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Revision: 1.237
Committed: Mon Sep 22 01:46:52 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.236: +0 -2 lines
Log Message:
minor improvements

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 root 1.226 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 root 1.223
11 root 1.235
12     2008-09-22 01:19:41.2886 unload completed, starting to reload now
13     2008-09-22 01:19:41.2886 reloading cf.pm
14     2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3.
15     2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3.
16    
17     TODO: region monsters gone?
18     TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup?
19     TODO: cf::player::exists is a sync_job???
20 root 1.236 - bump login name length from 18 to 20 char max.
21 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
22 root 1.225 would grow out of bounds.
23 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
24 root 1.222 - fixed a double-escaping bug in the pod-parser.
25     - rewrote the cfpod parser in C++.
26     - hintmode moved to C++, players need to re-set their hintmode if
27     they dislike "show".
28 root 1.231 - fix RIP inscription.
29     - correctly support gender in emotes.
30     - correctly support gender in the death messages.
31     - correctly generate death messages for players only when they really die,
32     with increased information.
33 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
34     and data corruption (but apparently was never triggered).
35 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
36 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
37     data corruption bug.
38 root 1.223 - tweak coredumping/monitoring a bit.
39 root 1.227 - do not crash in the loader when an inventory object could not be loaded
40     (from a corrupted file).
41 root 1.236 - redid skills comamnd to send output to proper channel.
42 root 1.233 - object->map is no longer refcounting.
43 root 1.228 - add FLAG_DEBUG for internal debugging.
44 root 1.231 - add NDI_VERBATIM flag to send_msg.
45 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
46 root 1.233 - split login.ext's player scheduler into
47     it's own player-scheduler.ext extension.
48 root 1.222
49 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
50 root 1.212 - require perl 5.10.
51 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
52 root 1.204 - swap player and observed count's on the map when observing.
53 root 1.205 - add (mostly untested) mapspace perl class and accessors.
54 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
55 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
56     could be found.
57 root 1.208 - pits now have a configurable "random spread" range and default
58 root 1.213 to a radius of two now.
59 root 1.212 - rewrite pay_player_arch.
60     - use a more stable perl_reload implementation.
61     - do not use Symbol::delete_package (causes crashes after perl-reload),
62     use our own, safer, clear_package instead.
63     - when asynchronously dumping core, close all file handles to allow
64     the server to restart concurrently.
65 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
66     sequences, without double-encoding. it should be faster, too.
67     - the above fixes wrong display of help tetx and many other issues.
68 root 1.216 - use lzf and frag packets for large messages for clients supporting them
69 root 1.218 (0.9976+), use it for long books and other messages.
70 root 1.210 - eradicate listen command and corresponding code.
71 root 1.211 - eradicate logs command.
72 root 1.218 - let the client log into the server log, used for crash backtraces.
73 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
74     old style spell objects with the spell magic bullet.
75 root 1.220 - (arch) fixed skill less rods in the archetypes
76 root 1.204
77 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
78 elmex 1.197 - made jeweler workbench larger and some other minor map
79     changes in jeweler town.
80 root 1.196 - fixed wrong item handling in jeweler skill code.
81 root 1.198 - (arch) use a special "key_random_map" for random map keys
82     that are used up.
83 root 1.199 - fix a crash when the player who was observed has logged out long
84     enough for his region/map to be gone.
85 root 1.200 - port to g++-4.3's incompatible tr1 changes.
86 root 1.201 - add some missing dependencies.
87 root 1.203 - log to /var/log/deliantra/ by default.
88     - hack observe code to enable smooth movmenet when observing.
89 elmex 1.195
90 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
91 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
92 root 1.179 - correctly move gsay to the party channel.
93 root 1.178 - fix a crash when animate weapon was used in some areas.
94 elmex 1.177 - fixed unnecessary identification of by converters created objects.
95 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
96     with NPCs.
97 elmex 1.175 - (arch) dragon scales got proper type now
98 root 1.193 - object::decrease would sometimes cause container weights to
99     be wrong, this has been fixed.
100 root 1.194 - do not send time updates for newly-seen items.
101 root 1.185 - thawing an icecube will once more drop its contents to the ground.
102 root 1.183 - fix cone spells etc. going through walls sometimes.
103 root 1.186 - fix a weight update bug that sometimes left containers
104     with wrong weights.
105 root 1.194 - added auto_apply event and extension for shop tiles.
106 root 1.172 - work around get_map_flags invoking perl and switching the stack.
