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Revision: 1.182
Committed: Mon Jul 14 00:04:57 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.181: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.179 TODO: nimbus angel apply => @match
8     TODO: maybe move gsay to the main chat channel?
9 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 root 1.172
11 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
12 root 1.179 - correctly move gsay to the party channel.
13 root 1.178 - fix a crash when animate weapon was used in some areas.
14 elmex 1.177 - fixed unnecessary identification of by converters created objects.
15 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
16     with NPCs.
17 elmex 1.175 - (arch) dragon scales got proper type now
18 root 1.182 - (hopefully) fix cone spells etc. going through walls sometimes.
19 root 1.172 - work around get_map_flags invoking perl and switching the stack.
20     - make sure the map is loaded when using a town portal return.
21 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
22     where healing spells didn't cost any grace.
23 root 1.173 - fix starvation kill reason.
24 root 1.174 - fix pk killer name message.
25 root 1.179 - add support for berkeley db 4.7.
26 elmex 1.171
27 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
28 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
29     - use anyevent to manage listen ports (this enables IPv6 support).
30 root 1.167 - server supports ipv6 client connections now.
31 root 1.168 - use newly-available Coro::AnyEvent.
32 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
33     to let it handle AIO requests.
34 root 1.167
35 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
36 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
37     processing considerably (especially in the client) and reduces data transfers
38     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
39 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
40     - (map) fixed npc dialogue in pup_land/s_f/special.
41     - bugfix: fix a crash when a player casts a swarm spell and then logs out
42     (swarm spells now stay in the player's inventory).
43 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
44 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
45     archetype *archname* (chairs of different facings were merged).
46     - bugfix: fix a potential crash issue in find_object_name (not used
47     normally).
48 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
49     (destruction, magic missile etc.).
50 root 1.163 - swarm spells without a direction now use various spiral patterns
51     instead of being fully random.
52 root 1.158 - update AnyEvent API to 3.4 and above.
53 root 1.156
54 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
55 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
56 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
57 root 1.152 - bugfix: the jumping skill now gives experience for jumping
58     and for attacking monsters. it also takes about one second to do a jump.
59 root 1.138 - bugfix: players couldn't starve in 2.53 :(
60 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
61 root 1.152 - bugfix: spell effects like word of recall are removed on death.
62 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
63     were created outside a map.
64 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
65     (fixed by reversing the logic).
66 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
67 root 1.153 - bugfix: the random map generator no longer leaks key objects.
68 root 1.154 - bugfix: support random maps >127x127.
69 root 1.152 - (maps) fixed the death certificate system in nimbus.
70 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
71 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
72 root 1.147 - (arch) give ball lightning a real name.
73 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
74 root 1.155 - support cfpod in ex replies (client item tooltips).
75 root 1.143 - unapply item in range slow when readying a spell.
76 root 1.148 - bugfix: account for rounding errors in weight updates.
77 root 1.139 - remove synchronous mkdir in chargen_race_done.
78     - fix per-race starting maps.
79 root 1.142 - check hiscore on suicide and quit as well.
80 root 1.138 - tell players when they are starving.
81 root 1.133 - get rid of costly object_from_name conversion for altar effects.
82     - fix map difficulty calculation for generators.
83 root 1.146 - slightly more intelligent handling of "is_animated" flag.
84 root 1.149 - support no_drop map header flag (before it was only available internally).
85 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
86 root 1.133
87 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
88 root 1.119 - bugfix: custom skill settings were not saved by the server.
89     - bugfix: remove did not actually remove items from the inventory, leaving
90 root 1.116 ghost items.
91 root 1.119 - bugfix: properly update items identified on the ground.
92 root 1.120 - bugfix: use localtime_r in the logger thread.
93 root 1.122 - bugfix: player starvation will now give the correct kill reason.
94     - bugfix: archetype reloads could crash the server.
95 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
96 elmex 1.114 player is not logged in.
97 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
98 root 1.117 server startup.
99 root 1.128 - bugfix: fix the door surround check in the random map generator.
100     - (maps) fix heaven quest difficulty progression.
101     - (maps) fix some random map styles.
102     - dropping items a shop is not interested in won't sell them anymore.
103     - rods and horns with a too low maximum charge allow now at least one discharge.
104     - implement kill & death statistics.
105     - random map preparation is no longer synchronous.
106     - rewrite find_style in perl, no longer does synchronous I/O.
107     - improve random map specials placement.
108     - make the killer a real object pointer instead of a string, improved
109     kill reason messages.
110 root 1.117 - take advantage of new aio_close and aio_chmod.
111 root 1.128 - implement archetype::get, object::deep_clone and update callers.
