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Revision: 1.177
Committed: Thu Jul 3 09:16:41 2008 UTC (15 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.176: +1 -0 lines
Log Message:
fixed identification of converted stuff. Only need_identify() objects will be identified now => fixed gold coin merging problem a bit.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6    
7 elmex 1.177 - fixed unnecessary identification of by converters created objects.
8 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
9     with NPCs.
10 elmex 1.175 - (arch) dragon scales got proper type now
11 root 1.172 - work around get_map_flags invoking perl and switching the stack.
12     - make sure the map is loaded when using a town portal return.
13 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
14     where healing spells didn't cost any grace.
15 root 1.173 - fix starvation kill reason.
16 root 1.174 - fix pk killer name message.
17 elmex 1.171
18 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
19 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
20     - use anyevent to manage listen ports (this enables IPv6 support).
21 root 1.167 - server supports ipv6 client connections now.
22 root 1.168 - use newly-available Coro::AnyEvent.
23 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
24     to let it handle AIO requests.
25 root 1.167
26 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
27 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
28     processing considerably (especially in the client) and reduces data transfers
29     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
30 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
31     - (map) fixed npc dialogue in pup_land/s_f/special.
32     - bugfix: fix a crash when a player casts a swarm spell and then logs out
33     (swarm spells now stay in the player's inventory).
34 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
35 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
36     archetype *archname* (chairs of different facings were merged).
37     - bugfix: fix a potential crash issue in find_object_name (not used
38     normally).
39 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
40     (destruction, magic missile etc.).
41 root 1.163 - swarm spells without a direction now use various spiral patterns
42     instead of being fully random.
43 root 1.158 - update AnyEvent API to 3.4 and above.
44 root 1.156
45 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
46 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
47 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
48 root 1.152 - bugfix: the jumping skill now gives experience for jumping
49     and for attacking monsters. it also takes about one second to do a jump.
50 root 1.138 - bugfix: players couldn't starve in 2.53 :(
51 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
52 root 1.152 - bugfix: spell effects like word of recall are removed on death.
53 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
54     were created outside a map.
55 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
56     (fixed by reversing the logic).
57 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
58 root 1.153 - bugfix: the random map generator no longer leaks key objects.
59 root 1.154 - bugfix: support random maps >127x127.
60 root 1.152 - (maps) fixed the death certificate system in nimbus.
61 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
62 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
63 root 1.147 - (arch) give ball lightning a real name.
64 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
65 root 1.155 - support cfpod in ex replies (client item tooltips).
66 root 1.143 - unapply item in range slow when readying a spell.
67 root 1.148 - bugfix: account for rounding errors in weight updates.
68 root 1.139 - remove synchronous mkdir in chargen_race_done.
69     - fix per-race starting maps.
70 root 1.142 - check hiscore on suicide and quit as well.
71 root 1.138 - tell players when they are starving.
72 root 1.133 - get rid of costly object_from_name conversion for altar effects.
73     - fix map difficulty calculation for generators.
74 root 1.146 - slightly more intelligent handling of "is_animated" flag.
75 root 1.149 - support no_drop map header flag (before it was only available internally).
76 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
77 root 1.133
78 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
79 root 1.119 - bugfix: custom skill settings were not saved by the server.
80     - bugfix: remove did not actually remove items from the inventory, leaving
81 root 1.116 ghost items.
82 root 1.119 - bugfix: properly update items identified on the ground.
83 root 1.120 - bugfix: use localtime_r in the logger thread.
84 root 1.122 - bugfix: player starvation will now give the correct kill reason.
85     - bugfix: archetype reloads could crash the server.
86 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
87 elmex 1.114 player is not logged in.
88 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
89 root 1.117 server startup.
90 root 1.128 - bugfix: fix the door surround check in the random map generator.
91     - (maps) fix heaven quest difficulty progression.
92     - (maps) fix some random map styles.
93     - dropping items a shop is not interested in won't sell them anymore.
94     - rods and horns with a too low maximum charge allow now at least one discharge.
95     - implement kill & death statistics.
96     - random map preparation is no longer synchronous.
97     - rewrite find_style in perl, no longer does synchronous I/O.
98     - improve random map specials placement.
99     - make the killer a real object pointer instead of a string, improved
100     kill reason messages.
101 root 1.117 - take advantage of new aio_close and aio_chmod.
102 root 1.128 - implement archetype::get, object::deep_clone and update callers.
103 root 1.125 - change_abil is much faster.
104 root 1.126 - update the floorbox more often to work around the reverses item order
105     display in clients.
106 root 1.125 - cleaned up object copying by encapsulating it to a single place.
