ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.179
Committed: Fri Jul 11 21:41:38 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.178: +4 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.179 TODO: nimbus angel apply => @match
8     TODO: maybe move gsay to the main chat channel?
9 root 1.172
10 root 1.179 - correctly move gsay to the party channel.
11 root 1.178 - fix a crash when animate weapon was used in some areas.
12 elmex 1.177 - fixed unnecessary identification of by converters created objects.
13 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
14     with NPCs.
15 elmex 1.175 - (arch) dragon scales got proper type now
16 root 1.172 - work around get_map_flags invoking perl and switching the stack.
17     - make sure the map is loaded when using a town portal return.
18 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
19     where healing spells didn't cost any grace.
20 root 1.173 - fix starvation kill reason.
21 root 1.174 - fix pk killer name message.
22 root 1.179 - add support for berkeley db 4.7.
23 elmex 1.171
24 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
25 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
26     - use anyevent to manage listen ports (this enables IPv6 support).
27 root 1.167 - server supports ipv6 client connections now.
28 root 1.168 - use newly-available Coro::AnyEvent.
29 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
30     to let it handle AIO requests.
31 root 1.167
32 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
33 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
34     processing considerably (especially in the client) and reduces data transfers
35     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
36 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
37     - (map) fixed npc dialogue in pup_land/s_f/special.
38     - bugfix: fix a crash when a player casts a swarm spell and then logs out
39     (swarm spells now stay in the player's inventory).
40 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
41 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
42     archetype *archname* (chairs of different facings were merged).
43     - bugfix: fix a potential crash issue in find_object_name (not used
44     normally).
45 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
46     (destruction, magic missile etc.).
47 root 1.163 - swarm spells without a direction now use various spiral patterns
48     instead of being fully random.
49 root 1.158 - update AnyEvent API to 3.4 and above.
50 root 1.156
51 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
52 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
53 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
54 root 1.152 - bugfix: the jumping skill now gives experience for jumping
55     and for attacking monsters. it also takes about one second to do a jump.
56 root 1.138 - bugfix: players couldn't starve in 2.53 :(
57 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
58 root 1.152 - bugfix: spell effects like word of recall are removed on death.
59 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
60     were created outside a map.
61 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
62     (fixed by reversing the logic).
63 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
64 root 1.153 - bugfix: the random map generator no longer leaks key objects.
65 root 1.154 - bugfix: support random maps >127x127.
66 root 1.152 - (maps) fixed the death certificate system in nimbus.
67 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
68 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
69 root 1.147 - (arch) give ball lightning a real name.
70 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
71 root 1.155 - support cfpod in ex replies (client item tooltips).
72 root 1.143 - unapply item in range slow when readying a spell.
73 root 1.148 - bugfix: account for rounding errors in weight updates.
74 root 1.139 - remove synchronous mkdir in chargen_race_done.
75     - fix per-race starting maps.
76 root 1.142 - check hiscore on suicide and quit as well.
77 root 1.138 - tell players when they are starving.
78 root 1.133 - get rid of costly object_from_name conversion for altar effects.
79     - fix map difficulty calculation for generators.
80 root 1.146 - slightly more intelligent handling of "is_animated" flag.
81 root 1.149 - support no_drop map header flag (before it was only available internally).
82 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
83 root 1.133
84 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
85 root 1.119 - bugfix: custom skill settings were not saved by the server.
86     - bugfix: remove did not actually remove items from the inventory, leaving
87 root 1.116 ghost items.
88 root 1.119 - bugfix: properly update items identified on the ground.
89 root 1.120 - bugfix: use localtime_r in the logger thread.
90 root 1.122 - bugfix: player starvation will now give the correct kill reason.
91     - bugfix: archetype reloads could crash the server.
92 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
93 elmex 1.114 player is not logged in.
94 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
95 root 1.117 server startup.
96 root 1.128 - bugfix: fix the door surround check in the random map generator.
97     - (maps) fix heaven quest difficulty progression.
98     - (maps) fix some random map styles.
99     - dropping items a shop is not interested in won't sell them anymore.
100     - rods and horns with a too low maximum charge allow now at least one discharge.
101     - implement kill & death statistics.
102     - random map preparation is no longer synchronous.
103     - rewrite find_style in perl, no longer does synchronous I/O.
104     - improve random map specials placement.
105     - make the killer a real object pointer instead of a string, improved
106     kill reason messages.
107 root 1.117 - take advantage of new aio_close and aio_chmod.
108 root 1.128 - implement archetype::get, object::deep_clone and update callers.
109 root 1.125 - change_abil is much faster.
110 root 1.126 - update the floorbox more often to work around the reverses item order
111     display in clients.
