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Revision: 1.210
Committed: Fri Aug 29 02:07:09 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.209: +1 -0 lines
Log Message:
remove listen(ing)?

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8 root 1.206 TODO: help maps => broken text
9 root 1.204
10 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
11 root 1.204 - swap player and observed count's on the map when observing.
12 root 1.205 - add (mostly untested) mapspace perl class and accessors.
13 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
14 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
15     could be found.
16 root 1.208 - pits now have a configurable "random spread" range and default
17     to the exact destination now.
18 root 1.210 - eradicate listen command and corresponding code.
19 root 1.204
20 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
21 elmex 1.197 - made jeweler workbench larger and some other minor map
22     changes in jeweler town.
23 root 1.196 - fixed wrong item handling in jeweler skill code.
24 root 1.198 - (arch) use a special "key_random_map" for random map keys
25     that are used up.
26 root 1.199 - fix a crash when the player who was observed has logged out long
27     enough for his region/map to be gone.
28 root 1.200 - port to g++-4.3's incompatible tr1 changes.
29 root 1.201 - add some missing dependencies.
30 root 1.203 - log to /var/log/deliantra/ by default.
31     - hack observe code to enable smooth movmenet when observing.
32 elmex 1.195
33 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
34 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
35 root 1.179 - correctly move gsay to the party channel.
36 root 1.178 - fix a crash when animate weapon was used in some areas.
37 elmex 1.177 - fixed unnecessary identification of by converters created objects.
38 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
39     with NPCs.
40 elmex 1.175 - (arch) dragon scales got proper type now
41 root 1.193 - object::decrease would sometimes cause container weights to
42     be wrong, this has been fixed.
43 root 1.194 - do not send time updates for newly-seen items.
44 root 1.185 - thawing an icecube will once more drop its contents to the ground.
45 root 1.183 - fix cone spells etc. going through walls sometimes.
46 root 1.186 - fix a weight update bug that sometimes left containers
47     with wrong weights.
48 root 1.194 - added auto_apply event and extension for shop tiles.
49 root 1.172 - work around get_map_flags invoking perl and switching the stack.
50     - make sure the map is loaded when using a town portal return.
51 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
52     where healing spells didn't cost any grace.
53 root 1.173 - fix starvation kill reason.
54 root 1.174 - fix pk killer name message.
55 root 1.189 - don't let people apply signs with @match.
56 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
57     what seems to be the biggets memleak in the server).
58 elmex 1.171
59 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
60 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
61     - use anyevent to manage listen ports (this enables IPv6 support).
62 root 1.167 - server supports ipv6 client connections now.
63 root 1.168 - use newly-available Coro::AnyEvent.
64 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
65     to let it handle AIO requests.
66 root 1.167
67 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
68 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
69     processing considerably (especially in the client) and reduces data transfers
70     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
71 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
72     - (map) fixed npc dialogue in pup_land/s_f/special.
73     - bugfix: fix a crash when a player casts a swarm spell and then logs out
74     (swarm spells now stay in the player's inventory).
75 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
76 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
77     archetype *archname* (chairs of different facings were merged).
78     - bugfix: fix a potential crash issue in find_object_name (not used
79     normally).
80 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
81     (destruction, magic missile etc.).
82 root 1.163 - swarm spells without a direction now use various spiral patterns
83     instead of being fully random.
84 root 1.158 - update AnyEvent API to 3.4 and above.
85 root 1.156
86 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
87 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
88 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
89 root 1.152 - bugfix: the jumping skill now gives experience for jumping
90     and for attacking monsters. it also takes about one second to do a jump.
91 root 1.138 - bugfix: players couldn't starve in 2.53 :(
92 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
93 root 1.152 - bugfix: spell effects like word of recall are removed on death.
94 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
95     were created outside a map.
96 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
97     (fixed by reversing the logic).
98 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
99 root 1.153 - bugfix: the random map generator no longer leaks key objects.
100 root 1.154 - bugfix: support random maps >127x127.
101 root 1.152 - (maps) fixed the death certificate system in nimbus.
