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Revision: 1.222
Committed: Mon Sep 8 11:27:24 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.221: +7 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9    
10 root 1.222 - fixed a double-escaping bug in the pod-parser.
11     - rewrote the cfpod parser in C++.
12     - hintmode moved to C++, players need to re-set their hintmode if
13     they dislike "show".
14     - fix a bug in the dynbuf code that could potentially lead to crashes
15     and data corruption (but apparently was never triggered).
16    
17 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
18 root 1.212 - require perl 5.10.
19 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
20 root 1.204 - swap player and observed count's on the map when observing.
21 root 1.205 - add (mostly untested) mapspace perl class and accessors.
22 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
23 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
24     could be found.
25 root 1.208 - pits now have a configurable "random spread" range and default
26 root 1.213 to a radius of two now.
27 root 1.212 - rewrite pay_player_arch.
28     - use a more stable perl_reload implementation.
29     - do not use Symbol::delete_package (causes crashes after perl-reload),
30     use our own, safer, clear_package instead.
31     - when asynchronously dumping core, close all file handles to allow
32     the server to restart concurrently.
33 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
34     sequences, without double-encoding. it should be faster, too.
35     - the above fixes wrong display of help tetx and many other issues.
36 root 1.216 - use lzf and frag packets for large messages for clients supporting them
37 root 1.218 (0.9976+), use it for long books and other messages.
38 root 1.210 - eradicate listen command and corresponding code.
39 root 1.211 - eradicate logs command.
40 root 1.218 - let the client log into the server log, used for crash backtraces.
41 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
42     old style spell objects with the spell magic bullet.
43 root 1.220 - (arch) fixed skill less rods in the archetypes
44 root 1.204
45 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
46 elmex 1.197 - made jeweler workbench larger and some other minor map
47     changes in jeweler town.
48 root 1.196 - fixed wrong item handling in jeweler skill code.
49 root 1.198 - (arch) use a special "key_random_map" for random map keys
50     that are used up.
51 root 1.199 - fix a crash when the player who was observed has logged out long
52     enough for his region/map to be gone.
53 root 1.200 - port to g++-4.3's incompatible tr1 changes.
54 root 1.201 - add some missing dependencies.
55 root 1.203 - log to /var/log/deliantra/ by default.
56     - hack observe code to enable smooth movmenet when observing.
57 elmex 1.195
58 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
59 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
60 root 1.179 - correctly move gsay to the party channel.
61 root 1.178 - fix a crash when animate weapon was used in some areas.
62 elmex 1.177 - fixed unnecessary identification of by converters created objects.
63 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
64     with NPCs.
65 elmex 1.175 - (arch) dragon scales got proper type now
66 root 1.193 - object::decrease would sometimes cause container weights to
67     be wrong, this has been fixed.
68 root 1.194 - do not send time updates for newly-seen items.
69 root 1.185 - thawing an icecube will once more drop its contents to the ground.
70 root 1.183 - fix cone spells etc. going through walls sometimes.
71 root 1.186 - fix a weight update bug that sometimes left containers
72     with wrong weights.
73 root 1.194 - added auto_apply event and extension for shop tiles.
74 root 1.172 - work around get_map_flags invoking perl and switching the stack.
75     - make sure the map is loaded when using a town portal return.
76 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
77     where healing spells didn't cost any grace.
78 root 1.173 - fix starvation kill reason.
79 root 1.174 - fix pk killer name message.
80 root 1.189 - don't let people apply signs with @match.
81 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
82     what seems to be the biggets memleak in the server).
83 elmex 1.171
84 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
85 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
86     - use anyevent to manage listen ports (this enables IPv6 support).
87 root 1.167 - server supports ipv6 client connections now.
88 root 1.168 - use newly-available Coro::AnyEvent.
89 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
90     to let it handle AIO requests.
91 root 1.167
92 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
93 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
94     processing considerably (especially in the client) and reduces data transfers
95     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
96 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
97     - (map) fixed npc dialogue in pup_land/s_f/special.
98     - bugfix: fix a crash when a player casts a swarm spell and then logs out
99     (swarm spells now stay in the player's inventory).
100 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
101 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
102     archetype *archname* (chairs of different facings were merged).
