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Revision: 1.170
Committed: Wed Jun 4 08:55:10 2008 UTC (15 years, 11 months ago) by root
Branch: MAIN
CVS Tags: rel-2_56
Changes since 1.169: +1 -5 lines
Log Message:
2.56

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
4 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
5     - use anyevent to manage listen ports (this enables IPv6 support).
6 root 1.167 - server supports ipv6 client connections now.
7 root 1.168 - use newly-available Coro::AnyEvent.
8 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
9     to let it handle AIO requests.
10 root 1.167
11 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
12 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
13     processing considerably (especially in the client) and reduces data transfers
14     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
15 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
16     - (map) fixed npc dialogue in pup_land/s_f/special.
17     - bugfix: fix a crash when a player casts a swarm spell and then logs out
18     (swarm spells now stay in the player's inventory).
19 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
20 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
21     archetype *archname* (chairs of different facings were merged).
22     - bugfix: fix a potential crash issue in find_object_name (not used
23     normally).
24 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
25     (destruction, magic missile etc.).
26 root 1.163 - swarm spells without a direction now use various spiral patterns
27     instead of being fully random.
28 root 1.158 - update AnyEvent API to 3.4 and above.
29 root 1.156
30 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
31 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
32 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
33 root 1.152 - bugfix: the jumping skill now gives experience for jumping
34     and for attacking monsters. it also takes about one second to do a jump.
35 root 1.138 - bugfix: players couldn't starve in 2.53 :(
36 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
37 root 1.152 - bugfix: spell effects like word of recall are removed on death.
38 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
39     were created outside a map.
40 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
41     (fixed by reversing the logic).
42 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
43 root 1.153 - bugfix: the random map generator no longer leaks key objects.
44 root 1.154 - bugfix: support random maps >127x127.
45 root 1.152 - (maps) fixed the death certificate system in nimbus.
46 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
47 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
48 root 1.147 - (arch) give ball lightning a real name.
49 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
50 root 1.155 - support cfpod in ex replies (client item tooltips).
51 root 1.143 - unapply item in range slow when readying a spell.
52 root 1.148 - bugfix: account for rounding errors in weight updates.
53 root 1.139 - remove synchronous mkdir in chargen_race_done.
54     - fix per-race starting maps.
55 root 1.142 - check hiscore on suicide and quit as well.
56 root 1.138 - tell players when they are starving.
57 root 1.133 - get rid of costly object_from_name conversion for altar effects.
58     - fix map difficulty calculation for generators.
59 root 1.146 - slightly more intelligent handling of "is_animated" flag.
60 root 1.149 - support no_drop map header flag (before it was only available internally).
61 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
62 root 1.133
63 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
64 root 1.119 - bugfix: custom skill settings were not saved by the server.
65     - bugfix: remove did not actually remove items from the inventory, leaving
66 root 1.116 ghost items.
67 root 1.119 - bugfix: properly update items identified on the ground.
68 root 1.120 - bugfix: use localtime_r in the logger thread.
69 root 1.122 - bugfix: player starvation will now give the correct kill reason.
70     - bugfix: archetype reloads could crash the server.
71 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
72 elmex 1.114 player is not logged in.
73 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
74 root 1.117 server startup.
75 root 1.128 - bugfix: fix the door surround check in the random map generator.
76     - (maps) fix heaven quest difficulty progression.
77     - (maps) fix some random map styles.
78     - dropping items a shop is not interested in won't sell them anymore.
79     - rods and horns with a too low maximum charge allow now at least one discharge.
80     - implement kill & death statistics.
81     - random map preparation is no longer synchronous.
82     - rewrite find_style in perl, no longer does synchronous I/O.
83     - improve random map specials placement.
84     - make the killer a real object pointer instead of a string, improved
85     kill reason messages.
86 root 1.117 - take advantage of new aio_close and aio_chmod.
87 root 1.128 - implement archetype::get, object::deep_clone and update callers.
88 root 1.125 - change_abil is much faster.
89 root 1.126 - update the floorbox more often to work around the reverses item order
90     display in clients.
91 root 1.125 - cleaned up object copying by encapsulating it to a single place.
92 root 1.126 - add hints to the invite messages.
93 root 1.127 - rewrote key<->value pair handling.
94 root 1.128 - use an independent random number generator for the random map generator.
95 elmex 1.113
96 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
97 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
98     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
99     - completely automate the weight handling, should fix all weight
100     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
101 root 1.103 - reloading archetypes while a user was in the character creation phase
102     could crash the server.
