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Revision: 1.231
Committed: Fri Sep 19 01:39:45 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.230: +7 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 root 1.226 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 root 1.223
11 root 1.231 TODO: skills command to perl etc.
12 root 1.225 - fix a disastrously "memleak" where temporray memory allocations
13     would grow out of bounds.
14 root 1.223 - server now writes a pidfile and makes sure it's alter ego is killed.
15 root 1.222 - fixed a double-escaping bug in the pod-parser.
16     - rewrote the cfpod parser in C++.
17     - hintmode moved to C++, players need to re-set their hintmode if
18     they dislike "show".
19 root 1.231 - fix RIP inscription.
20     - correctly support gender in emotes.
21     - correctly support gender in the death messages.
22     - correctly generate death messages for players only when they really die,
23     with increased information.
24 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
25     and data corruption (but apparently was never triggered).
26 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
27     - tweak coredumping/monitoring a bit.
28 root 1.227 - do not crash in the loader when an inventory object could not be loaded
29     (from a corrupted file).
30 root 1.228 - add FLAG_DEBUG for internal debugging.
31 root 1.231 - add NDI_VERBATIM flag to send_msg.
32 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
33 root 1.222
34 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
35 root 1.212 - require perl 5.10.
36 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
37 root 1.204 - swap player and observed count's on the map when observing.
38 root 1.205 - add (mostly untested) mapspace perl class and accessors.
39 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
40 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
41     could be found.
42 root 1.208 - pits now have a configurable "random spread" range and default
43 root 1.213 to a radius of two now.
44 root 1.212 - rewrite pay_player_arch.
45     - use a more stable perl_reload implementation.
46     - do not use Symbol::delete_package (causes crashes after perl-reload),
47     use our own, safer, clear_package instead.
48     - when asynchronously dumping core, close all file handles to allow
49     the server to restart concurrently.
50 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
51     sequences, without double-encoding. it should be faster, too.
52     - the above fixes wrong display of help tetx and many other issues.
53 root 1.216 - use lzf and frag packets for large messages for clients supporting them
54 root 1.218 (0.9976+), use it for long books and other messages.
55 root 1.210 - eradicate listen command and corresponding code.
56 root 1.211 - eradicate logs command.
57 root 1.218 - let the client log into the server log, used for crash backtraces.
58 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
59     old style spell objects with the spell magic bullet.
60 root 1.220 - (arch) fixed skill less rods in the archetypes
61 root 1.204
62 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
63 elmex 1.197 - made jeweler workbench larger and some other minor map
64     changes in jeweler town.
65 root 1.196 - fixed wrong item handling in jeweler skill code.
66 root 1.198 - (arch) use a special "key_random_map" for random map keys
67     that are used up.
68 root 1.199 - fix a crash when the player who was observed has logged out long
69     enough for his region/map to be gone.
70 root 1.200 - port to g++-4.3's incompatible tr1 changes.
71 root 1.201 - add some missing dependencies.
72 root 1.203 - log to /var/log/deliantra/ by default.
73     - hack observe code to enable smooth movmenet when observing.
74 elmex 1.195
75 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
76 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
77 root 1.179 - correctly move gsay to the party channel.
78 root 1.178 - fix a crash when animate weapon was used in some areas.
79 elmex 1.177 - fixed unnecessary identification of by converters created objects.
80 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
81     with NPCs.
82 elmex 1.175 - (arch) dragon scales got proper type now
83 root 1.193 - object::decrease would sometimes cause container weights to
84     be wrong, this has been fixed.
85 root 1.194 - do not send time updates for newly-seen items.
86 root 1.185 - thawing an icecube will once more drop its contents to the ground.
87 root 1.183 - fix cone spells etc. going through walls sometimes.
88 root 1.186 - fix a weight update bug that sometimes left containers
89     with wrong weights.
90 root 1.194 - added auto_apply event and extension for shop tiles.
91 root 1.172 - work around get_map_flags invoking perl and switching the stack.
92     - make sure the map is loaded when using a town portal return.
93 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
94     where healing spells didn't cost any grace.
95 root 1.173 - fix starvation kill reason.
96 root 1.174 - fix pk killer name message.
97 root 1.189 - don't let people apply signs with @match.
98 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
99     what seems to be the biggets memleak in the server).
100 elmex 1.171
101 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
102 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
103     - use anyevent to manage listen ports (this enables IPv6 support).
