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Revision: 1.211
Committed: Fri Aug 29 02:12:25 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.210: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8 root 1.206 TODO: help maps => broken text
9 root 1.204
10 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
11 root 1.204 - swap player and observed count's on the map when observing.
12 root 1.205 - add (mostly untested) mapspace perl class and accessors.
13 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
14 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
15     could be found.
16 root 1.208 - pits now have a configurable "random spread" range and default
17     to the exact destination now.
18 root 1.210 - eradicate listen command and corresponding code.
19 root 1.211 - eradicate logs command.
20 root 1.204
21 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
22 elmex 1.197 - made jeweler workbench larger and some other minor map
23     changes in jeweler town.
24 root 1.196 - fixed wrong item handling in jeweler skill code.
25 root 1.198 - (arch) use a special "key_random_map" for random map keys
26     that are used up.
27 root 1.199 - fix a crash when the player who was observed has logged out long
28     enough for his region/map to be gone.
29 root 1.200 - port to g++-4.3's incompatible tr1 changes.
30 root 1.201 - add some missing dependencies.
31 root 1.203 - log to /var/log/deliantra/ by default.
32     - hack observe code to enable smooth movmenet when observing.
33 elmex 1.195
34 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
35 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
36 root 1.179 - correctly move gsay to the party channel.
37 root 1.178 - fix a crash when animate weapon was used in some areas.
38 elmex 1.177 - fixed unnecessary identification of by converters created objects.
39 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
40     with NPCs.
41 elmex 1.175 - (arch) dragon scales got proper type now
42 root 1.193 - object::decrease would sometimes cause container weights to
43     be wrong, this has been fixed.
44 root 1.194 - do not send time updates for newly-seen items.
45 root 1.185 - thawing an icecube will once more drop its contents to the ground.
46 root 1.183 - fix cone spells etc. going through walls sometimes.
47 root 1.186 - fix a weight update bug that sometimes left containers
48     with wrong weights.
49 root 1.194 - added auto_apply event and extension for shop tiles.
50 root 1.172 - work around get_map_flags invoking perl and switching the stack.
51     - make sure the map is loaded when using a town portal return.
52 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
53     where healing spells didn't cost any grace.
54 root 1.173 - fix starvation kill reason.
55 root 1.174 - fix pk killer name message.
56 root 1.189 - don't let people apply signs with @match.
57 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
58     what seems to be the biggets memleak in the server).
59 elmex 1.171
60 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
61 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
62     - use anyevent to manage listen ports (this enables IPv6 support).
63 root 1.167 - server supports ipv6 client connections now.
64 root 1.168 - use newly-available Coro::AnyEvent.
65 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
66     to let it handle AIO requests.
67 root 1.167
68 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
69 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
70     processing considerably (especially in the client) and reduces data transfers
71     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
72 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
73     - (map) fixed npc dialogue in pup_land/s_f/special.
74     - bugfix: fix a crash when a player casts a swarm spell and then logs out
75     (swarm spells now stay in the player's inventory).
76 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
77 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
78     archetype *archname* (chairs of different facings were merged).
79     - bugfix: fix a potential crash issue in find_object_name (not used
80     normally).
81 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
82     (destruction, magic missile etc.).
83 root 1.163 - swarm spells without a direction now use various spiral patterns
84     instead of being fully random.
85 root 1.158 - update AnyEvent API to 3.4 and above.
86 root 1.156
87 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
88 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
89 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
90 root 1.152 - bugfix: the jumping skill now gives experience for jumping
91     and for attacking monsters. it also takes about one second to do a jump.
92 root 1.138 - bugfix: players couldn't starve in 2.53 :(
93 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
94 root 1.152 - bugfix: spell effects like word of recall are removed on death.
95 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
96     were created outside a map.
97 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
98     (fixed by reversing the logic).
99 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
100 root 1.153 - bugfix: the random map generator no longer leaks key objects.
101 root 1.154 - bugfix: support random maps >127x127.
102 root 1.152 - (maps) fixed the death certificate system in nimbus.
