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Revision: 1.213
Committed: Sun Aug 31 01:17:11 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.212: +2 -1 lines
Log Message:
fix merge bug

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.204 TODO: emergency swap mode is not working
4     TODO: xs-warn doesn't end up in server log.
5     TODO: maybe move gsay to the main chat channel?
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8 root 1.212 TODO: item tooltip has double utf-8 encoding issue.
9 root 1.206 TODO: help maps => broken text
10 root 1.204
11 root 1.213 TODO: money withdrawn from the bank no longer merges
12 root 1.212 - require perl 5.10.
13 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
14 root 1.204 - swap player and observed count's on the map when observing.
15 root 1.205 - add (mostly untested) mapspace perl class and accessors.
16 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
17 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
18     could be found.
19 root 1.208 - pits now have a configurable "random spread" range and default
20 root 1.213 to a radius of two now.
21 root 1.212 - rewrite pay_player_arch.
22     - use a more stable perl_reload implementation.
23     - do not use Symbol::delete_package (causes crashes after perl-reload),
24     use our own, safer, clear_package instead.
25     - when asynchronously dumping core, close all file handles to allow
26     the server to restart concurrently.
27 root 1.210 - eradicate listen command and corresponding code.
28 root 1.211 - eradicate logs command.
29 root 1.204
30 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
31 elmex 1.197 - made jeweler workbench larger and some other minor map
32     changes in jeweler town.
33 root 1.196 - fixed wrong item handling in jeweler skill code.
34 root 1.198 - (arch) use a special "key_random_map" for random map keys
35     that are used up.
36 root 1.199 - fix a crash when the player who was observed has logged out long
37     enough for his region/map to be gone.
38 root 1.200 - port to g++-4.3's incompatible tr1 changes.
39 root 1.201 - add some missing dependencies.
40 root 1.203 - log to /var/log/deliantra/ by default.
41     - hack observe code to enable smooth movmenet when observing.
42 elmex 1.195
43 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
44 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
45 root 1.179 - correctly move gsay to the party channel.
46 root 1.178 - fix a crash when animate weapon was used in some areas.
47 elmex 1.177 - fixed unnecessary identification of by converters created objects.
48 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
49     with NPCs.
50 elmex 1.175 - (arch) dragon scales got proper type now
51 root 1.193 - object::decrease would sometimes cause container weights to
52     be wrong, this has been fixed.
53 root 1.194 - do not send time updates for newly-seen items.
54 root 1.185 - thawing an icecube will once more drop its contents to the ground.
55 root 1.183 - fix cone spells etc. going through walls sometimes.
56 root 1.186 - fix a weight update bug that sometimes left containers
57     with wrong weights.
58 root 1.194 - added auto_apply event and extension for shop tiles.
59 root 1.172 - work around get_map_flags invoking perl and switching the stack.
60     - make sure the map is loaded when using a town portal return.
61 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
62     where healing spells didn't cost any grace.
63 root 1.173 - fix starvation kill reason.
64 root 1.174 - fix pk killer name message.
65 root 1.189 - don't let people apply signs with @match.
66 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
67     what seems to be the biggets memleak in the server).
68 elmex 1.171
69 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
70 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
71     - use anyevent to manage listen ports (this enables IPv6 support).
72 root 1.167 - server supports ipv6 client connections now.
73 root 1.168 - use newly-available Coro::AnyEvent.
74 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
75     to let it handle AIO requests.
76 root 1.167
77 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
78 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
79     processing considerably (especially in the client) and reduces data transfers
80     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
81 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
82     - (map) fixed npc dialogue in pup_land/s_f/special.
83     - bugfix: fix a crash when a player casts a swarm spell and then logs out
84     (swarm spells now stay in the player's inventory).
85 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
86 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
87     archetype *archname* (chairs of different facings were merged).
88     - bugfix: fix a potential crash issue in find_object_name (not used
89     normally).
90 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
91     (destruction, magic missile etc.).
92 root 1.163 - swarm spells without a direction now use various spiral patterns
93     instead of being fully random.
94 root 1.158 - update AnyEvent API to 3.4 and above.
