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Revision: 1.238
Committed: Mon Sep 22 05:42:41 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.237: +1 -0 lines
Log Message:
tweaks

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.221 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 root 1.226 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 root 1.223
11 root 1.235
12     2008-09-22 01:19:41.2886 unload completed, starting to reload now
13     2008-09-22 01:19:41.2886 reloading cf.pm
14     2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3.
15     2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3.
16    
17 root 1.238 TODO: release compress-lzf 3.41
18 root 1.235 TODO: region monsters gone?
19     TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup?
20     TODO: cf::player::exists is a sync_job???
21 root 1.236 - bump login name length from 18 to 20 char max.
22 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
23 root 1.225 would grow out of bounds.
24 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
25 root 1.222 - fixed a double-escaping bug in the pod-parser.
26     - rewrote the cfpod parser in C++.
27     - hintmode moved to C++, players need to re-set their hintmode if
28     they dislike "show".
29 root 1.231 - fix RIP inscription.
30     - correctly support gender in emotes.
31     - correctly support gender in the death messages.
32     - correctly generate death messages for players only when they really die,
33     with increased information.
34 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
35     and data corruption (but apparently was never triggered).
36 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
37 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
38     data corruption bug.
39 root 1.223 - tweak coredumping/monitoring a bit.
40 root 1.227 - do not crash in the loader when an inventory object could not be loaded
41     (from a corrupted file).
42 root 1.236 - redid skills comamnd to send output to proper channel.
43 root 1.233 - object->map is no longer refcounting.
44 root 1.228 - add FLAG_DEBUG for internal debugging.
45 root 1.231 - add NDI_VERBATIM flag to send_msg.
46 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
47 root 1.233 - split login.ext's player scheduler into
48     it's own player-scheduler.ext extension.
49 root 1.222
50 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
51 root 1.212 - require perl 5.10.
52 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
53 root 1.204 - swap player and observed count's on the map when observing.
54 root 1.205 - add (mostly untested) mapspace perl class and accessors.
55 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
56 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
57     could be found.
58 root 1.208 - pits now have a configurable "random spread" range and default
59 root 1.213 to a radius of two now.
60 root 1.212 - rewrite pay_player_arch.
61     - use a more stable perl_reload implementation.
62     - do not use Symbol::delete_package (causes crashes after perl-reload),
63     use our own, safer, clear_package instead.
64     - when asynchronously dumping core, close all file handles to allow
65     the server to restart concurrently.
66 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
67     sequences, without double-encoding. it should be faster, too.
68     - the above fixes wrong display of help tetx and many other issues.
69 root 1.216 - use lzf and frag packets for large messages for clients supporting them
70 root 1.218 (0.9976+), use it for long books and other messages.
71 root 1.210 - eradicate listen command and corresponding code.
72 root 1.211 - eradicate logs command.
73 root 1.218 - let the client log into the server log, used for crash backtraces.
74 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
75     old style spell objects with the spell magic bullet.
76 root 1.220 - (arch) fixed skill less rods in the archetypes
77 root 1.204
78 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
79 elmex 1.197 - made jeweler workbench larger and some other minor map
80     changes in jeweler town.
81 root 1.196 - fixed wrong item handling in jeweler skill code.
82 root 1.198 - (arch) use a special "key_random_map" for random map keys
83     that are used up.
84 root 1.199 - fix a crash when the player who was observed has logged out long
85     enough for his region/map to be gone.
86 root 1.200 - port to g++-4.3's incompatible tr1 changes.
87 root 1.201 - add some missing dependencies.
88 root 1.203 - log to /var/log/deliantra/ by default.
89     - hack observe code to enable smooth movmenet when observing.
90 elmex 1.195
91 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
92 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
93 root 1.179 - correctly move gsay to the party channel.
94 root 1.178 - fix a crash when animate weapon was used in some areas.
95 elmex 1.177 - fixed unnecessary identification of by converters created objects.
96 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
97     with NPCs.
98 elmex 1.175 - (arch) dragon scales got proper type now
99 root 1.193 - object::decrease would sometimes cause container weights to
100     be wrong, this has been fixed.
101 root 1.194 - do not send time updates for newly-seen items.
102 root 1.185 - thawing an icecube will once more drop its contents to the ground.
103 root 1.183 - fix cone spells etc. going through walls sometimes.
104 root 1.186 - fix a weight update bug that sometimes left containers
105     with wrong weights.
106 root 1.194 - added auto_apply event and extension for shop tiles.