103 root 1.106 - fix a nontrivial number of cases of code commented similar
104     to "is this really correct?", as many of those cases are now handles
105     automatically by lower level code.
106     - replace many ad-hoc checks for client visibility by object::visible_to,
107     should result in broader applicability of functions using it.
108 root 1.104 - merge items with different arch pointers refering to the same arch
109     (due to archetype reloads).
110 root 1.106 - refactored the object remove/insert functions and most related
111     functions (decrease, split, merge_ob etc.).
112 root 1.105 - make it compile better on freebsd (reported by pippijn).
113 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
114 root 1.108 - fix the longstanding "container stays open" bug.
115 root 1.107 - improved floorbox updating to be incremental and other protocol
116     optimisations.
117     - get rid of update_after_inventory_change and only do update stats
118     for weight once/tick/player at max.
119 root 1.109 - rewrite party commands, use party channel.
120 root 1.103
121 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
122 root 1.97 - properly link against libgthread as that is needed to make the slice
123     allocator thread-safe.
124 root 1.91 - support perls not compiled with 64 bit support (though this is not a
125     recommended configuration) (reported by Samuel Gondouin).
126 root 1.94 - always put godgiven items into the player inventory, never any containers.
127 root 1.102 - (arch)
128 root 1.92 - (maps, arch) the scorn go club was founded!
129 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
130 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
131     became a real spell-class.
132 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
133     - (arch) considerably strengthened spark shower and destruction.
134     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
135     finally reloadable at runtime.
136     - changed archetype loading algorithm to only require one pass and
137     use delayed resolving of references.
138 root 1.101 - examine command now uses the examine infobox.
139 root 1.102 - implement an "incremental garbage collector" for archetypes.
140 root 1.98 - enable slice allocator again.
141 root 1.96 - implement optional free memory poisoning.
142 root 1.91
143 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
144 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
145 root 1.85 skill.
146 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
147     names (also update all maps to use money instead of coins).
148 root 1.78 - add uuid accessors to perl.
149     - add coin names and archetype accessors to perl.
150 root 1.80 - fix runtime uuid file format to use "." instead of ",".
151 root 1.78 - change perl extensions to not use hardcoded coins and values.
152 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
153     and be more parsimonous of uuid usage by the exact value out on exit.
154 root 1.86 - write log messages in another thread, removing another sync point.
155     - support multi-line log messages in a nicer way.
156 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
157 root 1.81 - fix a minor memleak in the random map generator.
158     - some parts of the random map generator are not coroutine-safe,
159     so only call it "single-threaded".
160     - major cleanup of memory management in random map generator.
161 root 1.87 - slight refactoring of the random map generator, faster too.
162 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
163     bookkeeping bug.
164 root 1.87 - work around "player is on active list" problem by deactivating player
165     after loading.
166 root 1.81 - garbage collect shstr's more evenly and adaptively only when
167     there have in fact been allocations.
168 root 1.82 - fix object::insert to do as documented and insert into the env
169     if necessary.
170     - fix cf::map::unique_maps.
171     - fix nrof overflow check in can_merge_slow.
172     - fix converter code to handle >31 bit values.
173 elmex 1.83 - added support for the player_sold flag
174 root 1.84 - converters no longer accept unpaid items.
175 root 1.88 - canonicalize random map meta files for better unification.
176 root 1.77
177 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
178 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
179     when mlockall has been used.
180 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
181 root 1.72 - use separate thread for ticker timing (and more in the future).
182     this greatly increases timing accuracy and gets rid of an enourmous
183     number of gettimeofday calls.
184 root 1.82 - use a separate thread to signal aio completion, for lower latency.
185 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
186 root 1.71
187 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
188 root 1.68 - rebalanced default experience table to be more exponential
189     and much easier up to level ~40, then moderately harder.
190 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
191 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
192     - do not exit on reload/load errors but properly cleanup.
193 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
194 root 1.66
195 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
196 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
197     (this fixes the jeweler skill).
198 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
199 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
200 root 1.63 - move tombstone to real map if player died due to cave-in (even if
201     it has reset, which is better than putting it on the savebed, also as
202     proof that the palyer didn't use a savebed).
203 root 1.59
204 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
205 root 1.56 - work around perl bug in configure perl module version check.
206 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
207 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
208 root 1.52 - fix a bug in animate_weapon, causing a crash.
209 root 1.54 - no longer exit when a coroutine throws an exception.
