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Revision: 1.234
Committed: Sun Sep 21 01:38:37 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.233: +3 -2 lines
Log Message:
require newer Coro for Coro::Storable

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 root 1.226 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 root 1.223
11 root 1.231 TODO: skills command to perl etc.
12 root 1.234 TODO: ex tooltip should offste story with \n\n
13     - fix a disastrous "memleak" where temporary memory allocations
14 root 1.225 would grow out of bounds.
15 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
16 root 1.222 - fixed a double-escaping bug in the pod-parser.
17     - rewrote the cfpod parser in C++.
18     - hintmode moved to C++, players need to re-set their hintmode if
19     they dislike "show".
20 root 1.231 - fix RIP inscription.
21     - correctly support gender in emotes.
22     - correctly support gender in the death messages.
23     - correctly generate death messages for players only when they really die,
24     with increased information.
25 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
26     and data corruption (but apparently was never triggered).
27 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
28 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
29     data corruption bug.
30 root 1.223 - tweak coredumping/monitoring a bit.
31 root 1.227 - do not crash in the loader when an inventory object could not be loaded
32     (from a corrupted file).
33 root 1.233 - object->map is no longer refcounting.
34 root 1.228 - add FLAG_DEBUG for internal debugging.
35 root 1.231 - add NDI_VERBATIM flag to send_msg.
36 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
37 root 1.233 - split login.ext's player scheduler into
38     it's own player-scheduler.ext extension.
39 root 1.222
40 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
41 root 1.212 - require perl 5.10.
42 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
43 root 1.204 - swap player and observed count's on the map when observing.
44 root 1.205 - add (mostly untested) mapspace perl class and accessors.
45 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
46 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
47     could be found.
48 root 1.208 - pits now have a configurable "random spread" range and default
49 root 1.213 to a radius of two now.
50 root 1.212 - rewrite pay_player_arch.
51     - use a more stable perl_reload implementation.
52     - do not use Symbol::delete_package (causes crashes after perl-reload),
53     use our own, safer, clear_package instead.
54     - when asynchronously dumping core, close all file handles to allow
55     the server to restart concurrently.
56 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
57     sequences, without double-encoding. it should be faster, too.
58     - the above fixes wrong display of help tetx and many other issues.
59 root 1.216 - use lzf and frag packets for large messages for clients supporting them
60 root 1.218 (0.9976+), use it for long books and other messages.
61 root 1.210 - eradicate listen command and corresponding code.
62 root 1.211 - eradicate logs command.
63 root 1.218 - let the client log into the server log, used for crash backtraces.
64 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
65     old style spell objects with the spell magic bullet.
66 root 1.220 - (arch) fixed skill less rods in the archetypes
67 root 1.204
68 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
69 elmex 1.197 - made jeweler workbench larger and some other minor map
70     changes in jeweler town.
71 root 1.196 - fixed wrong item handling in jeweler skill code.
72 root 1.198 - (arch) use a special "key_random_map" for random map keys
73     that are used up.
74 root 1.199 - fix a crash when the player who was observed has logged out long
75     enough for his region/map to be gone.
76 root 1.200 - port to g++-4.3's incompatible tr1 changes.
77 root 1.201 - add some missing dependencies.
78 root 1.203 - log to /var/log/deliantra/ by default.
79     - hack observe code to enable smooth movmenet when observing.
80 elmex 1.195
81 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
82 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
83 root 1.179 - correctly move gsay to the party channel.
84 root 1.178 - fix a crash when animate weapon was used in some areas.
85 elmex 1.177 - fixed unnecessary identification of by converters created objects.
86 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
87     with NPCs.
88 elmex 1.175 - (arch) dragon scales got proper type now
89 root 1.193 - object::decrease would sometimes cause container weights to
90     be wrong, this has been fixed.
91 root 1.194 - do not send time updates for newly-seen items.
92 root 1.185 - thawing an icecube will once more drop its contents to the ground.
93 root 1.183 - fix cone spells etc. going through walls sometimes.
94 root 1.186 - fix a weight update bug that sometimes left containers
95     with wrong weights.
96 root 1.194 - added auto_apply event and extension for shop tiles.
97 root 1.172 - work around get_map_flags invoking perl and switching the stack.
98     - make sure the map is loaded when using a town portal return.
99 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
100     where healing spells didn't cost any grace.
101 root 1.173 - fix starvation kill reason.
102 root 1.174 - fix pk killer name message.
