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Revision: 1.236
Committed: Mon Sep 22 01:33:09 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.235: +2 -1 lines
Log Message:
many minor text layout fixes

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 root 1.226 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 root 1.223
11 root 1.235
12     2008-09-22 01:19:41.2886 unload completed, starting to reload now
13     2008-09-22 01:19:41.2886 reloading cf.pm
14     2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3.
15     2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3.
16    
17 root 1.234 TODO: ex tooltip should offste story with \n\n
18 root 1.235 TODO: region monsters gone?
19     TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup?
20     TODO: cf::player::exists is a sync_job???
21     TODO: royal statistician text \n\n, maybe other npc's.
22 root 1.236 - bump login name length from 18 to 20 char max.
23 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
24 root 1.225 would grow out of bounds.
25 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
26 root 1.222 - fixed a double-escaping bug in the pod-parser.
27     - rewrote the cfpod parser in C++.
28     - hintmode moved to C++, players need to re-set their hintmode if
29     they dislike "show".
30 root 1.231 - fix RIP inscription.
31     - correctly support gender in emotes.
32     - correctly support gender in the death messages.
33     - correctly generate death messages for players only when they really die,
34     with increased information.
35 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
36     and data corruption (but apparently was never triggered).
37 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
38 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
39     data corruption bug.
40 root 1.223 - tweak coredumping/monitoring a bit.
41 root 1.227 - do not crash in the loader when an inventory object could not be loaded
42     (from a corrupted file).
43 root 1.236 - redid skills comamnd to send output to proper channel.
44 root 1.233 - object->map is no longer refcounting.
45 root 1.228 - add FLAG_DEBUG for internal debugging.
46 root 1.231 - add NDI_VERBATIM flag to send_msg.
47 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
48 root 1.233 - split login.ext's player scheduler into
49     it's own player-scheduler.ext extension.
50 root 1.222
51 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
52 root 1.212 - require perl 5.10.
53 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
54 root 1.204 - swap player and observed count's on the map when observing.
55 root 1.205 - add (mostly untested) mapspace perl class and accessors.
56 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
57 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
58     could be found.
59 root 1.208 - pits now have a configurable "random spread" range and default
60 root 1.213 to a radius of two now.
61 root 1.212 - rewrite pay_player_arch.
62     - use a more stable perl_reload implementation.
63     - do not use Symbol::delete_package (causes crashes after perl-reload),
64     use our own, safer, clear_package instead.
65     - when asynchronously dumping core, close all file handles to allow
66     the server to restart concurrently.
67 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
68     sequences, without double-encoding. it should be faster, too.
69     - the above fixes wrong display of help tetx and many other issues.
70 root 1.216 - use lzf and frag packets for large messages for clients supporting them
71 root 1.218 (0.9976+), use it for long books and other messages.
72 root 1.210 - eradicate listen command and corresponding code.
73 root 1.211 - eradicate logs command.
74 root 1.218 - let the client log into the server log, used for crash backtraces.
75 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
76     old style spell objects with the spell magic bullet.
77 root 1.220 - (arch) fixed skill less rods in the archetypes
78 root 1.204
79 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
80 elmex 1.197 - made jeweler workbench larger and some other minor map
81     changes in jeweler town.
82 root 1.196 - fixed wrong item handling in jeweler skill code.
83 root 1.198 - (arch) use a special "key_random_map" for random map keys
84     that are used up.
85 root 1.199 - fix a crash when the player who was observed has logged out long
86     enough for his region/map to be gone.
87 root 1.200 - port to g++-4.3's incompatible tr1 changes.
88 root 1.201 - add some missing dependencies.
89 root 1.203 - log to /var/log/deliantra/ by default.
90     - hack observe code to enable smooth movmenet when observing.
91 elmex 1.195
92 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
93 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
94 root 1.179 - correctly move gsay to the party channel.
95 root 1.178 - fix a crash when animate weapon was used in some areas.
96 elmex 1.177 - fixed unnecessary identification of by converters created objects.
97 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
98     with NPCs.
99 elmex 1.175 - (arch) dragon scales got proper type now
100 root 1.193 - object::decrease would sometimes cause container weights to
101     be wrong, this has been fixed.
102 root 1.194 - do not send time updates for newly-seen items.
103 root 1.185 - thawing an icecube will once more drop its contents to the ground.
104 root 1.183 - fix cone spells etc. going through walls sometimes.
105 root 1.186 - fix a weight update bug that sometimes left containers
106     with wrong weights.
