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Revision: 1.207
Committed: Sun Aug 17 22:46:26 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.206: +2 -1 lines
Log Message:
fix flags updating, make ->player rely on P_PLAYER

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8 root 1.206 TODO: help maps => broken text
9 root 1.204
10     - swap player and observed count's on the map when observing.
11 root 1.205 - add (mostly untested) mapspace perl class and accessors.
12 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
13 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
14     could be found.
15 root 1.204
16 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
17 elmex 1.197 - made jeweler workbench larger and some other minor map
18     changes in jeweler town.
19 root 1.196 - fixed wrong item handling in jeweler skill code.
20 root 1.198 - (arch) use a special "key_random_map" for random map keys
21     that are used up.
22 root 1.199 - fix a crash when the player who was observed has logged out long
23     enough for his region/map to be gone.
24 root 1.200 - port to g++-4.3's incompatible tr1 changes.
25 root 1.201 - add some missing dependencies.
26 root 1.203 - log to /var/log/deliantra/ by default.
27     - hack observe code to enable smooth movmenet when observing.
28 elmex 1.195
29 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
30 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
31 root 1.179 - correctly move gsay to the party channel.
32 root 1.178 - fix a crash when animate weapon was used in some areas.
33 elmex 1.177 - fixed unnecessary identification of by converters created objects.
34 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
35     with NPCs.
36 elmex 1.175 - (arch) dragon scales got proper type now
37 root 1.193 - object::decrease would sometimes cause container weights to
38     be wrong, this has been fixed.
39 root 1.194 - do not send time updates for newly-seen items.
40 root 1.185 - thawing an icecube will once more drop its contents to the ground.
41 root 1.183 - fix cone spells etc. going through walls sometimes.
42 root 1.186 - fix a weight update bug that sometimes left containers
43     with wrong weights.
44 root 1.194 - added auto_apply event and extension for shop tiles.
45 root 1.172 - work around get_map_flags invoking perl and switching the stack.
46     - make sure the map is loaded when using a town portal return.
47 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
48     where healing spells didn't cost any grace.
49 root 1.173 - fix starvation kill reason.
50 root 1.174 - fix pk killer name message.
51 root 1.189 - don't let people apply signs with @match.
52 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
53     what seems to be the biggets memleak in the server).
54 elmex 1.171
55 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
56 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
57     - use anyevent to manage listen ports (this enables IPv6 support).
58 root 1.167 - server supports ipv6 client connections now.
59 root 1.168 - use newly-available Coro::AnyEvent.
60 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
61     to let it handle AIO requests.
62 root 1.167
63 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
64 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
65     processing considerably (especially in the client) and reduces data transfers
66     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
67 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
68     - (map) fixed npc dialogue in pup_land/s_f/special.
69     - bugfix: fix a crash when a player casts a swarm spell and then logs out
70     (swarm spells now stay in the player's inventory).
71 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
72 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
73     archetype *archname* (chairs of different facings were merged).
74     - bugfix: fix a potential crash issue in find_object_name (not used
75     normally).
76 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
77     (destruction, magic missile etc.).
78 root 1.163 - swarm spells without a direction now use various spiral patterns
79     instead of being fully random.
80 root 1.158 - update AnyEvent API to 3.4 and above.
81 root 1.156
82 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
83 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
84 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
85 root 1.152 - bugfix: the jumping skill now gives experience for jumping
86     and for attacking monsters. it also takes about one second to do a jump.
87 root 1.138 - bugfix: players couldn't starve in 2.53 :(
88 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
89 root 1.152 - bugfix: spell effects like word of recall are removed on death.
90 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
91     were created outside a map.
92 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
93     (fixed by reversing the logic).
94 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
95 root 1.153 - bugfix: the random map generator no longer leaks key objects.
96 root 1.154 - bugfix: support random maps >127x127.
97 root 1.152 - (maps) fixed the death certificate system in nimbus.
98 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
99 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
100 root 1.147 - (arch) give ball lightning a real name.
