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Revision: 1.162
Committed: Sat May 17 00:17:02 2008 UTC (15 years, 11 months ago) by root
Branch: MAIN
Changes since 1.161: +8 -2 lines
Log Message:
many bugfixes

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5 root 1.159 TODO: improve repelled message to include the full equation
6 root 1.156
7     syncpoints: rules, news, motd, crossfiremail
8     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9    
10     TODO: re-apply items on log-in
11     TODO: rebalance jumping skill speed
12     2.55
13 root 1.158 TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
14 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15     - (map) fixed npc dialogue in pup_land/s_f/special.
16     - bugfix: fix a crash when a player casts a swarm spell and then logs out
17     (swarm spells now stay in the player's inventory).
18 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
20     archetype *archname* (chairs of different facings were merged).
21     - bugfix: fix a potential crash issue in find_object_name (not used
22     normally).
23 root 1.158 - update AnyEvent API to 3.4 and above.
24 root 1.156
25 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
26 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
27 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
28 root 1.152 - bugfix: the jumping skill now gives experience for jumping
29     and for attacking monsters. it also takes about one second to do a jump.
30 root 1.138 - bugfix: players couldn't starve in 2.53 :(
31 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
32 root 1.152 - bugfix: spell effects like word of recall are removed on death.
33 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
34     were created outside a map.
35 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
36     (fixed by reversing the logic).
37 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
38 root 1.153 - bugfix: the random map generator no longer leaks key objects.
39 root 1.154 - bugfix: support random maps >127x127.
40 root 1.152 - (maps) fixed the death certificate system in nimbus.
41 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
42 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
43 root 1.147 - (arch) give ball lightning a real name.
44 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
45 root 1.155 - support cfpod in ex replies (client item tooltips).
46 root 1.143 - unapply item in range slow when readying a spell.
47 root 1.148 - bugfix: account for rounding errors in weight updates.
48 root 1.139 - remove synchronous mkdir in chargen_race_done.
49     - fix per-race starting maps.
50 root 1.142 - check hiscore on suicide and quit as well.
51 root 1.138 - tell players when they are starving.
52 root 1.133 - get rid of costly object_from_name conversion for altar effects.
53     - fix map difficulty calculation for generators.
54 root 1.146 - slightly more intelligent handling of "is_animated" flag.
55 root 1.149 - support no_drop map header flag (before it was only available internally).
56 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
57 root 1.133
58 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
59 root 1.119 - bugfix: custom skill settings were not saved by the server.
60     - bugfix: remove did not actually remove items from the inventory, leaving
61 root 1.116 ghost items.
62 root 1.119 - bugfix: properly update items identified on the ground.
63 root 1.120 - bugfix: use localtime_r in the logger thread.
64 root 1.122 - bugfix: player starvation will now give the correct kill reason.
65     - bugfix: archetype reloads could crash the server.
66 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
67 elmex 1.114 player is not logged in.
68 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
69 root 1.117 server startup.
70 root 1.128 - bugfix: fix the door surround check in the random map generator.
71     - (maps) fix heaven quest difficulty progression.
72     - (maps) fix some random map styles.
73     - dropping items a shop is not interested in won't sell them anymore.
74     - rods and horns with a too low maximum charge allow now at least one discharge.
75     - implement kill & death statistics.
76     - random map preparation is no longer synchronous.
77     - rewrite find_style in perl, no longer does synchronous I/O.
78     - improve random map specials placement.
79     - make the killer a real object pointer instead of a string, improved
80     kill reason messages.
81 root 1.117 - take advantage of new aio_close and aio_chmod.
82 root 1.128 - implement archetype::get, object::deep_clone and update callers.
83 root 1.125 - change_abil is much faster.
84 root 1.126 - update the floorbox more often to work around the reverses item order
85     display in clients.
86 root 1.125 - cleaned up object copying by encapsulating it to a single place.
87 root 1.126 - add hints to the invite messages.
88 root 1.127 - rewrote key<->value pair handling.
89 root 1.128 - use an independent random number generator for the random map generator.
90 elmex 1.113
91 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
92 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
93     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
94     - completely automate the weight handling, should fix all weight
95     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
96 root 1.103 - reloading archetypes while a user was in the character creation phase
97     could crash the server.
98 root 1.106 - fix a nontrivial number of cases of code commented similar
99     to "is this really correct?", as many of those cases are now handles
100     automatically by lower level code.