112 root 1.125 - change_abil is much faster.
113 root 1.126 - update the floorbox more often to work around the reverses item order
114     display in clients.
115 root 1.125 - cleaned up object copying by encapsulating it to a single place.
116 root 1.126 - add hints to the invite messages.
117 root 1.127 - rewrote key<->value pair handling.
118 root 1.128 - use an independent random number generator for the random map generator.
119 elmex 1.113
120 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
121 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
122     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
123     - completely automate the weight handling, should fix all weight
124     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
125 root 1.103 - reloading archetypes while a user was in the character creation phase
126     could crash the server.
127 root 1.106 - fix a nontrivial number of cases of code commented similar
128     to "is this really correct?", as many of those cases are now handles
129     automatically by lower level code.
130     - replace many ad-hoc checks for client visibility by object::visible_to,
131     should result in broader applicability of functions using it.
132 root 1.104 - merge items with different arch pointers refering to the same arch
133     (due to archetype reloads).
134 root 1.106 - refactored the object remove/insert functions and most related
135     functions (decrease, split, merge_ob etc.).
136 root 1.105 - make it compile better on freebsd (reported by pippijn).
137 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
138 root 1.108 - fix the longstanding "container stays open" bug.
139 root 1.107 - improved floorbox updating to be incremental and other protocol
140     optimisations.
141     - get rid of update_after_inventory_change and only do update stats
142     for weight once/tick/player at max.
143 root 1.109 - rewrite party commands, use party channel.
144 root 1.103
145 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
146 root 1.97 - properly link against libgthread as that is needed to make the slice
147     allocator thread-safe.
148 root 1.91 - support perls not compiled with 64 bit support (though this is not a
149     recommended configuration) (reported by Samuel Gondouin).
150 root 1.94 - always put godgiven items into the player inventory, never any containers.
151 root 1.102 - (arch)
152 root 1.92 - (maps, arch) the scorn go club was founded!
153 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
154 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
155     became a real spell-class.
156 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
157     - (arch) considerably strengthened spark shower and destruction.
158     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
159     finally reloadable at runtime.
160     - changed archetype loading algorithm to only require one pass and
161     use delayed resolving of references.
162 root 1.101 - examine command now uses the examine infobox.
163 root 1.102 - implement an "incremental garbage collector" for archetypes.
164 root 1.98 - enable slice allocator again.
165 root 1.96 - implement optional free memory poisoning.
166 root 1.91
167 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
168 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
169 root 1.85 skill.
170 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
171     names (also update all maps to use money instead of coins).
172 root 1.78 - add uuid accessors to perl.
173     - add coin names and archetype accessors to perl.
174 root 1.80 - fix runtime uuid file format to use "." instead of ",".
175 root 1.78 - change perl extensions to not use hardcoded coins and values.
176 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
177     and be more parsimonous of uuid usage by the exact value out on exit.
178 root 1.86 - write log messages in another thread, removing another sync point.
179     - support multi-line log messages in a nicer way.
180 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
181 root 1.81 - fix a minor memleak in the random map generator.
182     - some parts of the random map generator are not coroutine-safe,
183     so only call it "single-threaded".
184     - major cleanup of memory management in random map generator.
185 root 1.87 - slight refactoring of the random map generator, faster too.
186 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
187     bookkeeping bug.
188 root 1.87 - work around "player is on active list" problem by deactivating player
189     after loading.
190 root 1.81 - garbage collect shstr's more evenly and adaptively only when
191     there have in fact been allocations.
192 root 1.82 - fix object::insert to do as documented and insert into the env
193     if necessary.
194     - fix cf::map::unique_maps.
195     - fix nrof overflow check in can_merge_slow.
196     - fix converter code to handle >31 bit values.
197 elmex 1.83 - added support for the player_sold flag
198 root 1.84 - converters no longer accept unpaid items.
199 root 1.88 - canonicalize random map meta files for better unification.
200 root 1.77
201 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
202 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
203     when mlockall has been used.
204 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
205 root 1.72 - use separate thread for ticker timing (and more in the future).
206     this greatly increases timing accuracy and gets rid of an enourmous
207     number of gettimeofday calls.
208 root 1.82 - use a separate thread to signal aio completion, for lower latency.
209 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
210 root 1.71
211 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
212 root 1.68 - rebalanced default experience table to be more exponential
213     and much easier up to level ~40, then moderately harder.
214 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
215 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
216     - do not exit on reload/load errors but properly cleanup.
217 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
218 root 1.66
219 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
220 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
221     (this fixes the jeweler skill).
222 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
223 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
224 root 1.63 - move tombstone to real map if player died due to cave-in (even if
225     it has reset, which is better than putting it on the savebed, also as
226     proof that the palyer didn't use a savebed).
