ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.204
Committed: Sun Aug 10 16:31:18 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.203: +8 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8    
9     - swap player and observed count's on the map when observing.
10    
11 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
12 elmex 1.197 - made jeweler workbench larger and some other minor map
13     changes in jeweler town.
14 root 1.196 - fixed wrong item handling in jeweler skill code.
15 root 1.198 - (arch) use a special "key_random_map" for random map keys
16     that are used up.
17 root 1.199 - fix a crash when the player who was observed has logged out long
18     enough for his region/map to be gone.
19 root 1.200 - port to g++-4.3's incompatible tr1 changes.
20 root 1.201 - add some missing dependencies.
21 root 1.203 - log to /var/log/deliantra/ by default.
22     - hack observe code to enable smooth movmenet when observing.
23 elmex 1.195
24 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
25 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
26 root 1.179 - correctly move gsay to the party channel.
27 root 1.178 - fix a crash when animate weapon was used in some areas.
28 elmex 1.177 - fixed unnecessary identification of by converters created objects.
29 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
30     with NPCs.
31 elmex 1.175 - (arch) dragon scales got proper type now
32 root 1.193 - object::decrease would sometimes cause container weights to
33     be wrong, this has been fixed.
34 root 1.194 - do not send time updates for newly-seen items.
35 root 1.185 - thawing an icecube will once more drop its contents to the ground.
36 root 1.183 - fix cone spells etc. going through walls sometimes.
37 root 1.186 - fix a weight update bug that sometimes left containers
38     with wrong weights.
39 root 1.194 - added auto_apply event and extension for shop tiles.
40 root 1.172 - work around get_map_flags invoking perl and switching the stack.
41     - make sure the map is loaded when using a town portal return.
42 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
43     where healing spells didn't cost any grace.
44 root 1.173 - fix starvation kill reason.
45 root 1.174 - fix pk killer name message.
46 root 1.189 - don't let people apply signs with @match.
47 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
48     what seems to be the biggets memleak in the server).
49 elmex 1.171
50 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
51 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
52     - use anyevent to manage listen ports (this enables IPv6 support).
53 root 1.167 - server supports ipv6 client connections now.
54 root 1.168 - use newly-available Coro::AnyEvent.
55 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
56     to let it handle AIO requests.
57 root 1.167
58 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
59 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
60     processing considerably (especially in the client) and reduces data transfers
61     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
62 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
63     - (map) fixed npc dialogue in pup_land/s_f/special.
64     - bugfix: fix a crash when a player casts a swarm spell and then logs out
65     (swarm spells now stay in the player's inventory).
66 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
67 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
68     archetype *archname* (chairs of different facings were merged).
69     - bugfix: fix a potential crash issue in find_object_name (not used
70     normally).
71 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
72     (destruction, magic missile etc.).
73 root 1.163 - swarm spells without a direction now use various spiral patterns
74     instead of being fully random.
75 root 1.158 - update AnyEvent API to 3.4 and above.
76 root 1.156
77 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
78 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
79 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
80 root 1.152 - bugfix: the jumping skill now gives experience for jumping
81     and for attacking monsters. it also takes about one second to do a jump.
82 root 1.138 - bugfix: players couldn't starve in 2.53 :(
83 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
84 root 1.152 - bugfix: spell effects like word of recall are removed on death.
85 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
86     were created outside a map.
87 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
88     (fixed by reversing the logic).
89 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
90 root 1.153 - bugfix: the random map generator no longer leaks key objects.
91 root 1.154 - bugfix: support random maps >127x127.
92 root 1.152 - (maps) fixed the death certificate system in nimbus.
93 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
94 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
95 root 1.147 - (arch) give ball lightning a real name.
96 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
97 root 1.155 - support cfpod in ex replies (client item tooltips).
98 root 1.143 - unapply item in range slow when readying a spell.
99 root 1.148 - bugfix: account for rounding errors in weight updates.
