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Revision: 1.224
Committed: Thu Sep 11 17:56:09 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.223: +2 -0 lines
Log Message:
fix some comman outputs

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9    
10 root 1.223 asarth:
11     16:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and
12     15 scrolls which were empty
13     16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write
14     into these scrolls, then the map probably should updated to contain "empty
15     scroll"s ?
16    
17    
18 root 1.224 TODO: whereami wilderness in scorn???
19     TODO: skills comamnd to perl etc.
20 root 1.223 - server now writes a pidfile and makes sure it's alter ego is killed.
21 root 1.222 - fixed a double-escaping bug in the pod-parser.
22     - rewrote the cfpod parser in C++.
23     - hintmode moved to C++, players need to re-set their hintmode if
24     they dislike "show".
25     - fix a bug in the dynbuf code that could potentially lead to crashes
26     and data corruption (but apparently was never triggered).
27 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
28     - tweak coredumping/monitoring a bit.
29 root 1.222
30 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
31 root 1.212 - require perl 5.10.
32 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
33 root 1.204 - swap player and observed count's on the map when observing.
34 root 1.205 - add (mostly untested) mapspace perl class and accessors.
35 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
36 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
37     could be found.
38 root 1.208 - pits now have a configurable "random spread" range and default
39 root 1.213 to a radius of two now.
40 root 1.212 - rewrite pay_player_arch.
41     - use a more stable perl_reload implementation.
42     - do not use Symbol::delete_package (causes crashes after perl-reload),
43     use our own, safer, clear_package instead.
44     - when asynchronously dumping core, close all file handles to allow
45     the server to restart concurrently.
46 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
47     sequences, without double-encoding. it should be faster, too.
48     - the above fixes wrong display of help tetx and many other issues.
49 root 1.216 - use lzf and frag packets for large messages for clients supporting them
50 root 1.218 (0.9976+), use it for long books and other messages.
51 root 1.210 - eradicate listen command and corresponding code.
52 root 1.211 - eradicate logs command.
53 root 1.218 - let the client log into the server log, used for crash backtraces.
54 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
55     old style spell objects with the spell magic bullet.
56 root 1.220 - (arch) fixed skill less rods in the archetypes
57 root 1.204
58 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
59 elmex 1.197 - made jeweler workbench larger and some other minor map
60     changes in jeweler town.
61 root 1.196 - fixed wrong item handling in jeweler skill code.
62 root 1.198 - (arch) use a special "key_random_map" for random map keys
63     that are used up.
64 root 1.199 - fix a crash when the player who was observed has logged out long
65     enough for his region/map to be gone.
66 root 1.200 - port to g++-4.3's incompatible tr1 changes.
67 root 1.201 - add some missing dependencies.
68 root 1.203 - log to /var/log/deliantra/ by default.
69     - hack observe code to enable smooth movmenet when observing.
70 elmex 1.195
71 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
72 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
73 root 1.179 - correctly move gsay to the party channel.
74 root 1.178 - fix a crash when animate weapon was used in some areas.
75 elmex 1.177 - fixed unnecessary identification of by converters created objects.
76 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
77     with NPCs.
78 elmex 1.175 - (arch) dragon scales got proper type now
79 root 1.193 - object::decrease would sometimes cause container weights to
80     be wrong, this has been fixed.
81 root 1.194 - do not send time updates for newly-seen items.
82 root 1.185 - thawing an icecube will once more drop its contents to the ground.
83 root 1.183 - fix cone spells etc. going through walls sometimes.
84 root 1.186 - fix a weight update bug that sometimes left containers
85     with wrong weights.
86 root 1.194 - added auto_apply event and extension for shop tiles.
87 root 1.172 - work around get_map_flags invoking perl and switching the stack.
88     - make sure the map is loaded when using a town portal return.
89 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
90     where healing spells didn't cost any grace.
91 root 1.173 - fix starvation kill reason.
92 root 1.174 - fix pk killer name message.
93 root 1.189 - don't let people apply signs with @match.
94 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
95     what seems to be the biggets memleak in the server).
96 elmex 1.171
97 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
98 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
99     - use anyevent to manage listen ports (this enables IPv6 support).
100 root 1.167 - server supports ipv6 client connections now.
101 root 1.168 - use newly-available Coro::AnyEvent.
102 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
103     to let it handle AIO requests.
