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Revision: 1.180
Committed: Sun Jul 13 11:57:25 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.179: +1 -0 lines
Log Message:
always send player count

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.179 TODO: nimbus angel apply => @match
8     TODO: maybe move gsay to the main chat channel?
9 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 root 1.172
11 root 1.179 - correctly move gsay to the party channel.
12 root 1.178 - fix a crash when animate weapon was used in some areas.
13 elmex 1.177 - fixed unnecessary identification of by converters created objects.
14 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
15     with NPCs.
16 elmex 1.175 - (arch) dragon scales got proper type now
17 root 1.172 - work around get_map_flags invoking perl and switching the stack.
18     - make sure the map is loaded when using a town portal return.
19 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
20     where healing spells didn't cost any grace.
21 root 1.173 - fix starvation kill reason.
22 root 1.174 - fix pk killer name message.
23 root 1.179 - add support for berkeley db 4.7.
24 elmex 1.171
25 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
26 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
27     - use anyevent to manage listen ports (this enables IPv6 support).
28 root 1.167 - server supports ipv6 client connections now.
29 root 1.168 - use newly-available Coro::AnyEvent.
30 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
31     to let it handle AIO requests.
32 root 1.167
33 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
34 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
35     processing considerably (especially in the client) and reduces data transfers
36     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
37 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
38     - (map) fixed npc dialogue in pup_land/s_f/special.
39     - bugfix: fix a crash when a player casts a swarm spell and then logs out
40     (swarm spells now stay in the player's inventory).
41 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
42 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
43     archetype *archname* (chairs of different facings were merged).
44     - bugfix: fix a potential crash issue in find_object_name (not used
45     normally).
46 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
47     (destruction, magic missile etc.).
48 root 1.163 - swarm spells without a direction now use various spiral patterns
49     instead of being fully random.
50 root 1.158 - update AnyEvent API to 3.4 and above.
51 root 1.156
52 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
53 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
54 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
55 root 1.152 - bugfix: the jumping skill now gives experience for jumping
56     and for attacking monsters. it also takes about one second to do a jump.
57 root 1.138 - bugfix: players couldn't starve in 2.53 :(
58 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
59 root 1.152 - bugfix: spell effects like word of recall are removed on death.
60 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
61     were created outside a map.
62 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
63     (fixed by reversing the logic).
64 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
65 root 1.153 - bugfix: the random map generator no longer leaks key objects.
66 root 1.154 - bugfix: support random maps >127x127.
67 root 1.152 - (maps) fixed the death certificate system in nimbus.
68 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
69 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
70 root 1.147 - (arch) give ball lightning a real name.
71 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
72 root 1.155 - support cfpod in ex replies (client item tooltips).
73 root 1.143 - unapply item in range slow when readying a spell.
74 root 1.148 - bugfix: account for rounding errors in weight updates.
75 root 1.139 - remove synchronous mkdir in chargen_race_done.
76     - fix per-race starting maps.
77 root 1.142 - check hiscore on suicide and quit as well.
78 root 1.138 - tell players when they are starving.
79 root 1.133 - get rid of costly object_from_name conversion for altar effects.
80     - fix map difficulty calculation for generators.
81 root 1.146 - slightly more intelligent handling of "is_animated" flag.
82 root 1.149 - support no_drop map header flag (before it was only available internally).
83 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
84 root 1.133
85 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
86 root 1.119 - bugfix: custom skill settings were not saved by the server.
87     - bugfix: remove did not actually remove items from the inventory, leaving
88 root 1.116 ghost items.
89 root 1.119 - bugfix: properly update items identified on the ground.
90 root 1.120 - bugfix: use localtime_r in the logger thread.
91 root 1.122 - bugfix: player starvation will now give the correct kill reason.
92     - bugfix: archetype reloads could crash the server.
93 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
94 elmex 1.114 player is not logged in.
95 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
96 root 1.117 server startup.
97 root 1.128 - bugfix: fix the door surround check in the random map generator.
98     - (maps) fix heaven quest difficulty progression.
99     - (maps) fix some random map styles.
100     - dropping items a shop is not interested in won't sell them anymore.
101     - rods and horns with a too low maximum charge allow now at least one discharge.
102     - implement kill & death statistics.
103     - random map preparation is no longer synchronous.
104     - rewrite find_style in perl, no longer does synchronous I/O.
105     - improve random map specials placement.
106     - make the killer a real object pointer instead of a string, improved
107     kill reason messages.
108 root 1.117 - take advantage of new aio_close and aio_chmod.
109 root 1.128 - implement archetype::get, object::deep_clone and update callers.
110 root 1.125 - change_abil is much faster.