103 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
104 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
105 root 1.147 - (arch) give ball lightning a real name.
106 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
107 root 1.155 - support cfpod in ex replies (client item tooltips).
108 root 1.143 - unapply item in range slow when readying a spell.
109 root 1.148 - bugfix: account for rounding errors in weight updates.
110 root 1.139 - remove synchronous mkdir in chargen_race_done.
111     - fix per-race starting maps.
112 root 1.142 - check hiscore on suicide and quit as well.
113 root 1.138 - tell players when they are starving.
114 root 1.133 - get rid of costly object_from_name conversion for altar effects.
115     - fix map difficulty calculation for generators.
116 root 1.146 - slightly more intelligent handling of "is_animated" flag.
117 root 1.149 - support no_drop map header flag (before it was only available internally).
118 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
119 root 1.133
120 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
121 root 1.119 - bugfix: custom skill settings were not saved by the server.
122     - bugfix: remove did not actually remove items from the inventory, leaving
123 root 1.116 ghost items.
124 root 1.119 - bugfix: properly update items identified on the ground.
125 root 1.120 - bugfix: use localtime_r in the logger thread.
126 root 1.122 - bugfix: player starvation will now give the correct kill reason.
127     - bugfix: archetype reloads could crash the server.
128 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
129 elmex 1.114 player is not logged in.
130 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
131 root 1.117 server startup.
132 root 1.128 - bugfix: fix the door surround check in the random map generator.
133     - (maps) fix heaven quest difficulty progression.
134     - (maps) fix some random map styles.
135     - dropping items a shop is not interested in won't sell them anymore.
136     - rods and horns with a too low maximum charge allow now at least one discharge.
137     - implement kill & death statistics.
138     - random map preparation is no longer synchronous.
139     - rewrite find_style in perl, no longer does synchronous I/O.
140     - improve random map specials placement.
141     - make the killer a real object pointer instead of a string, improved
142     kill reason messages.
143 root 1.117 - take advantage of new aio_close and aio_chmod.
144 root 1.128 - implement archetype::get, object::deep_clone and update callers.
145 root 1.125 - change_abil is much faster.
146 root 1.126 - update the floorbox more often to work around the reverses item order
147     display in clients.
148 root 1.125 - cleaned up object copying by encapsulating it to a single place.
149 root 1.126 - add hints to the invite messages.
150 root 1.127 - rewrote key<->value pair handling.
151 root 1.128 - use an independent random number generator for the random map generator.
152 elmex 1.113
153 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
154 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
155     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
156     - completely automate the weight handling, should fix all weight
157     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
158 root 1.103 - reloading archetypes while a user was in the character creation phase
159     could crash the server.
160 root 1.106 - fix a nontrivial number of cases of code commented similar
161     to "is this really correct?", as many of those cases are now handles
162     automatically by lower level code.
163     - replace many ad-hoc checks for client visibility by object::visible_to,
164     should result in broader applicability of functions using it.
165 root 1.104 - merge items with different arch pointers refering to the same arch
166     (due to archetype reloads).
167 root 1.106 - refactored the object remove/insert functions and most related
168     functions (decrease, split, merge_ob etc.).
169 root 1.105 - make it compile better on freebsd (reported by pippijn).
170 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
171 root 1.108 - fix the longstanding "container stays open" bug.
172 root 1.107 - improved floorbox updating to be incremental and other protocol
173     optimisations.
174     - get rid of update_after_inventory_change and only do update stats
175     for weight once/tick/player at max.
176 root 1.109 - rewrite party commands, use party channel.
177 root 1.103
178 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
179 root 1.97 - properly link against libgthread as that is needed to make the slice
180     allocator thread-safe.
181 root 1.91 - support perls not compiled with 64 bit support (though this is not a
182     recommended configuration) (reported by Samuel Gondouin).
183 root 1.94 - always put godgiven items into the player inventory, never any containers.
184 root 1.92 - (maps, arch) the scorn go club was founded!
185 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
186 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
187     became a real spell-class.
