ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.164
Committed: Sat May 17 14:57:23 2008 UTC (15 years, 11 months ago) by root
Branch: MAIN
Changes since 1.163: +4 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5 root 1.159 TODO: improve repelled message to include the full equation
6 root 1.156
7     syncpoints: rules, news, motd, crossfiremail
8     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9    
10 root 1.164 xs-warn doesn't end up in server log.
11    
12 root 1.156 TODO: re-apply items on log-in
13     TODO: rebalance jumping skill speed
14     2.55
15 root 1.158 TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
16 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
17     - (map) fixed npc dialogue in pup_land/s_f/special.
18     - bugfix: fix a crash when a player casts a swarm spell and then logs out
19     (swarm spells now stay in the player's inventory).
20 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
21 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
22     archetype *archname* (chairs of different facings were merged).
23     - bugfix: fix a potential crash issue in find_object_name (not used
24     normally).
25 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
26     (destruction, magic missile etc.).
27 root 1.163 - swarm spells without a direction now use various spiral patterns
28     instead of being fully random.
29 root 1.158 - update AnyEvent API to 3.4 and above.
30 root 1.156
31 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
32 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
33 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
34 root 1.152 - bugfix: the jumping skill now gives experience for jumping
35     and for attacking monsters. it also takes about one second to do a jump.
36 root 1.138 - bugfix: players couldn't starve in 2.53 :(
37 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
38 root 1.152 - bugfix: spell effects like word of recall are removed on death.
39 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
40     were created outside a map.
41 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
42     (fixed by reversing the logic).
43 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
44 root 1.153 - bugfix: the random map generator no longer leaks key objects.
45 root 1.154 - bugfix: support random maps >127x127.
46 root 1.152 - (maps) fixed the death certificate system in nimbus.
47 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
48 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
49 root 1.147 - (arch) give ball lightning a real name.
50 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
51 root 1.155 - support cfpod in ex replies (client item tooltips).
52 root 1.143 - unapply item in range slow when readying a spell.
53 root 1.148 - bugfix: account for rounding errors in weight updates.
54 root 1.139 - remove synchronous mkdir in chargen_race_done.
55     - fix per-race starting maps.
56 root 1.142 - check hiscore on suicide and quit as well.
57 root 1.138 - tell players when they are starving.
58 root 1.133 - get rid of costly object_from_name conversion for altar effects.
59     - fix map difficulty calculation for generators.
60 root 1.146 - slightly more intelligent handling of "is_animated" flag.
61 root 1.149 - support no_drop map header flag (before it was only available internally).
62 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
63 root 1.133
64 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
65 root 1.119 - bugfix: custom skill settings were not saved by the server.
66     - bugfix: remove did not actually remove items from the inventory, leaving
67 root 1.116 ghost items.
68 root 1.119 - bugfix: properly update items identified on the ground.
69 root 1.120 - bugfix: use localtime_r in the logger thread.
70 root 1.122 - bugfix: player starvation will now give the correct kill reason.
71     - bugfix: archetype reloads could crash the server.
72 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
73 elmex 1.114 player is not logged in.
74 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
75 root 1.117 server startup.
76 root 1.128 - bugfix: fix the door surround check in the random map generator.
77     - (maps) fix heaven quest difficulty progression.
78     - (maps) fix some random map styles.
79     - dropping items a shop is not interested in won't sell them anymore.
80     - rods and horns with a too low maximum charge allow now at least one discharge.
81     - implement kill & death statistics.
82     - random map preparation is no longer synchronous.
83     - rewrite find_style in perl, no longer does synchronous I/O.
84     - improve random map specials placement.
85     - make the killer a real object pointer instead of a string, improved
86     kill reason messages.
87 root 1.117 - take advantage of new aio_close and aio_chmod.
88 root 1.128 - implement archetype::get, object::deep_clone and update callers.
89 root 1.125 - change_abil is much faster.
90 root 1.126 - update the floorbox more often to work around the reverses item order
91     display in clients.
92 root 1.125 - cleaned up object copying by encapsulating it to a single place.
93 root 1.126 - add hints to the invite messages.
94 root 1.127 - rewrote key<->value pair handling.
95 root 1.128 - use an independent random number generator for the random map generator.
96 elmex 1.113
97 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
98 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
99     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
100     - completely automate the weight handling, should fix all weight
101     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
102 root 1.103 - reloading archetypes while a user was in the character creation phase
103     could crash the server.