112 root 1.125 - cleaned up object copying by encapsulating it to a single place.
113 root 1.126 - add hints to the invite messages.
114 root 1.127 - rewrote key<->value pair handling.
115 root 1.128 - use an independent random number generator for the random map generator.
116 elmex 1.113
117 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
118 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
119     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
120     - completely automate the weight handling, should fix all weight
121     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
122 root 1.103 - reloading archetypes while a user was in the character creation phase
123     could crash the server.
124 root 1.106 - fix a nontrivial number of cases of code commented similar
125     to "is this really correct?", as many of those cases are now handles
126     automatically by lower level code.
127     - replace many ad-hoc checks for client visibility by object::visible_to,
128     should result in broader applicability of functions using it.
129 root 1.104 - merge items with different arch pointers refering to the same arch
130     (due to archetype reloads).
131 root 1.106 - refactored the object remove/insert functions and most related
132     functions (decrease, split, merge_ob etc.).
133 root 1.105 - make it compile better on freebsd (reported by pippijn).
134 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
135 root 1.108 - fix the longstanding "container stays open" bug.
136 root 1.107 - improved floorbox updating to be incremental and other protocol
137     optimisations.
138     - get rid of update_after_inventory_change and only do update stats
139     for weight once/tick/player at max.
140 root 1.109 - rewrite party commands, use party channel.
141 root 1.103
142 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
143 root 1.97 - properly link against libgthread as that is needed to make the slice
144     allocator thread-safe.
145 root 1.91 - support perls not compiled with 64 bit support (though this is not a
146     recommended configuration) (reported by Samuel Gondouin).
147 root 1.94 - always put godgiven items into the player inventory, never any containers.
148 root 1.102 - (arch)
149 root 1.92 - (maps, arch) the scorn go club was founded!
150 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
151 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
152     became a real spell-class.
153 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
154     - (arch) considerably strengthened spark shower and destruction.
155     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
156     finally reloadable at runtime.
157     - changed archetype loading algorithm to only require one pass and
158     use delayed resolving of references.
159 root 1.101 - examine command now uses the examine infobox.
160 root 1.102 - implement an "incremental garbage collector" for archetypes.
161 root 1.98 - enable slice allocator again.
162 root 1.96 - implement optional free memory poisoning.
163 root 1.91
164 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
165 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
166 root 1.85 skill.
167 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
168     names (also update all maps to use money instead of coins).
169 root 1.78 - add uuid accessors to perl.
170     - add coin names and archetype accessors to perl.
171 root 1.80 - fix runtime uuid file format to use "." instead of ",".
172 root 1.78 - change perl extensions to not use hardcoded coins and values.
173 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
174     and be more parsimonous of uuid usage by the exact value out on exit.
175 root 1.86 - write log messages in another thread, removing another sync point.
176     - support multi-line log messages in a nicer way.
177 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
178 root 1.81 - fix a minor memleak in the random map generator.
179     - some parts of the random map generator are not coroutine-safe,
180     so only call it "single-threaded".
181     - major cleanup of memory management in random map generator.
182 root 1.87 - slight refactoring of the random map generator, faster too.
183 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
184     bookkeeping bug.
185 root 1.87 - work around "player is on active list" problem by deactivating player
186     after loading.
187 root 1.81 - garbage collect shstr's more evenly and adaptively only when
188     there have in fact been allocations.
189 root 1.82 - fix object::insert to do as documented and insert into the env
190     if necessary.
191     - fix cf::map::unique_maps.
192     - fix nrof overflow check in can_merge_slow.
193     - fix converter code to handle >31 bit values.
194 elmex 1.83 - added support for the player_sold flag
195 root 1.84 - converters no longer accept unpaid items.
196 root 1.88 - canonicalize random map meta files for better unification.
197 root 1.77
198 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
199 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
200     when mlockall has been used.
201 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
202 root 1.72 - use separate thread for ticker timing (and more in the future).
203     this greatly increases timing accuracy and gets rid of an enourmous
204     number of gettimeofday calls.
205 root 1.82 - use a separate thread to signal aio completion, for lower latency.
206 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
207 root 1.71
208 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
209 root 1.68 - rebalanced default experience table to be more exponential
210     and much easier up to level ~40, then moderately harder.
211 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
212 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
213     - do not exit on reload/load errors but properly cleanup.
214 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
215 root 1.66
216 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
217 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
218     (this fixes the jeweler skill).
219 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
220 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
221 root 1.63 - move tombstone to real map if player died due to cave-in (even if
222     it has reset, which is better than putting it on the savebed, also as
223     proof that the palyer didn't use a savebed).
