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Revision: 1.226
Committed: Sat Sep 13 17:33:22 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.225: +1 -7 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 root 1.226 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 root 1.223
11 root 1.224 TODO: skills comamnd to perl etc.
12 root 1.225 - fix a disastrously "memleak" where temporray memory allocations
13     would grow out of bounds.
14 root 1.223 - server now writes a pidfile and makes sure it's alter ego is killed.
15 root 1.222 - fixed a double-escaping bug in the pod-parser.
16     - rewrote the cfpod parser in C++.
17     - hintmode moved to C++, players need to re-set their hintmode if
18     they dislike "show".
19     - fix a bug in the dynbuf code that could potentially lead to crashes
20     and data corruption (but apparently was never triggered).
21 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
22     - tweak coredumping/monitoring a bit.
23 root 1.222
24 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
25 root 1.212 - require perl 5.10.
26 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
27 root 1.204 - swap player and observed count's on the map when observing.
28 root 1.205 - add (mostly untested) mapspace perl class and accessors.
29 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
30 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
31     could be found.
32 root 1.208 - pits now have a configurable "random spread" range and default
33 root 1.213 to a radius of two now.
34 root 1.212 - rewrite pay_player_arch.
35     - use a more stable perl_reload implementation.
36     - do not use Symbol::delete_package (causes crashes after perl-reload),
37     use our own, safer, clear_package instead.
38     - when asynchronously dumping core, close all file handles to allow
39     the server to restart concurrently.
40 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
41     sequences, without double-encoding. it should be faster, too.
42     - the above fixes wrong display of help tetx and many other issues.
43 root 1.216 - use lzf and frag packets for large messages for clients supporting them
44 root 1.218 (0.9976+), use it for long books and other messages.
45 root 1.210 - eradicate listen command and corresponding code.
46 root 1.211 - eradicate logs command.
47 root 1.218 - let the client log into the server log, used for crash backtraces.
48 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
49     old style spell objects with the spell magic bullet.
50 root 1.220 - (arch) fixed skill less rods in the archetypes
51 root 1.204
52 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
53 elmex 1.197 - made jeweler workbench larger and some other minor map
54     changes in jeweler town.
55 root 1.196 - fixed wrong item handling in jeweler skill code.
56 root 1.198 - (arch) use a special "key_random_map" for random map keys
57     that are used up.
58 root 1.199 - fix a crash when the player who was observed has logged out long
59     enough for his region/map to be gone.
60 root 1.200 - port to g++-4.3's incompatible tr1 changes.
61 root 1.201 - add some missing dependencies.
62 root 1.203 - log to /var/log/deliantra/ by default.
63     - hack observe code to enable smooth movmenet when observing.
64 elmex 1.195
65 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
66 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
67 root 1.179 - correctly move gsay to the party channel.
68 root 1.178 - fix a crash when animate weapon was used in some areas.
69 elmex 1.177 - fixed unnecessary identification of by converters created objects.
70 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
71     with NPCs.
72 elmex 1.175 - (arch) dragon scales got proper type now
73 root 1.193 - object::decrease would sometimes cause container weights to
74     be wrong, this has been fixed.
75 root 1.194 - do not send time updates for newly-seen items.
76 root 1.185 - thawing an icecube will once more drop its contents to the ground.
77 root 1.183 - fix cone spells etc. going through walls sometimes.
78 root 1.186 - fix a weight update bug that sometimes left containers
79     with wrong weights.
80 root 1.194 - added auto_apply event and extension for shop tiles.
81 root 1.172 - work around get_map_flags invoking perl and switching the stack.
82     - make sure the map is loaded when using a town portal return.
83 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
84     where healing spells didn't cost any grace.
85 root 1.173 - fix starvation kill reason.
86 root 1.174 - fix pk killer name message.
87 root 1.189 - don't let people apply signs with @match.
88 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
89     what seems to be the biggets memleak in the server).
90 elmex 1.171
91 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
92 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
93     - use anyevent to manage listen ports (this enables IPv6 support).
94 root 1.167 - server supports ipv6 client connections now.
95 root 1.168 - use newly-available Coro::AnyEvent.
96 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
97     to let it handle AIO requests.
98 root 1.167
99 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
100 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
101     processing considerably (especially in the client) and reduces data transfers
102     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
103 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
104     - (map) fixed npc dialogue in pup_land/s_f/special.
