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Revision: 1.169
Committed: Thu May 29 03:33:20 2008 UTC (15 years, 11 months ago) by root
Branch: MAIN
Changes since 1.168: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.167 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5    
6     xs-warn doesn't end up in server log.
7    
8 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
9     - use anyevent to manage listen ports (this enables IPv6 support).
10 root 1.167 - server supports ipv6 client connections now.
11 root 1.168 - use newly-available Coro::AnyEvent.
12 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
13     to let it handle AIO requests.
14 root 1.167
15 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
16 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
17     processing considerably (especially in the client) and reduces data transfers
18     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
19 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
20     - (map) fixed npc dialogue in pup_land/s_f/special.
21     - bugfix: fix a crash when a player casts a swarm spell and then logs out
22     (swarm spells now stay in the player's inventory).
23 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
24 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
25     archetype *archname* (chairs of different facings were merged).
26     - bugfix: fix a potential crash issue in find_object_name (not used
27     normally).
28 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
29     (destruction, magic missile etc.).
30 root 1.163 - swarm spells without a direction now use various spiral patterns
31     instead of being fully random.
32 root 1.158 - update AnyEvent API to 3.4 and above.
33 root 1.156
34 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
35 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
36 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
37 root 1.152 - bugfix: the jumping skill now gives experience for jumping
38     and for attacking monsters. it also takes about one second to do a jump.
39 root 1.138 - bugfix: players couldn't starve in 2.53 :(
40 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
41 root 1.152 - bugfix: spell effects like word of recall are removed on death.
42 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
43     were created outside a map.
44 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
45     (fixed by reversing the logic).
46 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
47 root 1.153 - bugfix: the random map generator no longer leaks key objects.
48 root 1.154 - bugfix: support random maps >127x127.
49 root 1.152 - (maps) fixed the death certificate system in nimbus.
50 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
51 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
52 root 1.147 - (arch) give ball lightning a real name.
53 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
54 root 1.155 - support cfpod in ex replies (client item tooltips).
55 root 1.143 - unapply item in range slow when readying a spell.
56 root 1.148 - bugfix: account for rounding errors in weight updates.
57 root 1.139 - remove synchronous mkdir in chargen_race_done.
58     - fix per-race starting maps.
59 root 1.142 - check hiscore on suicide and quit as well.
60 root 1.138 - tell players when they are starving.
61 root 1.133 - get rid of costly object_from_name conversion for altar effects.
62     - fix map difficulty calculation for generators.
63 root 1.146 - slightly more intelligent handling of "is_animated" flag.
64 root 1.149 - support no_drop map header flag (before it was only available internally).
65 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
66 root 1.133
67 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
68 root 1.119 - bugfix: custom skill settings were not saved by the server.
69     - bugfix: remove did not actually remove items from the inventory, leaving
70 root 1.116 ghost items.
71 root 1.119 - bugfix: properly update items identified on the ground.
72 root 1.120 - bugfix: use localtime_r in the logger thread.
73 root 1.122 - bugfix: player starvation will now give the correct kill reason.
74     - bugfix: archetype reloads could crash the server.
75 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
76 elmex 1.114 player is not logged in.
77 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
78 root 1.117 server startup.
79 root 1.128 - bugfix: fix the door surround check in the random map generator.
80     - (maps) fix heaven quest difficulty progression.
81     - (maps) fix some random map styles.
82     - dropping items a shop is not interested in won't sell them anymore.
83     - rods and horns with a too low maximum charge allow now at least one discharge.
84     - implement kill & death statistics.
85     - random map preparation is no longer synchronous.
86     - rewrite find_style in perl, no longer does synchronous I/O.
87     - improve random map specials placement.
88     - make the killer a real object pointer instead of a string, improved
89     kill reason messages.
90 root 1.117 - take advantage of new aio_close and aio_chmod.
91 root 1.128 - implement archetype::get, object::deep_clone and update callers.
92 root 1.125 - change_abil is much faster.
93 root 1.126 - update the floorbox more often to work around the reverses item order
94     display in clients.
95 root 1.125 - cleaned up object copying by encapsulating it to a single place.
96 root 1.126 - add hints to the invite messages.
97 root 1.127 - rewrote key<->value pair handling.
98 root 1.128 - use an independent random number generator for the random map generator.
99 elmex 1.113
100 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
101 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
102     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
103     - completely automate the weight handling, should fix all weight
104     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
105 root 1.103 - reloading archetypes while a user was in the character creation phase
106     could crash the server.
