ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.181
Committed: Sun Jul 13 20:15:51 2008 UTC (15 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.180: +1 -0 lines
Log Message:
minor rebalancement of the jeweler skill. and added function to safe environment

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.179 TODO: nimbus angel apply => @match
8     TODO: maybe move gsay to the main chat channel?
9 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 root 1.172
11 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
12 root 1.179 - correctly move gsay to the party channel.
13 root 1.178 - fix a crash when animate weapon was used in some areas.
14 elmex 1.177 - fixed unnecessary identification of by converters created objects.
15 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
16     with NPCs.
17 elmex 1.175 - (arch) dragon scales got proper type now
18 root 1.172 - work around get_map_flags invoking perl and switching the stack.
19     - make sure the map is loaded when using a town portal return.
20 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
21     where healing spells didn't cost any grace.
22 root 1.173 - fix starvation kill reason.
23 root 1.174 - fix pk killer name message.
24 root 1.179 - add support for berkeley db 4.7.
25 elmex 1.171
26 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
27 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
28     - use anyevent to manage listen ports (this enables IPv6 support).
29 root 1.167 - server supports ipv6 client connections now.
30 root 1.168 - use newly-available Coro::AnyEvent.
31 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
32     to let it handle AIO requests.
33 root 1.167
34 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
35 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
36     processing considerably (especially in the client) and reduces data transfers
37     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
38 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
39     - (map) fixed npc dialogue in pup_land/s_f/special.
40     - bugfix: fix a crash when a player casts a swarm spell and then logs out
41     (swarm spells now stay in the player's inventory).
42 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
43 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
44     archetype *archname* (chairs of different facings were merged).
45     - bugfix: fix a potential crash issue in find_object_name (not used
46     normally).
47 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
48     (destruction, magic missile etc.).
49 root 1.163 - swarm spells without a direction now use various spiral patterns
50     instead of being fully random.
51 root 1.158 - update AnyEvent API to 3.4 and above.
52 root 1.156
53 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
54 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
55 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
56 root 1.152 - bugfix: the jumping skill now gives experience for jumping
57     and for attacking monsters. it also takes about one second to do a jump.
58 root 1.138 - bugfix: players couldn't starve in 2.53 :(
59 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
60 root 1.152 - bugfix: spell effects like word of recall are removed on death.
61 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
62     were created outside a map.
63 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
64     (fixed by reversing the logic).
65 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
66 root 1.153 - bugfix: the random map generator no longer leaks key objects.
67 root 1.154 - bugfix: support random maps >127x127.
68 root 1.152 - (maps) fixed the death certificate system in nimbus.
69 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
70 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
71 root 1.147 - (arch) give ball lightning a real name.
72 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
73 root 1.155 - support cfpod in ex replies (client item tooltips).
74 root 1.143 - unapply item in range slow when readying a spell.
75 root 1.148 - bugfix: account for rounding errors in weight updates.
76 root 1.139 - remove synchronous mkdir in chargen_race_done.
77     - fix per-race starting maps.
78 root 1.142 - check hiscore on suicide and quit as well.
79 root 1.138 - tell players when they are starving.
80 root 1.133 - get rid of costly object_from_name conversion for altar effects.
81     - fix map difficulty calculation for generators.
82 root 1.146 - slightly more intelligent handling of "is_animated" flag.
83 root 1.149 - support no_drop map header flag (before it was only available internally).
84 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
85 root 1.133
86 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
87 root 1.119 - bugfix: custom skill settings were not saved by the server.
88     - bugfix: remove did not actually remove items from the inventory, leaving
89 root 1.116 ghost items.
90 root 1.119 - bugfix: properly update items identified on the ground.
91 root 1.120 - bugfix: use localtime_r in the logger thread.
92 root 1.122 - bugfix: player starvation will now give the correct kill reason.
93     - bugfix: archetype reloads could crash the server.
94 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
95 elmex 1.114 player is not logged in.
96 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
97 root 1.117 server startup.
98 root 1.128 - bugfix: fix the door surround check in the random map generator.
99     - (maps) fix heaven quest difficulty progression.
100     - (maps) fix some random map styles.
101     - dropping items a shop is not interested in won't sell them anymore.
102     - rods and horns with a too low maximum charge allow now at least one discharge.
103     - implement kill & death statistics.
104     - random map preparation is no longer synchronous.
105     - rewrite find_style in perl, no longer does synchronous I/O.
106     - improve random map specials placement.
107     - make the killer a real object pointer instead of a string, improved
108     kill reason messages.
109 root 1.117 - take advantage of new aio_close and aio_chmod.
110 root 1.128 - implement archetype::get, object::deep_clone and update callers.