102 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
103 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
104 root 1.147 - (arch) give ball lightning a real name.
105 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
106 root 1.155 - support cfpod in ex replies (client item tooltips).
107 root 1.143 - unapply item in range slow when readying a spell.
108 root 1.148 - bugfix: account for rounding errors in weight updates.
109 root 1.139 - remove synchronous mkdir in chargen_race_done.
110     - fix per-race starting maps.
111 root 1.142 - check hiscore on suicide and quit as well.
112 root 1.138 - tell players when they are starving.
113 root 1.133 - get rid of costly object_from_name conversion for altar effects.
114     - fix map difficulty calculation for generators.
115 root 1.146 - slightly more intelligent handling of "is_animated" flag.
116 root 1.149 - support no_drop map header flag (before it was only available internally).
117 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
118 root 1.133
119 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
120 root 1.119 - bugfix: custom skill settings were not saved by the server.
121     - bugfix: remove did not actually remove items from the inventory, leaving
122 root 1.116 ghost items.
123 root 1.119 - bugfix: properly update items identified on the ground.
124 root 1.120 - bugfix: use localtime_r in the logger thread.
125 root 1.122 - bugfix: player starvation will now give the correct kill reason.
126     - bugfix: archetype reloads could crash the server.
127 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
128 elmex 1.114 player is not logged in.
129 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
130 root 1.117 server startup.
131 root 1.128 - bugfix: fix the door surround check in the random map generator.
132     - (maps) fix heaven quest difficulty progression.
133     - (maps) fix some random map styles.
134     - dropping items a shop is not interested in won't sell them anymore.
135     - rods and horns with a too low maximum charge allow now at least one discharge.
136     - implement kill & death statistics.
137     - random map preparation is no longer synchronous.
138     - rewrite find_style in perl, no longer does synchronous I/O.
139     - improve random map specials placement.
140     - make the killer a real object pointer instead of a string, improved
141     kill reason messages.
142 root 1.117 - take advantage of new aio_close and aio_chmod.
143 root 1.128 - implement archetype::get, object::deep_clone and update callers.
144 root 1.125 - change_abil is much faster.
145 root 1.126 - update the floorbox more often to work around the reverses item order
146     display in clients.
147 root 1.125 - cleaned up object copying by encapsulating it to a single place.
148 root 1.126 - add hints to the invite messages.
149 root 1.127 - rewrote key<->value pair handling.
150 root 1.128 - use an independent random number generator for the random map generator.
151 elmex 1.113
152 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
153 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
154     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
155     - completely automate the weight handling, should fix all weight
156     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
157 root 1.103 - reloading archetypes while a user was in the character creation phase
158     could crash the server.
159 root 1.106 - fix a nontrivial number of cases of code commented similar
160     to "is this really correct?", as many of those cases are now handles
161     automatically by lower level code.
162     - replace many ad-hoc checks for client visibility by object::visible_to,
163     should result in broader applicability of functions using it.
164 root 1.104 - merge items with different arch pointers refering to the same arch
165     (due to archetype reloads).
166 root 1.106 - refactored the object remove/insert functions and most related
167     functions (decrease, split, merge_ob etc.).
168 root 1.105 - make it compile better on freebsd (reported by pippijn).
169 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
170 root 1.108 - fix the longstanding "container stays open" bug.
171 root 1.107 - improved floorbox updating to be incremental and other protocol
172     optimisations.
173     - get rid of update_after_inventory_change and only do update stats
174     for weight once/tick/player at max.
175 root 1.109 - rewrite party commands, use party channel.
176 root 1.103
177 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
178 root 1.97 - properly link against libgthread as that is needed to make the slice
179     allocator thread-safe.
180 root 1.91 - support perls not compiled with 64 bit support (though this is not a
181     recommended configuration) (reported by Samuel Gondouin).
182 root 1.94 - always put godgiven items into the player inventory, never any containers.
183 root 1.92 - (maps, arch) the scorn go club was founded!
184 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
185 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
186     became a real spell-class.