95 root 1.156
96 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
97 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
98 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
99 root 1.152 - bugfix: the jumping skill now gives experience for jumping
100     and for attacking monsters. it also takes about one second to do a jump.
101 root 1.138 - bugfix: players couldn't starve in 2.53 :(
102 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
103 root 1.152 - bugfix: spell effects like word of recall are removed on death.
104 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
105     were created outside a map.
106 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
107     (fixed by reversing the logic).
108 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
109 root 1.153 - bugfix: the random map generator no longer leaks key objects.
110 root 1.154 - bugfix: support random maps >127x127.
111 root 1.152 - (maps) fixed the death certificate system in nimbus.
112 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
113 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
114 root 1.147 - (arch) give ball lightning a real name.
115 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
116 root 1.155 - support cfpod in ex replies (client item tooltips).
117 root 1.143 - unapply item in range slow when readying a spell.
118 root 1.148 - bugfix: account for rounding errors in weight updates.
119 root 1.139 - remove synchronous mkdir in chargen_race_done.
120     - fix per-race starting maps.
121 root 1.142 - check hiscore on suicide and quit as well.
122 root 1.138 - tell players when they are starving.
123 root 1.133 - get rid of costly object_from_name conversion for altar effects.
124     - fix map difficulty calculation for generators.
125 root 1.146 - slightly more intelligent handling of "is_animated" flag.
126 root 1.149 - support no_drop map header flag (before it was only available internally).
127 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
128 root 1.133
129 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
130 root 1.119 - bugfix: custom skill settings were not saved by the server.
131     - bugfix: remove did not actually remove items from the inventory, leaving
132 root 1.116 ghost items.
133 root 1.119 - bugfix: properly update items identified on the ground.
134 root 1.120 - bugfix: use localtime_r in the logger thread.
135 root 1.122 - bugfix: player starvation will now give the correct kill reason.
136     - bugfix: archetype reloads could crash the server.
137 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
138 elmex 1.114 player is not logged in.
139 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
140 root 1.117 server startup.
141 root 1.128 - bugfix: fix the door surround check in the random map generator.
142     - (maps) fix heaven quest difficulty progression.
143     - (maps) fix some random map styles.
144     - dropping items a shop is not interested in won't sell them anymore.
145     - rods and horns with a too low maximum charge allow now at least one discharge.
146     - implement kill & death statistics.
147     - random map preparation is no longer synchronous.
148     - rewrite find_style in perl, no longer does synchronous I/O.
149     - improve random map specials placement.
150     - make the killer a real object pointer instead of a string, improved
151     kill reason messages.
152 root 1.117 - take advantage of new aio_close and aio_chmod.
153 root 1.128 - implement archetype::get, object::deep_clone and update callers.
154 root 1.125 - change_abil is much faster.
155 root 1.126 - update the floorbox more often to work around the reverses item order
156     display in clients.
157 root 1.125 - cleaned up object copying by encapsulating it to a single place.
158 root 1.126 - add hints to the invite messages.
159 root 1.127 - rewrote key<->value pair handling.
160 root 1.128 - use an independent random number generator for the random map generator.
161 elmex 1.113
162 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
163 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
164     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
165     - completely automate the weight handling, should fix all weight
166     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
167 root 1.103 - reloading archetypes while a user was in the character creation phase
168     could crash the server.
169 root 1.106 - fix a nontrivial number of cases of code commented similar
170     to "is this really correct?", as many of those cases are now handles
171     automatically by lower level code.
172     - replace many ad-hoc checks for client visibility by object::visible_to,
173     should result in broader applicability of functions using it.
174 root 1.104 - merge items with different arch pointers refering to the same arch
175     (due to archetype reloads).
176 root 1.106 - refactored the object remove/insert functions and most related
177     functions (decrease, split, merge_ob etc.).
178 root 1.105 - make it compile better on freebsd (reported by pippijn).
179 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
180 root 1.108 - fix the longstanding "container stays open" bug.
181 root 1.107 - improved floorbox updating to be incremental and other protocol
182     optimisations.
183     - get rid of update_after_inventory_change and only do update stats
184     for weight once/tick/player at max.
185 root 1.109 - rewrite party commands, use party channel.