111 root 1.126 - update the floorbox more often to work around the reverses item order
112     display in clients.
113 root 1.125 - cleaned up object copying by encapsulating it to a single place.
114 root 1.126 - add hints to the invite messages.
115 root 1.127 - rewrote key<->value pair handling.
116 root 1.128 - use an independent random number generator for the random map generator.
117 elmex 1.113
118 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
119 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
120     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
121     - completely automate the weight handling, should fix all weight
122     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
123 root 1.103 - reloading archetypes while a user was in the character creation phase
124     could crash the server.
125 root 1.106 - fix a nontrivial number of cases of code commented similar
126     to "is this really correct?", as many of those cases are now handles
127     automatically by lower level code.
128     - replace many ad-hoc checks for client visibility by object::visible_to,
129     should result in broader applicability of functions using it.
130 root 1.104 - merge items with different arch pointers refering to the same arch
131     (due to archetype reloads).
132 root 1.106 - refactored the object remove/insert functions and most related
133     functions (decrease, split, merge_ob etc.).
134 root 1.105 - make it compile better on freebsd (reported by pippijn).
135 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
136 root 1.108 - fix the longstanding "container stays open" bug.
137 root 1.107 - improved floorbox updating to be incremental and other protocol
138     optimisations.
139     - get rid of update_after_inventory_change and only do update stats
140     for weight once/tick/player at max.
141 root 1.109 - rewrite party commands, use party channel.
142 root 1.103
143 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
144 root 1.97 - properly link against libgthread as that is needed to make the slice
145     allocator thread-safe.
146 root 1.91 - support perls not compiled with 64 bit support (though this is not a
147     recommended configuration) (reported by Samuel Gondouin).
148 root 1.94 - always put godgiven items into the player inventory, never any containers.
149 root 1.102 - (arch)
150 root 1.92 - (maps, arch) the scorn go club was founded!
151 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
152 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
153     became a real spell-class.
154 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
155     - (arch) considerably strengthened spark shower and destruction.
156     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
157     finally reloadable at runtime.
158     - changed archetype loading algorithm to only require one pass and
159     use delayed resolving of references.
160 root 1.101 - examine command now uses the examine infobox.
161 root 1.102 - implement an "incremental garbage collector" for archetypes.
162 root 1.98 - enable slice allocator again.
163 root 1.96 - implement optional free memory poisoning.
164 root 1.91
165 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
166 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
167 root 1.85 skill.
168 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
169     names (also update all maps to use money instead of coins).
170 root 1.78 - add uuid accessors to perl.
171     - add coin names and archetype accessors to perl.
172 root 1.80 - fix runtime uuid file format to use "." instead of ",".
173 root 1.78 - change perl extensions to not use hardcoded coins and values.
174 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
175     and be more parsimonous of uuid usage by the exact value out on exit.
176 root 1.86 - write log messages in another thread, removing another sync point.
177     - support multi-line log messages in a nicer way.
178 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
179 root 1.81 - fix a minor memleak in the random map generator.
180     - some parts of the random map generator are not coroutine-safe,
181     so only call it "single-threaded".
182     - major cleanup of memory management in random map generator.
183 root 1.87 - slight refactoring of the random map generator, faster too.
184 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
185     bookkeeping bug.
186 root 1.87 - work around "player is on active list" problem by deactivating player
187     after loading.
188 root 1.81 - garbage collect shstr's more evenly and adaptively only when
189     there have in fact been allocations.
190 root 1.82 - fix object::insert to do as documented and insert into the env
191     if necessary.
192     - fix cf::map::unique_maps.
193     - fix nrof overflow check in can_merge_slow.
194     - fix converter code to handle >31 bit values.
195 elmex 1.83 - added support for the player_sold flag
196 root 1.84 - converters no longer accept unpaid items.
197 root 1.88 - canonicalize random map meta files for better unification.
198 root 1.77
199 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
200 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
201     when mlockall has been used.
202 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
203 root 1.72 - use separate thread for ticker timing (and more in the future).
204     this greatly increases timing accuracy and gets rid of an enourmous
205     number of gettimeofday calls.
206 root 1.82 - use a separate thread to signal aio completion, for lower latency.
207 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
208 root 1.71
209 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
210 root 1.68 - rebalanced default experience table to be more exponential
211     and much easier up to level ~40, then moderately harder.
212 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
213 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
214     - do not exit on reload/load errors but properly cleanup.
215 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
216 root 1.66
217 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
218 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
219     (this fixes the jeweler skill).
220 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
221 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
222 root 1.63 - move tombstone to real map if player died due to cave-in (even if
223     it has reset, which is better than putting it on the savebed, also as
224     proof that the palyer didn't use a savebed).