107     - make sure the map is loaded when using a town portal return.
108 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
109     where healing spells didn't cost any grace.
110 root 1.173 - fix starvation kill reason.
111 root 1.174 - fix pk killer name message.
112 root 1.189 - don't let people apply signs with @match.
113 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
114     what seems to be the biggets memleak in the server).
115 elmex 1.171
116 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
117 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
118     - use anyevent to manage listen ports (this enables IPv6 support).
119 root 1.167 - server supports ipv6 client connections now.
120 root 1.168 - use newly-available Coro::AnyEvent.
121 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
122     to let it handle AIO requests.
123 root 1.167
124 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
125 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
126     processing considerably (especially in the client) and reduces data transfers
127     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
128 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
129     - (map) fixed npc dialogue in pup_land/s_f/special.
130     - bugfix: fix a crash when a player casts a swarm spell and then logs out
131     (swarm spells now stay in the player's inventory).
132 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
133 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
134     archetype *archname* (chairs of different facings were merged).
135     - bugfix: fix a potential crash issue in find_object_name (not used
136     normally).
137 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
138     (destruction, magic missile etc.).
139 root 1.163 - swarm spells without a direction now use various spiral patterns
140     instead of being fully random.
141 root 1.158 - update AnyEvent API to 3.4 and above.
142 root 1.156
143 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
144 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
145 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
146 root 1.152 - bugfix: the jumping skill now gives experience for jumping
147     and for attacking monsters. it also takes about one second to do a jump.
148 root 1.138 - bugfix: players couldn't starve in 2.53 :(
149 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
150 root 1.152 - bugfix: spell effects like word of recall are removed on death.
151 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
152     were created outside a map.
153 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
154     (fixed by reversing the logic).
155 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
156 root 1.153 - bugfix: the random map generator no longer leaks key objects.
157 root 1.154 - bugfix: support random maps >127x127.
158 root 1.152 - (maps) fixed the death certificate system in nimbus.
159 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
160 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
161 root 1.147 - (arch) give ball lightning a real name.
162 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
163 root 1.155 - support cfpod in ex replies (client item tooltips).
164 root 1.143 - unapply item in range slow when readying a spell.
165 root 1.148 - bugfix: account for rounding errors in weight updates.
166 root 1.139 - remove synchronous mkdir in chargen_race_done.
167     - fix per-race starting maps.
168 root 1.142 - check hiscore on suicide and quit as well.
169 root 1.138 - tell players when they are starving.
170 root 1.133 - get rid of costly object_from_name conversion for altar effects.
171     - fix map difficulty calculation for generators.
172 root 1.146 - slightly more intelligent handling of "is_animated" flag.
173 root 1.149 - support no_drop map header flag (before it was only available internally).
174 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
175 root 1.133
176 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
177 root 1.119 - bugfix: custom skill settings were not saved by the server.
178     - bugfix: remove did not actually remove items from the inventory, leaving
179 root 1.116 ghost items.
180 root 1.119 - bugfix: properly update items identified on the ground.
181 root 1.120 - bugfix: use localtime_r in the logger thread.
182 root 1.122 - bugfix: player starvation will now give the correct kill reason.
183     - bugfix: archetype reloads could crash the server.
184 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
185 elmex 1.114 player is not logged in.
186 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
187 root 1.117 server startup.
188 root 1.128 - bugfix: fix the door surround check in the random map generator.
189     - (maps) fix heaven quest difficulty progression.
190     - (maps) fix some random map styles.
191     - dropping items a shop is not interested in won't sell them anymore.
192     - rods and horns with a too low maximum charge allow now at least one discharge.
193     - implement kill & death statistics.
194     - random map preparation is no longer synchronous.
195     - rewrite find_style in perl, no longer does synchronous I/O.
196     - improve random map specials placement.
197     - make the killer a real object pointer instead of a string, improved
198     kill reason messages.
199 root 1.117 - take advantage of new aio_close and aio_chmod.
200 root 1.128 - implement archetype::get, object::deep_clone and update callers.
201 root 1.125 - change_abil is much faster.
202 root 1.126 - update the floorbox more often to work around the reverses item order
203     display in clients.
204 root 1.125 - cleaned up object copying by encapsulating it to a single place.
205 root 1.126 - add hints to the invite messages.
206 root 1.127 - rewrote key<->value pair handling.
207 root 1.128 - use an independent random number generator for the random map generator.
208 elmex 1.113
209 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
210 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
211     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
212     - completely automate the weight handling, should fix all weight
213     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
214 root 1.103 - reloading archetypes while a user was in the character creation phase
215     could crash the server.