224 root 1.59
225 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
226 root 1.56 - work around perl bug in configure perl module version check.
227 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
228 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
229 root 1.52 - fix a bug in animate_weapon, causing a crash.
230 root 1.54 - no longer exit when a coroutine throws an exception.
231 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
232 root 1.53 - fix the "<player> is nuts" message.
233 root 1.58 - fix an exception at logout due to the json_coder being gone.
234 root 1.43 - upgrade to EV version 2.0 API.
235 root 1.47 - when players don't apply a savebed correctly but stand above one,
236     do not move or kill them.
237 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
238 root 1.43 - implement generic framework for server-side resource files.
239     - implement resource file update event.
240     - hook experience table update into the framework.
241     - move jeweler.yaml to resources (arch/).
242 root 1.44 - switch from Crossfire to Deliantra perl module.
243     - implement json2json arch filter.
244 root 1.45 - implement widget protocol version 2, support for ui templates.
245 root 1.54 - mapinfo is now handled fully asynchronously.
246 root 1.48 - ext/irc: also log irc messages.
247 root 1.51 - ext/schmorplog: write user stat files asynchronously.
248 root 1.43
249 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
250 elmex 1.41 - limited the number of items that can be picked up and dropped
251 root 1.42 as temporary measurement against bad performance or dropping things
252     (this lead to long freezes and triggered the watchdog).
253 elmex 1.41 - improved the performance of the drop command a bit.
254 root 1.38 - switch from Event to EV for higher performance, easier usage,
255     less bugs...
256 root 1.39 - updated to release version of the gnu affero license.
257 root 1.38
258 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
259 root 1.36 - more thoroughly rename the binaries, contact addresses.
260     - update the copyrights.
261 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
262     crashes.
263 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
264     potentially causing crashes.
265 root 1.35 - assign weapons on user load time, not login-time, avoiding
266     crashes.
267    
268 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
269 root 1.32 - fixed an important bug that caused passwords to be forgotten.
270 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
271     in some of the maps.
272 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
273     which is now trivial to do.
274 root 1.33 - removed all traces of the old (and never working) plug-in interface
275     (70kb code less on amd64).
276 root 1.34 - improve/tune scheduling priorities.
277     - fix some freezing bugs.
278     - fix a memory corruption problem in dynbuf.printf.
279     - use channels for chat and many informational commands.
280     - improved the tutorial.
281     - create missile is now fixed.
282     - race fields must now contain archetypes.
283     - jumping skill now works as advertised.
284 root 1.31
285 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
286 root 1.24 - relicense under the gnu affero license.
287 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
288 root 1.24 - implement server-side framework for generic resources.
289     - use resource framework for server-provided ambient
290     music.
291 root 1.27 - save object owners (players only atm).
292 root 1.24 - replace limited sound api with server-provided sound effects.
293     - new sc (sound control) protocol command.
294     - improve fxix protocol to include types.
295     - exactly fill tcp segments, if possible.
296     - output-rate is now an upper limit, the server will automatically
297     (and quite perfectly) adjust to the network conditions, ensuring
298     low latency even during bulk transfers (music, images, sounds etc.).
299     - implement server-side widgets (i.e. client widgets controlled
300     in the server side). this will allow future expansion without
301     having to upgrade clients.
302     - implement a (artwork) world map with realtime player position
303     tracking.
304     - new and more efficient extcmd (server still supports old extcmd
305     protocol).
306 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
307     calcluation that could be easily exploited by users.
308     - rebalanced diseases to spread more naturally/evenly.
309     - completely asynchronous map loading even for tiled maps.
310 root 1.24 - replace simple messaging protocol with channels carrying metadata
311     (similar to message types, but more directed at the user).
312     - reduce command processing latency by a whopping 120ms by
313     reordering some processing steps inside the server. this directly
314     reduces lag by 120ms.
315     - actually send spell faces to the client.
316 root 1.23 - implement player genders.
317 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
318     otherwise return to savebed and possible kill if the log-out
319     was for too long.
320     - fast socket-dead detection (kick player after 8 seconds without ack).
321     - greatly reduce the cpu time needed to draw maps _again_.
322     - archetypes are now subclasses of objects.
323     - rebalanced shop greed and approval functions to be more realistic
324     (and likely match the actual intention).
325 root 1.23 - implement "crossfire pod" format for messages, with working bold,
326     italic, gender-specific text, paragraphs etc.
327 root 1.24 - implemented hint framework, players can opt to receive hints.
328     - implemented (long) book framework, added some books from the cf wiki.
329 root 1.23 - implement generic message framework that uses xml, utf8 for the client
330     protocol and is capable of transmitting generic meta information.