188 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
189     - (arch) considerably strengthened spark shower and destruction.
190     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
191     finally reloadable at runtime.
192     - changed archetype loading algorithm to only require one pass and
193     use delayed resolving of references.
194 root 1.101 - examine command now uses the examine infobox.
195 root 1.102 - implement an "incremental garbage collector" for archetypes.
196 root 1.98 - enable slice allocator again.
197 root 1.96 - implement optional free memory poisoning.
198 root 1.91
199 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
200 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
201 root 1.85 skill.
202 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
203     names (also update all maps to use money instead of coins).
204 root 1.78 - add uuid accessors to perl.
205     - add coin names and archetype accessors to perl.
206 root 1.80 - fix runtime uuid file format to use "." instead of ",".
207 root 1.78 - change perl extensions to not use hardcoded coins and values.
208 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
209     and be more parsimonous of uuid usage by the exact value out on exit.
210 root 1.86 - write log messages in another thread, removing another sync point.
211     - support multi-line log messages in a nicer way.
212 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
213 root 1.81 - fix a minor memleak in the random map generator.
214     - some parts of the random map generator are not coroutine-safe,
215     so only call it "single-threaded".
216     - major cleanup of memory management in random map generator.
217 root 1.87 - slight refactoring of the random map generator, faster too.
218 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
219     bookkeeping bug.
220 root 1.87 - work around "player is on active list" problem by deactivating player
221     after loading.
222 root 1.81 - garbage collect shstr's more evenly and adaptively only when
223     there have in fact been allocations.
224 root 1.82 - fix object::insert to do as documented and insert into the env
225     if necessary.
226     - fix cf::map::unique_maps.
227     - fix nrof overflow check in can_merge_slow.
228     - fix converter code to handle >31 bit values.
229 elmex 1.83 - added support for the player_sold flag
230 root 1.84 - converters no longer accept unpaid items.
231 root 1.88 - canonicalize random map meta files for better unification.
232 root 1.77
233 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
234 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
235     when mlockall has been used.
236 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
237 root 1.72 - use separate thread for ticker timing (and more in the future).
238     this greatly increases timing accuracy and gets rid of an enourmous
239     number of gettimeofday calls.
240 root 1.82 - use a separate thread to signal aio completion, for lower latency.
241 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
242 root 1.71
243 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
244 root 1.68 - rebalanced default experience table to be more exponential
245     and much easier up to level ~40, then moderately harder.
246 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
247 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
248     - do not exit on reload/load errors but properly cleanup.
249 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
250 root 1.66
251 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
252 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
253     (this fixes the jeweler skill).
254 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
255 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
256 root 1.63 - move tombstone to real map if player died due to cave-in (even if
257     it has reset, which is better than putting it on the savebed, also as
258     proof that the palyer didn't use a savebed).
259 root 1.59
260 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
261 root 1.56 - work around perl bug in configure perl module version check.
262 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
263 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
264 root 1.52 - fix a bug in animate_weapon, causing a crash.
265 root 1.54 - no longer exit when a coroutine throws an exception.
266 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
267 root 1.53 - fix the "<player> is nuts" message.
268 root 1.58 - fix an exception at logout due to the json_coder being gone.
269 root 1.43 - upgrade to EV version 2.0 API.
270 root 1.47 - when players don't apply a savebed correctly but stand above one,
271     do not move or kill them.
272 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
273 root 1.43 - implement generic framework for server-side resource files.
274     - implement resource file update event.
275     - hook experience table update into the framework.
276     - move jeweler.yaml to resources (arch/).
277 root 1.44 - switch from Crossfire to Deliantra perl module.
278     - implement json2json arch filter.
279 root 1.45 - implement widget protocol version 2, support for ui templates.
280 root 1.54 - mapinfo is now handled fully asynchronously.
281 root 1.48 - ext/irc: also log irc messages.
282 root 1.51 - ext/schmorplog: write user stat files asynchronously.