107 root 1.172 - work around get_map_flags invoking perl and switching the stack.
108     - make sure the map is loaded when using a town portal return.
109 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
110     where healing spells didn't cost any grace.
111 root 1.173 - fix starvation kill reason.
112 root 1.174 - fix pk killer name message.
113 root 1.189 - don't let people apply signs with @match.
114 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
115     what seems to be the biggets memleak in the server).
116 elmex 1.171
117 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
118 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
119     - use anyevent to manage listen ports (this enables IPv6 support).
120 root 1.167 - server supports ipv6 client connections now.
121 root 1.168 - use newly-available Coro::AnyEvent.
122 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
123     to let it handle AIO requests.
124 root 1.167
125 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
126 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
127     processing considerably (especially in the client) and reduces data transfers
128     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
129 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
130     - (map) fixed npc dialogue in pup_land/s_f/special.
131     - bugfix: fix a crash when a player casts a swarm spell and then logs out
132     (swarm spells now stay in the player's inventory).
133 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
134 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
135     archetype *archname* (chairs of different facings were merged).
136     - bugfix: fix a potential crash issue in find_object_name (not used
137     normally).
138 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
139     (destruction, magic missile etc.).
140 root 1.163 - swarm spells without a direction now use various spiral patterns
141     instead of being fully random.
142 root 1.158 - update AnyEvent API to 3.4 and above.
143 root 1.156
144 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
145 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
146 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
147 root 1.152 - bugfix: the jumping skill now gives experience for jumping
148     and for attacking monsters. it also takes about one second to do a jump.
149 root 1.138 - bugfix: players couldn't starve in 2.53 :(
150 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
151 root 1.152 - bugfix: spell effects like word of recall are removed on death.
152 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
153     were created outside a map.
154 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
155     (fixed by reversing the logic).
156 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
157 root 1.153 - bugfix: the random map generator no longer leaks key objects.
158 root 1.154 - bugfix: support random maps >127x127.
159 root 1.152 - (maps) fixed the death certificate system in nimbus.
160 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
161 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
162 root 1.147 - (arch) give ball lightning a real name.
163 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
164 root 1.155 - support cfpod in ex replies (client item tooltips).
165 root 1.143 - unapply item in range slow when readying a spell.
166 root 1.148 - bugfix: account for rounding errors in weight updates.
167 root 1.139 - remove synchronous mkdir in chargen_race_done.
168     - fix per-race starting maps.
169 root 1.142 - check hiscore on suicide and quit as well.
170 root 1.138 - tell players when they are starving.
171 root 1.133 - get rid of costly object_from_name conversion for altar effects.
172     - fix map difficulty calculation for generators.
173 root 1.146 - slightly more intelligent handling of "is_animated" flag.
174 root 1.149 - support no_drop map header flag (before it was only available internally).
175 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
176 root 1.133
177 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
178 root 1.119 - bugfix: custom skill settings were not saved by the server.
179     - bugfix: remove did not actually remove items from the inventory, leaving
180 root 1.116 ghost items.
181 root 1.119 - bugfix: properly update items identified on the ground.
182 root 1.120 - bugfix: use localtime_r in the logger thread.
183 root 1.122 - bugfix: player starvation will now give the correct kill reason.
184     - bugfix: archetype reloads could crash the server.
185 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
186 elmex 1.114 player is not logged in.
187 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
188 root 1.117 server startup.
189 root 1.128 - bugfix: fix the door surround check in the random map generator.
190     - (maps) fix heaven quest difficulty progression.
191     - (maps) fix some random map styles.
192     - dropping items a shop is not interested in won't sell them anymore.
193     - rods and horns with a too low maximum charge allow now at least one discharge.
194     - implement kill & death statistics.
195     - random map preparation is no longer synchronous.
196     - rewrite find_style in perl, no longer does synchronous I/O.
197     - improve random map specials placement.
198     - make the killer a real object pointer instead of a string, improved
199     kill reason messages.
200 root 1.117 - take advantage of new aio_close and aio_chmod.
201 root 1.128 - implement archetype::get, object::deep_clone and update callers.
202 root 1.125 - change_abil is much faster.
203 root 1.126 - update the floorbox more often to work around the reverses item order
204     display in clients.
205 root 1.125 - cleaned up object copying by encapsulating it to a single place.
206 root 1.126 - add hints to the invite messages.
207 root 1.127 - rewrote key<->value pair handling.
208 root 1.128 - use an independent random number generator for the random map generator.
