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Revision: 1.223
Committed: Wed Sep 10 18:18:10 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.222: +11 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9    
10 root 1.223 asarth:
11     16:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and
12     15 scrolls which were empty
13     16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write
14     into these scrolls, then the map probably should updated to contain "empty
15     scroll"s ?
16    
17    
18     - server now writes a pidfile and makes sure it's alter ego is killed.
19 root 1.222 - fixed a double-escaping bug in the pod-parser.
20     - rewrote the cfpod parser in C++.
21     - hintmode moved to C++, players need to re-set their hintmode if
22     they dislike "show".
23     - fix a bug in the dynbuf code that could potentially lead to crashes
24     and data corruption (but apparently was never triggered).
25 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
26     - tweak coredumping/monitoring a bit.
27 root 1.222
28 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
29 root 1.212 - require perl 5.10.
30 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
31 root 1.204 - swap player and observed count's on the map when observing.
32 root 1.205 - add (mostly untested) mapspace perl class and accessors.
33 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
34 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
35     could be found.
36 root 1.208 - pits now have a configurable "random spread" range and default
37 root 1.213 to a radius of two now.
38 root 1.212 - rewrite pay_player_arch.
39     - use a more stable perl_reload implementation.
40     - do not use Symbol::delete_package (causes crashes after perl-reload),
41     use our own, safer, clear_package instead.
42     - when asynchronously dumping core, close all file handles to allow
43     the server to restart concurrently.
44 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
45     sequences, without double-encoding. it should be faster, too.
46     - the above fixes wrong display of help tetx and many other issues.
47 root 1.216 - use lzf and frag packets for large messages for clients supporting them
48 root 1.218 (0.9976+), use it for long books and other messages.
49 root 1.210 - eradicate listen command and corresponding code.
50 root 1.211 - eradicate logs command.
51 root 1.218 - let the client log into the server log, used for crash backtraces.
52 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
53     old style spell objects with the spell magic bullet.
54 root 1.220 - (arch) fixed skill less rods in the archetypes
55 root 1.204
56 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
57 elmex 1.197 - made jeweler workbench larger and some other minor map
58     changes in jeweler town.
59 root 1.196 - fixed wrong item handling in jeweler skill code.
60 root 1.198 - (arch) use a special "key_random_map" for random map keys
61     that are used up.
62 root 1.199 - fix a crash when the player who was observed has logged out long
63     enough for his region/map to be gone.
64 root 1.200 - port to g++-4.3's incompatible tr1 changes.
65 root 1.201 - add some missing dependencies.
66 root 1.203 - log to /var/log/deliantra/ by default.
67     - hack observe code to enable smooth movmenet when observing.
68 elmex 1.195
69 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
70 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
71 root 1.179 - correctly move gsay to the party channel.
72 root 1.178 - fix a crash when animate weapon was used in some areas.
73 elmex 1.177 - fixed unnecessary identification of by converters created objects.
74 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
75     with NPCs.
76 elmex 1.175 - (arch) dragon scales got proper type now
77 root 1.193 - object::decrease would sometimes cause container weights to
78     be wrong, this has been fixed.
79 root 1.194 - do not send time updates for newly-seen items.
80 root 1.185 - thawing an icecube will once more drop its contents to the ground.
81 root 1.183 - fix cone spells etc. going through walls sometimes.
82 root 1.186 - fix a weight update bug that sometimes left containers
83     with wrong weights.
84 root 1.194 - added auto_apply event and extension for shop tiles.
85 root 1.172 - work around get_map_flags invoking perl and switching the stack.
86     - make sure the map is loaded when using a town portal return.
87 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
88     where healing spells didn't cost any grace.
89 root 1.173 - fix starvation kill reason.
90 root 1.174 - fix pk killer name message.
91 root 1.189 - don't let people apply signs with @match.
92 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
93     what seems to be the biggets memleak in the server).
94 elmex 1.171
95 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
96 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
97     - use anyevent to manage listen ports (this enables IPv6 support).
98 root 1.167 - server supports ipv6 client connections now.
99 root 1.168 - use newly-available Coro::AnyEvent.
100 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
101     to let it handle AIO requests.
102 root 1.167
103 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
104 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
105     processing considerably (especially in the client) and reduces data transfers
106     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
107 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
108     - (map) fixed npc dialogue in pup_land/s_f/special.
