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Revision: 1.205
Committed: Mon Aug 11 23:23:41 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.204: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8    
9     - swap player and observed count's on the map when observing.
10 root 1.205 - optimise away P_PLAYER, make mapspace->player O(1).
11     - add (mostly untested) mapspace perl class and accessors.
12 root 1.204
13 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
14 elmex 1.197 - made jeweler workbench larger and some other minor map
15     changes in jeweler town.
16 root 1.196 - fixed wrong item handling in jeweler skill code.
17 root 1.198 - (arch) use a special "key_random_map" for random map keys
18     that are used up.
19 root 1.199 - fix a crash when the player who was observed has logged out long
20     enough for his region/map to be gone.
21 root 1.200 - port to g++-4.3's incompatible tr1 changes.
22 root 1.201 - add some missing dependencies.
23 root 1.203 - log to /var/log/deliantra/ by default.
24     - hack observe code to enable smooth movmenet when observing.
25 elmex 1.195
26 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
27 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
28 root 1.179 - correctly move gsay to the party channel.
29 root 1.178 - fix a crash when animate weapon was used in some areas.
30 elmex 1.177 - fixed unnecessary identification of by converters created objects.
31 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
32     with NPCs.
33 elmex 1.175 - (arch) dragon scales got proper type now
34 root 1.193 - object::decrease would sometimes cause container weights to
35     be wrong, this has been fixed.
36 root 1.194 - do not send time updates for newly-seen items.
37 root 1.185 - thawing an icecube will once more drop its contents to the ground.
38 root 1.183 - fix cone spells etc. going through walls sometimes.
39 root 1.186 - fix a weight update bug that sometimes left containers
40     with wrong weights.
41 root 1.194 - added auto_apply event and extension for shop tiles.
42 root 1.172 - work around get_map_flags invoking perl and switching the stack.
43     - make sure the map is loaded when using a town portal return.
44 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
45     where healing spells didn't cost any grace.
46 root 1.173 - fix starvation kill reason.
47 root 1.174 - fix pk killer name message.
48 root 1.189 - don't let people apply signs with @match.
49 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
50     what seems to be the biggets memleak in the server).
51 elmex 1.171
52 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
53 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
54     - use anyevent to manage listen ports (this enables IPv6 support).
55 root 1.167 - server supports ipv6 client connections now.
56 root 1.168 - use newly-available Coro::AnyEvent.
57 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
58     to let it handle AIO requests.
59 root 1.167
60 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
61 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
62     processing considerably (especially in the client) and reduces data transfers
63     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
64 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
65     - (map) fixed npc dialogue in pup_land/s_f/special.
66     - bugfix: fix a crash when a player casts a swarm spell and then logs out
67     (swarm spells now stay in the player's inventory).
68 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
69 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
70     archetype *archname* (chairs of different facings were merged).
71     - bugfix: fix a potential crash issue in find_object_name (not used
72     normally).
73 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
74     (destruction, magic missile etc.).
75 root 1.163 - swarm spells without a direction now use various spiral patterns
76     instead of being fully random.
77 root 1.158 - update AnyEvent API to 3.4 and above.
78 root 1.156
79 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
80 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
81 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
82 root 1.152 - bugfix: the jumping skill now gives experience for jumping
83     and for attacking monsters. it also takes about one second to do a jump.
84 root 1.138 - bugfix: players couldn't starve in 2.53 :(
85 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
86 root 1.152 - bugfix: spell effects like word of recall are removed on death.
87 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
88     were created outside a map.
89 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
90     (fixed by reversing the logic).
91 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
92 root 1.153 - bugfix: the random map generator no longer leaks key objects.
93 root 1.154 - bugfix: support random maps >127x127.
94 root 1.152 - (maps) fixed the death certificate system in nimbus.
95 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
96 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
97 root 1.147 - (arch) give ball lightning a real name.
98 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
99 root 1.155 - support cfpod in ex replies (client item tooltips).