186 root 1.103
187 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
188 root 1.97 - properly link against libgthread as that is needed to make the slice
189     allocator thread-safe.
190 root 1.91 - support perls not compiled with 64 bit support (though this is not a
191     recommended configuration) (reported by Samuel Gondouin).
192 root 1.94 - always put godgiven items into the player inventory, never any containers.
193 root 1.92 - (maps, arch) the scorn go club was founded!
194 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
195 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
196     became a real spell-class.
197 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
198     - (arch) considerably strengthened spark shower and destruction.
199     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
200     finally reloadable at runtime.
201     - changed archetype loading algorithm to only require one pass and
202     use delayed resolving of references.
203 root 1.101 - examine command now uses the examine infobox.
204 root 1.102 - implement an "incremental garbage collector" for archetypes.
205 root 1.98 - enable slice allocator again.
206 root 1.96 - implement optional free memory poisoning.
207 root 1.91
208 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
209 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
210 root 1.85 skill.
211 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
212     names (also update all maps to use money instead of coins).
213 root 1.78 - add uuid accessors to perl.
214     - add coin names and archetype accessors to perl.
215 root 1.80 - fix runtime uuid file format to use "." instead of ",".
216 root 1.78 - change perl extensions to not use hardcoded coins and values.
217 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
218     and be more parsimonous of uuid usage by the exact value out on exit.
219 root 1.86 - write log messages in another thread, removing another sync point.
220     - support multi-line log messages in a nicer way.
221 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
222 root 1.81 - fix a minor memleak in the random map generator.
223     - some parts of the random map generator are not coroutine-safe,
224     so only call it "single-threaded".
225     - major cleanup of memory management in random map generator.
226 root 1.87 - slight refactoring of the random map generator, faster too.
227 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
228     bookkeeping bug.
229 root 1.87 - work around "player is on active list" problem by deactivating player
230     after loading.
231 root 1.81 - garbage collect shstr's more evenly and adaptively only when
232     there have in fact been allocations.
233 root 1.82 - fix object::insert to do as documented and insert into the env
234     if necessary.
235     - fix cf::map::unique_maps.
236     - fix nrof overflow check in can_merge_slow.
237     - fix converter code to handle >31 bit values.
238 elmex 1.83 - added support for the player_sold flag
239 root 1.84 - converters no longer accept unpaid items.
240 root 1.88 - canonicalize random map meta files for better unification.
241 root 1.77
242 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
243 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
244     when mlockall has been used.
245 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
246 root 1.72 - use separate thread for ticker timing (and more in the future).
247     this greatly increases timing accuracy and gets rid of an enourmous
248     number of gettimeofday calls.
249 root 1.82 - use a separate thread to signal aio completion, for lower latency.
250 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
251 root 1.71
252 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
253 root 1.68 - rebalanced default experience table to be more exponential
254     and much easier up to level ~40, then moderately harder.
255 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
256 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
257     - do not exit on reload/load errors but properly cleanup.
258 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
259 root 1.66
260 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
261 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
262     (this fixes the jeweler skill).
263 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
264 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
265 root 1.63 - move tombstone to real map if player died due to cave-in (even if
266     it has reset, which is better than putting it on the savebed, also as
267     proof that the palyer didn't use a savebed).
268 root 1.59
269 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
270 root 1.56 - work around perl bug in configure perl module version check.
271 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
272 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
273 root 1.52 - fix a bug in animate_weapon, causing a crash.
274 root 1.54 - no longer exit when a coroutine throws an exception.
275 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
276 root 1.53 - fix the "<player> is nuts" message.
277 root 1.58 - fix an exception at logout due to the json_coder being gone.
278 root 1.43 - upgrade to EV version 2.0 API.
279 root 1.47 - when players don't apply a savebed correctly but stand above one,
280     do not move or kill them.
281 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
282 root 1.43 - implement generic framework for server-side resource files.
283     - implement resource file update event.
284     - hook experience table update into the framework.
285     - move jeweler.yaml to resources (arch/).
286 root 1.44 - switch from Crossfire to Deliantra perl module.
287     - implement json2json arch filter.
288 root 1.45 - implement widget protocol version 2, support for ui templates.
