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Revision: 1.185
Committed: Mon Jul 14 18:36:42 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.184: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.179 TODO: nimbus angel apply => @match
8     TODO: maybe move gsay to the main chat channel?
9 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 root 1.172
11 elmex 1.184 - added auto_apply event and extension for shop tiles
12 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
13 root 1.179 - correctly move gsay to the party channel.
14 root 1.178 - fix a crash when animate weapon was used in some areas.
15 elmex 1.177 - fixed unnecessary identification of by converters created objects.
16 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
17     with NPCs.
18 elmex 1.175 - (arch) dragon scales got proper type now
19 root 1.185 - thawing an icecube will once more drop its contents to the ground.
20 root 1.183 - fix cone spells etc. going through walls sometimes.
21 root 1.172 - work around get_map_flags invoking perl and switching the stack.
22     - make sure the map is loaded when using a town portal return.
23 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
24     where healing spells didn't cost any grace.
25 root 1.173 - fix starvation kill reason.
26 root 1.174 - fix pk killer name message.
27 root 1.179 - add support for berkeley db 4.7.
28 elmex 1.171
29 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
30 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
31     - use anyevent to manage listen ports (this enables IPv6 support).
32 root 1.167 - server supports ipv6 client connections now.
33 root 1.168 - use newly-available Coro::AnyEvent.
34 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
35     to let it handle AIO requests.
36 root 1.167
37 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
38 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
39     processing considerably (especially in the client) and reduces data transfers
40     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
41 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
42     - (map) fixed npc dialogue in pup_land/s_f/special.
43     - bugfix: fix a crash when a player casts a swarm spell and then logs out
44     (swarm spells now stay in the player's inventory).
45 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
46 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
47     archetype *archname* (chairs of different facings were merged).
48     - bugfix: fix a potential crash issue in find_object_name (not used
49     normally).
50 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
51     (destruction, magic missile etc.).
52 root 1.163 - swarm spells without a direction now use various spiral patterns
53     instead of being fully random.
54 root 1.158 - update AnyEvent API to 3.4 and above.
55 root 1.156
56 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
57 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
58 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
59 root 1.152 - bugfix: the jumping skill now gives experience for jumping
60     and for attacking monsters. it also takes about one second to do a jump.
61 root 1.138 - bugfix: players couldn't starve in 2.53 :(
62 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
63 root 1.152 - bugfix: spell effects like word of recall are removed on death.
64 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
65     were created outside a map.
66 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
67     (fixed by reversing the logic).
68 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
69 root 1.153 - bugfix: the random map generator no longer leaks key objects.
70 root 1.154 - bugfix: support random maps >127x127.
71 root 1.152 - (maps) fixed the death certificate system in nimbus.
72 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
73 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
74 root 1.147 - (arch) give ball lightning a real name.
75 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
76 root 1.155 - support cfpod in ex replies (client item tooltips).
77 root 1.143 - unapply item in range slow when readying a spell.
78 root 1.148 - bugfix: account for rounding errors in weight updates.
79 root 1.139 - remove synchronous mkdir in chargen_race_done.
80     - fix per-race starting maps.
81 root 1.142 - check hiscore on suicide and quit as well.
82 root 1.138 - tell players when they are starving.
83 root 1.133 - get rid of costly object_from_name conversion for altar effects.
84     - fix map difficulty calculation for generators.
85 root 1.146 - slightly more intelligent handling of "is_animated" flag.
86 root 1.149 - support no_drop map header flag (before it was only available internally).
87 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
88 root 1.133
89 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
90 root 1.119 - bugfix: custom skill settings were not saved by the server.
91     - bugfix: remove did not actually remove items from the inventory, leaving
92 root 1.116 ghost items.
93 root 1.119 - bugfix: properly update items identified on the ground.
94 root 1.120 - bugfix: use localtime_r in the logger thread.
95 root 1.122 - bugfix: player starvation will now give the correct kill reason.
96     - bugfix: archetype reloads could crash the server.
97 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
98 elmex 1.114 player is not logged in.
99 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
100 root 1.117 server startup.
101 root 1.128 - bugfix: fix the door surround check in the random map generator.
102     - (maps) fix heaven quest difficulty progression.
103     - (maps) fix some random map styles.
104     - dropping items a shop is not interested in won't sell them anymore.
105     - rods and horns with a too low maximum charge allow now at least one discharge.
106     - implement kill & death statistics.
107     - random map preparation is no longer synchronous.
108     - rewrite find_style in perl, no longer does synchronous I/O.
109     - improve random map specials placement.
110     - make the killer a real object pointer instead of a string, improved
111     kill reason messages.
112 root 1.117 - take advantage of new aio_close and aio_chmod.