100 root 1.143 - unapply item in range slow when readying a spell.
101 root 1.148 - bugfix: account for rounding errors in weight updates.
102 root 1.139 - remove synchronous mkdir in chargen_race_done.
103     - fix per-race starting maps.
104 root 1.142 - check hiscore on suicide and quit as well.
105 root 1.138 - tell players when they are starving.
106 root 1.133 - get rid of costly object_from_name conversion for altar effects.
107     - fix map difficulty calculation for generators.
108 root 1.146 - slightly more intelligent handling of "is_animated" flag.
109 root 1.149 - support no_drop map header flag (before it was only available internally).
110 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
111 root 1.133
112 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
113 root 1.119 - bugfix: custom skill settings were not saved by the server.
114     - bugfix: remove did not actually remove items from the inventory, leaving
115 root 1.116 ghost items.
116 root 1.119 - bugfix: properly update items identified on the ground.
117 root 1.120 - bugfix: use localtime_r in the logger thread.
118 root 1.122 - bugfix: player starvation will now give the correct kill reason.
119     - bugfix: archetype reloads could crash the server.
120 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
121 elmex 1.114 player is not logged in.
122 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
123 root 1.117 server startup.
124 root 1.128 - bugfix: fix the door surround check in the random map generator.
125     - (maps) fix heaven quest difficulty progression.
126     - (maps) fix some random map styles.
127     - dropping items a shop is not interested in won't sell them anymore.
128     - rods and horns with a too low maximum charge allow now at least one discharge.
129     - implement kill & death statistics.
130     - random map preparation is no longer synchronous.
131     - rewrite find_style in perl, no longer does synchronous I/O.
132     - improve random map specials placement.
133     - make the killer a real object pointer instead of a string, improved
134     kill reason messages.
135 root 1.117 - take advantage of new aio_close and aio_chmod.
136 root 1.128 - implement archetype::get, object::deep_clone and update callers.
137 root 1.125 - change_abil is much faster.
138 root 1.126 - update the floorbox more often to work around the reverses item order
139     display in clients.
140 root 1.125 - cleaned up object copying by encapsulating it to a single place.
141 root 1.126 - add hints to the invite messages.
142 root 1.127 - rewrote key<->value pair handling.
143 root 1.128 - use an independent random number generator for the random map generator.
144 elmex 1.113
145 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
146 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
147     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
148     - completely automate the weight handling, should fix all weight
149     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
150 root 1.103 - reloading archetypes while a user was in the character creation phase
151     could crash the server.
152 root 1.106 - fix a nontrivial number of cases of code commented similar
153     to "is this really correct?", as many of those cases are now handles
154     automatically by lower level code.
155     - replace many ad-hoc checks for client visibility by object::visible_to,
156     should result in broader applicability of functions using it.
157 root 1.104 - merge items with different arch pointers refering to the same arch
158     (due to archetype reloads).
159 root 1.106 - refactored the object remove/insert functions and most related
160     functions (decrease, split, merge_ob etc.).
161 root 1.105 - make it compile better on freebsd (reported by pippijn).
162 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
163 root 1.108 - fix the longstanding "container stays open" bug.
164 root 1.107 - improved floorbox updating to be incremental and other protocol
165     optimisations.
166     - get rid of update_after_inventory_change and only do update stats
167     for weight once/tick/player at max.
168 root 1.109 - rewrite party commands, use party channel.
169 root 1.103
170 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
171 root 1.97 - properly link against libgthread as that is needed to make the slice
172     allocator thread-safe.
173 root 1.91 - support perls not compiled with 64 bit support (though this is not a
174     recommended configuration) (reported by Samuel Gondouin).
175 root 1.94 - always put godgiven items into the player inventory, never any containers.
176 root 1.92 - (maps, arch) the scorn go club was founded!
177 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
178 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
179     became a real spell-class.
180 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
181     - (arch) considerably strengthened spark shower and destruction.
182     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
183     finally reloadable at runtime.