103     - bugfix: fix a potential crash issue in find_object_name (not used
104     normally).
105 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
106     (destruction, magic missile etc.).
107 root 1.163 - swarm spells without a direction now use various spiral patterns
108     instead of being fully random.
109 root 1.158 - update AnyEvent API to 3.4 and above.
110 root 1.156
111 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
112 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
113 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
114 root 1.152 - bugfix: the jumping skill now gives experience for jumping
115     and for attacking monsters. it also takes about one second to do a jump.
116 root 1.138 - bugfix: players couldn't starve in 2.53 :(
117 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
118 root 1.152 - bugfix: spell effects like word of recall are removed on death.
119 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
120     were created outside a map.
121 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
122     (fixed by reversing the logic).
123 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
124 root 1.153 - bugfix: the random map generator no longer leaks key objects.
125 root 1.154 - bugfix: support random maps >127x127.
126 root 1.152 - (maps) fixed the death certificate system in nimbus.
127 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
128 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
129 root 1.147 - (arch) give ball lightning a real name.
130 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
131 root 1.155 - support cfpod in ex replies (client item tooltips).
132 root 1.143 - unapply item in range slow when readying a spell.
133 root 1.148 - bugfix: account for rounding errors in weight updates.
134 root 1.139 - remove synchronous mkdir in chargen_race_done.
135     - fix per-race starting maps.
136 root 1.142 - check hiscore on suicide and quit as well.
137 root 1.138 - tell players when they are starving.
138 root 1.133 - get rid of costly object_from_name conversion for altar effects.
139     - fix map difficulty calculation for generators.
140 root 1.146 - slightly more intelligent handling of "is_animated" flag.
141 root 1.149 - support no_drop map header flag (before it was only available internally).
142 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
143 root 1.133
144 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
145 root 1.119 - bugfix: custom skill settings were not saved by the server.
146     - bugfix: remove did not actually remove items from the inventory, leaving
147 root 1.116 ghost items.
148 root 1.119 - bugfix: properly update items identified on the ground.
149 root 1.120 - bugfix: use localtime_r in the logger thread.
150 root 1.122 - bugfix: player starvation will now give the correct kill reason.
151     - bugfix: archetype reloads could crash the server.
152 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
153 elmex 1.114 player is not logged in.
154 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
155 root 1.117 server startup.
156 root 1.128 - bugfix: fix the door surround check in the random map generator.
157     - (maps) fix heaven quest difficulty progression.
158     - (maps) fix some random map styles.
159     - dropping items a shop is not interested in won't sell them anymore.
160     - rods and horns with a too low maximum charge allow now at least one discharge.
161     - implement kill & death statistics.
162     - random map preparation is no longer synchronous.
163     - rewrite find_style in perl, no longer does synchronous I/O.
164     - improve random map specials placement.
165     - make the killer a real object pointer instead of a string, improved
166     kill reason messages.
167 root 1.117 - take advantage of new aio_close and aio_chmod.
168 root 1.128 - implement archetype::get, object::deep_clone and update callers.
169 root 1.125 - change_abil is much faster.
170 root 1.126 - update the floorbox more often to work around the reverses item order
171     display in clients.
172 root 1.125 - cleaned up object copying by encapsulating it to a single place.
173 root 1.126 - add hints to the invite messages.
174 root 1.127 - rewrote key<->value pair handling.
175 root 1.128 - use an independent random number generator for the random map generator.
176 elmex 1.113
177 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
178 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
179     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
180     - completely automate the weight handling, should fix all weight
181     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
182 root 1.103 - reloading archetypes while a user was in the character creation phase
183     could crash the server.
184 root 1.106 - fix a nontrivial number of cases of code commented similar
185     to "is this really correct?", as many of those cases are now handles
186     automatically by lower level code.
187     - replace many ad-hoc checks for client visibility by object::visible_to,
188     should result in broader applicability of functions using it.
189 root 1.104 - merge items with different arch pointers refering to the same arch
190     (due to archetype reloads).
191 root 1.106 - refactored the object remove/insert functions and most related
192     functions (decrease, split, merge_ob etc.).
193 root 1.105 - make it compile better on freebsd (reported by pippijn).
194 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
195 root 1.108 - fix the longstanding "container stays open" bug.
