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Revision: 1.208
Committed: Tue Aug 26 03:18:26 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.207: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8 root 1.206 TODO: help maps => broken text
9 root 1.204
10     - swap player and observed count's on the map when observing.
11 root 1.205 - add (mostly untested) mapspace perl class and accessors.
12 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
13 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
14     could be found.
15 root 1.208 - pits now have a configurable "random spread" range and default
16     to the exact destination now.
17 root 1.204
18 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
19 elmex 1.197 - made jeweler workbench larger and some other minor map
20     changes in jeweler town.
21 root 1.196 - fixed wrong item handling in jeweler skill code.
22 root 1.198 - (arch) use a special "key_random_map" for random map keys
23     that are used up.
24 root 1.199 - fix a crash when the player who was observed has logged out long
25     enough for his region/map to be gone.
26 root 1.200 - port to g++-4.3's incompatible tr1 changes.
27 root 1.201 - add some missing dependencies.
28 root 1.203 - log to /var/log/deliantra/ by default.
29     - hack observe code to enable smooth movmenet when observing.
30 elmex 1.195
31 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
32 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
33 root 1.179 - correctly move gsay to the party channel.
34 root 1.178 - fix a crash when animate weapon was used in some areas.
35 elmex 1.177 - fixed unnecessary identification of by converters created objects.
36 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
37     with NPCs.
38 elmex 1.175 - (arch) dragon scales got proper type now
39 root 1.193 - object::decrease would sometimes cause container weights to
40     be wrong, this has been fixed.
41 root 1.194 - do not send time updates for newly-seen items.
42 root 1.185 - thawing an icecube will once more drop its contents to the ground.
43 root 1.183 - fix cone spells etc. going through walls sometimes.
44 root 1.186 - fix a weight update bug that sometimes left containers
45     with wrong weights.
46 root 1.194 - added auto_apply event and extension for shop tiles.
47 root 1.172 - work around get_map_flags invoking perl and switching the stack.
48     - make sure the map is loaded when using a town portal return.
49 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
50     where healing spells didn't cost any grace.
51 root 1.173 - fix starvation kill reason.
52 root 1.174 - fix pk killer name message.
53 root 1.189 - don't let people apply signs with @match.
54 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
55     what seems to be the biggets memleak in the server).
56 elmex 1.171
57 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
58 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
59     - use anyevent to manage listen ports (this enables IPv6 support).
60 root 1.167 - server supports ipv6 client connections now.
61 root 1.168 - use newly-available Coro::AnyEvent.
62 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
63     to let it handle AIO requests.
64 root 1.167
65 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
66 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
67     processing considerably (especially in the client) and reduces data transfers
68     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
69 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
70     - (map) fixed npc dialogue in pup_land/s_f/special.
71     - bugfix: fix a crash when a player casts a swarm spell and then logs out
72     (swarm spells now stay in the player's inventory).
73 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
74 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
75     archetype *archname* (chairs of different facings were merged).
76     - bugfix: fix a potential crash issue in find_object_name (not used
77     normally).
78 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
79     (destruction, magic missile etc.).
80 root 1.163 - swarm spells without a direction now use various spiral patterns
81     instead of being fully random.
82 root 1.158 - update AnyEvent API to 3.4 and above.
83 root 1.156
84 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
85 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
86 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
87 root 1.152 - bugfix: the jumping skill now gives experience for jumping
88     and for attacking monsters. it also takes about one second to do a jump.
89 root 1.138 - bugfix: players couldn't starve in 2.53 :(
90 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
91 root 1.152 - bugfix: spell effects like word of recall are removed on death.
92 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
93     were created outside a map.
94 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
95     (fixed by reversing the logic).
96 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
97 root 1.153 - bugfix: the random map generator no longer leaks key objects.
98 root 1.154 - bugfix: support random maps >127x127.
99 root 1.152 - (maps) fixed the death certificate system in nimbus.
100 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
101 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
102 root 1.147 - (arch) give ball lightning a real name.