216 root 1.106 - fix a nontrivial number of cases of code commented similar
217     to "is this really correct?", as many of those cases are now handles
218     automatically by lower level code.
219     - replace many ad-hoc checks for client visibility by object::visible_to,
220     should result in broader applicability of functions using it.
221 root 1.104 - merge items with different arch pointers refering to the same arch
222     (due to archetype reloads).
223 root 1.106 - refactored the object remove/insert functions and most related
224     functions (decrease, split, merge_ob etc.).
225 root 1.105 - make it compile better on freebsd (reported by pippijn).
226 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
227 root 1.108 - fix the longstanding "container stays open" bug.
228 root 1.107 - improved floorbox updating to be incremental and other protocol
229     optimisations.
230     - get rid of update_after_inventory_change and only do update stats
231     for weight once/tick/player at max.
232 root 1.109 - rewrite party commands, use party channel.
233 root 1.103
234 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
235 root 1.97 - properly link against libgthread as that is needed to make the slice
236     allocator thread-safe.
237 root 1.91 - support perls not compiled with 64 bit support (though this is not a
238     recommended configuration) (reported by Samuel Gondouin).
239 root 1.94 - always put godgiven items into the player inventory, never any containers.
240 root 1.92 - (maps, arch) the scorn go club was founded!
241 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
242 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
243     became a real spell-class.
244 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
245     - (arch) considerably strengthened spark shower and destruction.
246     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
247     finally reloadable at runtime.
248     - changed archetype loading algorithm to only require one pass and
249     use delayed resolving of references.
250 root 1.101 - examine command now uses the examine infobox.
251 root 1.102 - implement an "incremental garbage collector" for archetypes.
252 root 1.98 - enable slice allocator again.
253 root 1.96 - implement optional free memory poisoning.
254 root 1.91
255 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
256 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
257 root 1.85 skill.
258 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
259     names (also update all maps to use money instead of coins).
260 root 1.78 - add uuid accessors to perl.
261     - add coin names and archetype accessors to perl.
262 root 1.80 - fix runtime uuid file format to use "." instead of ",".
263 root 1.78 - change perl extensions to not use hardcoded coins and values.
264 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
265     and be more parsimonous of uuid usage by the exact value out on exit.
266 root 1.86 - write log messages in another thread, removing another sync point.
267     - support multi-line log messages in a nicer way.
268 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
269 root 1.81 - fix a minor memleak in the random map generator.
270     - some parts of the random map generator are not coroutine-safe,
271     so only call it "single-threaded".
272     - major cleanup of memory management in random map generator.
273 root 1.87 - slight refactoring of the random map generator, faster too.
274 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
275     bookkeeping bug.
276 root 1.87 - work around "player is on active list" problem by deactivating player
277     after loading.
278 root 1.81 - garbage collect shstr's more evenly and adaptively only when
279     there have in fact been allocations.
280 root 1.82 - fix object::insert to do as documented and insert into the env
281     if necessary.
282     - fix cf::map::unique_maps.
283     - fix nrof overflow check in can_merge_slow.
284     - fix converter code to handle >31 bit values.
285 elmex 1.83 - added support for the player_sold flag
286 root 1.84 - converters no longer accept unpaid items.
287 root 1.88 - canonicalize random map meta files for better unification.
288 root 1.77
289 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
290 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
291     when mlockall has been used.
292 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
293 root 1.72 - use separate thread for ticker timing (and more in the future).
294     this greatly increases timing accuracy and gets rid of an enourmous
295     number of gettimeofday calls.
296 root 1.82 - use a separate thread to signal aio completion, for lower latency.
297 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
298 root 1.71
299 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
300 root 1.68 - rebalanced default experience table to be more exponential
301     and much easier up to level ~40, then moderately harder.
302 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
303 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
304     - do not exit on reload/load errors but properly cleanup.
305 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
306 root 1.66
307 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
308 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
309     (this fixes the jeweler skill).
310 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
311 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
312 root 1.63 - move tombstone to real map if player died due to cave-in (even if
313     it has reset, which is better than putting it on the savebed, also as
314     proof that the palyer didn't use a savebed).
315 root 1.59
316 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
317 root 1.56 - work around perl bug in configure perl module version check.
318 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
319 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
320 root 1.52 - fix a bug in animate_weapon, causing a crash.
321 root 1.54 - no longer exit when a coroutine throws an exception.