101 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
102 root 1.155 - support cfpod in ex replies (client item tooltips).
103 root 1.143 - unapply item in range slow when readying a spell.
104 root 1.148 - bugfix: account for rounding errors in weight updates.
105 root 1.139 - remove synchronous mkdir in chargen_race_done.
106     - fix per-race starting maps.
107 root 1.142 - check hiscore on suicide and quit as well.
108 root 1.138 - tell players when they are starving.
109 root 1.133 - get rid of costly object_from_name conversion for altar effects.
110     - fix map difficulty calculation for generators.
111 root 1.146 - slightly more intelligent handling of "is_animated" flag.
112 root 1.149 - support no_drop map header flag (before it was only available internally).
113 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
114 root 1.133
115 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
116 root 1.119 - bugfix: custom skill settings were not saved by the server.
117     - bugfix: remove did not actually remove items from the inventory, leaving
118 root 1.116 ghost items.
119 root 1.119 - bugfix: properly update items identified on the ground.
120 root 1.120 - bugfix: use localtime_r in the logger thread.
121 root 1.122 - bugfix: player starvation will now give the correct kill reason.
122     - bugfix: archetype reloads could crash the server.
123 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
124 elmex 1.114 player is not logged in.
125 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
126 root 1.117 server startup.
127 root 1.128 - bugfix: fix the door surround check in the random map generator.
128     - (maps) fix heaven quest difficulty progression.
129     - (maps) fix some random map styles.
130     - dropping items a shop is not interested in won't sell them anymore.
131     - rods and horns with a too low maximum charge allow now at least one discharge.
132     - implement kill & death statistics.
133     - random map preparation is no longer synchronous.
134     - rewrite find_style in perl, no longer does synchronous I/O.
135     - improve random map specials placement.
136     - make the killer a real object pointer instead of a string, improved
137     kill reason messages.
138 root 1.117 - take advantage of new aio_close and aio_chmod.
139 root 1.128 - implement archetype::get, object::deep_clone and update callers.
140 root 1.125 - change_abil is much faster.
141 root 1.126 - update the floorbox more often to work around the reverses item order
142     display in clients.
143 root 1.125 - cleaned up object copying by encapsulating it to a single place.
144 root 1.126 - add hints to the invite messages.
145 root 1.127 - rewrote key<->value pair handling.
146 root 1.128 - use an independent random number generator for the random map generator.
147 elmex 1.113
148 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
149 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
150     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
151     - completely automate the weight handling, should fix all weight
152     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
153 root 1.103 - reloading archetypes while a user was in the character creation phase
154     could crash the server.
155 root 1.106 - fix a nontrivial number of cases of code commented similar
156     to "is this really correct?", as many of those cases are now handles
157     automatically by lower level code.
158     - replace many ad-hoc checks for client visibility by object::visible_to,
159     should result in broader applicability of functions using it.
160 root 1.104 - merge items with different arch pointers refering to the same arch
161     (due to archetype reloads).
162 root 1.106 - refactored the object remove/insert functions and most related
163     functions (decrease, split, merge_ob etc.).
164 root 1.105 - make it compile better on freebsd (reported by pippijn).
165 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
166 root 1.108 - fix the longstanding "container stays open" bug.
167 root 1.107 - improved floorbox updating to be incremental and other protocol
168     optimisations.
169     - get rid of update_after_inventory_change and only do update stats
170     for weight once/tick/player at max.
171 root 1.109 - rewrite party commands, use party channel.
172 root 1.103
173 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
174 root 1.97 - properly link against libgthread as that is needed to make the slice
175     allocator thread-safe.
176 root 1.91 - support perls not compiled with 64 bit support (though this is not a
177     recommended configuration) (reported by Samuel Gondouin).
178 root 1.94 - always put godgiven items into the player inventory, never any containers.
179 root 1.92 - (maps, arch) the scorn go club was founded!
180 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
181 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
182     became a real spell-class.
183 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
184     - (arch) considerably strengthened spark shower and destruction.
