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Revision: 1.163
Committed: Sat May 17 01:05:56 2008 UTC (15 years, 11 months ago) by root
Branch: MAIN
Changes since 1.162: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5 root 1.159 TODO: improve repelled message to include the full equation
6 root 1.156
7     syncpoints: rules, news, motd, crossfiremail
8     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9    
10     TODO: re-apply items on log-in
11     TODO: rebalance jumping skill speed
12     2.55
13 root 1.158 TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
14 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15     - (map) fixed npc dialogue in pup_land/s_f/special.
16     - bugfix: fix a crash when a player casts a swarm spell and then logs out
17     (swarm spells now stay in the player's inventory).
18 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
20     archetype *archname* (chairs of different facings were merged).
21     - bugfix: fix a potential crash issue in find_object_name (not used
22     normally).
23 root 1.163 - swarm spells without a direction now use various spiral patterns
24     instead of being fully random.
25 root 1.158 - update AnyEvent API to 3.4 and above.
26 root 1.156
27 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
28 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
29 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
30 root 1.152 - bugfix: the jumping skill now gives experience for jumping
31     and for attacking monsters. it also takes about one second to do a jump.
32 root 1.138 - bugfix: players couldn't starve in 2.53 :(
33 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
34 root 1.152 - bugfix: spell effects like word of recall are removed on death.
35 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
36     were created outside a map.
37 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
38     (fixed by reversing the logic).
39 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
40 root 1.153 - bugfix: the random map generator no longer leaks key objects.
41 root 1.154 - bugfix: support random maps >127x127.
42 root 1.152 - (maps) fixed the death certificate system in nimbus.
43 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
44 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
45 root 1.147 - (arch) give ball lightning a real name.
46 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
47 root 1.155 - support cfpod in ex replies (client item tooltips).
48 root 1.143 - unapply item in range slow when readying a spell.
49 root 1.148 - bugfix: account for rounding errors in weight updates.
50 root 1.139 - remove synchronous mkdir in chargen_race_done.
51     - fix per-race starting maps.
52 root 1.142 - check hiscore on suicide and quit as well.
53 root 1.138 - tell players when they are starving.
54 root 1.133 - get rid of costly object_from_name conversion for altar effects.
55     - fix map difficulty calculation for generators.
56 root 1.146 - slightly more intelligent handling of "is_animated" flag.
57 root 1.149 - support no_drop map header flag (before it was only available internally).
58 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
59 root 1.133
60 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
61 root 1.119 - bugfix: custom skill settings were not saved by the server.
62     - bugfix: remove did not actually remove items from the inventory, leaving
63 root 1.116 ghost items.
64 root 1.119 - bugfix: properly update items identified on the ground.
65 root 1.120 - bugfix: use localtime_r in the logger thread.
66 root 1.122 - bugfix: player starvation will now give the correct kill reason.
67     - bugfix: archetype reloads could crash the server.
68 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
69 elmex 1.114 player is not logged in.
70 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
71 root 1.117 server startup.
72 root 1.128 - bugfix: fix the door surround check in the random map generator.
73     - (maps) fix heaven quest difficulty progression.
74     - (maps) fix some random map styles.
75     - dropping items a shop is not interested in won't sell them anymore.
76     - rods and horns with a too low maximum charge allow now at least one discharge.
77     - implement kill & death statistics.
78     - random map preparation is no longer synchronous.
79     - rewrite find_style in perl, no longer does synchronous I/O.
80     - improve random map specials placement.
81     - make the killer a real object pointer instead of a string, improved
82     kill reason messages.
83 root 1.117 - take advantage of new aio_close and aio_chmod.
84 root 1.128 - implement archetype::get, object::deep_clone and update callers.
85 root 1.125 - change_abil is much faster.
86 root 1.126 - update the floorbox more often to work around the reverses item order
87     display in clients.
88 root 1.125 - cleaned up object copying by encapsulating it to a single place.
89 root 1.126 - add hints to the invite messages.
90 root 1.127 - rewrote key<->value pair handling.
91 root 1.128 - use an independent random number generator for the random map generator.
92 elmex 1.113
93 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
94 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
95     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
96     - completely automate the weight handling, should fix all weight
97     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
98 root 1.103 - reloading archetypes while a user was in the character creation phase
99     could crash the server.
100 root 1.106 - fix a nontrivial number of cases of code commented similar
101     to "is this really correct?", as many of those cases are now handles
102     automatically by lower level code.