103 root 1.189 - don't let people apply signs with @match.
104 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
105     what seems to be the biggets memleak in the server).
106 elmex 1.171
107 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
108 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
109     - use anyevent to manage listen ports (this enables IPv6 support).
110 root 1.167 - server supports ipv6 client connections now.
111 root 1.168 - use newly-available Coro::AnyEvent.
112 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
113     to let it handle AIO requests.
114 root 1.167
115 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
116 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
117     processing considerably (especially in the client) and reduces data transfers
118     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
119 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
120     - (map) fixed npc dialogue in pup_land/s_f/special.
121     - bugfix: fix a crash when a player casts a swarm spell and then logs out
122     (swarm spells now stay in the player's inventory).
123 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
124 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
125     archetype *archname* (chairs of different facings were merged).
126     - bugfix: fix a potential crash issue in find_object_name (not used
127     normally).
128 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
129     (destruction, magic missile etc.).
130 root 1.163 - swarm spells without a direction now use various spiral patterns
131     instead of being fully random.
132 root 1.158 - update AnyEvent API to 3.4 and above.
133 root 1.156
134 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
135 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
136 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
137 root 1.152 - bugfix: the jumping skill now gives experience for jumping
138     and for attacking monsters. it also takes about one second to do a jump.
139 root 1.138 - bugfix: players couldn't starve in 2.53 :(
140 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
141 root 1.152 - bugfix: spell effects like word of recall are removed on death.
142 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
143     were created outside a map.
144 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
145     (fixed by reversing the logic).
146 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
147 root 1.153 - bugfix: the random map generator no longer leaks key objects.
148 root 1.154 - bugfix: support random maps >127x127.
149 root 1.152 - (maps) fixed the death certificate system in nimbus.
150 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
151 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
152 root 1.147 - (arch) give ball lightning a real name.
153 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
154 root 1.155 - support cfpod in ex replies (client item tooltips).
155 root 1.143 - unapply item in range slow when readying a spell.
156 root 1.148 - bugfix: account for rounding errors in weight updates.
157 root 1.139 - remove synchronous mkdir in chargen_race_done.
158     - fix per-race starting maps.
159 root 1.142 - check hiscore on suicide and quit as well.
160 root 1.138 - tell players when they are starving.
161 root 1.133 - get rid of costly object_from_name conversion for altar effects.
162     - fix map difficulty calculation for generators.
163 root 1.146 - slightly more intelligent handling of "is_animated" flag.
164 root 1.149 - support no_drop map header flag (before it was only available internally).
165 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
166 root 1.133
167 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
168 root 1.119 - bugfix: custom skill settings were not saved by the server.
169     - bugfix: remove did not actually remove items from the inventory, leaving
170 root 1.116 ghost items.
171 root 1.119 - bugfix: properly update items identified on the ground.
172 root 1.120 - bugfix: use localtime_r in the logger thread.
173 root 1.122 - bugfix: player starvation will now give the correct kill reason.
174     - bugfix: archetype reloads could crash the server.
175 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
176 elmex 1.114 player is not logged in.
177 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
178 root 1.117 server startup.
179 root 1.128 - bugfix: fix the door surround check in the random map generator.
180     - (maps) fix heaven quest difficulty progression.
181     - (maps) fix some random map styles.
182     - dropping items a shop is not interested in won't sell them anymore.
183     - rods and horns with a too low maximum charge allow now at least one discharge.
184     - implement kill & death statistics.
185     - random map preparation is no longer synchronous.
186     - rewrite find_style in perl, no longer does synchronous I/O.
187     - improve random map specials placement.
188     - make the killer a real object pointer instead of a string, improved
189     kill reason messages.
190 root 1.117 - take advantage of new aio_close and aio_chmod.
191 root 1.128 - implement archetype::get, object::deep_clone and update callers.
192 root 1.125 - change_abil is much faster.
193 root 1.126 - update the floorbox more often to work around the reverses item order
194     display in clients.
195 root 1.125 - cleaned up object copying by encapsulating it to a single place.
196 root 1.126 - add hints to the invite messages.
197 root 1.127 - rewrote key<->value pair handling.
198 root 1.128 - use an independent random number generator for the random map generator.
199 elmex 1.113
200 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
201 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
202     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
203     - completely automate the weight handling, should fix all weight
204     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
205 root 1.103 - reloading archetypes while a user was in the character creation phase
206     could crash the server.