105     - bugfix: fix a crash when a player casts a swarm spell and then logs out
106     (swarm spells now stay in the player's inventory).
107 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
108 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
109     archetype *archname* (chairs of different facings were merged).
110     - bugfix: fix a potential crash issue in find_object_name (not used
111     normally).
112 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
113     (destruction, magic missile etc.).
114 root 1.163 - swarm spells without a direction now use various spiral patterns
115     instead of being fully random.
116 root 1.158 - update AnyEvent API to 3.4 and above.
117 root 1.156
118 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
119 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
120 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
121 root 1.152 - bugfix: the jumping skill now gives experience for jumping
122     and for attacking monsters. it also takes about one second to do a jump.
123 root 1.138 - bugfix: players couldn't starve in 2.53 :(
124 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
125 root 1.152 - bugfix: spell effects like word of recall are removed on death.
126 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
127     were created outside a map.
128 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
129     (fixed by reversing the logic).
130 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
131 root 1.153 - bugfix: the random map generator no longer leaks key objects.
132 root 1.154 - bugfix: support random maps >127x127.
133 root 1.152 - (maps) fixed the death certificate system in nimbus.
134 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
135 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
136 root 1.147 - (arch) give ball lightning a real name.
137 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
138 root 1.155 - support cfpod in ex replies (client item tooltips).
139 root 1.143 - unapply item in range slow when readying a spell.
140 root 1.148 - bugfix: account for rounding errors in weight updates.
141 root 1.139 - remove synchronous mkdir in chargen_race_done.
142     - fix per-race starting maps.
143 root 1.142 - check hiscore on suicide and quit as well.
144 root 1.138 - tell players when they are starving.
145 root 1.133 - get rid of costly object_from_name conversion for altar effects.
146     - fix map difficulty calculation for generators.
147 root 1.146 - slightly more intelligent handling of "is_animated" flag.
148 root 1.149 - support no_drop map header flag (before it was only available internally).
149 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
150 root 1.133
151 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
152 root 1.119 - bugfix: custom skill settings were not saved by the server.
153     - bugfix: remove did not actually remove items from the inventory, leaving
154 root 1.116 ghost items.
155 root 1.119 - bugfix: properly update items identified on the ground.
156 root 1.120 - bugfix: use localtime_r in the logger thread.
157 root 1.122 - bugfix: player starvation will now give the correct kill reason.
158     - bugfix: archetype reloads could crash the server.
159 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
160 elmex 1.114 player is not logged in.
161 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
162 root 1.117 server startup.
163 root 1.128 - bugfix: fix the door surround check in the random map generator.
164     - (maps) fix heaven quest difficulty progression.
165     - (maps) fix some random map styles.
166     - dropping items a shop is not interested in won't sell them anymore.
167     - rods and horns with a too low maximum charge allow now at least one discharge.
168     - implement kill & death statistics.
169     - random map preparation is no longer synchronous.
170     - rewrite find_style in perl, no longer does synchronous I/O.
171     - improve random map specials placement.
172     - make the killer a real object pointer instead of a string, improved
173     kill reason messages.
174 root 1.117 - take advantage of new aio_close and aio_chmod.
175 root 1.128 - implement archetype::get, object::deep_clone and update callers.
176 root 1.125 - change_abil is much faster.
177 root 1.126 - update the floorbox more often to work around the reverses item order
178     display in clients.
179 root 1.125 - cleaned up object copying by encapsulating it to a single place.
180 root 1.126 - add hints to the invite messages.
181 root 1.127 - rewrote key<->value pair handling.
182 root 1.128 - use an independent random number generator for the random map generator.
183 elmex 1.113
184 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
185 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
186     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
187     - completely automate the weight handling, should fix all weight
188     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
189 root 1.103 - reloading archetypes while a user was in the character creation phase
190     could crash the server.
191 root 1.106 - fix a nontrivial number of cases of code commented similar
192     to "is this really correct?", as many of those cases are now handles
193     automatically by lower level code.
194     - replace many ad-hoc checks for client visibility by object::visible_to,
195     should result in broader applicability of functions using it.
196 root 1.104 - merge items with different arch pointers refering to the same arch
197     (due to archetype reloads).
198 root 1.106 - refactored the object remove/insert functions and most related
199     functions (decrease, split, merge_ob etc.).