111 root 1.125 - change_abil is much faster.
112 root 1.126 - update the floorbox more often to work around the reverses item order
113     display in clients.
114 root 1.125 - cleaned up object copying by encapsulating it to a single place.
115 root 1.126 - add hints to the invite messages.
116 root 1.127 - rewrote key<->value pair handling.
117 root 1.128 - use an independent random number generator for the random map generator.
118 elmex 1.113
119 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
120 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
121     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
122     - completely automate the weight handling, should fix all weight
123     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
124 root 1.103 - reloading archetypes while a user was in the character creation phase
125     could crash the server.
126 root 1.106 - fix a nontrivial number of cases of code commented similar
127     to "is this really correct?", as many of those cases are now handles
128     automatically by lower level code.
129     - replace many ad-hoc checks for client visibility by object::visible_to,
130     should result in broader applicability of functions using it.
131 root 1.104 - merge items with different arch pointers refering to the same arch
132     (due to archetype reloads).
133 root 1.106 - refactored the object remove/insert functions and most related
134     functions (decrease, split, merge_ob etc.).
135 root 1.105 - make it compile better on freebsd (reported by pippijn).
136 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
137 root 1.108 - fix the longstanding "container stays open" bug.
138 root 1.107 - improved floorbox updating to be incremental and other protocol
139     optimisations.
140     - get rid of update_after_inventory_change and only do update stats
141     for weight once/tick/player at max.
142 root 1.109 - rewrite party commands, use party channel.
143 root 1.103
144 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
145 root 1.97 - properly link against libgthread as that is needed to make the slice
146     allocator thread-safe.
147 root 1.91 - support perls not compiled with 64 bit support (though this is not a
148     recommended configuration) (reported by Samuel Gondouin).
149 root 1.94 - always put godgiven items into the player inventory, never any containers.
150 root 1.102 - (arch)
151 root 1.92 - (maps, arch) the scorn go club was founded!
152 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
153 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
154     became a real spell-class.
155 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
156     - (arch) considerably strengthened spark shower and destruction.
157     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
158     finally reloadable at runtime.
159     - changed archetype loading algorithm to only require one pass and
160     use delayed resolving of references.
161 root 1.101 - examine command now uses the examine infobox.
162 root 1.102 - implement an "incremental garbage collector" for archetypes.
163 root 1.98 - enable slice allocator again.
164 root 1.96 - implement optional free memory poisoning.
165 root 1.91
166 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
167 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
168 root 1.85 skill.
169 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
170     names (also update all maps to use money instead of coins).
171 root 1.78 - add uuid accessors to perl.
172     - add coin names and archetype accessors to perl.
173 root 1.80 - fix runtime uuid file format to use "." instead of ",".
174 root 1.78 - change perl extensions to not use hardcoded coins and values.
175 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
176     and be more parsimonous of uuid usage by the exact value out on exit.
177 root 1.86 - write log messages in another thread, removing another sync point.
178     - support multi-line log messages in a nicer way.
179 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
180 root 1.81 - fix a minor memleak in the random map generator.
181     - some parts of the random map generator are not coroutine-safe,
182     so only call it "single-threaded".
183     - major cleanup of memory management in random map generator.
184 root 1.87 - slight refactoring of the random map generator, faster too.
185 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
186     bookkeeping bug.
187 root 1.87 - work around "player is on active list" problem by deactivating player
188     after loading.
189 root 1.81 - garbage collect shstr's more evenly and adaptively only when
190     there have in fact been allocations.
191 root 1.82 - fix object::insert to do as documented and insert into the env
192     if necessary.
193     - fix cf::map::unique_maps.
194     - fix nrof overflow check in can_merge_slow.
195     - fix converter code to handle >31 bit values.
196 elmex 1.83 - added support for the player_sold flag
197 root 1.84 - converters no longer accept unpaid items.
198 root 1.88 - canonicalize random map meta files for better unification.
199 root 1.77
200 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
201 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
202     when mlockall has been used.
203 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
204 root 1.72 - use separate thread for ticker timing (and more in the future).
205     this greatly increases timing accuracy and gets rid of an enourmous
206     number of gettimeofday calls.
207 root 1.82 - use a separate thread to signal aio completion, for lower latency.
208 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
209 root 1.71
210 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
211 root 1.68 - rebalanced default experience table to be more exponential
212     and much easier up to level ~40, then moderately harder.
213 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
214 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
215     - do not exit on reload/load errors but properly cleanup.
216 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
217 root 1.66
218 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
219 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
220     (this fixes the jeweler skill).
221 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
222 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
223 root 1.63 - move tombstone to real map if player died due to cave-in (even if
224     it has reset, which is better than putting it on the savebed, also as
225     proof that the palyer didn't use a savebed).