107 root 1.106 - fix a nontrivial number of cases of code commented similar
108     to "is this really correct?", as many of those cases are now handles
109     automatically by lower level code.
110     - replace many ad-hoc checks for client visibility by object::visible_to,
111     should result in broader applicability of functions using it.
112 root 1.104 - merge items with different arch pointers refering to the same arch
113     (due to archetype reloads).
114 root 1.106 - refactored the object remove/insert functions and most related
115     functions (decrease, split, merge_ob etc.).
116 root 1.105 - make it compile better on freebsd (reported by pippijn).
117 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
118 root 1.108 - fix the longstanding "container stays open" bug.
119 root 1.107 - improved floorbox updating to be incremental and other protocol
120     optimisations.
121     - get rid of update_after_inventory_change and only do update stats
122     for weight once/tick/player at max.
123 root 1.109 - rewrite party commands, use party channel.
124 root 1.103
125 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
126 root 1.97 - properly link against libgthread as that is needed to make the slice
127     allocator thread-safe.
128 root 1.91 - support perls not compiled with 64 bit support (though this is not a
129     recommended configuration) (reported by Samuel Gondouin).
130 root 1.94 - always put godgiven items into the player inventory, never any containers.
131 root 1.102 - (arch)
132 root 1.92 - (maps, arch) the scorn go club was founded!
133 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
134 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
135     became a real spell-class.
136 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
137     - (arch) considerably strengthened spark shower and destruction.
138     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
139     finally reloadable at runtime.
140     - changed archetype loading algorithm to only require one pass and
141     use delayed resolving of references.
142 root 1.101 - examine command now uses the examine infobox.
143 root 1.102 - implement an "incremental garbage collector" for archetypes.
144 root 1.98 - enable slice allocator again.
145 root 1.96 - implement optional free memory poisoning.
146 root 1.91
147 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
148 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
149 root 1.85 skill.
150 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
151     names (also update all maps to use money instead of coins).
152 root 1.78 - add uuid accessors to perl.
153     - add coin names and archetype accessors to perl.
154 root 1.80 - fix runtime uuid file format to use "." instead of ",".
155 root 1.78 - change perl extensions to not use hardcoded coins and values.
156 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
157     and be more parsimonous of uuid usage by the exact value out on exit.
158 root 1.86 - write log messages in another thread, removing another sync point.
159     - support multi-line log messages in a nicer way.
160 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
161 root 1.81 - fix a minor memleak in the random map generator.
162     - some parts of the random map generator are not coroutine-safe,
163     so only call it "single-threaded".
164     - major cleanup of memory management in random map generator.
165 root 1.87 - slight refactoring of the random map generator, faster too.
166 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
167     bookkeeping bug.
168 root 1.87 - work around "player is on active list" problem by deactivating player
169     after loading.
170 root 1.81 - garbage collect shstr's more evenly and adaptively only when
171     there have in fact been allocations.
172 root 1.82 - fix object::insert to do as documented and insert into the env
173     if necessary.
174     - fix cf::map::unique_maps.
175     - fix nrof overflow check in can_merge_slow.
176     - fix converter code to handle >31 bit values.
177 elmex 1.83 - added support for the player_sold flag
178 root 1.84 - converters no longer accept unpaid items.
179 root 1.88 - canonicalize random map meta files for better unification.
180 root 1.77
181 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
182 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
183     when mlockall has been used.
184 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
185 root 1.72 - use separate thread for ticker timing (and more in the future).
186     this greatly increases timing accuracy and gets rid of an enourmous
187     number of gettimeofday calls.
188 root 1.82 - use a separate thread to signal aio completion, for lower latency.
189 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
190 root 1.71
191 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
192 root 1.68 - rebalanced default experience table to be more exponential
193     and much easier up to level ~40, then moderately harder.
194 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
195 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
196     - do not exit on reload/load errors but properly cleanup.
197 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
198 root 1.66
199 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
200 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
201     (this fixes the jeweler skill).
202 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
203 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
204 root 1.63 - move tombstone to real map if player died due to cave-in (even if
205     it has reset, which is better than putting it on the savebed, also as
206     proof that the palyer didn't use a savebed).
207 root 1.59
208 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
209 root 1.56 - work around perl bug in configure perl module version check.
210 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
211 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
212 root 1.52 - fix a bug in animate_weapon, causing a crash.
213 root 1.54 - no longer exit when a coroutine throws an exception.
214 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
215 root 1.53 - fix the "<player> is nuts" message.
