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Revision: 1.184
Committed: Mon Jul 14 10:43:18 2008 UTC (15 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.183: +1 -0 lines
Log Message:
auto apply event and shop tiles

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.179 TODO: nimbus angel apply => @match
8     TODO: maybe move gsay to the main chat channel?
9 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 root 1.172
11 elmex 1.184 - added auto_apply event and extension for shop tiles
12 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
13 root 1.179 - correctly move gsay to the party channel.
14 root 1.178 - fix a crash when animate weapon was used in some areas.
15 elmex 1.177 - fixed unnecessary identification of by converters created objects.
16 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
17     with NPCs.
18 elmex 1.175 - (arch) dragon scales got proper type now
19 root 1.183 - fix cone spells etc. going through walls sometimes.
20 root 1.172 - work around get_map_flags invoking perl and switching the stack.
21     - make sure the map is loaded when using a town portal return.
22 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
23     where healing spells didn't cost any grace.
24 root 1.173 - fix starvation kill reason.
25 root 1.174 - fix pk killer name message.
26 root 1.179 - add support for berkeley db 4.7.
27 elmex 1.171
28 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
29 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
30     - use anyevent to manage listen ports (this enables IPv6 support).
31 root 1.167 - server supports ipv6 client connections now.
32 root 1.168 - use newly-available Coro::AnyEvent.
33 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
34     to let it handle AIO requests.
35 root 1.167
36 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
37 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
38     processing considerably (especially in the client) and reduces data transfers
39     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
40 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
41     - (map) fixed npc dialogue in pup_land/s_f/special.
42     - bugfix: fix a crash when a player casts a swarm spell and then logs out
43     (swarm spells now stay in the player's inventory).
44 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
45 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
46     archetype *archname* (chairs of different facings were merged).
47     - bugfix: fix a potential crash issue in find_object_name (not used
48     normally).
49 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
50     (destruction, magic missile etc.).
51 root 1.163 - swarm spells without a direction now use various spiral patterns
52     instead of being fully random.
53 root 1.158 - update AnyEvent API to 3.4 and above.
54 root 1.156
55 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
56 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
57 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
58 root 1.152 - bugfix: the jumping skill now gives experience for jumping
59     and for attacking monsters. it also takes about one second to do a jump.
60 root 1.138 - bugfix: players couldn't starve in 2.53 :(
61 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
62 root 1.152 - bugfix: spell effects like word of recall are removed on death.
63 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
64     were created outside a map.
65 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
66     (fixed by reversing the logic).
67 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
68 root 1.153 - bugfix: the random map generator no longer leaks key objects.
69 root 1.154 - bugfix: support random maps >127x127.
70 root 1.152 - (maps) fixed the death certificate system in nimbus.
71 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
72 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
73 root 1.147 - (arch) give ball lightning a real name.
74 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
75 root 1.155 - support cfpod in ex replies (client item tooltips).
76 root 1.143 - unapply item in range slow when readying a spell.
77 root 1.148 - bugfix: account for rounding errors in weight updates.
78 root 1.139 - remove synchronous mkdir in chargen_race_done.
79     - fix per-race starting maps.
80 root 1.142 - check hiscore on suicide and quit as well.
81 root 1.138 - tell players when they are starving.
82 root 1.133 - get rid of costly object_from_name conversion for altar effects.
83     - fix map difficulty calculation for generators.
84 root 1.146 - slightly more intelligent handling of "is_animated" flag.
85 root 1.149 - support no_drop map header flag (before it was only available internally).
86 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
87 root 1.133
88 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
89 root 1.119 - bugfix: custom skill settings were not saved by the server.
90     - bugfix: remove did not actually remove items from the inventory, leaving
91 root 1.116 ghost items.
92 root 1.119 - bugfix: properly update items identified on the ground.
93 root 1.120 - bugfix: use localtime_r in the logger thread.
94 root 1.122 - bugfix: player starvation will now give the correct kill reason.
95     - bugfix: archetype reloads could crash the server.
96 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
97 elmex 1.114 player is not logged in.
98 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
99 root 1.117 server startup.
100 root 1.128 - bugfix: fix the door surround check in the random map generator.
101     - (maps) fix heaven quest difficulty progression.
102     - (maps) fix some random map styles.
103     - dropping items a shop is not interested in won't sell them anymore.
104     - rods and horns with a too low maximum charge allow now at least one discharge.
105     - implement kill & death statistics.
106     - random map preparation is no longer synchronous.
107     - rewrite find_style in perl, no longer does synchronous I/O.
108     - improve random map specials placement.
109     - make the killer a real object pointer instead of a string, improved
110     kill reason messages.
111 root 1.117 - take advantage of new aio_close and aio_chmod.
