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Revision: 1.187
Committed: Mon Jul 14 23:47:06 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.186: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: improve repelled message to include the full equation
5     TODO: xs-warn doesn't end up in server log.
6 root 1.178 TODO: splitting objects with attachments doesn't work
7 root 1.179 TODO: nimbus angel apply => @match
8     TODO: maybe move gsay to the main chat channel?
9 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 root 1.172
11 elmex 1.184 - added auto_apply event and extension for shop tiles
12 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
13 root 1.179 - correctly move gsay to the party channel.
14 root 1.178 - fix a crash when animate weapon was used in some areas.
15 elmex 1.177 - fixed unnecessary identification of by converters created objects.
16 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
17     with NPCs.
18 elmex 1.175 - (arch) dragon scales got proper type now
19 root 1.187 - do not send tiem updates for newly-seen items.
20 root 1.185 - thawing an icecube will once more drop its contents to the ground.
21 root 1.183 - fix cone spells etc. going through walls sometimes.
22 root 1.186 - fix a weight update bug that sometimes left containers
23     with wrong weights.
24 root 1.172 - work around get_map_flags invoking perl and switching the stack.
25     - make sure the map is loaded when using a town portal return.
26 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
27     where healing spells didn't cost any grace.
28 root 1.173 - fix starvation kill reason.
29 root 1.174 - fix pk killer name message.
30 root 1.179 - add support for berkeley db 4.7.
31 elmex 1.171
32 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
33 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
34     - use anyevent to manage listen ports (this enables IPv6 support).
35 root 1.167 - server supports ipv6 client connections now.
36 root 1.168 - use newly-available Coro::AnyEvent.
37 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
38     to let it handle AIO requests.
39 root 1.167
40 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
41 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
42     processing considerably (especially in the client) and reduces data transfers
43     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
44 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
45     - (map) fixed npc dialogue in pup_land/s_f/special.
46     - bugfix: fix a crash when a player casts a swarm spell and then logs out
47     (swarm spells now stay in the player's inventory).
48 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
49 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
50     archetype *archname* (chairs of different facings were merged).
51     - bugfix: fix a potential crash issue in find_object_name (not used
52     normally).
53 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
54     (destruction, magic missile etc.).
55 root 1.163 - swarm spells without a direction now use various spiral patterns
56     instead of being fully random.
57 root 1.158 - update AnyEvent API to 3.4 and above.
58 root 1.156
59 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
60 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
61 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
62 root 1.152 - bugfix: the jumping skill now gives experience for jumping
63     and for attacking monsters. it also takes about one second to do a jump.
64 root 1.138 - bugfix: players couldn't starve in 2.53 :(
65 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
66 root 1.152 - bugfix: spell effects like word of recall are removed on death.
67 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
68     were created outside a map.
69 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
70     (fixed by reversing the logic).
71 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
72 root 1.153 - bugfix: the random map generator no longer leaks key objects.
73 root 1.154 - bugfix: support random maps >127x127.
74 root 1.152 - (maps) fixed the death certificate system in nimbus.
75 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
76 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
77 root 1.147 - (arch) give ball lightning a real name.
78 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
79 root 1.155 - support cfpod in ex replies (client item tooltips).
80 root 1.143 - unapply item in range slow when readying a spell.
81 root 1.148 - bugfix: account for rounding errors in weight updates.
82 root 1.139 - remove synchronous mkdir in chargen_race_done.
83     - fix per-race starting maps.
84 root 1.142 - check hiscore on suicide and quit as well.
85 root 1.138 - tell players when they are starving.
86 root 1.133 - get rid of costly object_from_name conversion for altar effects.
87     - fix map difficulty calculation for generators.
88 root 1.146 - slightly more intelligent handling of "is_animated" flag.
89 root 1.149 - support no_drop map header flag (before it was only available internally).
90 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
91 root 1.133
92 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
93 root 1.119 - bugfix: custom skill settings were not saved by the server.
94     - bugfix: remove did not actually remove items from the inventory, leaving
95 root 1.116 ghost items.
96 root 1.119 - bugfix: properly update items identified on the ground.
97 root 1.120 - bugfix: use localtime_r in the logger thread.
98 root 1.122 - bugfix: player starvation will now give the correct kill reason.
99     - bugfix: archetype reloads could crash the server.
100 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
101 elmex 1.114 player is not logged in.
102 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
103 root 1.117 server startup.
104 root 1.128 - bugfix: fix the door surround check in the random map generator.
105     - (maps) fix heaven quest difficulty progression.
106     - (maps) fix some random map styles.
107     - dropping items a shop is not interested in won't sell them anymore.
108     - rods and horns with a too low maximum charge allow now at least one discharge.
109     - implement kill & death statistics.
110     - random map preparation is no longer synchronous.