289 root 1.54 - mapinfo is now handled fully asynchronously.
290 root 1.48 - ext/irc: also log irc messages.
291 root 1.51 - ext/schmorplog: write user stat files asynchronously.
292 root 1.43
293 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
294 elmex 1.41 - limited the number of items that can be picked up and dropped
295 root 1.42 as temporary measurement against bad performance or dropping things
296     (this lead to long freezes and triggered the watchdog).
297 elmex 1.41 - improved the performance of the drop command a bit.
298 root 1.38 - switch from Event to EV for higher performance, easier usage,
299     less bugs...
300 root 1.39 - updated to release version of the gnu affero license.
301 root 1.38
302 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
303 root 1.36 - more thoroughly rename the binaries, contact addresses.
304     - update the copyrights.
305 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
306     crashes.
307 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
308     potentially causing crashes.
309 root 1.35 - assign weapons on user load time, not login-time, avoiding
310     crashes.
311    
312 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
313 root 1.32 - fixed an important bug that caused passwords to be forgotten.
314 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
315     in some of the maps.
316 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
317     which is now trivial to do.
318 root 1.33 - removed all traces of the old (and never working) plug-in interface
319     (70kb code less on amd64).
320 root 1.34 - improve/tune scheduling priorities.
321     - fix some freezing bugs.
322     - fix a memory corruption problem in dynbuf.printf.
323     - use channels for chat and many informational commands.
324     - improved the tutorial.
325     - create missile is now fixed.
326     - race fields must now contain archetypes.
327     - jumping skill now works as advertised.
328 root 1.31
329 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
330 root 1.24 - relicense under the gnu affero license.
331 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
332 root 1.24 - implement server-side framework for generic resources.
333     - use resource framework for server-provided ambient
334     music.
335 root 1.27 - save object owners (players only atm).
336 root 1.24 - replace limited sound api with server-provided sound effects.
337     - new sc (sound control) protocol command.
338     - improve fxix protocol to include types.
339     - exactly fill tcp segments, if possible.
340     - output-rate is now an upper limit, the server will automatically
341     (and quite perfectly) adjust to the network conditions, ensuring
342     low latency even during bulk transfers (music, images, sounds etc.).
343     - implement server-side widgets (i.e. client widgets controlled
344     in the server side). this will allow future expansion without
345     having to upgrade clients.
346     - implement a (artwork) world map with realtime player position
347     tracking.
348     - new and more efficient extcmd (server still supports old extcmd
349     protocol).
350 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
351     calcluation that could be easily exploited by users.
352     - rebalanced diseases to spread more naturally/evenly.
353     - completely asynchronous map loading even for tiled maps.
354 root 1.24 - replace simple messaging protocol with channels carrying metadata
355     (similar to message types, but more directed at the user).
356     - reduce command processing latency by a whopping 120ms by
357     reordering some processing steps inside the server. this directly
358     reduces lag by 120ms.
359     - actually send spell faces to the client.
360 root 1.23 - implement player genders.
361 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
362     otherwise return to savebed and possible kill if the log-out
363     was for too long.
364     - fast socket-dead detection (kick player after 8 seconds without ack).
365     - greatly reduce the cpu time needed to draw maps _again_.
366     - archetypes are now subclasses of objects.
367     - rebalanced shop greed and approval functions to be more realistic
368     (and likely match the actual intention).
369 root 1.23 - implement "crossfire pod" format for messages, with working bold,
370     italic, gender-specific text, paragraphs etc.
371 root 1.24 - implemented hint framework, players can opt to receive hints.
372     - implemented (long) book framework, added some books from the cf wiki.
373 root 1.23 - implement generic message framework that uses xml, utf8 for the client
374     protocol and is capable of transmitting generic meta information.
375 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
376     - replace the nexus by a per-player tutorial map that teaches stuff
377     better than the newbie house.
378 root 1.18 - fix the magicmap colours.
379 root 1.19 - optimise map update even more by removing unneeded code and checks.
380     - decouple map and stats update from pl->ob and use pl->observe instead.
381     - implement observe command.
382 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
383     calls with a simple comparison.