184     - changed archetype loading algorithm to only require one pass and
185     use delayed resolving of references.
186 root 1.101 - examine command now uses the examine infobox.
187 root 1.102 - implement an "incremental garbage collector" for archetypes.
188 root 1.98 - enable slice allocator again.
189 root 1.96 - implement optional free memory poisoning.
190 root 1.91
191 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
192 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
193 root 1.85 skill.
194 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
195     names (also update all maps to use money instead of coins).
196 root 1.78 - add uuid accessors to perl.
197     - add coin names and archetype accessors to perl.
198 root 1.80 - fix runtime uuid file format to use "." instead of ",".
199 root 1.78 - change perl extensions to not use hardcoded coins and values.
200 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
201     and be more parsimonous of uuid usage by the exact value out on exit.
202 root 1.86 - write log messages in another thread, removing another sync point.
203     - support multi-line log messages in a nicer way.
204 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
205 root 1.81 - fix a minor memleak in the random map generator.
206     - some parts of the random map generator are not coroutine-safe,
207     so only call it "single-threaded".
208     - major cleanup of memory management in random map generator.
209 root 1.87 - slight refactoring of the random map generator, faster too.
210 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
211     bookkeeping bug.
212 root 1.87 - work around "player is on active list" problem by deactivating player
213     after loading.
214 root 1.81 - garbage collect shstr's more evenly and adaptively only when
215     there have in fact been allocations.
216 root 1.82 - fix object::insert to do as documented and insert into the env
217     if necessary.
218     - fix cf::map::unique_maps.
219     - fix nrof overflow check in can_merge_slow.
220     - fix converter code to handle >31 bit values.
221 elmex 1.83 - added support for the player_sold flag
222 root 1.84 - converters no longer accept unpaid items.
223 root 1.88 - canonicalize random map meta files for better unification.
224 root 1.77
225 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
226 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
227     when mlockall has been used.
228 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
229 root 1.72 - use separate thread for ticker timing (and more in the future).
230     this greatly increases timing accuracy and gets rid of an enourmous
231     number of gettimeofday calls.
232 root 1.82 - use a separate thread to signal aio completion, for lower latency.
233 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
234 root 1.71
235 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
236 root 1.68 - rebalanced default experience table to be more exponential
237     and much easier up to level ~40, then moderately harder.
238 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
239 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
240     - do not exit on reload/load errors but properly cleanup.
241 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
242 root 1.66
243 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
244 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
245     (this fixes the jeweler skill).
246 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
247 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
248 root 1.63 - move tombstone to real map if player died due to cave-in (even if
249     it has reset, which is better than putting it on the savebed, also as
250     proof that the palyer didn't use a savebed).
251 root 1.59
252 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
253 root 1.56 - work around perl bug in configure perl module version check.
254 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
255 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
256 root 1.52 - fix a bug in animate_weapon, causing a crash.
257 root 1.54 - no longer exit when a coroutine throws an exception.
258 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
259 root 1.53 - fix the "<player> is nuts" message.
260 root 1.58 - fix an exception at logout due to the json_coder being gone.
261 root 1.43 - upgrade to EV version 2.0 API.
262 root 1.47 - when players don't apply a savebed correctly but stand above one,
263     do not move or kill them.
264 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
265 root 1.43 - implement generic framework for server-side resource files.
266     - implement resource file update event.
267     - hook experience table update into the framework.
268     - move jeweler.yaml to resources (arch/).
269 root 1.44 - switch from Crossfire to Deliantra perl module.
270     - implement json2json arch filter.
271 root 1.45 - implement widget protocol version 2, support for ui templates.
272 root 1.54 - mapinfo is now handled fully asynchronously.
273 root 1.48 - ext/irc: also log irc messages.
274 root 1.51 - ext/schmorplog: write user stat files asynchronously.
275 root 1.43
276 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
277 elmex 1.41 - limited the number of items that can be picked up and dropped
278 root 1.42 as temporary measurement against bad performance or dropping things
279     (this lead to long freezes and triggered the watchdog).
