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Revision: 1.190
Committed: Tue Jul 15 00:07:56 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.189: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.172 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5 root 1.179 TODO: maybe move gsay to the main chat channel?
6 root 1.180 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 root 1.172
8 elmex 1.184 - added auto_apply event and extension for shop tiles
9 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
10 root 1.179 - correctly move gsay to the party channel.
11 root 1.178 - fix a crash when animate weapon was used in some areas.
12 elmex 1.177 - fixed unnecessary identification of by converters created objects.
13 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
14     with NPCs.
15 elmex 1.175 - (arch) dragon scales got proper type now
16 root 1.187 - do not send tiem updates for newly-seen items.
17 root 1.185 - thawing an icecube will once more drop its contents to the ground.
18 root 1.183 - fix cone spells etc. going through walls sometimes.
19 root 1.186 - fix a weight update bug that sometimes left containers
20     with wrong weights.
21 root 1.172 - work around get_map_flags invoking perl and switching the stack.
22     - make sure the map is loaded when using a town portal return.
23 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
24     where healing spells didn't cost any grace.
25 root 1.173 - fix starvation kill reason.
26 root 1.174 - fix pk killer name message.
27 root 1.189 - don't let people apply signs with @match.
28 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
29     what seems to be the biggets memleak in the server).
30 elmex 1.171
31 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
32 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
33     - use anyevent to manage listen ports (this enables IPv6 support).
34 root 1.167 - server supports ipv6 client connections now.
35 root 1.168 - use newly-available Coro::AnyEvent.
36 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
37     to let it handle AIO requests.
38 root 1.167
39 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
40 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
41     processing considerably (especially in the client) and reduces data transfers
42     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
43 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
44     - (map) fixed npc dialogue in pup_land/s_f/special.
45     - bugfix: fix a crash when a player casts a swarm spell and then logs out
46     (swarm spells now stay in the player's inventory).
47 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
48 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
49     archetype *archname* (chairs of different facings were merged).
50     - bugfix: fix a potential crash issue in find_object_name (not used
51     normally).
52 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
53     (destruction, magic missile etc.).
54 root 1.163 - swarm spells without a direction now use various spiral patterns
55     instead of being fully random.
56 root 1.158 - update AnyEvent API to 3.4 and above.
57 root 1.156
58 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
59 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
60 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
61 root 1.152 - bugfix: the jumping skill now gives experience for jumping
62     and for attacking monsters. it also takes about one second to do a jump.
63 root 1.138 - bugfix: players couldn't starve in 2.53 :(
64 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
65 root 1.152 - bugfix: spell effects like word of recall are removed on death.
66 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
67     were created outside a map.
68 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
69     (fixed by reversing the logic).
70 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
71 root 1.153 - bugfix: the random map generator no longer leaks key objects.
72 root 1.154 - bugfix: support random maps >127x127.
73 root 1.152 - (maps) fixed the death certificate system in nimbus.
74 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
75 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
76 root 1.147 - (arch) give ball lightning a real name.
77 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
78 root 1.155 - support cfpod in ex replies (client item tooltips).
79 root 1.143 - unapply item in range slow when readying a spell.
80 root 1.148 - bugfix: account for rounding errors in weight updates.
81 root 1.139 - remove synchronous mkdir in chargen_race_done.
82     - fix per-race starting maps.
83 root 1.142 - check hiscore on suicide and quit as well.
84 root 1.138 - tell players when they are starving.
85 root 1.133 - get rid of costly object_from_name conversion for altar effects.
86     - fix map difficulty calculation for generators.
87 root 1.146 - slightly more intelligent handling of "is_animated" flag.
88 root 1.149 - support no_drop map header flag (before it was only available internally).
89 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
90 root 1.133
91 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
92 root 1.119 - bugfix: custom skill settings were not saved by the server.
93     - bugfix: remove did not actually remove items from the inventory, leaving
94 root 1.116 ghost items.
95 root 1.119 - bugfix: properly update items identified on the ground.
96 root 1.120 - bugfix: use localtime_r in the logger thread.
97 root 1.122 - bugfix: player starvation will now give the correct kill reason.
98     - bugfix: archetype reloads could crash the server.
99 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
100 elmex 1.114 player is not logged in.
101 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
102 root 1.117 server startup.
103 root 1.128 - bugfix: fix the door surround check in the random map generator.
104     - (maps) fix heaven quest difficulty progression.
105     - (maps) fix some random map styles.
106     - dropping items a shop is not interested in won't sell them anymore.
107     - rods and horns with a too low maximum charge allow now at least one discharge.
108     - implement kill & death statistics.
109     - random map preparation is no longer synchronous.
110     - rewrite find_style in perl, no longer does synchronous I/O.
111     - improve random map specials placement.
