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Revision: 1.206
Committed: Sun Aug 17 01:26:35 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.205: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8 root 1.206 TODO: help maps => broken text
9 root 1.204
10     - swap player and observed count's on the map when observing.
11 root 1.205 - optimise away P_PLAYER, make mapspace->player O(1).
12     - add (mostly untested) mapspace perl class and accessors.
13 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
14 root 1.204
15 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
16 elmex 1.197 - made jeweler workbench larger and some other minor map
17     changes in jeweler town.
18 root 1.196 - fixed wrong item handling in jeweler skill code.
19 root 1.198 - (arch) use a special "key_random_map" for random map keys
20     that are used up.
21 root 1.199 - fix a crash when the player who was observed has logged out long
22     enough for his region/map to be gone.
23 root 1.200 - port to g++-4.3's incompatible tr1 changes.
24 root 1.201 - add some missing dependencies.
25 root 1.203 - log to /var/log/deliantra/ by default.
26     - hack observe code to enable smooth movmenet when observing.
27 elmex 1.195
28 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
29 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
30 root 1.179 - correctly move gsay to the party channel.
31 root 1.178 - fix a crash when animate weapon was used in some areas.
32 elmex 1.177 - fixed unnecessary identification of by converters created objects.
33 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
34     with NPCs.
35 elmex 1.175 - (arch) dragon scales got proper type now
36 root 1.193 - object::decrease would sometimes cause container weights to
37     be wrong, this has been fixed.
38 root 1.194 - do not send time updates for newly-seen items.
39 root 1.185 - thawing an icecube will once more drop its contents to the ground.
40 root 1.183 - fix cone spells etc. going through walls sometimes.
41 root 1.186 - fix a weight update bug that sometimes left containers
42     with wrong weights.
43 root 1.194 - added auto_apply event and extension for shop tiles.
44 root 1.172 - work around get_map_flags invoking perl and switching the stack.
45     - make sure the map is loaded when using a town portal return.
46 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
47     where healing spells didn't cost any grace.
48 root 1.173 - fix starvation kill reason.
49 root 1.174 - fix pk killer name message.
50 root 1.189 - don't let people apply signs with @match.
51 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
52     what seems to be the biggets memleak in the server).
53 elmex 1.171
54 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
55 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
56     - use anyevent to manage listen ports (this enables IPv6 support).
57 root 1.167 - server supports ipv6 client connections now.
58 root 1.168 - use newly-available Coro::AnyEvent.
59 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
60     to let it handle AIO requests.
61 root 1.167
62 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
63 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
64     processing considerably (especially in the client) and reduces data transfers
65     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
66 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
67     - (map) fixed npc dialogue in pup_land/s_f/special.
68     - bugfix: fix a crash when a player casts a swarm spell and then logs out
69     (swarm spells now stay in the player's inventory).
70 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
71 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
72     archetype *archname* (chairs of different facings were merged).
73     - bugfix: fix a potential crash issue in find_object_name (not used
74     normally).
75 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
76     (destruction, magic missile etc.).
77 root 1.163 - swarm spells without a direction now use various spiral patterns
78     instead of being fully random.
79 root 1.158 - update AnyEvent API to 3.4 and above.
80 root 1.156
81 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
82 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
83 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
84 root 1.152 - bugfix: the jumping skill now gives experience for jumping
85     and for attacking monsters. it also takes about one second to do a jump.
86 root 1.138 - bugfix: players couldn't starve in 2.53 :(
87 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
88 root 1.152 - bugfix: spell effects like word of recall are removed on death.
89 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
90     were created outside a map.
91 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
92     (fixed by reversing the logic).
93 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
94 root 1.153 - bugfix: the random map generator no longer leaks key objects.
95 root 1.154 - bugfix: support random maps >127x127.
96 root 1.152 - (maps) fixed the death certificate system in nimbus.
97 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
98 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
99 root 1.147 - (arch) give ball lightning a real name.
100 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
101 root 1.155 - support cfpod in ex replies (client item tooltips).