216 root 1.58 - fix an exception at logout due to the json_coder being gone.
217 root 1.43 - upgrade to EV version 2.0 API.
218 root 1.47 - when players don't apply a savebed correctly but stand above one,
219     do not move or kill them.
220 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
221 root 1.43 - implement generic framework for server-side resource files.
222     - implement resource file update event.
223     - hook experience table update into the framework.
224     - move jeweler.yaml to resources (arch/).
225 root 1.44 - switch from Crossfire to Deliantra perl module.
226     - implement json2json arch filter.
227 root 1.45 - implement widget protocol version 2, support for ui templates.
228 root 1.54 - mapinfo is now handled fully asynchronously.
229 root 1.48 - ext/irc: also log irc messages.
230 root 1.51 - ext/schmorplog: write user stat files asynchronously.
231 root 1.43
232 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
233 elmex 1.41 - limited the number of items that can be picked up and dropped
234 root 1.42 as temporary measurement against bad performance or dropping things
235     (this lead to long freezes and triggered the watchdog).
236 elmex 1.41 - improved the performance of the drop command a bit.
237 root 1.38 - switch from Event to EV for higher performance, easier usage,
238     less bugs...
239 root 1.39 - updated to release version of the gnu affero license.
240 root 1.38
241 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
242 root 1.36 - more thoroughly rename the binaries, contact addresses.
243     - update the copyrights.
244 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
245     crashes.
246 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
247     potentially causing crashes.
248 root 1.35 - assign weapons on user load time, not login-time, avoiding
249     crashes.
250    
251 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
252 root 1.32 - fixed an important bug that caused passwords to be forgotten.
253 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
254     in some of the maps.
255 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
256     which is now trivial to do.
257 root 1.33 - removed all traces of the old (and never working) plug-in interface
258     (70kb code less on amd64).
259 root 1.34 - improve/tune scheduling priorities.
260     - fix some freezing bugs.
261     - fix a memory corruption problem in dynbuf.printf.
262     - use channels for chat and many informational commands.
263     - improved the tutorial.
264     - create missile is now fixed.
265     - race fields must now contain archetypes.
266     - jumping skill now works as advertised.
267 root 1.31
268 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
269 root 1.24 - relicense under the gnu affero license.
270 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
271 root 1.24 - implement server-side framework for generic resources.
272     - use resource framework for server-provided ambient
273     music.
274 root 1.27 - save object owners (players only atm).
275 root 1.24 - replace limited sound api with server-provided sound effects.
276     - new sc (sound control) protocol command.
277     - improve fxix protocol to include types.
278     - exactly fill tcp segments, if possible.
279     - output-rate is now an upper limit, the server will automatically
280     (and quite perfectly) adjust to the network conditions, ensuring
281     low latency even during bulk transfers (music, images, sounds etc.).
282     - implement server-side widgets (i.e. client widgets controlled
283     in the server side). this will allow future expansion without
284     having to upgrade clients.
285     - implement a (artwork) world map with realtime player position
286     tracking.
287     - new and more efficient extcmd (server still supports old extcmd
288     protocol).
289 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
290     calcluation that could be easily exploited by users.
291     - rebalanced diseases to spread more naturally/evenly.
292     - completely asynchronous map loading even for tiled maps.
293 root 1.24 - replace simple messaging protocol with channels carrying metadata
294     (similar to message types, but more directed at the user).
295     - reduce command processing latency by a whopping 120ms by
296     reordering some processing steps inside the server. this directly
297     reduces lag by 120ms.
298     - actually send spell faces to the client.
299 root 1.23 - implement player genders.
300 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
301     otherwise return to savebed and possible kill if the log-out
302     was for too long.
303     - fast socket-dead detection (kick player after 8 seconds without ack).
304     - greatly reduce the cpu time needed to draw maps _again_.
305     - archetypes are now subclasses of objects.
306     - rebalanced shop greed and approval functions to be more realistic
307     (and likely match the actual intention).
308 root 1.23 - implement "crossfire pod" format for messages, with working bold,
309     italic, gender-specific text, paragraphs etc.
310 root 1.24 - implemented hint framework, players can opt to receive hints.
311     - implemented (long) book framework, added some books from the cf wiki.
312 root 1.23 - implement generic message framework that uses xml, utf8 for the client
313     protocol and is capable of transmitting generic meta information.
314 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
315     - replace the nexus by a per-player tutorial map that teaches stuff
316     better than the newbie house.