107 root 1.194 - added auto_apply event and extension for shop tiles.
108 root 1.172 - work around get_map_flags invoking perl and switching the stack.
109     - make sure the map is loaded when using a town portal return.
110 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
111     where healing spells didn't cost any grace.
112 root 1.173 - fix starvation kill reason.
113 root 1.174 - fix pk killer name message.
114 root 1.189 - don't let people apply signs with @match.
115 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
116     what seems to be the biggets memleak in the server).
117 elmex 1.171
118 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
119 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
120     - use anyevent to manage listen ports (this enables IPv6 support).
121 root 1.167 - server supports ipv6 client connections now.
122 root 1.168 - use newly-available Coro::AnyEvent.
123 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
124     to let it handle AIO requests.
125 root 1.167
126 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
127 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
128     processing considerably (especially in the client) and reduces data transfers
129     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
130 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
131     - (map) fixed npc dialogue in pup_land/s_f/special.
132     - bugfix: fix a crash when a player casts a swarm spell and then logs out
133     (swarm spells now stay in the player's inventory).
134 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
135 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
136     archetype *archname* (chairs of different facings were merged).
137     - bugfix: fix a potential crash issue in find_object_name (not used
138     normally).
139 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
140     (destruction, magic missile etc.).
141 root 1.163 - swarm spells without a direction now use various spiral patterns
142     instead of being fully random.
143 root 1.158 - update AnyEvent API to 3.4 and above.
144 root 1.156
145 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
146 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
147 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
148 root 1.152 - bugfix: the jumping skill now gives experience for jumping
149     and for attacking monsters. it also takes about one second to do a jump.
150 root 1.138 - bugfix: players couldn't starve in 2.53 :(
151 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
152 root 1.152 - bugfix: spell effects like word of recall are removed on death.
153 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
154     were created outside a map.
155 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
156     (fixed by reversing the logic).
157 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
158 root 1.153 - bugfix: the random map generator no longer leaks key objects.
159 root 1.154 - bugfix: support random maps >127x127.
160 root 1.152 - (maps) fixed the death certificate system in nimbus.
161 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
162 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
163 root 1.147 - (arch) give ball lightning a real name.
164 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
165 root 1.155 - support cfpod in ex replies (client item tooltips).
166 root 1.143 - unapply item in range slow when readying a spell.
167 root 1.148 - bugfix: account for rounding errors in weight updates.
168 root 1.139 - remove synchronous mkdir in chargen_race_done.
169     - fix per-race starting maps.
170 root 1.142 - check hiscore on suicide and quit as well.
171 root 1.138 - tell players when they are starving.
172 root 1.133 - get rid of costly object_from_name conversion for altar effects.
173     - fix map difficulty calculation for generators.
174 root 1.146 - slightly more intelligent handling of "is_animated" flag.
175 root 1.149 - support no_drop map header flag (before it was only available internally).
176 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
177 root 1.133
178 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
179 root 1.119 - bugfix: custom skill settings were not saved by the server.
180     - bugfix: remove did not actually remove items from the inventory, leaving
181 root 1.116 ghost items.
182 root 1.119 - bugfix: properly update items identified on the ground.
183 root 1.120 - bugfix: use localtime_r in the logger thread.
184 root 1.122 - bugfix: player starvation will now give the correct kill reason.
185     - bugfix: archetype reloads could crash the server.
186 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
187 elmex 1.114 player is not logged in.
188 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
189 root 1.117 server startup.
190 root 1.128 - bugfix: fix the door surround check in the random map generator.
191     - (maps) fix heaven quest difficulty progression.
192     - (maps) fix some random map styles.
193     - dropping items a shop is not interested in won't sell them anymore.
194     - rods and horns with a too low maximum charge allow now at least one discharge.
195     - implement kill & death statistics.
196     - random map preparation is no longer synchronous.
197     - rewrite find_style in perl, no longer does synchronous I/O.
198     - improve random map specials placement.
199     - make the killer a real object pointer instead of a string, improved
200     kill reason messages.
201 root 1.117 - take advantage of new aio_close and aio_chmod.
202 root 1.128 - implement archetype::get, object::deep_clone and update callers.
203 root 1.125 - change_abil is much faster.
204 root 1.126 - update the floorbox more often to work around the reverses item order
205     display in clients.
206 root 1.125 - cleaned up object copying by encapsulating it to a single place.
207 root 1.126 - add hints to the invite messages.
208 root 1.127 - rewrote key<->value pair handling.
209 root 1.128 - use an independent random number generator for the random map generator.
