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Revision: 1.194
Committed: Sun Jul 20 17:00:12 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-2_6
Changes since 1.193: +2 -2 lines
Log Message:
2.6

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.192 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7    
8 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
9 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
10 root 1.179 - correctly move gsay to the party channel.
11 root 1.178 - fix a crash when animate weapon was used in some areas.
12 elmex 1.177 - fixed unnecessary identification of by converters created objects.
13 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
14     with NPCs.
15 elmex 1.175 - (arch) dragon scales got proper type now
16 root 1.193 - object::decrease would sometimes cause container weights to
17     be wrong, this has been fixed.
18 root 1.194 - do not send time updates for newly-seen items.
19 root 1.185 - thawing an icecube will once more drop its contents to the ground.
20 root 1.183 - fix cone spells etc. going through walls sometimes.
21 root 1.186 - fix a weight update bug that sometimes left containers
22     with wrong weights.
23 root 1.194 - added auto_apply event and extension for shop tiles.
24 root 1.172 - work around get_map_flags invoking perl and switching the stack.
25     - make sure the map is loaded when using a town portal return.
26 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
27     where healing spells didn't cost any grace.
28 root 1.173 - fix starvation kill reason.
29 root 1.174 - fix pk killer name message.
30 root 1.189 - don't let people apply signs with @match.
31 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
32     what seems to be the biggets memleak in the server).
33 elmex 1.171
34 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
35 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
36     - use anyevent to manage listen ports (this enables IPv6 support).
37 root 1.167 - server supports ipv6 client connections now.
38 root 1.168 - use newly-available Coro::AnyEvent.
39 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
40     to let it handle AIO requests.
41 root 1.167
42 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
43 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
44     processing considerably (especially in the client) and reduces data transfers
45     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
46 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
47     - (map) fixed npc dialogue in pup_land/s_f/special.
48     - bugfix: fix a crash when a player casts a swarm spell and then logs out
49     (swarm spells now stay in the player's inventory).
50 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
51 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
52     archetype *archname* (chairs of different facings were merged).
53     - bugfix: fix a potential crash issue in find_object_name (not used
54     normally).
55 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
56     (destruction, magic missile etc.).
57 root 1.163 - swarm spells without a direction now use various spiral patterns
58     instead of being fully random.
59 root 1.158 - update AnyEvent API to 3.4 and above.
60 root 1.156
61 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
62 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
63 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
64 root 1.152 - bugfix: the jumping skill now gives experience for jumping
65     and for attacking monsters. it also takes about one second to do a jump.
66 root 1.138 - bugfix: players couldn't starve in 2.53 :(
67 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
68 root 1.152 - bugfix: spell effects like word of recall are removed on death.
69 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
70     were created outside a map.
71 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
72     (fixed by reversing the logic).
73 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
74 root 1.153 - bugfix: the random map generator no longer leaks key objects.
75 root 1.154 - bugfix: support random maps >127x127.
76 root 1.152 - (maps) fixed the death certificate system in nimbus.
77 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
78 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
79 root 1.147 - (arch) give ball lightning a real name.
80 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
81 root 1.155 - support cfpod in ex replies (client item tooltips).
82 root 1.143 - unapply item in range slow when readying a spell.
83 root 1.148 - bugfix: account for rounding errors in weight updates.
84 root 1.139 - remove synchronous mkdir in chargen_race_done.
85     - fix per-race starting maps.
86 root 1.142 - check hiscore on suicide and quit as well.
87 root 1.138 - tell players when they are starving.
88 root 1.133 - get rid of costly object_from_name conversion for altar effects.
89     - fix map difficulty calculation for generators.
90 root 1.146 - slightly more intelligent handling of "is_animated" flag.
91 root 1.149 - support no_drop map header flag (before it was only available internally).
92 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
93 root 1.133
94 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
95 root 1.119 - bugfix: custom skill settings were not saved by the server.
96     - bugfix: remove did not actually remove items from the inventory, leaving
97 root 1.116 ghost items.
98 root 1.119 - bugfix: properly update items identified on the ground.
99 root 1.120 - bugfix: use localtime_r in the logger thread.
100 root 1.122 - bugfix: player starvation will now give the correct kill reason.
101     - bugfix: archetype reloads could crash the server.
102 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
103 elmex 1.114 player is not logged in.
104 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
105 root 1.117 server startup.
106 root 1.128 - bugfix: fix the door surround check in the random map generator.
107     - (maps) fix heaven quest difficulty progression.
108     - (maps) fix some random map styles.
109     - dropping items a shop is not interested in won't sell them anymore.
110     - rods and horns with a too low maximum charge allow now at least one discharge.
111     - implement kill & death statistics.
112     - random map preparation is no longer synchronous.