209 elmex 1.113
210 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
211 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
212     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
213     - completely automate the weight handling, should fix all weight
214     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
215 root 1.103 - reloading archetypes while a user was in the character creation phase
216     could crash the server.
217 root 1.106 - fix a nontrivial number of cases of code commented similar
218     to "is this really correct?", as many of those cases are now handles
219     automatically by lower level code.
220     - replace many ad-hoc checks for client visibility by object::visible_to,
221     should result in broader applicability of functions using it.
222 root 1.104 - merge items with different arch pointers refering to the same arch
223     (due to archetype reloads).
224 root 1.106 - refactored the object remove/insert functions and most related
225     functions (decrease, split, merge_ob etc.).
226 root 1.105 - make it compile better on freebsd (reported by pippijn).
227 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
228 root 1.108 - fix the longstanding "container stays open" bug.
229 root 1.107 - improved floorbox updating to be incremental and other protocol
230     optimisations.
231     - get rid of update_after_inventory_change and only do update stats
232     for weight once/tick/player at max.
233 root 1.109 - rewrite party commands, use party channel.
234 root 1.103
235 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
236 root 1.97 - properly link against libgthread as that is needed to make the slice
237     allocator thread-safe.
238 root 1.91 - support perls not compiled with 64 bit support (though this is not a
239     recommended configuration) (reported by Samuel Gondouin).
240 root 1.94 - always put godgiven items into the player inventory, never any containers.
241 root 1.92 - (maps, arch) the scorn go club was founded!
242 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
243 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
244     became a real spell-class.
245 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
246     - (arch) considerably strengthened spark shower and destruction.
247     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
248     finally reloadable at runtime.
249     - changed archetype loading algorithm to only require one pass and
250     use delayed resolving of references.
251 root 1.101 - examine command now uses the examine infobox.
252 root 1.102 - implement an "incremental garbage collector" for archetypes.
253 root 1.98 - enable slice allocator again.
254 root 1.96 - implement optional free memory poisoning.
255 root 1.91
256 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
257 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
258 root 1.85 skill.
259 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
260     names (also update all maps to use money instead of coins).
261 root 1.78 - add uuid accessors to perl.
262     - add coin names and archetype accessors to perl.
263 root 1.80 - fix runtime uuid file format to use "." instead of ",".
264 root 1.78 - change perl extensions to not use hardcoded coins and values.
265 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
266     and be more parsimonous of uuid usage by the exact value out on exit.
267 root 1.86 - write log messages in another thread, removing another sync point.
268     - support multi-line log messages in a nicer way.
269 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
270 root 1.81 - fix a minor memleak in the random map generator.
271     - some parts of the random map generator are not coroutine-safe,
272     so only call it "single-threaded".
273     - major cleanup of memory management in random map generator.
274 root 1.87 - slight refactoring of the random map generator, faster too.
275 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
276     bookkeeping bug.
277 root 1.87 - work around "player is on active list" problem by deactivating player
278     after loading.
279 root 1.81 - garbage collect shstr's more evenly and adaptively only when
280     there have in fact been allocations.
281 root 1.82 - fix object::insert to do as documented and insert into the env
282     if necessary.
283     - fix cf::map::unique_maps.
284     - fix nrof overflow check in can_merge_slow.
285     - fix converter code to handle >31 bit values.
286 elmex 1.83 - added support for the player_sold flag
287 root 1.84 - converters no longer accept unpaid items.
288 root 1.88 - canonicalize random map meta files for better unification.
289 root 1.77
290 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
291 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
292     when mlockall has been used.
293 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
294 root 1.72 - use separate thread for ticker timing (and more in the future).
295     this greatly increases timing accuracy and gets rid of an enourmous
296     number of gettimeofday calls.
297 root 1.82 - use a separate thread to signal aio completion, for lower latency.
298 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
299 root 1.71
300 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
301 root 1.68 - rebalanced default experience table to be more exponential
302     and much easier up to level ~40, then moderately harder.
303 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
304 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
305     - do not exit on reload/load errors but properly cleanup.
306 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
307 root 1.66
308 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
309 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
310     (this fixes the jeweler skill).
311 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
312 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
313 root 1.63 - move tombstone to real map if player died due to cave-in (even if
314     it has reset, which is better than putting it on the savebed, also as
315     proof that the palyer didn't use a savebed).
316 root 1.59
317 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
318 root 1.56 - work around perl bug in configure perl module version check.
319 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
320 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
321 root 1.52 - fix a bug in animate_weapon, causing a crash.
322 root 1.54 - no longer exit when a coroutine throws an exception.
