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Revision: 1.212
Committed: Sat Aug 30 05:19:03 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.211: +8 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8 root 1.212 TODO: item tooltip has double utf-8 encoding issue.
9 root 1.206 TODO: help maps => broken text
10 root 1.204
11 root 1.212 - require perl 5.10.
12 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
13 root 1.204 - swap player and observed count's on the map when observing.
14 root 1.205 - add (mostly untested) mapspace perl class and accessors.
15 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
16 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
17     could be found.
18 root 1.208 - pits now have a configurable "random spread" range and default
19     to the exact destination now.
20 root 1.212 - rewrite pay_player_arch.
21     - use a more stable perl_reload implementation.
22     - do not use Symbol::delete_package (causes crashes after perl-reload),
23     use our own, safer, clear_package instead.
24     - when asynchronously dumping core, close all file handles to allow
25     the server to restart concurrently.
26 root 1.210 - eradicate listen command and corresponding code.
27 root 1.211 - eradicate logs command.
28 root 1.204
29 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
30 elmex 1.197 - made jeweler workbench larger and some other minor map
31     changes in jeweler town.
32 root 1.196 - fixed wrong item handling in jeweler skill code.
33 root 1.198 - (arch) use a special "key_random_map" for random map keys
34     that are used up.
35 root 1.199 - fix a crash when the player who was observed has logged out long
36     enough for his region/map to be gone.
37 root 1.200 - port to g++-4.3's incompatible tr1 changes.
38 root 1.201 - add some missing dependencies.
39 root 1.203 - log to /var/log/deliantra/ by default.
40     - hack observe code to enable smooth movmenet when observing.
41 elmex 1.195
42 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
43 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
44 root 1.179 - correctly move gsay to the party channel.
45 root 1.178 - fix a crash when animate weapon was used in some areas.
46 elmex 1.177 - fixed unnecessary identification of by converters created objects.
47 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
48     with NPCs.
49 elmex 1.175 - (arch) dragon scales got proper type now
50 root 1.193 - object::decrease would sometimes cause container weights to
51     be wrong, this has been fixed.
52 root 1.194 - do not send time updates for newly-seen items.
53 root 1.185 - thawing an icecube will once more drop its contents to the ground.
54 root 1.183 - fix cone spells etc. going through walls sometimes.
55 root 1.186 - fix a weight update bug that sometimes left containers
56     with wrong weights.
57 root 1.194 - added auto_apply event and extension for shop tiles.
58 root 1.172 - work around get_map_flags invoking perl and switching the stack.
59     - make sure the map is loaded when using a town portal return.
60 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
61     where healing spells didn't cost any grace.
62 root 1.173 - fix starvation kill reason.
63 root 1.174 - fix pk killer name message.
64 root 1.189 - don't let people apply signs with @match.
65 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
66     what seems to be the biggets memleak in the server).
67 elmex 1.171
68 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
69 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
70     - use anyevent to manage listen ports (this enables IPv6 support).
71 root 1.167 - server supports ipv6 client connections now.
72 root 1.168 - use newly-available Coro::AnyEvent.
73 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
74     to let it handle AIO requests.
75 root 1.167
76 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
77 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
78     processing considerably (especially in the client) and reduces data transfers
79     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
80 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
81     - (map) fixed npc dialogue in pup_land/s_f/special.
82     - bugfix: fix a crash when a player casts a swarm spell and then logs out
83     (swarm spells now stay in the player's inventory).
84 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
85 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
86     archetype *archname* (chairs of different facings were merged).
87     - bugfix: fix a potential crash issue in find_object_name (not used
88     normally).
89 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
90     (destruction, magic missile etc.).
91 root 1.163 - swarm spells without a direction now use various spiral patterns
92     instead of being fully random.
93 root 1.158 - update AnyEvent API to 3.4 and above.
94 root 1.156
95 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
96 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
97 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
98 root 1.152 - bugfix: the jumping skill now gives experience for jumping
99     and for attacking monsters. it also takes about one second to do a jump.
100 root 1.138 - bugfix: players couldn't starve in 2.53 :(
101 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
102 root 1.152 - bugfix: spell effects like word of recall are removed on death.