101     - replace many ad-hoc checks for client visibility by object::visible_to,
102     should result in broader applicability of functions using it.
103 root 1.104 - merge items with different arch pointers refering to the same arch
104     (due to archetype reloads).
105 root 1.106 - refactored the object remove/insert functions and most related
106     functions (decrease, split, merge_ob etc.).
107 root 1.105 - make it compile better on freebsd (reported by pippijn).
108 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
109 root 1.108 - fix the longstanding "container stays open" bug.
110 root 1.107 - improved floorbox updating to be incremental and other protocol
111     optimisations.
112     - get rid of update_after_inventory_change and only do update stats
113     for weight once/tick/player at max.
114 root 1.109 - rewrite party commands, use party channel.
115 root 1.103
116 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
117 root 1.97 - properly link against libgthread as that is needed to make the slice
118     allocator thread-safe.
119 root 1.91 - support perls not compiled with 64 bit support (though this is not a
120     recommended configuration) (reported by Samuel Gondouin).
121 root 1.94 - always put godgiven items into the player inventory, never any containers.
122 root 1.102 - (arch)
123 root 1.92 - (maps, arch) the scorn go club was founded!
124 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
125 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
126     became a real spell-class.
127 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
128     - (arch) considerably strengthened spark shower and destruction.
129     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
130     finally reloadable at runtime.
131     - changed archetype loading algorithm to only require one pass and
132     use delayed resolving of references.
133 root 1.101 - examine command now uses the examine infobox.
134 root 1.102 - implement an "incremental garbage collector" for archetypes.
135 root 1.98 - enable slice allocator again.
136 root 1.96 - implement optional free memory poisoning.
137 root 1.91
138 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
139 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
140 root 1.85 skill.
141 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
142     names (also update all maps to use money instead of coins).
143 root 1.78 - add uuid accessors to perl.
144     - add coin names and archetype accessors to perl.
145 root 1.80 - fix runtime uuid file format to use "." instead of ",".
146 root 1.78 - change perl extensions to not use hardcoded coins and values.
147 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
148     and be more parsimonous of uuid usage by the exact value out on exit.
149 root 1.86 - write log messages in another thread, removing another sync point.
150     - support multi-line log messages in a nicer way.
151 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
152 root 1.81 - fix a minor memleak in the random map generator.
153     - some parts of the random map generator are not coroutine-safe,
154     so only call it "single-threaded".
155     - major cleanup of memory management in random map generator.
156 root 1.87 - slight refactoring of the random map generator, faster too.
157 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
158     bookkeeping bug.
159 root 1.87 - work around "player is on active list" problem by deactivating player
160     after loading.
161 root 1.81 - garbage collect shstr's more evenly and adaptively only when
162     there have in fact been allocations.
163 root 1.82 - fix object::insert to do as documented and insert into the env
164     if necessary.
165     - fix cf::map::unique_maps.
166     - fix nrof overflow check in can_merge_slow.
167     - fix converter code to handle >31 bit values.
168 elmex 1.83 - added support for the player_sold flag
169 root 1.84 - converters no longer accept unpaid items.
170 root 1.88 - canonicalize random map meta files for better unification.
171 root 1.77
172 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
173 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
174     when mlockall has been used.
175 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
176 root 1.72 - use separate thread for ticker timing (and more in the future).
177     this greatly increases timing accuracy and gets rid of an enourmous
178     number of gettimeofday calls.
179 root 1.82 - use a separate thread to signal aio completion, for lower latency.
180 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
181 root 1.71
182 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
183 root 1.68 - rebalanced default experience table to be more exponential
184     and much easier up to level ~40, then moderately harder.
185 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
186 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
187     - do not exit on reload/load errors but properly cleanup.
188 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
189 root 1.66
190 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
191 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
192     (this fixes the jeweler skill).
193 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
194 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
195 root 1.63 - move tombstone to real map if player died due to cave-in (even if
196     it has reset, which is better than putting it on the savebed, also as
197     proof that the palyer didn't use a savebed).
198 root 1.59
199 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
200 root 1.56 - work around perl bug in configure perl module version check.
201 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
202 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
203 root 1.52 - fix a bug in animate_weapon, causing a crash.
204 root 1.54 - no longer exit when a coroutine throws an exception.
205 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
206 root 1.53 - fix the "<player> is nuts" message.
207 root 1.58 - fix an exception at logout due to the json_coder being gone.
