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Revision: 1.176
Committed: Thu Jul 3 08:40:32 2008 UTC (15 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.175: +2 -0 lines
Log Message:
tutorial contains clues about NPC and player interaction (chatting)

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6    
7 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
8     with NPCs.
9 elmex 1.175 - (arch) dragon scales got proper type now
10 root 1.172 - work around get_map_flags invoking perl and switching the stack.
11     - make sure the map is loaded when using a town portal return.
12 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
13     where healing spells didn't cost any grace.
14 root 1.173 - fix starvation kill reason.
15 root 1.174 - fix pk killer name message.
16 elmex 1.171
17 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
18 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
19     - use anyevent to manage listen ports (this enables IPv6 support).
20 root 1.167 - server supports ipv6 client connections now.
21 root 1.168 - use newly-available Coro::AnyEvent.
22 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
23     to let it handle AIO requests.
24 root 1.167
25 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
26 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
27     processing considerably (especially in the client) and reduces data transfers
28     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
29 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
30     - (map) fixed npc dialogue in pup_land/s_f/special.
31     - bugfix: fix a crash when a player casts a swarm spell and then logs out
32     (swarm spells now stay in the player's inventory).
33 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
34 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
35     archetype *archname* (chairs of different facings were merged).
36     - bugfix: fix a potential crash issue in find_object_name (not used
37     normally).
38 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
39     (destruction, magic missile etc.).
40 root 1.163 - swarm spells without a direction now use various spiral patterns
41     instead of being fully random.
42 root 1.158 - update AnyEvent API to 3.4 and above.
43 root 1.156
44 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
45 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
46 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
47 root 1.152 - bugfix: the jumping skill now gives experience for jumping
48     and for attacking monsters. it also takes about one second to do a jump.
49 root 1.138 - bugfix: players couldn't starve in 2.53 :(
50 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
51 root 1.152 - bugfix: spell effects like word of recall are removed on death.
52 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
53     were created outside a map.
54 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
55     (fixed by reversing the logic).
56 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
57 root 1.153 - bugfix: the random map generator no longer leaks key objects.
58 root 1.154 - bugfix: support random maps >127x127.
59 root 1.152 - (maps) fixed the death certificate system in nimbus.
60 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
61 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
62 root 1.147 - (arch) give ball lightning a real name.
63 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
64 root 1.155 - support cfpod in ex replies (client item tooltips).
65 root 1.143 - unapply item in range slow when readying a spell.
66 root 1.148 - bugfix: account for rounding errors in weight updates.
67 root 1.139 - remove synchronous mkdir in chargen_race_done.
68     - fix per-race starting maps.
69 root 1.142 - check hiscore on suicide and quit as well.
70 root 1.138 - tell players when they are starving.
71 root 1.133 - get rid of costly object_from_name conversion for altar effects.
72     - fix map difficulty calculation for generators.
73 root 1.146 - slightly more intelligent handling of "is_animated" flag.
74 root 1.149 - support no_drop map header flag (before it was only available internally).
75 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
76 root 1.133
77 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
78 root 1.119 - bugfix: custom skill settings were not saved by the server.
79     - bugfix: remove did not actually remove items from the inventory, leaving
80 root 1.116 ghost items.
81 root 1.119 - bugfix: properly update items identified on the ground.
82 root 1.120 - bugfix: use localtime_r in the logger thread.
83 root 1.122 - bugfix: player starvation will now give the correct kill reason.
84     - bugfix: archetype reloads could crash the server.
85 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
86 elmex 1.114 player is not logged in.
87 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
88 root 1.117 server startup.
89 root 1.128 - bugfix: fix the door surround check in the random map generator.
90     - (maps) fix heaven quest difficulty progression.
91     - (maps) fix some random map styles.
92     - dropping items a shop is not interested in won't sell them anymore.
93     - rods and horns with a too low maximum charge allow now at least one discharge.
94     - implement kill & death statistics.
95     - random map preparation is no longer synchronous.
96     - rewrite find_style in perl, no longer does synchronous I/O.
97     - improve random map specials placement.
98     - make the killer a real object pointer instead of a string, improved
99     kill reason messages.
100 root 1.117 - take advantage of new aio_close and aio_chmod.
101 root 1.128 - implement archetype::get, object::deep_clone and update callers.
102 root 1.125 - change_abil is much faster.
103 root 1.126 - update the floorbox more often to work around the reverses item order
104     display in clients.
105 root 1.125 - cleaned up object copying by encapsulating it to a single place.
106 root 1.126 - add hints to the invite messages.