109     - bugfix: fix a crash when a player casts a swarm spell and then logs out
110     (swarm spells now stay in the player's inventory).
111 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
112 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
113     archetype *archname* (chairs of different facings were merged).
114     - bugfix: fix a potential crash issue in find_object_name (not used
115     normally).
116 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
117     (destruction, magic missile etc.).
118 root 1.163 - swarm spells without a direction now use various spiral patterns
119     instead of being fully random.
120 root 1.158 - update AnyEvent API to 3.4 and above.
121 root 1.156
122 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
123 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
124 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
125 root 1.152 - bugfix: the jumping skill now gives experience for jumping
126     and for attacking monsters. it also takes about one second to do a jump.
127 root 1.138 - bugfix: players couldn't starve in 2.53 :(
128 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
129 root 1.152 - bugfix: spell effects like word of recall are removed on death.
130 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
131     were created outside a map.
132 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
133     (fixed by reversing the logic).
134 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
135 root 1.153 - bugfix: the random map generator no longer leaks key objects.
136 root 1.154 - bugfix: support random maps >127x127.
137 root 1.152 - (maps) fixed the death certificate system in nimbus.
138 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
139 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
140 root 1.147 - (arch) give ball lightning a real name.
141 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
142 root 1.155 - support cfpod in ex replies (client item tooltips).
143 root 1.143 - unapply item in range slow when readying a spell.
144 root 1.148 - bugfix: account for rounding errors in weight updates.
145 root 1.139 - remove synchronous mkdir in chargen_race_done.
146     - fix per-race starting maps.
147 root 1.142 - check hiscore on suicide and quit as well.
148 root 1.138 - tell players when they are starving.
149 root 1.133 - get rid of costly object_from_name conversion for altar effects.
150     - fix map difficulty calculation for generators.
151 root 1.146 - slightly more intelligent handling of "is_animated" flag.
152 root 1.149 - support no_drop map header flag (before it was only available internally).
153 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
154 root 1.133
155 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
156 root 1.119 - bugfix: custom skill settings were not saved by the server.
157     - bugfix: remove did not actually remove items from the inventory, leaving
158 root 1.116 ghost items.
159 root 1.119 - bugfix: properly update items identified on the ground.
160 root 1.120 - bugfix: use localtime_r in the logger thread.
161 root 1.122 - bugfix: player starvation will now give the correct kill reason.
162     - bugfix: archetype reloads could crash the server.
163 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
164 elmex 1.114 player is not logged in.
165 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
166 root 1.117 server startup.
167 root 1.128 - bugfix: fix the door surround check in the random map generator.
168     - (maps) fix heaven quest difficulty progression.
169     - (maps) fix some random map styles.
170     - dropping items a shop is not interested in won't sell them anymore.
171     - rods and horns with a too low maximum charge allow now at least one discharge.
172     - implement kill & death statistics.
173     - random map preparation is no longer synchronous.
174     - rewrite find_style in perl, no longer does synchronous I/O.
175     - improve random map specials placement.
176     - make the killer a real object pointer instead of a string, improved
177     kill reason messages.
178 root 1.117 - take advantage of new aio_close and aio_chmod.
179 root 1.128 - implement archetype::get, object::deep_clone and update callers.
180 root 1.125 - change_abil is much faster.
181 root 1.126 - update the floorbox more often to work around the reverses item order
182     display in clients.
183 root 1.125 - cleaned up object copying by encapsulating it to a single place.
184 root 1.126 - add hints to the invite messages.
185 root 1.127 - rewrote key<->value pair handling.
186 root 1.128 - use an independent random number generator for the random map generator.
187 elmex 1.113
188 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
189 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
190     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
191     - completely automate the weight handling, should fix all weight
192     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
193 root 1.103 - reloading archetypes while a user was in the character creation phase
194     could crash the server.
195 root 1.106 - fix a nontrivial number of cases of code commented similar
196     to "is this really correct?", as many of those cases are now handles
197     automatically by lower level code.
198     - replace many ad-hoc checks for client visibility by object::visible_to,
199     should result in broader applicability of functions using it.
200 root 1.104 - merge items with different arch pointers refering to the same arch
201     (due to archetype reloads).
202 root 1.106 - refactored the object remove/insert functions and most related
203     functions (decrease, split, merge_ob etc.).