113 root 1.128 - implement archetype::get, object::deep_clone and update callers.
114 root 1.125 - change_abil is much faster.
115 root 1.126 - update the floorbox more often to work around the reverses item order
116     display in clients.
117 root 1.125 - cleaned up object copying by encapsulating it to a single place.
118 root 1.126 - add hints to the invite messages.
119 root 1.127 - rewrote key<->value pair handling.
120 root 1.128 - use an independent random number generator for the random map generator.
121 elmex 1.113
122 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
123 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
124     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
125     - completely automate the weight handling, should fix all weight
126     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
127 root 1.103 - reloading archetypes while a user was in the character creation phase
128     could crash the server.
129 root 1.106 - fix a nontrivial number of cases of code commented similar
130     to "is this really correct?", as many of those cases are now handles
131     automatically by lower level code.
132     - replace many ad-hoc checks for client visibility by object::visible_to,
133     should result in broader applicability of functions using it.
134 root 1.104 - merge items with different arch pointers refering to the same arch
135     (due to archetype reloads).
136 root 1.106 - refactored the object remove/insert functions and most related
137     functions (decrease, split, merge_ob etc.).
138 root 1.105 - make it compile better on freebsd (reported by pippijn).
139 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
140 root 1.108 - fix the longstanding "container stays open" bug.
141 root 1.107 - improved floorbox updating to be incremental and other protocol
142     optimisations.
143     - get rid of update_after_inventory_change and only do update stats
144     for weight once/tick/player at max.
145 root 1.109 - rewrite party commands, use party channel.
146 root 1.103
147 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
148 root 1.97 - properly link against libgthread as that is needed to make the slice
149     allocator thread-safe.
150 root 1.91 - support perls not compiled with 64 bit support (though this is not a
151     recommended configuration) (reported by Samuel Gondouin).
152 root 1.94 - always put godgiven items into the player inventory, never any containers.
153 root 1.102 - (arch)
154 root 1.92 - (maps, arch) the scorn go club was founded!
155 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
156 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
157     became a real spell-class.
158 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
159     - (arch) considerably strengthened spark shower and destruction.
160     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
161     finally reloadable at runtime.
162     - changed archetype loading algorithm to only require one pass and
163     use delayed resolving of references.
164 root 1.101 - examine command now uses the examine infobox.
165 root 1.102 - implement an "incremental garbage collector" for archetypes.
166 root 1.98 - enable slice allocator again.
167 root 1.96 - implement optional free memory poisoning.
168 root 1.91
169 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
170 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
171 root 1.85 skill.
172 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
173     names (also update all maps to use money instead of coins).
174 root 1.78 - add uuid accessors to perl.
175     - add coin names and archetype accessors to perl.
176 root 1.80 - fix runtime uuid file format to use "." instead of ",".
177 root 1.78 - change perl extensions to not use hardcoded coins and values.
178 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
179     and be more parsimonous of uuid usage by the exact value out on exit.
180 root 1.86 - write log messages in another thread, removing another sync point.
181     - support multi-line log messages in a nicer way.
182 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
183 root 1.81 - fix a minor memleak in the random map generator.
184     - some parts of the random map generator are not coroutine-safe,
185     so only call it "single-threaded".
186     - major cleanup of memory management in random map generator.
187 root 1.87 - slight refactoring of the random map generator, faster too.
188 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
189     bookkeeping bug.
190 root 1.87 - work around "player is on active list" problem by deactivating player
191     after loading.
192 root 1.81 - garbage collect shstr's more evenly and adaptively only when
193     there have in fact been allocations.
194 root 1.82 - fix object::insert to do as documented and insert into the env
195     if necessary.
196     - fix cf::map::unique_maps.
197     - fix nrof overflow check in can_merge_slow.
198     - fix converter code to handle >31 bit values.
199 elmex 1.83 - added support for the player_sold flag
200 root 1.84 - converters no longer accept unpaid items.
201 root 1.88 - canonicalize random map meta files for better unification.
202 root 1.77
203 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
204 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
205     when mlockall has been used.
206 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
207 root 1.72 - use separate thread for ticker timing (and more in the future).
208     this greatly increases timing accuracy and gets rid of an enourmous
209     number of gettimeofday calls.
210 root 1.82 - use a separate thread to signal aio completion, for lower latency.
211 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
212 root 1.71
213 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
214 root 1.68 - rebalanced default experience table to be more exponential
215     and much easier up to level ~40, then moderately harder.
216 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
217 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
218     - do not exit on reload/load errors but properly cleanup.
219 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
220 root 1.66
221 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
222 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
223     (this fixes the jeweler skill).
