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Revision: 1.171
Committed: Sun Jun 15 19:34:31 2008 UTC (15 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.170: +3 -0 lines
Log Message:
removed elevation and inserted proper caching of spell/grace/eat values

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
4     where healing spells didn't cost any grace.
5    
6 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
7 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
8     - use anyevent to manage listen ports (this enables IPv6 support).
9 root 1.167 - server supports ipv6 client connections now.
10 root 1.168 - use newly-available Coro::AnyEvent.
11 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
12     to let it handle AIO requests.
13 root 1.167
14 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
15 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
16     processing considerably (especially in the client) and reduces data transfers
17     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
18 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
19     - (map) fixed npc dialogue in pup_land/s_f/special.
20     - bugfix: fix a crash when a player casts a swarm spell and then logs out
21     (swarm spells now stay in the player's inventory).
22 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
23 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
24     archetype *archname* (chairs of different facings were merged).
25     - bugfix: fix a potential crash issue in find_object_name (not used
26     normally).
27 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
28     (destruction, magic missile etc.).
29 root 1.163 - swarm spells without a direction now use various spiral patterns
30     instead of being fully random.
31 root 1.158 - update AnyEvent API to 3.4 and above.
32 root 1.156
33 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
34 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
35 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
36 root 1.152 - bugfix: the jumping skill now gives experience for jumping
37     and for attacking monsters. it also takes about one second to do a jump.
38 root 1.138 - bugfix: players couldn't starve in 2.53 :(
39 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
40 root 1.152 - bugfix: spell effects like word of recall are removed on death.
41 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
42     were created outside a map.
43 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
44     (fixed by reversing the logic).
45 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
46 root 1.153 - bugfix: the random map generator no longer leaks key objects.
47 root 1.154 - bugfix: support random maps >127x127.
48 root 1.152 - (maps) fixed the death certificate system in nimbus.
49 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
50 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
51 root 1.147 - (arch) give ball lightning a real name.
52 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
53 root 1.155 - support cfpod in ex replies (client item tooltips).
54 root 1.143 - unapply item in range slow when readying a spell.
55 root 1.148 - bugfix: account for rounding errors in weight updates.
56 root 1.139 - remove synchronous mkdir in chargen_race_done.
57     - fix per-race starting maps.
58 root 1.142 - check hiscore on suicide and quit as well.
59 root 1.138 - tell players when they are starving.
60 root 1.133 - get rid of costly object_from_name conversion for altar effects.
61     - fix map difficulty calculation for generators.
62 root 1.146 - slightly more intelligent handling of "is_animated" flag.
63 root 1.149 - support no_drop map header flag (before it was only available internally).
64 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
65 root 1.133
66 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
67 root 1.119 - bugfix: custom skill settings were not saved by the server.
68     - bugfix: remove did not actually remove items from the inventory, leaving
69 root 1.116 ghost items.
70 root 1.119 - bugfix: properly update items identified on the ground.
71 root 1.120 - bugfix: use localtime_r in the logger thread.
72 root 1.122 - bugfix: player starvation will now give the correct kill reason.
73     - bugfix: archetype reloads could crash the server.
74 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
75 elmex 1.114 player is not logged in.
76 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
77 root 1.117 server startup.
78 root 1.128 - bugfix: fix the door surround check in the random map generator.
79     - (maps) fix heaven quest difficulty progression.
80     - (maps) fix some random map styles.
81     - dropping items a shop is not interested in won't sell them anymore.
82     - rods and horns with a too low maximum charge allow now at least one discharge.
83     - implement kill & death statistics.
84     - random map preparation is no longer synchronous.
85     - rewrite find_style in perl, no longer does synchronous I/O.
86     - improve random map specials placement.
87     - make the killer a real object pointer instead of a string, improved
88     kill reason messages.
89 root 1.117 - take advantage of new aio_close and aio_chmod.
90 root 1.128 - implement archetype::get, object::deep_clone and update callers.
91 root 1.125 - change_abil is much faster.
92 root 1.126 - update the floorbox more often to work around the reverses item order
93     display in clients.
94 root 1.125 - cleaned up object copying by encapsulating it to a single place.
95 root 1.126 - add hints to the invite messages.
96 root 1.127 - rewrote key<->value pair handling.
97 root 1.128 - use an independent random number generator for the random map generator.
98 elmex 1.113
99 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
100 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
101     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
102     - completely automate the weight handling, should fix all weight
103     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
104 root 1.103 - reloading archetypes while a user was in the character creation phase
105     could crash the server.