210 elmex 1.113
211 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
212 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
213     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
214     - completely automate the weight handling, should fix all weight
215     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
216 root 1.103 - reloading archetypes while a user was in the character creation phase
217     could crash the server.
218 root 1.106 - fix a nontrivial number of cases of code commented similar
219     to "is this really correct?", as many of those cases are now handles
220     automatically by lower level code.
221     - replace many ad-hoc checks for client visibility by object::visible_to,
222     should result in broader applicability of functions using it.
223 root 1.104 - merge items with different arch pointers refering to the same arch
224     (due to archetype reloads).
225 root 1.106 - refactored the object remove/insert functions and most related
226     functions (decrease, split, merge_ob etc.).
227 root 1.105 - make it compile better on freebsd (reported by pippijn).
228 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
229 root 1.108 - fix the longstanding "container stays open" bug.
230 root 1.107 - improved floorbox updating to be incremental and other protocol
231     optimisations.
232     - get rid of update_after_inventory_change and only do update stats
233     for weight once/tick/player at max.
234 root 1.109 - rewrite party commands, use party channel.
235 root 1.103
236 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
237 root 1.97 - properly link against libgthread as that is needed to make the slice
238     allocator thread-safe.
239 root 1.91 - support perls not compiled with 64 bit support (though this is not a
240     recommended configuration) (reported by Samuel Gondouin).
241 root 1.94 - always put godgiven items into the player inventory, never any containers.
242 root 1.92 - (maps, arch) the scorn go club was founded!
243 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
244 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
245     became a real spell-class.
246 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
247     - (arch) considerably strengthened spark shower and destruction.
248     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
249     finally reloadable at runtime.
250     - changed archetype loading algorithm to only require one pass and
251     use delayed resolving of references.
252 root 1.101 - examine command now uses the examine infobox.
253 root 1.102 - implement an "incremental garbage collector" for archetypes.
254 root 1.98 - enable slice allocator again.
255 root 1.96 - implement optional free memory poisoning.
256 root 1.91
257 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
258 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
259 root 1.85 skill.
260 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
261     names (also update all maps to use money instead of coins).
262 root 1.78 - add uuid accessors to perl.
263     - add coin names and archetype accessors to perl.
264 root 1.80 - fix runtime uuid file format to use "." instead of ",".
265 root 1.78 - change perl extensions to not use hardcoded coins and values.
266 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
267     and be more parsimonous of uuid usage by the exact value out on exit.
268 root 1.86 - write log messages in another thread, removing another sync point.
269     - support multi-line log messages in a nicer way.
270 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
271 root 1.81 - fix a minor memleak in the random map generator.
272     - some parts of the random map generator are not coroutine-safe,
273     so only call it "single-threaded".
274     - major cleanup of memory management in random map generator.
275 root 1.87 - slight refactoring of the random map generator, faster too.
276 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
277     bookkeeping bug.
278 root 1.87 - work around "player is on active list" problem by deactivating player
279     after loading.
280 root 1.81 - garbage collect shstr's more evenly and adaptively only when
281     there have in fact been allocations.
282 root 1.82 - fix object::insert to do as documented and insert into the env
283     if necessary.
284     - fix cf::map::unique_maps.
285     - fix nrof overflow check in can_merge_slow.
286     - fix converter code to handle >31 bit values.
287 elmex 1.83 - added support for the player_sold flag
288 root 1.84 - converters no longer accept unpaid items.
289 root 1.88 - canonicalize random map meta files for better unification.
290 root 1.77
291 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
292 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
293     when mlockall has been used.
294 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
295 root 1.72 - use separate thread for ticker timing (and more in the future).
296     this greatly increases timing accuracy and gets rid of an enourmous
297     number of gettimeofday calls.
298 root 1.82 - use a separate thread to signal aio completion, for lower latency.
299 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
300 root 1.71
301 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
302 root 1.68 - rebalanced default experience table to be more exponential
303     and much easier up to level ~40, then moderately harder.
304 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
305 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
306     - do not exit on reload/load errors but properly cleanup.
307 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
308 root 1.66
309 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
310 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
311     (this fixes the jeweler skill).
312 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
313 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
314 root 1.63 - move tombstone to real map if player died due to cave-in (even if
315     it has reset, which is better than putting it on the savebed, also as
316     proof that the palyer didn't use a savebed).
317 root 1.59
318 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
319 root 1.56 - work around perl bug in configure perl module version check.
320 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
321 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
322 root 1.52 - fix a bug in animate_weapon, causing a crash.