112     - make the killer a real object pointer instead of a string, improved
113     kill reason messages.
114 root 1.117 - take advantage of new aio_close and aio_chmod.
115 root 1.128 - implement archetype::get, object::deep_clone and update callers.
116 root 1.125 - change_abil is much faster.
117 root 1.126 - update the floorbox more often to work around the reverses item order
118     display in clients.
119 root 1.125 - cleaned up object copying by encapsulating it to a single place.
120 root 1.126 - add hints to the invite messages.
121 root 1.127 - rewrote key<->value pair handling.
122 root 1.128 - use an independent random number generator for the random map generator.
123 elmex 1.113
124 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
125 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
126     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
127     - completely automate the weight handling, should fix all weight
128     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
129 root 1.103 - reloading archetypes while a user was in the character creation phase
130     could crash the server.
131 root 1.106 - fix a nontrivial number of cases of code commented similar
132     to "is this really correct?", as many of those cases are now handles
133     automatically by lower level code.
134     - replace many ad-hoc checks for client visibility by object::visible_to,
135     should result in broader applicability of functions using it.
136 root 1.104 - merge items with different arch pointers refering to the same arch
137     (due to archetype reloads).
138 root 1.106 - refactored the object remove/insert functions and most related
139     functions (decrease, split, merge_ob etc.).
140 root 1.105 - make it compile better on freebsd (reported by pippijn).
141 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
142 root 1.108 - fix the longstanding "container stays open" bug.
143 root 1.107 - improved floorbox updating to be incremental and other protocol
144     optimisations.
145     - get rid of update_after_inventory_change and only do update stats
146     for weight once/tick/player at max.
147 root 1.109 - rewrite party commands, use party channel.
148 root 1.103
149 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
150 root 1.97 - properly link against libgthread as that is needed to make the slice
151     allocator thread-safe.
152 root 1.91 - support perls not compiled with 64 bit support (though this is not a
153     recommended configuration) (reported by Samuel Gondouin).
154 root 1.94 - always put godgiven items into the player inventory, never any containers.
155 root 1.102 - (arch)
156 root 1.92 - (maps, arch) the scorn go club was founded!
157 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
158 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
159     became a real spell-class.
160 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
161     - (arch) considerably strengthened spark shower and destruction.
162     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
163     finally reloadable at runtime.
164     - changed archetype loading algorithm to only require one pass and
165     use delayed resolving of references.
166 root 1.101 - examine command now uses the examine infobox.
167 root 1.102 - implement an "incremental garbage collector" for archetypes.
168 root 1.98 - enable slice allocator again.
169 root 1.96 - implement optional free memory poisoning.
170 root 1.91
171 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
172 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
173 root 1.85 skill.
174 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
175     names (also update all maps to use money instead of coins).
176 root 1.78 - add uuid accessors to perl.
177     - add coin names and archetype accessors to perl.
178 root 1.80 - fix runtime uuid file format to use "." instead of ",".
179 root 1.78 - change perl extensions to not use hardcoded coins and values.
180 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
181     and be more parsimonous of uuid usage by the exact value out on exit.
182 root 1.86 - write log messages in another thread, removing another sync point.
183     - support multi-line log messages in a nicer way.
184 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
185 root 1.81 - fix a minor memleak in the random map generator.
186     - some parts of the random map generator are not coroutine-safe,
187     so only call it "single-threaded".
188     - major cleanup of memory management in random map generator.
189 root 1.87 - slight refactoring of the random map generator, faster too.
190 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
191     bookkeeping bug.
192 root 1.87 - work around "player is on active list" problem by deactivating player
193     after loading.
194 root 1.81 - garbage collect shstr's more evenly and adaptively only when
195     there have in fact been allocations.
196 root 1.82 - fix object::insert to do as documented and insert into the env
197     if necessary.
198     - fix cf::map::unique_maps.
199     - fix nrof overflow check in can_merge_slow.
200     - fix converter code to handle >31 bit values.
201 elmex 1.83 - added support for the player_sold flag
202 root 1.84 - converters no longer accept unpaid items.
203 root 1.88 - canonicalize random map meta files for better unification.
204 root 1.77
205 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
206 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
207     when mlockall has been used.
208 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
209 root 1.72 - use separate thread for ticker timing (and more in the future).
210     this greatly increases timing accuracy and gets rid of an enourmous
211     number of gettimeofday calls.
212 root 1.82 - use a separate thread to signal aio completion, for lower latency.
213 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
214 root 1.71
215 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
216 root 1.68 - rebalanced default experience table to be more exponential
217     and much easier up to level ~40, then moderately harder.
218 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
219 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
220     - do not exit on reload/load errors but properly cleanup.