187 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
188     - (arch) considerably strengthened spark shower and destruction.
189     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
190     finally reloadable at runtime.
191     - changed archetype loading algorithm to only require one pass and
192     use delayed resolving of references.
193 root 1.101 - examine command now uses the examine infobox.
194 root 1.102 - implement an "incremental garbage collector" for archetypes.
195 root 1.98 - enable slice allocator again.
196 root 1.96 - implement optional free memory poisoning.
197 root 1.91
198 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
199 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
200 root 1.85 skill.
201 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
202     names (also update all maps to use money instead of coins).
203 root 1.78 - add uuid accessors to perl.
204     - add coin names and archetype accessors to perl.
205 root 1.80 - fix runtime uuid file format to use "." instead of ",".
206 root 1.78 - change perl extensions to not use hardcoded coins and values.
207 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
208     and be more parsimonous of uuid usage by the exact value out on exit.
209 root 1.86 - write log messages in another thread, removing another sync point.
210     - support multi-line log messages in a nicer way.
211 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
212 root 1.81 - fix a minor memleak in the random map generator.
213     - some parts of the random map generator are not coroutine-safe,
214     so only call it "single-threaded".
215     - major cleanup of memory management in random map generator.
216 root 1.87 - slight refactoring of the random map generator, faster too.
217 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
218     bookkeeping bug.
219 root 1.87 - work around "player is on active list" problem by deactivating player
220     after loading.
221 root 1.81 - garbage collect shstr's more evenly and adaptively only when
222     there have in fact been allocations.
223 root 1.82 - fix object::insert to do as documented and insert into the env
224     if necessary.
225     - fix cf::map::unique_maps.
226     - fix nrof overflow check in can_merge_slow.
227     - fix converter code to handle >31 bit values.
228 elmex 1.83 - added support for the player_sold flag
229 root 1.84 - converters no longer accept unpaid items.
230 root 1.88 - canonicalize random map meta files for better unification.
231 root 1.77
232 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
233 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
234     when mlockall has been used.
235 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
236 root 1.72 - use separate thread for ticker timing (and more in the future).
237     this greatly increases timing accuracy and gets rid of an enourmous
238     number of gettimeofday calls.
239 root 1.82 - use a separate thread to signal aio completion, for lower latency.
240 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
241 root 1.71
242 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
243 root 1.68 - rebalanced default experience table to be more exponential
244     and much easier up to level ~40, then moderately harder.
245 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
246 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
247     - do not exit on reload/load errors but properly cleanup.
248 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
249 root 1.66
250 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
251 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
252     (this fixes the jeweler skill).
253 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
254 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
255 root 1.63 - move tombstone to real map if player died due to cave-in (even if
256     it has reset, which is better than putting it on the savebed, also as
257     proof that the palyer didn't use a savebed).
258 root 1.59
259 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
260 root 1.56 - work around perl bug in configure perl module version check.
261 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
262 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
263 root 1.52 - fix a bug in animate_weapon, causing a crash.
264 root 1.54 - no longer exit when a coroutine throws an exception.
265 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
266 root 1.53 - fix the "<player> is nuts" message.
267 root 1.58 - fix an exception at logout due to the json_coder being gone.
268 root 1.43 - upgrade to EV version 2.0 API.
269 root 1.47 - when players don't apply a savebed correctly but stand above one,
270     do not move or kill them.
271 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
272 root 1.43 - implement generic framework for server-side resource files.
273     - implement resource file update event.
274     - hook experience table update into the framework.
275     - move jeweler.yaml to resources (arch/).
276 root 1.44 - switch from Crossfire to Deliantra perl module.
277     - implement json2json arch filter.
278 root 1.45 - implement widget protocol version 2, support for ui templates.
279 root 1.54 - mapinfo is now handled fully asynchronously.
280 root 1.48 - ext/irc: also log irc messages.
281 root 1.51 - ext/schmorplog: write user stat files asynchronously.
