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Revision: 1.195
Committed: Sun Jul 20 17:01:29 2008 UTC (15 years, 9 months ago) by elmex
Branch: MAIN
Changes since 1.194: +2 -0 lines
Log Message:
fixed bug in jeweler skill

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.192 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7    
8 elmex 1.195 - fixed wrong item handling in jeweler skill code
9    
10 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
11 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
12 root 1.179 - correctly move gsay to the party channel.
13 root 1.178 - fix a crash when animate weapon was used in some areas.
14 elmex 1.177 - fixed unnecessary identification of by converters created objects.
15 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
16     with NPCs.
17 elmex 1.175 - (arch) dragon scales got proper type now
18 root 1.193 - object::decrease would sometimes cause container weights to
19     be wrong, this has been fixed.
20 root 1.194 - do not send time updates for newly-seen items.
21 root 1.185 - thawing an icecube will once more drop its contents to the ground.
22 root 1.183 - fix cone spells etc. going through walls sometimes.
23 root 1.186 - fix a weight update bug that sometimes left containers
24     with wrong weights.
25 root 1.194 - added auto_apply event and extension for shop tiles.
26 root 1.172 - work around get_map_flags invoking perl and switching the stack.
27     - make sure the map is loaded when using a town portal return.
28 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
29     where healing spells didn't cost any grace.
30 root 1.173 - fix starvation kill reason.
31 root 1.174 - fix pk killer name message.
32 root 1.189 - don't let people apply signs with @match.
33 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
34     what seems to be the biggets memleak in the server).
35 elmex 1.171
36 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
37 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
38     - use anyevent to manage listen ports (this enables IPv6 support).
39 root 1.167 - server supports ipv6 client connections now.
40 root 1.168 - use newly-available Coro::AnyEvent.
41 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
42     to let it handle AIO requests.
43 root 1.167
44 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
45 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
46     processing considerably (especially in the client) and reduces data transfers
47     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
48 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
49     - (map) fixed npc dialogue in pup_land/s_f/special.
50     - bugfix: fix a crash when a player casts a swarm spell and then logs out
51     (swarm spells now stay in the player's inventory).
52 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
53 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
54     archetype *archname* (chairs of different facings were merged).
55     - bugfix: fix a potential crash issue in find_object_name (not used
56     normally).
57 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
58     (destruction, magic missile etc.).
59 root 1.163 - swarm spells without a direction now use various spiral patterns
60     instead of being fully random.
61 root 1.158 - update AnyEvent API to 3.4 and above.
62 root 1.156
63 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
64 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
65 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
66 root 1.152 - bugfix: the jumping skill now gives experience for jumping
67     and for attacking monsters. it also takes about one second to do a jump.
68 root 1.138 - bugfix: players couldn't starve in 2.53 :(
69 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
70 root 1.152 - bugfix: spell effects like word of recall are removed on death.
71 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
72     were created outside a map.
73 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
74     (fixed by reversing the logic).
75 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
76 root 1.153 - bugfix: the random map generator no longer leaks key objects.
77 root 1.154 - bugfix: support random maps >127x127.
78 root 1.152 - (maps) fixed the death certificate system in nimbus.
79 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
80 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
81 root 1.147 - (arch) give ball lightning a real name.
82 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
83 root 1.155 - support cfpod in ex replies (client item tooltips).
84 root 1.143 - unapply item in range slow when readying a spell.
85 root 1.148 - bugfix: account for rounding errors in weight updates.
86 root 1.139 - remove synchronous mkdir in chargen_race_done.
87     - fix per-race starting maps.
88 root 1.142 - check hiscore on suicide and quit as well.
89 root 1.138 - tell players when they are starving.
90 root 1.133 - get rid of costly object_from_name conversion for altar effects.
91     - fix map difficulty calculation for generators.
92 root 1.146 - slightly more intelligent handling of "is_animated" flag.
93 root 1.149 - support no_drop map header flag (before it was only available internally).
94 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
95 root 1.133
96 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
97 root 1.119 - bugfix: custom skill settings were not saved by the server.
98     - bugfix: remove did not actually remove items from the inventory, leaving
99 root 1.116 ghost items.
100 root 1.119 - bugfix: properly update items identified on the ground.
101 root 1.120 - bugfix: use localtime_r in the logger thread.
102 root 1.122 - bugfix: player starvation will now give the correct kill reason.
103     - bugfix: archetype reloads could crash the server.
104 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
105 elmex 1.114 player is not logged in.
106 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
107 root 1.117 server startup.
108 root 1.128 - bugfix: fix the door surround check in the random map generator.
109     - (maps) fix heaven quest difficulty progression.
110     - (maps) fix some random map styles.
111     - dropping items a shop is not interested in won't sell them anymore.
112     - rods and horns with a too low maximum charge allow now at least one discharge.