103 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
104 root 1.155 - support cfpod in ex replies (client item tooltips).
105 root 1.143 - unapply item in range slow when readying a spell.
106 root 1.148 - bugfix: account for rounding errors in weight updates.
107 root 1.139 - remove synchronous mkdir in chargen_race_done.
108     - fix per-race starting maps.
109 root 1.142 - check hiscore on suicide and quit as well.
110 root 1.138 - tell players when they are starving.
111 root 1.133 - get rid of costly object_from_name conversion for altar effects.
112     - fix map difficulty calculation for generators.
113 root 1.146 - slightly more intelligent handling of "is_animated" flag.
114 root 1.149 - support no_drop map header flag (before it was only available internally).
115 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
116 root 1.133
117 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
118 root 1.119 - bugfix: custom skill settings were not saved by the server.
119     - bugfix: remove did not actually remove items from the inventory, leaving
120 root 1.116 ghost items.
121 root 1.119 - bugfix: properly update items identified on the ground.
122 root 1.120 - bugfix: use localtime_r in the logger thread.
123 root 1.122 - bugfix: player starvation will now give the correct kill reason.
124     - bugfix: archetype reloads could crash the server.
125 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
126 elmex 1.114 player is not logged in.
127 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
128 root 1.117 server startup.
129 root 1.128 - bugfix: fix the door surround check in the random map generator.
130     - (maps) fix heaven quest difficulty progression.
131     - (maps) fix some random map styles.
132     - dropping items a shop is not interested in won't sell them anymore.
133     - rods and horns with a too low maximum charge allow now at least one discharge.
134     - implement kill & death statistics.
135     - random map preparation is no longer synchronous.
136     - rewrite find_style in perl, no longer does synchronous I/O.
137     - improve random map specials placement.
138     - make the killer a real object pointer instead of a string, improved
139     kill reason messages.
140 root 1.117 - take advantage of new aio_close and aio_chmod.
141 root 1.128 - implement archetype::get, object::deep_clone and update callers.
142 root 1.125 - change_abil is much faster.
143 root 1.126 - update the floorbox more often to work around the reverses item order
144     display in clients.
145 root 1.125 - cleaned up object copying by encapsulating it to a single place.
146 root 1.126 - add hints to the invite messages.
147 root 1.127 - rewrote key<->value pair handling.
148 root 1.128 - use an independent random number generator for the random map generator.
149 elmex 1.113
150 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
151 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
152     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
153     - completely automate the weight handling, should fix all weight
154     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
155 root 1.103 - reloading archetypes while a user was in the character creation phase
156     could crash the server.
157 root 1.106 - fix a nontrivial number of cases of code commented similar
158     to "is this really correct?", as many of those cases are now handles
159     automatically by lower level code.
160     - replace many ad-hoc checks for client visibility by object::visible_to,
161     should result in broader applicability of functions using it.
162 root 1.104 - merge items with different arch pointers refering to the same arch
163     (due to archetype reloads).
164 root 1.106 - refactored the object remove/insert functions and most related
165     functions (decrease, split, merge_ob etc.).
166 root 1.105 - make it compile better on freebsd (reported by pippijn).
167 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
168 root 1.108 - fix the longstanding "container stays open" bug.
169 root 1.107 - improved floorbox updating to be incremental and other protocol
170     optimisations.
171     - get rid of update_after_inventory_change and only do update stats
172     for weight once/tick/player at max.
173 root 1.109 - rewrite party commands, use party channel.
174 root 1.103
175 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
176 root 1.97 - properly link against libgthread as that is needed to make the slice
177     allocator thread-safe.
178 root 1.91 - support perls not compiled with 64 bit support (though this is not a
179     recommended configuration) (reported by Samuel Gondouin).
180 root 1.94 - always put godgiven items into the player inventory, never any containers.
181 root 1.92 - (maps, arch) the scorn go club was founded!
182 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
183 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
184     became a real spell-class.
185 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
186     - (arch) considerably strengthened spark shower and destruction.