104 root 1.167
105 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
106 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
107     processing considerably (especially in the client) and reduces data transfers
108     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
109 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
110     - (map) fixed npc dialogue in pup_land/s_f/special.
111     - bugfix: fix a crash when a player casts a swarm spell and then logs out
112     (swarm spells now stay in the player's inventory).
113 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
114 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
115     archetype *archname* (chairs of different facings were merged).
116     - bugfix: fix a potential crash issue in find_object_name (not used
117     normally).
118 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
119     (destruction, magic missile etc.).
120 root 1.163 - swarm spells without a direction now use various spiral patterns
121     instead of being fully random.
122 root 1.158 - update AnyEvent API to 3.4 and above.
123 root 1.156
124 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
125 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
126 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
127 root 1.152 - bugfix: the jumping skill now gives experience for jumping
128     and for attacking monsters. it also takes about one second to do a jump.
129 root 1.138 - bugfix: players couldn't starve in 2.53 :(
130 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
131 root 1.152 - bugfix: spell effects like word of recall are removed on death.
132 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
133     were created outside a map.
134 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
135     (fixed by reversing the logic).
136 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
137 root 1.153 - bugfix: the random map generator no longer leaks key objects.
138 root 1.154 - bugfix: support random maps >127x127.
139 root 1.152 - (maps) fixed the death certificate system in nimbus.
140 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
141 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
142 root 1.147 - (arch) give ball lightning a real name.
143 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
144 root 1.155 - support cfpod in ex replies (client item tooltips).
145 root 1.143 - unapply item in range slow when readying a spell.
146 root 1.148 - bugfix: account for rounding errors in weight updates.
147 root 1.139 - remove synchronous mkdir in chargen_race_done.
148     - fix per-race starting maps.
149 root 1.142 - check hiscore on suicide and quit as well.
150 root 1.138 - tell players when they are starving.
151 root 1.133 - get rid of costly object_from_name conversion for altar effects.
152     - fix map difficulty calculation for generators.
153 root 1.146 - slightly more intelligent handling of "is_animated" flag.
154 root 1.149 - support no_drop map header flag (before it was only available internally).
155 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
156 root 1.133
157 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
158 root 1.119 - bugfix: custom skill settings were not saved by the server.
159     - bugfix: remove did not actually remove items from the inventory, leaving
160 root 1.116 ghost items.
161 root 1.119 - bugfix: properly update items identified on the ground.
162 root 1.120 - bugfix: use localtime_r in the logger thread.
163 root 1.122 - bugfix: player starvation will now give the correct kill reason.
164     - bugfix: archetype reloads could crash the server.
165 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
166 elmex 1.114 player is not logged in.
167 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
168 root 1.117 server startup.
169 root 1.128 - bugfix: fix the door surround check in the random map generator.
170     - (maps) fix heaven quest difficulty progression.
171     - (maps) fix some random map styles.
172     - dropping items a shop is not interested in won't sell them anymore.
173     - rods and horns with a too low maximum charge allow now at least one discharge.
174     - implement kill & death statistics.
175     - random map preparation is no longer synchronous.
176     - rewrite find_style in perl, no longer does synchronous I/O.
177     - improve random map specials placement.
178     - make the killer a real object pointer instead of a string, improved
179     kill reason messages.
180 root 1.117 - take advantage of new aio_close and aio_chmod.
181 root 1.128 - implement archetype::get, object::deep_clone and update callers.
182 root 1.125 - change_abil is much faster.
183 root 1.126 - update the floorbox more often to work around the reverses item order
184     display in clients.
185 root 1.125 - cleaned up object copying by encapsulating it to a single place.
186 root 1.126 - add hints to the invite messages.
187 root 1.127 - rewrote key<->value pair handling.
188 root 1.128 - use an independent random number generator for the random map generator.
189 elmex 1.113
190 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
191 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
192     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
193     - completely automate the weight handling, should fix all weight
194     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
195 root 1.103 - reloading archetypes while a user was in the character creation phase
196     could crash the server.
197 root 1.106 - fix a nontrivial number of cases of code commented similar
198     to "is this really correct?", as many of those cases are now handles
199     automatically by lower level code.
200     - replace many ad-hoc checks for client visibility by object::visible_to,
201     should result in broader applicability of functions using it.
202 root 1.104 - merge items with different arch pointers refering to the same arch
203     (due to archetype reloads).