104 root 1.167 - server supports ipv6 client connections now.
105 root 1.168 - use newly-available Coro::AnyEvent.
106 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
107     to let it handle AIO requests.
108 root 1.167
109 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
110 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
111     processing considerably (especially in the client) and reduces data transfers
112     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
113 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
114     - (map) fixed npc dialogue in pup_land/s_f/special.
115     - bugfix: fix a crash when a player casts a swarm spell and then logs out
116     (swarm spells now stay in the player's inventory).
117 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
118 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
119     archetype *archname* (chairs of different facings were merged).
120     - bugfix: fix a potential crash issue in find_object_name (not used
121     normally).
122 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
123     (destruction, magic missile etc.).
124 root 1.163 - swarm spells without a direction now use various spiral patterns
125     instead of being fully random.
126 root 1.158 - update AnyEvent API to 3.4 and above.
127 root 1.156
128 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
129 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
130 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
131 root 1.152 - bugfix: the jumping skill now gives experience for jumping
132     and for attacking monsters. it also takes about one second to do a jump.
133 root 1.138 - bugfix: players couldn't starve in 2.53 :(
134 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
135 root 1.152 - bugfix: spell effects like word of recall are removed on death.
136 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
137     were created outside a map.
138 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
139     (fixed by reversing the logic).
140 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
141 root 1.153 - bugfix: the random map generator no longer leaks key objects.
142 root 1.154 - bugfix: support random maps >127x127.
143 root 1.152 - (maps) fixed the death certificate system in nimbus.
144 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
145 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
146 root 1.147 - (arch) give ball lightning a real name.
147 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
148 root 1.155 - support cfpod in ex replies (client item tooltips).
149 root 1.143 - unapply item in range slow when readying a spell.
150 root 1.148 - bugfix: account for rounding errors in weight updates.
151 root 1.139 - remove synchronous mkdir in chargen_race_done.
152     - fix per-race starting maps.
153 root 1.142 - check hiscore on suicide and quit as well.
154 root 1.138 - tell players when they are starving.
155 root 1.133 - get rid of costly object_from_name conversion for altar effects.
156     - fix map difficulty calculation for generators.
157 root 1.146 - slightly more intelligent handling of "is_animated" flag.
158 root 1.149 - support no_drop map header flag (before it was only available internally).
159 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
160 root 1.133
161 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
162 root 1.119 - bugfix: custom skill settings were not saved by the server.
163     - bugfix: remove did not actually remove items from the inventory, leaving
164 root 1.116 ghost items.
165 root 1.119 - bugfix: properly update items identified on the ground.
166 root 1.120 - bugfix: use localtime_r in the logger thread.
167 root 1.122 - bugfix: player starvation will now give the correct kill reason.
168     - bugfix: archetype reloads could crash the server.
169 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
170 elmex 1.114 player is not logged in.
171 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
172 root 1.117 server startup.
173 root 1.128 - bugfix: fix the door surround check in the random map generator.
174     - (maps) fix heaven quest difficulty progression.
175     - (maps) fix some random map styles.
176     - dropping items a shop is not interested in won't sell them anymore.
177     - rods and horns with a too low maximum charge allow now at least one discharge.
178     - implement kill & death statistics.
179     - random map preparation is no longer synchronous.
180     - rewrite find_style in perl, no longer does synchronous I/O.
181     - improve random map specials placement.
182     - make the killer a real object pointer instead of a string, improved
183     kill reason messages.
184 root 1.117 - take advantage of new aio_close and aio_chmod.
185 root 1.128 - implement archetype::get, object::deep_clone and update callers.
186 root 1.125 - change_abil is much faster.
187 root 1.126 - update the floorbox more often to work around the reverses item order
188     display in clients.
189 root 1.125 - cleaned up object copying by encapsulating it to a single place.
190 root 1.126 - add hints to the invite messages.
191 root 1.127 - rewrote key<->value pair handling.
192 root 1.128 - use an independent random number generator for the random map generator.
193 elmex 1.113
194 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
195 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
196     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
197     - completely automate the weight handling, should fix all weight
198     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
199 root 1.103 - reloading archetypes while a user was in the character creation phase
200     could crash the server.
201 root 1.106 - fix a nontrivial number of cases of code commented similar
202     to "is this really correct?", as many of those cases are now handles
203     automatically by lower level code.