100 root 1.139 - remove synchronous mkdir in chargen_race_done.
101     - fix per-race starting maps.
102 root 1.142 - check hiscore on suicide and quit as well.
103 root 1.138 - tell players when they are starving.
104 root 1.133 - get rid of costly object_from_name conversion for altar effects.
105     - fix map difficulty calculation for generators.
106 root 1.146 - slightly more intelligent handling of "is_animated" flag.
107 root 1.149 - support no_drop map header flag (before it was only available internally).
108 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
109 root 1.133
110 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
111 root 1.119 - bugfix: custom skill settings were not saved by the server.
112     - bugfix: remove did not actually remove items from the inventory, leaving
113 root 1.116 ghost items.
114 root 1.119 - bugfix: properly update items identified on the ground.
115 root 1.120 - bugfix: use localtime_r in the logger thread.
116 root 1.122 - bugfix: player starvation will now give the correct kill reason.
117     - bugfix: archetype reloads could crash the server.
118 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
119 elmex 1.114 player is not logged in.
120 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
121 root 1.117 server startup.
122 root 1.128 - bugfix: fix the door surround check in the random map generator.
123     - (maps) fix heaven quest difficulty progression.
124     - (maps) fix some random map styles.
125     - dropping items a shop is not interested in won't sell them anymore.
126     - rods and horns with a too low maximum charge allow now at least one discharge.
127     - implement kill & death statistics.
128     - random map preparation is no longer synchronous.
129     - rewrite find_style in perl, no longer does synchronous I/O.
130     - improve random map specials placement.
131     - make the killer a real object pointer instead of a string, improved
132     kill reason messages.
133 root 1.117 - take advantage of new aio_close and aio_chmod.
134 root 1.128 - implement archetype::get, object::deep_clone and update callers.
135 root 1.125 - change_abil is much faster.
136 root 1.126 - update the floorbox more often to work around the reverses item order
137     display in clients.
138 root 1.125 - cleaned up object copying by encapsulating it to a single place.
139 root 1.126 - add hints to the invite messages.
140 root 1.127 - rewrote key<->value pair handling.
141 root 1.128 - use an independent random number generator for the random map generator.
142 elmex 1.113
143 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
144 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
145     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
146     - completely automate the weight handling, should fix all weight
147     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
148 root 1.103 - reloading archetypes while a user was in the character creation phase
149     could crash the server.
150 root 1.106 - fix a nontrivial number of cases of code commented similar
151     to "is this really correct?", as many of those cases are now handles
152     automatically by lower level code.
153     - replace many ad-hoc checks for client visibility by object::visible_to,
154     should result in broader applicability of functions using it.
155 root 1.104 - merge items with different arch pointers refering to the same arch
156     (due to archetype reloads).
157 root 1.106 - refactored the object remove/insert functions and most related
158     functions (decrease, split, merge_ob etc.).
159 root 1.105 - make it compile better on freebsd (reported by pippijn).
160 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
161 root 1.108 - fix the longstanding "container stays open" bug.
162 root 1.107 - improved floorbox updating to be incremental and other protocol
163     optimisations.
164     - get rid of update_after_inventory_change and only do update stats
165     for weight once/tick/player at max.
166 root 1.109 - rewrite party commands, use party channel.
167 root 1.103
168 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
169 root 1.97 - properly link against libgthread as that is needed to make the slice
170     allocator thread-safe.
171 root 1.91 - support perls not compiled with 64 bit support (though this is not a
172     recommended configuration) (reported by Samuel Gondouin).
173 root 1.94 - always put godgiven items into the player inventory, never any containers.
174 root 1.92 - (maps, arch) the scorn go club was founded!
175 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
176 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
177     became a real spell-class.
178 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
179     - (arch) considerably strengthened spark shower and destruction.
180     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
181     finally reloadable at runtime.
182     - changed archetype loading algorithm to only require one pass and
183     use delayed resolving of references.
184 root 1.101 - examine command now uses the examine infobox.