106 root 1.106 - fix a nontrivial number of cases of code commented similar
107     to "is this really correct?", as many of those cases are now handles
108     automatically by lower level code.
109     - replace many ad-hoc checks for client visibility by object::visible_to,
110     should result in broader applicability of functions using it.
111 root 1.104 - merge items with different arch pointers refering to the same arch
112     (due to archetype reloads).
113 root 1.106 - refactored the object remove/insert functions and most related
114     functions (decrease, split, merge_ob etc.).
115 root 1.105 - make it compile better on freebsd (reported by pippijn).
116 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
117 root 1.108 - fix the longstanding "container stays open" bug.
118 root 1.107 - improved floorbox updating to be incremental and other protocol
119     optimisations.
120     - get rid of update_after_inventory_change and only do update stats
121     for weight once/tick/player at max.
122 root 1.109 - rewrite party commands, use party channel.
123 root 1.103
124 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
125 root 1.97 - properly link against libgthread as that is needed to make the slice
126     allocator thread-safe.
127 root 1.91 - support perls not compiled with 64 bit support (though this is not a
128     recommended configuration) (reported by Samuel Gondouin).
129 root 1.94 - always put godgiven items into the player inventory, never any containers.
130 root 1.102 - (arch)
131 root 1.92 - (maps, arch) the scorn go club was founded!
132 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
133 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
134     became a real spell-class.
135 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
136     - (arch) considerably strengthened spark shower and destruction.
137     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
138     finally reloadable at runtime.
139     - changed archetype loading algorithm to only require one pass and
140     use delayed resolving of references.
141 root 1.101 - examine command now uses the examine infobox.
142 root 1.102 - implement an "incremental garbage collector" for archetypes.
143 root 1.98 - enable slice allocator again.
144 root 1.96 - implement optional free memory poisoning.
145 root 1.91
146 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
147 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
148 root 1.85 skill.
149 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
150     names (also update all maps to use money instead of coins).
151 root 1.78 - add uuid accessors to perl.
152     - add coin names and archetype accessors to perl.
153 root 1.80 - fix runtime uuid file format to use "." instead of ",".
154 root 1.78 - change perl extensions to not use hardcoded coins and values.
155 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
156     and be more parsimonous of uuid usage by the exact value out on exit.
157 root 1.86 - write log messages in another thread, removing another sync point.
158     - support multi-line log messages in a nicer way.
159 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
160 root 1.81 - fix a minor memleak in the random map generator.
161     - some parts of the random map generator are not coroutine-safe,
162     so only call it "single-threaded".
163     - major cleanup of memory management in random map generator.
164 root 1.87 - slight refactoring of the random map generator, faster too.
165 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
166     bookkeeping bug.
167 root 1.87 - work around "player is on active list" problem by deactivating player
168     after loading.
169 root 1.81 - garbage collect shstr's more evenly and adaptively only when
170     there have in fact been allocations.
171 root 1.82 - fix object::insert to do as documented and insert into the env
172     if necessary.
173     - fix cf::map::unique_maps.
174     - fix nrof overflow check in can_merge_slow.
175     - fix converter code to handle >31 bit values.
176 elmex 1.83 - added support for the player_sold flag
177 root 1.84 - converters no longer accept unpaid items.
178 root 1.88 - canonicalize random map meta files for better unification.
179 root 1.77
180 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
181 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
182     when mlockall has been used.
183 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
184 root 1.72 - use separate thread for ticker timing (and more in the future).
185     this greatly increases timing accuracy and gets rid of an enourmous
186     number of gettimeofday calls.
187 root 1.82 - use a separate thread to signal aio completion, for lower latency.
188 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
189 root 1.71
190 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
191 root 1.68 - rebalanced default experience table to be more exponential
192     and much easier up to level ~40, then moderately harder.
193 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
194 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
195     - do not exit on reload/load errors but properly cleanup.
196 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
197 root 1.66
198 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
199 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
200     (this fixes the jeweler skill).
201 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
202 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
203 root 1.63 - move tombstone to real map if player died due to cave-in (even if
204     it has reset, which is better than putting it on the savebed, also as
205     proof that the palyer didn't use a savebed).
206 root 1.59
207 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
208 root 1.56 - work around perl bug in configure perl module version check.
209 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
210 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
211 root 1.52 - fix a bug in animate_weapon, causing a crash.
212 root 1.54 - no longer exit when a coroutine throws an exception.
