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Revision: 1.232
Committed: Fri Sep 19 05:30:23 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.231: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 root 1.226 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 root 1.223
11 root 1.231 TODO: skills command to perl etc.
12 root 1.225 - fix a disastrously "memleak" where temporray memory allocations
13     would grow out of bounds.
14 root 1.223 - server now writes a pidfile and makes sure it's alter ego is killed.
15 root 1.222 - fixed a double-escaping bug in the pod-parser.
16     - rewrote the cfpod parser in C++.
17     - hintmode moved to C++, players need to re-set their hintmode if
18     they dislike "show".
19 root 1.231 - fix RIP inscription.
20     - correctly support gender in emotes.
21     - correctly support gender in the death messages.
22     - correctly generate death messages for players only when they really die,
23     with increased information.
24 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
25     and data corruption (but apparently was never triggered).
26 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
27 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
28     data corruption bug.
29 root 1.223 - tweak coredumping/monitoring a bit.
30 root 1.227 - do not crash in the loader when an inventory object could not be loaded
31     (from a corrupted file).
32 root 1.228 - add FLAG_DEBUG for internal debugging.
33 root 1.231 - add NDI_VERBATIM flag to send_msg.
34 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
35 root 1.222
36 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
37 root 1.212 - require perl 5.10.
38 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
39 root 1.204 - swap player and observed count's on the map when observing.
40 root 1.205 - add (mostly untested) mapspace perl class and accessors.
41 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
42 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
43     could be found.
44 root 1.208 - pits now have a configurable "random spread" range and default
45 root 1.213 to a radius of two now.
46 root 1.212 - rewrite pay_player_arch.
47     - use a more stable perl_reload implementation.
48     - do not use Symbol::delete_package (causes crashes after perl-reload),
49     use our own, safer, clear_package instead.
50     - when asynchronously dumping core, close all file handles to allow
51     the server to restart concurrently.
52 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
53     sequences, without double-encoding. it should be faster, too.
54     - the above fixes wrong display of help tetx and many other issues.
55 root 1.216 - use lzf and frag packets for large messages for clients supporting them
56 root 1.218 (0.9976+), use it for long books and other messages.
57 root 1.210 - eradicate listen command and corresponding code.
58 root 1.211 - eradicate logs command.
59 root 1.218 - let the client log into the server log, used for crash backtraces.
60 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
61     old style spell objects with the spell magic bullet.
62 root 1.220 - (arch) fixed skill less rods in the archetypes
63 root 1.204
64 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
65 elmex 1.197 - made jeweler workbench larger and some other minor map
66     changes in jeweler town.
67 root 1.196 - fixed wrong item handling in jeweler skill code.
68 root 1.198 - (arch) use a special "key_random_map" for random map keys
69     that are used up.
70 root 1.199 - fix a crash when the player who was observed has logged out long
71     enough for his region/map to be gone.
72 root 1.200 - port to g++-4.3's incompatible tr1 changes.
73 root 1.201 - add some missing dependencies.
74 root 1.203 - log to /var/log/deliantra/ by default.
75     - hack observe code to enable smooth movmenet when observing.
76 elmex 1.195
77 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
78 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
79 root 1.179 - correctly move gsay to the party channel.
80 root 1.178 - fix a crash when animate weapon was used in some areas.
81 elmex 1.177 - fixed unnecessary identification of by converters created objects.
82 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
83     with NPCs.
84 elmex 1.175 - (arch) dragon scales got proper type now
85 root 1.193 - object::decrease would sometimes cause container weights to
86     be wrong, this has been fixed.
87 root 1.194 - do not send time updates for newly-seen items.
88 root 1.185 - thawing an icecube will once more drop its contents to the ground.
89 root 1.183 - fix cone spells etc. going through walls sometimes.
90 root 1.186 - fix a weight update bug that sometimes left containers
91     with wrong weights.
92 root 1.194 - added auto_apply event and extension for shop tiles.
93 root 1.172 - work around get_map_flags invoking perl and switching the stack.
94     - make sure the map is loaded when using a town portal return.
95 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
96     where healing spells didn't cost any grace.
97 root 1.173 - fix starvation kill reason.
98 root 1.174 - fix pk killer name message.
99 root 1.189 - don't let people apply signs with @match.
100 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
101     what seems to be the biggets memleak in the server).
102 elmex 1.171
103 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
104 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
105     - use anyevent to manage listen ports (this enables IPv6 support).
