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Revision: 1.175
Committed: Thu Jul 3 08:18:33 2008 UTC (15 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.174: +1 -0 lines
Log Message:
dragon scales got proper type now

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6    
7 elmex 1.175 - (arch) dragon scales got proper type now
8 root 1.172 - work around get_map_flags invoking perl and switching the stack.
9     - make sure the map is loaded when using a town portal return.
10 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
11     where healing spells didn't cost any grace.
12 root 1.173 - fix starvation kill reason.
13 root 1.174 - fix pk killer name message.
14 elmex 1.171
15 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
16 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
17     - use anyevent to manage listen ports (this enables IPv6 support).
18 root 1.167 - server supports ipv6 client connections now.
19 root 1.168 - use newly-available Coro::AnyEvent.
20 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
21     to let it handle AIO requests.
22 root 1.167
23 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
24 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
25     processing considerably (especially in the client) and reduces data transfers
26     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
27 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
28     - (map) fixed npc dialogue in pup_land/s_f/special.
29     - bugfix: fix a crash when a player casts a swarm spell and then logs out
30     (swarm spells now stay in the player's inventory).
31 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
32 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
33     archetype *archname* (chairs of different facings were merged).
34     - bugfix: fix a potential crash issue in find_object_name (not used
35     normally).
36 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
37     (destruction, magic missile etc.).
38 root 1.163 - swarm spells without a direction now use various spiral patterns
39     instead of being fully random.
40 root 1.158 - update AnyEvent API to 3.4 and above.
41 root 1.156
42 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
43 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
44 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
45 root 1.152 - bugfix: the jumping skill now gives experience for jumping
46     and for attacking monsters. it also takes about one second to do a jump.
47 root 1.138 - bugfix: players couldn't starve in 2.53 :(
48 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
49 root 1.152 - bugfix: spell effects like word of recall are removed on death.
50 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
51     were created outside a map.
52 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
53     (fixed by reversing the logic).
54 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
55 root 1.153 - bugfix: the random map generator no longer leaks key objects.
56 root 1.154 - bugfix: support random maps >127x127.
57 root 1.152 - (maps) fixed the death certificate system in nimbus.
58 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
59 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
60 root 1.147 - (arch) give ball lightning a real name.
61 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
62 root 1.155 - support cfpod in ex replies (client item tooltips).
63 root 1.143 - unapply item in range slow when readying a spell.
64 root 1.148 - bugfix: account for rounding errors in weight updates.
65 root 1.139 - remove synchronous mkdir in chargen_race_done.
66     - fix per-race starting maps.
67 root 1.142 - check hiscore on suicide and quit as well.
68 root 1.138 - tell players when they are starving.
69 root 1.133 - get rid of costly object_from_name conversion for altar effects.
70     - fix map difficulty calculation for generators.
71 root 1.146 - slightly more intelligent handling of "is_animated" flag.
72 root 1.149 - support no_drop map header flag (before it was only available internally).
73 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
74 root 1.133
75 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
76 root 1.119 - bugfix: custom skill settings were not saved by the server.
77     - bugfix: remove did not actually remove items from the inventory, leaving
78 root 1.116 ghost items.
79 root 1.119 - bugfix: properly update items identified on the ground.
80 root 1.120 - bugfix: use localtime_r in the logger thread.
81 root 1.122 - bugfix: player starvation will now give the correct kill reason.
82     - bugfix: archetype reloads could crash the server.
83 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
84 elmex 1.114 player is not logged in.
85 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
86 root 1.117 server startup.
87 root 1.128 - bugfix: fix the door surround check in the random map generator.
88     - (maps) fix heaven quest difficulty progression.
89     - (maps) fix some random map styles.
90     - dropping items a shop is not interested in won't sell them anymore.
91     - rods and horns with a too low maximum charge allow now at least one discharge.
92     - implement kill & death statistics.
93     - random map preparation is no longer synchronous.
94     - rewrite find_style in perl, no longer does synchronous I/O.
95     - improve random map specials placement.
96     - make the killer a real object pointer instead of a string, improved
97     kill reason messages.
98 root 1.117 - take advantage of new aio_close and aio_chmod.
99 root 1.128 - implement archetype::get, object::deep_clone and update callers.
100 root 1.125 - change_abil is much faster.
101 root 1.126 - update the floorbox more often to work around the reverses item order
102     display in clients.
103 root 1.125 - cleaned up object copying by encapsulating it to a single place.
104 root 1.126 - add hints to the invite messages.
105 root 1.127 - rewrote key<->value pair handling.