107 root 1.127 - rewrote key<->value pair handling.
108 root 1.128 - use an independent random number generator for the random map generator.
109 elmex 1.113
110 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
111 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
112     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
113     - completely automate the weight handling, should fix all weight
114     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
115 root 1.103 - reloading archetypes while a user was in the character creation phase
116     could crash the server.
117 root 1.106 - fix a nontrivial number of cases of code commented similar
118     to "is this really correct?", as many of those cases are now handles
119     automatically by lower level code.
120     - replace many ad-hoc checks for client visibility by object::visible_to,
121     should result in broader applicability of functions using it.
122 root 1.104 - merge items with different arch pointers refering to the same arch
123     (due to archetype reloads).
124 root 1.106 - refactored the object remove/insert functions and most related
125     functions (decrease, split, merge_ob etc.).
126 root 1.105 - make it compile better on freebsd (reported by pippijn).
127 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
128 root 1.108 - fix the longstanding "container stays open" bug.
129 root 1.107 - improved floorbox updating to be incremental and other protocol
130     optimisations.
131     - get rid of update_after_inventory_change and only do update stats
132     for weight once/tick/player at max.
133 root 1.109 - rewrite party commands, use party channel.
134 root 1.103
135 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
136 root 1.97 - properly link against libgthread as that is needed to make the slice
137     allocator thread-safe.
138 root 1.91 - support perls not compiled with 64 bit support (though this is not a
139     recommended configuration) (reported by Samuel Gondouin).
140 root 1.94 - always put godgiven items into the player inventory, never any containers.
141 root 1.102 - (arch)
142 root 1.92 - (maps, arch) the scorn go club was founded!
143 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
144 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
145     became a real spell-class.
146 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
147     - (arch) considerably strengthened spark shower and destruction.
148     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
149     finally reloadable at runtime.
150     - changed archetype loading algorithm to only require one pass and
151     use delayed resolving of references.
152 root 1.101 - examine command now uses the examine infobox.
153 root 1.102 - implement an "incremental garbage collector" for archetypes.
154 root 1.98 - enable slice allocator again.
155 root 1.96 - implement optional free memory poisoning.
156 root 1.91
157 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
158 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
159 root 1.85 skill.
160 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
161     names (also update all maps to use money instead of coins).
162 root 1.78 - add uuid accessors to perl.
163     - add coin names and archetype accessors to perl.
164 root 1.80 - fix runtime uuid file format to use "." instead of ",".
165 root 1.78 - change perl extensions to not use hardcoded coins and values.
166 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
167     and be more parsimonous of uuid usage by the exact value out on exit.
168 root 1.86 - write log messages in another thread, removing another sync point.
169     - support multi-line log messages in a nicer way.
170 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
171 root 1.81 - fix a minor memleak in the random map generator.
172     - some parts of the random map generator are not coroutine-safe,
173     so only call it "single-threaded".
174     - major cleanup of memory management in random map generator.
175 root 1.87 - slight refactoring of the random map generator, faster too.
176 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
177     bookkeeping bug.
178 root 1.87 - work around "player is on active list" problem by deactivating player
179     after loading.
180 root 1.81 - garbage collect shstr's more evenly and adaptively only when
181     there have in fact been allocations.
182 root 1.82 - fix object::insert to do as documented and insert into the env
183     if necessary.
184     - fix cf::map::unique_maps.
185     - fix nrof overflow check in can_merge_slow.
186     - fix converter code to handle >31 bit values.
187 elmex 1.83 - added support for the player_sold flag
188 root 1.84 - converters no longer accept unpaid items.
189 root 1.88 - canonicalize random map meta files for better unification.
190 root 1.77
191 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
192 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
193     when mlockall has been used.
194 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
195 root 1.72 - use separate thread for ticker timing (and more in the future).
196     this greatly increases timing accuracy and gets rid of an enourmous
197     number of gettimeofday calls.
198 root 1.82 - use a separate thread to signal aio completion, for lower latency.
199 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
200 root 1.71
201 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
202 root 1.68 - rebalanced default experience table to be more exponential
203     and much easier up to level ~40, then moderately harder.
204 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
205 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
206     - do not exit on reload/load errors but properly cleanup.
207 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
208 root 1.66
209 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
210 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
211     (this fixes the jeweler skill).
212 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
213 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
214 root 1.63 - move tombstone to real map if player died due to cave-in (even if
215     it has reset, which is better than putting it on the savebed, also as
216     proof that the palyer didn't use a savebed).
217 root 1.59
218 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
219 root 1.56 - work around perl bug in configure perl module version check.