106 root 1.167 - server supports ipv6 client connections now.
107 root 1.168 - use newly-available Coro::AnyEvent.
108 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
109     to let it handle AIO requests.
110 root 1.167
111 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
112 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
113     processing considerably (especially in the client) and reduces data transfers
114     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
115 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
116     - (map) fixed npc dialogue in pup_land/s_f/special.
117     - bugfix: fix a crash when a player casts a swarm spell and then logs out
118     (swarm spells now stay in the player's inventory).
119 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
120 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
121     archetype *archname* (chairs of different facings were merged).
122     - bugfix: fix a potential crash issue in find_object_name (not used
123     normally).
124 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
125     (destruction, magic missile etc.).
126 root 1.163 - swarm spells without a direction now use various spiral patterns
127     instead of being fully random.
128 root 1.158 - update AnyEvent API to 3.4 and above.
129 root 1.156
130 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
131 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
132 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
133 root 1.152 - bugfix: the jumping skill now gives experience for jumping
134     and for attacking monsters. it also takes about one second to do a jump.
135 root 1.138 - bugfix: players couldn't starve in 2.53 :(
136 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
137 root 1.152 - bugfix: spell effects like word of recall are removed on death.
138 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
139     were created outside a map.
140 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
141     (fixed by reversing the logic).
142 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
143 root 1.153 - bugfix: the random map generator no longer leaks key objects.
144 root 1.154 - bugfix: support random maps >127x127.
145 root 1.152 - (maps) fixed the death certificate system in nimbus.
146 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
147 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
148 root 1.147 - (arch) give ball lightning a real name.
149 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
150 root 1.155 - support cfpod in ex replies (client item tooltips).
151 root 1.143 - unapply item in range slow when readying a spell.
152 root 1.148 - bugfix: account for rounding errors in weight updates.
153 root 1.139 - remove synchronous mkdir in chargen_race_done.
154     - fix per-race starting maps.
155 root 1.142 - check hiscore on suicide and quit as well.
156 root 1.138 - tell players when they are starving.
157 root 1.133 - get rid of costly object_from_name conversion for altar effects.
158     - fix map difficulty calculation for generators.
159 root 1.146 - slightly more intelligent handling of "is_animated" flag.
160 root 1.149 - support no_drop map header flag (before it was only available internally).
161 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
162 root 1.133
163 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
164 root 1.119 - bugfix: custom skill settings were not saved by the server.
165     - bugfix: remove did not actually remove items from the inventory, leaving
166 root 1.116 ghost items.
167 root 1.119 - bugfix: properly update items identified on the ground.
168 root 1.120 - bugfix: use localtime_r in the logger thread.
169 root 1.122 - bugfix: player starvation will now give the correct kill reason.
170     - bugfix: archetype reloads could crash the server.
171 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
172 elmex 1.114 player is not logged in.
173 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
174 root 1.117 server startup.
175 root 1.128 - bugfix: fix the door surround check in the random map generator.
176     - (maps) fix heaven quest difficulty progression.
177     - (maps) fix some random map styles.
178     - dropping items a shop is not interested in won't sell them anymore.
179     - rods and horns with a too low maximum charge allow now at least one discharge.
180     - implement kill & death statistics.
181     - random map preparation is no longer synchronous.
182     - rewrite find_style in perl, no longer does synchronous I/O.
183     - improve random map specials placement.
184     - make the killer a real object pointer instead of a string, improved
185     kill reason messages.
186 root 1.117 - take advantage of new aio_close and aio_chmod.
187 root 1.128 - implement archetype::get, object::deep_clone and update callers.
188 root 1.125 - change_abil is much faster.
189 root 1.126 - update the floorbox more often to work around the reverses item order
190     display in clients.
191 root 1.125 - cleaned up object copying by encapsulating it to a single place.
192 root 1.126 - add hints to the invite messages.
193 root 1.127 - rewrote key<->value pair handling.
194 root 1.128 - use an independent random number generator for the random map generator.
195 elmex 1.113
196 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
197 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
198     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
199     - completely automate the weight handling, should fix all weight
200     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
201 root 1.103 - reloading archetypes while a user was in the character creation phase
202     could crash the server.
203 root 1.106 - fix a nontrivial number of cases of code commented similar
204     to "is this really correct?", as many of those cases are now handles
205     automatically by lower level code.