204 root 1.105 - make it compile better on freebsd (reported by pippijn).
205 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
206 root 1.108 - fix the longstanding "container stays open" bug.
207 root 1.107 - improved floorbox updating to be incremental and other protocol
208     optimisations.
209     - get rid of update_after_inventory_change and only do update stats
210     for weight once/tick/player at max.
211 root 1.109 - rewrite party commands, use party channel.
212 root 1.103
213 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
214 root 1.97 - properly link against libgthread as that is needed to make the slice
215     allocator thread-safe.
216 root 1.91 - support perls not compiled with 64 bit support (though this is not a
217     recommended configuration) (reported by Samuel Gondouin).
218 root 1.94 - always put godgiven items into the player inventory, never any containers.
219 root 1.92 - (maps, arch) the scorn go club was founded!
220 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
221 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
222     became a real spell-class.
223 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
224     - (arch) considerably strengthened spark shower and destruction.
225     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
226     finally reloadable at runtime.
227     - changed archetype loading algorithm to only require one pass and
228     use delayed resolving of references.
229 root 1.101 - examine command now uses the examine infobox.
230 root 1.102 - implement an "incremental garbage collector" for archetypes.
231 root 1.98 - enable slice allocator again.
232 root 1.96 - implement optional free memory poisoning.
233 root 1.91
234 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
235 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
236 root 1.85 skill.
237 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
238     names (also update all maps to use money instead of coins).
239 root 1.78 - add uuid accessors to perl.
240     - add coin names and archetype accessors to perl.
241 root 1.80 - fix runtime uuid file format to use "." instead of ",".
242 root 1.78 - change perl extensions to not use hardcoded coins and values.
243 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
244     and be more parsimonous of uuid usage by the exact value out on exit.
245 root 1.86 - write log messages in another thread, removing another sync point.
246     - support multi-line log messages in a nicer way.
247 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
248 root 1.81 - fix a minor memleak in the random map generator.
249     - some parts of the random map generator are not coroutine-safe,
250     so only call it "single-threaded".
251     - major cleanup of memory management in random map generator.
252 root 1.87 - slight refactoring of the random map generator, faster too.
253 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
254     bookkeeping bug.
255 root 1.87 - work around "player is on active list" problem by deactivating player
256     after loading.
257 root 1.81 - garbage collect shstr's more evenly and adaptively only when
258     there have in fact been allocations.
259 root 1.82 - fix object::insert to do as documented and insert into the env
260     if necessary.
261     - fix cf::map::unique_maps.
262     - fix nrof overflow check in can_merge_slow.
263     - fix converter code to handle >31 bit values.
264 elmex 1.83 - added support for the player_sold flag
265 root 1.84 - converters no longer accept unpaid items.
266 root 1.88 - canonicalize random map meta files for better unification.
267 root 1.77
268 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
269 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
270     when mlockall has been used.
271 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
272 root 1.72 - use separate thread for ticker timing (and more in the future).
273     this greatly increases timing accuracy and gets rid of an enourmous
274     number of gettimeofday calls.
275 root 1.82 - use a separate thread to signal aio completion, for lower latency.
276 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
277 root 1.71
278 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
279 root 1.68 - rebalanced default experience table to be more exponential
280     and much easier up to level ~40, then moderately harder.
281 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
282 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
283     - do not exit on reload/load errors but properly cleanup.
284 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
285 root 1.66
286 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
287 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
288     (this fixes the jeweler skill).
289 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
290 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
291 root 1.63 - move tombstone to real map if player died due to cave-in (even if
292     it has reset, which is better than putting it on the savebed, also as
293     proof that the palyer didn't use a savebed).
294 root 1.59
295 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
296 root 1.56 - work around perl bug in configure perl module version check.
297 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
298 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
299 root 1.52 - fix a bug in animate_weapon, causing a crash.
300 root 1.54 - no longer exit when a coroutine throws an exception.
301 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
302 root 1.53 - fix the "<player> is nuts" message.
303 root 1.58 - fix an exception at logout due to the json_coder being gone.
304 root 1.43 - upgrade to EV version 2.0 API.
305 root 1.47 - when players don't apply a savebed correctly but stand above one,
306     do not move or kill them.
307 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
308 root 1.43 - implement generic framework for server-side resource files.