104 root 1.106 - fix a nontrivial number of cases of code commented similar
105     to "is this really correct?", as many of those cases are now handles
106     automatically by lower level code.
107     - replace many ad-hoc checks for client visibility by object::visible_to,
108     should result in broader applicability of functions using it.
109 root 1.104 - merge items with different arch pointers refering to the same arch
110     (due to archetype reloads).
111 root 1.106 - refactored the object remove/insert functions and most related
112     functions (decrease, split, merge_ob etc.).
113 root 1.105 - make it compile better on freebsd (reported by pippijn).
114 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
115 root 1.108 - fix the longstanding "container stays open" bug.
116 root 1.107 - improved floorbox updating to be incremental and other protocol
117     optimisations.
118     - get rid of update_after_inventory_change and only do update stats
119     for weight once/tick/player at max.
120 root 1.109 - rewrite party commands, use party channel.
121 root 1.103
122 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
123 root 1.97 - properly link against libgthread as that is needed to make the slice
124     allocator thread-safe.
125 root 1.91 - support perls not compiled with 64 bit support (though this is not a
126     recommended configuration) (reported by Samuel Gondouin).
127 root 1.94 - always put godgiven items into the player inventory, never any containers.
128 root 1.102 - (arch)
129 root 1.92 - (maps, arch) the scorn go club was founded!
130 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
131 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
132     became a real spell-class.
133 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
134     - (arch) considerably strengthened spark shower and destruction.
135     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
136     finally reloadable at runtime.
137     - changed archetype loading algorithm to only require one pass and
138     use delayed resolving of references.
139 root 1.101 - examine command now uses the examine infobox.
140 root 1.102 - implement an "incremental garbage collector" for archetypes.
141 root 1.98 - enable slice allocator again.
142 root 1.96 - implement optional free memory poisoning.
143 root 1.91
144 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
145 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
146 root 1.85 skill.
147 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
148     names (also update all maps to use money instead of coins).
149 root 1.78 - add uuid accessors to perl.
150     - add coin names and archetype accessors to perl.
151 root 1.80 - fix runtime uuid file format to use "." instead of ",".
152 root 1.78 - change perl extensions to not use hardcoded coins and values.
153 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
154     and be more parsimonous of uuid usage by the exact value out on exit.
155 root 1.86 - write log messages in another thread, removing another sync point.
156     - support multi-line log messages in a nicer way.
157 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
158 root 1.81 - fix a minor memleak in the random map generator.
159     - some parts of the random map generator are not coroutine-safe,
160     so only call it "single-threaded".
161     - major cleanup of memory management in random map generator.
162 root 1.87 - slight refactoring of the random map generator, faster too.
163 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
164     bookkeeping bug.
165 root 1.87 - work around "player is on active list" problem by deactivating player
166     after loading.
167 root 1.81 - garbage collect shstr's more evenly and adaptively only when
168     there have in fact been allocations.
169 root 1.82 - fix object::insert to do as documented and insert into the env
170     if necessary.
171     - fix cf::map::unique_maps.
172     - fix nrof overflow check in can_merge_slow.
173     - fix converter code to handle >31 bit values.
174 elmex 1.83 - added support for the player_sold flag
175 root 1.84 - converters no longer accept unpaid items.
176 root 1.88 - canonicalize random map meta files for better unification.
177 root 1.77
178 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
179 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
180     when mlockall has been used.
181 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
182 root 1.72 - use separate thread for ticker timing (and more in the future).
183     this greatly increases timing accuracy and gets rid of an enourmous
184     number of gettimeofday calls.
185 root 1.82 - use a separate thread to signal aio completion, for lower latency.
186 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
187 root 1.71
188 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
189 root 1.68 - rebalanced default experience table to be more exponential
190     and much easier up to level ~40, then moderately harder.
191 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
192 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
193     - do not exit on reload/load errors but properly cleanup.
194 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
195 root 1.66
196 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
197 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
198     (this fixes the jeweler skill).
199 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
200 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
201 root 1.63 - move tombstone to real map if player died due to cave-in (even if
202     it has reset, which is better than putting it on the savebed, also as
203     proof that the palyer didn't use a savebed).
204 root 1.59
205 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
206 root 1.56 - work around perl bug in configure perl module version check.
207 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
208 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
209 root 1.52 - fix a bug in animate_weapon, causing a crash.
210 root 1.54 - no longer exit when a coroutine throws an exception.
211 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
212 root 1.53 - fix the "<player> is nuts" message.
