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Revision: 1.178
Committed: Mon Jul 7 16:11:32 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.177: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.172
8 root 1.178 - fix a crash when animate weapon was used in some areas.
9 elmex 1.177 - fixed unnecessary identification of by converters created objects.
10 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
11     with NPCs.
12 elmex 1.175 - (arch) dragon scales got proper type now
13 root 1.172 - work around get_map_flags invoking perl and switching the stack.
14     - make sure the map is loaded when using a town portal return.
15 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
16     where healing spells didn't cost any grace.
17 root 1.173 - fix starvation kill reason.
18 root 1.174 - fix pk killer name message.
19 elmex 1.171
20 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
21 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
22     - use anyevent to manage listen ports (this enables IPv6 support).
23 root 1.167 - server supports ipv6 client connections now.
24 root 1.168 - use newly-available Coro::AnyEvent.
25 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
26     to let it handle AIO requests.
27 root 1.167
28 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
29 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
30     processing considerably (especially in the client) and reduces data transfers
31     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
32 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
33     - (map) fixed npc dialogue in pup_land/s_f/special.
34     - bugfix: fix a crash when a player casts a swarm spell and then logs out
35     (swarm spells now stay in the player's inventory).
36 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
37 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
38     archetype *archname* (chairs of different facings were merged).
39     - bugfix: fix a potential crash issue in find_object_name (not used
40     normally).
41 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
42     (destruction, magic missile etc.).
43 root 1.163 - swarm spells without a direction now use various spiral patterns
44     instead of being fully random.
45 root 1.158 - update AnyEvent API to 3.4 and above.
46 root 1.156
47 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
48 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
49 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
50 root 1.152 - bugfix: the jumping skill now gives experience for jumping
51     and for attacking monsters. it also takes about one second to do a jump.
52 root 1.138 - bugfix: players couldn't starve in 2.53 :(
53 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
54 root 1.152 - bugfix: spell effects like word of recall are removed on death.
55 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
56     were created outside a map.
57 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
58     (fixed by reversing the logic).
59 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
60 root 1.153 - bugfix: the random map generator no longer leaks key objects.
61 root 1.154 - bugfix: support random maps >127x127.
62 root 1.152 - (maps) fixed the death certificate system in nimbus.
63 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
64 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
65 root 1.147 - (arch) give ball lightning a real name.
66 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
67 root 1.155 - support cfpod in ex replies (client item tooltips).
68 root 1.143 - unapply item in range slow when readying a spell.
69 root 1.148 - bugfix: account for rounding errors in weight updates.
70 root 1.139 - remove synchronous mkdir in chargen_race_done.
71     - fix per-race starting maps.
72 root 1.142 - check hiscore on suicide and quit as well.
73 root 1.138 - tell players when they are starving.
74 root 1.133 - get rid of costly object_from_name conversion for altar effects.
75     - fix map difficulty calculation for generators.
76 root 1.146 - slightly more intelligent handling of "is_animated" flag.
77 root 1.149 - support no_drop map header flag (before it was only available internally).
78 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
79 root 1.133
80 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
81 root 1.119 - bugfix: custom skill settings were not saved by the server.
82     - bugfix: remove did not actually remove items from the inventory, leaving
83 root 1.116 ghost items.
84 root 1.119 - bugfix: properly update items identified on the ground.
85 root 1.120 - bugfix: use localtime_r in the logger thread.
86 root 1.122 - bugfix: player starvation will now give the correct kill reason.
87     - bugfix: archetype reloads could crash the server.
88 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
89 elmex 1.114 player is not logged in.
90 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
91 root 1.117 server startup.
92 root 1.128 - bugfix: fix the door surround check in the random map generator.
93     - (maps) fix heaven quest difficulty progression.
94     - (maps) fix some random map styles.
95     - dropping items a shop is not interested in won't sell them anymore.
96     - rods and horns with a too low maximum charge allow now at least one discharge.
97     - implement kill & death statistics.
98     - random map preparation is no longer synchronous.
99     - rewrite find_style in perl, no longer does synchronous I/O.
100     - improve random map specials placement.
101     - make the killer a real object pointer instead of a string, improved
102     kill reason messages.
103 root 1.117 - take advantage of new aio_close and aio_chmod.
104 root 1.128 - implement archetype::get, object::deep_clone and update callers.
105 root 1.125 - change_abil is much faster.
106 root 1.126 - update the floorbox more often to work around the reverses item order
107     display in clients.
108 root 1.125 - cleaned up object copying by encapsulating it to a single place.
109 root 1.126 - add hints to the invite messages.