220 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
221 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
222 root 1.52 - fix a bug in animate_weapon, causing a crash.
223 root 1.54 - no longer exit when a coroutine throws an exception.
224 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
225 root 1.53 - fix the "<player> is nuts" message.
226 root 1.58 - fix an exception at logout due to the json_coder being gone.
227 root 1.43 - upgrade to EV version 2.0 API.
228 root 1.47 - when players don't apply a savebed correctly but stand above one,
229     do not move or kill them.
230 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
231 root 1.43 - implement generic framework for server-side resource files.
232     - implement resource file update event.
233     - hook experience table update into the framework.
234     - move jeweler.yaml to resources (arch/).
235 root 1.44 - switch from Crossfire to Deliantra perl module.
236     - implement json2json arch filter.
237 root 1.45 - implement widget protocol version 2, support for ui templates.
238 root 1.54 - mapinfo is now handled fully asynchronously.
239 root 1.48 - ext/irc: also log irc messages.
240 root 1.51 - ext/schmorplog: write user stat files asynchronously.
241 root 1.43
242 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
243 elmex 1.41 - limited the number of items that can be picked up and dropped
244 root 1.42 as temporary measurement against bad performance or dropping things
245     (this lead to long freezes and triggered the watchdog).
246 elmex 1.41 - improved the performance of the drop command a bit.
247 root 1.38 - switch from Event to EV for higher performance, easier usage,
248     less bugs...
249 root 1.39 - updated to release version of the gnu affero license.
250 root 1.38
251 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
252 root 1.36 - more thoroughly rename the binaries, contact addresses.
253     - update the copyrights.
254 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
255     crashes.
256 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
257     potentially causing crashes.
258 root 1.35 - assign weapons on user load time, not login-time, avoiding
259     crashes.
260    
261 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
262 root 1.32 - fixed an important bug that caused passwords to be forgotten.
263 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
264     in some of the maps.
265 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
266     which is now trivial to do.
267 root 1.33 - removed all traces of the old (and never working) plug-in interface
268     (70kb code less on amd64).
269 root 1.34 - improve/tune scheduling priorities.
270     - fix some freezing bugs.
271     - fix a memory corruption problem in dynbuf.printf.
272     - use channels for chat and many informational commands.
273     - improved the tutorial.
274     - create missile is now fixed.
275     - race fields must now contain archetypes.
276     - jumping skill now works as advertised.
277 root 1.31
278 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
279 root 1.24 - relicense under the gnu affero license.
280 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
281 root 1.24 - implement server-side framework for generic resources.
282     - use resource framework for server-provided ambient
283     music.
284 root 1.27 - save object owners (players only atm).
285 root 1.24 - replace limited sound api with server-provided sound effects.
286     - new sc (sound control) protocol command.
287     - improve fxix protocol to include types.
288     - exactly fill tcp segments, if possible.
289     - output-rate is now an upper limit, the server will automatically
290     (and quite perfectly) adjust to the network conditions, ensuring
291     low latency even during bulk transfers (music, images, sounds etc.).
292     - implement server-side widgets (i.e. client widgets controlled
293     in the server side). this will allow future expansion without
294     having to upgrade clients.
295     - implement a (artwork) world map with realtime player position
296     tracking.
297     - new and more efficient extcmd (server still supports old extcmd
298     protocol).
299 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
300     calcluation that could be easily exploited by users.
301     - rebalanced diseases to spread more naturally/evenly.
302     - completely asynchronous map loading even for tiled maps.
303 root 1.24 - replace simple messaging protocol with channels carrying metadata
304     (similar to message types, but more directed at the user).
305     - reduce command processing latency by a whopping 120ms by
306     reordering some processing steps inside the server. this directly
307     reduces lag by 120ms.
308     - actually send spell faces to the client.
309 root 1.23 - implement player genders.
310 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
311     otherwise return to savebed and possible kill if the log-out
312     was for too long.
313     - fast socket-dead detection (kick player after 8 seconds without ack).
314     - greatly reduce the cpu time needed to draw maps _again_.
315     - archetypes are now subclasses of objects.
316     - rebalanced shop greed and approval functions to be more realistic
317     (and likely match the actual intention).
318 root 1.23 - implement "crossfire pod" format for messages, with working bold,
319     italic, gender-specific text, paragraphs etc.
320 root 1.24 - implemented hint framework, players can opt to receive hints.
321     - implemented (long) book framework, added some books from the cf wiki.
322 root 1.23 - implement generic message framework that uses xml, utf8 for the client
323     protocol and is capable of transmitting generic meta information.