111     - rewrite find_style in perl, no longer does synchronous I/O.
112     - improve random map specials placement.
113     - make the killer a real object pointer instead of a string, improved
114     kill reason messages.
115 root 1.117 - take advantage of new aio_close and aio_chmod.
116 root 1.128 - implement archetype::get, object::deep_clone and update callers.
117 root 1.125 - change_abil is much faster.
118 root 1.126 - update the floorbox more often to work around the reverses item order
119     display in clients.
120 root 1.125 - cleaned up object copying by encapsulating it to a single place.
121 root 1.126 - add hints to the invite messages.
122 root 1.127 - rewrote key<->value pair handling.
123 root 1.128 - use an independent random number generator for the random map generator.
124 elmex 1.113
125 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
126 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
127     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
128     - completely automate the weight handling, should fix all weight
129     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
130 root 1.103 - reloading archetypes while a user was in the character creation phase
131     could crash the server.
132 root 1.106 - fix a nontrivial number of cases of code commented similar
133     to "is this really correct?", as many of those cases are now handles
134     automatically by lower level code.
135     - replace many ad-hoc checks for client visibility by object::visible_to,
136     should result in broader applicability of functions using it.
137 root 1.104 - merge items with different arch pointers refering to the same arch
138     (due to archetype reloads).
139 root 1.106 - refactored the object remove/insert functions and most related
140     functions (decrease, split, merge_ob etc.).
141 root 1.105 - make it compile better on freebsd (reported by pippijn).
142 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
143 root 1.108 - fix the longstanding "container stays open" bug.
144 root 1.107 - improved floorbox updating to be incremental and other protocol
145     optimisations.
146     - get rid of update_after_inventory_change and only do update stats
147     for weight once/tick/player at max.
148 root 1.109 - rewrite party commands, use party channel.
149 root 1.103
150 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
151 root 1.97 - properly link against libgthread as that is needed to make the slice
152     allocator thread-safe.
153 root 1.91 - support perls not compiled with 64 bit support (though this is not a
154     recommended configuration) (reported by Samuel Gondouin).
155 root 1.94 - always put godgiven items into the player inventory, never any containers.
156 root 1.102 - (arch)
157 root 1.92 - (maps, arch) the scorn go club was founded!
158 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
159 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
160     became a real spell-class.
161 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
162     - (arch) considerably strengthened spark shower and destruction.
163     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
164     finally reloadable at runtime.
165     - changed archetype loading algorithm to only require one pass and
166     use delayed resolving of references.
167 root 1.101 - examine command now uses the examine infobox.
168 root 1.102 - implement an "incremental garbage collector" for archetypes.
169 root 1.98 - enable slice allocator again.
170 root 1.96 - implement optional free memory poisoning.
171 root 1.91
172 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
173 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
174 root 1.85 skill.
175 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
176     names (also update all maps to use money instead of coins).
177 root 1.78 - add uuid accessors to perl.
178     - add coin names and archetype accessors to perl.
179 root 1.80 - fix runtime uuid file format to use "." instead of ",".
180 root 1.78 - change perl extensions to not use hardcoded coins and values.
181 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
182     and be more parsimonous of uuid usage by the exact value out on exit.
183 root 1.86 - write log messages in another thread, removing another sync point.
184     - support multi-line log messages in a nicer way.
185 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
186 root 1.81 - fix a minor memleak in the random map generator.
187     - some parts of the random map generator are not coroutine-safe,
188     so only call it "single-threaded".
189     - major cleanup of memory management in random map generator.
190 root 1.87 - slight refactoring of the random map generator, faster too.
191 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
192     bookkeeping bug.
193 root 1.87 - work around "player is on active list" problem by deactivating player
194     after loading.
195 root 1.81 - garbage collect shstr's more evenly and adaptively only when
196     there have in fact been allocations.
197 root 1.82 - fix object::insert to do as documented and insert into the env
198     if necessary.
199     - fix cf::map::unique_maps.
200     - fix nrof overflow check in can_merge_slow.
201     - fix converter code to handle >31 bit values.
202 elmex 1.83 - added support for the player_sold flag
203 root 1.84 - converters no longer accept unpaid items.
204 root 1.88 - canonicalize random map meta files for better unification.
205 root 1.77
206 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
207 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
208     when mlockall has been used.
209 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
210 root 1.72 - use separate thread for ticker timing (and more in the future).
211     this greatly increases timing accuracy and gets rid of an enourmous
212     number of gettimeofday calls.
213 root 1.82 - use a separate thread to signal aio completion, for lower latency.
214 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
215 root 1.71
216 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
217 root 1.68 - rebalanced default experience table to be more exponential
218     and much easier up to level ~40, then moderately harder.
219 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
220 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
221     - do not exit on reload/load errors but properly cleanup.