226 root 1.59
227 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
228 root 1.56 - work around perl bug in configure perl module version check.
229 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
230 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
231 root 1.52 - fix a bug in animate_weapon, causing a crash.
232 root 1.54 - no longer exit when a coroutine throws an exception.
233 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
234 root 1.53 - fix the "<player> is nuts" message.
235 root 1.58 - fix an exception at logout due to the json_coder being gone.
236 root 1.43 - upgrade to EV version 2.0 API.
237 root 1.47 - when players don't apply a savebed correctly but stand above one,
238     do not move or kill them.
239 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
240 root 1.43 - implement generic framework for server-side resource files.
241     - implement resource file update event.
242     - hook experience table update into the framework.
243     - move jeweler.yaml to resources (arch/).
244 root 1.44 - switch from Crossfire to Deliantra perl module.
245     - implement json2json arch filter.
246 root 1.45 - implement widget protocol version 2, support for ui templates.
247 root 1.54 - mapinfo is now handled fully asynchronously.
248 root 1.48 - ext/irc: also log irc messages.
249 root 1.51 - ext/schmorplog: write user stat files asynchronously.
250 root 1.43
251 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
252 elmex 1.41 - limited the number of items that can be picked up and dropped
253 root 1.42 as temporary measurement against bad performance or dropping things
254     (this lead to long freezes and triggered the watchdog).
255 elmex 1.41 - improved the performance of the drop command a bit.
256 root 1.38 - switch from Event to EV for higher performance, easier usage,
257     less bugs...
258 root 1.39 - updated to release version of the gnu affero license.
259 root 1.38
260 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
261 root 1.36 - more thoroughly rename the binaries, contact addresses.
262     - update the copyrights.
263 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
264     crashes.
265 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
266     potentially causing crashes.
267 root 1.35 - assign weapons on user load time, not login-time, avoiding
268     crashes.
269    
270 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
271 root 1.32 - fixed an important bug that caused passwords to be forgotten.
272 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
273     in some of the maps.
274 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
275     which is now trivial to do.
276 root 1.33 - removed all traces of the old (and never working) plug-in interface
277     (70kb code less on amd64).
278 root 1.34 - improve/tune scheduling priorities.
279     - fix some freezing bugs.
280     - fix a memory corruption problem in dynbuf.printf.
281     - use channels for chat and many informational commands.
282     - improved the tutorial.
283     - create missile is now fixed.
284     - race fields must now contain archetypes.
285     - jumping skill now works as advertised.
286 root 1.31
287 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
288 root 1.24 - relicense under the gnu affero license.
289 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
290 root 1.24 - implement server-side framework for generic resources.
291     - use resource framework for server-provided ambient
292     music.
293 root 1.27 - save object owners (players only atm).
294 root 1.24 - replace limited sound api with server-provided sound effects.
295     - new sc (sound control) protocol command.
296     - improve fxix protocol to include types.
297     - exactly fill tcp segments, if possible.
298     - output-rate is now an upper limit, the server will automatically
299     (and quite perfectly) adjust to the network conditions, ensuring
300     low latency even during bulk transfers (music, images, sounds etc.).
301     - implement server-side widgets (i.e. client widgets controlled
302     in the server side). this will allow future expansion without
303     having to upgrade clients.
304     - implement a (artwork) world map with realtime player position
305     tracking.
306     - new and more efficient extcmd (server still supports old extcmd
307     protocol).
308 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
309     calcluation that could be easily exploited by users.
310     - rebalanced diseases to spread more naturally/evenly.
311     - completely asynchronous map loading even for tiled maps.
312 root 1.24 - replace simple messaging protocol with channels carrying metadata
313     (similar to message types, but more directed at the user).
314     - reduce command processing latency by a whopping 120ms by
315     reordering some processing steps inside the server. this directly
316     reduces lag by 120ms.
317     - actually send spell faces to the client.
318 root 1.23 - implement player genders.
319 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
320     otherwise return to savebed and possible kill if the log-out
321     was for too long.
322     - fast socket-dead detection (kick player after 8 seconds without ack).
323     - greatly reduce the cpu time needed to draw maps _again_.
324     - archetypes are now subclasses of objects.
325     - rebalanced shop greed and approval functions to be more realistic
326     (and likely match the actual intention).
327 root 1.23 - implement "crossfire pod" format for messages, with working bold,
328     italic, gender-specific text, paragraphs etc.
329 root 1.24 - implemented hint framework, players can opt to receive hints.
330     - implemented (long) book framework, added some books from the cf wiki.