200 root 1.105 - make it compile better on freebsd (reported by pippijn).
201 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
202 root 1.108 - fix the longstanding "container stays open" bug.
203 root 1.107 - improved floorbox updating to be incremental and other protocol
204     optimisations.
205     - get rid of update_after_inventory_change and only do update stats
206     for weight once/tick/player at max.
207 root 1.109 - rewrite party commands, use party channel.
208 root 1.103
209 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
210 root 1.97 - properly link against libgthread as that is needed to make the slice
211     allocator thread-safe.
212 root 1.91 - support perls not compiled with 64 bit support (though this is not a
213     recommended configuration) (reported by Samuel Gondouin).
214 root 1.94 - always put godgiven items into the player inventory, never any containers.
215 root 1.92 - (maps, arch) the scorn go club was founded!
216 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
217 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
218     became a real spell-class.
219 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
220     - (arch) considerably strengthened spark shower and destruction.
221     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
222     finally reloadable at runtime.
223     - changed archetype loading algorithm to only require one pass and
224     use delayed resolving of references.
225 root 1.101 - examine command now uses the examine infobox.
226 root 1.102 - implement an "incremental garbage collector" for archetypes.
227 root 1.98 - enable slice allocator again.
228 root 1.96 - implement optional free memory poisoning.
229 root 1.91
230 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
231 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
232 root 1.85 skill.
233 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
234     names (also update all maps to use money instead of coins).
235 root 1.78 - add uuid accessors to perl.
236     - add coin names and archetype accessors to perl.
237 root 1.80 - fix runtime uuid file format to use "." instead of ",".
238 root 1.78 - change perl extensions to not use hardcoded coins and values.
239 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
240     and be more parsimonous of uuid usage by the exact value out on exit.
241 root 1.86 - write log messages in another thread, removing another sync point.
242     - support multi-line log messages in a nicer way.
243 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
244 root 1.81 - fix a minor memleak in the random map generator.
245     - some parts of the random map generator are not coroutine-safe,
246     so only call it "single-threaded".
247     - major cleanup of memory management in random map generator.
248 root 1.87 - slight refactoring of the random map generator, faster too.
249 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
250     bookkeeping bug.
251 root 1.87 - work around "player is on active list" problem by deactivating player
252     after loading.
253 root 1.81 - garbage collect shstr's more evenly and adaptively only when
254     there have in fact been allocations.
255 root 1.82 - fix object::insert to do as documented and insert into the env
256     if necessary.
257     - fix cf::map::unique_maps.
258     - fix nrof overflow check in can_merge_slow.
259     - fix converter code to handle >31 bit values.
260 elmex 1.83 - added support for the player_sold flag
261 root 1.84 - converters no longer accept unpaid items.
262 root 1.88 - canonicalize random map meta files for better unification.
263 root 1.77
264 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
265 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
266     when mlockall has been used.
267 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
268 root 1.72 - use separate thread for ticker timing (and more in the future).
269     this greatly increases timing accuracy and gets rid of an enourmous
270     number of gettimeofday calls.
271 root 1.82 - use a separate thread to signal aio completion, for lower latency.
272 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
273 root 1.71
274 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
275 root 1.68 - rebalanced default experience table to be more exponential
276     and much easier up to level ~40, then moderately harder.
277 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
278 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
279     - do not exit on reload/load errors but properly cleanup.
280 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
281 root 1.66
282 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
283 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
284     (this fixes the jeweler skill).
285 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
286 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
287 root 1.63 - move tombstone to real map if player died due to cave-in (even if
288     it has reset, which is better than putting it on the savebed, also as
289     proof that the palyer didn't use a savebed).
290 root 1.59
291 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
292 root 1.56 - work around perl bug in configure perl module version check.
293 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
294 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
295 root 1.52 - fix a bug in animate_weapon, causing a crash.
296 root 1.54 - no longer exit when a coroutine throws an exception.
297 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
298 root 1.53 - fix the "<player> is nuts" message.
299 root 1.58 - fix an exception at logout due to the json_coder being gone.
300 root 1.43 - upgrade to EV version 2.0 API.
301 root 1.47 - when players don't apply a savebed correctly but stand above one,
302     do not move or kill them.
303 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
304 root 1.43 - implement generic framework for server-side resource files.