187     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
188     finally reloadable at runtime.
189     - changed archetype loading algorithm to only require one pass and
190     use delayed resolving of references.
191 root 1.101 - examine command now uses the examine infobox.
192 root 1.102 - implement an "incremental garbage collector" for archetypes.
193 root 1.98 - enable slice allocator again.
194 root 1.96 - implement optional free memory poisoning.
195 root 1.91
196 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
197 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
198 root 1.85 skill.
199 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
200     names (also update all maps to use money instead of coins).
201 root 1.78 - add uuid accessors to perl.
202     - add coin names and archetype accessors to perl.
203 root 1.80 - fix runtime uuid file format to use "." instead of ",".
204 root 1.78 - change perl extensions to not use hardcoded coins and values.
205 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
206     and be more parsimonous of uuid usage by the exact value out on exit.
207 root 1.86 - write log messages in another thread, removing another sync point.
208     - support multi-line log messages in a nicer way.
209 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
210 root 1.81 - fix a minor memleak in the random map generator.
211     - some parts of the random map generator are not coroutine-safe,
212     so only call it "single-threaded".
213     - major cleanup of memory management in random map generator.
214 root 1.87 - slight refactoring of the random map generator, faster too.
215 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
216     bookkeeping bug.
217 root 1.87 - work around "player is on active list" problem by deactivating player
218     after loading.
219 root 1.81 - garbage collect shstr's more evenly and adaptively only when
220     there have in fact been allocations.
221 root 1.82 - fix object::insert to do as documented and insert into the env
222     if necessary.
223     - fix cf::map::unique_maps.
224     - fix nrof overflow check in can_merge_slow.
225     - fix converter code to handle >31 bit values.
226 elmex 1.83 - added support for the player_sold flag
227 root 1.84 - converters no longer accept unpaid items.
228 root 1.88 - canonicalize random map meta files for better unification.
229 root 1.77
230 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
231 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
232     when mlockall has been used.
233 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
234 root 1.72 - use separate thread for ticker timing (and more in the future).
235     this greatly increases timing accuracy and gets rid of an enourmous
236     number of gettimeofday calls.
237 root 1.82 - use a separate thread to signal aio completion, for lower latency.
238 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
239 root 1.71
240 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
241 root 1.68 - rebalanced default experience table to be more exponential
242     and much easier up to level ~40, then moderately harder.
243 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
244 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
245     - do not exit on reload/load errors but properly cleanup.
246 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
247 root 1.66
248 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
249 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
250     (this fixes the jeweler skill).
251 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
252 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
253 root 1.63 - move tombstone to real map if player died due to cave-in (even if
254     it has reset, which is better than putting it on the savebed, also as
255     proof that the palyer didn't use a savebed).
256 root 1.59
257 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
258 root 1.56 - work around perl bug in configure perl module version check.
259 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
260 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
261 root 1.52 - fix a bug in animate_weapon, causing a crash.
262 root 1.54 - no longer exit when a coroutine throws an exception.
263 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
264 root 1.53 - fix the "<player> is nuts" message.
265 root 1.58 - fix an exception at logout due to the json_coder being gone.
266 root 1.43 - upgrade to EV version 2.0 API.
267 root 1.47 - when players don't apply a savebed correctly but stand above one,
268     do not move or kill them.
269 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
270 root 1.43 - implement generic framework for server-side resource files.
271     - implement resource file update event.
272     - hook experience table update into the framework.
273     - move jeweler.yaml to resources (arch/).
274 root 1.44 - switch from Crossfire to Deliantra perl module.
275     - implement json2json arch filter.
276 root 1.45 - implement widget protocol version 2, support for ui templates.
277 root 1.54 - mapinfo is now handled fully asynchronously.
278 root 1.48 - ext/irc: also log irc messages.
279 root 1.51 - ext/schmorplog: write user stat files asynchronously.
280 root 1.43
281 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
282 elmex 1.41 - limited the number of items that can be picked up and dropped
283 root 1.42 as temporary measurement against bad performance or dropping things
284     (this lead to long freezes and triggered the watchdog).