324 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
325     - replace the nexus by a per-player tutorial map that teaches stuff
326     better than the newbie house.
327 root 1.18 - fix the magicmap colours.
328 root 1.19 - optimise map update even more by removing unneeded code and checks.
329     - decouple map and stats update from pl->ob and use pl->observe instead.
330     - implement observe command.
331 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
332     calls with a simple comparison.
333     - fix a latent crossfire bug that could crash the server because the
334     map refresh did not update the mapspace.
335 root 1.24 - support custom keys for regions and maps, regions are now
336     refcount-managed.
337     - allow worldmap overlays anywhere in the 000..999 range.
338     - new system to acquire time slices for background jobs, to reduce
339     jitter.
340 root 1.27 - semi-persistent object-referencing framework (currently only players
341     supported).
342 root 1.22 - dependency tracking for perl extensions.
343 root 1.24 - new slag-ex extension for cleaning cauldrons.
344     - fix invoke result processing.
345     - there are even less i/o syncpoints in the server now.
346 root 1.29 - added map-tags extension that scans all maps for object tags
347     and records them in the database (not used yet).
348 root 1.28 - metaserver 2 support.
349 root 1.22 - many more bugfixes and minor optimisations.
350 root 1.16
351 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
352 root 1.14 - optimised event invocation (non-wanted events can now be
353     skipped with 4-5 inlined instructions).
354 root 1.12 - complete rewrite of town_portal: it now creates a portal
355     to the "nearest" town only, travel is only possible
356 root 1.13 to the town and back, anybody can use it (also removes
357     one of the remaining syncpoints in the server).
358 root 1.10 - complete rewrite of the range/attack skill slot system:
359     there are now two slots, one for combat, one for ranged
360     attacks.
361     - introduce the concept of a current weapon (either a ranged
362     or a combat weapon/skill/tool) and switch between them as
363     needed.
364     - rewrite bow code so bows get more useful: apply damage,
365     attacktype and other stats to the arrows and treat
366     bows as weapons. also rebalance the missile weapons skill
367     so its damage increases with level.
368     - rewrite the complete player speed logic: weapon_speed now
369     works as documented and there are no unnatural speed boosts.
370 root 1.6 - implement a utility - cfutil - that simplifies arch and map
371     installation, replacing the old collect scripts and
372 root 1.9 simplying deployment by scaling and cutting faces as required.
373     - simplify the map protocol extensively by taking advantage
374     of missing bigfaces, speeding up map generation immensely.
375 root 1.6 - implement inherit keyword allowing archetypes to inherit from
376     other archetypes.
377     - rationalise archetype, region and treasurelist file format
378     into a single file format and make them reloadable asynchronously.
379 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
380     reloadable at runtime.
381 root 1.6 - implement 64x64 faceset support.
382     - implement fxixsx protocol that saves
383     a lot of bandwidth over the old image/face/smooth packets
384 root 1.11 and allows images > packetsize, incremental and background
385     transfers.
386 root 1.6 - implement a bandwidth-saving smoothing protocol that works
387     on a face basis as opposed to a mapspace basis.
388 root 1.7 - the server can now rate-limit image uploads to not exceed
389     a certain (client-configurable) speed while guarenteeing full
390     freedom of movement.
391 root 1.8 - implement new ex command to request item descriptions.
392     - implement new msg command for in-game messages with meta
393     information (using xml).
394 root 1.9 - enforce utf-8 for all text messages.
395 root 1.13 - added micropather (not used yet).
396 root 1.6 - many, many bugfixes.
397 root 1.1
398 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
399 root 1.1 - make coroapi accessible to cf+.
400     - moved map handling logic completely to perl
401     - per player maps are now marked in the map
402 root 1.2 - maps are saved completely differently now,
403     and much more often.
404 root 1.17 - rewrote map header parser and writer, to be much faster.
405 pippijn 1.4 - maps and players are now (in the average case) loaded
406 root 1.2 and saved completely asynchronously, I/O contention will no
407     longer freeze the server.
408 pippijn 1.4 - players and maps can be loaded anytime, without the player
409 root 1.2 being logged in.
410 root 1.1 - automatically generate method interfaces for perl from headers
411     - unbundled freezethaw
412     - mostly rewrote common/map.C
413     - completely rewrite server/swap.C
414     - introduced "runtime", the CCT clock (corrected crossfire time) :)
415     - introduced new keyword for map files: file_format_version (integer, server version: 0)
416     - better message for apply failures due to applymode
417     - removed most all of the weather code
418     - unified logging to stderr and file
419     - too many minor changes to document