196 root 1.107 - improved floorbox updating to be incremental and other protocol
197     optimisations.
198     - get rid of update_after_inventory_change and only do update stats
199     for weight once/tick/player at max.
200 root 1.109 - rewrite party commands, use party channel.
201 root 1.103
202 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
203 root 1.97 - properly link against libgthread as that is needed to make the slice
204     allocator thread-safe.
205 root 1.91 - support perls not compiled with 64 bit support (though this is not a
206     recommended configuration) (reported by Samuel Gondouin).
207 root 1.94 - always put godgiven items into the player inventory, never any containers.
208 root 1.92 - (maps, arch) the scorn go club was founded!
209 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
210 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
211     became a real spell-class.
212 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
213     - (arch) considerably strengthened spark shower and destruction.
214     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
215     finally reloadable at runtime.
216     - changed archetype loading algorithm to only require one pass and
217     use delayed resolving of references.
218 root 1.101 - examine command now uses the examine infobox.
219 root 1.102 - implement an "incremental garbage collector" for archetypes.
220 root 1.98 - enable slice allocator again.
221 root 1.96 - implement optional free memory poisoning.
222 root 1.91
223 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
224 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
225 root 1.85 skill.
226 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
227     names (also update all maps to use money instead of coins).
228 root 1.78 - add uuid accessors to perl.
229     - add coin names and archetype accessors to perl.
230 root 1.80 - fix runtime uuid file format to use "." instead of ",".
231 root 1.78 - change perl extensions to not use hardcoded coins and values.
232 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
233     and be more parsimonous of uuid usage by the exact value out on exit.
234 root 1.86 - write log messages in another thread, removing another sync point.
235     - support multi-line log messages in a nicer way.
236 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
237 root 1.81 - fix a minor memleak in the random map generator.
238     - some parts of the random map generator are not coroutine-safe,
239     so only call it "single-threaded".
240     - major cleanup of memory management in random map generator.
241 root 1.87 - slight refactoring of the random map generator, faster too.
242 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
243     bookkeeping bug.
244 root 1.87 - work around "player is on active list" problem by deactivating player
245     after loading.
246 root 1.81 - garbage collect shstr's more evenly and adaptively only when
247     there have in fact been allocations.
248 root 1.82 - fix object::insert to do as documented and insert into the env
249     if necessary.
250     - fix cf::map::unique_maps.
251     - fix nrof overflow check in can_merge_slow.
252     - fix converter code to handle >31 bit values.
253 elmex 1.83 - added support for the player_sold flag
254 root 1.84 - converters no longer accept unpaid items.
255 root 1.88 - canonicalize random map meta files for better unification.
256 root 1.77
257 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
258 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
259     when mlockall has been used.
260 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
261 root 1.72 - use separate thread for ticker timing (and more in the future).
262     this greatly increases timing accuracy and gets rid of an enourmous
263     number of gettimeofday calls.
264 root 1.82 - use a separate thread to signal aio completion, for lower latency.
265 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
266 root 1.71
267 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
268 root 1.68 - rebalanced default experience table to be more exponential
269     and much easier up to level ~40, then moderately harder.
270 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
271 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
272     - do not exit on reload/load errors but properly cleanup.
273 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
274 root 1.66
275 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
276 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
277     (this fixes the jeweler skill).
278 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
279 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
280 root 1.63 - move tombstone to real map if player died due to cave-in (even if
281     it has reset, which is better than putting it on the savebed, also as
282     proof that the palyer didn't use a savebed).
283 root 1.59
284 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
285 root 1.56 - work around perl bug in configure perl module version check.
286 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
287 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
288 root 1.52 - fix a bug in animate_weapon, causing a crash.
289 root 1.54 - no longer exit when a coroutine throws an exception.
290 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
291 root 1.53 - fix the "<player> is nuts" message.
292 root 1.58 - fix an exception at logout due to the json_coder being gone.
293 root 1.43 - upgrade to EV version 2.0 API.
294 root 1.47 - when players don't apply a savebed correctly but stand above one,
295     do not move or kill them.
296 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
297 root 1.43 - implement generic framework for server-side resource files.
298     - implement resource file update event.
299     - hook experience table update into the framework.
300     - move jeweler.yaml to resources (arch/).