110 root 1.127 - rewrote key<->value pair handling.
111 root 1.128 - use an independent random number generator for the random map generator.
112 elmex 1.113
113 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
114 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
115     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
116     - completely automate the weight handling, should fix all weight
117     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
118 root 1.103 - reloading archetypes while a user was in the character creation phase
119     could crash the server.
120 root 1.106 - fix a nontrivial number of cases of code commented similar
121     to "is this really correct?", as many of those cases are now handles
122     automatically by lower level code.
123     - replace many ad-hoc checks for client visibility by object::visible_to,
124     should result in broader applicability of functions using it.
125 root 1.104 - merge items with different arch pointers refering to the same arch
126     (due to archetype reloads).
127 root 1.106 - refactored the object remove/insert functions and most related
128     functions (decrease, split, merge_ob etc.).
129 root 1.105 - make it compile better on freebsd (reported by pippijn).
130 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
131 root 1.108 - fix the longstanding "container stays open" bug.
132 root 1.107 - improved floorbox updating to be incremental and other protocol
133     optimisations.
134     - get rid of update_after_inventory_change and only do update stats
135     for weight once/tick/player at max.
136 root 1.109 - rewrite party commands, use party channel.
137 root 1.103
138 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
139 root 1.97 - properly link against libgthread as that is needed to make the slice
140     allocator thread-safe.
141 root 1.91 - support perls not compiled with 64 bit support (though this is not a
142     recommended configuration) (reported by Samuel Gondouin).
143 root 1.94 - always put godgiven items into the player inventory, never any containers.
144 root 1.102 - (arch)
145 root 1.92 - (maps, arch) the scorn go club was founded!
146 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
147 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
148     became a real spell-class.
149 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
150     - (arch) considerably strengthened spark shower and destruction.
151     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
152     finally reloadable at runtime.
153     - changed archetype loading algorithm to only require one pass and
154     use delayed resolving of references.
155 root 1.101 - examine command now uses the examine infobox.
156 root 1.102 - implement an "incremental garbage collector" for archetypes.
157 root 1.98 - enable slice allocator again.
158 root 1.96 - implement optional free memory poisoning.
159 root 1.91
160 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
161 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
162 root 1.85 skill.
163 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
164     names (also update all maps to use money instead of coins).
165 root 1.78 - add uuid accessors to perl.
166     - add coin names and archetype accessors to perl.
167 root 1.80 - fix runtime uuid file format to use "." instead of ",".
168 root 1.78 - change perl extensions to not use hardcoded coins and values.
169 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
170     and be more parsimonous of uuid usage by the exact value out on exit.
171 root 1.86 - write log messages in another thread, removing another sync point.
172     - support multi-line log messages in a nicer way.
173 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
174 root 1.81 - fix a minor memleak in the random map generator.
175     - some parts of the random map generator are not coroutine-safe,
176     so only call it "single-threaded".
177     - major cleanup of memory management in random map generator.
178 root 1.87 - slight refactoring of the random map generator, faster too.
179 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
180     bookkeeping bug.
181 root 1.87 - work around "player is on active list" problem by deactivating player
182     after loading.
183 root 1.81 - garbage collect shstr's more evenly and adaptively only when
184     there have in fact been allocations.
185 root 1.82 - fix object::insert to do as documented and insert into the env
186     if necessary.
187     - fix cf::map::unique_maps.
188     - fix nrof overflow check in can_merge_slow.
189     - fix converter code to handle >31 bit values.
190 elmex 1.83 - added support for the player_sold flag
191 root 1.84 - converters no longer accept unpaid items.
192 root 1.88 - canonicalize random map meta files for better unification.
193 root 1.77
194 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
195 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
196     when mlockall has been used.
197 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
198 root 1.72 - use separate thread for ticker timing (and more in the future).
199     this greatly increases timing accuracy and gets rid of an enourmous
200     number of gettimeofday calls.
201 root 1.82 - use a separate thread to signal aio completion, for lower latency.
202 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
203 root 1.71
204 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
205 root 1.68 - rebalanced default experience table to be more exponential
206     and much easier up to level ~40, then moderately harder.
207 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
208 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
209     - do not exit on reload/load errors but properly cleanup.
210 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
211 root 1.66
212 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
213 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
214     (this fixes the jeweler skill).
215 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
216 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
217 root 1.63 - move tombstone to real map if player died due to cave-in (even if
218     it has reset, which is better than putting it on the savebed, also as
219     proof that the palyer didn't use a savebed).
220 root 1.59
221 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
222 root 1.56 - work around perl bug in configure perl module version check.