331 root 1.23 - implement generic message framework that uses xml, utf8 for the client
332     protocol and is capable of transmitting generic meta information.
333 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
334     - replace the nexus by a per-player tutorial map that teaches stuff
335     better than the newbie house.
336 root 1.18 - fix the magicmap colours.
337 root 1.19 - optimise map update even more by removing unneeded code and checks.
338     - decouple map and stats update from pl->ob and use pl->observe instead.
339     - implement observe command.
340 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
341     calls with a simple comparison.
342     - fix a latent crossfire bug that could crash the server because the
343     map refresh did not update the mapspace.
344 root 1.24 - support custom keys for regions and maps, regions are now
345     refcount-managed.
346     - allow worldmap overlays anywhere in the 000..999 range.
347     - new system to acquire time slices for background jobs, to reduce
348     jitter.
349 root 1.27 - semi-persistent object-referencing framework (currently only players
350     supported).
351 root 1.22 - dependency tracking for perl extensions.
352 root 1.24 - new slag-ex extension for cleaning cauldrons.
353     - fix invoke result processing.
354     - there are even less i/o syncpoints in the server now.
355 root 1.29 - added map-tags extension that scans all maps for object tags
356     and records them in the database (not used yet).
357 root 1.28 - metaserver 2 support.
358 root 1.22 - many more bugfixes and minor optimisations.
359 root 1.16
360 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
361 root 1.14 - optimised event invocation (non-wanted events can now be
362     skipped with 4-5 inlined instructions).
363 root 1.12 - complete rewrite of town_portal: it now creates a portal
364     to the "nearest" town only, travel is only possible
365 root 1.13 to the town and back, anybody can use it (also removes
366     one of the remaining syncpoints in the server).
367 root 1.10 - complete rewrite of the range/attack skill slot system:
368     there are now two slots, one for combat, one for ranged
369     attacks.
370     - introduce the concept of a current weapon (either a ranged
371     or a combat weapon/skill/tool) and switch between them as
372     needed.
373     - rewrite bow code so bows get more useful: apply damage,
374     attacktype and other stats to the arrows and treat
375     bows as weapons. also rebalance the missile weapons skill
376     so its damage increases with level.
377     - rewrite the complete player speed logic: weapon_speed now
378     works as documented and there are no unnatural speed boosts.
379 root 1.6 - implement a utility - cfutil - that simplifies arch and map
380     installation, replacing the old collect scripts and
381 root 1.9 simplying deployment by scaling and cutting faces as required.
382     - simplify the map protocol extensively by taking advantage
383     of missing bigfaces, speeding up map generation immensely.
384 root 1.6 - implement inherit keyword allowing archetypes to inherit from
385     other archetypes.
386     - rationalise archetype, region and treasurelist file format
387     into a single file format and make them reloadable asynchronously.
388 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
389     reloadable at runtime.
390 root 1.6 - implement 64x64 faceset support.
391     - implement fxixsx protocol that saves
392     a lot of bandwidth over the old image/face/smooth packets
393 root 1.11 and allows images > packetsize, incremental and background
394     transfers.
395 root 1.6 - implement a bandwidth-saving smoothing protocol that works
396     on a face basis as opposed to a mapspace basis.
397 root 1.7 - the server can now rate-limit image uploads to not exceed
398     a certain (client-configurable) speed while guarenteeing full
399     freedom of movement.
400 root 1.8 - implement new ex command to request item descriptions.
401     - implement new msg command for in-game messages with meta
402     information (using xml).
403 root 1.9 - enforce utf-8 for all text messages.
404 root 1.13 - added micropather (not used yet).
405 root 1.6 - many, many bugfixes.
406 root 1.1
407 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
408 root 1.1 - make coroapi accessible to cf+.
409     - moved map handling logic completely to perl
410     - per player maps are now marked in the map
411 root 1.2 - maps are saved completely differently now,
412     and much more often.
413 root 1.17 - rewrote map header parser and writer, to be much faster.
414 pippijn 1.4 - maps and players are now (in the average case) loaded
415 root 1.2 and saved completely asynchronously, I/O contention will no
416     longer freeze the server.
417 pippijn 1.4 - players and maps can be loaded anytime, without the player
418 root 1.2 being logged in.
419 root 1.1 - automatically generate method interfaces for perl from headers
420     - unbundled freezethaw
421     - mostly rewrote common/map.C
422     - completely rewrite server/swap.C
423     - introduced "runtime", the CCT clock (corrected crossfire time) :)
424     - introduced new keyword for map files: file_format_version (integer, server version: 0)
425     - better message for apply failures due to applymode
426     - removed most all of the weather code
427     - unified logging to stderr and file
428     - too many minor changes to document