285 elmex 1.41 - improved the performance of the drop command a bit.
286 root 1.38 - switch from Event to EV for higher performance, easier usage,
287     less bugs...
288 root 1.39 - updated to release version of the gnu affero license.
289 root 1.38
290 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
291 root 1.36 - more thoroughly rename the binaries, contact addresses.
292     - update the copyrights.
293 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
294     crashes.
295 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
296     potentially causing crashes.
297 root 1.35 - assign weapons on user load time, not login-time, avoiding
298     crashes.
299    
300 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
301 root 1.32 - fixed an important bug that caused passwords to be forgotten.
302 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
303     in some of the maps.
304 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
305     which is now trivial to do.
306 root 1.33 - removed all traces of the old (and never working) plug-in interface
307     (70kb code less on amd64).
308 root 1.34 - improve/tune scheduling priorities.
309     - fix some freezing bugs.
310     - fix a memory corruption problem in dynbuf.printf.
311     - use channels for chat and many informational commands.
312     - improved the tutorial.
313     - create missile is now fixed.
314     - race fields must now contain archetypes.
315     - jumping skill now works as advertised.
316 root 1.31
317 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
318 root 1.24 - relicense under the gnu affero license.
319 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
320 root 1.24 - implement server-side framework for generic resources.
321     - use resource framework for server-provided ambient
322     music.
323 root 1.27 - save object owners (players only atm).
324 root 1.24 - replace limited sound api with server-provided sound effects.
325     - new sc (sound control) protocol command.
326     - improve fxix protocol to include types.
327     - exactly fill tcp segments, if possible.
328     - output-rate is now an upper limit, the server will automatically
329     (and quite perfectly) adjust to the network conditions, ensuring
330     low latency even during bulk transfers (music, images, sounds etc.).
331     - implement server-side widgets (i.e. client widgets controlled
332     in the server side). this will allow future expansion without
333     having to upgrade clients.
334     - implement a (artwork) world map with realtime player position
335     tracking.
336     - new and more efficient extcmd (server still supports old extcmd
337     protocol).
338 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
339     calcluation that could be easily exploited by users.
340     - rebalanced diseases to spread more naturally/evenly.
341     - completely asynchronous map loading even for tiled maps.
342 root 1.24 - replace simple messaging protocol with channels carrying metadata
343     (similar to message types, but more directed at the user).
344     - reduce command processing latency by a whopping 120ms by
345     reordering some processing steps inside the server. this directly
346     reduces lag by 120ms.
347     - actually send spell faces to the client.
348 root 1.23 - implement player genders.
349 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
350     otherwise return to savebed and possible kill if the log-out
351     was for too long.
352     - fast socket-dead detection (kick player after 8 seconds without ack).
353     - greatly reduce the cpu time needed to draw maps _again_.
354     - archetypes are now subclasses of objects.
355     - rebalanced shop greed and approval functions to be more realistic
356     (and likely match the actual intention).
357 root 1.23 - implement "crossfire pod" format for messages, with working bold,
358     italic, gender-specific text, paragraphs etc.
359 root 1.24 - implemented hint framework, players can opt to receive hints.
360     - implemented (long) book framework, added some books from the cf wiki.
361 root 1.23 - implement generic message framework that uses xml, utf8 for the client
362     protocol and is capable of transmitting generic meta information.
363 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
364     - replace the nexus by a per-player tutorial map that teaches stuff
365     better than the newbie house.
366 root 1.18 - fix the magicmap colours.
367 root 1.19 - optimise map update even more by removing unneeded code and checks.
368     - decouple map and stats update from pl->ob and use pl->observe instead.
369     - implement observe command.
370 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
371     calls with a simple comparison.
372     - fix a latent crossfire bug that could crash the server because the
373     map refresh did not update the mapspace.
374 root 1.24 - support custom keys for regions and maps, regions are now
375     refcount-managed.