323 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
324 root 1.53 - fix the "<player> is nuts" message.
325 root 1.58 - fix an exception at logout due to the json_coder being gone.
326 root 1.43 - upgrade to EV version 2.0 API.
327 root 1.47 - when players don't apply a savebed correctly but stand above one,
328     do not move or kill them.
329 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
330 root 1.43 - implement generic framework for server-side resource files.
331     - implement resource file update event.
332     - hook experience table update into the framework.
333     - move jeweler.yaml to resources (arch/).
334 root 1.44 - switch from Crossfire to Deliantra perl module.
335     - implement json2json arch filter.
336 root 1.45 - implement widget protocol version 2, support for ui templates.
337 root 1.54 - mapinfo is now handled fully asynchronously.
338 root 1.48 - ext/irc: also log irc messages.
339 root 1.51 - ext/schmorplog: write user stat files asynchronously.
340 root 1.43
341 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
342 elmex 1.41 - limited the number of items that can be picked up and dropped
343 root 1.42 as temporary measurement against bad performance or dropping things
344     (this lead to long freezes and triggered the watchdog).
345 elmex 1.41 - improved the performance of the drop command a bit.
346 root 1.38 - switch from Event to EV for higher performance, easier usage,
347     less bugs...
348 root 1.39 - updated to release version of the gnu affero license.
349 root 1.38
350 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
351 root 1.36 - more thoroughly rename the binaries, contact addresses.
352     - update the copyrights.
353 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
354     crashes.
355 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
356     potentially causing crashes.
357 root 1.35 - assign weapons on user load time, not login-time, avoiding
358     crashes.
359    
360 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
361 root 1.32 - fixed an important bug that caused passwords to be forgotten.
362 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
363     in some of the maps.
364 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
365     which is now trivial to do.
366 root 1.33 - removed all traces of the old (and never working) plug-in interface
367     (70kb code less on amd64).
368 root 1.34 - improve/tune scheduling priorities.
369     - fix some freezing bugs.
370     - fix a memory corruption problem in dynbuf.printf.
371     - use channels for chat and many informational commands.
372     - improved the tutorial.
373     - create missile is now fixed.
374     - race fields must now contain archetypes.
375     - jumping skill now works as advertised.
376 root 1.31
377 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
378 root 1.24 - relicense under the gnu affero license.
379 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
380 root 1.24 - implement server-side framework for generic resources.
381     - use resource framework for server-provided ambient
382     music.
383 root 1.27 - save object owners (players only atm).
384 root 1.24 - replace limited sound api with server-provided sound effects.
385     - new sc (sound control) protocol command.
386     - improve fxix protocol to include types.
387     - exactly fill tcp segments, if possible.
388     - output-rate is now an upper limit, the server will automatically
389     (and quite perfectly) adjust to the network conditions, ensuring
390     low latency even during bulk transfers (music, images, sounds etc.).
391     - implement server-side widgets (i.e. client widgets controlled
392     in the server side). this will allow future expansion without
393     having to upgrade clients.
394     - implement a (artwork) world map with realtime player position
395     tracking.
396     - new and more efficient extcmd (server still supports old extcmd
397     protocol).
398 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
399     calcluation that could be easily exploited by users.
400     - rebalanced diseases to spread more naturally/evenly.
401     - completely asynchronous map loading even for tiled maps.
402 root 1.24 - replace simple messaging protocol with channels carrying metadata
403     (similar to message types, but more directed at the user).
404     - reduce command processing latency by a whopping 120ms by
405     reordering some processing steps inside the server. this directly
406     reduces lag by 120ms.
407     - actually send spell faces to the client.
408 root 1.23 - implement player genders.
409 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
410     otherwise return to savebed and possible kill if the log-out
411     was for too long.
412     - fast socket-dead detection (kick player after 8 seconds without ack).
413     - greatly reduce the cpu time needed to draw maps _again_.
414     - archetypes are now subclasses of objects.
415     - rebalanced shop greed and approval functions to be more realistic
416     (and likely match the actual intention).
417 root 1.23 - implement "crossfire pod" format for messages, with working bold,
418     italic, gender-specific text, paragraphs etc.
419 root 1.24 - implemented hint framework, players can opt to receive hints.
420     - implemented (long) book framework, added some books from the cf wiki.
421 root 1.23 - implement generic message framework that uses xml, utf8 for the client
422     protocol and is capable of transmitting generic meta information.
423 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
424     - replace the nexus by a per-player tutorial map that teaches stuff
425     better than the newbie house.