210 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
211 root 1.53 - fix the "<player> is nuts" message.
212 root 1.58 - fix an exception at logout due to the json_coder being gone.
213 root 1.43 - upgrade to EV version 2.0 API.
214 root 1.47 - when players don't apply a savebed correctly but stand above one,
215     do not move or kill them.
216 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
217 root 1.43 - implement generic framework for server-side resource files.
218     - implement resource file update event.
219     - hook experience table update into the framework.
220     - move jeweler.yaml to resources (arch/).
221 root 1.44 - switch from Crossfire to Deliantra perl module.
222     - implement json2json arch filter.
223 root 1.45 - implement widget protocol version 2, support for ui templates.
224 root 1.54 - mapinfo is now handled fully asynchronously.
225 root 1.48 - ext/irc: also log irc messages.
226 root 1.51 - ext/schmorplog: write user stat files asynchronously.
227 root 1.43
228 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
229 elmex 1.41 - limited the number of items that can be picked up and dropped
230 root 1.42 as temporary measurement against bad performance or dropping things
231     (this lead to long freezes and triggered the watchdog).
232 elmex 1.41 - improved the performance of the drop command a bit.
233 root 1.38 - switch from Event to EV for higher performance, easier usage,
234     less bugs...
235 root 1.39 - updated to release version of the gnu affero license.
236 root 1.38
237 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
238 root 1.36 - more thoroughly rename the binaries, contact addresses.
239     - update the copyrights.
240 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
241     crashes.
242 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
243     potentially causing crashes.
244 root 1.35 - assign weapons on user load time, not login-time, avoiding
245     crashes.
246    
247 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
248 root 1.32 - fixed an important bug that caused passwords to be forgotten.
249 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
250     in some of the maps.
251 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
252     which is now trivial to do.
253 root 1.33 - removed all traces of the old (and never working) plug-in interface
254     (70kb code less on amd64).
255 root 1.34 - improve/tune scheduling priorities.
256     - fix some freezing bugs.
257     - fix a memory corruption problem in dynbuf.printf.
258     - use channels for chat and many informational commands.
259     - improved the tutorial.
260     - create missile is now fixed.
261     - race fields must now contain archetypes.
262     - jumping skill now works as advertised.
263 root 1.31
264 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
265 root 1.24 - relicense under the gnu affero license.
266 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
267 root 1.24 - implement server-side framework for generic resources.
268     - use resource framework for server-provided ambient
269     music.
270 root 1.27 - save object owners (players only atm).
271 root 1.24 - replace limited sound api with server-provided sound effects.
272     - new sc (sound control) protocol command.
273     - improve fxix protocol to include types.
274     - exactly fill tcp segments, if possible.
275     - output-rate is now an upper limit, the server will automatically
276     (and quite perfectly) adjust to the network conditions, ensuring
277     low latency even during bulk transfers (music, images, sounds etc.).
278     - implement server-side widgets (i.e. client widgets controlled
279     in the server side). this will allow future expansion without
280     having to upgrade clients.
281     - implement a (artwork) world map with realtime player position
282     tracking.
283     - new and more efficient extcmd (server still supports old extcmd
284     protocol).
285 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
286     calcluation that could be easily exploited by users.
287     - rebalanced diseases to spread more naturally/evenly.
288     - completely asynchronous map loading even for tiled maps.
289 root 1.24 - replace simple messaging protocol with channels carrying metadata
290     (similar to message types, but more directed at the user).
291     - reduce command processing latency by a whopping 120ms by
292     reordering some processing steps inside the server. this directly
293     reduces lag by 120ms.
294     - actually send spell faces to the client.
295 root 1.23 - implement player genders.
296 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
297     otherwise return to savebed and possible kill if the log-out
298     was for too long.
299     - fast socket-dead detection (kick player after 8 seconds without ack).
300     - greatly reduce the cpu time needed to draw maps _again_.
301     - archetypes are now subclasses of objects.
302     - rebalanced shop greed and approval functions to be more realistic
303     (and likely match the actual intention).
304 root 1.23 - implement "crossfire pod" format for messages, with working bold,
305     italic, gender-specific text, paragraphs etc.
306 root 1.24 - implemented hint framework, players can opt to receive hints.
307     - implemented (long) book framework, added some books from the cf wiki.
308 root 1.23 - implement generic message framework that uses xml, utf8 for the client
309     protocol and is capable of transmitting generic meta information.
310 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
311     - replace the nexus by a per-player tutorial map that teaches stuff
312     better than the newbie house.