113     - rewrite find_style in perl, no longer does synchronous I/O.
114     - improve random map specials placement.
115     - make the killer a real object pointer instead of a string, improved
116     kill reason messages.
117 root 1.117 - take advantage of new aio_close and aio_chmod.
118 root 1.128 - implement archetype::get, object::deep_clone and update callers.
119 root 1.125 - change_abil is much faster.
120 root 1.126 - update the floorbox more often to work around the reverses item order
121     display in clients.
122 root 1.125 - cleaned up object copying by encapsulating it to a single place.
123 root 1.126 - add hints to the invite messages.
124 root 1.127 - rewrote key<->value pair handling.
125 root 1.128 - use an independent random number generator for the random map generator.
126 elmex 1.113
127 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
128 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
129     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
130     - completely automate the weight handling, should fix all weight
131     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
132 root 1.103 - reloading archetypes while a user was in the character creation phase
133     could crash the server.
134 root 1.106 - fix a nontrivial number of cases of code commented similar
135     to "is this really correct?", as many of those cases are now handles
136     automatically by lower level code.
137     - replace many ad-hoc checks for client visibility by object::visible_to,
138     should result in broader applicability of functions using it.
139 root 1.104 - merge items with different arch pointers refering to the same arch
140     (due to archetype reloads).
141 root 1.106 - refactored the object remove/insert functions and most related
142     functions (decrease, split, merge_ob etc.).
143 root 1.105 - make it compile better on freebsd (reported by pippijn).
144 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
145 root 1.108 - fix the longstanding "container stays open" bug.
146 root 1.107 - improved floorbox updating to be incremental and other protocol
147     optimisations.
148     - get rid of update_after_inventory_change and only do update stats
149     for weight once/tick/player at max.
150 root 1.109 - rewrite party commands, use party channel.
151 root 1.103
152 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
153 root 1.97 - properly link against libgthread as that is needed to make the slice
154     allocator thread-safe.
155 root 1.91 - support perls not compiled with 64 bit support (though this is not a
156     recommended configuration) (reported by Samuel Gondouin).
157 root 1.94 - always put godgiven items into the player inventory, never any containers.
158 root 1.102 - (arch)
159 root 1.92 - (maps, arch) the scorn go club was founded!
160 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
161 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
162     became a real spell-class.
163 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
164     - (arch) considerably strengthened spark shower and destruction.
165     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
166     finally reloadable at runtime.
167     - changed archetype loading algorithm to only require one pass and
168     use delayed resolving of references.
169 root 1.101 - examine command now uses the examine infobox.
170 root 1.102 - implement an "incremental garbage collector" for archetypes.
171 root 1.98 - enable slice allocator again.
172 root 1.96 - implement optional free memory poisoning.
173 root 1.91
174 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
175 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
176 root 1.85 skill.
177 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
178     names (also update all maps to use money instead of coins).
179 root 1.78 - add uuid accessors to perl.
180     - add coin names and archetype accessors to perl.
181 root 1.80 - fix runtime uuid file format to use "." instead of ",".
182 root 1.78 - change perl extensions to not use hardcoded coins and values.
183 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
184     and be more parsimonous of uuid usage by the exact value out on exit.
185 root 1.86 - write log messages in another thread, removing another sync point.
186     - support multi-line log messages in a nicer way.
187 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
188 root 1.81 - fix a minor memleak in the random map generator.
189     - some parts of the random map generator are not coroutine-safe,
190     so only call it "single-threaded".
191     - major cleanup of memory management in random map generator.
192 root 1.87 - slight refactoring of the random map generator, faster too.
193 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
194     bookkeeping bug.
195 root 1.87 - work around "player is on active list" problem by deactivating player
196     after loading.
197 root 1.81 - garbage collect shstr's more evenly and adaptively only when
198     there have in fact been allocations.
199 root 1.82 - fix object::insert to do as documented and insert into the env
200     if necessary.
201     - fix cf::map::unique_maps.
202     - fix nrof overflow check in can_merge_slow.
203     - fix converter code to handle >31 bit values.
204 elmex 1.83 - added support for the player_sold flag
205 root 1.84 - converters no longer accept unpaid items.
206 root 1.88 - canonicalize random map meta files for better unification.
207 root 1.77
208 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
209 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
210     when mlockall has been used.
211 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
212 root 1.72 - use separate thread for ticker timing (and more in the future).
213     this greatly increases timing accuracy and gets rid of an enourmous
214     number of gettimeofday calls.
215 root 1.82 - use a separate thread to signal aio completion, for lower latency.
216 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
217 root 1.71
218 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
219 root 1.68 - rebalanced default experience table to be more exponential
220     and much easier up to level ~40, then moderately harder.
221 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
222 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
223     - do not exit on reload/load errors but properly cleanup.