331 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
332     - replace the nexus by a per-player tutorial map that teaches stuff
333     better than the newbie house.
334 root 1.18 - fix the magicmap colours.
335 root 1.19 - optimise map update even more by removing unneeded code and checks.
336     - decouple map and stats update from pl->ob and use pl->observe instead.
337     - implement observe command.
338 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
339     calls with a simple comparison.
340     - fix a latent crossfire bug that could crash the server because the
341     map refresh did not update the mapspace.
342 root 1.24 - support custom keys for regions and maps, regions are now
343     refcount-managed.
344     - allow worldmap overlays anywhere in the 000..999 range.
345     - new system to acquire time slices for background jobs, to reduce
346     jitter.
347 root 1.27 - semi-persistent object-referencing framework (currently only players
348     supported).
349 root 1.22 - dependency tracking for perl extensions.
350 root 1.24 - new slag-ex extension for cleaning cauldrons.
351     - fix invoke result processing.
352     - there are even less i/o syncpoints in the server now.
353 root 1.29 - added map-tags extension that scans all maps for object tags
354     and records them in the database (not used yet).
355 root 1.28 - metaserver 2 support.
356 root 1.22 - many more bugfixes and minor optimisations.
357 root 1.16
358 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
359 root 1.14 - optimised event invocation (non-wanted events can now be
360     skipped with 4-5 inlined instructions).
361 root 1.12 - complete rewrite of town_portal: it now creates a portal
362     to the "nearest" town only, travel is only possible
363 root 1.13 to the town and back, anybody can use it (also removes
364     one of the remaining syncpoints in the server).
365 root 1.10 - complete rewrite of the range/attack skill slot system:
366     there are now two slots, one for combat, one for ranged
367     attacks.
368     - introduce the concept of a current weapon (either a ranged
369     or a combat weapon/skill/tool) and switch between them as
370     needed.
371     - rewrite bow code so bows get more useful: apply damage,
372     attacktype and other stats to the arrows and treat
373     bows as weapons. also rebalance the missile weapons skill
374     so its damage increases with level.
375     - rewrite the complete player speed logic: weapon_speed now
376     works as documented and there are no unnatural speed boosts.
377 root 1.6 - implement a utility - cfutil - that simplifies arch and map
378     installation, replacing the old collect scripts and
379 root 1.9 simplying deployment by scaling and cutting faces as required.
380     - simplify the map protocol extensively by taking advantage
381     of missing bigfaces, speeding up map generation immensely.
382 root 1.6 - implement inherit keyword allowing archetypes to inherit from
383     other archetypes.
384     - rationalise archetype, region and treasurelist file format
385     into a single file format and make them reloadable asynchronously.
386 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
387     reloadable at runtime.
388 root 1.6 - implement 64x64 faceset support.
389     - implement fxixsx protocol that saves
390     a lot of bandwidth over the old image/face/smooth packets
391 root 1.11 and allows images > packetsize, incremental and background
392     transfers.
393 root 1.6 - implement a bandwidth-saving smoothing protocol that works
394     on a face basis as opposed to a mapspace basis.
395 root 1.7 - the server can now rate-limit image uploads to not exceed
396     a certain (client-configurable) speed while guarenteeing full
397     freedom of movement.
398 root 1.8 - implement new ex command to request item descriptions.
399     - implement new msg command for in-game messages with meta
400     information (using xml).
401 root 1.9 - enforce utf-8 for all text messages.
402 root 1.13 - added micropather (not used yet).
403 root 1.6 - many, many bugfixes.
404 root 1.1
405 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
406 root 1.1 - make coroapi accessible to cf+.
407     - moved map handling logic completely to perl
408     - per player maps are now marked in the map
409 root 1.2 - maps are saved completely differently now,
410     and much more often.
411 root 1.17 - rewrote map header parser and writer, to be much faster.
412 pippijn 1.4 - maps and players are now (in the average case) loaded
413 root 1.2 and saved completely asynchronously, I/O contention will no
414     longer freeze the server.
415 pippijn 1.4 - players and maps can be loaded anytime, without the player
416 root 1.2 being logged in.
417 root 1.1 - automatically generate method interfaces for perl from headers
418     - unbundled freezethaw
419     - mostly rewrote common/map.C
420     - completely rewrite server/swap.C
421     - introduced "runtime", the CCT clock (corrected crossfire time) :)
422     - introduced new keyword for map files: file_format_version (integer, server version: 0)
423     - better message for apply failures due to applymode
424     - removed most all of the weather code
425     - unified logging to stderr and file
426     - too many minor changes to document