313 root 1.18 - fix the magicmap colours.
314 root 1.19 - optimise map update even more by removing unneeded code and checks.
315     - decouple map and stats update from pl->ob and use pl->observe instead.
316     - implement observe command.
317 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
318     calls with a simple comparison.
319     - fix a latent crossfire bug that could crash the server because the
320     map refresh did not update the mapspace.
321 root 1.24 - support custom keys for regions and maps, regions are now
322     refcount-managed.
323     - allow worldmap overlays anywhere in the 000..999 range.
324     - new system to acquire time slices for background jobs, to reduce
325     jitter.
326 root 1.27 - semi-persistent object-referencing framework (currently only players
327     supported).
328 root 1.22 - dependency tracking for perl extensions.
329 root 1.24 - new slag-ex extension for cleaning cauldrons.
330     - fix invoke result processing.
331     - there are even less i/o syncpoints in the server now.
332 root 1.29 - added map-tags extension that scans all maps for object tags
333     and records them in the database (not used yet).
334 root 1.28 - metaserver 2 support.
335 root 1.22 - many more bugfixes and minor optimisations.
336 root 1.16
337 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
338 root 1.14 - optimised event invocation (non-wanted events can now be
339     skipped with 4-5 inlined instructions).
340 root 1.12 - complete rewrite of town_portal: it now creates a portal
341     to the "nearest" town only, travel is only possible
342 root 1.13 to the town and back, anybody can use it (also removes
343     one of the remaining syncpoints in the server).
344 root 1.10 - complete rewrite of the range/attack skill slot system:
345     there are now two slots, one for combat, one for ranged
346     attacks.
347     - introduce the concept of a current weapon (either a ranged
348     or a combat weapon/skill/tool) and switch between them as
349     needed.
350     - rewrite bow code so bows get more useful: apply damage,
351     attacktype and other stats to the arrows and treat
352     bows as weapons. also rebalance the missile weapons skill
353     so its damage increases with level.
354     - rewrite the complete player speed logic: weapon_speed now
355     works as documented and there are no unnatural speed boosts.
356 root 1.6 - implement a utility - cfutil - that simplifies arch and map
357     installation, replacing the old collect scripts and
358 root 1.9 simplying deployment by scaling and cutting faces as required.
359     - simplify the map protocol extensively by taking advantage
360     of missing bigfaces, speeding up map generation immensely.
361 root 1.6 - implement inherit keyword allowing archetypes to inherit from
362     other archetypes.
363     - rationalise archetype, region and treasurelist file format
364     into a single file format and make them reloadable asynchronously.
365 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
366     reloadable at runtime.
367 root 1.6 - implement 64x64 faceset support.
368     - implement fxixsx protocol that saves
369     a lot of bandwidth over the old image/face/smooth packets
370 root 1.11 and allows images > packetsize, incremental and background
371     transfers.
372 root 1.6 - implement a bandwidth-saving smoothing protocol that works
373     on a face basis as opposed to a mapspace basis.
374 root 1.7 - the server can now rate-limit image uploads to not exceed
375     a certain (client-configurable) speed while guarenteeing full
376     freedom of movement.
377 root 1.8 - implement new ex command to request item descriptions.
378     - implement new msg command for in-game messages with meta
379     information (using xml).
380 root 1.9 - enforce utf-8 for all text messages.
381 root 1.13 - added micropather (not used yet).
382 root 1.6 - many, many bugfixes.
383 root 1.1
384 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
385 root 1.1 - make coroapi accessible to cf+.
386     - moved map handling logic completely to perl
387     - per player maps are now marked in the map
388 root 1.2 - maps are saved completely differently now,
389     and much more often.
390 root 1.17 - rewrote map header parser and writer, to be much faster.
391 pippijn 1.4 - maps and players are now (in the average case) loaded
392 root 1.2 and saved completely asynchronously, I/O contention will no
393     longer freeze the server.
394 pippijn 1.4 - players and maps can be loaded anytime, without the player
395 root 1.2 being logged in.
396 root 1.1 - automatically generate method interfaces for perl from headers
397     - unbundled freezethaw
398     - mostly rewrote common/map.C
399     - completely rewrite server/swap.C
400     - introduced "runtime", the CCT clock (corrected crossfire time) :)
401     - introduced new keyword for map files: file_format_version (integer, server version: 0)
402     - better message for apply failures due to applymode
403     - removed most all of the weather code
404     - unified logging to stderr and file
405     - too many minor changes to document