106 root 1.128 - use an independent random number generator for the random map generator.
107 elmex 1.113
108 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
109 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
110     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
111     - completely automate the weight handling, should fix all weight
112     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
113 root 1.103 - reloading archetypes while a user was in the character creation phase
114     could crash the server.
115 root 1.106 - fix a nontrivial number of cases of code commented similar
116     to "is this really correct?", as many of those cases are now handles
117     automatically by lower level code.
118     - replace many ad-hoc checks for client visibility by object::visible_to,
119     should result in broader applicability of functions using it.
120 root 1.104 - merge items with different arch pointers refering to the same arch
121     (due to archetype reloads).
122 root 1.106 - refactored the object remove/insert functions and most related
123     functions (decrease, split, merge_ob etc.).
124 root 1.105 - make it compile better on freebsd (reported by pippijn).
125 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
126 root 1.108 - fix the longstanding "container stays open" bug.
127 root 1.107 - improved floorbox updating to be incremental and other protocol
128     optimisations.
129     - get rid of update_after_inventory_change and only do update stats
130     for weight once/tick/player at max.
131 root 1.109 - rewrite party commands, use party channel.
132 root 1.103
133 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
134 root 1.97 - properly link against libgthread as that is needed to make the slice
135     allocator thread-safe.
136 root 1.91 - support perls not compiled with 64 bit support (though this is not a
137     recommended configuration) (reported by Samuel Gondouin).
138 root 1.94 - always put godgiven items into the player inventory, never any containers.
139 root 1.102 - (arch)
140 root 1.92 - (maps, arch) the scorn go club was founded!
141 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
142 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
143     became a real spell-class.
144 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
145     - (arch) considerably strengthened spark shower and destruction.
146     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
147     finally reloadable at runtime.
148     - changed archetype loading algorithm to only require one pass and
149     use delayed resolving of references.
150 root 1.101 - examine command now uses the examine infobox.
151 root 1.102 - implement an "incremental garbage collector" for archetypes.
152 root 1.98 - enable slice allocator again.
153 root 1.96 - implement optional free memory poisoning.
154 root 1.91
155 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
156 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
157 root 1.85 skill.
158 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
159     names (also update all maps to use money instead of coins).
160 root 1.78 - add uuid accessors to perl.
161     - add coin names and archetype accessors to perl.
162 root 1.80 - fix runtime uuid file format to use "." instead of ",".
163 root 1.78 - change perl extensions to not use hardcoded coins and values.
164 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
165     and be more parsimonous of uuid usage by the exact value out on exit.
166 root 1.86 - write log messages in another thread, removing another sync point.
167     - support multi-line log messages in a nicer way.
168 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
169 root 1.81 - fix a minor memleak in the random map generator.
170     - some parts of the random map generator are not coroutine-safe,
171     so only call it "single-threaded".
172     - major cleanup of memory management in random map generator.
173 root 1.87 - slight refactoring of the random map generator, faster too.
174 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
175     bookkeeping bug.
176 root 1.87 - work around "player is on active list" problem by deactivating player
177     after loading.
178 root 1.81 - garbage collect shstr's more evenly and adaptively only when
179     there have in fact been allocations.
180 root 1.82 - fix object::insert to do as documented and insert into the env
181     if necessary.
182     - fix cf::map::unique_maps.
183     - fix nrof overflow check in can_merge_slow.
184     - fix converter code to handle >31 bit values.
185 elmex 1.83 - added support for the player_sold flag
186 root 1.84 - converters no longer accept unpaid items.
187 root 1.88 - canonicalize random map meta files for better unification.
188 root 1.77
189 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
190 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
191     when mlockall has been used.
192 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
193 root 1.72 - use separate thread for ticker timing (and more in the future).
194     this greatly increases timing accuracy and gets rid of an enourmous
195     number of gettimeofday calls.
196 root 1.82 - use a separate thread to signal aio completion, for lower latency.
197 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
198 root 1.71
199 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
200 root 1.68 - rebalanced default experience table to be more exponential
201     and much easier up to level ~40, then moderately harder.
202 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
203 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
204     - do not exit on reload/load errors but properly cleanup.
205 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
206 root 1.66
207 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
208 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
209     (this fixes the jeweler skill).
210 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
211 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
212 root 1.63 - move tombstone to real map if player died due to cave-in (even if
213     it has reset, which is better than putting it on the savebed, also as
214     proof that the palyer didn't use a savebed).
215 root 1.59
216 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
217 root 1.56 - work around perl bug in configure perl module version check.