103     - replace many ad-hoc checks for client visibility by object::visible_to,
104     should result in broader applicability of functions using it.
105 root 1.104 - merge items with different arch pointers refering to the same arch
106     (due to archetype reloads).
107 root 1.106 - refactored the object remove/insert functions and most related
108     functions (decrease, split, merge_ob etc.).
109 root 1.105 - make it compile better on freebsd (reported by pippijn).
110 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
111 root 1.108 - fix the longstanding "container stays open" bug.
112 root 1.107 - improved floorbox updating to be incremental and other protocol
113     optimisations.
114     - get rid of update_after_inventory_change and only do update stats
115     for weight once/tick/player at max.
116 root 1.109 - rewrite party commands, use party channel.
117 root 1.103
118 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
119 root 1.97 - properly link against libgthread as that is needed to make the slice
120     allocator thread-safe.
121 root 1.91 - support perls not compiled with 64 bit support (though this is not a
122     recommended configuration) (reported by Samuel Gondouin).
123 root 1.94 - always put godgiven items into the player inventory, never any containers.
124 root 1.102 - (arch)
125 root 1.92 - (maps, arch) the scorn go club was founded!
126 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
127 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
128     became a real spell-class.
129 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
130     - (arch) considerably strengthened spark shower and destruction.
131     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
132     finally reloadable at runtime.
133     - changed archetype loading algorithm to only require one pass and
134     use delayed resolving of references.
135 root 1.101 - examine command now uses the examine infobox.
136 root 1.102 - implement an "incremental garbage collector" for archetypes.
137 root 1.98 - enable slice allocator again.
138 root 1.96 - implement optional free memory poisoning.
139 root 1.91
140 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
141 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
142 root 1.85 skill.
143 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
144     names (also update all maps to use money instead of coins).
145 root 1.78 - add uuid accessors to perl.
146     - add coin names and archetype accessors to perl.
147 root 1.80 - fix runtime uuid file format to use "." instead of ",".
148 root 1.78 - change perl extensions to not use hardcoded coins and values.
149 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
150     and be more parsimonous of uuid usage by the exact value out on exit.
151 root 1.86 - write log messages in another thread, removing another sync point.
152     - support multi-line log messages in a nicer way.
153 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
154 root 1.81 - fix a minor memleak in the random map generator.
155     - some parts of the random map generator are not coroutine-safe,
156     so only call it "single-threaded".
157     - major cleanup of memory management in random map generator.
158 root 1.87 - slight refactoring of the random map generator, faster too.
159 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
160     bookkeeping bug.
161 root 1.87 - work around "player is on active list" problem by deactivating player
162     after loading.
163 root 1.81 - garbage collect shstr's more evenly and adaptively only when
164     there have in fact been allocations.
165 root 1.82 - fix object::insert to do as documented and insert into the env
166     if necessary.
167     - fix cf::map::unique_maps.
168     - fix nrof overflow check in can_merge_slow.
169     - fix converter code to handle >31 bit values.
170 elmex 1.83 - added support for the player_sold flag
171 root 1.84 - converters no longer accept unpaid items.
172 root 1.88 - canonicalize random map meta files for better unification.
173 root 1.77
174 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
175 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
176     when mlockall has been used.
177 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
178 root 1.72 - use separate thread for ticker timing (and more in the future).
179     this greatly increases timing accuracy and gets rid of an enourmous
180     number of gettimeofday calls.
181 root 1.82 - use a separate thread to signal aio completion, for lower latency.
182 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
183 root 1.71
184 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
185 root 1.68 - rebalanced default experience table to be more exponential
186     and much easier up to level ~40, then moderately harder.
187 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
188 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
189     - do not exit on reload/load errors but properly cleanup.
190 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
191 root 1.66
192 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
193 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
194     (this fixes the jeweler skill).
195 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
196 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
197 root 1.63 - move tombstone to real map if player died due to cave-in (even if
198     it has reset, which is better than putting it on the savebed, also as
199     proof that the palyer didn't use a savebed).
200 root 1.59
201 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
202 root 1.56 - work around perl bug in configure perl module version check.
203 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
204 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
205 root 1.52 - fix a bug in animate_weapon, causing a crash.
206 root 1.54 - no longer exit when a coroutine throws an exception.
207 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
208 root 1.53 - fix the "<player> is nuts" message.
209 root 1.58 - fix an exception at logout due to the json_coder being gone.
