ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.21
Committed: Sat Jun 9 21:16:12 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.20: +4 -1 lines
Log Message:
- inherit some flags from the head (probably should inherit everything,
  the whole object, but thats for later).
  this makes speed-relevant code faster and simpler.

File Contents

# User Rev Content
1 root 1.21 Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.16 2.2
4 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
5     - replace the nexus by a per-player tutorial map that teaches stuff
6     better than the newbie house.
7 root 1.18 - fix the magicmap colours.
8 root 1.19 - optimise map update even more by removing unneeded code and checks.
9     - decouple map and stats update from pl->ob and use pl->observe instead.
10     - implement observe command.
11 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
12     calls with a simple comparison.
13     - fix a latent crossfire bug that could crash the server because the
14     map refresh did not update the mapspace.
15 root 1.17 - many bugfixes and minor optimisations.
16 root 1.16
17 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
18 root 1.14 - optimised event invocation (non-wanted events can now be
19     skipped with 4-5 inlined instructions).
20 root 1.12 - complete rewrite of town_portal: it now creates a portal
21     to the "nearest" town only, travel is only possible
22 root 1.13 to the town and back, anybody can use it (also removes
23     one of the remaining syncpoints in the server).
24 root 1.10 - complete rewrite of the range/attack skill slot system:
25     there are now two slots, one for combat, one for ranged
26     attacks.
27     - introduce the concept of a current weapon (either a ranged
28     or a combat weapon/skill/tool) and switch between them as
29     needed.
30     - rewrite bow code so bows get more useful: apply damage,
31     attacktype and other stats to the arrows and treat
32     bows as weapons. also rebalance the missile weapons skill
33     so its damage increases with level.
34     - rewrite the complete player speed logic: weapon_speed now
35     works as documented and there are no unnatural speed boosts.
36 root 1.6 - implement a utility - cfutil - that simplifies arch and map
37     installation, replacing the old collect scripts and
38 root 1.9 simplying deployment by scaling and cutting faces as required.
39     - simplify the map protocol extensively by taking advantage
40     of missing bigfaces, speeding up map generation immensely.
41 root 1.6 - implement inherit keyword allowing archetypes to inherit from
42     other archetypes.
43     - rationalise archetype, region and treasurelist file format
44     into a single file format and make them reloadable asynchronously.
45 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
46     reloadable at runtime.
47 root 1.6 - implement 64x64 faceset support.
48     - implement fxixsx protocol that saves
49     a lot of bandwidth over the old image/face/smooth packets
50 root 1.11 and allows images > packetsize, incremental and background
51     transfers.
52 root 1.6 - implement a bandwidth-saving smoothing protocol that works
53     on a face basis as opposed to a mapspace basis.
54 root 1.7 - the server can now rate-limit image uploads to not exceed
55     a certain (client-configurable) speed while guarenteeing full
56     freedom of movement.
57 root 1.8 - implement new ex command to request item descriptions.
58     - implement new msg command for in-game messages with meta
59     information (using xml).
60 root 1.9 - enforce utf-8 for all text messages.
61 root 1.13 - added micropather (not used yet).
62 root 1.6 - many, many bugfixes.
63 root 1.1
64 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
65 root 1.1 - make coroapi accessible to cf+.
66     - moved map handling logic completely to perl
67     - per player maps are now marked in the map
68 root 1.2 - maps are saved completely differently now,
69     and much more often.
70 root 1.17 - rewrote map header parser and writer, to be much faster.
71 pippijn 1.4 - maps and players are now (in the average case) loaded
72 root 1.2 and saved completely asynchronously, I/O contention will no
73     longer freeze the server.
74 pippijn 1.4 - players and maps can be loaded anytime, without the player
75 root 1.2 being logged in.
76 root 1.1 - automatically generate method interfaces for perl from headers
77     - unbundled freezethaw
78     - mostly rewrote common/map.C
79     - completely rewrite server/swap.C
80     - introduced "runtime", the CCT clock (corrected crossfire time) :)
81     - introduced new keyword for map files: file_format_version (integer, server version: 0)
82     - better message for apply failures due to applymode
83     - removed most all of the weather code
84     - unified logging to stderr and file
85     - too many minor changes to document