223 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
224 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
225 root 1.52 - fix a bug in animate_weapon, causing a crash.
226 root 1.54 - no longer exit when a coroutine throws an exception.
227 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
228 root 1.53 - fix the "<player> is nuts" message.
229 root 1.58 - fix an exception at logout due to the json_coder being gone.
230 root 1.43 - upgrade to EV version 2.0 API.
231 root 1.47 - when players don't apply a savebed correctly but stand above one,
232     do not move or kill them.
233 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
234 root 1.43 - implement generic framework for server-side resource files.
235     - implement resource file update event.
236     - hook experience table update into the framework.
237     - move jeweler.yaml to resources (arch/).
238 root 1.44 - switch from Crossfire to Deliantra perl module.
239     - implement json2json arch filter.
240 root 1.45 - implement widget protocol version 2, support for ui templates.
241 root 1.54 - mapinfo is now handled fully asynchronously.
242 root 1.48 - ext/irc: also log irc messages.
243 root 1.51 - ext/schmorplog: write user stat files asynchronously.
244 root 1.43
245 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
246 elmex 1.41 - limited the number of items that can be picked up and dropped
247 root 1.42 as temporary measurement against bad performance or dropping things
248     (this lead to long freezes and triggered the watchdog).
249 elmex 1.41 - improved the performance of the drop command a bit.
250 root 1.38 - switch from Event to EV for higher performance, easier usage,
251     less bugs...
252 root 1.39 - updated to release version of the gnu affero license.
253 root 1.38
254 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
255 root 1.36 - more thoroughly rename the binaries, contact addresses.
256     - update the copyrights.
257 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
258     crashes.
259 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
260     potentially causing crashes.
261 root 1.35 - assign weapons on user load time, not login-time, avoiding
262     crashes.
263    
264 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
265 root 1.32 - fixed an important bug that caused passwords to be forgotten.
266 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
267     in some of the maps.
268 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
269     which is now trivial to do.
270 root 1.33 - removed all traces of the old (and never working) plug-in interface
271     (70kb code less on amd64).
272 root 1.34 - improve/tune scheduling priorities.
273     - fix some freezing bugs.
274     - fix a memory corruption problem in dynbuf.printf.
275     - use channels for chat and many informational commands.
276     - improved the tutorial.
277     - create missile is now fixed.
278     - race fields must now contain archetypes.
279     - jumping skill now works as advertised.
280 root 1.31
281 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
282 root 1.24 - relicense under the gnu affero license.
283 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
284 root 1.24 - implement server-side framework for generic resources.
285     - use resource framework for server-provided ambient
286     music.
287 root 1.27 - save object owners (players only atm).
288 root 1.24 - replace limited sound api with server-provided sound effects.
289     - new sc (sound control) protocol command.
290     - improve fxix protocol to include types.
291     - exactly fill tcp segments, if possible.
292     - output-rate is now an upper limit, the server will automatically
293     (and quite perfectly) adjust to the network conditions, ensuring
294     low latency even during bulk transfers (music, images, sounds etc.).
295     - implement server-side widgets (i.e. client widgets controlled
296     in the server side). this will allow future expansion without
297     having to upgrade clients.
298     - implement a (artwork) world map with realtime player position
299     tracking.
300     - new and more efficient extcmd (server still supports old extcmd
301     protocol).
302 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
303     calcluation that could be easily exploited by users.
304     - rebalanced diseases to spread more naturally/evenly.
305     - completely asynchronous map loading even for tiled maps.
306 root 1.24 - replace simple messaging protocol with channels carrying metadata
307     (similar to message types, but more directed at the user).
308     - reduce command processing latency by a whopping 120ms by
309     reordering some processing steps inside the server. this directly
310     reduces lag by 120ms.
311     - actually send spell faces to the client.
312 root 1.23 - implement player genders.
313 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
314     otherwise return to savebed and possible kill if the log-out
315     was for too long.
316     - fast socket-dead detection (kick player after 8 seconds without ack).
317     - greatly reduce the cpu time needed to draw maps _again_.
318     - archetypes are now subclasses of objects.
319     - rebalanced shop greed and approval functions to be more realistic
320     (and likely match the actual intention).
321 root 1.23 - implement "crossfire pod" format for messages, with working bold,
322     italic, gender-specific text, paragraphs etc.
323 root 1.24 - implemented hint framework, players can opt to receive hints.
324     - implemented (long) book framework, added some books from the cf wiki.
325 root 1.23 - implement generic message framework that uses xml, utf8 for the client
326     protocol and is capable of transmitting generic meta information.