224 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
225 root 1.66
226 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
227 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
228     (this fixes the jeweler skill).
229 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
230 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
231 root 1.63 - move tombstone to real map if player died due to cave-in (even if
232     it has reset, which is better than putting it on the savebed, also as
233     proof that the palyer didn't use a savebed).
234 root 1.59
235 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
236 root 1.56 - work around perl bug in configure perl module version check.
237 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
238 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
239 root 1.52 - fix a bug in animate_weapon, causing a crash.
240 root 1.54 - no longer exit when a coroutine throws an exception.
241 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
242 root 1.53 - fix the "<player> is nuts" message.
243 root 1.58 - fix an exception at logout due to the json_coder being gone.
244 root 1.43 - upgrade to EV version 2.0 API.
245 root 1.47 - when players don't apply a savebed correctly but stand above one,
246     do not move or kill them.
247 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
248 root 1.43 - implement generic framework for server-side resource files.
249     - implement resource file update event.
250     - hook experience table update into the framework.
251     - move jeweler.yaml to resources (arch/).
252 root 1.44 - switch from Crossfire to Deliantra perl module.
253     - implement json2json arch filter.
254 root 1.45 - implement widget protocol version 2, support for ui templates.
255 root 1.54 - mapinfo is now handled fully asynchronously.
256 root 1.48 - ext/irc: also log irc messages.
257 root 1.51 - ext/schmorplog: write user stat files asynchronously.
258 root 1.43
259 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
260 elmex 1.41 - limited the number of items that can be picked up and dropped
261 root 1.42 as temporary measurement against bad performance or dropping things
262     (this lead to long freezes and triggered the watchdog).
263 elmex 1.41 - improved the performance of the drop command a bit.
264 root 1.38 - switch from Event to EV for higher performance, easier usage,
265     less bugs...
266 root 1.39 - updated to release version of the gnu affero license.
267 root 1.38
268 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
269 root 1.36 - more thoroughly rename the binaries, contact addresses.
270     - update the copyrights.
271 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
272     crashes.
273 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
274     potentially causing crashes.
275 root 1.35 - assign weapons on user load time, not login-time, avoiding
276     crashes.
277    
278 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
279 root 1.32 - fixed an important bug that caused passwords to be forgotten.
280 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
281     in some of the maps.
282 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
283     which is now trivial to do.
284 root 1.33 - removed all traces of the old (and never working) plug-in interface
285     (70kb code less on amd64).
286 root 1.34 - improve/tune scheduling priorities.
287     - fix some freezing bugs.
288     - fix a memory corruption problem in dynbuf.printf.
289     - use channels for chat and many informational commands.
290     - improved the tutorial.
291     - create missile is now fixed.
292     - race fields must now contain archetypes.
293     - jumping skill now works as advertised.
294 root 1.31
295 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
296 root 1.24 - relicense under the gnu affero license.
297 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
298 root 1.24 - implement server-side framework for generic resources.
299     - use resource framework for server-provided ambient
300     music.
301 root 1.27 - save object owners (players only atm).
302 root 1.24 - replace limited sound api with server-provided sound effects.
303     - new sc (sound control) protocol command.
304     - improve fxix protocol to include types.
305     - exactly fill tcp segments, if possible.
306     - output-rate is now an upper limit, the server will automatically
307     (and quite perfectly) adjust to the network conditions, ensuring
308     low latency even during bulk transfers (music, images, sounds etc.).
309     - implement server-side widgets (i.e. client widgets controlled
310     in the server side). this will allow future expansion without
311     having to upgrade clients.
312     - implement a (artwork) world map with realtime player position
313     tracking.
314     - new and more efficient extcmd (server still supports old extcmd
315     protocol).
316 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
317     calcluation that could be easily exploited by users.
318     - rebalanced diseases to spread more naturally/evenly.
319     - completely asynchronous map loading even for tiled maps.
320 root 1.24 - replace simple messaging protocol with channels carrying metadata
321     (similar to message types, but more directed at the user).
322     - reduce command processing latency by a whopping 120ms by
323     reordering some processing steps inside the server. this directly
324     reduces lag by 120ms.
325     - actually send spell faces to the client.
326 root 1.23 - implement player genders.
327 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
328     otherwise return to savebed and possible kill if the log-out
329     was for too long.
330     - fast socket-dead detection (kick player after 8 seconds without ack).
331     - greatly reduce the cpu time needed to draw maps _again_.
332     - archetypes are now subclasses of objects.
333     - rebalanced shop greed and approval functions to be more realistic
334     (and likely match the actual intention).
335 root 1.23 - implement "crossfire pod" format for messages, with working bold,
336     italic, gender-specific text, paragraphs etc.
337 root 1.24 - implemented hint framework, players can opt to receive hints.