107 root 1.126 - add hints to the invite messages.
108 root 1.127 - rewrote key<->value pair handling.
109 root 1.128 - use an independent random number generator for the random map generator.
110 elmex 1.113
111 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
112 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
113     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
114     - completely automate the weight handling, should fix all weight
115     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
116 root 1.103 - reloading archetypes while a user was in the character creation phase
117     could crash the server.
118 root 1.106 - fix a nontrivial number of cases of code commented similar
119     to "is this really correct?", as many of those cases are now handles
120     automatically by lower level code.
121     - replace many ad-hoc checks for client visibility by object::visible_to,
122     should result in broader applicability of functions using it.
123 root 1.104 - merge items with different arch pointers refering to the same arch
124     (due to archetype reloads).
125 root 1.106 - refactored the object remove/insert functions and most related
126     functions (decrease, split, merge_ob etc.).
127 root 1.105 - make it compile better on freebsd (reported by pippijn).
128 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
129 root 1.108 - fix the longstanding "container stays open" bug.
130 root 1.107 - improved floorbox updating to be incremental and other protocol
131     optimisations.
132     - get rid of update_after_inventory_change and only do update stats
133     for weight once/tick/player at max.
134 root 1.109 - rewrite party commands, use party channel.
135 root 1.103
136 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
137 root 1.97 - properly link against libgthread as that is needed to make the slice
138     allocator thread-safe.
139 root 1.91 - support perls not compiled with 64 bit support (though this is not a
140     recommended configuration) (reported by Samuel Gondouin).
141 root 1.94 - always put godgiven items into the player inventory, never any containers.
142 root 1.102 - (arch)
143 root 1.92 - (maps, arch) the scorn go club was founded!
144 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
145 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
146     became a real spell-class.
147 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
148     - (arch) considerably strengthened spark shower and destruction.
149     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
150     finally reloadable at runtime.
151     - changed archetype loading algorithm to only require one pass and
152     use delayed resolving of references.
153 root 1.101 - examine command now uses the examine infobox.
154 root 1.102 - implement an "incremental garbage collector" for archetypes.
155 root 1.98 - enable slice allocator again.
156 root 1.96 - implement optional free memory poisoning.
157 root 1.91
158 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
159 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
160 root 1.85 skill.
161 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
162     names (also update all maps to use money instead of coins).
163 root 1.78 - add uuid accessors to perl.
164     - add coin names and archetype accessors to perl.
165 root 1.80 - fix runtime uuid file format to use "." instead of ",".
166 root 1.78 - change perl extensions to not use hardcoded coins and values.
167 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
168     and be more parsimonous of uuid usage by the exact value out on exit.
169 root 1.86 - write log messages in another thread, removing another sync point.
170     - support multi-line log messages in a nicer way.
171 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
172 root 1.81 - fix a minor memleak in the random map generator.
173     - some parts of the random map generator are not coroutine-safe,
174     so only call it "single-threaded".
175     - major cleanup of memory management in random map generator.
176 root 1.87 - slight refactoring of the random map generator, faster too.
177 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
178     bookkeeping bug.
179 root 1.87 - work around "player is on active list" problem by deactivating player
180     after loading.
181 root 1.81 - garbage collect shstr's more evenly and adaptively only when
182     there have in fact been allocations.
183 root 1.82 - fix object::insert to do as documented and insert into the env
184     if necessary.
185     - fix cf::map::unique_maps.
186     - fix nrof overflow check in can_merge_slow.
187     - fix converter code to handle >31 bit values.
188 elmex 1.83 - added support for the player_sold flag
189 root 1.84 - converters no longer accept unpaid items.
190 root 1.88 - canonicalize random map meta files for better unification.
191 root 1.77
192 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
193 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
194     when mlockall has been used.
195 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
196 root 1.72 - use separate thread for ticker timing (and more in the future).
197     this greatly increases timing accuracy and gets rid of an enourmous
198     number of gettimeofday calls.
199 root 1.82 - use a separate thread to signal aio completion, for lower latency.
200 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
201 root 1.71
202 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
203 root 1.68 - rebalanced default experience table to be more exponential
204     and much easier up to level ~40, then moderately harder.
205 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
206 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
207     - do not exit on reload/load errors but properly cleanup.
208 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
209 root 1.66
210 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
211 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
212     (this fixes the jeweler skill).
213 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
214 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
215 root 1.63 - move tombstone to real map if player died due to cave-in (even if
216     it has reset, which is better than putting it on the savebed, also as
217     proof that the palyer didn't use a savebed).