185 root 1.102 - implement an "incremental garbage collector" for archetypes.
186 root 1.98 - enable slice allocator again.
187 root 1.96 - implement optional free memory poisoning.
188 root 1.91
189 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
190 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
191 root 1.85 skill.
192 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
193     names (also update all maps to use money instead of coins).
194 root 1.78 - add uuid accessors to perl.
195     - add coin names and archetype accessors to perl.
196 root 1.80 - fix runtime uuid file format to use "." instead of ",".
197 root 1.78 - change perl extensions to not use hardcoded coins and values.
198 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
199     and be more parsimonous of uuid usage by the exact value out on exit.
200 root 1.86 - write log messages in another thread, removing another sync point.
201     - support multi-line log messages in a nicer way.
202 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
203 root 1.81 - fix a minor memleak in the random map generator.
204     - some parts of the random map generator are not coroutine-safe,
205     so only call it "single-threaded".
206     - major cleanup of memory management in random map generator.
207 root 1.87 - slight refactoring of the random map generator, faster too.
208 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
209     bookkeeping bug.
210 root 1.87 - work around "player is on active list" problem by deactivating player
211     after loading.
212 root 1.81 - garbage collect shstr's more evenly and adaptively only when
213     there have in fact been allocations.
214 root 1.82 - fix object::insert to do as documented and insert into the env
215     if necessary.
216     - fix cf::map::unique_maps.
217     - fix nrof overflow check in can_merge_slow.
218     - fix converter code to handle >31 bit values.
219 elmex 1.83 - added support for the player_sold flag
220 root 1.84 - converters no longer accept unpaid items.
221 root 1.88 - canonicalize random map meta files for better unification.
222 root 1.77
223 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
224 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
225     when mlockall has been used.
226 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
227 root 1.72 - use separate thread for ticker timing (and more in the future).
228     this greatly increases timing accuracy and gets rid of an enourmous
229     number of gettimeofday calls.
230 root 1.82 - use a separate thread to signal aio completion, for lower latency.
231 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
232 root 1.71
233 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
234 root 1.68 - rebalanced default experience table to be more exponential
235     and much easier up to level ~40, then moderately harder.
236 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
237 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
238     - do not exit on reload/load errors but properly cleanup.
239 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
240 root 1.66
241 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
242 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
243     (this fixes the jeweler skill).
244 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
245 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
246 root 1.63 - move tombstone to real map if player died due to cave-in (even if
247     it has reset, which is better than putting it on the savebed, also as
248     proof that the palyer didn't use a savebed).
249 root 1.59
250 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
251 root 1.56 - work around perl bug in configure perl module version check.
252 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
253 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
254 root 1.52 - fix a bug in animate_weapon, causing a crash.
255 root 1.54 - no longer exit when a coroutine throws an exception.
256 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
257 root 1.53 - fix the "<player> is nuts" message.
258 root 1.58 - fix an exception at logout due to the json_coder being gone.
259 root 1.43 - upgrade to EV version 2.0 API.
260 root 1.47 - when players don't apply a savebed correctly but stand above one,
261     do not move or kill them.
262 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
263 root 1.43 - implement generic framework for server-side resource files.
264     - implement resource file update event.
265     - hook experience table update into the framework.
266     - move jeweler.yaml to resources (arch/).
267 root 1.44 - switch from Crossfire to Deliantra perl module.
268     - implement json2json arch filter.
269 root 1.45 - implement widget protocol version 2, support for ui templates.
270 root 1.54 - mapinfo is now handled fully asynchronously.
271 root 1.48 - ext/irc: also log irc messages.
272 root 1.51 - ext/schmorplog: write user stat files asynchronously.
273 root 1.43
274 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
275 elmex 1.41 - limited the number of items that can be picked up and dropped
276 root 1.42 as temporary measurement against bad performance or dropping things
277     (this lead to long freezes and triggered the watchdog).