102 root 1.143 - unapply item in range slow when readying a spell.
103 root 1.148 - bugfix: account for rounding errors in weight updates.
104 root 1.139 - remove synchronous mkdir in chargen_race_done.
105     - fix per-race starting maps.
106 root 1.142 - check hiscore on suicide and quit as well.
107 root 1.138 - tell players when they are starving.
108 root 1.133 - get rid of costly object_from_name conversion for altar effects.
109     - fix map difficulty calculation for generators.
110 root 1.146 - slightly more intelligent handling of "is_animated" flag.
111 root 1.149 - support no_drop map header flag (before it was only available internally).
112 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
113 root 1.133
114 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
115 root 1.119 - bugfix: custom skill settings were not saved by the server.
116     - bugfix: remove did not actually remove items from the inventory, leaving
117 root 1.116 ghost items.
118 root 1.119 - bugfix: properly update items identified on the ground.
119 root 1.120 - bugfix: use localtime_r in the logger thread.
120 root 1.122 - bugfix: player starvation will now give the correct kill reason.
121     - bugfix: archetype reloads could crash the server.
122 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
123 elmex 1.114 player is not logged in.
124 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
125 root 1.117 server startup.
126 root 1.128 - bugfix: fix the door surround check in the random map generator.
127     - (maps) fix heaven quest difficulty progression.
128     - (maps) fix some random map styles.
129     - dropping items a shop is not interested in won't sell them anymore.
130     - rods and horns with a too low maximum charge allow now at least one discharge.
131     - implement kill & death statistics.
132     - random map preparation is no longer synchronous.
133     - rewrite find_style in perl, no longer does synchronous I/O.
134     - improve random map specials placement.
135     - make the killer a real object pointer instead of a string, improved
136     kill reason messages.
137 root 1.117 - take advantage of new aio_close and aio_chmod.
138 root 1.128 - implement archetype::get, object::deep_clone and update callers.
139 root 1.125 - change_abil is much faster.
140 root 1.126 - update the floorbox more often to work around the reverses item order
141     display in clients.
142 root 1.125 - cleaned up object copying by encapsulating it to a single place.
143 root 1.126 - add hints to the invite messages.
144 root 1.127 - rewrote key<->value pair handling.
145 root 1.128 - use an independent random number generator for the random map generator.
146 elmex 1.113
147 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
148 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
149     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
150     - completely automate the weight handling, should fix all weight
151     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
152 root 1.103 - reloading archetypes while a user was in the character creation phase
153     could crash the server.
154 root 1.106 - fix a nontrivial number of cases of code commented similar
155     to "is this really correct?", as many of those cases are now handles
156     automatically by lower level code.
157     - replace many ad-hoc checks for client visibility by object::visible_to,
158     should result in broader applicability of functions using it.
159 root 1.104 - merge items with different arch pointers refering to the same arch
160     (due to archetype reloads).
161 root 1.106 - refactored the object remove/insert functions and most related
162     functions (decrease, split, merge_ob etc.).
163 root 1.105 - make it compile better on freebsd (reported by pippijn).
164 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
165 root 1.108 - fix the longstanding "container stays open" bug.
166 root 1.107 - improved floorbox updating to be incremental and other protocol
167     optimisations.
168     - get rid of update_after_inventory_change and only do update stats
169     for weight once/tick/player at max.
170 root 1.109 - rewrite party commands, use party channel.
171 root 1.103
172 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
173 root 1.97 - properly link against libgthread as that is needed to make the slice
174     allocator thread-safe.
175 root 1.91 - support perls not compiled with 64 bit support (though this is not a
176     recommended configuration) (reported by Samuel Gondouin).
177 root 1.94 - always put godgiven items into the player inventory, never any containers.
178 root 1.92 - (maps, arch) the scorn go club was founded!
179 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
180 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
181     became a real spell-class.
182 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
183     - (arch) considerably strengthened spark shower and destruction.
184     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
185     finally reloadable at runtime.