218 root 1.59
219 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
220 root 1.56 - work around perl bug in configure perl module version check.
221 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
222 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
223 root 1.52 - fix a bug in animate_weapon, causing a crash.
224 root 1.54 - no longer exit when a coroutine throws an exception.
225 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
226 root 1.53 - fix the "<player> is nuts" message.
227 root 1.58 - fix an exception at logout due to the json_coder being gone.
228 root 1.43 - upgrade to EV version 2.0 API.
229 root 1.47 - when players don't apply a savebed correctly but stand above one,
230     do not move or kill them.
231 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
232 root 1.43 - implement generic framework for server-side resource files.
233     - implement resource file update event.
234     - hook experience table update into the framework.
235     - move jeweler.yaml to resources (arch/).
236 root 1.44 - switch from Crossfire to Deliantra perl module.
237     - implement json2json arch filter.
238 root 1.45 - implement widget protocol version 2, support for ui templates.
239 root 1.54 - mapinfo is now handled fully asynchronously.
240 root 1.48 - ext/irc: also log irc messages.
241 root 1.51 - ext/schmorplog: write user stat files asynchronously.
242 root 1.43
243 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
244 elmex 1.41 - limited the number of items that can be picked up and dropped
245 root 1.42 as temporary measurement against bad performance or dropping things
246     (this lead to long freezes and triggered the watchdog).
247 elmex 1.41 - improved the performance of the drop command a bit.
248 root 1.38 - switch from Event to EV for higher performance, easier usage,
249     less bugs...
250 root 1.39 - updated to release version of the gnu affero license.
251 root 1.38
252 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
253 root 1.36 - more thoroughly rename the binaries, contact addresses.
254     - update the copyrights.
255 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
256     crashes.
257 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
258     potentially causing crashes.
259 root 1.35 - assign weapons on user load time, not login-time, avoiding
260     crashes.
261    
262 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
263 root 1.32 - fixed an important bug that caused passwords to be forgotten.
264 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
265     in some of the maps.
266 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
267     which is now trivial to do.
268 root 1.33 - removed all traces of the old (and never working) plug-in interface
269     (70kb code less on amd64).
270 root 1.34 - improve/tune scheduling priorities.
271     - fix some freezing bugs.
272     - fix a memory corruption problem in dynbuf.printf.
273     - use channels for chat and many informational commands.
274     - improved the tutorial.
275     - create missile is now fixed.
276     - race fields must now contain archetypes.
277     - jumping skill now works as advertised.
278 root 1.31
279 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
280 root 1.24 - relicense under the gnu affero license.
281 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
282 root 1.24 - implement server-side framework for generic resources.
283     - use resource framework for server-provided ambient
284     music.
285 root 1.27 - save object owners (players only atm).
286 root 1.24 - replace limited sound api with server-provided sound effects.
287     - new sc (sound control) protocol command.
288     - improve fxix protocol to include types.
289     - exactly fill tcp segments, if possible.
290     - output-rate is now an upper limit, the server will automatically
291     (and quite perfectly) adjust to the network conditions, ensuring
292     low latency even during bulk transfers (music, images, sounds etc.).
293     - implement server-side widgets (i.e. client widgets controlled
294     in the server side). this will allow future expansion without
295     having to upgrade clients.
296     - implement a (artwork) world map with realtime player position
297     tracking.
298     - new and more efficient extcmd (server still supports old extcmd
299     protocol).
300 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
301     calcluation that could be easily exploited by users.
302     - rebalanced diseases to spread more naturally/evenly.
303     - completely asynchronous map loading even for tiled maps.
304 root 1.24 - replace simple messaging protocol with channels carrying metadata
305     (similar to message types, but more directed at the user).
306     - reduce command processing latency by a whopping 120ms by
307     reordering some processing steps inside the server. this directly
308     reduces lag by 120ms.
309     - actually send spell faces to the client.
310 root 1.23 - implement player genders.
311 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
312     otherwise return to savebed and possible kill if the log-out
313     was for too long.
314     - fast socket-dead detection (kick player after 8 seconds without ack).
315     - greatly reduce the cpu time needed to draw maps _again_.
316     - archetypes are now subclasses of objects.
317     - rebalanced shop greed and approval functions to be more realistic
318     (and likely match the actual intention).
319 root 1.23 - implement "crossfire pod" format for messages, with working bold,
320     italic, gender-specific text, paragraphs etc.
321 root 1.24 - implemented hint framework, players can opt to receive hints.
322     - implemented (long) book framework, added some books from the cf wiki.
323 root 1.23 - implement generic message framework that uses xml, utf8 for the client
324     protocol and is capable of transmitting generic meta information.