103 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
104     were created outside a map.
105 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
106     (fixed by reversing the logic).
107 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
108 root 1.153 - bugfix: the random map generator no longer leaks key objects.
109 root 1.154 - bugfix: support random maps >127x127.
110 root 1.152 - (maps) fixed the death certificate system in nimbus.
111 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
112 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
113 root 1.147 - (arch) give ball lightning a real name.
114 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
115 root 1.155 - support cfpod in ex replies (client item tooltips).
116 root 1.143 - unapply item in range slow when readying a spell.
117 root 1.148 - bugfix: account for rounding errors in weight updates.
118 root 1.139 - remove synchronous mkdir in chargen_race_done.
119     - fix per-race starting maps.
120 root 1.142 - check hiscore on suicide and quit as well.
121 root 1.138 - tell players when they are starving.
122 root 1.133 - get rid of costly object_from_name conversion for altar effects.
123     - fix map difficulty calculation for generators.
124 root 1.146 - slightly more intelligent handling of "is_animated" flag.
125 root 1.149 - support no_drop map header flag (before it was only available internally).
126 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
127 root 1.133
128 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
129 root 1.119 - bugfix: custom skill settings were not saved by the server.
130     - bugfix: remove did not actually remove items from the inventory, leaving
131 root 1.116 ghost items.
132 root 1.119 - bugfix: properly update items identified on the ground.
133 root 1.120 - bugfix: use localtime_r in the logger thread.
134 root 1.122 - bugfix: player starvation will now give the correct kill reason.
135     - bugfix: archetype reloads could crash the server.
136 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
137 elmex 1.114 player is not logged in.
138 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
139 root 1.117 server startup.
140 root 1.128 - bugfix: fix the door surround check in the random map generator.
141     - (maps) fix heaven quest difficulty progression.
142     - (maps) fix some random map styles.
143     - dropping items a shop is not interested in won't sell them anymore.
144     - rods and horns with a too low maximum charge allow now at least one discharge.
145     - implement kill & death statistics.
146     - random map preparation is no longer synchronous.
147     - rewrite find_style in perl, no longer does synchronous I/O.
148     - improve random map specials placement.
149     - make the killer a real object pointer instead of a string, improved
150     kill reason messages.
151 root 1.117 - take advantage of new aio_close and aio_chmod.
152 root 1.128 - implement archetype::get, object::deep_clone and update callers.
153 root 1.125 - change_abil is much faster.
154 root 1.126 - update the floorbox more often to work around the reverses item order
155     display in clients.
156 root 1.125 - cleaned up object copying by encapsulating it to a single place.
157 root 1.126 - add hints to the invite messages.
158 root 1.127 - rewrote key<->value pair handling.
159 root 1.128 - use an independent random number generator for the random map generator.
160 elmex 1.113
161 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
162 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
163     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
164     - completely automate the weight handling, should fix all weight
165     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
166 root 1.103 - reloading archetypes while a user was in the character creation phase
167     could crash the server.
168 root 1.106 - fix a nontrivial number of cases of code commented similar
169     to "is this really correct?", as many of those cases are now handles
170     automatically by lower level code.
171     - replace many ad-hoc checks for client visibility by object::visible_to,
172     should result in broader applicability of functions using it.
173 root 1.104 - merge items with different arch pointers refering to the same arch
174     (due to archetype reloads).
175 root 1.106 - refactored the object remove/insert functions and most related
176     functions (decrease, split, merge_ob etc.).
177 root 1.105 - make it compile better on freebsd (reported by pippijn).
178 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
179 root 1.108 - fix the longstanding "container stays open" bug.
180 root 1.107 - improved floorbox updating to be incremental and other protocol
181     optimisations.
182     - get rid of update_after_inventory_change and only do update stats
183     for weight once/tick/player at max.
184 root 1.109 - rewrite party commands, use party channel.
185 root 1.103
186 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
187 root 1.97 - properly link against libgthread as that is needed to make the slice
188     allocator thread-safe.