225 root 1.59
226 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
227 root 1.56 - work around perl bug in configure perl module version check.
228 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
229 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
230 root 1.52 - fix a bug in animate_weapon, causing a crash.
231 root 1.54 - no longer exit when a coroutine throws an exception.
232 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
233 root 1.53 - fix the "<player> is nuts" message.
234 root 1.58 - fix an exception at logout due to the json_coder being gone.
235 root 1.43 - upgrade to EV version 2.0 API.
236 root 1.47 - when players don't apply a savebed correctly but stand above one,
237     do not move or kill them.
238 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
239 root 1.43 - implement generic framework for server-side resource files.
240     - implement resource file update event.
241     - hook experience table update into the framework.
242     - move jeweler.yaml to resources (arch/).
243 root 1.44 - switch from Crossfire to Deliantra perl module.
244     - implement json2json arch filter.
245 root 1.45 - implement widget protocol version 2, support for ui templates.
246 root 1.54 - mapinfo is now handled fully asynchronously.
247 root 1.48 - ext/irc: also log irc messages.
248 root 1.51 - ext/schmorplog: write user stat files asynchronously.
249 root 1.43
250 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
251 elmex 1.41 - limited the number of items that can be picked up and dropped
252 root 1.42 as temporary measurement against bad performance or dropping things
253     (this lead to long freezes and triggered the watchdog).
254 elmex 1.41 - improved the performance of the drop command a bit.
255 root 1.38 - switch from Event to EV for higher performance, easier usage,
256     less bugs...
257 root 1.39 - updated to release version of the gnu affero license.
258 root 1.38
259 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
260 root 1.36 - more thoroughly rename the binaries, contact addresses.
261     - update the copyrights.
262 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
263     crashes.
264 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
265     potentially causing crashes.
266 root 1.35 - assign weapons on user load time, not login-time, avoiding
267     crashes.
268    
269 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
270 root 1.32 - fixed an important bug that caused passwords to be forgotten.
271 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
272     in some of the maps.
273 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
274     which is now trivial to do.
275 root 1.33 - removed all traces of the old (and never working) plug-in interface
276     (70kb code less on amd64).
277 root 1.34 - improve/tune scheduling priorities.
278     - fix some freezing bugs.
279     - fix a memory corruption problem in dynbuf.printf.
280     - use channels for chat and many informational commands.
281     - improved the tutorial.
282     - create missile is now fixed.
283     - race fields must now contain archetypes.
284     - jumping skill now works as advertised.
285 root 1.31
286 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
287 root 1.24 - relicense under the gnu affero license.
288 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
289 root 1.24 - implement server-side framework for generic resources.
290     - use resource framework for server-provided ambient
291     music.
292 root 1.27 - save object owners (players only atm).
293 root 1.24 - replace limited sound api with server-provided sound effects.
294     - new sc (sound control) protocol command.
295     - improve fxix protocol to include types.
296     - exactly fill tcp segments, if possible.
297     - output-rate is now an upper limit, the server will automatically
298     (and quite perfectly) adjust to the network conditions, ensuring
299     low latency even during bulk transfers (music, images, sounds etc.).
300     - implement server-side widgets (i.e. client widgets controlled
301     in the server side). this will allow future expansion without
302     having to upgrade clients.
303     - implement a (artwork) world map with realtime player position
304     tracking.
305     - new and more efficient extcmd (server still supports old extcmd
306     protocol).
307 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
308     calcluation that could be easily exploited by users.
309     - rebalanced diseases to spread more naturally/evenly.
310     - completely asynchronous map loading even for tiled maps.
311 root 1.24 - replace simple messaging protocol with channels carrying metadata
312     (similar to message types, but more directed at the user).
313     - reduce command processing latency by a whopping 120ms by
314     reordering some processing steps inside the server. this directly
315     reduces lag by 120ms.
316     - actually send spell faces to the client.
317 root 1.23 - implement player genders.
318 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
319     otherwise return to savebed and possible kill if the log-out
320     was for too long.
321     - fast socket-dead detection (kick player after 8 seconds without ack).
322     - greatly reduce the cpu time needed to draw maps _again_.
323     - archetypes are now subclasses of objects.
324     - rebalanced shop greed and approval functions to be more realistic
325     (and likely match the actual intention).
326 root 1.23 - implement "crossfire pod" format for messages, with working bold,
327     italic, gender-specific text, paragraphs etc.
328 root 1.24 - implemented hint framework, players can opt to receive hints.
329     - implemented (long) book framework, added some books from the cf wiki.