204     - replace many ad-hoc checks for client visibility by object::visible_to,
205     should result in broader applicability of functions using it.
206 root 1.104 - merge items with different arch pointers refering to the same arch
207     (due to archetype reloads).
208 root 1.106 - refactored the object remove/insert functions and most related
209     functions (decrease, split, merge_ob etc.).
210 root 1.105 - make it compile better on freebsd (reported by pippijn).
211 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
212 root 1.108 - fix the longstanding "container stays open" bug.
213 root 1.107 - improved floorbox updating to be incremental and other protocol
214     optimisations.
215     - get rid of update_after_inventory_change and only do update stats
216     for weight once/tick/player at max.
217 root 1.109 - rewrite party commands, use party channel.
218 root 1.103
219 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
220 root 1.97 - properly link against libgthread as that is needed to make the slice
221     allocator thread-safe.
222 root 1.91 - support perls not compiled with 64 bit support (though this is not a
223     recommended configuration) (reported by Samuel Gondouin).
224 root 1.94 - always put godgiven items into the player inventory, never any containers.
225 root 1.92 - (maps, arch) the scorn go club was founded!
226 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
227 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
228     became a real spell-class.
229 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
230     - (arch) considerably strengthened spark shower and destruction.
231     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
232     finally reloadable at runtime.
233     - changed archetype loading algorithm to only require one pass and
234     use delayed resolving of references.
235 root 1.101 - examine command now uses the examine infobox.
236 root 1.102 - implement an "incremental garbage collector" for archetypes.
237 root 1.98 - enable slice allocator again.
238 root 1.96 - implement optional free memory poisoning.
239 root 1.91
240 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
241 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
242 root 1.85 skill.
243 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
244     names (also update all maps to use money instead of coins).
245 root 1.78 - add uuid accessors to perl.
246     - add coin names and archetype accessors to perl.
247 root 1.80 - fix runtime uuid file format to use "." instead of ",".
248 root 1.78 - change perl extensions to not use hardcoded coins and values.
249 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
250     and be more parsimonous of uuid usage by the exact value out on exit.
251 root 1.86 - write log messages in another thread, removing another sync point.
252     - support multi-line log messages in a nicer way.
253 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
254 root 1.81 - fix a minor memleak in the random map generator.
255     - some parts of the random map generator are not coroutine-safe,
256     so only call it "single-threaded".
257     - major cleanup of memory management in random map generator.
258 root 1.87 - slight refactoring of the random map generator, faster too.
259 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
260     bookkeeping bug.
261 root 1.87 - work around "player is on active list" problem by deactivating player
262     after loading.
263 root 1.81 - garbage collect shstr's more evenly and adaptively only when
264     there have in fact been allocations.
265 root 1.82 - fix object::insert to do as documented and insert into the env
266     if necessary.
267     - fix cf::map::unique_maps.
268     - fix nrof overflow check in can_merge_slow.
269     - fix converter code to handle >31 bit values.
270 elmex 1.83 - added support for the player_sold flag
271 root 1.84 - converters no longer accept unpaid items.
272 root 1.88 - canonicalize random map meta files for better unification.
273 root 1.77
274 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
275 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
276     when mlockall has been used.
277 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
278 root 1.72 - use separate thread for ticker timing (and more in the future).
279     this greatly increases timing accuracy and gets rid of an enourmous
280     number of gettimeofday calls.
281 root 1.82 - use a separate thread to signal aio completion, for lower latency.
282 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
283 root 1.71
284 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
285 root 1.68 - rebalanced default experience table to be more exponential
286     and much easier up to level ~40, then moderately harder.
287 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
288 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
289     - do not exit on reload/load errors but properly cleanup.
290 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
291 root 1.66
292 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
293 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
294     (this fixes the jeweler skill).
295 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
296 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
297 root 1.63 - move tombstone to real map if player died due to cave-in (even if
298     it has reset, which is better than putting it on the savebed, also as
299     proof that the palyer didn't use a savebed).
300 root 1.59
301 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
302 root 1.56 - work around perl bug in configure perl module version check.
303 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
304 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
305 root 1.52 - fix a bug in animate_weapon, causing a crash.
306 root 1.54 - no longer exit when a coroutine throws an exception.
307 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
308 root 1.53 - fix the "<player> is nuts" message.
309 root 1.58 - fix an exception at logout due to the json_coder being gone.
310 root 1.43 - upgrade to EV version 2.0 API.