224 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
225 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
226 root 1.63 - move tombstone to real map if player died due to cave-in (even if
227     it has reset, which is better than putting it on the savebed, also as
228     proof that the palyer didn't use a savebed).
229 root 1.59
230 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
231 root 1.56 - work around perl bug in configure perl module version check.
232 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
233 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
234 root 1.52 - fix a bug in animate_weapon, causing a crash.
235 root 1.54 - no longer exit when a coroutine throws an exception.
236 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
237 root 1.53 - fix the "<player> is nuts" message.
238 root 1.58 - fix an exception at logout due to the json_coder being gone.
239 root 1.43 - upgrade to EV version 2.0 API.
240 root 1.47 - when players don't apply a savebed correctly but stand above one,
241     do not move or kill them.
242 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
243 root 1.43 - implement generic framework for server-side resource files.
244     - implement resource file update event.
245     - hook experience table update into the framework.
246     - move jeweler.yaml to resources (arch/).
247 root 1.44 - switch from Crossfire to Deliantra perl module.
248     - implement json2json arch filter.
249 root 1.45 - implement widget protocol version 2, support for ui templates.
250 root 1.54 - mapinfo is now handled fully asynchronously.
251 root 1.48 - ext/irc: also log irc messages.
252 root 1.51 - ext/schmorplog: write user stat files asynchronously.
253 root 1.43
254 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
255 elmex 1.41 - limited the number of items that can be picked up and dropped
256 root 1.42 as temporary measurement against bad performance or dropping things
257     (this lead to long freezes and triggered the watchdog).
258 elmex 1.41 - improved the performance of the drop command a bit.
259 root 1.38 - switch from Event to EV for higher performance, easier usage,
260     less bugs...
261 root 1.39 - updated to release version of the gnu affero license.
262 root 1.38
263 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
264 root 1.36 - more thoroughly rename the binaries, contact addresses.
265     - update the copyrights.
266 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
267     crashes.
268 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
269     potentially causing crashes.
270 root 1.35 - assign weapons on user load time, not login-time, avoiding
271     crashes.
272    
273 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
274 root 1.32 - fixed an important bug that caused passwords to be forgotten.
275 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
276     in some of the maps.
277 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
278     which is now trivial to do.
279 root 1.33 - removed all traces of the old (and never working) plug-in interface
280     (70kb code less on amd64).
281 root 1.34 - improve/tune scheduling priorities.
282     - fix some freezing bugs.
283     - fix a memory corruption problem in dynbuf.printf.
284     - use channels for chat and many informational commands.
285     - improved the tutorial.
286     - create missile is now fixed.
287     - race fields must now contain archetypes.
288     - jumping skill now works as advertised.
289 root 1.31
290 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
291 root 1.24 - relicense under the gnu affero license.
292 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
293 root 1.24 - implement server-side framework for generic resources.
294     - use resource framework for server-provided ambient
295     music.
296 root 1.27 - save object owners (players only atm).
297 root 1.24 - replace limited sound api with server-provided sound effects.
298     - new sc (sound control) protocol command.
299     - improve fxix protocol to include types.
300     - exactly fill tcp segments, if possible.
301     - output-rate is now an upper limit, the server will automatically
302     (and quite perfectly) adjust to the network conditions, ensuring
303     low latency even during bulk transfers (music, images, sounds etc.).
304     - implement server-side widgets (i.e. client widgets controlled
305     in the server side). this will allow future expansion without
306     having to upgrade clients.
307     - implement a (artwork) world map with realtime player position
308     tracking.
309     - new and more efficient extcmd (server still supports old extcmd
310     protocol).
311 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
312     calcluation that could be easily exploited by users.
313     - rebalanced diseases to spread more naturally/evenly.
314     - completely asynchronous map loading even for tiled maps.
315 root 1.24 - replace simple messaging protocol with channels carrying metadata
316     (similar to message types, but more directed at the user).
317     - reduce command processing latency by a whopping 120ms by
318     reordering some processing steps inside the server. this directly
319     reduces lag by 120ms.
320     - actually send spell faces to the client.
321 root 1.23 - implement player genders.
322 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
323     otherwise return to savebed and possible kill if the log-out
324     was for too long.
325     - fast socket-dead detection (kick player after 8 seconds without ack).
326     - greatly reduce the cpu time needed to draw maps _again_.
327     - archetypes are now subclasses of objects.
328     - rebalanced shop greed and approval functions to be more realistic
329     (and likely match the actual intention).
330 root 1.23 - implement "crossfire pod" format for messages, with working bold,
331     italic, gender-specific text, paragraphs etc.
332 root 1.24 - implemented hint framework, players can opt to receive hints.
333     - implemented (long) book framework, added some books from the cf wiki.