185     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
186     finally reloadable at runtime.
187     - changed archetype loading algorithm to only require one pass and
188     use delayed resolving of references.
189 root 1.101 - examine command now uses the examine infobox.
190 root 1.102 - implement an "incremental garbage collector" for archetypes.
191 root 1.98 - enable slice allocator again.
192 root 1.96 - implement optional free memory poisoning.
193 root 1.91
194 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
195 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
196 root 1.85 skill.
197 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
198     names (also update all maps to use money instead of coins).
199 root 1.78 - add uuid accessors to perl.
200     - add coin names and archetype accessors to perl.
201 root 1.80 - fix runtime uuid file format to use "." instead of ",".
202 root 1.78 - change perl extensions to not use hardcoded coins and values.
203 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
204     and be more parsimonous of uuid usage by the exact value out on exit.
205 root 1.86 - write log messages in another thread, removing another sync point.
206     - support multi-line log messages in a nicer way.
207 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
208 root 1.81 - fix a minor memleak in the random map generator.
209     - some parts of the random map generator are not coroutine-safe,
210     so only call it "single-threaded".
211     - major cleanup of memory management in random map generator.
212 root 1.87 - slight refactoring of the random map generator, faster too.
213 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
214     bookkeeping bug.
215 root 1.87 - work around "player is on active list" problem by deactivating player
216     after loading.
217 root 1.81 - garbage collect shstr's more evenly and adaptively only when
218     there have in fact been allocations.
219 root 1.82 - fix object::insert to do as documented and insert into the env
220     if necessary.
221     - fix cf::map::unique_maps.
222     - fix nrof overflow check in can_merge_slow.
223     - fix converter code to handle >31 bit values.
224 elmex 1.83 - added support for the player_sold flag
225 root 1.84 - converters no longer accept unpaid items.
226 root 1.88 - canonicalize random map meta files for better unification.
227 root 1.77
228 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
229 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
230     when mlockall has been used.
231 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
232 root 1.72 - use separate thread for ticker timing (and more in the future).
233     this greatly increases timing accuracy and gets rid of an enourmous
234     number of gettimeofday calls.
235 root 1.82 - use a separate thread to signal aio completion, for lower latency.
236 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
237 root 1.71
238 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
239 root 1.68 - rebalanced default experience table to be more exponential
240     and much easier up to level ~40, then moderately harder.
241 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
242 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
243     - do not exit on reload/load errors but properly cleanup.
244 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
245 root 1.66
246 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
247 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
248     (this fixes the jeweler skill).
249 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
250 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
251 root 1.63 - move tombstone to real map if player died due to cave-in (even if
252     it has reset, which is better than putting it on the savebed, also as
253     proof that the palyer didn't use a savebed).
254 root 1.59
255 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
256 root 1.56 - work around perl bug in configure perl module version check.
257 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
258 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
259 root 1.52 - fix a bug in animate_weapon, causing a crash.
260 root 1.54 - no longer exit when a coroutine throws an exception.
261 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
262 root 1.53 - fix the "<player> is nuts" message.
263 root 1.58 - fix an exception at logout due to the json_coder being gone.
264 root 1.43 - upgrade to EV version 2.0 API.
265 root 1.47 - when players don't apply a savebed correctly but stand above one,
266     do not move or kill them.
267 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
268 root 1.43 - implement generic framework for server-side resource files.
269     - implement resource file update event.
270     - hook experience table update into the framework.
271     - move jeweler.yaml to resources (arch/).
272 root 1.44 - switch from Crossfire to Deliantra perl module.
273     - implement json2json arch filter.
274 root 1.45 - implement widget protocol version 2, support for ui templates.
275 root 1.54 - mapinfo is now handled fully asynchronously.
276 root 1.48 - ext/irc: also log irc messages.
277 root 1.51 - ext/schmorplog: write user stat files asynchronously.
278 root 1.43
279 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
280 elmex 1.41 - limited the number of items that can be picked up and dropped
281 root 1.42 as temporary measurement against bad performance or dropping things
282     (this lead to long freezes and triggered the watchdog).