311 root 1.47 - when players don't apply a savebed correctly but stand above one,
312     do not move or kill them.
313 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
314 root 1.43 - implement generic framework for server-side resource files.
315     - implement resource file update event.
316     - hook experience table update into the framework.
317     - move jeweler.yaml to resources (arch/).
318 root 1.44 - switch from Crossfire to Deliantra perl module.
319     - implement json2json arch filter.
320 root 1.45 - implement widget protocol version 2, support for ui templates.
321 root 1.54 - mapinfo is now handled fully asynchronously.
322 root 1.48 - ext/irc: also log irc messages.
323 root 1.51 - ext/schmorplog: write user stat files asynchronously.
324 root 1.43
325 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
326 elmex 1.41 - limited the number of items that can be picked up and dropped
327 root 1.42 as temporary measurement against bad performance or dropping things
328     (this lead to long freezes and triggered the watchdog).
329 elmex 1.41 - improved the performance of the drop command a bit.
330 root 1.38 - switch from Event to EV for higher performance, easier usage,
331     less bugs...
332 root 1.39 - updated to release version of the gnu affero license.
333 root 1.38
334 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
335 root 1.36 - more thoroughly rename the binaries, contact addresses.
336     - update the copyrights.
337 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
338     crashes.
339 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
340     potentially causing crashes.
341 root 1.35 - assign weapons on user load time, not login-time, avoiding
342     crashes.
343    
344 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
345 root 1.32 - fixed an important bug that caused passwords to be forgotten.
346 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
347     in some of the maps.
348 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
349     which is now trivial to do.
350 root 1.33 - removed all traces of the old (and never working) plug-in interface
351     (70kb code less on amd64).
352 root 1.34 - improve/tune scheduling priorities.
353     - fix some freezing bugs.
354     - fix a memory corruption problem in dynbuf.printf.
355     - use channels for chat and many informational commands.
356     - improved the tutorial.
357     - create missile is now fixed.
358     - race fields must now contain archetypes.
359     - jumping skill now works as advertised.
360 root 1.31
361 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
362 root 1.24 - relicense under the gnu affero license.
363 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
364 root 1.24 - implement server-side framework for generic resources.
365     - use resource framework for server-provided ambient
366     music.
367 root 1.27 - save object owners (players only atm).
368 root 1.24 - replace limited sound api with server-provided sound effects.
369     - new sc (sound control) protocol command.
370     - improve fxix protocol to include types.
371     - exactly fill tcp segments, if possible.
372     - output-rate is now an upper limit, the server will automatically
373     (and quite perfectly) adjust to the network conditions, ensuring
374     low latency even during bulk transfers (music, images, sounds etc.).
375     - implement server-side widgets (i.e. client widgets controlled
376     in the server side). this will allow future expansion without
377     having to upgrade clients.
378     - implement a (artwork) world map with realtime player position
379     tracking.
380     - new and more efficient extcmd (server still supports old extcmd
381     protocol).
382 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
383     calcluation that could be easily exploited by users.
384     - rebalanced diseases to spread more naturally/evenly.
385     - completely asynchronous map loading even for tiled maps.
386 root 1.24 - replace simple messaging protocol with channels carrying metadata
387     (similar to message types, but more directed at the user).
388     - reduce command processing latency by a whopping 120ms by
389     reordering some processing steps inside the server. this directly
390     reduces lag by 120ms.
391     - actually send spell faces to the client.
392 root 1.23 - implement player genders.
393 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
394     otherwise return to savebed and possible kill if the log-out
395     was for too long.
396     - fast socket-dead detection (kick player after 8 seconds without ack).
397     - greatly reduce the cpu time needed to draw maps _again_.
398     - archetypes are now subclasses of objects.
399     - rebalanced shop greed and approval functions to be more realistic
400     (and likely match the actual intention).
401 root 1.23 - implement "crossfire pod" format for messages, with working bold,
402     italic, gender-specific text, paragraphs etc.
403 root 1.24 - implemented hint framework, players can opt to receive hints.
404     - implemented (long) book framework, added some books from the cf wiki.
405 root 1.23 - implement generic message framework that uses xml, utf8 for the client
406     protocol and is capable of transmitting generic meta information.
407 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
408     - replace the nexus by a per-player tutorial map that teaches stuff
409     better than the newbie house.
410 root 1.18 - fix the magicmap colours.