213 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
214 root 1.53 - fix the "<player> is nuts" message.
215 root 1.58 - fix an exception at logout due to the json_coder being gone.
216 root 1.43 - upgrade to EV version 2.0 API.
217 root 1.47 - when players don't apply a savebed correctly but stand above one,
218     do not move or kill them.
219 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
220 root 1.43 - implement generic framework for server-side resource files.
221     - implement resource file update event.
222     - hook experience table update into the framework.
223     - move jeweler.yaml to resources (arch/).
224 root 1.44 - switch from Crossfire to Deliantra perl module.
225     - implement json2json arch filter.
226 root 1.45 - implement widget protocol version 2, support for ui templates.
227 root 1.54 - mapinfo is now handled fully asynchronously.
228 root 1.48 - ext/irc: also log irc messages.
229 root 1.51 - ext/schmorplog: write user stat files asynchronously.
230 root 1.43
231 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
232 elmex 1.41 - limited the number of items that can be picked up and dropped
233 root 1.42 as temporary measurement against bad performance or dropping things
234     (this lead to long freezes and triggered the watchdog).
235 elmex 1.41 - improved the performance of the drop command a bit.
236 root 1.38 - switch from Event to EV for higher performance, easier usage,
237     less bugs...
238 root 1.39 - updated to release version of the gnu affero license.
239 root 1.38
240 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
241 root 1.36 - more thoroughly rename the binaries, contact addresses.
242     - update the copyrights.
243 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
244     crashes.
245 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
246     potentially causing crashes.
247 root 1.35 - assign weapons on user load time, not login-time, avoiding
248     crashes.
249    
250 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
251 root 1.32 - fixed an important bug that caused passwords to be forgotten.
252 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
253     in some of the maps.
254 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
255     which is now trivial to do.
256 root 1.33 - removed all traces of the old (and never working) plug-in interface
257     (70kb code less on amd64).
258 root 1.34 - improve/tune scheduling priorities.
259     - fix some freezing bugs.
260     - fix a memory corruption problem in dynbuf.printf.
261     - use channels for chat and many informational commands.
262     - improved the tutorial.
263     - create missile is now fixed.
264     - race fields must now contain archetypes.
265     - jumping skill now works as advertised.
266 root 1.31
267 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
268 root 1.24 - relicense under the gnu affero license.
269 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
270 root 1.24 - implement server-side framework for generic resources.
271     - use resource framework for server-provided ambient
272     music.
273 root 1.27 - save object owners (players only atm).
274 root 1.24 - replace limited sound api with server-provided sound effects.
275     - new sc (sound control) protocol command.
276     - improve fxix protocol to include types.
277     - exactly fill tcp segments, if possible.
278     - output-rate is now an upper limit, the server will automatically
279     (and quite perfectly) adjust to the network conditions, ensuring
280     low latency even during bulk transfers (music, images, sounds etc.).
281     - implement server-side widgets (i.e. client widgets controlled
282     in the server side). this will allow future expansion without
283     having to upgrade clients.
284     - implement a (artwork) world map with realtime player position
285     tracking.
286     - new and more efficient extcmd (server still supports old extcmd
287     protocol).
288 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
289     calcluation that could be easily exploited by users.
290     - rebalanced diseases to spread more naturally/evenly.
291     - completely asynchronous map loading even for tiled maps.
292 root 1.24 - replace simple messaging protocol with channels carrying metadata
293     (similar to message types, but more directed at the user).
294     - reduce command processing latency by a whopping 120ms by
295     reordering some processing steps inside the server. this directly
296     reduces lag by 120ms.
297     - actually send spell faces to the client.
298 root 1.23 - implement player genders.
299 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
300     otherwise return to savebed and possible kill if the log-out
301     was for too long.
302     - fast socket-dead detection (kick player after 8 seconds without ack).
303     - greatly reduce the cpu time needed to draw maps _again_.
304     - archetypes are now subclasses of objects.
305     - rebalanced shop greed and approval functions to be more realistic
306     (and likely match the actual intention).
307 root 1.23 - implement "crossfire pod" format for messages, with working bold,
308     italic, gender-specific text, paragraphs etc.
309 root 1.24 - implemented hint framework, players can opt to receive hints.
310     - implemented (long) book framework, added some books from the cf wiki.
311 root 1.23 - implement generic message framework that uses xml, utf8 for the client
312     protocol and is capable of transmitting generic meta information.
313 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
314     - replace the nexus by a per-player tutorial map that teaches stuff
315     better than the newbie house.