323 root 1.54 - no longer exit when a coroutine throws an exception.
324 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
325 root 1.53 - fix the "<player> is nuts" message.
326 root 1.58 - fix an exception at logout due to the json_coder being gone.
327 root 1.43 - upgrade to EV version 2.0 API.
328 root 1.47 - when players don't apply a savebed correctly but stand above one,
329     do not move or kill them.
330 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
331 root 1.43 - implement generic framework for server-side resource files.
332     - implement resource file update event.
333     - hook experience table update into the framework.
334     - move jeweler.yaml to resources (arch/).
335 root 1.44 - switch from Crossfire to Deliantra perl module.
336     - implement json2json arch filter.
337 root 1.45 - implement widget protocol version 2, support for ui templates.
338 root 1.54 - mapinfo is now handled fully asynchronously.
339 root 1.48 - ext/irc: also log irc messages.
340 root 1.51 - ext/schmorplog: write user stat files asynchronously.
341 root 1.43
342 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
343 elmex 1.41 - limited the number of items that can be picked up and dropped
344 root 1.42 as temporary measurement against bad performance or dropping things
345     (this lead to long freezes and triggered the watchdog).
346 elmex 1.41 - improved the performance of the drop command a bit.
347 root 1.38 - switch from Event to EV for higher performance, easier usage,
348     less bugs...
349 root 1.39 - updated to release version of the gnu affero license.
350 root 1.38
351 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
352 root 1.36 - more thoroughly rename the binaries, contact addresses.
353     - update the copyrights.
354 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
355     crashes.
356 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
357     potentially causing crashes.
358 root 1.35 - assign weapons on user load time, not login-time, avoiding
359     crashes.
360    
361 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
362 root 1.32 - fixed an important bug that caused passwords to be forgotten.
363 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
364     in some of the maps.
365 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
366     which is now trivial to do.
367 root 1.33 - removed all traces of the old (and never working) plug-in interface
368     (70kb code less on amd64).
369 root 1.34 - improve/tune scheduling priorities.
370     - fix some freezing bugs.
371     - fix a memory corruption problem in dynbuf.printf.
372     - use channels for chat and many informational commands.
373     - improved the tutorial.
374     - create missile is now fixed.
375     - race fields must now contain archetypes.
376     - jumping skill now works as advertised.
377 root 1.31
378 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
379 root 1.24 - relicense under the gnu affero license.
380 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
381 root 1.24 - implement server-side framework for generic resources.
382     - use resource framework for server-provided ambient
383     music.
384 root 1.27 - save object owners (players only atm).
385 root 1.24 - replace limited sound api with server-provided sound effects.
386     - new sc (sound control) protocol command.
387     - improve fxix protocol to include types.
388     - exactly fill tcp segments, if possible.
389     - output-rate is now an upper limit, the server will automatically
390     (and quite perfectly) adjust to the network conditions, ensuring
391     low latency even during bulk transfers (music, images, sounds etc.).
392     - implement server-side widgets (i.e. client widgets controlled
393     in the server side). this will allow future expansion without
394     having to upgrade clients.
395     - implement a (artwork) world map with realtime player position
396     tracking.
397     - new and more efficient extcmd (server still supports old extcmd
398     protocol).
399 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
400     calcluation that could be easily exploited by users.
401     - rebalanced diseases to spread more naturally/evenly.
402     - completely asynchronous map loading even for tiled maps.
403 root 1.24 - replace simple messaging protocol with channels carrying metadata
404     (similar to message types, but more directed at the user).
405     - reduce command processing latency by a whopping 120ms by
406     reordering some processing steps inside the server. this directly
407     reduces lag by 120ms.
408     - actually send spell faces to the client.
409 root 1.23 - implement player genders.
410 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
411     otherwise return to savebed and possible kill if the log-out
412     was for too long.
413     - fast socket-dead detection (kick player after 8 seconds without ack).
414     - greatly reduce the cpu time needed to draw maps _again_.
415     - archetypes are now subclasses of objects.
416     - rebalanced shop greed and approval functions to be more realistic
417     (and likely match the actual intention).
418 root 1.23 - implement "crossfire pod" format for messages, with working bold,
419     italic, gender-specific text, paragraphs etc.
420 root 1.24 - implemented hint framework, players can opt to receive hints.
421     - implemented (long) book framework, added some books from the cf wiki.
422 root 1.23 - implement generic message framework that uses xml, utf8 for the client
423     protocol and is capable of transmitting generic meta information.