309     - implement resource file update event.
310     - hook experience table update into the framework.
311     - move jeweler.yaml to resources (arch/).
312 root 1.44 - switch from Crossfire to Deliantra perl module.
313     - implement json2json arch filter.
314 root 1.45 - implement widget protocol version 2, support for ui templates.
315 root 1.54 - mapinfo is now handled fully asynchronously.
316 root 1.48 - ext/irc: also log irc messages.
317 root 1.51 - ext/schmorplog: write user stat files asynchronously.
318 root 1.43
319 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
320 elmex 1.41 - limited the number of items that can be picked up and dropped
321 root 1.42 as temporary measurement against bad performance or dropping things
322     (this lead to long freezes and triggered the watchdog).
323 elmex 1.41 - improved the performance of the drop command a bit.
324 root 1.38 - switch from Event to EV for higher performance, easier usage,
325     less bugs...
326 root 1.39 - updated to release version of the gnu affero license.
327 root 1.38
328 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
329 root 1.36 - more thoroughly rename the binaries, contact addresses.
330     - update the copyrights.
331 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
332     crashes.
333 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
334     potentially causing crashes.
335 root 1.35 - assign weapons on user load time, not login-time, avoiding
336     crashes.
337    
338 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
339 root 1.32 - fixed an important bug that caused passwords to be forgotten.
340 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
341     in some of the maps.
342 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
343     which is now trivial to do.
344 root 1.33 - removed all traces of the old (and never working) plug-in interface
345     (70kb code less on amd64).
346 root 1.34 - improve/tune scheduling priorities.
347     - fix some freezing bugs.
348     - fix a memory corruption problem in dynbuf.printf.
349     - use channels for chat and many informational commands.
350     - improved the tutorial.
351     - create missile is now fixed.
352     - race fields must now contain archetypes.
353     - jumping skill now works as advertised.
354 root 1.31
355 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
356 root 1.24 - relicense under the gnu affero license.
357 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
358 root 1.24 - implement server-side framework for generic resources.
359     - use resource framework for server-provided ambient
360     music.
361 root 1.27 - save object owners (players only atm).
362 root 1.24 - replace limited sound api with server-provided sound effects.
363     - new sc (sound control) protocol command.
364     - improve fxix protocol to include types.
365     - exactly fill tcp segments, if possible.
366     - output-rate is now an upper limit, the server will automatically
367     (and quite perfectly) adjust to the network conditions, ensuring
368     low latency even during bulk transfers (music, images, sounds etc.).
369     - implement server-side widgets (i.e. client widgets controlled
370     in the server side). this will allow future expansion without
371     having to upgrade clients.
372     - implement a (artwork) world map with realtime player position
373     tracking.
374     - new and more efficient extcmd (server still supports old extcmd
375     protocol).
376 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
377     calcluation that could be easily exploited by users.
378     - rebalanced diseases to spread more naturally/evenly.
379     - completely asynchronous map loading even for tiled maps.
380 root 1.24 - replace simple messaging protocol with channels carrying metadata
381     (similar to message types, but more directed at the user).
382     - reduce command processing latency by a whopping 120ms by
383     reordering some processing steps inside the server. this directly
384     reduces lag by 120ms.
385     - actually send spell faces to the client.
386 root 1.23 - implement player genders.
387 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
388     otherwise return to savebed and possible kill if the log-out
389     was for too long.
390     - fast socket-dead detection (kick player after 8 seconds without ack).
391     - greatly reduce the cpu time needed to draw maps _again_.
392     - archetypes are now subclasses of objects.
393     - rebalanced shop greed and approval functions to be more realistic
394     (and likely match the actual intention).
395 root 1.23 - implement "crossfire pod" format for messages, with working bold,
396     italic, gender-specific text, paragraphs etc.
397 root 1.24 - implemented hint framework, players can opt to receive hints.
398     - implemented (long) book framework, added some books from the cf wiki.
399 root 1.23 - implement generic message framework that uses xml, utf8 for the client
400     protocol and is capable of transmitting generic meta information.
401 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
402     - replace the nexus by a per-player tutorial map that teaches stuff
403     better than the newbie house.
404 root 1.18 - fix the magicmap colours.
405 root 1.19 - optimise map update even more by removing unneeded code and checks.
406     - decouple map and stats update from pl->ob and use pl->observe instead.