210 root 1.43 - upgrade to EV version 2.0 API.
211 root 1.47 - when players don't apply a savebed correctly but stand above one,
212     do not move or kill them.
213 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
214 root 1.43 - implement generic framework for server-side resource files.
215     - implement resource file update event.
216     - hook experience table update into the framework.
217     - move jeweler.yaml to resources (arch/).
218 root 1.44 - switch from Crossfire to Deliantra perl module.
219     - implement json2json arch filter.
220 root 1.45 - implement widget protocol version 2, support for ui templates.
221 root 1.54 - mapinfo is now handled fully asynchronously.
222 root 1.48 - ext/irc: also log irc messages.
223 root 1.51 - ext/schmorplog: write user stat files asynchronously.
224 root 1.43
225 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
226 elmex 1.41 - limited the number of items that can be picked up and dropped
227 root 1.42 as temporary measurement against bad performance or dropping things
228     (this lead to long freezes and triggered the watchdog).
229 elmex 1.41 - improved the performance of the drop command a bit.
230 root 1.38 - switch from Event to EV for higher performance, easier usage,
231     less bugs...
232 root 1.39 - updated to release version of the gnu affero license.
233 root 1.38
234 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
235 root 1.36 - more thoroughly rename the binaries, contact addresses.
236     - update the copyrights.
237 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
238     crashes.
239 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
240     potentially causing crashes.
241 root 1.35 - assign weapons on user load time, not login-time, avoiding
242     crashes.
243    
244 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
245 root 1.32 - fixed an important bug that caused passwords to be forgotten.
246 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
247     in some of the maps.
248 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
249     which is now trivial to do.
250 root 1.33 - removed all traces of the old (and never working) plug-in interface
251     (70kb code less on amd64).
252 root 1.34 - improve/tune scheduling priorities.
253     - fix some freezing bugs.
254     - fix a memory corruption problem in dynbuf.printf.
255     - use channels for chat and many informational commands.
256     - improved the tutorial.
257     - create missile is now fixed.
258     - race fields must now contain archetypes.
259     - jumping skill now works as advertised.
260 root 1.31
261 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
262 root 1.24 - relicense under the gnu affero license.
263 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
264 root 1.24 - implement server-side framework for generic resources.
265     - use resource framework for server-provided ambient
266     music.
267 root 1.27 - save object owners (players only atm).
268 root 1.24 - replace limited sound api with server-provided sound effects.
269     - new sc (sound control) protocol command.
270     - improve fxix protocol to include types.
271     - exactly fill tcp segments, if possible.
272     - output-rate is now an upper limit, the server will automatically
273     (and quite perfectly) adjust to the network conditions, ensuring
274     low latency even during bulk transfers (music, images, sounds etc.).
275     - implement server-side widgets (i.e. client widgets controlled
276     in the server side). this will allow future expansion without
277     having to upgrade clients.
278     - implement a (artwork) world map with realtime player position
279     tracking.
280     - new and more efficient extcmd (server still supports old extcmd
281     protocol).
282 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
283     calcluation that could be easily exploited by users.
284     - rebalanced diseases to spread more naturally/evenly.
285     - completely asynchronous map loading even for tiled maps.
286 root 1.24 - replace simple messaging protocol with channels carrying metadata
287     (similar to message types, but more directed at the user).
288     - reduce command processing latency by a whopping 120ms by
289     reordering some processing steps inside the server. this directly
290     reduces lag by 120ms.
291     - actually send spell faces to the client.
292 root 1.23 - implement player genders.
293 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
294     otherwise return to savebed and possible kill if the log-out
295     was for too long.
296     - fast socket-dead detection (kick player after 8 seconds without ack).
297     - greatly reduce the cpu time needed to draw maps _again_.
298     - archetypes are now subclasses of objects.
299     - rebalanced shop greed and approval functions to be more realistic
300     (and likely match the actual intention).
301 root 1.23 - implement "crossfire pod" format for messages, with working bold,
302     italic, gender-specific text, paragraphs etc.
303 root 1.24 - implemented hint framework, players can opt to receive hints.
304     - implemented (long) book framework, added some books from the cf wiki.
305 root 1.23 - implement generic message framework that uses xml, utf8 for the client
306     protocol and is capable of transmitting generic meta information.
307 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
308     - replace the nexus by a per-player tutorial map that teaches stuff
309     better than the newbie house.
310 root 1.18 - fix the magicmap colours.