283 root 1.43
284 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
285 elmex 1.41 - limited the number of items that can be picked up and dropped
286 root 1.42 as temporary measurement against bad performance or dropping things
287     (this lead to long freezes and triggered the watchdog).
288 elmex 1.41 - improved the performance of the drop command a bit.
289 root 1.38 - switch from Event to EV for higher performance, easier usage,
290     less bugs...
291 root 1.39 - updated to release version of the gnu affero license.
292 root 1.38
293 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
294 root 1.36 - more thoroughly rename the binaries, contact addresses.
295     - update the copyrights.
296 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
297     crashes.
298 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
299     potentially causing crashes.
300 root 1.35 - assign weapons on user load time, not login-time, avoiding
301     crashes.
302    
303 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
304 root 1.32 - fixed an important bug that caused passwords to be forgotten.
305 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
306     in some of the maps.
307 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
308     which is now trivial to do.
309 root 1.33 - removed all traces of the old (and never working) plug-in interface
310     (70kb code less on amd64).
311 root 1.34 - improve/tune scheduling priorities.
312     - fix some freezing bugs.
313     - fix a memory corruption problem in dynbuf.printf.
314     - use channels for chat and many informational commands.
315     - improved the tutorial.
316     - create missile is now fixed.
317     - race fields must now contain archetypes.
318     - jumping skill now works as advertised.
319 root 1.31
320 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
321 root 1.24 - relicense under the gnu affero license.
322 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
323 root 1.24 - implement server-side framework for generic resources.
324     - use resource framework for server-provided ambient
325     music.
326 root 1.27 - save object owners (players only atm).
327 root 1.24 - replace limited sound api with server-provided sound effects.
328     - new sc (sound control) protocol command.
329     - improve fxix protocol to include types.
330     - exactly fill tcp segments, if possible.
331     - output-rate is now an upper limit, the server will automatically
332     (and quite perfectly) adjust to the network conditions, ensuring
333     low latency even during bulk transfers (music, images, sounds etc.).
334     - implement server-side widgets (i.e. client widgets controlled
335     in the server side). this will allow future expansion without
336     having to upgrade clients.
337     - implement a (artwork) world map with realtime player position
338     tracking.
339     - new and more efficient extcmd (server still supports old extcmd
340     protocol).
341 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
342     calcluation that could be easily exploited by users.
343     - rebalanced diseases to spread more naturally/evenly.
344     - completely asynchronous map loading even for tiled maps.
345 root 1.24 - replace simple messaging protocol with channels carrying metadata
346     (similar to message types, but more directed at the user).
347     - reduce command processing latency by a whopping 120ms by
348     reordering some processing steps inside the server. this directly
349     reduces lag by 120ms.
350     - actually send spell faces to the client.
351 root 1.23 - implement player genders.
352 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
353     otherwise return to savebed and possible kill if the log-out
354     was for too long.
355     - fast socket-dead detection (kick player after 8 seconds without ack).
356     - greatly reduce the cpu time needed to draw maps _again_.
357     - archetypes are now subclasses of objects.
358     - rebalanced shop greed and approval functions to be more realistic
359     (and likely match the actual intention).
360 root 1.23 - implement "crossfire pod" format for messages, with working bold,
361     italic, gender-specific text, paragraphs etc.
362 root 1.24 - implemented hint framework, players can opt to receive hints.
363     - implemented (long) book framework, added some books from the cf wiki.
364 root 1.23 - implement generic message framework that uses xml, utf8 for the client
365     protocol and is capable of transmitting generic meta information.
366 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
367     - replace the nexus by a per-player tutorial map that teaches stuff
368     better than the newbie house.
369 root 1.18 - fix the magicmap colours.
370 root 1.19 - optimise map update even more by removing unneeded code and checks.
371     - decouple map and stats update from pl->ob and use pl->observe instead.
372     - implement observe command.
373 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
374     calls with a simple comparison.
375     - fix a latent crossfire bug that could crash the server because the
376     map refresh did not update the mapspace.
377 root 1.24 - support custom keys for regions and maps, regions are now
378     refcount-managed.