322 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
323 root 1.53 - fix the "<player> is nuts" message.
324 root 1.58 - fix an exception at logout due to the json_coder being gone.
325 root 1.43 - upgrade to EV version 2.0 API.
326 root 1.47 - when players don't apply a savebed correctly but stand above one,
327     do not move or kill them.
328 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
329 root 1.43 - implement generic framework for server-side resource files.
330     - implement resource file update event.
331     - hook experience table update into the framework.
332     - move jeweler.yaml to resources (arch/).
333 root 1.44 - switch from Crossfire to Deliantra perl module.
334     - implement json2json arch filter.
335 root 1.45 - implement widget protocol version 2, support for ui templates.
336 root 1.54 - mapinfo is now handled fully asynchronously.
337 root 1.48 - ext/irc: also log irc messages.
338 root 1.51 - ext/schmorplog: write user stat files asynchronously.
339 root 1.43
340 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
341 elmex 1.41 - limited the number of items that can be picked up and dropped
342 root 1.42 as temporary measurement against bad performance or dropping things
343     (this lead to long freezes and triggered the watchdog).
344 elmex 1.41 - improved the performance of the drop command a bit.
345 root 1.38 - switch from Event to EV for higher performance, easier usage,
346     less bugs...
347 root 1.39 - updated to release version of the gnu affero license.
348 root 1.38
349 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
350 root 1.36 - more thoroughly rename the binaries, contact addresses.
351     - update the copyrights.
352 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
353     crashes.
354 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
355     potentially causing crashes.
356 root 1.35 - assign weapons on user load time, not login-time, avoiding
357     crashes.
358    
359 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
360 root 1.32 - fixed an important bug that caused passwords to be forgotten.
361 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
362     in some of the maps.
363 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
364     which is now trivial to do.
365 root 1.33 - removed all traces of the old (and never working) plug-in interface
366     (70kb code less on amd64).
367 root 1.34 - improve/tune scheduling priorities.
368     - fix some freezing bugs.
369     - fix a memory corruption problem in dynbuf.printf.
370     - use channels for chat and many informational commands.
371     - improved the tutorial.
372     - create missile is now fixed.
373     - race fields must now contain archetypes.
374     - jumping skill now works as advertised.
375 root 1.31
376 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
377 root 1.24 - relicense under the gnu affero license.
378 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
379 root 1.24 - implement server-side framework for generic resources.
380     - use resource framework for server-provided ambient
381     music.
382 root 1.27 - save object owners (players only atm).
383 root 1.24 - replace limited sound api with server-provided sound effects.
384     - new sc (sound control) protocol command.
385     - improve fxix protocol to include types.
386     - exactly fill tcp segments, if possible.
387     - output-rate is now an upper limit, the server will automatically
388     (and quite perfectly) adjust to the network conditions, ensuring
389     low latency even during bulk transfers (music, images, sounds etc.).
390     - implement server-side widgets (i.e. client widgets controlled
391     in the server side). this will allow future expansion without
392     having to upgrade clients.
393     - implement a (artwork) world map with realtime player position
394     tracking.
395     - new and more efficient extcmd (server still supports old extcmd
396     protocol).
397 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
398     calcluation that could be easily exploited by users.
399     - rebalanced diseases to spread more naturally/evenly.
400     - completely asynchronous map loading even for tiled maps.
401 root 1.24 - replace simple messaging protocol with channels carrying metadata
402     (similar to message types, but more directed at the user).
403     - reduce command processing latency by a whopping 120ms by
404     reordering some processing steps inside the server. this directly
405     reduces lag by 120ms.
406     - actually send spell faces to the client.
407 root 1.23 - implement player genders.
408 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
409     otherwise return to savebed and possible kill if the log-out
410     was for too long.
411     - fast socket-dead detection (kick player after 8 seconds without ack).
412     - greatly reduce the cpu time needed to draw maps _again_.
413     - archetypes are now subclasses of objects.
414     - rebalanced shop greed and approval functions to be more realistic
415     (and likely match the actual intention).
416 root 1.23 - implement "crossfire pod" format for messages, with working bold,
417     italic, gender-specific text, paragraphs etc.
418 root 1.24 - implemented hint framework, players can opt to receive hints.
419     - implemented (long) book framework, added some books from the cf wiki.
420 root 1.23 - implement generic message framework that uses xml, utf8 for the client
421     protocol and is capable of transmitting generic meta information.
422 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
423     - replace the nexus by a per-player tutorial map that teaches stuff
424     better than the newbie house.