113     - implement kill & death statistics.
114     - random map preparation is no longer synchronous.
115     - rewrite find_style in perl, no longer does synchronous I/O.
116     - improve random map specials placement.
117     - make the killer a real object pointer instead of a string, improved
118     kill reason messages.
119 root 1.117 - take advantage of new aio_close and aio_chmod.
120 root 1.128 - implement archetype::get, object::deep_clone and update callers.
121 root 1.125 - change_abil is much faster.
122 root 1.126 - update the floorbox more often to work around the reverses item order
123     display in clients.
124 root 1.125 - cleaned up object copying by encapsulating it to a single place.
125 root 1.126 - add hints to the invite messages.
126 root 1.127 - rewrote key<->value pair handling.
127 root 1.128 - use an independent random number generator for the random map generator.
128 elmex 1.113
129 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
130 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
131     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
132     - completely automate the weight handling, should fix all weight
133     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
134 root 1.103 - reloading archetypes while a user was in the character creation phase
135     could crash the server.
136 root 1.106 - fix a nontrivial number of cases of code commented similar
137     to "is this really correct?", as many of those cases are now handles
138     automatically by lower level code.
139     - replace many ad-hoc checks for client visibility by object::visible_to,
140     should result in broader applicability of functions using it.
141 root 1.104 - merge items with different arch pointers refering to the same arch
142     (due to archetype reloads).
143 root 1.106 - refactored the object remove/insert functions and most related
144     functions (decrease, split, merge_ob etc.).
145 root 1.105 - make it compile better on freebsd (reported by pippijn).
146 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
147 root 1.108 - fix the longstanding "container stays open" bug.
148 root 1.107 - improved floorbox updating to be incremental and other protocol
149     optimisations.
150     - get rid of update_after_inventory_change and only do update stats
151     for weight once/tick/player at max.
152 root 1.109 - rewrite party commands, use party channel.
153 root 1.103
154 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
155 root 1.97 - properly link against libgthread as that is needed to make the slice
156     allocator thread-safe.
157 root 1.91 - support perls not compiled with 64 bit support (though this is not a
158     recommended configuration) (reported by Samuel Gondouin).
159 root 1.94 - always put godgiven items into the player inventory, never any containers.
160 root 1.102 - (arch)
161 root 1.92 - (maps, arch) the scorn go club was founded!
162 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
163 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
164     became a real spell-class.
165 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
166     - (arch) considerably strengthened spark shower and destruction.
167     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
168     finally reloadable at runtime.
169     - changed archetype loading algorithm to only require one pass and
170     use delayed resolving of references.
171 root 1.101 - examine command now uses the examine infobox.
172 root 1.102 - implement an "incremental garbage collector" for archetypes.
173 root 1.98 - enable slice allocator again.
174 root 1.96 - implement optional free memory poisoning.
175 root 1.91
176 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
177 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
178 root 1.85 skill.
179 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
180     names (also update all maps to use money instead of coins).
181 root 1.78 - add uuid accessors to perl.
182     - add coin names and archetype accessors to perl.
183 root 1.80 - fix runtime uuid file format to use "." instead of ",".
184 root 1.78 - change perl extensions to not use hardcoded coins and values.
185 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
186     and be more parsimonous of uuid usage by the exact value out on exit.
187 root 1.86 - write log messages in another thread, removing another sync point.
188     - support multi-line log messages in a nicer way.
189 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
190 root 1.81 - fix a minor memleak in the random map generator.
191     - some parts of the random map generator are not coroutine-safe,
192     so only call it "single-threaded".
193     - major cleanup of memory management in random map generator.
194 root 1.87 - slight refactoring of the random map generator, faster too.
195 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
196     bookkeeping bug.
197 root 1.87 - work around "player is on active list" problem by deactivating player
198     after loading.
199 root 1.81 - garbage collect shstr's more evenly and adaptively only when
200     there have in fact been allocations.
201 root 1.82 - fix object::insert to do as documented and insert into the env
202     if necessary.
203     - fix cf::map::unique_maps.
204     - fix nrof overflow check in can_merge_slow.
205     - fix converter code to handle >31 bit values.
206 elmex 1.83 - added support for the player_sold flag
207 root 1.84 - converters no longer accept unpaid items.
208 root 1.88 - canonicalize random map meta files for better unification.
209 root 1.77
210 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
211 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
212     when mlockall has been used.
213 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
214 root 1.72 - use separate thread for ticker timing (and more in the future).
215     this greatly increases timing accuracy and gets rid of an enourmous
216     number of gettimeofday calls.
217 root 1.82 - use a separate thread to signal aio completion, for lower latency.
218 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
219 root 1.71
220 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
221 root 1.68 - rebalanced default experience table to be more exponential
222     and much easier up to level ~40, then moderately harder.