222 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
223 root 1.66
224 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
225 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
226     (this fixes the jeweler skill).
227 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
228 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
229 root 1.63 - move tombstone to real map if player died due to cave-in (even if
230     it has reset, which is better than putting it on the savebed, also as
231     proof that the palyer didn't use a savebed).
232 root 1.59
233 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
234 root 1.56 - work around perl bug in configure perl module version check.
235 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
236 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
237 root 1.52 - fix a bug in animate_weapon, causing a crash.
238 root 1.54 - no longer exit when a coroutine throws an exception.
239 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
240 root 1.53 - fix the "<player> is nuts" message.
241 root 1.58 - fix an exception at logout due to the json_coder being gone.
242 root 1.43 - upgrade to EV version 2.0 API.
243 root 1.47 - when players don't apply a savebed correctly but stand above one,
244     do not move or kill them.
245 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
246 root 1.43 - implement generic framework for server-side resource files.
247     - implement resource file update event.
248     - hook experience table update into the framework.
249     - move jeweler.yaml to resources (arch/).
250 root 1.44 - switch from Crossfire to Deliantra perl module.
251     - implement json2json arch filter.
252 root 1.45 - implement widget protocol version 2, support for ui templates.
253 root 1.54 - mapinfo is now handled fully asynchronously.
254 root 1.48 - ext/irc: also log irc messages.
255 root 1.51 - ext/schmorplog: write user stat files asynchronously.
256 root 1.43
257 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
258 elmex 1.41 - limited the number of items that can be picked up and dropped
259 root 1.42 as temporary measurement against bad performance or dropping things
260     (this lead to long freezes and triggered the watchdog).
261 elmex 1.41 - improved the performance of the drop command a bit.
262 root 1.38 - switch from Event to EV for higher performance, easier usage,
263     less bugs...
264 root 1.39 - updated to release version of the gnu affero license.
265 root 1.38
266 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
267 root 1.36 - more thoroughly rename the binaries, contact addresses.
268     - update the copyrights.
269 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
270     crashes.
271 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
272     potentially causing crashes.
273 root 1.35 - assign weapons on user load time, not login-time, avoiding
274     crashes.
275    
276 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
277 root 1.32 - fixed an important bug that caused passwords to be forgotten.
278 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
279     in some of the maps.
280 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
281     which is now trivial to do.
282 root 1.33 - removed all traces of the old (and never working) plug-in interface
283     (70kb code less on amd64).
284 root 1.34 - improve/tune scheduling priorities.
285     - fix some freezing bugs.
286     - fix a memory corruption problem in dynbuf.printf.
287     - use channels for chat and many informational commands.
288     - improved the tutorial.
289     - create missile is now fixed.
290     - race fields must now contain archetypes.
291     - jumping skill now works as advertised.
292 root 1.31
293 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
294 root 1.24 - relicense under the gnu affero license.
295 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
296 root 1.24 - implement server-side framework for generic resources.
297     - use resource framework for server-provided ambient
298     music.
299 root 1.27 - save object owners (players only atm).
300 root 1.24 - replace limited sound api with server-provided sound effects.
301     - new sc (sound control) protocol command.
302     - improve fxix protocol to include types.
303     - exactly fill tcp segments, if possible.
304     - output-rate is now an upper limit, the server will automatically
305     (and quite perfectly) adjust to the network conditions, ensuring
306     low latency even during bulk transfers (music, images, sounds etc.).
307     - implement server-side widgets (i.e. client widgets controlled
308     in the server side). this will allow future expansion without
309     having to upgrade clients.
310     - implement a (artwork) world map with realtime player position
311     tracking.
312     - new and more efficient extcmd (server still supports old extcmd
313     protocol).
314 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
315     calcluation that could be easily exploited by users.
316     - rebalanced diseases to spread more naturally/evenly.
317     - completely asynchronous map loading even for tiled maps.
318 root 1.24 - replace simple messaging protocol with channels carrying metadata
319     (similar to message types, but more directed at the user).
320     - reduce command processing latency by a whopping 120ms by
321     reordering some processing steps inside the server. this directly
322     reduces lag by 120ms.
323     - actually send spell faces to the client.
324 root 1.23 - implement player genders.
325 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
326     otherwise return to savebed and possible kill if the log-out
327     was for too long.
328     - fast socket-dead detection (kick player after 8 seconds without ack).
329     - greatly reduce the cpu time needed to draw maps _again_.
330     - archetypes are now subclasses of objects.
331     - rebalanced shop greed and approval functions to be more realistic
332     (and likely match the actual intention).
333 root 1.23 - implement "crossfire pod" format for messages, with working bold,
334     italic, gender-specific text, paragraphs etc.
335 root 1.24 - implemented hint framework, players can opt to receive hints.