112 root 1.128 - implement archetype::get, object::deep_clone and update callers.
113 root 1.125 - change_abil is much faster.
114 root 1.126 - update the floorbox more often to work around the reverses item order
115     display in clients.
116 root 1.125 - cleaned up object copying by encapsulating it to a single place.
117 root 1.126 - add hints to the invite messages.
118 root 1.127 - rewrote key<->value pair handling.
119 root 1.128 - use an independent random number generator for the random map generator.
120 elmex 1.113
121 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
122 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
123     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
124     - completely automate the weight handling, should fix all weight
125     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
126 root 1.103 - reloading archetypes while a user was in the character creation phase
127     could crash the server.
128 root 1.106 - fix a nontrivial number of cases of code commented similar
129     to "is this really correct?", as many of those cases are now handles
130     automatically by lower level code.
131     - replace many ad-hoc checks for client visibility by object::visible_to,
132     should result in broader applicability of functions using it.
133 root 1.104 - merge items with different arch pointers refering to the same arch
134     (due to archetype reloads).
135 root 1.106 - refactored the object remove/insert functions and most related
136     functions (decrease, split, merge_ob etc.).
137 root 1.105 - make it compile better on freebsd (reported by pippijn).
138 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
139 root 1.108 - fix the longstanding "container stays open" bug.
140 root 1.107 - improved floorbox updating to be incremental and other protocol
141     optimisations.
142     - get rid of update_after_inventory_change and only do update stats
143     for weight once/tick/player at max.
144 root 1.109 - rewrite party commands, use party channel.
145 root 1.103
146 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
147 root 1.97 - properly link against libgthread as that is needed to make the slice
148     allocator thread-safe.
149 root 1.91 - support perls not compiled with 64 bit support (though this is not a
150     recommended configuration) (reported by Samuel Gondouin).
151 root 1.94 - always put godgiven items into the player inventory, never any containers.
152 root 1.102 - (arch)
153 root 1.92 - (maps, arch) the scorn go club was founded!
154 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
155 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
156     became a real spell-class.
157 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
158     - (arch) considerably strengthened spark shower and destruction.
159     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
160     finally reloadable at runtime.
161     - changed archetype loading algorithm to only require one pass and
162     use delayed resolving of references.
163 root 1.101 - examine command now uses the examine infobox.
164 root 1.102 - implement an "incremental garbage collector" for archetypes.
165 root 1.98 - enable slice allocator again.
166 root 1.96 - implement optional free memory poisoning.
167 root 1.91
168 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
169 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
170 root 1.85 skill.
171 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
172     names (also update all maps to use money instead of coins).
173 root 1.78 - add uuid accessors to perl.
174     - add coin names and archetype accessors to perl.
175 root 1.80 - fix runtime uuid file format to use "." instead of ",".
176 root 1.78 - change perl extensions to not use hardcoded coins and values.
177 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
178     and be more parsimonous of uuid usage by the exact value out on exit.
179 root 1.86 - write log messages in another thread, removing another sync point.
180     - support multi-line log messages in a nicer way.
181 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
182 root 1.81 - fix a minor memleak in the random map generator.
183     - some parts of the random map generator are not coroutine-safe,
184     so only call it "single-threaded".
185     - major cleanup of memory management in random map generator.
186 root 1.87 - slight refactoring of the random map generator, faster too.
187 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
188     bookkeeping bug.
189 root 1.87 - work around "player is on active list" problem by deactivating player
190     after loading.
191 root 1.81 - garbage collect shstr's more evenly and adaptively only when
192     there have in fact been allocations.
193 root 1.82 - fix object::insert to do as documented and insert into the env
194     if necessary.
195     - fix cf::map::unique_maps.
196     - fix nrof overflow check in can_merge_slow.
197     - fix converter code to handle >31 bit values.
198 elmex 1.83 - added support for the player_sold flag
199 root 1.84 - converters no longer accept unpaid items.
200 root 1.88 - canonicalize random map meta files for better unification.
201 root 1.77
202 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
203 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
204     when mlockall has been used.
205 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
206 root 1.72 - use separate thread for ticker timing (and more in the future).
207     this greatly increases timing accuracy and gets rid of an enourmous
208     number of gettimeofday calls.
209 root 1.82 - use a separate thread to signal aio completion, for lower latency.
210 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
211 root 1.71
212 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
213 root 1.68 - rebalanced default experience table to be more exponential
214     and much easier up to level ~40, then moderately harder.
215 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
216 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
217     - do not exit on reload/load errors but properly cleanup.
218 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
219 root 1.66
220 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
221 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
222     (this fixes the jeweler skill).