223 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
224 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
225     - do not exit on reload/load errors but properly cleanup.
226 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
227 root 1.66
228 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
229 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
230     (this fixes the jeweler skill).
231 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
232 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
233 root 1.63 - move tombstone to real map if player died due to cave-in (even if
234     it has reset, which is better than putting it on the savebed, also as
235     proof that the palyer didn't use a savebed).
236 root 1.59
237 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
238 root 1.56 - work around perl bug in configure perl module version check.
239 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
240 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
241 root 1.52 - fix a bug in animate_weapon, causing a crash.
242 root 1.54 - no longer exit when a coroutine throws an exception.
243 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
244 root 1.53 - fix the "<player> is nuts" message.
245 root 1.58 - fix an exception at logout due to the json_coder being gone.
246 root 1.43 - upgrade to EV version 2.0 API.
247 root 1.47 - when players don't apply a savebed correctly but stand above one,
248     do not move or kill them.
249 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
250 root 1.43 - implement generic framework for server-side resource files.
251     - implement resource file update event.
252     - hook experience table update into the framework.
253     - move jeweler.yaml to resources (arch/).
254 root 1.44 - switch from Crossfire to Deliantra perl module.
255     - implement json2json arch filter.
256 root 1.45 - implement widget protocol version 2, support for ui templates.
257 root 1.54 - mapinfo is now handled fully asynchronously.
258 root 1.48 - ext/irc: also log irc messages.
259 root 1.51 - ext/schmorplog: write user stat files asynchronously.
260 root 1.43
261 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
262 elmex 1.41 - limited the number of items that can be picked up and dropped
263 root 1.42 as temporary measurement against bad performance or dropping things
264     (this lead to long freezes and triggered the watchdog).
265 elmex 1.41 - improved the performance of the drop command a bit.
266 root 1.38 - switch from Event to EV for higher performance, easier usage,
267     less bugs...
268 root 1.39 - updated to release version of the gnu affero license.
269 root 1.38
270 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
271 root 1.36 - more thoroughly rename the binaries, contact addresses.
272     - update the copyrights.
273 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
274     crashes.
275 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
276     potentially causing crashes.
277 root 1.35 - assign weapons on user load time, not login-time, avoiding
278     crashes.
279    
280 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
281 root 1.32 - fixed an important bug that caused passwords to be forgotten.
282 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
283     in some of the maps.
284 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
285     which is now trivial to do.
286 root 1.33 - removed all traces of the old (and never working) plug-in interface
287     (70kb code less on amd64).
288 root 1.34 - improve/tune scheduling priorities.
289     - fix some freezing bugs.
290     - fix a memory corruption problem in dynbuf.printf.
291     - use channels for chat and many informational commands.
292     - improved the tutorial.
293     - create missile is now fixed.
294     - race fields must now contain archetypes.
295     - jumping skill now works as advertised.
296 root 1.31
297 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
298 root 1.24 - relicense under the gnu affero license.
299 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
300 root 1.24 - implement server-side framework for generic resources.
301     - use resource framework for server-provided ambient
302     music.
303 root 1.27 - save object owners (players only atm).
304 root 1.24 - replace limited sound api with server-provided sound effects.
305     - new sc (sound control) protocol command.
306     - improve fxix protocol to include types.
307     - exactly fill tcp segments, if possible.
308     - output-rate is now an upper limit, the server will automatically
309     (and quite perfectly) adjust to the network conditions, ensuring
310     low latency even during bulk transfers (music, images, sounds etc.).
311     - implement server-side widgets (i.e. client widgets controlled
312     in the server side). this will allow future expansion without
313     having to upgrade clients.
314     - implement a (artwork) world map with realtime player position
315     tracking.
316     - new and more efficient extcmd (server still supports old extcmd
317     protocol).
318 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
319     calcluation that could be easily exploited by users.
320     - rebalanced diseases to spread more naturally/evenly.
321     - completely asynchronous map loading even for tiled maps.
322 root 1.24 - replace simple messaging protocol with channels carrying metadata
323     (similar to message types, but more directed at the user).
324     - reduce command processing latency by a whopping 120ms by
325     reordering some processing steps inside the server. this directly
326     reduces lag by 120ms.
327     - actually send spell faces to the client.
328 root 1.23 - implement player genders.
329 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
330     otherwise return to savebed and possible kill if the log-out
331     was for too long.
332     - fast socket-dead detection (kick player after 8 seconds without ack).
333     - greatly reduce the cpu time needed to draw maps _again_.
334     - archetypes are now subclasses of objects.
335     - rebalanced shop greed and approval functions to be more realistic
336     (and likely match the actual intention).
337 root 1.23 - implement "crossfire pod" format for messages, with working bold,
338     italic, gender-specific text, paragraphs etc.