424 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
425     - replace the nexus by a per-player tutorial map that teaches stuff
426     better than the newbie house.
427 root 1.18 - fix the magicmap colours.
428 root 1.19 - optimise map update even more by removing unneeded code and checks.
429     - decouple map and stats update from pl->ob and use pl->observe instead.
430     - implement observe command.
431 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
432     calls with a simple comparison.
433     - fix a latent crossfire bug that could crash the server because the
434     map refresh did not update the mapspace.
435 root 1.24 - support custom keys for regions and maps, regions are now
436     refcount-managed.
437     - allow worldmap overlays anywhere in the 000..999 range.
438     - new system to acquire time slices for background jobs, to reduce
439     jitter.
440 root 1.27 - semi-persistent object-referencing framework (currently only players
441     supported).
442 root 1.22 - dependency tracking for perl extensions.
443 root 1.24 - new slag-ex extension for cleaning cauldrons.
444     - fix invoke result processing.
445     - there are even less i/o syncpoints in the server now.
446 root 1.29 - added map-tags extension that scans all maps for object tags
447     and records them in the database (not used yet).
448 root 1.28 - metaserver 2 support.
449 root 1.22 - many more bugfixes and minor optimisations.
450 root 1.16
451 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
452 root 1.14 - optimised event invocation (non-wanted events can now be
453     skipped with 4-5 inlined instructions).
454 root 1.12 - complete rewrite of town_portal: it now creates a portal
455     to the "nearest" town only, travel is only possible
456 root 1.13 to the town and back, anybody can use it (also removes
457     one of the remaining syncpoints in the server).
458 root 1.10 - complete rewrite of the range/attack skill slot system:
459     there are now two slots, one for combat, one for ranged
460     attacks.
461     - introduce the concept of a current weapon (either a ranged
462     or a combat weapon/skill/tool) and switch between them as
463     needed.
464     - rewrite bow code so bows get more useful: apply damage,
465     attacktype and other stats to the arrows and treat
466     bows as weapons. also rebalance the missile weapons skill
467     so its damage increases with level.
468     - rewrite the complete player speed logic: weapon_speed now
469     works as documented and there are no unnatural speed boosts.
470 root 1.6 - implement a utility - cfutil - that simplifies arch and map
471     installation, replacing the old collect scripts and
472 root 1.9 simplying deployment by scaling and cutting faces as required.
473     - simplify the map protocol extensively by taking advantage
474     of missing bigfaces, speeding up map generation immensely.
475 root 1.6 - implement inherit keyword allowing archetypes to inherit from
476     other archetypes.
477     - rationalise archetype, region and treasurelist file format
478     into a single file format and make them reloadable asynchronously.
479 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
480     reloadable at runtime.
481 root 1.6 - implement 64x64 faceset support.
482     - implement fxixsx protocol that saves
483     a lot of bandwidth over the old image/face/smooth packets
484 root 1.11 and allows images > packetsize, incremental and background
485     transfers.
486 root 1.6 - implement a bandwidth-saving smoothing protocol that works
487     on a face basis as opposed to a mapspace basis.
488 root 1.7 - the server can now rate-limit image uploads to not exceed
489     a certain (client-configurable) speed while guarenteeing full
490     freedom of movement.
491 root 1.8 - implement new ex command to request item descriptions.
492     - implement new msg command for in-game messages with meta
493     information (using xml).
494 root 1.9 - enforce utf-8 for all text messages.
495 root 1.13 - added micropather (not used yet).
496 root 1.6 - many, many bugfixes.
497 root 1.1
498 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
499 root 1.1 - make coroapi accessible to cf+.
500     - moved map handling logic completely to perl
501     - per player maps are now marked in the map
502 root 1.2 - maps are saved completely differently now,
503     and much more often.
504 root 1.17 - rewrote map header parser and writer, to be much faster.
505 pippijn 1.4 - maps and players are now (in the average case) loaded
506 root 1.2 and saved completely asynchronously, I/O contention will no
507     longer freeze the server.
508 pippijn 1.4 - players and maps can be loaded anytime, without the player
509 root 1.2 being logged in.
510 root 1.1 - automatically generate method interfaces for perl from headers
511     - unbundled freezethaw
512     - mostly rewrote common/map.C
513     - completely rewrite server/swap.C
514     - introduced "runtime", the CCT clock (corrected crossfire time) :)
515     - introduced new keyword for map files: file_format_version (integer, server version: 0)
516     - better message for apply failures due to applymode
517     - removed most all of the weather code
518     - unified logging to stderr and file
519     - too many minor changes to document