407     - implement observe command.
408 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
409     calls with a simple comparison.
410     - fix a latent crossfire bug that could crash the server because the
411     map refresh did not update the mapspace.
412 root 1.24 - support custom keys for regions and maps, regions are now
413     refcount-managed.
414     - allow worldmap overlays anywhere in the 000..999 range.
415     - new system to acquire time slices for background jobs, to reduce
416     jitter.
417 root 1.27 - semi-persistent object-referencing framework (currently only players
418     supported).
419 root 1.22 - dependency tracking for perl extensions.
420 root 1.24 - new slag-ex extension for cleaning cauldrons.
421     - fix invoke result processing.
422     - there are even less i/o syncpoints in the server now.
423 root 1.29 - added map-tags extension that scans all maps for object tags
424     and records them in the database (not used yet).
425 root 1.28 - metaserver 2 support.
426 root 1.22 - many more bugfixes and minor optimisations.
427 root 1.16
428 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
429 root 1.14 - optimised event invocation (non-wanted events can now be
430     skipped with 4-5 inlined instructions).
431 root 1.12 - complete rewrite of town_portal: it now creates a portal
432     to the "nearest" town only, travel is only possible
433 root 1.13 to the town and back, anybody can use it (also removes
434     one of the remaining syncpoints in the server).
435 root 1.10 - complete rewrite of the range/attack skill slot system:
436     there are now two slots, one for combat, one for ranged
437     attacks.
438     - introduce the concept of a current weapon (either a ranged
439     or a combat weapon/skill/tool) and switch between them as
440     needed.
441     - rewrite bow code so bows get more useful: apply damage,
442     attacktype and other stats to the arrows and treat
443     bows as weapons. also rebalance the missile weapons skill
444     so its damage increases with level.
445     - rewrite the complete player speed logic: weapon_speed now
446     works as documented and there are no unnatural speed boosts.
447 root 1.6 - implement a utility - cfutil - that simplifies arch and map
448     installation, replacing the old collect scripts and
449 root 1.9 simplying deployment by scaling and cutting faces as required.
450     - simplify the map protocol extensively by taking advantage
451     of missing bigfaces, speeding up map generation immensely.
452 root 1.6 - implement inherit keyword allowing archetypes to inherit from
453     other archetypes.
454     - rationalise archetype, region and treasurelist file format
455     into a single file format and make them reloadable asynchronously.
456 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
457     reloadable at runtime.
458 root 1.6 - implement 64x64 faceset support.
459     - implement fxixsx protocol that saves
460     a lot of bandwidth over the old image/face/smooth packets
461 root 1.11 and allows images > packetsize, incremental and background
462     transfers.
463 root 1.6 - implement a bandwidth-saving smoothing protocol that works
464     on a face basis as opposed to a mapspace basis.
465 root 1.7 - the server can now rate-limit image uploads to not exceed
466     a certain (client-configurable) speed while guarenteeing full
467     freedom of movement.
468 root 1.8 - implement new ex command to request item descriptions.
469     - implement new msg command for in-game messages with meta
470     information (using xml).
471 root 1.9 - enforce utf-8 for all text messages.
472 root 1.13 - added micropather (not used yet).
473 root 1.6 - many, many bugfixes.
474 root 1.1
475 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
476 root 1.1 - make coroapi accessible to cf+.
477     - moved map handling logic completely to perl
478     - per player maps are now marked in the map
479 root 1.2 - maps are saved completely differently now,
480     and much more often.
481 root 1.17 - rewrote map header parser and writer, to be much faster.
482 pippijn 1.4 - maps and players are now (in the average case) loaded
483 root 1.2 and saved completely asynchronously, I/O contention will no
484     longer freeze the server.
485 pippijn 1.4 - players and maps can be loaded anytime, without the player
486 root 1.2 being logged in.
487 root 1.1 - automatically generate method interfaces for perl from headers
488     - unbundled freezethaw
489     - mostly rewrote common/map.C
490     - completely rewrite server/swap.C
491     - introduced "runtime", the CCT clock (corrected crossfire time) :)
492     - introduced new keyword for map files: file_format_version (integer, server version: 0)
493     - better message for apply failures due to applymode
494     - removed most all of the weather code
495     - unified logging to stderr and file
496     - too many minor changes to document