325 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
326     - replace the nexus by a per-player tutorial map that teaches stuff
327     better than the newbie house.
328 root 1.18 - fix the magicmap colours.
329 root 1.19 - optimise map update even more by removing unneeded code and checks.
330     - decouple map and stats update from pl->ob and use pl->observe instead.
331     - implement observe command.
332 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
333     calls with a simple comparison.
334     - fix a latent crossfire bug that could crash the server because the
335     map refresh did not update the mapspace.
336 root 1.24 - support custom keys for regions and maps, regions are now
337     refcount-managed.
338     - allow worldmap overlays anywhere in the 000..999 range.
339     - new system to acquire time slices for background jobs, to reduce
340     jitter.
341 root 1.27 - semi-persistent object-referencing framework (currently only players
342     supported).
343 root 1.22 - dependency tracking for perl extensions.
344 root 1.24 - new slag-ex extension for cleaning cauldrons.
345     - fix invoke result processing.
346     - there are even less i/o syncpoints in the server now.
347 root 1.29 - added map-tags extension that scans all maps for object tags
348     and records them in the database (not used yet).
349 root 1.28 - metaserver 2 support.
350 root 1.22 - many more bugfixes and minor optimisations.
351 root 1.16
352 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
353 root 1.14 - optimised event invocation (non-wanted events can now be
354     skipped with 4-5 inlined instructions).
355 root 1.12 - complete rewrite of town_portal: it now creates a portal
356     to the "nearest" town only, travel is only possible
357 root 1.13 to the town and back, anybody can use it (also removes
358     one of the remaining syncpoints in the server).
359 root 1.10 - complete rewrite of the range/attack skill slot system:
360     there are now two slots, one for combat, one for ranged
361     attacks.
362     - introduce the concept of a current weapon (either a ranged
363     or a combat weapon/skill/tool) and switch between them as
364     needed.
365     - rewrite bow code so bows get more useful: apply damage,
366     attacktype and other stats to the arrows and treat
367     bows as weapons. also rebalance the missile weapons skill
368     so its damage increases with level.
369     - rewrite the complete player speed logic: weapon_speed now
370     works as documented and there are no unnatural speed boosts.
371 root 1.6 - implement a utility - cfutil - that simplifies arch and map
372     installation, replacing the old collect scripts and
373 root 1.9 simplying deployment by scaling and cutting faces as required.
374     - simplify the map protocol extensively by taking advantage
375     of missing bigfaces, speeding up map generation immensely.
376 root 1.6 - implement inherit keyword allowing archetypes to inherit from
377     other archetypes.
378     - rationalise archetype, region and treasurelist file format
379     into a single file format and make them reloadable asynchronously.
380 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
381     reloadable at runtime.
382 root 1.6 - implement 64x64 faceset support.
383     - implement fxixsx protocol that saves
384     a lot of bandwidth over the old image/face/smooth packets
385 root 1.11 and allows images > packetsize, incremental and background
386     transfers.
387 root 1.6 - implement a bandwidth-saving smoothing protocol that works
388     on a face basis as opposed to a mapspace basis.
389 root 1.7 - the server can now rate-limit image uploads to not exceed
390     a certain (client-configurable) speed while guarenteeing full
391     freedom of movement.
392 root 1.8 - implement new ex command to request item descriptions.
393     - implement new msg command for in-game messages with meta
394     information (using xml).
395 root 1.9 - enforce utf-8 for all text messages.
396 root 1.13 - added micropather (not used yet).
397 root 1.6 - many, many bugfixes.
398 root 1.1
399 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
400 root 1.1 - make coroapi accessible to cf+.
401     - moved map handling logic completely to perl
402     - per player maps are now marked in the map
403 root 1.2 - maps are saved completely differently now,
404     and much more often.
405 root 1.17 - rewrote map header parser and writer, to be much faster.
406 pippijn 1.4 - maps and players are now (in the average case) loaded
407 root 1.2 and saved completely asynchronously, I/O contention will no
408     longer freeze the server.
409 pippijn 1.4 - players and maps can be loaded anytime, without the player
410 root 1.2 being logged in.
411 root 1.1 - automatically generate method interfaces for perl from headers
412     - unbundled freezethaw
413     - mostly rewrote common/map.C
414     - completely rewrite server/swap.C
415     - introduced "runtime", the CCT clock (corrected crossfire time) :)
416     - introduced new keyword for map files: file_format_version (integer, server version: 0)
417     - better message for apply failures due to applymode
418     - removed most all of the weather code
419     - unified logging to stderr and file
420     - too many minor changes to document