327 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
328     - replace the nexus by a per-player tutorial map that teaches stuff
329     better than the newbie house.
330 root 1.18 - fix the magicmap colours.
331 root 1.19 - optimise map update even more by removing unneeded code and checks.
332     - decouple map and stats update from pl->ob and use pl->observe instead.
333     - implement observe command.
334 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
335     calls with a simple comparison.
336     - fix a latent crossfire bug that could crash the server because the
337     map refresh did not update the mapspace.
338 root 1.24 - support custom keys for regions and maps, regions are now
339     refcount-managed.
340     - allow worldmap overlays anywhere in the 000..999 range.
341     - new system to acquire time slices for background jobs, to reduce
342     jitter.
343 root 1.27 - semi-persistent object-referencing framework (currently only players
344     supported).
345 root 1.22 - dependency tracking for perl extensions.
346 root 1.24 - new slag-ex extension for cleaning cauldrons.
347     - fix invoke result processing.
348     - there are even less i/o syncpoints in the server now.
349 root 1.29 - added map-tags extension that scans all maps for object tags
350     and records them in the database (not used yet).
351 root 1.28 - metaserver 2 support.
352 root 1.22 - many more bugfixes and minor optimisations.
353 root 1.16
354 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
355 root 1.14 - optimised event invocation (non-wanted events can now be
356     skipped with 4-5 inlined instructions).
357 root 1.12 - complete rewrite of town_portal: it now creates a portal
358     to the "nearest" town only, travel is only possible
359 root 1.13 to the town and back, anybody can use it (also removes
360     one of the remaining syncpoints in the server).
361 root 1.10 - complete rewrite of the range/attack skill slot system:
362     there are now two slots, one for combat, one for ranged
363     attacks.
364     - introduce the concept of a current weapon (either a ranged
365     or a combat weapon/skill/tool) and switch between them as
366     needed.
367     - rewrite bow code so bows get more useful: apply damage,
368     attacktype and other stats to the arrows and treat
369     bows as weapons. also rebalance the missile weapons skill
370     so its damage increases with level.
371     - rewrite the complete player speed logic: weapon_speed now
372     works as documented and there are no unnatural speed boosts.
373 root 1.6 - implement a utility - cfutil - that simplifies arch and map
374     installation, replacing the old collect scripts and
375 root 1.9 simplying deployment by scaling and cutting faces as required.
376     - simplify the map protocol extensively by taking advantage
377     of missing bigfaces, speeding up map generation immensely.
378 root 1.6 - implement inherit keyword allowing archetypes to inherit from
379     other archetypes.
380     - rationalise archetype, region and treasurelist file format
381     into a single file format and make them reloadable asynchronously.
382 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
383     reloadable at runtime.
384 root 1.6 - implement 64x64 faceset support.
385     - implement fxixsx protocol that saves
386     a lot of bandwidth over the old image/face/smooth packets
387 root 1.11 and allows images > packetsize, incremental and background
388     transfers.
389 root 1.6 - implement a bandwidth-saving smoothing protocol that works
390     on a face basis as opposed to a mapspace basis.
391 root 1.7 - the server can now rate-limit image uploads to not exceed
392     a certain (client-configurable) speed while guarenteeing full
393     freedom of movement.
394 root 1.8 - implement new ex command to request item descriptions.
395     - implement new msg command for in-game messages with meta
396     information (using xml).
397 root 1.9 - enforce utf-8 for all text messages.
398 root 1.13 - added micropather (not used yet).
399 root 1.6 - many, many bugfixes.
400 root 1.1
401 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
402 root 1.1 - make coroapi accessible to cf+.
403     - moved map handling logic completely to perl
404     - per player maps are now marked in the map
405 root 1.2 - maps are saved completely differently now,
406     and much more often.
407 root 1.17 - rewrote map header parser and writer, to be much faster.
408 pippijn 1.4 - maps and players are now (in the average case) loaded
409 root 1.2 and saved completely asynchronously, I/O contention will no
410     longer freeze the server.
411 pippijn 1.4 - players and maps can be loaded anytime, without the player
412 root 1.2 being logged in.
413 root 1.1 - automatically generate method interfaces for perl from headers
414     - unbundled freezethaw
415     - mostly rewrote common/map.C
416     - completely rewrite server/swap.C
417     - introduced "runtime", the CCT clock (corrected crossfire time) :)
418     - introduced new keyword for map files: file_format_version (integer, server version: 0)
419     - better message for apply failures due to applymode
420     - removed most all of the weather code
421     - unified logging to stderr and file
422     - too many minor changes to document