223 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
224 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
225 root 1.63 - move tombstone to real map if player died due to cave-in (even if
226     it has reset, which is better than putting it on the savebed, also as
227     proof that the palyer didn't use a savebed).
228 root 1.59
229 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
230 root 1.56 - work around perl bug in configure perl module version check.
231 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
232 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
233 root 1.52 - fix a bug in animate_weapon, causing a crash.
234 root 1.54 - no longer exit when a coroutine throws an exception.
235 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
236 root 1.53 - fix the "<player> is nuts" message.
237 root 1.58 - fix an exception at logout due to the json_coder being gone.
238 root 1.43 - upgrade to EV version 2.0 API.
239 root 1.47 - when players don't apply a savebed correctly but stand above one,
240     do not move or kill them.
241 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
242 root 1.43 - implement generic framework for server-side resource files.
243     - implement resource file update event.
244     - hook experience table update into the framework.
245     - move jeweler.yaml to resources (arch/).
246 root 1.44 - switch from Crossfire to Deliantra perl module.
247     - implement json2json arch filter.
248 root 1.45 - implement widget protocol version 2, support for ui templates.
249 root 1.54 - mapinfo is now handled fully asynchronously.
250 root 1.48 - ext/irc: also log irc messages.
251 root 1.51 - ext/schmorplog: write user stat files asynchronously.
252 root 1.43
253 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
254 elmex 1.41 - limited the number of items that can be picked up and dropped
255 root 1.42 as temporary measurement against bad performance or dropping things
256     (this lead to long freezes and triggered the watchdog).
257 elmex 1.41 - improved the performance of the drop command a bit.
258 root 1.38 - switch from Event to EV for higher performance, easier usage,
259     less bugs...
260 root 1.39 - updated to release version of the gnu affero license.
261 root 1.38
262 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
263 root 1.36 - more thoroughly rename the binaries, contact addresses.
264     - update the copyrights.
265 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
266     crashes.
267 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
268     potentially causing crashes.
269 root 1.35 - assign weapons on user load time, not login-time, avoiding
270     crashes.
271    
272 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
273 root 1.32 - fixed an important bug that caused passwords to be forgotten.
274 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
275     in some of the maps.
276 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
277     which is now trivial to do.
278 root 1.33 - removed all traces of the old (and never working) plug-in interface
279     (70kb code less on amd64).
280 root 1.34 - improve/tune scheduling priorities.
281     - fix some freezing bugs.
282     - fix a memory corruption problem in dynbuf.printf.
283     - use channels for chat and many informational commands.
284     - improved the tutorial.
285     - create missile is now fixed.
286     - race fields must now contain archetypes.
287     - jumping skill now works as advertised.
288 root 1.31
289 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
290 root 1.24 - relicense under the gnu affero license.
291 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
292 root 1.24 - implement server-side framework for generic resources.
293     - use resource framework for server-provided ambient
294     music.
295 root 1.27 - save object owners (players only atm).
296 root 1.24 - replace limited sound api with server-provided sound effects.
297     - new sc (sound control) protocol command.
298     - improve fxix protocol to include types.
299     - exactly fill tcp segments, if possible.
300     - output-rate is now an upper limit, the server will automatically
301     (and quite perfectly) adjust to the network conditions, ensuring
302     low latency even during bulk transfers (music, images, sounds etc.).
303     - implement server-side widgets (i.e. client widgets controlled
304     in the server side). this will allow future expansion without
305     having to upgrade clients.
306     - implement a (artwork) world map with realtime player position
307     tracking.
308     - new and more efficient extcmd (server still supports old extcmd
309     protocol).
310 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
311     calcluation that could be easily exploited by users.
312     - rebalanced diseases to spread more naturally/evenly.
313     - completely asynchronous map loading even for tiled maps.
314 root 1.24 - replace simple messaging protocol with channels carrying metadata
315     (similar to message types, but more directed at the user).
316     - reduce command processing latency by a whopping 120ms by
317     reordering some processing steps inside the server. this directly
318     reduces lag by 120ms.
319     - actually send spell faces to the client.
320 root 1.23 - implement player genders.
321 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
322     otherwise return to savebed and possible kill if the log-out
323     was for too long.
324     - fast socket-dead detection (kick player after 8 seconds without ack).
325     - greatly reduce the cpu time needed to draw maps _again_.
326     - archetypes are now subclasses of objects.
327     - rebalanced shop greed and approval functions to be more realistic
328     (and likely match the actual intention).
329 root 1.23 - implement "crossfire pod" format for messages, with working bold,
330     italic, gender-specific text, paragraphs etc.
331 root 1.24 - implemented hint framework, players can opt to receive hints.
332     - implemented (long) book framework, added some books from the cf wiki.