376     - allow worldmap overlays anywhere in the 000..999 range.
377     - new system to acquire time slices for background jobs, to reduce
378     jitter.
379 root 1.27 - semi-persistent object-referencing framework (currently only players
380     supported).
381 root 1.22 - dependency tracking for perl extensions.
382 root 1.24 - new slag-ex extension for cleaning cauldrons.
383     - fix invoke result processing.
384     - there are even less i/o syncpoints in the server now.
385 root 1.29 - added map-tags extension that scans all maps for object tags
386     and records them in the database (not used yet).
387 root 1.28 - metaserver 2 support.
388 root 1.22 - many more bugfixes and minor optimisations.
389 root 1.16
390 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
391 root 1.14 - optimised event invocation (non-wanted events can now be
392     skipped with 4-5 inlined instructions).
393 root 1.12 - complete rewrite of town_portal: it now creates a portal
394     to the "nearest" town only, travel is only possible
395 root 1.13 to the town and back, anybody can use it (also removes
396     one of the remaining syncpoints in the server).
397 root 1.10 - complete rewrite of the range/attack skill slot system:
398     there are now two slots, one for combat, one for ranged
399     attacks.
400     - introduce the concept of a current weapon (either a ranged
401     or a combat weapon/skill/tool) and switch between them as
402     needed.
403     - rewrite bow code so bows get more useful: apply damage,
404     attacktype and other stats to the arrows and treat
405     bows as weapons. also rebalance the missile weapons skill
406     so its damage increases with level.
407     - rewrite the complete player speed logic: weapon_speed now
408     works as documented and there are no unnatural speed boosts.
409 root 1.6 - implement a utility - cfutil - that simplifies arch and map
410     installation, replacing the old collect scripts and
411 root 1.9 simplying deployment by scaling and cutting faces as required.
412     - simplify the map protocol extensively by taking advantage
413     of missing bigfaces, speeding up map generation immensely.
414 root 1.6 - implement inherit keyword allowing archetypes to inherit from
415     other archetypes.
416     - rationalise archetype, region and treasurelist file format
417     into a single file format and make them reloadable asynchronously.
418 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
419     reloadable at runtime.
420 root 1.6 - implement 64x64 faceset support.
421     - implement fxixsx protocol that saves
422     a lot of bandwidth over the old image/face/smooth packets
423 root 1.11 and allows images > packetsize, incremental and background
424     transfers.
425 root 1.6 - implement a bandwidth-saving smoothing protocol that works
426     on a face basis as opposed to a mapspace basis.
427 root 1.7 - the server can now rate-limit image uploads to not exceed
428     a certain (client-configurable) speed while guarenteeing full
429     freedom of movement.
430 root 1.8 - implement new ex command to request item descriptions.
431     - implement new msg command for in-game messages with meta
432     information (using xml).
433 root 1.9 - enforce utf-8 for all text messages.
434 root 1.13 - added micropather (not used yet).
435 root 1.6 - many, many bugfixes.
436 root 1.1
437 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
438 root 1.1 - make coroapi accessible to cf+.
439     - moved map handling logic completely to perl
440     - per player maps are now marked in the map
441 root 1.2 - maps are saved completely differently now,
442     and much more often.
443 root 1.17 - rewrote map header parser and writer, to be much faster.
444 pippijn 1.4 - maps and players are now (in the average case) loaded
445 root 1.2 and saved completely asynchronously, I/O contention will no
446     longer freeze the server.
447 pippijn 1.4 - players and maps can be loaded anytime, without the player
448 root 1.2 being logged in.
449 root 1.1 - automatically generate method interfaces for perl from headers
450     - unbundled freezethaw
451     - mostly rewrote common/map.C
452     - completely rewrite server/swap.C
453     - introduced "runtime", the CCT clock (corrected crossfire time) :)
454     - introduced new keyword for map files: file_format_version (integer, server version: 0)
455     - better message for apply failures due to applymode
456     - removed most all of the weather code
457     - unified logging to stderr and file
458     - too many minor changes to document