336     - implemented (long) book framework, added some books from the cf wiki.
337 root 1.23 - implement generic message framework that uses xml, utf8 for the client
338     protocol and is capable of transmitting generic meta information.
339 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
340     - replace the nexus by a per-player tutorial map that teaches stuff
341     better than the newbie house.
342 root 1.18 - fix the magicmap colours.
343 root 1.19 - optimise map update even more by removing unneeded code and checks.
344     - decouple map and stats update from pl->ob and use pl->observe instead.
345     - implement observe command.
346 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
347     calls with a simple comparison.
348     - fix a latent crossfire bug that could crash the server because the
349     map refresh did not update the mapspace.
350 root 1.24 - support custom keys for regions and maps, regions are now
351     refcount-managed.
352     - allow worldmap overlays anywhere in the 000..999 range.
353     - new system to acquire time slices for background jobs, to reduce
354     jitter.
355 root 1.27 - semi-persistent object-referencing framework (currently only players
356     supported).
357 root 1.22 - dependency tracking for perl extensions.
358 root 1.24 - new slag-ex extension for cleaning cauldrons.
359     - fix invoke result processing.
360     - there are even less i/o syncpoints in the server now.
361 root 1.29 - added map-tags extension that scans all maps for object tags
362     and records them in the database (not used yet).
363 root 1.28 - metaserver 2 support.
364 root 1.22 - many more bugfixes and minor optimisations.
365 root 1.16
366 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
367 root 1.14 - optimised event invocation (non-wanted events can now be
368     skipped with 4-5 inlined instructions).
369 root 1.12 - complete rewrite of town_portal: it now creates a portal
370     to the "nearest" town only, travel is only possible
371 root 1.13 to the town and back, anybody can use it (also removes
372     one of the remaining syncpoints in the server).
373 root 1.10 - complete rewrite of the range/attack skill slot system:
374     there are now two slots, one for combat, one for ranged
375     attacks.
376     - introduce the concept of a current weapon (either a ranged
377     or a combat weapon/skill/tool) and switch between them as
378     needed.
379     - rewrite bow code so bows get more useful: apply damage,
380     attacktype and other stats to the arrows and treat
381     bows as weapons. also rebalance the missile weapons skill
382     so its damage increases with level.
383     - rewrite the complete player speed logic: weapon_speed now
384     works as documented and there are no unnatural speed boosts.
385 root 1.6 - implement a utility - cfutil - that simplifies arch and map
386     installation, replacing the old collect scripts and
387 root 1.9 simplying deployment by scaling and cutting faces as required.
388     - simplify the map protocol extensively by taking advantage
389     of missing bigfaces, speeding up map generation immensely.
390 root 1.6 - implement inherit keyword allowing archetypes to inherit from
391     other archetypes.
392     - rationalise archetype, region and treasurelist file format
393     into a single file format and make them reloadable asynchronously.
394 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
395     reloadable at runtime.
396 root 1.6 - implement 64x64 faceset support.
397     - implement fxixsx protocol that saves
398     a lot of bandwidth over the old image/face/smooth packets
399 root 1.11 and allows images > packetsize, incremental and background
400     transfers.
401 root 1.6 - implement a bandwidth-saving smoothing protocol that works
402     on a face basis as opposed to a mapspace basis.
403 root 1.7 - the server can now rate-limit image uploads to not exceed
404     a certain (client-configurable) speed while guarenteeing full
405     freedom of movement.
406 root 1.8 - implement new ex command to request item descriptions.
407     - implement new msg command for in-game messages with meta
408     information (using xml).
409 root 1.9 - enforce utf-8 for all text messages.
410 root 1.13 - added micropather (not used yet).
411 root 1.6 - many, many bugfixes.
412 root 1.1
413 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
414 root 1.1 - make coroapi accessible to cf+.
415     - moved map handling logic completely to perl
416     - per player maps are now marked in the map
417 root 1.2 - maps are saved completely differently now,
418     and much more often.
419 root 1.17 - rewrote map header parser and writer, to be much faster.
420 pippijn 1.4 - maps and players are now (in the average case) loaded
421 root 1.2 and saved completely asynchronously, I/O contention will no
422     longer freeze the server.
423 pippijn 1.4 - players and maps can be loaded anytime, without the player
424 root 1.2 being logged in.
425 root 1.1 - automatically generate method interfaces for perl from headers
426     - unbundled freezethaw
427     - mostly rewrote common/map.C
428     - completely rewrite server/swap.C
429     - introduced "runtime", the CCT clock (corrected crossfire time) :)
430     - introduced new keyword for map files: file_format_version (integer, server version: 0)
431     - better message for apply failures due to applymode
432     - removed most all of the weather code
433     - unified logging to stderr and file
434     - too many minor changes to document