280 elmex 1.41 - improved the performance of the drop command a bit.
281 root 1.38 - switch from Event to EV for higher performance, easier usage,
282     less bugs...
283 root 1.39 - updated to release version of the gnu affero license.
284 root 1.38
285 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
286 root 1.36 - more thoroughly rename the binaries, contact addresses.
287     - update the copyrights.
288 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
289     crashes.
290 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
291     potentially causing crashes.
292 root 1.35 - assign weapons on user load time, not login-time, avoiding
293     crashes.
294    
295 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
296 root 1.32 - fixed an important bug that caused passwords to be forgotten.
297 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
298     in some of the maps.
299 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
300     which is now trivial to do.
301 root 1.33 - removed all traces of the old (and never working) plug-in interface
302     (70kb code less on amd64).
303 root 1.34 - improve/tune scheduling priorities.
304     - fix some freezing bugs.
305     - fix a memory corruption problem in dynbuf.printf.
306     - use channels for chat and many informational commands.
307     - improved the tutorial.
308     - create missile is now fixed.
309     - race fields must now contain archetypes.
310     - jumping skill now works as advertised.
311 root 1.31
312 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
313 root 1.24 - relicense under the gnu affero license.
314 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
315 root 1.24 - implement server-side framework for generic resources.
316     - use resource framework for server-provided ambient
317     music.
318 root 1.27 - save object owners (players only atm).
319 root 1.24 - replace limited sound api with server-provided sound effects.
320     - new sc (sound control) protocol command.
321     - improve fxix protocol to include types.
322     - exactly fill tcp segments, if possible.
323     - output-rate is now an upper limit, the server will automatically
324     (and quite perfectly) adjust to the network conditions, ensuring
325     low latency even during bulk transfers (music, images, sounds etc.).
326     - implement server-side widgets (i.e. client widgets controlled
327     in the server side). this will allow future expansion without
328     having to upgrade clients.
329     - implement a (artwork) world map with realtime player position
330     tracking.
331     - new and more efficient extcmd (server still supports old extcmd
332     protocol).
333 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
334     calcluation that could be easily exploited by users.
335     - rebalanced diseases to spread more naturally/evenly.
336     - completely asynchronous map loading even for tiled maps.
337 root 1.24 - replace simple messaging protocol with channels carrying metadata
338     (similar to message types, but more directed at the user).
339     - reduce command processing latency by a whopping 120ms by
340     reordering some processing steps inside the server. this directly
341     reduces lag by 120ms.
342     - actually send spell faces to the client.
343 root 1.23 - implement player genders.
344 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
345     otherwise return to savebed and possible kill if the log-out
346     was for too long.
347     - fast socket-dead detection (kick player after 8 seconds without ack).
348     - greatly reduce the cpu time needed to draw maps _again_.
349     - archetypes are now subclasses of objects.
350     - rebalanced shop greed and approval functions to be more realistic
351     (and likely match the actual intention).
352 root 1.23 - implement "crossfire pod" format for messages, with working bold,
353     italic, gender-specific text, paragraphs etc.
354 root 1.24 - implemented hint framework, players can opt to receive hints.
355     - implemented (long) book framework, added some books from the cf wiki.
356 root 1.23 - implement generic message framework that uses xml, utf8 for the client
357     protocol and is capable of transmitting generic meta information.
358 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
359     - replace the nexus by a per-player tutorial map that teaches stuff
360     better than the newbie house.
361 root 1.18 - fix the magicmap colours.
362 root 1.19 - optimise map update even more by removing unneeded code and checks.
363     - decouple map and stats update from pl->ob and use pl->observe instead.
364     - implement observe command.
365 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
366     calls with a simple comparison.
367     - fix a latent crossfire bug that could crash the server because the
368     map refresh did not update the mapspace.
369 root 1.24 - support custom keys for regions and maps, regions are now
370     refcount-managed.
371     - allow worldmap overlays anywhere in the 000..999 range.