305     - implement resource file update event.
306     - hook experience table update into the framework.
307     - move jeweler.yaml to resources (arch/).
308 root 1.44 - switch from Crossfire to Deliantra perl module.
309     - implement json2json arch filter.
310 root 1.45 - implement widget protocol version 2, support for ui templates.
311 root 1.54 - mapinfo is now handled fully asynchronously.
312 root 1.48 - ext/irc: also log irc messages.
313 root 1.51 - ext/schmorplog: write user stat files asynchronously.
314 root 1.43
315 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
316 elmex 1.41 - limited the number of items that can be picked up and dropped
317 root 1.42 as temporary measurement against bad performance or dropping things
318     (this lead to long freezes and triggered the watchdog).
319 elmex 1.41 - improved the performance of the drop command a bit.
320 root 1.38 - switch from Event to EV for higher performance, easier usage,
321     less bugs...
322 root 1.39 - updated to release version of the gnu affero license.
323 root 1.38
324 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
325 root 1.36 - more thoroughly rename the binaries, contact addresses.
326     - update the copyrights.
327 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
328     crashes.
329 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
330     potentially causing crashes.
331 root 1.35 - assign weapons on user load time, not login-time, avoiding
332     crashes.
333    
334 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
335 root 1.32 - fixed an important bug that caused passwords to be forgotten.
336 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
337     in some of the maps.
338 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
339     which is now trivial to do.
340 root 1.33 - removed all traces of the old (and never working) plug-in interface
341     (70kb code less on amd64).
342 root 1.34 - improve/tune scheduling priorities.
343     - fix some freezing bugs.
344     - fix a memory corruption problem in dynbuf.printf.
345     - use channels for chat and many informational commands.
346     - improved the tutorial.
347     - create missile is now fixed.
348     - race fields must now contain archetypes.
349     - jumping skill now works as advertised.
350 root 1.31
351 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
352 root 1.24 - relicense under the gnu affero license.
353 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
354 root 1.24 - implement server-side framework for generic resources.
355     - use resource framework for server-provided ambient
356     music.
357 root 1.27 - save object owners (players only atm).
358 root 1.24 - replace limited sound api with server-provided sound effects.
359     - new sc (sound control) protocol command.
360     - improve fxix protocol to include types.
361     - exactly fill tcp segments, if possible.
362     - output-rate is now an upper limit, the server will automatically
363     (and quite perfectly) adjust to the network conditions, ensuring
364     low latency even during bulk transfers (music, images, sounds etc.).
365     - implement server-side widgets (i.e. client widgets controlled
366     in the server side). this will allow future expansion without
367     having to upgrade clients.
368     - implement a (artwork) world map with realtime player position
369     tracking.
370     - new and more efficient extcmd (server still supports old extcmd
371     protocol).
372 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
373     calcluation that could be easily exploited by users.
374     - rebalanced diseases to spread more naturally/evenly.
375     - completely asynchronous map loading even for tiled maps.
376 root 1.24 - replace simple messaging protocol with channels carrying metadata
377     (similar to message types, but more directed at the user).
378     - reduce command processing latency by a whopping 120ms by
379     reordering some processing steps inside the server. this directly
380     reduces lag by 120ms.
381     - actually send spell faces to the client.
382 root 1.23 - implement player genders.
383 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
384     otherwise return to savebed and possible kill if the log-out
385     was for too long.
386     - fast socket-dead detection (kick player after 8 seconds without ack).
387     - greatly reduce the cpu time needed to draw maps _again_.
388     - archetypes are now subclasses of objects.
389     - rebalanced shop greed and approval functions to be more realistic
390     (and likely match the actual intention).
391 root 1.23 - implement "crossfire pod" format for messages, with working bold,
392     italic, gender-specific text, paragraphs etc.
393 root 1.24 - implemented hint framework, players can opt to receive hints.
394     - implemented (long) book framework, added some books from the cf wiki.
395 root 1.23 - implement generic message framework that uses xml, utf8 for the client
396     protocol and is capable of transmitting generic meta information.
397 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
398     - replace the nexus by a per-player tutorial map that teaches stuff
399     better than the newbie house.
400 root 1.18 - fix the magicmap colours.
401 root 1.19 - optimise map update even more by removing unneeded code and checks.