227 root 1.59
228 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
229 root 1.56 - work around perl bug in configure perl module version check.
230 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
231 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
232 root 1.52 - fix a bug in animate_weapon, causing a crash.
233 root 1.54 - no longer exit when a coroutine throws an exception.
234 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
235 root 1.53 - fix the "<player> is nuts" message.
236 root 1.58 - fix an exception at logout due to the json_coder being gone.
237 root 1.43 - upgrade to EV version 2.0 API.
238 root 1.47 - when players don't apply a savebed correctly but stand above one,
239     do not move or kill them.
240 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
241 root 1.43 - implement generic framework for server-side resource files.
242     - implement resource file update event.
243     - hook experience table update into the framework.
244     - move jeweler.yaml to resources (arch/).
245 root 1.44 - switch from Crossfire to Deliantra perl module.
246     - implement json2json arch filter.
247 root 1.45 - implement widget protocol version 2, support for ui templates.
248 root 1.54 - mapinfo is now handled fully asynchronously.
249 root 1.48 - ext/irc: also log irc messages.
250 root 1.51 - ext/schmorplog: write user stat files asynchronously.
251 root 1.43
252 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
253 elmex 1.41 - limited the number of items that can be picked up and dropped
254 root 1.42 as temporary measurement against bad performance or dropping things
255     (this lead to long freezes and triggered the watchdog).
256 elmex 1.41 - improved the performance of the drop command a bit.
257 root 1.38 - switch from Event to EV for higher performance, easier usage,
258     less bugs...
259 root 1.39 - updated to release version of the gnu affero license.
260 root 1.38
261 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
262 root 1.36 - more thoroughly rename the binaries, contact addresses.
263     - update the copyrights.
264 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
265     crashes.
266 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
267     potentially causing crashes.
268 root 1.35 - assign weapons on user load time, not login-time, avoiding
269     crashes.
270    
271 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
272 root 1.32 - fixed an important bug that caused passwords to be forgotten.
273 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
274     in some of the maps.
275 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
276     which is now trivial to do.
277 root 1.33 - removed all traces of the old (and never working) plug-in interface
278     (70kb code less on amd64).
279 root 1.34 - improve/tune scheduling priorities.
280     - fix some freezing bugs.
281     - fix a memory corruption problem in dynbuf.printf.
282     - use channels for chat and many informational commands.
283     - improved the tutorial.
284     - create missile is now fixed.
285     - race fields must now contain archetypes.
286     - jumping skill now works as advertised.
287 root 1.31
288 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
289 root 1.24 - relicense under the gnu affero license.
290 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
291 root 1.24 - implement server-side framework for generic resources.
292     - use resource framework for server-provided ambient
293     music.
294 root 1.27 - save object owners (players only atm).
295 root 1.24 - replace limited sound api with server-provided sound effects.
296     - new sc (sound control) protocol command.
297     - improve fxix protocol to include types.
298     - exactly fill tcp segments, if possible.
299     - output-rate is now an upper limit, the server will automatically
300     (and quite perfectly) adjust to the network conditions, ensuring
301     low latency even during bulk transfers (music, images, sounds etc.).
302     - implement server-side widgets (i.e. client widgets controlled
303     in the server side). this will allow future expansion without
304     having to upgrade clients.
305     - implement a (artwork) world map with realtime player position
306     tracking.
307     - new and more efficient extcmd (server still supports old extcmd
308     protocol).
309 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
310     calcluation that could be easily exploited by users.
311     - rebalanced diseases to spread more naturally/evenly.
312     - completely asynchronous map loading even for tiled maps.
313 root 1.24 - replace simple messaging protocol with channels carrying metadata
314     (similar to message types, but more directed at the user).
315     - reduce command processing latency by a whopping 120ms by
316     reordering some processing steps inside the server. this directly
317     reduces lag by 120ms.
318     - actually send spell faces to the client.
319 root 1.23 - implement player genders.
320 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
321     otherwise return to savebed and possible kill if the log-out
322     was for too long.
323     - fast socket-dead detection (kick player after 8 seconds without ack).
324     - greatly reduce the cpu time needed to draw maps _again_.
325     - archetypes are now subclasses of objects.
326     - rebalanced shop greed and approval functions to be more realistic
327     (and likely match the actual intention).
328 root 1.23 - implement "crossfire pod" format for messages, with working bold,
329     italic, gender-specific text, paragraphs etc.
330 root 1.24 - implemented hint framework, players can opt to receive hints.
331     - implemented (long) book framework, added some books from the cf wiki.