426 root 1.18 - fix the magicmap colours.
427 root 1.19 - optimise map update even more by removing unneeded code and checks.
428     - decouple map and stats update from pl->ob and use pl->observe instead.
429     - implement observe command.
430 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
431     calls with a simple comparison.
432     - fix a latent crossfire bug that could crash the server because the
433     map refresh did not update the mapspace.
434 root 1.24 - support custom keys for regions and maps, regions are now
435     refcount-managed.
436     - allow worldmap overlays anywhere in the 000..999 range.
437     - new system to acquire time slices for background jobs, to reduce
438     jitter.
439 root 1.27 - semi-persistent object-referencing framework (currently only players
440     supported).
441 root 1.22 - dependency tracking for perl extensions.
442 root 1.24 - new slag-ex extension for cleaning cauldrons.
443     - fix invoke result processing.
444     - there are even less i/o syncpoints in the server now.
445 root 1.29 - added map-tags extension that scans all maps for object tags
446     and records them in the database (not used yet).
447 root 1.28 - metaserver 2 support.
448 root 1.22 - many more bugfixes and minor optimisations.
449 root 1.16
450 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
451 root 1.14 - optimised event invocation (non-wanted events can now be
452     skipped with 4-5 inlined instructions).
453 root 1.12 - complete rewrite of town_portal: it now creates a portal
454     to the "nearest" town only, travel is only possible
455 root 1.13 to the town and back, anybody can use it (also removes
456     one of the remaining syncpoints in the server).
457 root 1.10 - complete rewrite of the range/attack skill slot system:
458     there are now two slots, one for combat, one for ranged
459     attacks.
460     - introduce the concept of a current weapon (either a ranged
461     or a combat weapon/skill/tool) and switch between them as
462     needed.
463     - rewrite bow code so bows get more useful: apply damage,
464     attacktype and other stats to the arrows and treat
465     bows as weapons. also rebalance the missile weapons skill
466     so its damage increases with level.
467     - rewrite the complete player speed logic: weapon_speed now
468     works as documented and there are no unnatural speed boosts.
469 root 1.6 - implement a utility - cfutil - that simplifies arch and map
470     installation, replacing the old collect scripts and
471 root 1.9 simplying deployment by scaling and cutting faces as required.
472     - simplify the map protocol extensively by taking advantage
473     of missing bigfaces, speeding up map generation immensely.
474 root 1.6 - implement inherit keyword allowing archetypes to inherit from
475     other archetypes.
476     - rationalise archetype, region and treasurelist file format
477     into a single file format and make them reloadable asynchronously.
478 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
479     reloadable at runtime.
480 root 1.6 - implement 64x64 faceset support.
481     - implement fxixsx protocol that saves
482     a lot of bandwidth over the old image/face/smooth packets
483 root 1.11 and allows images > packetsize, incremental and background
484     transfers.
485 root 1.6 - implement a bandwidth-saving smoothing protocol that works
486     on a face basis as opposed to a mapspace basis.
487 root 1.7 - the server can now rate-limit image uploads to not exceed
488     a certain (client-configurable) speed while guarenteeing full
489     freedom of movement.
490 root 1.8 - implement new ex command to request item descriptions.
491     - implement new msg command for in-game messages with meta
492     information (using xml).
493 root 1.9 - enforce utf-8 for all text messages.
494 root 1.13 - added micropather (not used yet).
495 root 1.6 - many, many bugfixes.
496 root 1.1
497 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
498 root 1.1 - make coroapi accessible to cf+.
499     - moved map handling logic completely to perl
500     - per player maps are now marked in the map
501 root 1.2 - maps are saved completely differently now,
502     and much more often.
503 root 1.17 - rewrote map header parser and writer, to be much faster.
504 pippijn 1.4 - maps and players are now (in the average case) loaded
505 root 1.2 and saved completely asynchronously, I/O contention will no
506     longer freeze the server.
507 pippijn 1.4 - players and maps can be loaded anytime, without the player
508 root 1.2 being logged in.
509 root 1.1 - automatically generate method interfaces for perl from headers
510     - unbundled freezethaw
511     - mostly rewrote common/map.C
512     - completely rewrite server/swap.C
513     - introduced "runtime", the CCT clock (corrected crossfire time) :)
514     - introduced new keyword for map files: file_format_version (integer, server version: 0)
515     - better message for apply failures due to applymode
516     - removed most all of the weather code
517     - unified logging to stderr and file
518     - too many minor changes to document