204 root 1.106 - refactored the object remove/insert functions and most related
205     functions (decrease, split, merge_ob etc.).
206 root 1.105 - make it compile better on freebsd (reported by pippijn).
207 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
208 root 1.108 - fix the longstanding "container stays open" bug.
209 root 1.107 - improved floorbox updating to be incremental and other protocol
210     optimisations.
211     - get rid of update_after_inventory_change and only do update stats
212     for weight once/tick/player at max.
213 root 1.109 - rewrite party commands, use party channel.
214 root 1.103
215 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
216 root 1.97 - properly link against libgthread as that is needed to make the slice
217     allocator thread-safe.
218 root 1.91 - support perls not compiled with 64 bit support (though this is not a
219     recommended configuration) (reported by Samuel Gondouin).
220 root 1.94 - always put godgiven items into the player inventory, never any containers.
221 root 1.92 - (maps, arch) the scorn go club was founded!
222 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
223 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
224     became a real spell-class.
225 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
226     - (arch) considerably strengthened spark shower and destruction.
227     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
228     finally reloadable at runtime.
229     - changed archetype loading algorithm to only require one pass and
230     use delayed resolving of references.
231 root 1.101 - examine command now uses the examine infobox.
232 root 1.102 - implement an "incremental garbage collector" for archetypes.
233 root 1.98 - enable slice allocator again.
234 root 1.96 - implement optional free memory poisoning.
235 root 1.91
236 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
237 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
238 root 1.85 skill.
239 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
240     names (also update all maps to use money instead of coins).
241 root 1.78 - add uuid accessors to perl.
242     - add coin names and archetype accessors to perl.
243 root 1.80 - fix runtime uuid file format to use "." instead of ",".
244 root 1.78 - change perl extensions to not use hardcoded coins and values.
245 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
246     and be more parsimonous of uuid usage by the exact value out on exit.
247 root 1.86 - write log messages in another thread, removing another sync point.
248     - support multi-line log messages in a nicer way.
249 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
250 root 1.81 - fix a minor memleak in the random map generator.
251     - some parts of the random map generator are not coroutine-safe,
252     so only call it "single-threaded".
253     - major cleanup of memory management in random map generator.
254 root 1.87 - slight refactoring of the random map generator, faster too.
255 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
256     bookkeeping bug.
257 root 1.87 - work around "player is on active list" problem by deactivating player
258     after loading.
259 root 1.81 - garbage collect shstr's more evenly and adaptively only when
260     there have in fact been allocations.
261 root 1.82 - fix object::insert to do as documented and insert into the env
262     if necessary.
263     - fix cf::map::unique_maps.
264     - fix nrof overflow check in can_merge_slow.
265     - fix converter code to handle >31 bit values.
266 elmex 1.83 - added support for the player_sold flag
267 root 1.84 - converters no longer accept unpaid items.
268 root 1.88 - canonicalize random map meta files for better unification.
269 root 1.77
270 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
271 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
272     when mlockall has been used.
273 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
274 root 1.72 - use separate thread for ticker timing (and more in the future).
275     this greatly increases timing accuracy and gets rid of an enourmous
276     number of gettimeofday calls.
277 root 1.82 - use a separate thread to signal aio completion, for lower latency.
278 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
279 root 1.71
280 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
281 root 1.68 - rebalanced default experience table to be more exponential
282     and much easier up to level ~40, then moderately harder.
283 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
284 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
285     - do not exit on reload/load errors but properly cleanup.
286 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
287 root 1.66
288 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
289 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
290     (this fixes the jeweler skill).
291 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
292 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
293 root 1.63 - move tombstone to real map if player died due to cave-in (even if
294     it has reset, which is better than putting it on the savebed, also as
295     proof that the palyer didn't use a savebed).
296 root 1.59
297 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
298 root 1.56 - work around perl bug in configure perl module version check.
299 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
300 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
301 root 1.52 - fix a bug in animate_weapon, causing a crash.
302 root 1.54 - no longer exit when a coroutine throws an exception.
303 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
304 root 1.53 - fix the "<player> is nuts" message.
305 root 1.58 - fix an exception at logout due to the json_coder being gone.
306 root 1.43 - upgrade to EV version 2.0 API.
307 root 1.47 - when players don't apply a savebed correctly but stand above one,
308     do not move or kill them.
