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Revision: 1.22
Committed: Mon Jun 11 22:20:43 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.21: +2 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.21 Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.16 2.2
4 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
5     - replace the nexus by a per-player tutorial map that teaches stuff
6     better than the newbie house.
7 root 1.18 - fix the magicmap colours.
8 root 1.19 - optimise map update even more by removing unneeded code and checks.
9     - decouple map and stats update from pl->ob and use pl->observe instead.
10     - implement observe command.
11 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
12     calls with a simple comparison.
13     - fix a latent crossfire bug that could crash the server because the
14     map refresh did not update the mapspace.
15 root 1.22 - dependency tracking for perl extensions.
16     - many more bugfixes and minor optimisations.
17 root 1.16
18 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
19 root 1.14 - optimised event invocation (non-wanted events can now be
20     skipped with 4-5 inlined instructions).
21 root 1.12 - complete rewrite of town_portal: it now creates a portal
22     to the "nearest" town only, travel is only possible
23 root 1.13 to the town and back, anybody can use it (also removes
24     one of the remaining syncpoints in the server).
25 root 1.10 - complete rewrite of the range/attack skill slot system:
26     there are now two slots, one for combat, one for ranged
27     attacks.
28     - introduce the concept of a current weapon (either a ranged
29     or a combat weapon/skill/tool) and switch between them as
30     needed.
31     - rewrite bow code so bows get more useful: apply damage,
32     attacktype and other stats to the arrows and treat
33     bows as weapons. also rebalance the missile weapons skill
34     so its damage increases with level.
35     - rewrite the complete player speed logic: weapon_speed now
36     works as documented and there are no unnatural speed boosts.
37 root 1.6 - implement a utility - cfutil - that simplifies arch and map
38     installation, replacing the old collect scripts and
39 root 1.9 simplying deployment by scaling and cutting faces as required.
40     - simplify the map protocol extensively by taking advantage
41     of missing bigfaces, speeding up map generation immensely.
42 root 1.6 - implement inherit keyword allowing archetypes to inherit from
43     other archetypes.
44     - rationalise archetype, region and treasurelist file format
45     into a single file format and make them reloadable asynchronously.
46 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
47     reloadable at runtime.
48 root 1.6 - implement 64x64 faceset support.
49     - implement fxixsx protocol that saves
50     a lot of bandwidth over the old image/face/smooth packets
51 root 1.11 and allows images > packetsize, incremental and background
52     transfers.
53 root 1.6 - implement a bandwidth-saving smoothing protocol that works
54     on a face basis as opposed to a mapspace basis.
55 root 1.7 - the server can now rate-limit image uploads to not exceed
56     a certain (client-configurable) speed while guarenteeing full
57     freedom of movement.
58 root 1.8 - implement new ex command to request item descriptions.
59     - implement new msg command for in-game messages with meta
60     information (using xml).
61 root 1.9 - enforce utf-8 for all text messages.
62 root 1.13 - added micropather (not used yet).
63 root 1.6 - many, many bugfixes.
64 root 1.1
65 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
66 root 1.1 - make coroapi accessible to cf+.
67     - moved map handling logic completely to perl
68     - per player maps are now marked in the map
69 root 1.2 - maps are saved completely differently now,
70     and much more often.
71 root 1.17 - rewrote map header parser and writer, to be much faster.
72 pippijn 1.4 - maps and players are now (in the average case) loaded
73 root 1.2 and saved completely asynchronously, I/O contention will no
74     longer freeze the server.
75 pippijn 1.4 - players and maps can be loaded anytime, without the player
76 root 1.2 being logged in.
77 root 1.1 - automatically generate method interfaces for perl from headers
78     - unbundled freezethaw
79     - mostly rewrote common/map.C
80     - completely rewrite server/swap.C
81     - introduced "runtime", the CCT clock (corrected crossfire time) :)
82     - introduced new keyword for map files: file_format_version (integer, server version: 0)
83     - better message for apply failures due to applymode
84     - removed most all of the weather code
85     - unified logging to stderr and file
86     - too many minor changes to document