206     - replace many ad-hoc checks for client visibility by object::visible_to,
207     should result in broader applicability of functions using it.
208 root 1.104 - merge items with different arch pointers refering to the same arch
209     (due to archetype reloads).
210 root 1.106 - refactored the object remove/insert functions and most related
211     functions (decrease, split, merge_ob etc.).
212 root 1.105 - make it compile better on freebsd (reported by pippijn).
213 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
214 root 1.108 - fix the longstanding "container stays open" bug.
215 root 1.107 - improved floorbox updating to be incremental and other protocol
216     optimisations.
217     - get rid of update_after_inventory_change and only do update stats
218     for weight once/tick/player at max.
219 root 1.109 - rewrite party commands, use party channel.
220 root 1.103
221 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
222 root 1.97 - properly link against libgthread as that is needed to make the slice
223     allocator thread-safe.
224 root 1.91 - support perls not compiled with 64 bit support (though this is not a
225     recommended configuration) (reported by Samuel Gondouin).
226 root 1.94 - always put godgiven items into the player inventory, never any containers.
227 root 1.92 - (maps, arch) the scorn go club was founded!
228 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
229 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
230     became a real spell-class.
231 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
232     - (arch) considerably strengthened spark shower and destruction.
233     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
234     finally reloadable at runtime.
235     - changed archetype loading algorithm to only require one pass and
236     use delayed resolving of references.
237 root 1.101 - examine command now uses the examine infobox.
238 root 1.102 - implement an "incremental garbage collector" for archetypes.
239 root 1.98 - enable slice allocator again.
240 root 1.96 - implement optional free memory poisoning.
241 root 1.91
242 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
243 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
244 root 1.85 skill.
245 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
246     names (also update all maps to use money instead of coins).
247 root 1.78 - add uuid accessors to perl.
248     - add coin names and archetype accessors to perl.
249 root 1.80 - fix runtime uuid file format to use "." instead of ",".
250 root 1.78 - change perl extensions to not use hardcoded coins and values.
251 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
252     and be more parsimonous of uuid usage by the exact value out on exit.
253 root 1.86 - write log messages in another thread, removing another sync point.
254     - support multi-line log messages in a nicer way.
255 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
256 root 1.81 - fix a minor memleak in the random map generator.
257     - some parts of the random map generator are not coroutine-safe,
258     so only call it "single-threaded".
259     - major cleanup of memory management in random map generator.
260 root 1.87 - slight refactoring of the random map generator, faster too.
261 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
262     bookkeeping bug.
263 root 1.87 - work around "player is on active list" problem by deactivating player
264     after loading.
265 root 1.81 - garbage collect shstr's more evenly and adaptively only when
266     there have in fact been allocations.
267 root 1.82 - fix object::insert to do as documented and insert into the env
268     if necessary.
269     - fix cf::map::unique_maps.
270     - fix nrof overflow check in can_merge_slow.
271     - fix converter code to handle >31 bit values.
272 elmex 1.83 - added support for the player_sold flag
273 root 1.84 - converters no longer accept unpaid items.
274 root 1.88 - canonicalize random map meta files for better unification.
275 root 1.77
276 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
277 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
278     when mlockall has been used.
279 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
280 root 1.72 - use separate thread for ticker timing (and more in the future).
281     this greatly increases timing accuracy and gets rid of an enourmous
282     number of gettimeofday calls.
283 root 1.82 - use a separate thread to signal aio completion, for lower latency.
284 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
285 root 1.71
286 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
287 root 1.68 - rebalanced default experience table to be more exponential
288     and much easier up to level ~40, then moderately harder.
289 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
290 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
291     - do not exit on reload/load errors but properly cleanup.
292 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
293 root 1.66
294 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
295 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
296     (this fixes the jeweler skill).
297 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
298 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
299 root 1.63 - move tombstone to real map if player died due to cave-in (even if
300     it has reset, which is better than putting it on the savebed, also as
301     proof that the palyer didn't use a savebed).
302 root 1.59
303 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
304 root 1.56 - work around perl bug in configure perl module version check.
305 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
306 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
307 root 1.52 - fix a bug in animate_weapon, causing a crash.
308 root 1.54 - no longer exit when a coroutine throws an exception.
309 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
310 root 1.53 - fix the "<player> is nuts" message.
311 root 1.58 - fix an exception at logout due to the json_coder being gone.
312 root 1.43 - upgrade to EV version 2.0 API.