332 root 1.23 - implement generic message framework that uses xml, utf8 for the client
333     protocol and is capable of transmitting generic meta information.
334 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
335     - replace the nexus by a per-player tutorial map that teaches stuff
336     better than the newbie house.
337 root 1.18 - fix the magicmap colours.
338 root 1.19 - optimise map update even more by removing unneeded code and checks.
339     - decouple map and stats update from pl->ob and use pl->observe instead.
340     - implement observe command.
341 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
342     calls with a simple comparison.
343     - fix a latent crossfire bug that could crash the server because the
344     map refresh did not update the mapspace.
345 root 1.24 - support custom keys for regions and maps, regions are now
346     refcount-managed.
347     - allow worldmap overlays anywhere in the 000..999 range.
348     - new system to acquire time slices for background jobs, to reduce
349     jitter.
350 root 1.27 - semi-persistent object-referencing framework (currently only players
351     supported).
352 root 1.22 - dependency tracking for perl extensions.
353 root 1.24 - new slag-ex extension for cleaning cauldrons.
354     - fix invoke result processing.
355     - there are even less i/o syncpoints in the server now.
356 root 1.29 - added map-tags extension that scans all maps for object tags
357     and records them in the database (not used yet).
358 root 1.28 - metaserver 2 support.
359 root 1.22 - many more bugfixes and minor optimisations.
360 root 1.16
361 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
362 root 1.14 - optimised event invocation (non-wanted events can now be
363     skipped with 4-5 inlined instructions).
364 root 1.12 - complete rewrite of town_portal: it now creates a portal
365     to the "nearest" town only, travel is only possible
366 root 1.13 to the town and back, anybody can use it (also removes
367     one of the remaining syncpoints in the server).
368 root 1.10 - complete rewrite of the range/attack skill slot system:
369     there are now two slots, one for combat, one for ranged
370     attacks.
371     - introduce the concept of a current weapon (either a ranged
372     or a combat weapon/skill/tool) and switch between them as
373     needed.
374     - rewrite bow code so bows get more useful: apply damage,
375     attacktype and other stats to the arrows and treat
376     bows as weapons. also rebalance the missile weapons skill
377     so its damage increases with level.
378     - rewrite the complete player speed logic: weapon_speed now
379     works as documented and there are no unnatural speed boosts.
380 root 1.6 - implement a utility - cfutil - that simplifies arch and map
381     installation, replacing the old collect scripts and
382 root 1.9 simplying deployment by scaling and cutting faces as required.
383     - simplify the map protocol extensively by taking advantage
384     of missing bigfaces, speeding up map generation immensely.
385 root 1.6 - implement inherit keyword allowing archetypes to inherit from
386     other archetypes.
387     - rationalise archetype, region and treasurelist file format
388     into a single file format and make them reloadable asynchronously.
389 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
390     reloadable at runtime.
391 root 1.6 - implement 64x64 faceset support.
392     - implement fxixsx protocol that saves
393     a lot of bandwidth over the old image/face/smooth packets
394 root 1.11 and allows images > packetsize, incremental and background
395     transfers.
396 root 1.6 - implement a bandwidth-saving smoothing protocol that works
397     on a face basis as opposed to a mapspace basis.
398 root 1.7 - the server can now rate-limit image uploads to not exceed
399     a certain (client-configurable) speed while guarenteeing full
400     freedom of movement.
401 root 1.8 - implement new ex command to request item descriptions.
402     - implement new msg command for in-game messages with meta
403     information (using xml).
404 root 1.9 - enforce utf-8 for all text messages.
405 root 1.13 - added micropather (not used yet).
406 root 1.6 - many, many bugfixes.
407 root 1.1
408 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
409 root 1.1 - make coroapi accessible to cf+.
410     - moved map handling logic completely to perl
411     - per player maps are now marked in the map
412 root 1.2 - maps are saved completely differently now,
413     and much more often.
414 root 1.17 - rewrote map header parser and writer, to be much faster.
415 pippijn 1.4 - maps and players are now (in the average case) loaded
416 root 1.2 and saved completely asynchronously, I/O contention will no
417     longer freeze the server.
418 pippijn 1.4 - players and maps can be loaded anytime, without the player
419 root 1.2 being logged in.
420 root 1.1 - automatically generate method interfaces for perl from headers
421     - unbundled freezethaw
422     - mostly rewrote common/map.C
423     - completely rewrite server/swap.C
424     - introduced "runtime", the CCT clock (corrected crossfire time) :)
425     - introduced new keyword for map files: file_format_version (integer, server version: 0)
426     - better message for apply failures due to applymode
427     - removed most all of the weather code
428     - unified logging to stderr and file
429     - too many minor changes to document