186     - changed archetype loading algorithm to only require one pass and
187     use delayed resolving of references.
188 root 1.101 - examine command now uses the examine infobox.
189 root 1.102 - implement an "incremental garbage collector" for archetypes.
190 root 1.98 - enable slice allocator again.
191 root 1.96 - implement optional free memory poisoning.
192 root 1.91
193 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
194 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
195 root 1.85 skill.
196 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
197     names (also update all maps to use money instead of coins).
198 root 1.78 - add uuid accessors to perl.
199     - add coin names and archetype accessors to perl.
200 root 1.80 - fix runtime uuid file format to use "." instead of ",".
201 root 1.78 - change perl extensions to not use hardcoded coins and values.
202 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
203     and be more parsimonous of uuid usage by the exact value out on exit.
204 root 1.86 - write log messages in another thread, removing another sync point.
205     - support multi-line log messages in a nicer way.
206 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
207 root 1.81 - fix a minor memleak in the random map generator.
208     - some parts of the random map generator are not coroutine-safe,
209     so only call it "single-threaded".
210     - major cleanup of memory management in random map generator.
211 root 1.87 - slight refactoring of the random map generator, faster too.
212 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
213     bookkeeping bug.
214 root 1.87 - work around "player is on active list" problem by deactivating player
215     after loading.
216 root 1.81 - garbage collect shstr's more evenly and adaptively only when
217     there have in fact been allocations.
218 root 1.82 - fix object::insert to do as documented and insert into the env
219     if necessary.
220     - fix cf::map::unique_maps.
221     - fix nrof overflow check in can_merge_slow.
222     - fix converter code to handle >31 bit values.
223 elmex 1.83 - added support for the player_sold flag
224 root 1.84 - converters no longer accept unpaid items.
225 root 1.88 - canonicalize random map meta files for better unification.
226 root 1.77
227 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
228 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
229     when mlockall has been used.
230 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
231 root 1.72 - use separate thread for ticker timing (and more in the future).
232     this greatly increases timing accuracy and gets rid of an enourmous
233     number of gettimeofday calls.
234 root 1.82 - use a separate thread to signal aio completion, for lower latency.
235 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
236 root 1.71
237 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
238 root 1.68 - rebalanced default experience table to be more exponential
239     and much easier up to level ~40, then moderately harder.
240 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
241 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
242     - do not exit on reload/load errors but properly cleanup.
243 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
244 root 1.66
245 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
246 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
247     (this fixes the jeweler skill).
248 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
249 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
250 root 1.63 - move tombstone to real map if player died due to cave-in (even if
251     it has reset, which is better than putting it on the savebed, also as
252     proof that the palyer didn't use a savebed).
253 root 1.59
254 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
255 root 1.56 - work around perl bug in configure perl module version check.
256 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
257 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
258 root 1.52 - fix a bug in animate_weapon, causing a crash.
259 root 1.54 - no longer exit when a coroutine throws an exception.
260 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
261 root 1.53 - fix the "<player> is nuts" message.
262 root 1.58 - fix an exception at logout due to the json_coder being gone.
263 root 1.43 - upgrade to EV version 2.0 API.
264 root 1.47 - when players don't apply a savebed correctly but stand above one,
265     do not move or kill them.
266 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
267 root 1.43 - implement generic framework for server-side resource files.
268     - implement resource file update event.
269     - hook experience table update into the framework.
270     - move jeweler.yaml to resources (arch/).
271 root 1.44 - switch from Crossfire to Deliantra perl module.
272     - implement json2json arch filter.
273 root 1.45 - implement widget protocol version 2, support for ui templates.
274 root 1.54 - mapinfo is now handled fully asynchronously.
275 root 1.48 - ext/irc: also log irc messages.
276 root 1.51 - ext/schmorplog: write user stat files asynchronously.
277 root 1.43
278 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
279 elmex 1.41 - limited the number of items that can be picked up and dropped
280 root 1.42 as temporary measurement against bad performance or dropping things
281     (this lead to long freezes and triggered the watchdog).