207 root 1.106 - fix a nontrivial number of cases of code commented similar
208     to "is this really correct?", as many of those cases are now handles
209     automatically by lower level code.
210     - replace many ad-hoc checks for client visibility by object::visible_to,
211     should result in broader applicability of functions using it.
212 root 1.104 - merge items with different arch pointers refering to the same arch
213     (due to archetype reloads).
214 root 1.106 - refactored the object remove/insert functions and most related
215     functions (decrease, split, merge_ob etc.).
216 root 1.105 - make it compile better on freebsd (reported by pippijn).
217 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
218 root 1.108 - fix the longstanding "container stays open" bug.
219 root 1.107 - improved floorbox updating to be incremental and other protocol
220     optimisations.
221     - get rid of update_after_inventory_change and only do update stats
222     for weight once/tick/player at max.
223 root 1.109 - rewrite party commands, use party channel.
224 root 1.103
225 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
226 root 1.97 - properly link against libgthread as that is needed to make the slice
227     allocator thread-safe.
228 root 1.91 - support perls not compiled with 64 bit support (though this is not a
229     recommended configuration) (reported by Samuel Gondouin).
230 root 1.94 - always put godgiven items into the player inventory, never any containers.
231 root 1.92 - (maps, arch) the scorn go club was founded!
232 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
233 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
234     became a real spell-class.
235 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
236     - (arch) considerably strengthened spark shower and destruction.
237     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
238     finally reloadable at runtime.
239     - changed archetype loading algorithm to only require one pass and
240     use delayed resolving of references.
241 root 1.101 - examine command now uses the examine infobox.
242 root 1.102 - implement an "incremental garbage collector" for archetypes.
243 root 1.98 - enable slice allocator again.
244 root 1.96 - implement optional free memory poisoning.
245 root 1.91
246 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
247 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
248 root 1.85 skill.
249 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
250     names (also update all maps to use money instead of coins).
251 root 1.78 - add uuid accessors to perl.
252     - add coin names and archetype accessors to perl.
253 root 1.80 - fix runtime uuid file format to use "." instead of ",".
254 root 1.78 - change perl extensions to not use hardcoded coins and values.
255 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
256     and be more parsimonous of uuid usage by the exact value out on exit.
257 root 1.86 - write log messages in another thread, removing another sync point.
258     - support multi-line log messages in a nicer way.
259 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
260 root 1.81 - fix a minor memleak in the random map generator.
261     - some parts of the random map generator are not coroutine-safe,
262     so only call it "single-threaded".
263     - major cleanup of memory management in random map generator.
264 root 1.87 - slight refactoring of the random map generator, faster too.
265 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
266     bookkeeping bug.
267 root 1.87 - work around "player is on active list" problem by deactivating player
268     after loading.
269 root 1.81 - garbage collect shstr's more evenly and adaptively only when
270     there have in fact been allocations.
271 root 1.82 - fix object::insert to do as documented and insert into the env
272     if necessary.
273     - fix cf::map::unique_maps.
274     - fix nrof overflow check in can_merge_slow.
275     - fix converter code to handle >31 bit values.
276 elmex 1.83 - added support for the player_sold flag
277 root 1.84 - converters no longer accept unpaid items.
278 root 1.88 - canonicalize random map meta files for better unification.
279 root 1.77
280 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
281 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
282     when mlockall has been used.
283 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
284 root 1.72 - use separate thread for ticker timing (and more in the future).
285     this greatly increases timing accuracy and gets rid of an enourmous
286     number of gettimeofday calls.
287 root 1.82 - use a separate thread to signal aio completion, for lower latency.
288 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
289 root 1.71
290 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
291 root 1.68 - rebalanced default experience table to be more exponential
292     and much easier up to level ~40, then moderately harder.
293 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
294 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
295     - do not exit on reload/load errors but properly cleanup.
296 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
297 root 1.66
298 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
299 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
300     (this fixes the jeweler skill).
301 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
302 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
303 root 1.63 - move tombstone to real map if player died due to cave-in (even if
304     it has reset, which is better than putting it on the savebed, also as
305     proof that the palyer didn't use a savebed).
306 root 1.59
307 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
308 root 1.56 - work around perl bug in configure perl module version check.
309 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
310 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
311 root 1.52 - fix a bug in animate_weapon, causing a crash.
312 root 1.54 - no longer exit when a coroutine throws an exception.
313 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
314 root 1.53 - fix the "<player> is nuts" message.