218 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
219 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
220 root 1.52 - fix a bug in animate_weapon, causing a crash.
221 root 1.54 - no longer exit when a coroutine throws an exception.
222 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
223 root 1.53 - fix the "<player> is nuts" message.
224 root 1.58 - fix an exception at logout due to the json_coder being gone.
225 root 1.43 - upgrade to EV version 2.0 API.
226 root 1.47 - when players don't apply a savebed correctly but stand above one,
227     do not move or kill them.
228 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
229 root 1.43 - implement generic framework for server-side resource files.
230     - implement resource file update event.
231     - hook experience table update into the framework.
232     - move jeweler.yaml to resources (arch/).
233 root 1.44 - switch from Crossfire to Deliantra perl module.
234     - implement json2json arch filter.
235 root 1.45 - implement widget protocol version 2, support for ui templates.
236 root 1.54 - mapinfo is now handled fully asynchronously.
237 root 1.48 - ext/irc: also log irc messages.
238 root 1.51 - ext/schmorplog: write user stat files asynchronously.
239 root 1.43
240 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
241 elmex 1.41 - limited the number of items that can be picked up and dropped
242 root 1.42 as temporary measurement against bad performance or dropping things
243     (this lead to long freezes and triggered the watchdog).
244 elmex 1.41 - improved the performance of the drop command a bit.
245 root 1.38 - switch from Event to EV for higher performance, easier usage,
246     less bugs...
247 root 1.39 - updated to release version of the gnu affero license.
248 root 1.38
249 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
250 root 1.36 - more thoroughly rename the binaries, contact addresses.
251     - update the copyrights.
252 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
253     crashes.
254 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
255     potentially causing crashes.
256 root 1.35 - assign weapons on user load time, not login-time, avoiding
257     crashes.
258    
259 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
260 root 1.32 - fixed an important bug that caused passwords to be forgotten.
261 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
262     in some of the maps.
263 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
264     which is now trivial to do.
265 root 1.33 - removed all traces of the old (and never working) plug-in interface
266     (70kb code less on amd64).
267 root 1.34 - improve/tune scheduling priorities.
268     - fix some freezing bugs.
269     - fix a memory corruption problem in dynbuf.printf.
270     - use channels for chat and many informational commands.
271     - improved the tutorial.
272     - create missile is now fixed.
273     - race fields must now contain archetypes.
274     - jumping skill now works as advertised.
275 root 1.31
276 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
277 root 1.24 - relicense under the gnu affero license.
278 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
279 root 1.24 - implement server-side framework for generic resources.
280     - use resource framework for server-provided ambient
281     music.
282 root 1.27 - save object owners (players only atm).
283 root 1.24 - replace limited sound api with server-provided sound effects.
284     - new sc (sound control) protocol command.
285     - improve fxix protocol to include types.
286     - exactly fill tcp segments, if possible.
287     - output-rate is now an upper limit, the server will automatically
288     (and quite perfectly) adjust to the network conditions, ensuring
289     low latency even during bulk transfers (music, images, sounds etc.).
290     - implement server-side widgets (i.e. client widgets controlled
291     in the server side). this will allow future expansion without
292     having to upgrade clients.
293     - implement a (artwork) world map with realtime player position
294     tracking.
295     - new and more efficient extcmd (server still supports old extcmd
296     protocol).
297 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
298     calcluation that could be easily exploited by users.
299     - rebalanced diseases to spread more naturally/evenly.
300     - completely asynchronous map loading even for tiled maps.
301 root 1.24 - replace simple messaging protocol with channels carrying metadata
302     (similar to message types, but more directed at the user).
303     - reduce command processing latency by a whopping 120ms by
304     reordering some processing steps inside the server. this directly
305     reduces lag by 120ms.
306     - actually send spell faces to the client.
307 root 1.23 - implement player genders.
308 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
309     otherwise return to savebed and possible kill if the log-out
310     was for too long.
311     - fast socket-dead detection (kick player after 8 seconds without ack).
312     - greatly reduce the cpu time needed to draw maps _again_.
313     - archetypes are now subclasses of objects.
314     - rebalanced shop greed and approval functions to be more realistic
315     (and likely match the actual intention).
316 root 1.23 - implement "crossfire pod" format for messages, with working bold,
317     italic, gender-specific text, paragraphs etc.
318 root 1.24 - implemented hint framework, players can opt to receive hints.
319     - implemented (long) book framework, added some books from the cf wiki.
320 root 1.23 - implement generic message framework that uses xml, utf8 for the client
321     protocol and is capable of transmitting generic meta information.