283 elmex 1.41 - improved the performance of the drop command a bit.
284 root 1.38 - switch from Event to EV for higher performance, easier usage,
285     less bugs...
286 root 1.39 - updated to release version of the gnu affero license.
287 root 1.38
288 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
289 root 1.36 - more thoroughly rename the binaries, contact addresses.
290     - update the copyrights.
291 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
292     crashes.
293 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
294     potentially causing crashes.
295 root 1.35 - assign weapons on user load time, not login-time, avoiding
296     crashes.
297    
298 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
299 root 1.32 - fixed an important bug that caused passwords to be forgotten.
300 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
301     in some of the maps.
302 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
303     which is now trivial to do.
304 root 1.33 - removed all traces of the old (and never working) plug-in interface
305     (70kb code less on amd64).
306 root 1.34 - improve/tune scheduling priorities.
307     - fix some freezing bugs.
308     - fix a memory corruption problem in dynbuf.printf.
309     - use channels for chat and many informational commands.
310     - improved the tutorial.
311     - create missile is now fixed.
312     - race fields must now contain archetypes.
313     - jumping skill now works as advertised.
314 root 1.31
315 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
316 root 1.24 - relicense under the gnu affero license.
317 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
318 root 1.24 - implement server-side framework for generic resources.
319     - use resource framework for server-provided ambient
320     music.
321 root 1.27 - save object owners (players only atm).
322 root 1.24 - replace limited sound api with server-provided sound effects.
323     - new sc (sound control) protocol command.
324     - improve fxix protocol to include types.
325     - exactly fill tcp segments, if possible.
326     - output-rate is now an upper limit, the server will automatically
327     (and quite perfectly) adjust to the network conditions, ensuring
328     low latency even during bulk transfers (music, images, sounds etc.).
329     - implement server-side widgets (i.e. client widgets controlled
330     in the server side). this will allow future expansion without
331     having to upgrade clients.
332     - implement a (artwork) world map with realtime player position
333     tracking.
334     - new and more efficient extcmd (server still supports old extcmd
335     protocol).
336 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
337     calcluation that could be easily exploited by users.
338     - rebalanced diseases to spread more naturally/evenly.
339     - completely asynchronous map loading even for tiled maps.
340 root 1.24 - replace simple messaging protocol with channels carrying metadata
341     (similar to message types, but more directed at the user).
342     - reduce command processing latency by a whopping 120ms by
343     reordering some processing steps inside the server. this directly
344     reduces lag by 120ms.
345     - actually send spell faces to the client.
346 root 1.23 - implement player genders.
347 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
348     otherwise return to savebed and possible kill if the log-out
349     was for too long.
350     - fast socket-dead detection (kick player after 8 seconds without ack).
351     - greatly reduce the cpu time needed to draw maps _again_.
352     - archetypes are now subclasses of objects.
353     - rebalanced shop greed and approval functions to be more realistic
354     (and likely match the actual intention).
355 root 1.23 - implement "crossfire pod" format for messages, with working bold,
356     italic, gender-specific text, paragraphs etc.
357 root 1.24 - implemented hint framework, players can opt to receive hints.
358     - implemented (long) book framework, added some books from the cf wiki.
359 root 1.23 - implement generic message framework that uses xml, utf8 for the client
360     protocol and is capable of transmitting generic meta information.
361 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
362     - replace the nexus by a per-player tutorial map that teaches stuff
363     better than the newbie house.
364 root 1.18 - fix the magicmap colours.
365 root 1.19 - optimise map update even more by removing unneeded code and checks.
366     - decouple map and stats update from pl->ob and use pl->observe instead.
367     - implement observe command.
368 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
369     calls with a simple comparison.
370     - fix a latent crossfire bug that could crash the server because the
371     map refresh did not update the mapspace.
372 root 1.24 - support custom keys for regions and maps, regions are now
373     refcount-managed.
