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Revision: 1.188
Committed: Mon Jul 14 23:57:45 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.187: +0 -2 lines
Log Message:
introduce and use object::has_dialogue ()

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5 root 1.179 TODO: nimbus angel apply => @match
6     TODO: maybe move gsay to the main chat channel?
7 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 root 1.172
9 elmex 1.184 - added auto_apply event and extension for shop tiles
10 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
11 root 1.179 - correctly move gsay to the party channel.
12 root 1.178 - fix a crash when animate weapon was used in some areas.
13 elmex 1.177 - fixed unnecessary identification of by converters created objects.
14 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
15     with NPCs.
16 elmex 1.175 - (arch) dragon scales got proper type now
17 root 1.187 - do not send tiem updates for newly-seen items.
18 root 1.185 - thawing an icecube will once more drop its contents to the ground.
19 root 1.183 - fix cone spells etc. going through walls sometimes.
20 root 1.186 - fix a weight update bug that sometimes left containers
21     with wrong weights.
22 root 1.172 - work around get_map_flags invoking perl and switching the stack.
23     - make sure the map is loaded when using a town portal return.
24 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
25     where healing spells didn't cost any grace.
26 root 1.173 - fix starvation kill reason.
27 root 1.174 - fix pk killer name message.
28 root 1.179 - add support for berkeley db 4.7.
29 elmex 1.171
30 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
31 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
32     - use anyevent to manage listen ports (this enables IPv6 support).
33 root 1.167 - server supports ipv6 client connections now.
34 root 1.168 - use newly-available Coro::AnyEvent.
35 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
36     to let it handle AIO requests.
37 root 1.167
38 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
39 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
40     processing considerably (especially in the client) and reduces data transfers
41     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
42 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
43     - (map) fixed npc dialogue in pup_land/s_f/special.
44     - bugfix: fix a crash when a player casts a swarm spell and then logs out
45     (swarm spells now stay in the player's inventory).
46 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
47 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
48     archetype *archname* (chairs of different facings were merged).
49     - bugfix: fix a potential crash issue in find_object_name (not used
50     normally).
51 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
52     (destruction, magic missile etc.).
53 root 1.163 - swarm spells without a direction now use various spiral patterns
54     instead of being fully random.
55 root 1.158 - update AnyEvent API to 3.4 and above.
56 root 1.156
57 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
58 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
59 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
60 root 1.152 - bugfix: the jumping skill now gives experience for jumping
61     and for attacking monsters. it also takes about one second to do a jump.
62 root 1.138 - bugfix: players couldn't starve in 2.53 :(
63 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
64 root 1.152 - bugfix: spell effects like word of recall are removed on death.
65 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
66     were created outside a map.
67 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
68     (fixed by reversing the logic).
69 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
70 root 1.153 - bugfix: the random map generator no longer leaks key objects.
71 root 1.154 - bugfix: support random maps >127x127.
72 root 1.152 - (maps) fixed the death certificate system in nimbus.
73 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
74 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
75 root 1.147 - (arch) give ball lightning a real name.
76 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
77 root 1.155 - support cfpod in ex replies (client item tooltips).
78 root 1.143 - unapply item in range slow when readying a spell.
79 root 1.148 - bugfix: account for rounding errors in weight updates.
80 root 1.139 - remove synchronous mkdir in chargen_race_done.
81     - fix per-race starting maps.
82 root 1.142 - check hiscore on suicide and quit as well.
83 root 1.138 - tell players when they are starving.
84 root 1.133 - get rid of costly object_from_name conversion for altar effects.
85     - fix map difficulty calculation for generators.
86 root 1.146 - slightly more intelligent handling of "is_animated" flag.
87 root 1.149 - support no_drop map header flag (before it was only available internally).
88 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
89 root 1.133
90 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
91 root 1.119 - bugfix: custom skill settings were not saved by the server.
92     - bugfix: remove did not actually remove items from the inventory, leaving
93 root 1.116 ghost items.
94 root 1.119 - bugfix: properly update items identified on the ground.
95 root 1.120 - bugfix: use localtime_r in the logger thread.
96 root 1.122 - bugfix: player starvation will now give the correct kill reason.
97     - bugfix: archetype reloads could crash the server.
98 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
99 elmex 1.114 player is not logged in.
100 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
101 root 1.117 server startup.
102 root 1.128 - bugfix: fix the door surround check in the random map generator.
103     - (maps) fix heaven quest difficulty progression.
104     - (maps) fix some random map styles.
105     - dropping items a shop is not interested in won't sell them anymore.
106     - rods and horns with a too low maximum charge allow now at least one discharge.
107     - implement kill & death statistics.
108     - random map preparation is no longer synchronous.
109     - rewrite find_style in perl, no longer does synchronous I/O.