221 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
222 root 1.66
223 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
224 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
225     (this fixes the jeweler skill).
226 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
227 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
228 root 1.63 - move tombstone to real map if player died due to cave-in (even if
229     it has reset, which is better than putting it on the savebed, also as
230     proof that the palyer didn't use a savebed).
231 root 1.59
232 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
233 root 1.56 - work around perl bug in configure perl module version check.
234 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
235 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
236 root 1.52 - fix a bug in animate_weapon, causing a crash.
237 root 1.54 - no longer exit when a coroutine throws an exception.
238 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
239 root 1.53 - fix the "<player> is nuts" message.
240 root 1.58 - fix an exception at logout due to the json_coder being gone.
241 root 1.43 - upgrade to EV version 2.0 API.
242 root 1.47 - when players don't apply a savebed correctly but stand above one,
243     do not move or kill them.
244 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
245 root 1.43 - implement generic framework for server-side resource files.
246     - implement resource file update event.
247     - hook experience table update into the framework.
248     - move jeweler.yaml to resources (arch/).
249 root 1.44 - switch from Crossfire to Deliantra perl module.
250     - implement json2json arch filter.
251 root 1.45 - implement widget protocol version 2, support for ui templates.
252 root 1.54 - mapinfo is now handled fully asynchronously.
253 root 1.48 - ext/irc: also log irc messages.
254 root 1.51 - ext/schmorplog: write user stat files asynchronously.
255 root 1.43
256 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
257 elmex 1.41 - limited the number of items that can be picked up and dropped
258 root 1.42 as temporary measurement against bad performance or dropping things
259     (this lead to long freezes and triggered the watchdog).
260 elmex 1.41 - improved the performance of the drop command a bit.
261 root 1.38 - switch from Event to EV for higher performance, easier usage,
262     less bugs...
263 root 1.39 - updated to release version of the gnu affero license.
264 root 1.38
265 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
266 root 1.36 - more thoroughly rename the binaries, contact addresses.
267     - update the copyrights.
268 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
269     crashes.
270 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
271     potentially causing crashes.
272 root 1.35 - assign weapons on user load time, not login-time, avoiding
273     crashes.
274    
275 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
276 root 1.32 - fixed an important bug that caused passwords to be forgotten.
277 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
278     in some of the maps.
279 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
280     which is now trivial to do.
281 root 1.33 - removed all traces of the old (and never working) plug-in interface
282     (70kb code less on amd64).
283 root 1.34 - improve/tune scheduling priorities.
284     - fix some freezing bugs.
285     - fix a memory corruption problem in dynbuf.printf.
286     - use channels for chat and many informational commands.
287     - improved the tutorial.
288     - create missile is now fixed.
289     - race fields must now contain archetypes.
290     - jumping skill now works as advertised.
291 root 1.31
292 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
293 root 1.24 - relicense under the gnu affero license.
294 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
295 root 1.24 - implement server-side framework for generic resources.
296     - use resource framework for server-provided ambient
297     music.
298 root 1.27 - save object owners (players only atm).
299 root 1.24 - replace limited sound api with server-provided sound effects.
300     - new sc (sound control) protocol command.
301     - improve fxix protocol to include types.
302     - exactly fill tcp segments, if possible.
303     - output-rate is now an upper limit, the server will automatically
304     (and quite perfectly) adjust to the network conditions, ensuring
305     low latency even during bulk transfers (music, images, sounds etc.).
306     - implement server-side widgets (i.e. client widgets controlled
307     in the server side). this will allow future expansion without
308     having to upgrade clients.
309     - implement a (artwork) world map with realtime player position
310     tracking.
311     - new and more efficient extcmd (server still supports old extcmd
312     protocol).
313 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
314     calcluation that could be easily exploited by users.
315     - rebalanced diseases to spread more naturally/evenly.
316     - completely asynchronous map loading even for tiled maps.
317 root 1.24 - replace simple messaging protocol with channels carrying metadata
318     (similar to message types, but more directed at the user).
319     - reduce command processing latency by a whopping 120ms by
320     reordering some processing steps inside the server. this directly
321     reduces lag by 120ms.
322     - actually send spell faces to the client.
323 root 1.23 - implement player genders.
324 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
325     otherwise return to savebed and possible kill if the log-out
326     was for too long.
327     - fast socket-dead detection (kick player after 8 seconds without ack).
328     - greatly reduce the cpu time needed to draw maps _again_.
329     - archetypes are now subclasses of objects.
330     - rebalanced shop greed and approval functions to be more realistic
331     (and likely match the actual intention).
332 root 1.23 - implement "crossfire pod" format for messages, with working bold,
333     italic, gender-specific text, paragraphs etc.
334 root 1.24 - implemented hint framework, players can opt to receive hints.