315 root 1.58 - fix an exception at logout due to the json_coder being gone.
316 root 1.43 - upgrade to EV version 2.0 API.
317 root 1.47 - when players don't apply a savebed correctly but stand above one,
318     do not move or kill them.
319 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
320 root 1.43 - implement generic framework for server-side resource files.
321     - implement resource file update event.
322     - hook experience table update into the framework.
323     - move jeweler.yaml to resources (arch/).
324 root 1.44 - switch from Crossfire to Deliantra perl module.
325     - implement json2json arch filter.
326 root 1.45 - implement widget protocol version 2, support for ui templates.
327 root 1.54 - mapinfo is now handled fully asynchronously.
328 root 1.48 - ext/irc: also log irc messages.
329 root 1.51 - ext/schmorplog: write user stat files asynchronously.
330 root 1.43
331 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
332 elmex 1.41 - limited the number of items that can be picked up and dropped
333 root 1.42 as temporary measurement against bad performance or dropping things
334     (this lead to long freezes and triggered the watchdog).
335 elmex 1.41 - improved the performance of the drop command a bit.
336 root 1.38 - switch from Event to EV for higher performance, easier usage,
337     less bugs...
338 root 1.39 - updated to release version of the gnu affero license.
339 root 1.38
340 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
341 root 1.36 - more thoroughly rename the binaries, contact addresses.
342     - update the copyrights.
343 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
344     crashes.
345 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
346     potentially causing crashes.
347 root 1.35 - assign weapons on user load time, not login-time, avoiding
348     crashes.
349    
350 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
351 root 1.32 - fixed an important bug that caused passwords to be forgotten.
352 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
353     in some of the maps.
354 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
355     which is now trivial to do.
356 root 1.33 - removed all traces of the old (and never working) plug-in interface
357     (70kb code less on amd64).
358 root 1.34 - improve/tune scheduling priorities.
359     - fix some freezing bugs.
360     - fix a memory corruption problem in dynbuf.printf.
361     - use channels for chat and many informational commands.
362     - improved the tutorial.
363     - create missile is now fixed.
364     - race fields must now contain archetypes.
365     - jumping skill now works as advertised.
366 root 1.31
367 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
368 root 1.24 - relicense under the gnu affero license.
369 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
370 root 1.24 - implement server-side framework for generic resources.
371     - use resource framework for server-provided ambient
372     music.
373 root 1.27 - save object owners (players only atm).
374 root 1.24 - replace limited sound api with server-provided sound effects.
375     - new sc (sound control) protocol command.
376     - improve fxix protocol to include types.
377     - exactly fill tcp segments, if possible.
378     - output-rate is now an upper limit, the server will automatically
379     (and quite perfectly) adjust to the network conditions, ensuring
380     low latency even during bulk transfers (music, images, sounds etc.).
381     - implement server-side widgets (i.e. client widgets controlled
382     in the server side). this will allow future expansion without
383     having to upgrade clients.
384     - implement a (artwork) world map with realtime player position
385     tracking.
386     - new and more efficient extcmd (server still supports old extcmd
387     protocol).
388 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
389     calcluation that could be easily exploited by users.
390     - rebalanced diseases to spread more naturally/evenly.
391     - completely asynchronous map loading even for tiled maps.
392 root 1.24 - replace simple messaging protocol with channels carrying metadata
393     (similar to message types, but more directed at the user).
394     - reduce command processing latency by a whopping 120ms by
395     reordering some processing steps inside the server. this directly
396     reduces lag by 120ms.
397     - actually send spell faces to the client.
398 root 1.23 - implement player genders.
399 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
400     otherwise return to savebed and possible kill if the log-out
401     was for too long.
402     - fast socket-dead detection (kick player after 8 seconds without ack).
403     - greatly reduce the cpu time needed to draw maps _again_.
404     - archetypes are now subclasses of objects.
405     - rebalanced shop greed and approval functions to be more realistic
406     (and likely match the actual intention).
407 root 1.23 - implement "crossfire pod" format for messages, with working bold,
408     italic, gender-specific text, paragraphs etc.
409 root 1.24 - implemented hint framework, players can opt to receive hints.
410     - implemented (long) book framework, added some books from the cf wiki.
411 root 1.23 - implement generic message framework that uses xml, utf8 for the client
412     protocol and is capable of transmitting generic meta information.
413 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
414     - replace the nexus by a per-player tutorial map that teaches stuff
415     better than the newbie house.
416 root 1.18 - fix the magicmap colours.