282 root 1.43
283 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
284 elmex 1.41 - limited the number of items that can be picked up and dropped
285 root 1.42 as temporary measurement against bad performance or dropping things
286     (this lead to long freezes and triggered the watchdog).
287 elmex 1.41 - improved the performance of the drop command a bit.
288 root 1.38 - switch from Event to EV for higher performance, easier usage,
289     less bugs...
290 root 1.39 - updated to release version of the gnu affero license.
291 root 1.38
292 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
293 root 1.36 - more thoroughly rename the binaries, contact addresses.
294     - update the copyrights.
295 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
296     crashes.
297 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
298     potentially causing crashes.
299 root 1.35 - assign weapons on user load time, not login-time, avoiding
300     crashes.
301    
302 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
303 root 1.32 - fixed an important bug that caused passwords to be forgotten.
304 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
305     in some of the maps.
306 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
307     which is now trivial to do.
308 root 1.33 - removed all traces of the old (and never working) plug-in interface
309     (70kb code less on amd64).
310 root 1.34 - improve/tune scheduling priorities.
311     - fix some freezing bugs.
312     - fix a memory corruption problem in dynbuf.printf.
313     - use channels for chat and many informational commands.
314     - improved the tutorial.
315     - create missile is now fixed.
316     - race fields must now contain archetypes.
317     - jumping skill now works as advertised.
318 root 1.31
319 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
320 root 1.24 - relicense under the gnu affero license.
321 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
322 root 1.24 - implement server-side framework for generic resources.
323     - use resource framework for server-provided ambient
324     music.
325 root 1.27 - save object owners (players only atm).
326 root 1.24 - replace limited sound api with server-provided sound effects.
327     - new sc (sound control) protocol command.
328     - improve fxix protocol to include types.
329     - exactly fill tcp segments, if possible.
330     - output-rate is now an upper limit, the server will automatically
331     (and quite perfectly) adjust to the network conditions, ensuring
332     low latency even during bulk transfers (music, images, sounds etc.).
333     - implement server-side widgets (i.e. client widgets controlled
334     in the server side). this will allow future expansion without
335     having to upgrade clients.
336     - implement a (artwork) world map with realtime player position
337     tracking.
338     - new and more efficient extcmd (server still supports old extcmd
339     protocol).
340 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
341     calcluation that could be easily exploited by users.
342     - rebalanced diseases to spread more naturally/evenly.
343     - completely asynchronous map loading even for tiled maps.
344 root 1.24 - replace simple messaging protocol with channels carrying metadata
345     (similar to message types, but more directed at the user).
346     - reduce command processing latency by a whopping 120ms by
347     reordering some processing steps inside the server. this directly
348     reduces lag by 120ms.
349     - actually send spell faces to the client.
350 root 1.23 - implement player genders.
351 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
352     otherwise return to savebed and possible kill if the log-out
353     was for too long.
354     - fast socket-dead detection (kick player after 8 seconds without ack).
355     - greatly reduce the cpu time needed to draw maps _again_.
356     - archetypes are now subclasses of objects.
357     - rebalanced shop greed and approval functions to be more realistic
358     (and likely match the actual intention).
359 root 1.23 - implement "crossfire pod" format for messages, with working bold,
360     italic, gender-specific text, paragraphs etc.
361 root 1.24 - implemented hint framework, players can opt to receive hints.
362     - implemented (long) book framework, added some books from the cf wiki.
363 root 1.23 - implement generic message framework that uses xml, utf8 for the client
364     protocol and is capable of transmitting generic meta information.
365 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
366     - replace the nexus by a per-player tutorial map that teaches stuff
367     better than the newbie house.
368 root 1.18 - fix the magicmap colours.
369 root 1.19 - optimise map update even more by removing unneeded code and checks.
370     - decouple map and stats update from pl->ob and use pl->observe instead.
371     - implement observe command.
372 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
373     calls with a simple comparison.
374     - fix a latent crossfire bug that could crash the server because the
375     map refresh did not update the mapspace.
376 root 1.24 - support custom keys for regions and maps, regions are now
377     refcount-managed.