208 root 1.43 - upgrade to EV version 2.0 API.
209 root 1.47 - when players don't apply a savebed correctly but stand above one,
210     do not move or kill them.
211 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
212 root 1.43 - implement generic framework for server-side resource files.
213     - implement resource file update event.
214     - hook experience table update into the framework.
215     - move jeweler.yaml to resources (arch/).
216 root 1.44 - switch from Crossfire to Deliantra perl module.
217     - implement json2json arch filter.
218 root 1.45 - implement widget protocol version 2, support for ui templates.
219 root 1.54 - mapinfo is now handled fully asynchronously.
220 root 1.48 - ext/irc: also log irc messages.
221 root 1.51 - ext/schmorplog: write user stat files asynchronously.
222 root 1.43
223 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
224 elmex 1.41 - limited the number of items that can be picked up and dropped
225 root 1.42 as temporary measurement against bad performance or dropping things
226     (this lead to long freezes and triggered the watchdog).
227 elmex 1.41 - improved the performance of the drop command a bit.
228 root 1.38 - switch from Event to EV for higher performance, easier usage,
229     less bugs...
230 root 1.39 - updated to release version of the gnu affero license.
231 root 1.38
232 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
233 root 1.36 - more thoroughly rename the binaries, contact addresses.
234     - update the copyrights.
235 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
236     crashes.
237 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
238     potentially causing crashes.
239 root 1.35 - assign weapons on user load time, not login-time, avoiding
240     crashes.
241    
242 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
243 root 1.32 - fixed an important bug that caused passwords to be forgotten.
244 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
245     in some of the maps.
246 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
247     which is now trivial to do.
248 root 1.33 - removed all traces of the old (and never working) plug-in interface
249     (70kb code less on amd64).
250 root 1.34 - improve/tune scheduling priorities.
251     - fix some freezing bugs.
252     - fix a memory corruption problem in dynbuf.printf.
253     - use channels for chat and many informational commands.
254     - improved the tutorial.
255     - create missile is now fixed.
256     - race fields must now contain archetypes.
257     - jumping skill now works as advertised.
258 root 1.31
259 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
260 root 1.24 - relicense under the gnu affero license.
261 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
262 root 1.24 - implement server-side framework for generic resources.
263     - use resource framework for server-provided ambient
264     music.
265 root 1.27 - save object owners (players only atm).
266 root 1.24 - replace limited sound api with server-provided sound effects.
267     - new sc (sound control) protocol command.
268     - improve fxix protocol to include types.
269     - exactly fill tcp segments, if possible.
270     - output-rate is now an upper limit, the server will automatically
271     (and quite perfectly) adjust to the network conditions, ensuring
272     low latency even during bulk transfers (music, images, sounds etc.).
273     - implement server-side widgets (i.e. client widgets controlled
274     in the server side). this will allow future expansion without
275     having to upgrade clients.
276     - implement a (artwork) world map with realtime player position
277     tracking.
278     - new and more efficient extcmd (server still supports old extcmd
279     protocol).
280 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
281     calcluation that could be easily exploited by users.
282     - rebalanced diseases to spread more naturally/evenly.
283     - completely asynchronous map loading even for tiled maps.
284 root 1.24 - replace simple messaging protocol with channels carrying metadata
285     (similar to message types, but more directed at the user).
286     - reduce command processing latency by a whopping 120ms by
287     reordering some processing steps inside the server. this directly
288     reduces lag by 120ms.
289     - actually send spell faces to the client.
290 root 1.23 - implement player genders.
291 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
292     otherwise return to savebed and possible kill if the log-out
293     was for too long.
294     - fast socket-dead detection (kick player after 8 seconds without ack).
295     - greatly reduce the cpu time needed to draw maps _again_.
296     - archetypes are now subclasses of objects.
297     - rebalanced shop greed and approval functions to be more realistic
298     (and likely match the actual intention).
299 root 1.23 - implement "crossfire pod" format for messages, with working bold,
300     italic, gender-specific text, paragraphs etc.
301 root 1.24 - implemented hint framework, players can opt to receive hints.
302     - implemented (long) book framework, added some books from the cf wiki.
303 root 1.23 - implement generic message framework that uses xml, utf8 for the client
304     protocol and is capable of transmitting generic meta information.
305 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
306     - replace the nexus by a per-player tutorial map that teaches stuff
307     better than the newbie house.
308 root 1.18 - fix the magicmap colours.