330 root 1.23 - implement generic message framework that uses xml, utf8 for the client
331     protocol and is capable of transmitting generic meta information.
332 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
333     - replace the nexus by a per-player tutorial map that teaches stuff
334     better than the newbie house.
335 root 1.18 - fix the magicmap colours.
336 root 1.19 - optimise map update even more by removing unneeded code and checks.
337     - decouple map and stats update from pl->ob and use pl->observe instead.
338     - implement observe command.
339 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
340     calls with a simple comparison.
341     - fix a latent crossfire bug that could crash the server because the
342     map refresh did not update the mapspace.
343 root 1.24 - support custom keys for regions and maps, regions are now
344     refcount-managed.
345     - allow worldmap overlays anywhere in the 000..999 range.
346     - new system to acquire time slices for background jobs, to reduce
347     jitter.
348 root 1.27 - semi-persistent object-referencing framework (currently only players
349     supported).
350 root 1.22 - dependency tracking for perl extensions.
351 root 1.24 - new slag-ex extension for cleaning cauldrons.
352     - fix invoke result processing.
353     - there are even less i/o syncpoints in the server now.
354 root 1.29 - added map-tags extension that scans all maps for object tags
355     and records them in the database (not used yet).
356 root 1.28 - metaserver 2 support.
357 root 1.22 - many more bugfixes and minor optimisations.
358 root 1.16
359 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
360 root 1.14 - optimised event invocation (non-wanted events can now be
361     skipped with 4-5 inlined instructions).
362 root 1.12 - complete rewrite of town_portal: it now creates a portal
363     to the "nearest" town only, travel is only possible
364 root 1.13 to the town and back, anybody can use it (also removes
365     one of the remaining syncpoints in the server).
366 root 1.10 - complete rewrite of the range/attack skill slot system:
367     there are now two slots, one for combat, one for ranged
368     attacks.
369     - introduce the concept of a current weapon (either a ranged
370     or a combat weapon/skill/tool) and switch between them as
371     needed.
372     - rewrite bow code so bows get more useful: apply damage,
373     attacktype and other stats to the arrows and treat
374     bows as weapons. also rebalance the missile weapons skill
375     so its damage increases with level.
376     - rewrite the complete player speed logic: weapon_speed now
377     works as documented and there are no unnatural speed boosts.
378 root 1.6 - implement a utility - cfutil - that simplifies arch and map
379     installation, replacing the old collect scripts and
380 root 1.9 simplying deployment by scaling and cutting faces as required.
381     - simplify the map protocol extensively by taking advantage
382     of missing bigfaces, speeding up map generation immensely.
383 root 1.6 - implement inherit keyword allowing archetypes to inherit from
384     other archetypes.
385     - rationalise archetype, region and treasurelist file format
386     into a single file format and make them reloadable asynchronously.
387 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
388     reloadable at runtime.
389 root 1.6 - implement 64x64 faceset support.
390     - implement fxixsx protocol that saves
391     a lot of bandwidth over the old image/face/smooth packets
392 root 1.11 and allows images > packetsize, incremental and background
393     transfers.
394 root 1.6 - implement a bandwidth-saving smoothing protocol that works
395     on a face basis as opposed to a mapspace basis.
396 root 1.7 - the server can now rate-limit image uploads to not exceed
397     a certain (client-configurable) speed while guarenteeing full
398     freedom of movement.
399 root 1.8 - implement new ex command to request item descriptions.
400     - implement new msg command for in-game messages with meta
401     information (using xml).
402 root 1.9 - enforce utf-8 for all text messages.
403 root 1.13 - added micropather (not used yet).
404 root 1.6 - many, many bugfixes.
405 root 1.1
406 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
407 root 1.1 - make coroapi accessible to cf+.
408     - moved map handling logic completely to perl
409     - per player maps are now marked in the map
410 root 1.2 - maps are saved completely differently now,
411     and much more often.
412 root 1.17 - rewrote map header parser and writer, to be much faster.
413 pippijn 1.4 - maps and players are now (in the average case) loaded
414 root 1.2 and saved completely asynchronously, I/O contention will no
415     longer freeze the server.
416 pippijn 1.4 - players and maps can be loaded anytime, without the player
417 root 1.2 being logged in.
418 root 1.1 - automatically generate method interfaces for perl from headers
419     - unbundled freezethaw
420     - mostly rewrote common/map.C
421     - completely rewrite server/swap.C
422     - introduced "runtime", the CCT clock (corrected crossfire time) :)
423     - introduced new keyword for map files: file_format_version (integer, server version: 0)
424     - better message for apply failures due to applymode
425     - removed most all of the weather code
426     - unified logging to stderr and file
427     - too many minor changes to document