189 root 1.91 - support perls not compiled with 64 bit support (though this is not a
190     recommended configuration) (reported by Samuel Gondouin).
191 root 1.94 - always put godgiven items into the player inventory, never any containers.
192 root 1.92 - (maps, arch) the scorn go club was founded!
193 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
194 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
195     became a real spell-class.
196 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
197     - (arch) considerably strengthened spark shower and destruction.
198     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
199     finally reloadable at runtime.
200     - changed archetype loading algorithm to only require one pass and
201     use delayed resolving of references.
202 root 1.101 - examine command now uses the examine infobox.
203 root 1.102 - implement an "incremental garbage collector" for archetypes.
204 root 1.98 - enable slice allocator again.
205 root 1.96 - implement optional free memory poisoning.
206 root 1.91
207 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
208 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
209 root 1.85 skill.
210 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
211     names (also update all maps to use money instead of coins).
212 root 1.78 - add uuid accessors to perl.
213     - add coin names and archetype accessors to perl.
214 root 1.80 - fix runtime uuid file format to use "." instead of ",".
215 root 1.78 - change perl extensions to not use hardcoded coins and values.
216 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
217     and be more parsimonous of uuid usage by the exact value out on exit.
218 root 1.86 - write log messages in another thread, removing another sync point.
219     - support multi-line log messages in a nicer way.
220 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
221 root 1.81 - fix a minor memleak in the random map generator.
222     - some parts of the random map generator are not coroutine-safe,
223     so only call it "single-threaded".
224     - major cleanup of memory management in random map generator.
225 root 1.87 - slight refactoring of the random map generator, faster too.
226 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
227     bookkeeping bug.
228 root 1.87 - work around "player is on active list" problem by deactivating player
229     after loading.
230 root 1.81 - garbage collect shstr's more evenly and adaptively only when
231     there have in fact been allocations.
232 root 1.82 - fix object::insert to do as documented and insert into the env
233     if necessary.
234     - fix cf::map::unique_maps.
235     - fix nrof overflow check in can_merge_slow.
236     - fix converter code to handle >31 bit values.
237 elmex 1.83 - added support for the player_sold flag
238 root 1.84 - converters no longer accept unpaid items.
239 root 1.88 - canonicalize random map meta files for better unification.
240 root 1.77
241 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
242 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
243     when mlockall has been used.
244 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
245 root 1.72 - use separate thread for ticker timing (and more in the future).
246     this greatly increases timing accuracy and gets rid of an enourmous
247     number of gettimeofday calls.
248 root 1.82 - use a separate thread to signal aio completion, for lower latency.
249 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
250 root 1.71
251 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
252 root 1.68 - rebalanced default experience table to be more exponential
253     and much easier up to level ~40, then moderately harder.
254 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
255 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
256     - do not exit on reload/load errors but properly cleanup.
257 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
258 root 1.66
259 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
260 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
261     (this fixes the jeweler skill).
262 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
263 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
264 root 1.63 - move tombstone to real map if player died due to cave-in (even if
265     it has reset, which is better than putting it on the savebed, also as
266     proof that the palyer didn't use a savebed).
267 root 1.59
268 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
269 root 1.56 - work around perl bug in configure perl module version check.
270 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
271 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
272 root 1.52 - fix a bug in animate_weapon, causing a crash.
273 root 1.54 - no longer exit when a coroutine throws an exception.
274 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
275 root 1.53 - fix the "<player> is nuts" message.
276 root 1.58 - fix an exception at logout due to the json_coder being gone.
277 root 1.43 - upgrade to EV version 2.0 API.
278 root 1.47 - when players don't apply a savebed correctly but stand above one,
279     do not move or kill them.
280 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
281 root 1.43 - implement generic framework for server-side resource files.
282     - implement resource file update event.
283     - hook experience table update into the framework.
284     - move jeweler.yaml to resources (arch/).
285 root 1.44 - switch from Crossfire to Deliantra perl module.
286     - implement json2json arch filter.
287 root 1.45 - implement widget protocol version 2, support for ui templates.
288 root 1.54 - mapinfo is now handled fully asynchronously.
289 root 1.48 - ext/irc: also log irc messages.