378     - allow worldmap overlays anywhere in the 000..999 range.
379     - new system to acquire time slices for background jobs, to reduce
380     jitter.
381 root 1.27 - semi-persistent object-referencing framework (currently only players
382     supported).
383 root 1.22 - dependency tracking for perl extensions.
384 root 1.24 - new slag-ex extension for cleaning cauldrons.
385     - fix invoke result processing.
386     - there are even less i/o syncpoints in the server now.
387 root 1.29 - added map-tags extension that scans all maps for object tags
388     and records them in the database (not used yet).
389 root 1.28 - metaserver 2 support.
390 root 1.22 - many more bugfixes and minor optimisations.
391 root 1.16
392 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
393 root 1.14 - optimised event invocation (non-wanted events can now be
394     skipped with 4-5 inlined instructions).
395 root 1.12 - complete rewrite of town_portal: it now creates a portal
396     to the "nearest" town only, travel is only possible
397 root 1.13 to the town and back, anybody can use it (also removes
398     one of the remaining syncpoints in the server).
399 root 1.10 - complete rewrite of the range/attack skill slot system:
400     there are now two slots, one for combat, one for ranged
401     attacks.
402     - introduce the concept of a current weapon (either a ranged
403     or a combat weapon/skill/tool) and switch between them as
404     needed.
405     - rewrite bow code so bows get more useful: apply damage,
406     attacktype and other stats to the arrows and treat
407     bows as weapons. also rebalance the missile weapons skill
408     so its damage increases with level.
409     - rewrite the complete player speed logic: weapon_speed now
410     works as documented and there are no unnatural speed boosts.
411 root 1.6 - implement a utility - cfutil - that simplifies arch and map
412     installation, replacing the old collect scripts and
413 root 1.9 simplying deployment by scaling and cutting faces as required.
414     - simplify the map protocol extensively by taking advantage
415     of missing bigfaces, speeding up map generation immensely.
416 root 1.6 - implement inherit keyword allowing archetypes to inherit from
417     other archetypes.
418     - rationalise archetype, region and treasurelist file format
419     into a single file format and make them reloadable asynchronously.
420 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
421     reloadable at runtime.
422 root 1.6 - implement 64x64 faceset support.
423     - implement fxixsx protocol that saves
424     a lot of bandwidth over the old image/face/smooth packets
425 root 1.11 and allows images > packetsize, incremental and background
426     transfers.
427 root 1.6 - implement a bandwidth-saving smoothing protocol that works
428     on a face basis as opposed to a mapspace basis.
429 root 1.7 - the server can now rate-limit image uploads to not exceed
430     a certain (client-configurable) speed while guarenteeing full
431     freedom of movement.
432 root 1.8 - implement new ex command to request item descriptions.
433     - implement new msg command for in-game messages with meta
434     information (using xml).
435 root 1.9 - enforce utf-8 for all text messages.
436 root 1.13 - added micropather (not used yet).
437 root 1.6 - many, many bugfixes.
438 root 1.1
439 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
440 root 1.1 - make coroapi accessible to cf+.
441     - moved map handling logic completely to perl
442     - per player maps are now marked in the map
443 root 1.2 - maps are saved completely differently now,
444     and much more often.
445 root 1.17 - rewrote map header parser and writer, to be much faster.
446 pippijn 1.4 - maps and players are now (in the average case) loaded
447 root 1.2 and saved completely asynchronously, I/O contention will no
448     longer freeze the server.
449 pippijn 1.4 - players and maps can be loaded anytime, without the player
450 root 1.2 being logged in.
451 root 1.1 - automatically generate method interfaces for perl from headers
452     - unbundled freezethaw
453     - mostly rewrote common/map.C
454     - completely rewrite server/swap.C
455     - introduced "runtime", the CCT clock (corrected crossfire time) :)
456     - introduced new keyword for map files: file_format_version (integer, server version: 0)
457     - better message for apply failures due to applymode
458     - removed most all of the weather code
459     - unified logging to stderr and file
460     - too many minor changes to document