333 root 1.23 - implement generic message framework that uses xml, utf8 for the client
334     protocol and is capable of transmitting generic meta information.
335 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
336     - replace the nexus by a per-player tutorial map that teaches stuff
337     better than the newbie house.
338 root 1.18 - fix the magicmap colours.
339 root 1.19 - optimise map update even more by removing unneeded code and checks.
340     - decouple map and stats update from pl->ob and use pl->observe instead.
341     - implement observe command.
342 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
343     calls with a simple comparison.
344     - fix a latent crossfire bug that could crash the server because the
345     map refresh did not update the mapspace.
346 root 1.24 - support custom keys for regions and maps, regions are now
347     refcount-managed.
348     - allow worldmap overlays anywhere in the 000..999 range.
349     - new system to acquire time slices for background jobs, to reduce
350     jitter.
351 root 1.27 - semi-persistent object-referencing framework (currently only players
352     supported).
353 root 1.22 - dependency tracking for perl extensions.
354 root 1.24 - new slag-ex extension for cleaning cauldrons.
355     - fix invoke result processing.
356     - there are even less i/o syncpoints in the server now.
357 root 1.29 - added map-tags extension that scans all maps for object tags
358     and records them in the database (not used yet).
359 root 1.28 - metaserver 2 support.
360 root 1.22 - many more bugfixes and minor optimisations.
361 root 1.16
362 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
363 root 1.14 - optimised event invocation (non-wanted events can now be
364     skipped with 4-5 inlined instructions).
365 root 1.12 - complete rewrite of town_portal: it now creates a portal
366     to the "nearest" town only, travel is only possible
367 root 1.13 to the town and back, anybody can use it (also removes
368     one of the remaining syncpoints in the server).
369 root 1.10 - complete rewrite of the range/attack skill slot system:
370     there are now two slots, one for combat, one for ranged
371     attacks.
372     - introduce the concept of a current weapon (either a ranged
373     or a combat weapon/skill/tool) and switch between them as
374     needed.
375     - rewrite bow code so bows get more useful: apply damage,
376     attacktype and other stats to the arrows and treat
377     bows as weapons. also rebalance the missile weapons skill
378     so its damage increases with level.
379     - rewrite the complete player speed logic: weapon_speed now
380     works as documented and there are no unnatural speed boosts.
381 root 1.6 - implement a utility - cfutil - that simplifies arch and map
382     installation, replacing the old collect scripts and
383 root 1.9 simplying deployment by scaling and cutting faces as required.
384     - simplify the map protocol extensively by taking advantage
385     of missing bigfaces, speeding up map generation immensely.
386 root 1.6 - implement inherit keyword allowing archetypes to inherit from
387     other archetypes.
388     - rationalise archetype, region and treasurelist file format
389     into a single file format and make them reloadable asynchronously.
390 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
391     reloadable at runtime.
392 root 1.6 - implement 64x64 faceset support.
393     - implement fxixsx protocol that saves
394     a lot of bandwidth over the old image/face/smooth packets
395 root 1.11 and allows images > packetsize, incremental and background
396     transfers.
397 root 1.6 - implement a bandwidth-saving smoothing protocol that works
398     on a face basis as opposed to a mapspace basis.
399 root 1.7 - the server can now rate-limit image uploads to not exceed
400     a certain (client-configurable) speed while guarenteeing full
401     freedom of movement.
402 root 1.8 - implement new ex command to request item descriptions.
403     - implement new msg command for in-game messages with meta
404     information (using xml).
405 root 1.9 - enforce utf-8 for all text messages.
406 root 1.13 - added micropather (not used yet).
407 root 1.6 - many, many bugfixes.
408 root 1.1
409 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
410 root 1.1 - make coroapi accessible to cf+.
411     - moved map handling logic completely to perl
412     - per player maps are now marked in the map
413 root 1.2 - maps are saved completely differently now,
414     and much more often.
415 root 1.17 - rewrote map header parser and writer, to be much faster.
416 pippijn 1.4 - maps and players are now (in the average case) loaded
417 root 1.2 and saved completely asynchronously, I/O contention will no
418     longer freeze the server.
419 pippijn 1.4 - players and maps can be loaded anytime, without the player
420 root 1.2 being logged in.
421 root 1.1 - automatically generate method interfaces for perl from headers
422     - unbundled freezethaw
423     - mostly rewrote common/map.C
424     - completely rewrite server/swap.C
425     - introduced "runtime", the CCT clock (corrected crossfire time) :)
426     - introduced new keyword for map files: file_format_version (integer, server version: 0)
427     - better message for apply failures due to applymode
428     - removed most all of the weather code
429     - unified logging to stderr and file
430     - too many minor changes to document