374     - allow worldmap overlays anywhere in the 000..999 range.
375     - new system to acquire time slices for background jobs, to reduce
376     jitter.
377 root 1.27 - semi-persistent object-referencing framework (currently only players
378     supported).
379 root 1.22 - dependency tracking for perl extensions.
380 root 1.24 - new slag-ex extension for cleaning cauldrons.
381     - fix invoke result processing.
382     - there are even less i/o syncpoints in the server now.
383 root 1.29 - added map-tags extension that scans all maps for object tags
384     and records them in the database (not used yet).
385 root 1.28 - metaserver 2 support.
386 root 1.22 - many more bugfixes and minor optimisations.
387 root 1.16
388 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
389 root 1.14 - optimised event invocation (non-wanted events can now be
390     skipped with 4-5 inlined instructions).
391 root 1.12 - complete rewrite of town_portal: it now creates a portal
392     to the "nearest" town only, travel is only possible
393 root 1.13 to the town and back, anybody can use it (also removes
394     one of the remaining syncpoints in the server).
395 root 1.10 - complete rewrite of the range/attack skill slot system:
396     there are now two slots, one for combat, one for ranged
397     attacks.
398     - introduce the concept of a current weapon (either a ranged
399     or a combat weapon/skill/tool) and switch between them as
400     needed.
401     - rewrite bow code so bows get more useful: apply damage,
402     attacktype and other stats to the arrows and treat
403     bows as weapons. also rebalance the missile weapons skill
404     so its damage increases with level.
405     - rewrite the complete player speed logic: weapon_speed now
406     works as documented and there are no unnatural speed boosts.
407 root 1.6 - implement a utility - cfutil - that simplifies arch and map
408     installation, replacing the old collect scripts and
409 root 1.9 simplying deployment by scaling and cutting faces as required.
410     - simplify the map protocol extensively by taking advantage
411     of missing bigfaces, speeding up map generation immensely.
412 root 1.6 - implement inherit keyword allowing archetypes to inherit from
413     other archetypes.
414     - rationalise archetype, region and treasurelist file format
415     into a single file format and make them reloadable asynchronously.
416 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
417     reloadable at runtime.
418 root 1.6 - implement 64x64 faceset support.
419     - implement fxixsx protocol that saves
420     a lot of bandwidth over the old image/face/smooth packets
421 root 1.11 and allows images > packetsize, incremental and background
422     transfers.
423 root 1.6 - implement a bandwidth-saving smoothing protocol that works
424     on a face basis as opposed to a mapspace basis.
425 root 1.7 - the server can now rate-limit image uploads to not exceed
426     a certain (client-configurable) speed while guarenteeing full
427     freedom of movement.
428 root 1.8 - implement new ex command to request item descriptions.
429     - implement new msg command for in-game messages with meta
430     information (using xml).
431 root 1.9 - enforce utf-8 for all text messages.
432 root 1.13 - added micropather (not used yet).
433 root 1.6 - many, many bugfixes.
434 root 1.1
435 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
436 root 1.1 - make coroapi accessible to cf+.
437     - moved map handling logic completely to perl
438     - per player maps are now marked in the map
439 root 1.2 - maps are saved completely differently now,
440     and much more often.
441 root 1.17 - rewrote map header parser and writer, to be much faster.
442 pippijn 1.4 - maps and players are now (in the average case) loaded
443 root 1.2 and saved completely asynchronously, I/O contention will no
444     longer freeze the server.
445 pippijn 1.4 - players and maps can be loaded anytime, without the player
446 root 1.2 being logged in.
447 root 1.1 - automatically generate method interfaces for perl from headers
448     - unbundled freezethaw
449     - mostly rewrote common/map.C
450     - completely rewrite server/swap.C
451     - introduced "runtime", the CCT clock (corrected crossfire time) :)
452     - introduced new keyword for map files: file_format_version (integer, server version: 0)
453     - better message for apply failures due to applymode
454     - removed most all of the weather code
455     - unified logging to stderr and file
456     - too many minor changes to document