425 root 1.18 - fix the magicmap colours.
426 root 1.19 - optimise map update even more by removing unneeded code and checks.
427     - decouple map and stats update from pl->ob and use pl->observe instead.
428     - implement observe command.
429 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
430     calls with a simple comparison.
431     - fix a latent crossfire bug that could crash the server because the
432     map refresh did not update the mapspace.
433 root 1.24 - support custom keys for regions and maps, regions are now
434     refcount-managed.
435     - allow worldmap overlays anywhere in the 000..999 range.
436     - new system to acquire time slices for background jobs, to reduce
437     jitter.
438 root 1.27 - semi-persistent object-referencing framework (currently only players
439     supported).
440 root 1.22 - dependency tracking for perl extensions.
441 root 1.24 - new slag-ex extension for cleaning cauldrons.
442     - fix invoke result processing.
443     - there are even less i/o syncpoints in the server now.
444 root 1.29 - added map-tags extension that scans all maps for object tags
445     and records them in the database (not used yet).
446 root 1.28 - metaserver 2 support.
447 root 1.22 - many more bugfixes and minor optimisations.
448 root 1.16
449 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
450 root 1.14 - optimised event invocation (non-wanted events can now be
451     skipped with 4-5 inlined instructions).
452 root 1.12 - complete rewrite of town_portal: it now creates a portal
453     to the "nearest" town only, travel is only possible
454 root 1.13 to the town and back, anybody can use it (also removes
455     one of the remaining syncpoints in the server).
456 root 1.10 - complete rewrite of the range/attack skill slot system:
457     there are now two slots, one for combat, one for ranged
458     attacks.
459     - introduce the concept of a current weapon (either a ranged
460     or a combat weapon/skill/tool) and switch between them as
461     needed.
462     - rewrite bow code so bows get more useful: apply damage,
463     attacktype and other stats to the arrows and treat
464     bows as weapons. also rebalance the missile weapons skill
465     so its damage increases with level.
466     - rewrite the complete player speed logic: weapon_speed now
467     works as documented and there are no unnatural speed boosts.
468 root 1.6 - implement a utility - cfutil - that simplifies arch and map
469     installation, replacing the old collect scripts and
470 root 1.9 simplying deployment by scaling and cutting faces as required.
471     - simplify the map protocol extensively by taking advantage
472     of missing bigfaces, speeding up map generation immensely.
473 root 1.6 - implement inherit keyword allowing archetypes to inherit from
474     other archetypes.
475     - rationalise archetype, region and treasurelist file format
476     into a single file format and make them reloadable asynchronously.
477 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
478     reloadable at runtime.
479 root 1.6 - implement 64x64 faceset support.
480     - implement fxixsx protocol that saves
481     a lot of bandwidth over the old image/face/smooth packets
482 root 1.11 and allows images > packetsize, incremental and background
483     transfers.
484 root 1.6 - implement a bandwidth-saving smoothing protocol that works
485     on a face basis as opposed to a mapspace basis.
486 root 1.7 - the server can now rate-limit image uploads to not exceed
487     a certain (client-configurable) speed while guarenteeing full
488     freedom of movement.
489 root 1.8 - implement new ex command to request item descriptions.
490     - implement new msg command for in-game messages with meta
491     information (using xml).
492 root 1.9 - enforce utf-8 for all text messages.
493 root 1.13 - added micropather (not used yet).
494 root 1.6 - many, many bugfixes.
495 root 1.1
496 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
497 root 1.1 - make coroapi accessible to cf+.
498     - moved map handling logic completely to perl
499     - per player maps are now marked in the map
500 root 1.2 - maps are saved completely differently now,
501     and much more often.
502 root 1.17 - rewrote map header parser and writer, to be much faster.
503 pippijn 1.4 - maps and players are now (in the average case) loaded
504 root 1.2 and saved completely asynchronously, I/O contention will no
505     longer freeze the server.
506 pippijn 1.4 - players and maps can be loaded anytime, without the player
507 root 1.2 being logged in.
508 root 1.1 - automatically generate method interfaces for perl from headers
509     - unbundled freezethaw
510     - mostly rewrote common/map.C
511     - completely rewrite server/swap.C
512     - introduced "runtime", the CCT clock (corrected crossfire time) :)
513     - introduced new keyword for map files: file_format_version (integer, server version: 0)
514     - better message for apply failures due to applymode
515     - removed most all of the weather code
516     - unified logging to stderr and file
517     - too many minor changes to document