282 elmex 1.41 - improved the performance of the drop command a bit.
283 root 1.38 - switch from Event to EV for higher performance, easier usage,
284     less bugs...
285 root 1.39 - updated to release version of the gnu affero license.
286 root 1.38
287 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
288 root 1.36 - more thoroughly rename the binaries, contact addresses.
289     - update the copyrights.
290 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
291     crashes.
292 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
293     potentially causing crashes.
294 root 1.35 - assign weapons on user load time, not login-time, avoiding
295     crashes.
296    
297 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
298 root 1.32 - fixed an important bug that caused passwords to be forgotten.
299 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
300     in some of the maps.
301 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
302     which is now trivial to do.
303 root 1.33 - removed all traces of the old (and never working) plug-in interface
304     (70kb code less on amd64).
305 root 1.34 - improve/tune scheduling priorities.
306     - fix some freezing bugs.
307     - fix a memory corruption problem in dynbuf.printf.
308     - use channels for chat and many informational commands.
309     - improved the tutorial.
310     - create missile is now fixed.
311     - race fields must now contain archetypes.
312     - jumping skill now works as advertised.
313 root 1.31
314 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
315 root 1.24 - relicense under the gnu affero license.
316 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
317 root 1.24 - implement server-side framework for generic resources.
318     - use resource framework for server-provided ambient
319     music.
320 root 1.27 - save object owners (players only atm).
321 root 1.24 - replace limited sound api with server-provided sound effects.
322     - new sc (sound control) protocol command.
323     - improve fxix protocol to include types.
324     - exactly fill tcp segments, if possible.
325     - output-rate is now an upper limit, the server will automatically
326     (and quite perfectly) adjust to the network conditions, ensuring
327     low latency even during bulk transfers (music, images, sounds etc.).
328     - implement server-side widgets (i.e. client widgets controlled
329     in the server side). this will allow future expansion without
330     having to upgrade clients.
331     - implement a (artwork) world map with realtime player position
332     tracking.
333     - new and more efficient extcmd (server still supports old extcmd
334     protocol).
335 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
336     calcluation that could be easily exploited by users.
337     - rebalanced diseases to spread more naturally/evenly.
338     - completely asynchronous map loading even for tiled maps.
339 root 1.24 - replace simple messaging protocol with channels carrying metadata
340     (similar to message types, but more directed at the user).
341     - reduce command processing latency by a whopping 120ms by
342     reordering some processing steps inside the server. this directly
343     reduces lag by 120ms.
344     - actually send spell faces to the client.
345 root 1.23 - implement player genders.
346 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
347     otherwise return to savebed and possible kill if the log-out
348     was for too long.
349     - fast socket-dead detection (kick player after 8 seconds without ack).
350     - greatly reduce the cpu time needed to draw maps _again_.
351     - archetypes are now subclasses of objects.
352     - rebalanced shop greed and approval functions to be more realistic
353     (and likely match the actual intention).
354 root 1.23 - implement "crossfire pod" format for messages, with working bold,
355     italic, gender-specific text, paragraphs etc.
356 root 1.24 - implemented hint framework, players can opt to receive hints.
357     - implemented (long) book framework, added some books from the cf wiki.
358 root 1.23 - implement generic message framework that uses xml, utf8 for the client
359     protocol and is capable of transmitting generic meta information.
360 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
361     - replace the nexus by a per-player tutorial map that teaches stuff
362     better than the newbie house.
363 root 1.18 - fix the magicmap colours.
364 root 1.19 - optimise map update even more by removing unneeded code and checks.
365     - decouple map and stats update from pl->ob and use pl->observe instead.
366     - implement observe command.
367 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
368     calls with a simple comparison.
369     - fix a latent crossfire bug that could crash the server because the
370     map refresh did not update the mapspace.
371 root 1.24 - support custom keys for regions and maps, regions are now
372     refcount-managed.
373     - allow worldmap overlays anywhere in the 000..999 range.