110     - improve random map specials placement.
111     - make the killer a real object pointer instead of a string, improved
112     kill reason messages.
113 root 1.117 - take advantage of new aio_close and aio_chmod.
114 root 1.128 - implement archetype::get, object::deep_clone and update callers.
115 root 1.125 - change_abil is much faster.
116 root 1.126 - update the floorbox more often to work around the reverses item order
117     display in clients.
118 root 1.125 - cleaned up object copying by encapsulating it to a single place.
119 root 1.126 - add hints to the invite messages.
120 root 1.127 - rewrote key<->value pair handling.
121 root 1.128 - use an independent random number generator for the random map generator.
122 elmex 1.113
123 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
124 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
125     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
126     - completely automate the weight handling, should fix all weight
127     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
128 root 1.103 - reloading archetypes while a user was in the character creation phase
129     could crash the server.
130 root 1.106 - fix a nontrivial number of cases of code commented similar
131     to "is this really correct?", as many of those cases are now handles
132     automatically by lower level code.
133     - replace many ad-hoc checks for client visibility by object::visible_to,
134     should result in broader applicability of functions using it.
135 root 1.104 - merge items with different arch pointers refering to the same arch
136     (due to archetype reloads).
137 root 1.106 - refactored the object remove/insert functions and most related
138     functions (decrease, split, merge_ob etc.).
139 root 1.105 - make it compile better on freebsd (reported by pippijn).
140 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
141 root 1.108 - fix the longstanding "container stays open" bug.
142 root 1.107 - improved floorbox updating to be incremental and other protocol
143     optimisations.
144     - get rid of update_after_inventory_change and only do update stats
145     for weight once/tick/player at max.
146 root 1.109 - rewrite party commands, use party channel.
147 root 1.103
148 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
149 root 1.97 - properly link against libgthread as that is needed to make the slice
150     allocator thread-safe.
151 root 1.91 - support perls not compiled with 64 bit support (though this is not a
152     recommended configuration) (reported by Samuel Gondouin).
153 root 1.94 - always put godgiven items into the player inventory, never any containers.
154 root 1.102 - (arch)
155 root 1.92 - (maps, arch) the scorn go club was founded!
156 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
157 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
158     became a real spell-class.
159 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
160     - (arch) considerably strengthened spark shower and destruction.
161     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
162     finally reloadable at runtime.
163     - changed archetype loading algorithm to only require one pass and
164     use delayed resolving of references.
165 root 1.101 - examine command now uses the examine infobox.
166 root 1.102 - implement an "incremental garbage collector" for archetypes.
167 root 1.98 - enable slice allocator again.
168 root 1.96 - implement optional free memory poisoning.
169 root 1.91
170 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
171 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
172 root 1.85 skill.
173 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
174     names (also update all maps to use money instead of coins).
175 root 1.78 - add uuid accessors to perl.
176     - add coin names and archetype accessors to perl.
177 root 1.80 - fix runtime uuid file format to use "." instead of ",".
178 root 1.78 - change perl extensions to not use hardcoded coins and values.
179 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
180     and be more parsimonous of uuid usage by the exact value out on exit.
181 root 1.86 - write log messages in another thread, removing another sync point.
182     - support multi-line log messages in a nicer way.
183 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
184 root 1.81 - fix a minor memleak in the random map generator.
185     - some parts of the random map generator are not coroutine-safe,
186     so only call it "single-threaded".
187     - major cleanup of memory management in random map generator.
188 root 1.87 - slight refactoring of the random map generator, faster too.
189 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
190     bookkeeping bug.
191 root 1.87 - work around "player is on active list" problem by deactivating player
192     after loading.
193 root 1.81 - garbage collect shstr's more evenly and adaptively only when
194     there have in fact been allocations.
195 root 1.82 - fix object::insert to do as documented and insert into the env
196     if necessary.
197     - fix cf::map::unique_maps.
198     - fix nrof overflow check in can_merge_slow.
199     - fix converter code to handle >31 bit values.
200 elmex 1.83 - added support for the player_sold flag
201 root 1.84 - converters no longer accept unpaid items.
202 root 1.88 - canonicalize random map meta files for better unification.
203 root 1.77
204 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
205 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
206     when mlockall has been used.
207 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
208 root 1.72 - use separate thread for ticker timing (and more in the future).
209     this greatly increases timing accuracy and gets rid of an enourmous
210     number of gettimeofday calls.
211 root 1.82 - use a separate thread to signal aio completion, for lower latency.
212 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
213 root 1.71
214 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
215 root 1.68 - rebalanced default experience table to be more exponential
216     and much easier up to level ~40, then moderately harder.
217 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
218 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
219     - do not exit on reload/load errors but properly cleanup.