384     - fix a latent crossfire bug that could crash the server because the
385     map refresh did not update the mapspace.
386 root 1.24 - support custom keys for regions and maps, regions are now
387     refcount-managed.
388     - allow worldmap overlays anywhere in the 000..999 range.
389     - new system to acquire time slices for background jobs, to reduce
390     jitter.
391 root 1.27 - semi-persistent object-referencing framework (currently only players
392     supported).
393 root 1.22 - dependency tracking for perl extensions.
394 root 1.24 - new slag-ex extension for cleaning cauldrons.
395     - fix invoke result processing.
396     - there are even less i/o syncpoints in the server now.
397 root 1.29 - added map-tags extension that scans all maps for object tags
398     and records them in the database (not used yet).
399 root 1.28 - metaserver 2 support.
400 root 1.22 - many more bugfixes and minor optimisations.
401 root 1.16
402 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
403 root 1.14 - optimised event invocation (non-wanted events can now be
404     skipped with 4-5 inlined instructions).
405 root 1.12 - complete rewrite of town_portal: it now creates a portal
406     to the "nearest" town only, travel is only possible
407 root 1.13 to the town and back, anybody can use it (also removes
408     one of the remaining syncpoints in the server).
409 root 1.10 - complete rewrite of the range/attack skill slot system:
410     there are now two slots, one for combat, one for ranged
411     attacks.
412     - introduce the concept of a current weapon (either a ranged
413     or a combat weapon/skill/tool) and switch between them as
414     needed.
415     - rewrite bow code so bows get more useful: apply damage,
416     attacktype and other stats to the arrows and treat
417     bows as weapons. also rebalance the missile weapons skill
418     so its damage increases with level.
419     - rewrite the complete player speed logic: weapon_speed now
420     works as documented and there are no unnatural speed boosts.
421 root 1.6 - implement a utility - cfutil - that simplifies arch and map
422     installation, replacing the old collect scripts and
423 root 1.9 simplying deployment by scaling and cutting faces as required.
424     - simplify the map protocol extensively by taking advantage
425     of missing bigfaces, speeding up map generation immensely.
426 root 1.6 - implement inherit keyword allowing archetypes to inherit from
427     other archetypes.
428     - rationalise archetype, region and treasurelist file format
429     into a single file format and make them reloadable asynchronously.
430 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
431     reloadable at runtime.
432 root 1.6 - implement 64x64 faceset support.
433     - implement fxixsx protocol that saves
434     a lot of bandwidth over the old image/face/smooth packets
435 root 1.11 and allows images > packetsize, incremental and background
436     transfers.
437 root 1.6 - implement a bandwidth-saving smoothing protocol that works
438     on a face basis as opposed to a mapspace basis.
439 root 1.7 - the server can now rate-limit image uploads to not exceed
440     a certain (client-configurable) speed while guarenteeing full
441     freedom of movement.
442 root 1.8 - implement new ex command to request item descriptions.
443     - implement new msg command for in-game messages with meta
444     information (using xml).
445 root 1.9 - enforce utf-8 for all text messages.
446 root 1.13 - added micropather (not used yet).
447 root 1.6 - many, many bugfixes.
448 root 1.1
449 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
450 root 1.1 - make coroapi accessible to cf+.
451     - moved map handling logic completely to perl
452     - per player maps are now marked in the map
453 root 1.2 - maps are saved completely differently now,
454     and much more often.
455 root 1.17 - rewrote map header parser and writer, to be much faster.
456 pippijn 1.4 - maps and players are now (in the average case) loaded
457 root 1.2 and saved completely asynchronously, I/O contention will no
458     longer freeze the server.
459 pippijn 1.4 - players and maps can be loaded anytime, without the player
460 root 1.2 being logged in.
461 root 1.1 - automatically generate method interfaces for perl from headers
462     - unbundled freezethaw
463     - mostly rewrote common/map.C
464     - completely rewrite server/swap.C
465     - introduced "runtime", the CCT clock (corrected crossfire time) :)
466     - introduced new keyword for map files: file_format_version (integer, server version: 0)
467     - better message for apply failures due to applymode
468     - removed most all of the weather code
469     - unified logging to stderr and file
470     - too many minor changes to document