339 root 1.24 - implemented hint framework, players can opt to receive hints.
340     - implemented (long) book framework, added some books from the cf wiki.
341 root 1.23 - implement generic message framework that uses xml, utf8 for the client
342     protocol and is capable of transmitting generic meta information.
343 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
344     - replace the nexus by a per-player tutorial map that teaches stuff
345     better than the newbie house.
346 root 1.18 - fix the magicmap colours.
347 root 1.19 - optimise map update even more by removing unneeded code and checks.
348     - decouple map and stats update from pl->ob and use pl->observe instead.
349     - implement observe command.
350 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
351     calls with a simple comparison.
352     - fix a latent crossfire bug that could crash the server because the
353     map refresh did not update the mapspace.
354 root 1.24 - support custom keys for regions and maps, regions are now
355     refcount-managed.
356     - allow worldmap overlays anywhere in the 000..999 range.
357     - new system to acquire time slices for background jobs, to reduce
358     jitter.
359 root 1.27 - semi-persistent object-referencing framework (currently only players
360     supported).
361 root 1.22 - dependency tracking for perl extensions.
362 root 1.24 - new slag-ex extension for cleaning cauldrons.
363     - fix invoke result processing.
364     - there are even less i/o syncpoints in the server now.
365 root 1.29 - added map-tags extension that scans all maps for object tags
366     and records them in the database (not used yet).
367 root 1.28 - metaserver 2 support.
368 root 1.22 - many more bugfixes and minor optimisations.
369 root 1.16
370 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
371 root 1.14 - optimised event invocation (non-wanted events can now be
372     skipped with 4-5 inlined instructions).
373 root 1.12 - complete rewrite of town_portal: it now creates a portal
374     to the "nearest" town only, travel is only possible
375 root 1.13 to the town and back, anybody can use it (also removes
376     one of the remaining syncpoints in the server).
377 root 1.10 - complete rewrite of the range/attack skill slot system:
378     there are now two slots, one for combat, one for ranged
379     attacks.
380     - introduce the concept of a current weapon (either a ranged
381     or a combat weapon/skill/tool) and switch between them as
382     needed.
383     - rewrite bow code so bows get more useful: apply damage,
384     attacktype and other stats to the arrows and treat
385     bows as weapons. also rebalance the missile weapons skill
386     so its damage increases with level.
387     - rewrite the complete player speed logic: weapon_speed now
388     works as documented and there are no unnatural speed boosts.
389 root 1.6 - implement a utility - cfutil - that simplifies arch and map
390     installation, replacing the old collect scripts and
391 root 1.9 simplying deployment by scaling and cutting faces as required.
392     - simplify the map protocol extensively by taking advantage
393     of missing bigfaces, speeding up map generation immensely.
394 root 1.6 - implement inherit keyword allowing archetypes to inherit from
395     other archetypes.
396     - rationalise archetype, region and treasurelist file format
397     into a single file format and make them reloadable asynchronously.
398 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
399     reloadable at runtime.
400 root 1.6 - implement 64x64 faceset support.
401     - implement fxixsx protocol that saves
402     a lot of bandwidth over the old image/face/smooth packets
403 root 1.11 and allows images > packetsize, incremental and background
404     transfers.
405 root 1.6 - implement a bandwidth-saving smoothing protocol that works
406     on a face basis as opposed to a mapspace basis.
407 root 1.7 - the server can now rate-limit image uploads to not exceed
408     a certain (client-configurable) speed while guarenteeing full
409     freedom of movement.
410 root 1.8 - implement new ex command to request item descriptions.
411     - implement new msg command for in-game messages with meta
412     information (using xml).
413 root 1.9 - enforce utf-8 for all text messages.
414 root 1.13 - added micropather (not used yet).
415 root 1.6 - many, many bugfixes.
416 root 1.1
417 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
418 root 1.1 - make coroapi accessible to cf+.
419     - moved map handling logic completely to perl
420     - per player maps are now marked in the map
421 root 1.2 - maps are saved completely differently now,
422     and much more often.
423 root 1.17 - rewrote map header parser and writer, to be much faster.
424 pippijn 1.4 - maps and players are now (in the average case) loaded
425 root 1.2 and saved completely asynchronously, I/O contention will no
426     longer freeze the server.
427 pippijn 1.4 - players and maps can be loaded anytime, without the player
428 root 1.2 being logged in.
429 root 1.1 - automatically generate method interfaces for perl from headers
430     - unbundled freezethaw
431     - mostly rewrote common/map.C
432     - completely rewrite server/swap.C
433     - introduced "runtime", the CCT clock (corrected crossfire time) :)
434     - introduced new keyword for map files: file_format_version (integer, server version: 0)
435     - better message for apply failures due to applymode
436     - removed most all of the weather code
437     - unified logging to stderr and file
438     - too many minor changes to document