322 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
323     - replace the nexus by a per-player tutorial map that teaches stuff
324     better than the newbie house.
325 root 1.18 - fix the magicmap colours.
326 root 1.19 - optimise map update even more by removing unneeded code and checks.
327     - decouple map and stats update from pl->ob and use pl->observe instead.
328     - implement observe command.
329 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
330     calls with a simple comparison.
331     - fix a latent crossfire bug that could crash the server because the
332     map refresh did not update the mapspace.
333 root 1.24 - support custom keys for regions and maps, regions are now
334     refcount-managed.
335     - allow worldmap overlays anywhere in the 000..999 range.
336     - new system to acquire time slices for background jobs, to reduce
337     jitter.
338 root 1.27 - semi-persistent object-referencing framework (currently only players
339     supported).
340 root 1.22 - dependency tracking for perl extensions.
341 root 1.24 - new slag-ex extension for cleaning cauldrons.
342     - fix invoke result processing.
343     - there are even less i/o syncpoints in the server now.
344 root 1.29 - added map-tags extension that scans all maps for object tags
345     and records them in the database (not used yet).
346 root 1.28 - metaserver 2 support.
347 root 1.22 - many more bugfixes and minor optimisations.
348 root 1.16
349 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
350 root 1.14 - optimised event invocation (non-wanted events can now be
351     skipped with 4-5 inlined instructions).
352 root 1.12 - complete rewrite of town_portal: it now creates a portal
353     to the "nearest" town only, travel is only possible
354 root 1.13 to the town and back, anybody can use it (also removes
355     one of the remaining syncpoints in the server).
356 root 1.10 - complete rewrite of the range/attack skill slot system:
357     there are now two slots, one for combat, one for ranged
358     attacks.
359     - introduce the concept of a current weapon (either a ranged
360     or a combat weapon/skill/tool) and switch between them as
361     needed.
362     - rewrite bow code so bows get more useful: apply damage,
363     attacktype and other stats to the arrows and treat
364     bows as weapons. also rebalance the missile weapons skill
365     so its damage increases with level.
366     - rewrite the complete player speed logic: weapon_speed now
367     works as documented and there are no unnatural speed boosts.
368 root 1.6 - implement a utility - cfutil - that simplifies arch and map
369     installation, replacing the old collect scripts and
370 root 1.9 simplying deployment by scaling and cutting faces as required.
371     - simplify the map protocol extensively by taking advantage
372     of missing bigfaces, speeding up map generation immensely.
373 root 1.6 - implement inherit keyword allowing archetypes to inherit from
374     other archetypes.
375     - rationalise archetype, region and treasurelist file format
376     into a single file format and make them reloadable asynchronously.
377 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
378     reloadable at runtime.
379 root 1.6 - implement 64x64 faceset support.
380     - implement fxixsx protocol that saves
381     a lot of bandwidth over the old image/face/smooth packets
382 root 1.11 and allows images > packetsize, incremental and background
383     transfers.
384 root 1.6 - implement a bandwidth-saving smoothing protocol that works
385     on a face basis as opposed to a mapspace basis.
386 root 1.7 - the server can now rate-limit image uploads to not exceed
387     a certain (client-configurable) speed while guarenteeing full
388     freedom of movement.
389 root 1.8 - implement new ex command to request item descriptions.
390     - implement new msg command for in-game messages with meta
391     information (using xml).
392 root 1.9 - enforce utf-8 for all text messages.
393 root 1.13 - added micropather (not used yet).
394 root 1.6 - many, many bugfixes.
395 root 1.1
396 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
397 root 1.1 - make coroapi accessible to cf+.
398     - moved map handling logic completely to perl
399     - per player maps are now marked in the map
400 root 1.2 - maps are saved completely differently now,
401     and much more often.
402 root 1.17 - rewrote map header parser and writer, to be much faster.
403 pippijn 1.4 - maps and players are now (in the average case) loaded
404 root 1.2 and saved completely asynchronously, I/O contention will no
405     longer freeze the server.
406 pippijn 1.4 - players and maps can be loaded anytime, without the player
407 root 1.2 being logged in.
408 root 1.1 - automatically generate method interfaces for perl from headers
409     - unbundled freezethaw
410     - mostly rewrote common/map.C
411     - completely rewrite server/swap.C
412     - introduced "runtime", the CCT clock (corrected crossfire time) :)
413     - introduced new keyword for map files: file_format_version (integer, server version: 0)
414     - better message for apply failures due to applymode
415     - removed most all of the weather code
416     - unified logging to stderr and file
417     - too many minor changes to document