290 root 1.51 - ext/schmorplog: write user stat files asynchronously.
291 root 1.43
292 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
293 elmex 1.41 - limited the number of items that can be picked up and dropped
294 root 1.42 as temporary measurement against bad performance or dropping things
295     (this lead to long freezes and triggered the watchdog).
296 elmex 1.41 - improved the performance of the drop command a bit.
297 root 1.38 - switch from Event to EV for higher performance, easier usage,
298     less bugs...
299 root 1.39 - updated to release version of the gnu affero license.
300 root 1.38
301 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
302 root 1.36 - more thoroughly rename the binaries, contact addresses.
303     - update the copyrights.
304 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
305     crashes.
306 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
307     potentially causing crashes.
308 root 1.35 - assign weapons on user load time, not login-time, avoiding
309     crashes.
310    
311 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
312 root 1.32 - fixed an important bug that caused passwords to be forgotten.
313 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
314     in some of the maps.
315 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
316     which is now trivial to do.
317 root 1.33 - removed all traces of the old (and never working) plug-in interface
318     (70kb code less on amd64).
319 root 1.34 - improve/tune scheduling priorities.
320     - fix some freezing bugs.
321     - fix a memory corruption problem in dynbuf.printf.
322     - use channels for chat and many informational commands.
323     - improved the tutorial.
324     - create missile is now fixed.
325     - race fields must now contain archetypes.
326     - jumping skill now works as advertised.
327 root 1.31
328 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
329 root 1.24 - relicense under the gnu affero license.
330 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
331 root 1.24 - implement server-side framework for generic resources.
332     - use resource framework for server-provided ambient
333     music.
334 root 1.27 - save object owners (players only atm).
335 root 1.24 - replace limited sound api with server-provided sound effects.
336     - new sc (sound control) protocol command.
337     - improve fxix protocol to include types.
338     - exactly fill tcp segments, if possible.
339     - output-rate is now an upper limit, the server will automatically
340     (and quite perfectly) adjust to the network conditions, ensuring
341     low latency even during bulk transfers (music, images, sounds etc.).
342     - implement server-side widgets (i.e. client widgets controlled
343     in the server side). this will allow future expansion without
344     having to upgrade clients.
345     - implement a (artwork) world map with realtime player position
346     tracking.
347     - new and more efficient extcmd (server still supports old extcmd
348     protocol).
349 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
350     calcluation that could be easily exploited by users.
351     - rebalanced diseases to spread more naturally/evenly.
352     - completely asynchronous map loading even for tiled maps.
353 root 1.24 - replace simple messaging protocol with channels carrying metadata
354     (similar to message types, but more directed at the user).
355     - reduce command processing latency by a whopping 120ms by
356     reordering some processing steps inside the server. this directly
357     reduces lag by 120ms.
358     - actually send spell faces to the client.
359 root 1.23 - implement player genders.
360 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
361     otherwise return to savebed and possible kill if the log-out
362     was for too long.
363     - fast socket-dead detection (kick player after 8 seconds without ack).
364     - greatly reduce the cpu time needed to draw maps _again_.
365     - archetypes are now subclasses of objects.
366     - rebalanced shop greed and approval functions to be more realistic
367     (and likely match the actual intention).
368 root 1.23 - implement "crossfire pod" format for messages, with working bold,
369     italic, gender-specific text, paragraphs etc.
370 root 1.24 - implemented hint framework, players can opt to receive hints.
371     - implemented (long) book framework, added some books from the cf wiki.
372 root 1.23 - implement generic message framework that uses xml, utf8 for the client
373     protocol and is capable of transmitting generic meta information.
374 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
375     - replace the nexus by a per-player tutorial map that teaches stuff
376     better than the newbie house.
377 root 1.18 - fix the magicmap colours.
378 root 1.19 - optimise map update even more by removing unneeded code and checks.
379     - decouple map and stats update from pl->ob and use pl->observe instead.
380     - implement observe command.
381 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
382     calls with a simple comparison.
383     - fix a latent crossfire bug that could crash the server because the
384     map refresh did not update the mapspace.