213 root 1.58 - fix an exception at logout due to the json_coder being gone.
214 root 1.43 - upgrade to EV version 2.0 API.
215 root 1.47 - when players don't apply a savebed correctly but stand above one,
216     do not move or kill them.
217 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
218 root 1.43 - implement generic framework for server-side resource files.
219     - implement resource file update event.
220     - hook experience table update into the framework.
221     - move jeweler.yaml to resources (arch/).
222 root 1.44 - switch from Crossfire to Deliantra perl module.
223     - implement json2json arch filter.
224 root 1.45 - implement widget protocol version 2, support for ui templates.
225 root 1.54 - mapinfo is now handled fully asynchronously.
226 root 1.48 - ext/irc: also log irc messages.
227 root 1.51 - ext/schmorplog: write user stat files asynchronously.
228 root 1.43
229 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
230 elmex 1.41 - limited the number of items that can be picked up and dropped
231 root 1.42 as temporary measurement against bad performance or dropping things
232     (this lead to long freezes and triggered the watchdog).
233 elmex 1.41 - improved the performance of the drop command a bit.
234 root 1.38 - switch from Event to EV for higher performance, easier usage,
235     less bugs...
236 root 1.39 - updated to release version of the gnu affero license.
237 root 1.38
238 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
239 root 1.36 - more thoroughly rename the binaries, contact addresses.
240     - update the copyrights.
241 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
242     crashes.
243 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
244     potentially causing crashes.
245 root 1.35 - assign weapons on user load time, not login-time, avoiding
246     crashes.
247    
248 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
249 root 1.32 - fixed an important bug that caused passwords to be forgotten.
250 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
251     in some of the maps.
252 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
253     which is now trivial to do.
254 root 1.33 - removed all traces of the old (and never working) plug-in interface
255     (70kb code less on amd64).
256 root 1.34 - improve/tune scheduling priorities.
257     - fix some freezing bugs.
258     - fix a memory corruption problem in dynbuf.printf.
259     - use channels for chat and many informational commands.
260     - improved the tutorial.
261     - create missile is now fixed.
262     - race fields must now contain archetypes.
263     - jumping skill now works as advertised.
264 root 1.31
265 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
266 root 1.24 - relicense under the gnu affero license.
267 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
268 root 1.24 - implement server-side framework for generic resources.
269     - use resource framework for server-provided ambient
270     music.
271 root 1.27 - save object owners (players only atm).
272 root 1.24 - replace limited sound api with server-provided sound effects.
273     - new sc (sound control) protocol command.
274     - improve fxix protocol to include types.
275     - exactly fill tcp segments, if possible.
276     - output-rate is now an upper limit, the server will automatically
277     (and quite perfectly) adjust to the network conditions, ensuring
278     low latency even during bulk transfers (music, images, sounds etc.).
279     - implement server-side widgets (i.e. client widgets controlled
280     in the server side). this will allow future expansion without
281     having to upgrade clients.
282     - implement a (artwork) world map with realtime player position
283     tracking.
284     - new and more efficient extcmd (server still supports old extcmd
285     protocol).
286 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
287     calcluation that could be easily exploited by users.
288     - rebalanced diseases to spread more naturally/evenly.
289     - completely asynchronous map loading even for tiled maps.
290 root 1.24 - replace simple messaging protocol with channels carrying metadata
291     (similar to message types, but more directed at the user).
292     - reduce command processing latency by a whopping 120ms by
293     reordering some processing steps inside the server. this directly
294     reduces lag by 120ms.
295     - actually send spell faces to the client.
296 root 1.23 - implement player genders.
297 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
298     otherwise return to savebed and possible kill if the log-out
299     was for too long.
300     - fast socket-dead detection (kick player after 8 seconds without ack).
301     - greatly reduce the cpu time needed to draw maps _again_.
302     - archetypes are now subclasses of objects.
303     - rebalanced shop greed and approval functions to be more realistic
304     (and likely match the actual intention).
305 root 1.23 - implement "crossfire pod" format for messages, with working bold,
306     italic, gender-specific text, paragraphs etc.
307 root 1.24 - implemented hint framework, players can opt to receive hints.
308     - implemented (long) book framework, added some books from the cf wiki.
309 root 1.23 - implement generic message framework that uses xml, utf8 for the client
310     protocol and is capable of transmitting generic meta information.
311 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
312     - replace the nexus by a per-player tutorial map that teaches stuff
313     better than the newbie house.