220 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
221 root 1.66
222 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
223 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
224     (this fixes the jeweler skill).
225 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
226 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
227 root 1.63 - move tombstone to real map if player died due to cave-in (even if
228     it has reset, which is better than putting it on the savebed, also as
229     proof that the palyer didn't use a savebed).
230 root 1.59
231 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
232 root 1.56 - work around perl bug in configure perl module version check.
233 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
234 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
235 root 1.52 - fix a bug in animate_weapon, causing a crash.
236 root 1.54 - no longer exit when a coroutine throws an exception.
237 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
238 root 1.53 - fix the "<player> is nuts" message.
239 root 1.58 - fix an exception at logout due to the json_coder being gone.
240 root 1.43 - upgrade to EV version 2.0 API.
241 root 1.47 - when players don't apply a savebed correctly but stand above one,
242     do not move or kill them.
243 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
244 root 1.43 - implement generic framework for server-side resource files.
245     - implement resource file update event.
246     - hook experience table update into the framework.
247     - move jeweler.yaml to resources (arch/).
248 root 1.44 - switch from Crossfire to Deliantra perl module.
249     - implement json2json arch filter.
250 root 1.45 - implement widget protocol version 2, support for ui templates.
251 root 1.54 - mapinfo is now handled fully asynchronously.
252 root 1.48 - ext/irc: also log irc messages.
253 root 1.51 - ext/schmorplog: write user stat files asynchronously.
254 root 1.43
255 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
256 elmex 1.41 - limited the number of items that can be picked up and dropped
257 root 1.42 as temporary measurement against bad performance or dropping things
258     (this lead to long freezes and triggered the watchdog).
259 elmex 1.41 - improved the performance of the drop command a bit.
260 root 1.38 - switch from Event to EV for higher performance, easier usage,
261     less bugs...
262 root 1.39 - updated to release version of the gnu affero license.
263 root 1.38
264 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
265 root 1.36 - more thoroughly rename the binaries, contact addresses.
266     - update the copyrights.
267 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
268     crashes.
269 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
270     potentially causing crashes.
271 root 1.35 - assign weapons on user load time, not login-time, avoiding
272     crashes.
273    
274 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
275 root 1.32 - fixed an important bug that caused passwords to be forgotten.
276 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
277     in some of the maps.
278 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
279     which is now trivial to do.
280 root 1.33 - removed all traces of the old (and never working) plug-in interface
281     (70kb code less on amd64).
282 root 1.34 - improve/tune scheduling priorities.
283     - fix some freezing bugs.
284     - fix a memory corruption problem in dynbuf.printf.
285     - use channels for chat and many informational commands.
286     - improved the tutorial.
287     - create missile is now fixed.
288     - race fields must now contain archetypes.
289     - jumping skill now works as advertised.
290 root 1.31
291 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
292 root 1.24 - relicense under the gnu affero license.
293 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
294 root 1.24 - implement server-side framework for generic resources.
295     - use resource framework for server-provided ambient
296     music.
297 root 1.27 - save object owners (players only atm).
298 root 1.24 - replace limited sound api with server-provided sound effects.
299     - new sc (sound control) protocol command.
300     - improve fxix protocol to include types.
301     - exactly fill tcp segments, if possible.
302     - output-rate is now an upper limit, the server will automatically
303     (and quite perfectly) adjust to the network conditions, ensuring
304     low latency even during bulk transfers (music, images, sounds etc.).
305     - implement server-side widgets (i.e. client widgets controlled
306     in the server side). this will allow future expansion without
307     having to upgrade clients.
308     - implement a (artwork) world map with realtime player position
309     tracking.
310     - new and more efficient extcmd (server still supports old extcmd
311     protocol).
312 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
313     calcluation that could be easily exploited by users.
314     - rebalanced diseases to spread more naturally/evenly.
315     - completely asynchronous map loading even for tiled maps.
316 root 1.24 - replace simple messaging protocol with channels carrying metadata
317     (similar to message types, but more directed at the user).
318     - reduce command processing latency by a whopping 120ms by
319     reordering some processing steps inside the server. this directly
320     reduces lag by 120ms.
321     - actually send spell faces to the client.
322 root 1.23 - implement player genders.
323 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
324     otherwise return to savebed and possible kill if the log-out
325     was for too long.
326     - fast socket-dead detection (kick player after 8 seconds without ack).
327     - greatly reduce the cpu time needed to draw maps _again_.
328     - archetypes are now subclasses of objects.
329     - rebalanced shop greed and approval functions to be more realistic
330     (and likely match the actual intention).
331 root 1.23 - implement "crossfire pod" format for messages, with working bold,
332     italic, gender-specific text, paragraphs etc.
333 root 1.24 - implemented hint framework, players can opt to receive hints.