385 root 1.24 - support custom keys for regions and maps, regions are now
386     refcount-managed.
387     - allow worldmap overlays anywhere in the 000..999 range.
388     - new system to acquire time slices for background jobs, to reduce
389     jitter.
390 root 1.27 - semi-persistent object-referencing framework (currently only players
391     supported).
392 root 1.22 - dependency tracking for perl extensions.
393 root 1.24 - new slag-ex extension for cleaning cauldrons.
394     - fix invoke result processing.
395     - there are even less i/o syncpoints in the server now.
396 root 1.29 - added map-tags extension that scans all maps for object tags
397     and records them in the database (not used yet).
398 root 1.28 - metaserver 2 support.
399 root 1.22 - many more bugfixes and minor optimisations.
400 root 1.16
401 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
402 root 1.14 - optimised event invocation (non-wanted events can now be
403     skipped with 4-5 inlined instructions).
404 root 1.12 - complete rewrite of town_portal: it now creates a portal
405     to the "nearest" town only, travel is only possible
406 root 1.13 to the town and back, anybody can use it (also removes
407     one of the remaining syncpoints in the server).
408 root 1.10 - complete rewrite of the range/attack skill slot system:
409     there are now two slots, one for combat, one for ranged
410     attacks.
411     - introduce the concept of a current weapon (either a ranged
412     or a combat weapon/skill/tool) and switch between them as
413     needed.
414     - rewrite bow code so bows get more useful: apply damage,
415     attacktype and other stats to the arrows and treat
416     bows as weapons. also rebalance the missile weapons skill
417     so its damage increases with level.
418     - rewrite the complete player speed logic: weapon_speed now
419     works as documented and there are no unnatural speed boosts.
420 root 1.6 - implement a utility - cfutil - that simplifies arch and map
421     installation, replacing the old collect scripts and
422 root 1.9 simplying deployment by scaling and cutting faces as required.
423     - simplify the map protocol extensively by taking advantage
424     of missing bigfaces, speeding up map generation immensely.
425 root 1.6 - implement inherit keyword allowing archetypes to inherit from
426     other archetypes.
427     - rationalise archetype, region and treasurelist file format
428     into a single file format and make them reloadable asynchronously.
429 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
430     reloadable at runtime.
431 root 1.6 - implement 64x64 faceset support.
432     - implement fxixsx protocol that saves
433     a lot of bandwidth over the old image/face/smooth packets
434 root 1.11 and allows images > packetsize, incremental and background
435     transfers.
436 root 1.6 - implement a bandwidth-saving smoothing protocol that works
437     on a face basis as opposed to a mapspace basis.
438 root 1.7 - the server can now rate-limit image uploads to not exceed
439     a certain (client-configurable) speed while guarenteeing full
440     freedom of movement.
441 root 1.8 - implement new ex command to request item descriptions.
442     - implement new msg command for in-game messages with meta
443     information (using xml).
444 root 1.9 - enforce utf-8 for all text messages.
445 root 1.13 - added micropather (not used yet).
446 root 1.6 - many, many bugfixes.
447 root 1.1
448 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
449 root 1.1 - make coroapi accessible to cf+.
450     - moved map handling logic completely to perl
451     - per player maps are now marked in the map
452 root 1.2 - maps are saved completely differently now,
453     and much more often.
454 root 1.17 - rewrote map header parser and writer, to be much faster.
455 pippijn 1.4 - maps and players are now (in the average case) loaded
456 root 1.2 and saved completely asynchronously, I/O contention will no
457     longer freeze the server.
458 pippijn 1.4 - players and maps can be loaded anytime, without the player
459 root 1.2 being logged in.
460 root 1.1 - automatically generate method interfaces for perl from headers
461     - unbundled freezethaw
462     - mostly rewrote common/map.C
463     - completely rewrite server/swap.C
464     - introduced "runtime", the CCT clock (corrected crossfire time) :)
465     - introduced new keyword for map files: file_format_version (integer, server version: 0)
466     - better message for apply failures due to applymode
467     - removed most all of the weather code
468     - unified logging to stderr and file
469     - too many minor changes to document