334 root 1.23 - implement generic message framework that uses xml, utf8 for the client
335     protocol and is capable of transmitting generic meta information.
336 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
337     - replace the nexus by a per-player tutorial map that teaches stuff
338     better than the newbie house.
339 root 1.18 - fix the magicmap colours.
340 root 1.19 - optimise map update even more by removing unneeded code and checks.
341     - decouple map and stats update from pl->ob and use pl->observe instead.
342     - implement observe command.
343 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
344     calls with a simple comparison.
345     - fix a latent crossfire bug that could crash the server because the
346     map refresh did not update the mapspace.
347 root 1.24 - support custom keys for regions and maps, regions are now
348     refcount-managed.
349     - allow worldmap overlays anywhere in the 000..999 range.
350     - new system to acquire time slices for background jobs, to reduce
351     jitter.
352 root 1.27 - semi-persistent object-referencing framework (currently only players
353     supported).
354 root 1.22 - dependency tracking for perl extensions.
355 root 1.24 - new slag-ex extension for cleaning cauldrons.
356     - fix invoke result processing.
357     - there are even less i/o syncpoints in the server now.
358 root 1.29 - added map-tags extension that scans all maps for object tags
359     and records them in the database (not used yet).
360 root 1.28 - metaserver 2 support.
361 root 1.22 - many more bugfixes and minor optimisations.
362 root 1.16
363 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
364 root 1.14 - optimised event invocation (non-wanted events can now be
365     skipped with 4-5 inlined instructions).
366 root 1.12 - complete rewrite of town_portal: it now creates a portal
367     to the "nearest" town only, travel is only possible
368 root 1.13 to the town and back, anybody can use it (also removes
369     one of the remaining syncpoints in the server).
370 root 1.10 - complete rewrite of the range/attack skill slot system:
371     there are now two slots, one for combat, one for ranged
372     attacks.
373     - introduce the concept of a current weapon (either a ranged
374     or a combat weapon/skill/tool) and switch between them as
375     needed.
376     - rewrite bow code so bows get more useful: apply damage,
377     attacktype and other stats to the arrows and treat
378     bows as weapons. also rebalance the missile weapons skill
379     so its damage increases with level.
380     - rewrite the complete player speed logic: weapon_speed now
381     works as documented and there are no unnatural speed boosts.
382 root 1.6 - implement a utility - cfutil - that simplifies arch and map
383     installation, replacing the old collect scripts and
384 root 1.9 simplying deployment by scaling and cutting faces as required.
385     - simplify the map protocol extensively by taking advantage
386     of missing bigfaces, speeding up map generation immensely.
387 root 1.6 - implement inherit keyword allowing archetypes to inherit from
388     other archetypes.
389     - rationalise archetype, region and treasurelist file format
390     into a single file format and make them reloadable asynchronously.
391 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
392     reloadable at runtime.
393 root 1.6 - implement 64x64 faceset support.
394     - implement fxixsx protocol that saves
395     a lot of bandwidth over the old image/face/smooth packets
396 root 1.11 and allows images > packetsize, incremental and background
397     transfers.
398 root 1.6 - implement a bandwidth-saving smoothing protocol that works
399     on a face basis as opposed to a mapspace basis.
400 root 1.7 - the server can now rate-limit image uploads to not exceed
401     a certain (client-configurable) speed while guarenteeing full
402     freedom of movement.
403 root 1.8 - implement new ex command to request item descriptions.
404     - implement new msg command for in-game messages with meta
405     information (using xml).
406 root 1.9 - enforce utf-8 for all text messages.
407 root 1.13 - added micropather (not used yet).
408 root 1.6 - many, many bugfixes.
409 root 1.1
410 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
411 root 1.1 - make coroapi accessible to cf+.
412     - moved map handling logic completely to perl
413     - per player maps are now marked in the map
414 root 1.2 - maps are saved completely differently now,
415     and much more often.
416 root 1.17 - rewrote map header parser and writer, to be much faster.
417 pippijn 1.4 - maps and players are now (in the average case) loaded
418 root 1.2 and saved completely asynchronously, I/O contention will no
419     longer freeze the server.
420 pippijn 1.4 - players and maps can be loaded anytime, without the player
421 root 1.2 being logged in.
422 root 1.1 - automatically generate method interfaces for perl from headers
423     - unbundled freezethaw
424     - mostly rewrote common/map.C
425     - completely rewrite server/swap.C
426     - introduced "runtime", the CCT clock (corrected crossfire time) :)
427     - introduced new keyword for map files: file_format_version (integer, server version: 0)
428     - better message for apply failures due to applymode
429     - removed most all of the weather code
430     - unified logging to stderr and file
431     - too many minor changes to document