311 root 1.19 - optimise map update even more by removing unneeded code and checks.
312     - decouple map and stats update from pl->ob and use pl->observe instead.
313     - implement observe command.
314 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
315     calls with a simple comparison.
316     - fix a latent crossfire bug that could crash the server because the
317     map refresh did not update the mapspace.
318 root 1.24 - support custom keys for regions and maps, regions are now
319     refcount-managed.
320     - allow worldmap overlays anywhere in the 000..999 range.
321     - new system to acquire time slices for background jobs, to reduce
322     jitter.
323 root 1.27 - semi-persistent object-referencing framework (currently only players
324     supported).
325 root 1.22 - dependency tracking for perl extensions.
326 root 1.24 - new slag-ex extension for cleaning cauldrons.
327     - fix invoke result processing.
328     - there are even less i/o syncpoints in the server now.
329 root 1.29 - added map-tags extension that scans all maps for object tags
330     and records them in the database (not used yet).
331 root 1.28 - metaserver 2 support.
332 root 1.22 - many more bugfixes and minor optimisations.
333 root 1.16
334 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
335 root 1.14 - optimised event invocation (non-wanted events can now be
336     skipped with 4-5 inlined instructions).
337 root 1.12 - complete rewrite of town_portal: it now creates a portal
338     to the "nearest" town only, travel is only possible
339 root 1.13 to the town and back, anybody can use it (also removes
340     one of the remaining syncpoints in the server).
341 root 1.10 - complete rewrite of the range/attack skill slot system:
342     there are now two slots, one for combat, one for ranged
343     attacks.
344     - introduce the concept of a current weapon (either a ranged
345     or a combat weapon/skill/tool) and switch between them as
346     needed.
347     - rewrite bow code so bows get more useful: apply damage,
348     attacktype and other stats to the arrows and treat
349     bows as weapons. also rebalance the missile weapons skill
350     so its damage increases with level.
351     - rewrite the complete player speed logic: weapon_speed now
352     works as documented and there are no unnatural speed boosts.
353 root 1.6 - implement a utility - cfutil - that simplifies arch and map
354     installation, replacing the old collect scripts and
355 root 1.9 simplying deployment by scaling and cutting faces as required.
356     - simplify the map protocol extensively by taking advantage
357     of missing bigfaces, speeding up map generation immensely.
358 root 1.6 - implement inherit keyword allowing archetypes to inherit from
359     other archetypes.
360     - rationalise archetype, region and treasurelist file format
361     into a single file format and make them reloadable asynchronously.
362 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
363     reloadable at runtime.
364 root 1.6 - implement 64x64 faceset support.
365     - implement fxixsx protocol that saves
366     a lot of bandwidth over the old image/face/smooth packets
367 root 1.11 and allows images > packetsize, incremental and background
368     transfers.
369 root 1.6 - implement a bandwidth-saving smoothing protocol that works
370     on a face basis as opposed to a mapspace basis.
371 root 1.7 - the server can now rate-limit image uploads to not exceed
372     a certain (client-configurable) speed while guarenteeing full
373     freedom of movement.
374 root 1.8 - implement new ex command to request item descriptions.
375     - implement new msg command for in-game messages with meta
376     information (using xml).
377 root 1.9 - enforce utf-8 for all text messages.
378 root 1.13 - added micropather (not used yet).
379 root 1.6 - many, many bugfixes.
380 root 1.1
381 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
382 root 1.1 - make coroapi accessible to cf+.
383     - moved map handling logic completely to perl
384     - per player maps are now marked in the map
385 root 1.2 - maps are saved completely differently now,
386     and much more often.
387 root 1.17 - rewrote map header parser and writer, to be much faster.
388 pippijn 1.4 - maps and players are now (in the average case) loaded
389 root 1.2 and saved completely asynchronously, I/O contention will no
390     longer freeze the server.
391 pippijn 1.4 - players and maps can be loaded anytime, without the player
392 root 1.2 being logged in.
393 root 1.1 - automatically generate method interfaces for perl from headers
394     - unbundled freezethaw
395     - mostly rewrote common/map.C
396     - completely rewrite server/swap.C
397     - introduced "runtime", the CCT clock (corrected crossfire time) :)
398     - introduced new keyword for map files: file_format_version (integer, server version: 0)
399     - better message for apply failures due to applymode
400     - removed most all of the weather code
401     - unified logging to stderr and file
402     - too many minor changes to document