278 elmex 1.41 - improved the performance of the drop command a bit.
279 root 1.38 - switch from Event to EV for higher performance, easier usage,
280     less bugs...
281 root 1.39 - updated to release version of the gnu affero license.
282 root 1.38
283 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
284 root 1.36 - more thoroughly rename the binaries, contact addresses.
285     - update the copyrights.
286 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
287     crashes.
288 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
289     potentially causing crashes.
290 root 1.35 - assign weapons on user load time, not login-time, avoiding
291     crashes.
292    
293 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
294 root 1.32 - fixed an important bug that caused passwords to be forgotten.
295 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
296     in some of the maps.
297 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
298     which is now trivial to do.
299 root 1.33 - removed all traces of the old (and never working) plug-in interface
300     (70kb code less on amd64).
301 root 1.34 - improve/tune scheduling priorities.
302     - fix some freezing bugs.
303     - fix a memory corruption problem in dynbuf.printf.
304     - use channels for chat and many informational commands.
305     - improved the tutorial.
306     - create missile is now fixed.
307     - race fields must now contain archetypes.
308     - jumping skill now works as advertised.
309 root 1.31
310 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
311 root 1.24 - relicense under the gnu affero license.
312 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
313 root 1.24 - implement server-side framework for generic resources.
314     - use resource framework for server-provided ambient
315     music.
316 root 1.27 - save object owners (players only atm).
317 root 1.24 - replace limited sound api with server-provided sound effects.
318     - new sc (sound control) protocol command.
319     - improve fxix protocol to include types.
320     - exactly fill tcp segments, if possible.
321     - output-rate is now an upper limit, the server will automatically
322     (and quite perfectly) adjust to the network conditions, ensuring
323     low latency even during bulk transfers (music, images, sounds etc.).
324     - implement server-side widgets (i.e. client widgets controlled
325     in the server side). this will allow future expansion without
326     having to upgrade clients.
327     - implement a (artwork) world map with realtime player position
328     tracking.
329     - new and more efficient extcmd (server still supports old extcmd
330     protocol).
331 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
332     calcluation that could be easily exploited by users.
333     - rebalanced diseases to spread more naturally/evenly.
334     - completely asynchronous map loading even for tiled maps.
335 root 1.24 - replace simple messaging protocol with channels carrying metadata
336     (similar to message types, but more directed at the user).
337     - reduce command processing latency by a whopping 120ms by
338     reordering some processing steps inside the server. this directly
339     reduces lag by 120ms.
340     - actually send spell faces to the client.
341 root 1.23 - implement player genders.
342 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
343     otherwise return to savebed and possible kill if the log-out
344     was for too long.
345     - fast socket-dead detection (kick player after 8 seconds without ack).
346     - greatly reduce the cpu time needed to draw maps _again_.
347     - archetypes are now subclasses of objects.
348     - rebalanced shop greed and approval functions to be more realistic
349     (and likely match the actual intention).
350 root 1.23 - implement "crossfire pod" format for messages, with working bold,
351     italic, gender-specific text, paragraphs etc.
352 root 1.24 - implemented hint framework, players can opt to receive hints.
353     - implemented (long) book framework, added some books from the cf wiki.
354 root 1.23 - implement generic message framework that uses xml, utf8 for the client
355     protocol and is capable of transmitting generic meta information.
356 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
357     - replace the nexus by a per-player tutorial map that teaches stuff
358     better than the newbie house.
359 root 1.18 - fix the magicmap colours.
360 root 1.19 - optimise map update even more by removing unneeded code and checks.
361     - decouple map and stats update from pl->ob and use pl->observe instead.
362     - implement observe command.
363 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
364     calls with a simple comparison.
365     - fix a latent crossfire bug that could crash the server because the
366     map refresh did not update the mapspace.
367 root 1.24 - support custom keys for regions and maps, regions are now
368     refcount-managed.
369     - allow worldmap overlays anywhere in the 000..999 range.