402     - decouple map and stats update from pl->ob and use pl->observe instead.
403     - implement observe command.
404 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
405     calls with a simple comparison.
406     - fix a latent crossfire bug that could crash the server because the
407     map refresh did not update the mapspace.
408 root 1.24 - support custom keys for regions and maps, regions are now
409     refcount-managed.
410     - allow worldmap overlays anywhere in the 000..999 range.
411     - new system to acquire time slices for background jobs, to reduce
412     jitter.
413 root 1.27 - semi-persistent object-referencing framework (currently only players
414     supported).
415 root 1.22 - dependency tracking for perl extensions.
416 root 1.24 - new slag-ex extension for cleaning cauldrons.
417     - fix invoke result processing.
418     - there are even less i/o syncpoints in the server now.
419 root 1.29 - added map-tags extension that scans all maps for object tags
420     and records them in the database (not used yet).
421 root 1.28 - metaserver 2 support.
422 root 1.22 - many more bugfixes and minor optimisations.
423 root 1.16
424 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
425 root 1.14 - optimised event invocation (non-wanted events can now be
426     skipped with 4-5 inlined instructions).
427 root 1.12 - complete rewrite of town_portal: it now creates a portal
428     to the "nearest" town only, travel is only possible
429 root 1.13 to the town and back, anybody can use it (also removes
430     one of the remaining syncpoints in the server).
431 root 1.10 - complete rewrite of the range/attack skill slot system:
432     there are now two slots, one for combat, one for ranged
433     attacks.
434     - introduce the concept of a current weapon (either a ranged
435     or a combat weapon/skill/tool) and switch between them as
436     needed.
437     - rewrite bow code so bows get more useful: apply damage,
438     attacktype and other stats to the arrows and treat
439     bows as weapons. also rebalance the missile weapons skill
440     so its damage increases with level.
441     - rewrite the complete player speed logic: weapon_speed now
442     works as documented and there are no unnatural speed boosts.
443 root 1.6 - implement a utility - cfutil - that simplifies arch and map
444     installation, replacing the old collect scripts and
445 root 1.9 simplying deployment by scaling and cutting faces as required.
446     - simplify the map protocol extensively by taking advantage
447     of missing bigfaces, speeding up map generation immensely.
448 root 1.6 - implement inherit keyword allowing archetypes to inherit from
449     other archetypes.
450     - rationalise archetype, region and treasurelist file format
451     into a single file format and make them reloadable asynchronously.
452 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
453     reloadable at runtime.
454 root 1.6 - implement 64x64 faceset support.
455     - implement fxixsx protocol that saves
456     a lot of bandwidth over the old image/face/smooth packets
457 root 1.11 and allows images > packetsize, incremental and background
458     transfers.
459 root 1.6 - implement a bandwidth-saving smoothing protocol that works
460     on a face basis as opposed to a mapspace basis.
461 root 1.7 - the server can now rate-limit image uploads to not exceed
462     a certain (client-configurable) speed while guarenteeing full
463     freedom of movement.
464 root 1.8 - implement new ex command to request item descriptions.
465     - implement new msg command for in-game messages with meta
466     information (using xml).
467 root 1.9 - enforce utf-8 for all text messages.
468 root 1.13 - added micropather (not used yet).
469 root 1.6 - many, many bugfixes.
470 root 1.1
471 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
472 root 1.1 - make coroapi accessible to cf+.
473     - moved map handling logic completely to perl
474     - per player maps are now marked in the map
475 root 1.2 - maps are saved completely differently now,
476     and much more often.
477 root 1.17 - rewrote map header parser and writer, to be much faster.
478 pippijn 1.4 - maps and players are now (in the average case) loaded
479 root 1.2 and saved completely asynchronously, I/O contention will no
480     longer freeze the server.
481 pippijn 1.4 - players and maps can be loaded anytime, without the player
482 root 1.2 being logged in.
483 root 1.1 - automatically generate method interfaces for perl from headers
484     - unbundled freezethaw
485     - mostly rewrote common/map.C
486     - completely rewrite server/swap.C
487     - introduced "runtime", the CCT clock (corrected crossfire time) :)
488     - introduced new keyword for map files: file_format_version (integer, server version: 0)
489     - better message for apply failures due to applymode
490     - removed most all of the weather code
491     - unified logging to stderr and file
492     - too many minor changes to document