338     - implemented (long) book framework, added some books from the cf wiki.
339 root 1.23 - implement generic message framework that uses xml, utf8 for the client
340     protocol and is capable of transmitting generic meta information.
341 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
342     - replace the nexus by a per-player tutorial map that teaches stuff
343     better than the newbie house.
344 root 1.18 - fix the magicmap colours.
345 root 1.19 - optimise map update even more by removing unneeded code and checks.
346     - decouple map and stats update from pl->ob and use pl->observe instead.
347     - implement observe command.
348 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
349     calls with a simple comparison.
350     - fix a latent crossfire bug that could crash the server because the
351     map refresh did not update the mapspace.
352 root 1.24 - support custom keys for regions and maps, regions are now
353     refcount-managed.
354     - allow worldmap overlays anywhere in the 000..999 range.
355     - new system to acquire time slices for background jobs, to reduce
356     jitter.
357 root 1.27 - semi-persistent object-referencing framework (currently only players
358     supported).
359 root 1.22 - dependency tracking for perl extensions.
360 root 1.24 - new slag-ex extension for cleaning cauldrons.
361     - fix invoke result processing.
362     - there are even less i/o syncpoints in the server now.
363 root 1.29 - added map-tags extension that scans all maps for object tags
364     and records them in the database (not used yet).
365 root 1.28 - metaserver 2 support.
366 root 1.22 - many more bugfixes and minor optimisations.
367 root 1.16
368 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
369 root 1.14 - optimised event invocation (non-wanted events can now be
370     skipped with 4-5 inlined instructions).
371 root 1.12 - complete rewrite of town_portal: it now creates a portal
372     to the "nearest" town only, travel is only possible
373 root 1.13 to the town and back, anybody can use it (also removes
374     one of the remaining syncpoints in the server).
375 root 1.10 - complete rewrite of the range/attack skill slot system:
376     there are now two slots, one for combat, one for ranged
377     attacks.
378     - introduce the concept of a current weapon (either a ranged
379     or a combat weapon/skill/tool) and switch between them as
380     needed.
381     - rewrite bow code so bows get more useful: apply damage,
382     attacktype and other stats to the arrows and treat
383     bows as weapons. also rebalance the missile weapons skill
384     so its damage increases with level.
385     - rewrite the complete player speed logic: weapon_speed now
386     works as documented and there are no unnatural speed boosts.
387 root 1.6 - implement a utility - cfutil - that simplifies arch and map
388     installation, replacing the old collect scripts and
389 root 1.9 simplying deployment by scaling and cutting faces as required.
390     - simplify the map protocol extensively by taking advantage
391     of missing bigfaces, speeding up map generation immensely.
392 root 1.6 - implement inherit keyword allowing archetypes to inherit from
393     other archetypes.
394     - rationalise archetype, region and treasurelist file format
395     into a single file format and make them reloadable asynchronously.
396 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
397     reloadable at runtime.
398 root 1.6 - implement 64x64 faceset support.
399     - implement fxixsx protocol that saves
400     a lot of bandwidth over the old image/face/smooth packets
401 root 1.11 and allows images > packetsize, incremental and background
402     transfers.
403 root 1.6 - implement a bandwidth-saving smoothing protocol that works
404     on a face basis as opposed to a mapspace basis.
405 root 1.7 - the server can now rate-limit image uploads to not exceed
406     a certain (client-configurable) speed while guarenteeing full
407     freedom of movement.
408 root 1.8 - implement new ex command to request item descriptions.
409     - implement new msg command for in-game messages with meta
410     information (using xml).
411 root 1.9 - enforce utf-8 for all text messages.
412 root 1.13 - added micropather (not used yet).
413 root 1.6 - many, many bugfixes.
414 root 1.1
415 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
416 root 1.1 - make coroapi accessible to cf+.
417     - moved map handling logic completely to perl
418     - per player maps are now marked in the map
419 root 1.2 - maps are saved completely differently now,
420     and much more often.
421 root 1.17 - rewrote map header parser and writer, to be much faster.
422 pippijn 1.4 - maps and players are now (in the average case) loaded
423 root 1.2 and saved completely asynchronously, I/O contention will no
424     longer freeze the server.
425 pippijn 1.4 - players and maps can be loaded anytime, without the player
426 root 1.2 being logged in.
427 root 1.1 - automatically generate method interfaces for perl from headers
428     - unbundled freezethaw
429     - mostly rewrote common/map.C
430     - completely rewrite server/swap.C
431     - introduced "runtime", the CCT clock (corrected crossfire time) :)
432     - introduced new keyword for map files: file_format_version (integer, server version: 0)
433     - better message for apply failures due to applymode
434     - removed most all of the weather code
435     - unified logging to stderr and file
436     - too many minor changes to document