309 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
310 root 1.43 - implement generic framework for server-side resource files.
311     - implement resource file update event.
312     - hook experience table update into the framework.
313     - move jeweler.yaml to resources (arch/).
314 root 1.44 - switch from Crossfire to Deliantra perl module.
315     - implement json2json arch filter.
316 root 1.45 - implement widget protocol version 2, support for ui templates.
317 root 1.54 - mapinfo is now handled fully asynchronously.
318 root 1.48 - ext/irc: also log irc messages.
319 root 1.51 - ext/schmorplog: write user stat files asynchronously.
320 root 1.43
321 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
322 elmex 1.41 - limited the number of items that can be picked up and dropped
323 root 1.42 as temporary measurement against bad performance or dropping things
324     (this lead to long freezes and triggered the watchdog).
325 elmex 1.41 - improved the performance of the drop command a bit.
326 root 1.38 - switch from Event to EV for higher performance, easier usage,
327     less bugs...
328 root 1.39 - updated to release version of the gnu affero license.
329 root 1.38
330 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
331 root 1.36 - more thoroughly rename the binaries, contact addresses.
332     - update the copyrights.
333 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
334     crashes.
335 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
336     potentially causing crashes.
337 root 1.35 - assign weapons on user load time, not login-time, avoiding
338     crashes.
339    
340 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
341 root 1.32 - fixed an important bug that caused passwords to be forgotten.
342 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
343     in some of the maps.
344 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
345     which is now trivial to do.
346 root 1.33 - removed all traces of the old (and never working) plug-in interface
347     (70kb code less on amd64).
348 root 1.34 - improve/tune scheduling priorities.
349     - fix some freezing bugs.
350     - fix a memory corruption problem in dynbuf.printf.
351     - use channels for chat and many informational commands.
352     - improved the tutorial.
353     - create missile is now fixed.
354     - race fields must now contain archetypes.
355     - jumping skill now works as advertised.
356 root 1.31
357 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
358 root 1.24 - relicense under the gnu affero license.
359 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
360 root 1.24 - implement server-side framework for generic resources.
361     - use resource framework for server-provided ambient
362     music.
363 root 1.27 - save object owners (players only atm).
364 root 1.24 - replace limited sound api with server-provided sound effects.
365     - new sc (sound control) protocol command.
366     - improve fxix protocol to include types.
367     - exactly fill tcp segments, if possible.
368     - output-rate is now an upper limit, the server will automatically
369     (and quite perfectly) adjust to the network conditions, ensuring
370     low latency even during bulk transfers (music, images, sounds etc.).
371     - implement server-side widgets (i.e. client widgets controlled
372     in the server side). this will allow future expansion without
373     having to upgrade clients.
374     - implement a (artwork) world map with realtime player position
375     tracking.
376     - new and more efficient extcmd (server still supports old extcmd
377     protocol).
378 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
379     calcluation that could be easily exploited by users.
380     - rebalanced diseases to spread more naturally/evenly.
381     - completely asynchronous map loading even for tiled maps.
382 root 1.24 - replace simple messaging protocol with channels carrying metadata
383     (similar to message types, but more directed at the user).
384     - reduce command processing latency by a whopping 120ms by
385     reordering some processing steps inside the server. this directly
386     reduces lag by 120ms.
387     - actually send spell faces to the client.
388 root 1.23 - implement player genders.
389 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
390     otherwise return to savebed and possible kill if the log-out
391     was for too long.
392     - fast socket-dead detection (kick player after 8 seconds without ack).
393     - greatly reduce the cpu time needed to draw maps _again_.
394     - archetypes are now subclasses of objects.
395     - rebalanced shop greed and approval functions to be more realistic
396     (and likely match the actual intention).
397 root 1.23 - implement "crossfire pod" format for messages, with working bold,
398     italic, gender-specific text, paragraphs etc.
399 root 1.24 - implemented hint framework, players can opt to receive hints.
400     - implemented (long) book framework, added some books from the cf wiki.
401 root 1.23 - implement generic message framework that uses xml, utf8 for the client
402     protocol and is capable of transmitting generic meta information.
403 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
404     - replace the nexus by a per-player tutorial map that teaches stuff
405     better than the newbie house.
406 root 1.18 - fix the magicmap colours.
407 root 1.19 - optimise map update even more by removing unneeded code and checks.