372     - new system to acquire time slices for background jobs, to reduce
373     jitter.
374 root 1.27 - semi-persistent object-referencing framework (currently only players
375     supported).
376 root 1.22 - dependency tracking for perl extensions.
377 root 1.24 - new slag-ex extension for cleaning cauldrons.
378     - fix invoke result processing.
379     - there are even less i/o syncpoints in the server now.
380 root 1.29 - added map-tags extension that scans all maps for object tags
381     and records them in the database (not used yet).
382 root 1.28 - metaserver 2 support.
383 root 1.22 - many more bugfixes and minor optimisations.
384 root 1.16
385 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
386 root 1.14 - optimised event invocation (non-wanted events can now be
387     skipped with 4-5 inlined instructions).
388 root 1.12 - complete rewrite of town_portal: it now creates a portal
389     to the "nearest" town only, travel is only possible
390 root 1.13 to the town and back, anybody can use it (also removes
391     one of the remaining syncpoints in the server).
392 root 1.10 - complete rewrite of the range/attack skill slot system:
393     there are now two slots, one for combat, one for ranged
394     attacks.
395     - introduce the concept of a current weapon (either a ranged
396     or a combat weapon/skill/tool) and switch between them as
397     needed.
398     - rewrite bow code so bows get more useful: apply damage,
399     attacktype and other stats to the arrows and treat
400     bows as weapons. also rebalance the missile weapons skill
401     so its damage increases with level.
402     - rewrite the complete player speed logic: weapon_speed now
403     works as documented and there are no unnatural speed boosts.
404 root 1.6 - implement a utility - cfutil - that simplifies arch and map
405     installation, replacing the old collect scripts and
406 root 1.9 simplying deployment by scaling and cutting faces as required.
407     - simplify the map protocol extensively by taking advantage
408     of missing bigfaces, speeding up map generation immensely.
409 root 1.6 - implement inherit keyword allowing archetypes to inherit from
410     other archetypes.
411     - rationalise archetype, region and treasurelist file format
412     into a single file format and make them reloadable asynchronously.
413 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
414     reloadable at runtime.
415 root 1.6 - implement 64x64 faceset support.
416     - implement fxixsx protocol that saves
417     a lot of bandwidth over the old image/face/smooth packets
418 root 1.11 and allows images > packetsize, incremental and background
419     transfers.
420 root 1.6 - implement a bandwidth-saving smoothing protocol that works
421     on a face basis as opposed to a mapspace basis.
422 root 1.7 - the server can now rate-limit image uploads to not exceed
423     a certain (client-configurable) speed while guarenteeing full
424     freedom of movement.
425 root 1.8 - implement new ex command to request item descriptions.
426     - implement new msg command for in-game messages with meta
427     information (using xml).
428 root 1.9 - enforce utf-8 for all text messages.
429 root 1.13 - added micropather (not used yet).
430 root 1.6 - many, many bugfixes.
431 root 1.1
432 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
433 root 1.1 - make coroapi accessible to cf+.
434     - moved map handling logic completely to perl
435     - per player maps are now marked in the map
436 root 1.2 - maps are saved completely differently now,
437     and much more often.
438 root 1.17 - rewrote map header parser and writer, to be much faster.
439 pippijn 1.4 - maps and players are now (in the average case) loaded
440 root 1.2 and saved completely asynchronously, I/O contention will no
441     longer freeze the server.
442 pippijn 1.4 - players and maps can be loaded anytime, without the player
443 root 1.2 being logged in.
444 root 1.1 - automatically generate method interfaces for perl from headers
445     - unbundled freezethaw
446     - mostly rewrote common/map.C
447     - completely rewrite server/swap.C
448     - introduced "runtime", the CCT clock (corrected crossfire time) :)
449     - introduced new keyword for map files: file_format_version (integer, server version: 0)
450     - better message for apply failures due to applymode
451     - removed most all of the weather code
452     - unified logging to stderr and file
453     - too many minor changes to document