334     - implemented (long) book framework, added some books from the cf wiki.
335 root 1.23 - implement generic message framework that uses xml, utf8 for the client
336     protocol and is capable of transmitting generic meta information.
337 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
338     - replace the nexus by a per-player tutorial map that teaches stuff
339     better than the newbie house.
340 root 1.18 - fix the magicmap colours.
341 root 1.19 - optimise map update even more by removing unneeded code and checks.
342     - decouple map and stats update from pl->ob and use pl->observe instead.
343     - implement observe command.
344 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
345     calls with a simple comparison.
346     - fix a latent crossfire bug that could crash the server because the
347     map refresh did not update the mapspace.
348 root 1.24 - support custom keys for regions and maps, regions are now
349     refcount-managed.
350     - allow worldmap overlays anywhere in the 000..999 range.
351     - new system to acquire time slices for background jobs, to reduce
352     jitter.
353 root 1.27 - semi-persistent object-referencing framework (currently only players
354     supported).
355 root 1.22 - dependency tracking for perl extensions.
356 root 1.24 - new slag-ex extension for cleaning cauldrons.
357     - fix invoke result processing.
358     - there are even less i/o syncpoints in the server now.
359 root 1.29 - added map-tags extension that scans all maps for object tags
360     and records them in the database (not used yet).
361 root 1.28 - metaserver 2 support.
362 root 1.22 - many more bugfixes and minor optimisations.
363 root 1.16
364 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
365 root 1.14 - optimised event invocation (non-wanted events can now be
366     skipped with 4-5 inlined instructions).
367 root 1.12 - complete rewrite of town_portal: it now creates a portal
368     to the "nearest" town only, travel is only possible
369 root 1.13 to the town and back, anybody can use it (also removes
370     one of the remaining syncpoints in the server).
371 root 1.10 - complete rewrite of the range/attack skill slot system:
372     there are now two slots, one for combat, one for ranged
373     attacks.
374     - introduce the concept of a current weapon (either a ranged
375     or a combat weapon/skill/tool) and switch between them as
376     needed.
377     - rewrite bow code so bows get more useful: apply damage,
378     attacktype and other stats to the arrows and treat
379     bows as weapons. also rebalance the missile weapons skill
380     so its damage increases with level.
381     - rewrite the complete player speed logic: weapon_speed now
382     works as documented and there are no unnatural speed boosts.
383 root 1.6 - implement a utility - cfutil - that simplifies arch and map
384     installation, replacing the old collect scripts and
385 root 1.9 simplying deployment by scaling and cutting faces as required.
386     - simplify the map protocol extensively by taking advantage
387     of missing bigfaces, speeding up map generation immensely.
388 root 1.6 - implement inherit keyword allowing archetypes to inherit from
389     other archetypes.
390     - rationalise archetype, region and treasurelist file format
391     into a single file format and make them reloadable asynchronously.
392 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
393     reloadable at runtime.
394 root 1.6 - implement 64x64 faceset support.
395     - implement fxixsx protocol that saves
396     a lot of bandwidth over the old image/face/smooth packets
397 root 1.11 and allows images > packetsize, incremental and background
398     transfers.
399 root 1.6 - implement a bandwidth-saving smoothing protocol that works
400     on a face basis as opposed to a mapspace basis.
401 root 1.7 - the server can now rate-limit image uploads to not exceed
402     a certain (client-configurable) speed while guarenteeing full
403     freedom of movement.
404 root 1.8 - implement new ex command to request item descriptions.
405     - implement new msg command for in-game messages with meta
406     information (using xml).
407 root 1.9 - enforce utf-8 for all text messages.
408 root 1.13 - added micropather (not used yet).
409 root 1.6 - many, many bugfixes.
410 root 1.1
411 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
412 root 1.1 - make coroapi accessible to cf+.
413     - moved map handling logic completely to perl
414     - per player maps are now marked in the map
415 root 1.2 - maps are saved completely differently now,
416     and much more often.
417 root 1.17 - rewrote map header parser and writer, to be much faster.
418 pippijn 1.4 - maps and players are now (in the average case) loaded
419 root 1.2 and saved completely asynchronously, I/O contention will no
420     longer freeze the server.
421 pippijn 1.4 - players and maps can be loaded anytime, without the player
422 root 1.2 being logged in.
423 root 1.1 - automatically generate method interfaces for perl from headers
424     - unbundled freezethaw
425     - mostly rewrote common/map.C
426     - completely rewrite server/swap.C
427     - introduced "runtime", the CCT clock (corrected crossfire time) :)
428     - introduced new keyword for map files: file_format_version (integer, server version: 0)
429     - better message for apply failures due to applymode
430     - removed most all of the weather code
431     - unified logging to stderr and file
432     - too many minor changes to document