317 root 1.18 - fix the magicmap colours.
318 root 1.19 - optimise map update even more by removing unneeded code and checks.
319     - decouple map and stats update from pl->ob and use pl->observe instead.
320     - implement observe command.
321 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
322     calls with a simple comparison.
323     - fix a latent crossfire bug that could crash the server because the
324     map refresh did not update the mapspace.
325 root 1.24 - support custom keys for regions and maps, regions are now
326     refcount-managed.
327     - allow worldmap overlays anywhere in the 000..999 range.
328     - new system to acquire time slices for background jobs, to reduce
329     jitter.
330 root 1.27 - semi-persistent object-referencing framework (currently only players
331     supported).
332 root 1.22 - dependency tracking for perl extensions.
333 root 1.24 - new slag-ex extension for cleaning cauldrons.
334     - fix invoke result processing.
335     - there are even less i/o syncpoints in the server now.
336 root 1.29 - added map-tags extension that scans all maps for object tags
337     and records them in the database (not used yet).
338 root 1.28 - metaserver 2 support.
339 root 1.22 - many more bugfixes and minor optimisations.
340 root 1.16
341 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
342 root 1.14 - optimised event invocation (non-wanted events can now be
343     skipped with 4-5 inlined instructions).
344 root 1.12 - complete rewrite of town_portal: it now creates a portal
345     to the "nearest" town only, travel is only possible
346 root 1.13 to the town and back, anybody can use it (also removes
347     one of the remaining syncpoints in the server).
348 root 1.10 - complete rewrite of the range/attack skill slot system:
349     there are now two slots, one for combat, one for ranged
350     attacks.
351     - introduce the concept of a current weapon (either a ranged
352     or a combat weapon/skill/tool) and switch between them as
353     needed.
354     - rewrite bow code so bows get more useful: apply damage,
355     attacktype and other stats to the arrows and treat
356     bows as weapons. also rebalance the missile weapons skill
357     so its damage increases with level.
358     - rewrite the complete player speed logic: weapon_speed now
359     works as documented and there are no unnatural speed boosts.
360 root 1.6 - implement a utility - cfutil - that simplifies arch and map
361     installation, replacing the old collect scripts and
362 root 1.9 simplying deployment by scaling and cutting faces as required.
363     - simplify the map protocol extensively by taking advantage
364     of missing bigfaces, speeding up map generation immensely.
365 root 1.6 - implement inherit keyword allowing archetypes to inherit from
366     other archetypes.
367     - rationalise archetype, region and treasurelist file format
368     into a single file format and make them reloadable asynchronously.
369 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
370     reloadable at runtime.
371 root 1.6 - implement 64x64 faceset support.
372     - implement fxixsx protocol that saves
373     a lot of bandwidth over the old image/face/smooth packets
374 root 1.11 and allows images > packetsize, incremental and background
375     transfers.
376 root 1.6 - implement a bandwidth-saving smoothing protocol that works
377     on a face basis as opposed to a mapspace basis.
378 root 1.7 - the server can now rate-limit image uploads to not exceed
379     a certain (client-configurable) speed while guarenteeing full
380     freedom of movement.
381 root 1.8 - implement new ex command to request item descriptions.
382     - implement new msg command for in-game messages with meta
383     information (using xml).
384 root 1.9 - enforce utf-8 for all text messages.
385 root 1.13 - added micropather (not used yet).
386 root 1.6 - many, many bugfixes.
387 root 1.1
388 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
389 root 1.1 - make coroapi accessible to cf+.
390     - moved map handling logic completely to perl
391     - per player maps are now marked in the map
392 root 1.2 - maps are saved completely differently now,
393     and much more often.
394 root 1.17 - rewrote map header parser and writer, to be much faster.
395 pippijn 1.4 - maps and players are now (in the average case) loaded
396 root 1.2 and saved completely asynchronously, I/O contention will no
397     longer freeze the server.
398 pippijn 1.4 - players and maps can be loaded anytime, without the player
399 root 1.2 being logged in.
400 root 1.1 - automatically generate method interfaces for perl from headers
401     - unbundled freezethaw
402     - mostly rewrote common/map.C
403     - completely rewrite server/swap.C
404     - introduced "runtime", the CCT clock (corrected crossfire time) :)
405     - introduced new keyword for map files: file_format_version (integer, server version: 0)
406     - better message for apply failures due to applymode
407     - removed most all of the weather code
408     - unified logging to stderr and file
409     - too many minor changes to document