417 root 1.19 - optimise map update even more by removing unneeded code and checks.
418     - decouple map and stats update from pl->ob and use pl->observe instead.
419     - implement observe command.
420 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
421     calls with a simple comparison.
422     - fix a latent crossfire bug that could crash the server because the
423     map refresh did not update the mapspace.
424 root 1.24 - support custom keys for regions and maps, regions are now
425     refcount-managed.
426     - allow worldmap overlays anywhere in the 000..999 range.
427     - new system to acquire time slices for background jobs, to reduce
428     jitter.
429 root 1.27 - semi-persistent object-referencing framework (currently only players
430     supported).
431 root 1.22 - dependency tracking for perl extensions.
432 root 1.24 - new slag-ex extension for cleaning cauldrons.
433     - fix invoke result processing.
434     - there are even less i/o syncpoints in the server now.
435 root 1.29 - added map-tags extension that scans all maps for object tags
436     and records them in the database (not used yet).
437 root 1.28 - metaserver 2 support.
438 root 1.22 - many more bugfixes and minor optimisations.
439 root 1.16
440 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
441 root 1.14 - optimised event invocation (non-wanted events can now be
442     skipped with 4-5 inlined instructions).
443 root 1.12 - complete rewrite of town_portal: it now creates a portal
444     to the "nearest" town only, travel is only possible
445 root 1.13 to the town and back, anybody can use it (also removes
446     one of the remaining syncpoints in the server).
447 root 1.10 - complete rewrite of the range/attack skill slot system:
448     there are now two slots, one for combat, one for ranged
449     attacks.
450     - introduce the concept of a current weapon (either a ranged
451     or a combat weapon/skill/tool) and switch between them as
452     needed.
453     - rewrite bow code so bows get more useful: apply damage,
454     attacktype and other stats to the arrows and treat
455     bows as weapons. also rebalance the missile weapons skill
456     so its damage increases with level.
457     - rewrite the complete player speed logic: weapon_speed now
458     works as documented and there are no unnatural speed boosts.
459 root 1.6 - implement a utility - cfutil - that simplifies arch and map
460     installation, replacing the old collect scripts and
461 root 1.9 simplying deployment by scaling and cutting faces as required.
462     - simplify the map protocol extensively by taking advantage
463     of missing bigfaces, speeding up map generation immensely.
464 root 1.6 - implement inherit keyword allowing archetypes to inherit from
465     other archetypes.
466     - rationalise archetype, region and treasurelist file format
467     into a single file format and make them reloadable asynchronously.
468 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
469     reloadable at runtime.
470 root 1.6 - implement 64x64 faceset support.
471     - implement fxixsx protocol that saves
472     a lot of bandwidth over the old image/face/smooth packets
473 root 1.11 and allows images > packetsize, incremental and background
474     transfers.
475 root 1.6 - implement a bandwidth-saving smoothing protocol that works
476     on a face basis as opposed to a mapspace basis.
477 root 1.7 - the server can now rate-limit image uploads to not exceed
478     a certain (client-configurable) speed while guarenteeing full
479     freedom of movement.
480 root 1.8 - implement new ex command to request item descriptions.
481     - implement new msg command for in-game messages with meta
482     information (using xml).
483 root 1.9 - enforce utf-8 for all text messages.
484 root 1.13 - added micropather (not used yet).
485 root 1.6 - many, many bugfixes.
486 root 1.1
487 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
488 root 1.1 - make coroapi accessible to cf+.
489     - moved map handling logic completely to perl
490     - per player maps are now marked in the map
491 root 1.2 - maps are saved completely differently now,
492     and much more often.
493 root 1.17 - rewrote map header parser and writer, to be much faster.
494 pippijn 1.4 - maps and players are now (in the average case) loaded
495 root 1.2 and saved completely asynchronously, I/O contention will no
496     longer freeze the server.
497 pippijn 1.4 - players and maps can be loaded anytime, without the player
498 root 1.2 being logged in.
499 root 1.1 - automatically generate method interfaces for perl from headers
500     - unbundled freezethaw
501     - mostly rewrote common/map.C
502     - completely rewrite server/swap.C
503     - introduced "runtime", the CCT clock (corrected crossfire time) :)
504     - introduced new keyword for map files: file_format_version (integer, server version: 0)
505     - better message for apply failures due to applymode
506     - removed most all of the weather code
507     - unified logging to stderr and file
508     - too many minor changes to document