408     - decouple map and stats update from pl->ob and use pl->observe instead.
409     - implement observe command.
410 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
411     calls with a simple comparison.
412     - fix a latent crossfire bug that could crash the server because the
413     map refresh did not update the mapspace.
414 root 1.24 - support custom keys for regions and maps, regions are now
415     refcount-managed.
416     - allow worldmap overlays anywhere in the 000..999 range.
417     - new system to acquire time slices for background jobs, to reduce
418     jitter.
419 root 1.27 - semi-persistent object-referencing framework (currently only players
420     supported).
421 root 1.22 - dependency tracking for perl extensions.
422 root 1.24 - new slag-ex extension for cleaning cauldrons.
423     - fix invoke result processing.
424     - there are even less i/o syncpoints in the server now.
425 root 1.29 - added map-tags extension that scans all maps for object tags
426     and records them in the database (not used yet).
427 root 1.28 - metaserver 2 support.
428 root 1.22 - many more bugfixes and minor optimisations.
429 root 1.16
430 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
431 root 1.14 - optimised event invocation (non-wanted events can now be
432     skipped with 4-5 inlined instructions).
433 root 1.12 - complete rewrite of town_portal: it now creates a portal
434     to the "nearest" town only, travel is only possible
435 root 1.13 to the town and back, anybody can use it (also removes
436     one of the remaining syncpoints in the server).
437 root 1.10 - complete rewrite of the range/attack skill slot system:
438     there are now two slots, one for combat, one for ranged
439     attacks.
440     - introduce the concept of a current weapon (either a ranged
441     or a combat weapon/skill/tool) and switch between them as
442     needed.
443     - rewrite bow code so bows get more useful: apply damage,
444     attacktype and other stats to the arrows and treat
445     bows as weapons. also rebalance the missile weapons skill
446     so its damage increases with level.
447     - rewrite the complete player speed logic: weapon_speed now
448     works as documented and there are no unnatural speed boosts.
449 root 1.6 - implement a utility - cfutil - that simplifies arch and map
450     installation, replacing the old collect scripts and
451 root 1.9 simplying deployment by scaling and cutting faces as required.
452     - simplify the map protocol extensively by taking advantage
453     of missing bigfaces, speeding up map generation immensely.
454 root 1.6 - implement inherit keyword allowing archetypes to inherit from
455     other archetypes.
456     - rationalise archetype, region and treasurelist file format
457     into a single file format and make them reloadable asynchronously.
458 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
459     reloadable at runtime.
460 root 1.6 - implement 64x64 faceset support.
461     - implement fxixsx protocol that saves
462     a lot of bandwidth over the old image/face/smooth packets
463 root 1.11 and allows images > packetsize, incremental and background
464     transfers.
465 root 1.6 - implement a bandwidth-saving smoothing protocol that works
466     on a face basis as opposed to a mapspace basis.
467 root 1.7 - the server can now rate-limit image uploads to not exceed
468     a certain (client-configurable) speed while guarenteeing full
469     freedom of movement.
470 root 1.8 - implement new ex command to request item descriptions.
471     - implement new msg command for in-game messages with meta
472     information (using xml).
473 root 1.9 - enforce utf-8 for all text messages.
474 root 1.13 - added micropather (not used yet).
475 root 1.6 - many, many bugfixes.
476 root 1.1
477 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
478 root 1.1 - make coroapi accessible to cf+.
479     - moved map handling logic completely to perl
480     - per player maps are now marked in the map
481 root 1.2 - maps are saved completely differently now,
482     and much more often.
483 root 1.17 - rewrote map header parser and writer, to be much faster.
484 pippijn 1.4 - maps and players are now (in the average case) loaded
485 root 1.2 and saved completely asynchronously, I/O contention will no
486     longer freeze the server.
487 pippijn 1.4 - players and maps can be loaded anytime, without the player
488 root 1.2 being logged in.
489 root 1.1 - automatically generate method interfaces for perl from headers
490     - unbundled freezethaw
491     - mostly rewrote common/map.C
492     - completely rewrite server/swap.C
493     - introduced "runtime", the CCT clock (corrected crossfire time) :)
494     - introduced new keyword for map files: file_format_version (integer, server version: 0)
495     - better message for apply failures due to applymode
496     - removed most all of the weather code
497     - unified logging to stderr and file
498     - too many minor changes to document