335     - implemented (long) book framework, added some books from the cf wiki.
336 root 1.23 - implement generic message framework that uses xml, utf8 for the client
337     protocol and is capable of transmitting generic meta information.
338 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
339     - replace the nexus by a per-player tutorial map that teaches stuff
340     better than the newbie house.
341 root 1.18 - fix the magicmap colours.
342 root 1.19 - optimise map update even more by removing unneeded code and checks.
343     - decouple map and stats update from pl->ob and use pl->observe instead.
344     - implement observe command.
345 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
346     calls with a simple comparison.
347     - fix a latent crossfire bug that could crash the server because the
348     map refresh did not update the mapspace.
349 root 1.24 - support custom keys for regions and maps, regions are now
350     refcount-managed.
351     - allow worldmap overlays anywhere in the 000..999 range.
352     - new system to acquire time slices for background jobs, to reduce
353     jitter.
354 root 1.27 - semi-persistent object-referencing framework (currently only players
355     supported).
356 root 1.22 - dependency tracking for perl extensions.
357 root 1.24 - new slag-ex extension for cleaning cauldrons.
358     - fix invoke result processing.
359     - there are even less i/o syncpoints in the server now.
360 root 1.29 - added map-tags extension that scans all maps for object tags
361     and records them in the database (not used yet).
362 root 1.28 - metaserver 2 support.
363 root 1.22 - many more bugfixes and minor optimisations.
364 root 1.16
365 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
366 root 1.14 - optimised event invocation (non-wanted events can now be
367     skipped with 4-5 inlined instructions).
368 root 1.12 - complete rewrite of town_portal: it now creates a portal
369     to the "nearest" town only, travel is only possible
370 root 1.13 to the town and back, anybody can use it (also removes
371     one of the remaining syncpoints in the server).
372 root 1.10 - complete rewrite of the range/attack skill slot system:
373     there are now two slots, one for combat, one for ranged
374     attacks.
375     - introduce the concept of a current weapon (either a ranged
376     or a combat weapon/skill/tool) and switch between them as
377     needed.
378     - rewrite bow code so bows get more useful: apply damage,
379     attacktype and other stats to the arrows and treat
380     bows as weapons. also rebalance the missile weapons skill
381     so its damage increases with level.
382     - rewrite the complete player speed logic: weapon_speed now
383     works as documented and there are no unnatural speed boosts.
384 root 1.6 - implement a utility - cfutil - that simplifies arch and map
385     installation, replacing the old collect scripts and
386 root 1.9 simplying deployment by scaling and cutting faces as required.
387     - simplify the map protocol extensively by taking advantage
388     of missing bigfaces, speeding up map generation immensely.
389 root 1.6 - implement inherit keyword allowing archetypes to inherit from
390     other archetypes.
391     - rationalise archetype, region and treasurelist file format
392     into a single file format and make them reloadable asynchronously.
393 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
394     reloadable at runtime.
395 root 1.6 - implement 64x64 faceset support.
396     - implement fxixsx protocol that saves
397     a lot of bandwidth over the old image/face/smooth packets
398 root 1.11 and allows images > packetsize, incremental and background
399     transfers.
400 root 1.6 - implement a bandwidth-saving smoothing protocol that works
401     on a face basis as opposed to a mapspace basis.
402 root 1.7 - the server can now rate-limit image uploads to not exceed
403     a certain (client-configurable) speed while guarenteeing full
404     freedom of movement.
405 root 1.8 - implement new ex command to request item descriptions.
406     - implement new msg command for in-game messages with meta
407     information (using xml).
408 root 1.9 - enforce utf-8 for all text messages.
409 root 1.13 - added micropather (not used yet).
410 root 1.6 - many, many bugfixes.
411 root 1.1
412 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
413 root 1.1 - make coroapi accessible to cf+.
414     - moved map handling logic completely to perl
415     - per player maps are now marked in the map
416 root 1.2 - maps are saved completely differently now,
417     and much more often.
418 root 1.17 - rewrote map header parser and writer, to be much faster.
419 pippijn 1.4 - maps and players are now (in the average case) loaded
420 root 1.2 and saved completely asynchronously, I/O contention will no
421     longer freeze the server.
422 pippijn 1.4 - players and maps can be loaded anytime, without the player
423 root 1.2 being logged in.
424 root 1.1 - automatically generate method interfaces for perl from headers
425     - unbundled freezethaw
426     - mostly rewrote common/map.C
427     - completely rewrite server/swap.C
428     - introduced "runtime", the CCT clock (corrected crossfire time) :)
429     - introduced new keyword for map files: file_format_version (integer, server version: 0)
430     - better message for apply failures due to applymode
431     - removed most all of the weather code
432     - unified logging to stderr and file
433     - too many minor changes to document