314 root 1.18 - fix the magicmap colours.
315 root 1.19 - optimise map update even more by removing unneeded code and checks.
316     - decouple map and stats update from pl->ob and use pl->observe instead.
317     - implement observe command.
318 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
319     calls with a simple comparison.
320     - fix a latent crossfire bug that could crash the server because the
321     map refresh did not update the mapspace.
322 root 1.24 - support custom keys for regions and maps, regions are now
323     refcount-managed.
324     - allow worldmap overlays anywhere in the 000..999 range.
325     - new system to acquire time slices for background jobs, to reduce
326     jitter.
327 root 1.27 - semi-persistent object-referencing framework (currently only players
328     supported).
329 root 1.22 - dependency tracking for perl extensions.
330 root 1.24 - new slag-ex extension for cleaning cauldrons.
331     - fix invoke result processing.
332     - there are even less i/o syncpoints in the server now.
333 root 1.29 - added map-tags extension that scans all maps for object tags
334     and records them in the database (not used yet).
335 root 1.28 - metaserver 2 support.
336 root 1.22 - many more bugfixes and minor optimisations.
337 root 1.16
338 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
339 root 1.14 - optimised event invocation (non-wanted events can now be
340     skipped with 4-5 inlined instructions).
341 root 1.12 - complete rewrite of town_portal: it now creates a portal
342     to the "nearest" town only, travel is only possible
343 root 1.13 to the town and back, anybody can use it (also removes
344     one of the remaining syncpoints in the server).
345 root 1.10 - complete rewrite of the range/attack skill slot system:
346     there are now two slots, one for combat, one for ranged
347     attacks.
348     - introduce the concept of a current weapon (either a ranged
349     or a combat weapon/skill/tool) and switch between them as
350     needed.
351     - rewrite bow code so bows get more useful: apply damage,
352     attacktype and other stats to the arrows and treat
353     bows as weapons. also rebalance the missile weapons skill
354     so its damage increases with level.
355     - rewrite the complete player speed logic: weapon_speed now
356     works as documented and there are no unnatural speed boosts.
357 root 1.6 - implement a utility - cfutil - that simplifies arch and map
358     installation, replacing the old collect scripts and
359 root 1.9 simplying deployment by scaling and cutting faces as required.
360     - simplify the map protocol extensively by taking advantage
361     of missing bigfaces, speeding up map generation immensely.
362 root 1.6 - implement inherit keyword allowing archetypes to inherit from
363     other archetypes.
364     - rationalise archetype, region and treasurelist file format
365     into a single file format and make them reloadable asynchronously.
366 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
367     reloadable at runtime.
368 root 1.6 - implement 64x64 faceset support.
369     - implement fxixsx protocol that saves
370     a lot of bandwidth over the old image/face/smooth packets
371 root 1.11 and allows images > packetsize, incremental and background
372     transfers.
373 root 1.6 - implement a bandwidth-saving smoothing protocol that works
374     on a face basis as opposed to a mapspace basis.
375 root 1.7 - the server can now rate-limit image uploads to not exceed
376     a certain (client-configurable) speed while guarenteeing full
377     freedom of movement.
378 root 1.8 - implement new ex command to request item descriptions.
379     - implement new msg command for in-game messages with meta
380     information (using xml).
381 root 1.9 - enforce utf-8 for all text messages.
382 root 1.13 - added micropather (not used yet).
383 root 1.6 - many, many bugfixes.
384 root 1.1
385 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
386 root 1.1 - make coroapi accessible to cf+.
387     - moved map handling logic completely to perl
388     - per player maps are now marked in the map
389 root 1.2 - maps are saved completely differently now,
390     and much more often.
391 root 1.17 - rewrote map header parser and writer, to be much faster.
392 pippijn 1.4 - maps and players are now (in the average case) loaded
393 root 1.2 and saved completely asynchronously, I/O contention will no
394     longer freeze the server.
395 pippijn 1.4 - players and maps can be loaded anytime, without the player
396 root 1.2 being logged in.
397 root 1.1 - automatically generate method interfaces for perl from headers
398     - unbundled freezethaw
399     - mostly rewrote common/map.C
400     - completely rewrite server/swap.C
401     - introduced "runtime", the CCT clock (corrected crossfire time) :)
402     - introduced new keyword for map files: file_format_version (integer, server version: 0)
403     - better message for apply failures due to applymode
404     - removed most all of the weather code
405     - unified logging to stderr and file
406     - too many minor changes to document