301 root 1.44 - switch from Crossfire to Deliantra perl module.
302     - implement json2json arch filter.
303 root 1.45 - implement widget protocol version 2, support for ui templates.
304 root 1.54 - mapinfo is now handled fully asynchronously.
305 root 1.48 - ext/irc: also log irc messages.
306 root 1.51 - ext/schmorplog: write user stat files asynchronously.
307 root 1.43
308 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
309 elmex 1.41 - limited the number of items that can be picked up and dropped
310 root 1.42 as temporary measurement against bad performance or dropping things
311     (this lead to long freezes and triggered the watchdog).
312 elmex 1.41 - improved the performance of the drop command a bit.
313 root 1.38 - switch from Event to EV for higher performance, easier usage,
314     less bugs...
315 root 1.39 - updated to release version of the gnu affero license.
316 root 1.38
317 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
318 root 1.36 - more thoroughly rename the binaries, contact addresses.
319     - update the copyrights.
320 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
321     crashes.
322 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
323     potentially causing crashes.
324 root 1.35 - assign weapons on user load time, not login-time, avoiding
325     crashes.
326    
327 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
328 root 1.32 - fixed an important bug that caused passwords to be forgotten.
329 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
330     in some of the maps.
331 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
332     which is now trivial to do.
333 root 1.33 - removed all traces of the old (and never working) plug-in interface
334     (70kb code less on amd64).
335 root 1.34 - improve/tune scheduling priorities.
336     - fix some freezing bugs.
337     - fix a memory corruption problem in dynbuf.printf.
338     - use channels for chat and many informational commands.
339     - improved the tutorial.
340     - create missile is now fixed.
341     - race fields must now contain archetypes.
342     - jumping skill now works as advertised.
343 root 1.31
344 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
345 root 1.24 - relicense under the gnu affero license.
346 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
347 root 1.24 - implement server-side framework for generic resources.
348     - use resource framework for server-provided ambient
349     music.
350 root 1.27 - save object owners (players only atm).
351 root 1.24 - replace limited sound api with server-provided sound effects.
352     - new sc (sound control) protocol command.
353     - improve fxix protocol to include types.
354     - exactly fill tcp segments, if possible.
355     - output-rate is now an upper limit, the server will automatically
356     (and quite perfectly) adjust to the network conditions, ensuring
357     low latency even during bulk transfers (music, images, sounds etc.).
358     - implement server-side widgets (i.e. client widgets controlled
359     in the server side). this will allow future expansion without
360     having to upgrade clients.
361     - implement a (artwork) world map with realtime player position
362     tracking.
363     - new and more efficient extcmd (server still supports old extcmd
364     protocol).
365 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
366     calcluation that could be easily exploited by users.
367     - rebalanced diseases to spread more naturally/evenly.
368     - completely asynchronous map loading even for tiled maps.
369 root 1.24 - replace simple messaging protocol with channels carrying metadata
370     (similar to message types, but more directed at the user).
371     - reduce command processing latency by a whopping 120ms by
372     reordering some processing steps inside the server. this directly
373     reduces lag by 120ms.
374     - actually send spell faces to the client.
375 root 1.23 - implement player genders.
376 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
377     otherwise return to savebed and possible kill if the log-out
378     was for too long.
379     - fast socket-dead detection (kick player after 8 seconds without ack).
380     - greatly reduce the cpu time needed to draw maps _again_.
381     - archetypes are now subclasses of objects.
382     - rebalanced shop greed and approval functions to be more realistic
383     (and likely match the actual intention).
384 root 1.23 - implement "crossfire pod" format for messages, with working bold,
385     italic, gender-specific text, paragraphs etc.
386 root 1.24 - implemented hint framework, players can opt to receive hints.
387     - implemented (long) book framework, added some books from the cf wiki.
388 root 1.23 - implement generic message framework that uses xml, utf8 for the client
389     protocol and is capable of transmitting generic meta information.
390 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
391     - replace the nexus by a per-player tutorial map that teaches stuff
392     better than the newbie house.
393 root 1.18 - fix the magicmap colours.
394 root 1.19 - optimise map update even more by removing unneeded code and checks.
395     - decouple map and stats update from pl->ob and use pl->observe instead.
396     - implement observe command.