316 root 1.18 - fix the magicmap colours.
317 root 1.19 - optimise map update even more by removing unneeded code and checks.
318     - decouple map and stats update from pl->ob and use pl->observe instead.
319     - implement observe command.
320 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
321     calls with a simple comparison.
322     - fix a latent crossfire bug that could crash the server because the
323     map refresh did not update the mapspace.
324 root 1.24 - support custom keys for regions and maps, regions are now
325     refcount-managed.
326     - allow worldmap overlays anywhere in the 000..999 range.
327     - new system to acquire time slices for background jobs, to reduce
328     jitter.
329 root 1.27 - semi-persistent object-referencing framework (currently only players
330     supported).
331 root 1.22 - dependency tracking for perl extensions.
332 root 1.24 - new slag-ex extension for cleaning cauldrons.
333     - fix invoke result processing.
334     - there are even less i/o syncpoints in the server now.
335 root 1.29 - added map-tags extension that scans all maps for object tags
336     and records them in the database (not used yet).
337 root 1.28 - metaserver 2 support.
338 root 1.22 - many more bugfixes and minor optimisations.
339 root 1.16
340 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
341 root 1.14 - optimised event invocation (non-wanted events can now be
342     skipped with 4-5 inlined instructions).
343 root 1.12 - complete rewrite of town_portal: it now creates a portal
344     to the "nearest" town only, travel is only possible
345 root 1.13 to the town and back, anybody can use it (also removes
346     one of the remaining syncpoints in the server).
347 root 1.10 - complete rewrite of the range/attack skill slot system:
348     there are now two slots, one for combat, one for ranged
349     attacks.
350     - introduce the concept of a current weapon (either a ranged
351     or a combat weapon/skill/tool) and switch between them as
352     needed.
353     - rewrite bow code so bows get more useful: apply damage,
354     attacktype and other stats to the arrows and treat
355     bows as weapons. also rebalance the missile weapons skill
356     so its damage increases with level.
357     - rewrite the complete player speed logic: weapon_speed now
358     works as documented and there are no unnatural speed boosts.
359 root 1.6 - implement a utility - cfutil - that simplifies arch and map
360     installation, replacing the old collect scripts and
361 root 1.9 simplying deployment by scaling and cutting faces as required.
362     - simplify the map protocol extensively by taking advantage
363     of missing bigfaces, speeding up map generation immensely.
364 root 1.6 - implement inherit keyword allowing archetypes to inherit from
365     other archetypes.
366     - rationalise archetype, region and treasurelist file format
367     into a single file format and make them reloadable asynchronously.
368 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
369     reloadable at runtime.
370 root 1.6 - implement 64x64 faceset support.
371     - implement fxixsx protocol that saves
372     a lot of bandwidth over the old image/face/smooth packets
373 root 1.11 and allows images > packetsize, incremental and background
374     transfers.
375 root 1.6 - implement a bandwidth-saving smoothing protocol that works
376     on a face basis as opposed to a mapspace basis.
377 root 1.7 - the server can now rate-limit image uploads to not exceed
378     a certain (client-configurable) speed while guarenteeing full
379     freedom of movement.
380 root 1.8 - implement new ex command to request item descriptions.
381     - implement new msg command for in-game messages with meta
382     information (using xml).
383 root 1.9 - enforce utf-8 for all text messages.
384 root 1.13 - added micropather (not used yet).
385 root 1.6 - many, many bugfixes.
386 root 1.1
387 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
388 root 1.1 - make coroapi accessible to cf+.
389     - moved map handling logic completely to perl
390     - per player maps are now marked in the map
391 root 1.2 - maps are saved completely differently now,
392     and much more often.
393 root 1.17 - rewrote map header parser and writer, to be much faster.
394 pippijn 1.4 - maps and players are now (in the average case) loaded
395 root 1.2 and saved completely asynchronously, I/O contention will no
396     longer freeze the server.
397 pippijn 1.4 - players and maps can be loaded anytime, without the player
398 root 1.2 being logged in.
399 root 1.1 - automatically generate method interfaces for perl from headers
400     - unbundled freezethaw
401     - mostly rewrote common/map.C
402     - completely rewrite server/swap.C
403     - introduced "runtime", the CCT clock (corrected crossfire time) :)
404     - introduced new keyword for map files: file_format_version (integer, server version: 0)
405     - better message for apply failures due to applymode
406     - removed most all of the weather code
407     - unified logging to stderr and file
408     - too many minor changes to document