379     - allow worldmap overlays anywhere in the 000..999 range.
380     - new system to acquire time slices for background jobs, to reduce
381     jitter.
382 root 1.27 - semi-persistent object-referencing framework (currently only players
383     supported).
384 root 1.22 - dependency tracking for perl extensions.
385 root 1.24 - new slag-ex extension for cleaning cauldrons.
386     - fix invoke result processing.
387     - there are even less i/o syncpoints in the server now.
388 root 1.29 - added map-tags extension that scans all maps for object tags
389     and records them in the database (not used yet).
390 root 1.28 - metaserver 2 support.
391 root 1.22 - many more bugfixes and minor optimisations.
392 root 1.16
393 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
394 root 1.14 - optimised event invocation (non-wanted events can now be
395     skipped with 4-5 inlined instructions).
396 root 1.12 - complete rewrite of town_portal: it now creates a portal
397     to the "nearest" town only, travel is only possible
398 root 1.13 to the town and back, anybody can use it (also removes
399     one of the remaining syncpoints in the server).
400 root 1.10 - complete rewrite of the range/attack skill slot system:
401     there are now two slots, one for combat, one for ranged
402     attacks.
403     - introduce the concept of a current weapon (either a ranged
404     or a combat weapon/skill/tool) and switch between them as
405     needed.
406     - rewrite bow code so bows get more useful: apply damage,
407     attacktype and other stats to the arrows and treat
408     bows as weapons. also rebalance the missile weapons skill
409     so its damage increases with level.
410     - rewrite the complete player speed logic: weapon_speed now
411     works as documented and there are no unnatural speed boosts.
412 root 1.6 - implement a utility - cfutil - that simplifies arch and map
413     installation, replacing the old collect scripts and
414 root 1.9 simplying deployment by scaling and cutting faces as required.
415     - simplify the map protocol extensively by taking advantage
416     of missing bigfaces, speeding up map generation immensely.
417 root 1.6 - implement inherit keyword allowing archetypes to inherit from
418     other archetypes.
419     - rationalise archetype, region and treasurelist file format
420     into a single file format and make them reloadable asynchronously.
421 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
422     reloadable at runtime.
423 root 1.6 - implement 64x64 faceset support.
424     - implement fxixsx protocol that saves
425     a lot of bandwidth over the old image/face/smooth packets
426 root 1.11 and allows images > packetsize, incremental and background
427     transfers.
428 root 1.6 - implement a bandwidth-saving smoothing protocol that works
429     on a face basis as opposed to a mapspace basis.
430 root 1.7 - the server can now rate-limit image uploads to not exceed
431     a certain (client-configurable) speed while guarenteeing full
432     freedom of movement.
433 root 1.8 - implement new ex command to request item descriptions.
434     - implement new msg command for in-game messages with meta
435     information (using xml).
436 root 1.9 - enforce utf-8 for all text messages.
437 root 1.13 - added micropather (not used yet).
438 root 1.6 - many, many bugfixes.
439 root 1.1
440 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
441 root 1.1 - make coroapi accessible to cf+.
442     - moved map handling logic completely to perl
443     - per player maps are now marked in the map
444 root 1.2 - maps are saved completely differently now,
445     and much more often.
446 root 1.17 - rewrote map header parser and writer, to be much faster.
447 pippijn 1.4 - maps and players are now (in the average case) loaded
448 root 1.2 and saved completely asynchronously, I/O contention will no
449     longer freeze the server.
450 pippijn 1.4 - players and maps can be loaded anytime, without the player
451 root 1.2 being logged in.
452 root 1.1 - automatically generate method interfaces for perl from headers
453     - unbundled freezethaw
454     - mostly rewrote common/map.C
455     - completely rewrite server/swap.C
456     - introduced "runtime", the CCT clock (corrected crossfire time) :)
457     - introduced new keyword for map files: file_format_version (integer, server version: 0)
458     - better message for apply failures due to applymode
459     - removed most all of the weather code
460     - unified logging to stderr and file
461     - too many minor changes to document