397 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
398     calls with a simple comparison.
399     - fix a latent crossfire bug that could crash the server because the
400     map refresh did not update the mapspace.
401 root 1.24 - support custom keys for regions and maps, regions are now
402     refcount-managed.
403     - allow worldmap overlays anywhere in the 000..999 range.
404     - new system to acquire time slices for background jobs, to reduce
405     jitter.
406 root 1.27 - semi-persistent object-referencing framework (currently only players
407     supported).
408 root 1.22 - dependency tracking for perl extensions.
409 root 1.24 - new slag-ex extension for cleaning cauldrons.
410     - fix invoke result processing.
411     - there are even less i/o syncpoints in the server now.
412 root 1.29 - added map-tags extension that scans all maps for object tags
413     and records them in the database (not used yet).
414 root 1.28 - metaserver 2 support.
415 root 1.22 - many more bugfixes and minor optimisations.
416 root 1.16
417 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
418 root 1.14 - optimised event invocation (non-wanted events can now be
419     skipped with 4-5 inlined instructions).
420 root 1.12 - complete rewrite of town_portal: it now creates a portal
421     to the "nearest" town only, travel is only possible
422 root 1.13 to the town and back, anybody can use it (also removes
423     one of the remaining syncpoints in the server).
424 root 1.10 - complete rewrite of the range/attack skill slot system:
425     there are now two slots, one for combat, one for ranged
426     attacks.
427     - introduce the concept of a current weapon (either a ranged
428     or a combat weapon/skill/tool) and switch between them as
429     needed.
430     - rewrite bow code so bows get more useful: apply damage,
431     attacktype and other stats to the arrows and treat
432     bows as weapons. also rebalance the missile weapons skill
433     so its damage increases with level.
434     - rewrite the complete player speed logic: weapon_speed now
435     works as documented and there are no unnatural speed boosts.
436 root 1.6 - implement a utility - cfutil - that simplifies arch and map
437     installation, replacing the old collect scripts and
438 root 1.9 simplying deployment by scaling and cutting faces as required.
439     - simplify the map protocol extensively by taking advantage
440     of missing bigfaces, speeding up map generation immensely.
441 root 1.6 - implement inherit keyword allowing archetypes to inherit from
442     other archetypes.
443     - rationalise archetype, region and treasurelist file format
444     into a single file format and make them reloadable asynchronously.
445 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
446     reloadable at runtime.
447 root 1.6 - implement 64x64 faceset support.
448     - implement fxixsx protocol that saves
449     a lot of bandwidth over the old image/face/smooth packets
450 root 1.11 and allows images > packetsize, incremental and background
451     transfers.
452 root 1.6 - implement a bandwidth-saving smoothing protocol that works
453     on a face basis as opposed to a mapspace basis.
454 root 1.7 - the server can now rate-limit image uploads to not exceed
455     a certain (client-configurable) speed while guarenteeing full
456     freedom of movement.
457 root 1.8 - implement new ex command to request item descriptions.
458     - implement new msg command for in-game messages with meta
459     information (using xml).
460 root 1.9 - enforce utf-8 for all text messages.
461 root 1.13 - added micropather (not used yet).
462 root 1.6 - many, many bugfixes.
463 root 1.1
464 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
465 root 1.1 - make coroapi accessible to cf+.
466     - moved map handling logic completely to perl
467     - per player maps are now marked in the map
468 root 1.2 - maps are saved completely differently now,
469     and much more often.
470 root 1.17 - rewrote map header parser and writer, to be much faster.
471 pippijn 1.4 - maps and players are now (in the average case) loaded
472 root 1.2 and saved completely asynchronously, I/O contention will no
473     longer freeze the server.
474 pippijn 1.4 - players and maps can be loaded anytime, without the player
475 root 1.2 being logged in.
476 root 1.1 - automatically generate method interfaces for perl from headers
477     - unbundled freezethaw
478     - mostly rewrote common/map.C
479     - completely rewrite server/swap.C
480     - introduced "runtime", the CCT clock (corrected crossfire time) :)
481     - introduced new keyword for map files: file_format_version (integer, server version: 0)
482     - better message for apply failures due to applymode
483     - removed most all of the weather code
484     - unified logging to stderr and file
485     - too many minor changes to document