374     - new system to acquire time slices for background jobs, to reduce
375     jitter.
376 root 1.27 - semi-persistent object-referencing framework (currently only players
377     supported).
378 root 1.22 - dependency tracking for perl extensions.
379 root 1.24 - new slag-ex extension for cleaning cauldrons.
380     - fix invoke result processing.
381     - there are even less i/o syncpoints in the server now.
382 root 1.29 - added map-tags extension that scans all maps for object tags
383     and records them in the database (not used yet).
384 root 1.28 - metaserver 2 support.
385 root 1.22 - many more bugfixes and minor optimisations.
386 root 1.16
387 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
388 root 1.14 - optimised event invocation (non-wanted events can now be
389     skipped with 4-5 inlined instructions).
390 root 1.12 - complete rewrite of town_portal: it now creates a portal
391     to the "nearest" town only, travel is only possible
392 root 1.13 to the town and back, anybody can use it (also removes
393     one of the remaining syncpoints in the server).
394 root 1.10 - complete rewrite of the range/attack skill slot system:
395     there are now two slots, one for combat, one for ranged
396     attacks.
397     - introduce the concept of a current weapon (either a ranged
398     or a combat weapon/skill/tool) and switch between them as
399     needed.
400     - rewrite bow code so bows get more useful: apply damage,
401     attacktype and other stats to the arrows and treat
402     bows as weapons. also rebalance the missile weapons skill
403     so its damage increases with level.
404     - rewrite the complete player speed logic: weapon_speed now
405     works as documented and there are no unnatural speed boosts.
406 root 1.6 - implement a utility - cfutil - that simplifies arch and map
407     installation, replacing the old collect scripts and
408 root 1.9 simplying deployment by scaling and cutting faces as required.
409     - simplify the map protocol extensively by taking advantage
410     of missing bigfaces, speeding up map generation immensely.
411 root 1.6 - implement inherit keyword allowing archetypes to inherit from
412     other archetypes.
413     - rationalise archetype, region and treasurelist file format
414     into a single file format and make them reloadable asynchronously.
415 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
416     reloadable at runtime.
417 root 1.6 - implement 64x64 faceset support.
418     - implement fxixsx protocol that saves
419     a lot of bandwidth over the old image/face/smooth packets
420 root 1.11 and allows images > packetsize, incremental and background
421     transfers.
422 root 1.6 - implement a bandwidth-saving smoothing protocol that works
423     on a face basis as opposed to a mapspace basis.
424 root 1.7 - the server can now rate-limit image uploads to not exceed
425     a certain (client-configurable) speed while guarenteeing full
426     freedom of movement.
427 root 1.8 - implement new ex command to request item descriptions.
428     - implement new msg command for in-game messages with meta
429     information (using xml).
430 root 1.9 - enforce utf-8 for all text messages.
431 root 1.13 - added micropather (not used yet).
432 root 1.6 - many, many bugfixes.
433 root 1.1
434 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
435 root 1.1 - make coroapi accessible to cf+.
436     - moved map handling logic completely to perl
437     - per player maps are now marked in the map
438 root 1.2 - maps are saved completely differently now,
439     and much more often.
440 root 1.17 - rewrote map header parser and writer, to be much faster.
441 pippijn 1.4 - maps and players are now (in the average case) loaded
442 root 1.2 and saved completely asynchronously, I/O contention will no
443     longer freeze the server.
444 pippijn 1.4 - players and maps can be loaded anytime, without the player
445 root 1.2 being logged in.
446 root 1.1 - automatically generate method interfaces for perl from headers
447     - unbundled freezethaw
448     - mostly rewrote common/map.C
449     - completely rewrite server/swap.C
450     - introduced "runtime", the CCT clock (corrected crossfire time) :)
451     - introduced new keyword for map files: file_format_version (integer, server version: 0)
452     - better message for apply failures due to applymode
453     - removed most all of the weather code
454     - unified logging to stderr and file
455     - too many minor changes to document