411 root 1.19 - optimise map update even more by removing unneeded code and checks.
412     - decouple map and stats update from pl->ob and use pl->observe instead.
413     - implement observe command.
414 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
415     calls with a simple comparison.
416     - fix a latent crossfire bug that could crash the server because the
417     map refresh did not update the mapspace.
418 root 1.24 - support custom keys for regions and maps, regions are now
419     refcount-managed.
420     - allow worldmap overlays anywhere in the 000..999 range.
421     - new system to acquire time slices for background jobs, to reduce
422     jitter.
423 root 1.27 - semi-persistent object-referencing framework (currently only players
424     supported).
425 root 1.22 - dependency tracking for perl extensions.
426 root 1.24 - new slag-ex extension for cleaning cauldrons.
427     - fix invoke result processing.
428     - there are even less i/o syncpoints in the server now.
429 root 1.29 - added map-tags extension that scans all maps for object tags
430     and records them in the database (not used yet).
431 root 1.28 - metaserver 2 support.
432 root 1.22 - many more bugfixes and minor optimisations.
433 root 1.16
434 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
435 root 1.14 - optimised event invocation (non-wanted events can now be
436     skipped with 4-5 inlined instructions).
437 root 1.12 - complete rewrite of town_portal: it now creates a portal
438     to the "nearest" town only, travel is only possible
439 root 1.13 to the town and back, anybody can use it (also removes
440     one of the remaining syncpoints in the server).
441 root 1.10 - complete rewrite of the range/attack skill slot system:
442     there are now two slots, one for combat, one for ranged
443     attacks.
444     - introduce the concept of a current weapon (either a ranged
445     or a combat weapon/skill/tool) and switch between them as
446     needed.
447     - rewrite bow code so bows get more useful: apply damage,
448     attacktype and other stats to the arrows and treat
449     bows as weapons. also rebalance the missile weapons skill
450     so its damage increases with level.
451     - rewrite the complete player speed logic: weapon_speed now
452     works as documented and there are no unnatural speed boosts.
453 root 1.6 - implement a utility - cfutil - that simplifies arch and map
454     installation, replacing the old collect scripts and
455 root 1.9 simplying deployment by scaling and cutting faces as required.
456     - simplify the map protocol extensively by taking advantage
457     of missing bigfaces, speeding up map generation immensely.
458 root 1.6 - implement inherit keyword allowing archetypes to inherit from
459     other archetypes.
460     - rationalise archetype, region and treasurelist file format
461     into a single file format and make them reloadable asynchronously.
462 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
463     reloadable at runtime.
464 root 1.6 - implement 64x64 faceset support.
465     - implement fxixsx protocol that saves
466     a lot of bandwidth over the old image/face/smooth packets
467 root 1.11 and allows images > packetsize, incremental and background
468     transfers.
469 root 1.6 - implement a bandwidth-saving smoothing protocol that works
470     on a face basis as opposed to a mapspace basis.
471 root 1.7 - the server can now rate-limit image uploads to not exceed
472     a certain (client-configurable) speed while guarenteeing full
473     freedom of movement.
474 root 1.8 - implement new ex command to request item descriptions.
475     - implement new msg command for in-game messages with meta
476     information (using xml).
477 root 1.9 - enforce utf-8 for all text messages.
478 root 1.13 - added micropather (not used yet).
479 root 1.6 - many, many bugfixes.
480 root 1.1
481 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
482 root 1.1 - make coroapi accessible to cf+.
483     - moved map handling logic completely to perl
484     - per player maps are now marked in the map
485 root 1.2 - maps are saved completely differently now,
486     and much more often.
487 root 1.17 - rewrote map header parser and writer, to be much faster.
488 pippijn 1.4 - maps and players are now (in the average case) loaded
489 root 1.2 and saved completely asynchronously, I/O contention will no
490     longer freeze the server.
491 pippijn 1.4 - players and maps can be loaded anytime, without the player
492 root 1.2 being logged in.
493 root 1.1 - automatically generate method interfaces for perl from headers
494     - unbundled freezethaw
495     - mostly rewrote common/map.C
496     - completely rewrite server/swap.C
497     - introduced "runtime", the CCT clock (corrected crossfire time) :)
498     - introduced new keyword for map files: file_format_version (integer, server version: 0)
499     - better message for apply failures due to applymode
500     - removed most all of the weather code
501     - unified logging to stderr and file
502     - too many minor changes to document