313 root 1.47 - when players don't apply a savebed correctly but stand above one,
314     do not move or kill them.
315 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
316 root 1.43 - implement generic framework for server-side resource files.
317     - implement resource file update event.
318     - hook experience table update into the framework.
319     - move jeweler.yaml to resources (arch/).
320 root 1.44 - switch from Crossfire to Deliantra perl module.
321     - implement json2json arch filter.
322 root 1.45 - implement widget protocol version 2, support for ui templates.
323 root 1.54 - mapinfo is now handled fully asynchronously.
324 root 1.48 - ext/irc: also log irc messages.
325 root 1.51 - ext/schmorplog: write user stat files asynchronously.
326 root 1.43
327 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
328 elmex 1.41 - limited the number of items that can be picked up and dropped
329 root 1.42 as temporary measurement against bad performance or dropping things
330     (this lead to long freezes and triggered the watchdog).
331 elmex 1.41 - improved the performance of the drop command a bit.
332 root 1.38 - switch from Event to EV for higher performance, easier usage,
333     less bugs...
334 root 1.39 - updated to release version of the gnu affero license.
335 root 1.38
336 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
337 root 1.36 - more thoroughly rename the binaries, contact addresses.
338     - update the copyrights.
339 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
340     crashes.
341 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
342     potentially causing crashes.
343 root 1.35 - assign weapons on user load time, not login-time, avoiding
344     crashes.
345    
346 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
347 root 1.32 - fixed an important bug that caused passwords to be forgotten.
348 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
349     in some of the maps.
350 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
351     which is now trivial to do.
352 root 1.33 - removed all traces of the old (and never working) plug-in interface
353     (70kb code less on amd64).
354 root 1.34 - improve/tune scheduling priorities.
355     - fix some freezing bugs.
356     - fix a memory corruption problem in dynbuf.printf.
357     - use channels for chat and many informational commands.
358     - improved the tutorial.
359     - create missile is now fixed.
360     - race fields must now contain archetypes.
361     - jumping skill now works as advertised.
362 root 1.31
363 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
364 root 1.24 - relicense under the gnu affero license.
365 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
366 root 1.24 - implement server-side framework for generic resources.
367     - use resource framework for server-provided ambient
368     music.
369 root 1.27 - save object owners (players only atm).
370 root 1.24 - replace limited sound api with server-provided sound effects.
371     - new sc (sound control) protocol command.
372     - improve fxix protocol to include types.
373     - exactly fill tcp segments, if possible.
374     - output-rate is now an upper limit, the server will automatically
375     (and quite perfectly) adjust to the network conditions, ensuring
376     low latency even during bulk transfers (music, images, sounds etc.).
377     - implement server-side widgets (i.e. client widgets controlled
378     in the server side). this will allow future expansion without
379     having to upgrade clients.
380     - implement a (artwork) world map with realtime player position
381     tracking.
382     - new and more efficient extcmd (server still supports old extcmd
383     protocol).
384 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
385     calcluation that could be easily exploited by users.
386     - rebalanced diseases to spread more naturally/evenly.
387     - completely asynchronous map loading even for tiled maps.
388 root 1.24 - replace simple messaging protocol with channels carrying metadata
389     (similar to message types, but more directed at the user).
390     - reduce command processing latency by a whopping 120ms by
391     reordering some processing steps inside the server. this directly
392     reduces lag by 120ms.
393     - actually send spell faces to the client.
394 root 1.23 - implement player genders.
395 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
396     otherwise return to savebed and possible kill if the log-out
397     was for too long.
398     - fast socket-dead detection (kick player after 8 seconds without ack).
399     - greatly reduce the cpu time needed to draw maps _again_.
400     - archetypes are now subclasses of objects.
401     - rebalanced shop greed and approval functions to be more realistic
402     (and likely match the actual intention).
403 root 1.23 - implement "crossfire pod" format for messages, with working bold,
404     italic, gender-specific text, paragraphs etc.
405 root 1.24 - implemented hint framework, players can opt to receive hints.
406     - implemented (long) book framework, added some books from the cf wiki.
407 root 1.23 - implement generic message framework that uses xml, utf8 for the client
408     protocol and is capable of transmitting generic meta information.
409 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
410     - replace the nexus by a per-player tutorial map that teaches stuff
411     better than the newbie house.
412 root 1.18 - fix the magicmap colours.