370     - new system to acquire time slices for background jobs, to reduce
371     jitter.
372 root 1.27 - semi-persistent object-referencing framework (currently only players
373     supported).
374 root 1.22 - dependency tracking for perl extensions.
375 root 1.24 - new slag-ex extension for cleaning cauldrons.
376     - fix invoke result processing.
377     - there are even less i/o syncpoints in the server now.
378 root 1.29 - added map-tags extension that scans all maps for object tags
379     and records them in the database (not used yet).
380 root 1.28 - metaserver 2 support.
381 root 1.22 - many more bugfixes and minor optimisations.
382 root 1.16
383 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
384 root 1.14 - optimised event invocation (non-wanted events can now be
385     skipped with 4-5 inlined instructions).
386 root 1.12 - complete rewrite of town_portal: it now creates a portal
387     to the "nearest" town only, travel is only possible
388 root 1.13 to the town and back, anybody can use it (also removes
389     one of the remaining syncpoints in the server).
390 root 1.10 - complete rewrite of the range/attack skill slot system:
391     there are now two slots, one for combat, one for ranged
392     attacks.
393     - introduce the concept of a current weapon (either a ranged
394     or a combat weapon/skill/tool) and switch between them as
395     needed.
396     - rewrite bow code so bows get more useful: apply damage,
397     attacktype and other stats to the arrows and treat
398     bows as weapons. also rebalance the missile weapons skill
399     so its damage increases with level.
400     - rewrite the complete player speed logic: weapon_speed now
401     works as documented and there are no unnatural speed boosts.
402 root 1.6 - implement a utility - cfutil - that simplifies arch and map
403     installation, replacing the old collect scripts and
404 root 1.9 simplying deployment by scaling and cutting faces as required.
405     - simplify the map protocol extensively by taking advantage
406     of missing bigfaces, speeding up map generation immensely.
407 root 1.6 - implement inherit keyword allowing archetypes to inherit from
408     other archetypes.
409     - rationalise archetype, region and treasurelist file format
410     into a single file format and make them reloadable asynchronously.
411 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
412     reloadable at runtime.
413 root 1.6 - implement 64x64 faceset support.
414     - implement fxixsx protocol that saves
415     a lot of bandwidth over the old image/face/smooth packets
416 root 1.11 and allows images > packetsize, incremental and background
417     transfers.
418 root 1.6 - implement a bandwidth-saving smoothing protocol that works
419     on a face basis as opposed to a mapspace basis.
420 root 1.7 - the server can now rate-limit image uploads to not exceed
421     a certain (client-configurable) speed while guarenteeing full
422     freedom of movement.
423 root 1.8 - implement new ex command to request item descriptions.
424     - implement new msg command for in-game messages with meta
425     information (using xml).
426 root 1.9 - enforce utf-8 for all text messages.
427 root 1.13 - added micropather (not used yet).
428 root 1.6 - many, many bugfixes.
429 root 1.1
430 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
431 root 1.1 - make coroapi accessible to cf+.
432     - moved map handling logic completely to perl
433     - per player maps are now marked in the map
434 root 1.2 - maps are saved completely differently now,
435     and much more often.
436 root 1.17 - rewrote map header parser and writer, to be much faster.
437 pippijn 1.4 - maps and players are now (in the average case) loaded
438 root 1.2 and saved completely asynchronously, I/O contention will no
439     longer freeze the server.
440 pippijn 1.4 - players and maps can be loaded anytime, without the player
441 root 1.2 being logged in.
442 root 1.1 - automatically generate method interfaces for perl from headers
443     - unbundled freezethaw
444     - mostly rewrote common/map.C
445     - completely rewrite server/swap.C
446     - introduced "runtime", the CCT clock (corrected crossfire time) :)
447     - introduced new keyword for map files: file_format_version (integer, server version: 0)
448     - better message for apply failures due to applymode
449     - removed most all of the weather code
450     - unified logging to stderr and file
451     - too many minor changes to document