309 root 1.19 - optimise map update even more by removing unneeded code and checks.
310     - decouple map and stats update from pl->ob and use pl->observe instead.
311     - implement observe command.
312 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
313     calls with a simple comparison.
314     - fix a latent crossfire bug that could crash the server because the
315     map refresh did not update the mapspace.
316 root 1.24 - support custom keys for regions and maps, regions are now
317     refcount-managed.
318     - allow worldmap overlays anywhere in the 000..999 range.
319     - new system to acquire time slices for background jobs, to reduce
320     jitter.
321 root 1.27 - semi-persistent object-referencing framework (currently only players
322     supported).
323 root 1.22 - dependency tracking for perl extensions.
324 root 1.24 - new slag-ex extension for cleaning cauldrons.
325     - fix invoke result processing.
326     - there are even less i/o syncpoints in the server now.
327 root 1.29 - added map-tags extension that scans all maps for object tags
328     and records them in the database (not used yet).
329 root 1.28 - metaserver 2 support.
330 root 1.22 - many more bugfixes and minor optimisations.
331 root 1.16
332 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
333 root 1.14 - optimised event invocation (non-wanted events can now be
334     skipped with 4-5 inlined instructions).
335 root 1.12 - complete rewrite of town_portal: it now creates a portal
336     to the "nearest" town only, travel is only possible
337 root 1.13 to the town and back, anybody can use it (also removes
338     one of the remaining syncpoints in the server).
339 root 1.10 - complete rewrite of the range/attack skill slot system:
340     there are now two slots, one for combat, one for ranged
341     attacks.
342     - introduce the concept of a current weapon (either a ranged
343     or a combat weapon/skill/tool) and switch between them as
344     needed.
345     - rewrite bow code so bows get more useful: apply damage,
346     attacktype and other stats to the arrows and treat
347     bows as weapons. also rebalance the missile weapons skill
348     so its damage increases with level.
349     - rewrite the complete player speed logic: weapon_speed now
350     works as documented and there are no unnatural speed boosts.
351 root 1.6 - implement a utility - cfutil - that simplifies arch and map
352     installation, replacing the old collect scripts and
353 root 1.9 simplying deployment by scaling and cutting faces as required.
354     - simplify the map protocol extensively by taking advantage
355     of missing bigfaces, speeding up map generation immensely.
356 root 1.6 - implement inherit keyword allowing archetypes to inherit from
357     other archetypes.
358     - rationalise archetype, region and treasurelist file format
359     into a single file format and make them reloadable asynchronously.
360 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
361     reloadable at runtime.
362 root 1.6 - implement 64x64 faceset support.
363     - implement fxixsx protocol that saves
364     a lot of bandwidth over the old image/face/smooth packets
365 root 1.11 and allows images > packetsize, incremental and background
366     transfers.
367 root 1.6 - implement a bandwidth-saving smoothing protocol that works
368     on a face basis as opposed to a mapspace basis.
369 root 1.7 - the server can now rate-limit image uploads to not exceed
370     a certain (client-configurable) speed while guarenteeing full
371     freedom of movement.
372 root 1.8 - implement new ex command to request item descriptions.
373     - implement new msg command for in-game messages with meta
374     information (using xml).
375 root 1.9 - enforce utf-8 for all text messages.
376 root 1.13 - added micropather (not used yet).
377 root 1.6 - many, many bugfixes.
378 root 1.1
379 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
380 root 1.1 - make coroapi accessible to cf+.
381     - moved map handling logic completely to perl
382     - per player maps are now marked in the map
383 root 1.2 - maps are saved completely differently now,
384     and much more often.
385 root 1.17 - rewrote map header parser and writer, to be much faster.
386 pippijn 1.4 - maps and players are now (in the average case) loaded
387 root 1.2 and saved completely asynchronously, I/O contention will no
388     longer freeze the server.
389 pippijn 1.4 - players and maps can be loaded anytime, without the player
390 root 1.2 being logged in.
391 root 1.1 - automatically generate method interfaces for perl from headers
392     - unbundled freezethaw
393     - mostly rewrote common/map.C
394     - completely rewrite server/swap.C
395     - introduced "runtime", the CCT clock (corrected crossfire time) :)
396     - introduced new keyword for map files: file_format_version (integer, server version: 0)
397     - better message for apply failures due to applymode
398     - removed most all of the weather code
399     - unified logging to stderr and file
400     - too many minor changes to document