413 root 1.19 - optimise map update even more by removing unneeded code and checks.
414     - decouple map and stats update from pl->ob and use pl->observe instead.
415     - implement observe command.
416 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
417     calls with a simple comparison.
418     - fix a latent crossfire bug that could crash the server because the
419     map refresh did not update the mapspace.
420 root 1.24 - support custom keys for regions and maps, regions are now
421     refcount-managed.
422     - allow worldmap overlays anywhere in the 000..999 range.
423     - new system to acquire time slices for background jobs, to reduce
424     jitter.
425 root 1.27 - semi-persistent object-referencing framework (currently only players
426     supported).
427 root 1.22 - dependency tracking for perl extensions.
428 root 1.24 - new slag-ex extension for cleaning cauldrons.
429     - fix invoke result processing.
430     - there are even less i/o syncpoints in the server now.
431 root 1.29 - added map-tags extension that scans all maps for object tags
432     and records them in the database (not used yet).
433 root 1.28 - metaserver 2 support.
434 root 1.22 - many more bugfixes and minor optimisations.
435 root 1.16
436 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
437 root 1.14 - optimised event invocation (non-wanted events can now be
438     skipped with 4-5 inlined instructions).
439 root 1.12 - complete rewrite of town_portal: it now creates a portal
440     to the "nearest" town only, travel is only possible
441 root 1.13 to the town and back, anybody can use it (also removes
442     one of the remaining syncpoints in the server).
443 root 1.10 - complete rewrite of the range/attack skill slot system:
444     there are now two slots, one for combat, one for ranged
445     attacks.
446     - introduce the concept of a current weapon (either a ranged
447     or a combat weapon/skill/tool) and switch between them as
448     needed.
449     - rewrite bow code so bows get more useful: apply damage,
450     attacktype and other stats to the arrows and treat
451     bows as weapons. also rebalance the missile weapons skill
452     so its damage increases with level.
453     - rewrite the complete player speed logic: weapon_speed now
454     works as documented and there are no unnatural speed boosts.
455 root 1.6 - implement a utility - cfutil - that simplifies arch and map
456     installation, replacing the old collect scripts and
457 root 1.9 simplying deployment by scaling and cutting faces as required.
458     - simplify the map protocol extensively by taking advantage
459     of missing bigfaces, speeding up map generation immensely.
460 root 1.6 - implement inherit keyword allowing archetypes to inherit from
461     other archetypes.
462     - rationalise archetype, region and treasurelist file format
463     into a single file format and make them reloadable asynchronously.
464 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
465     reloadable at runtime.
466 root 1.6 - implement 64x64 faceset support.
467     - implement fxixsx protocol that saves
468     a lot of bandwidth over the old image/face/smooth packets
469 root 1.11 and allows images > packetsize, incremental and background
470     transfers.
471 root 1.6 - implement a bandwidth-saving smoothing protocol that works
472     on a face basis as opposed to a mapspace basis.
473 root 1.7 - the server can now rate-limit image uploads to not exceed
474     a certain (client-configurable) speed while guarenteeing full
475     freedom of movement.
476 root 1.8 - implement new ex command to request item descriptions.
477     - implement new msg command for in-game messages with meta
478     information (using xml).
479 root 1.9 - enforce utf-8 for all text messages.
480 root 1.13 - added micropather (not used yet).
481 root 1.6 - many, many bugfixes.
482 root 1.1
483 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
484 root 1.1 - make coroapi accessible to cf+.
485     - moved map handling logic completely to perl
486     - per player maps are now marked in the map
487 root 1.2 - maps are saved completely differently now,
488     and much more often.
489 root 1.17 - rewrote map header parser and writer, to be much faster.
490 pippijn 1.4 - maps and players are now (in the average case) loaded
491 root 1.2 and saved completely asynchronously, I/O contention will no
492     longer freeze the server.
493 pippijn 1.4 - players and maps can be loaded anytime, without the player
494 root 1.2 being logged in.
495 root 1.1 - automatically generate method interfaces for perl from headers
496     - unbundled freezethaw
497     - mostly rewrote common/map.C
498     - completely rewrite server/swap.C
499     - introduced "runtime", the CCT clock (corrected crossfire time) :)
500     - introduced new keyword for map files: file_format_version (integer, server version: 0)
501     - better message for apply failures due to applymode
502     - removed most all of the weather code
503     - unified logging to stderr and file
504     - too many minor changes to document