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Revision: 1.246
Committed: Thu Sep 25 04:09:56 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.245: +4 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11    
12 root 1.245 TODO: coro rfeleasen
13 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
14     - rewrote skill cache (last_skill_ob) system and usage - might
15     be less erratic now-
16    
17 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
18 root 1.241 - removed all command line parsing, only env variables are supported
19     anymore.
20 root 1.239 - region-specific monsters will now once more be on the worldmap.
21 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
22 root 1.225 would grow out of bounds.
23 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
24 root 1.222 - fixed a double-escaping bug in the pod-parser.
25     - rewrote the cfpod parser in C++.
26     - hintmode moved to C++, players need to re-set their hintmode if
27     they dislike "show".
28 root 1.231 - fix RIP inscription.
29 root 1.239 - bump login name length from 18 to 20 char max.
30 root 1.231 - correctly support gender in emotes.
31     - correctly support gender in the death messages.
32     - correctly generate death messages for players only when they really die,
33     with increased information.
34 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
35     and data corruption (but apparently was never triggered).
36 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
37 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
38     data corruption bug.
39 root 1.223 - tweak coredumping/monitoring a bit.
40 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
41 root 1.227 - do not crash in the loader when an inventory object could not be loaded
42     (from a corrupted file).
43 root 1.241 - redid skills command to send output to proper channel.
44 root 1.233 - object->map is no longer refcounting.
45 root 1.228 - add FLAG_DEBUG for internal debugging.
46 root 1.231 - add NDI_VERBATIM flag to send_msg.
47 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
48 root 1.240 - player->exists is no longer a sync_job.
49 root 1.233 - split login.ext's player scheduler into
50     it's own player-scheduler.ext extension.
51 root 1.222
52 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
53 root 1.212 - require perl 5.10.
54 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
55 root 1.204 - swap player and observed count's on the map when observing.
56 root 1.205 - add (mostly untested) mapspace perl class and accessors.
57 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
58 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
59     could be found.
60 root 1.208 - pits now have a configurable "random spread" range and default
61 root 1.213 to a radius of two now.
62 root 1.212 - rewrite pay_player_arch.
63     - use a more stable perl_reload implementation.
64     - do not use Symbol::delete_package (causes crashes after perl-reload),
65     use our own, safer, clear_package instead.
66     - when asynchronously dumping core, close all file handles to allow
67     the server to restart concurrently.
68 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
69     sequences, without double-encoding. it should be faster, too.
70     - the above fixes wrong display of help tetx and many other issues.
71 root 1.216 - use lzf and frag packets for large messages for clients supporting them
72 root 1.218 (0.9976+), use it for long books and other messages.
73 root 1.210 - eradicate listen command and corresponding code.
74 root 1.211 - eradicate logs command.
75 root 1.218 - let the client log into the server log, used for crash backtraces.
76 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
77     old style spell objects with the spell magic bullet.
78 root 1.220 - (arch) fixed skill less rods in the archetypes
79 root 1.204
80 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
81 elmex 1.197 - made jeweler workbench larger and some other minor map
82     changes in jeweler town.
83 root 1.196 - fixed wrong item handling in jeweler skill code.
84 root 1.198 - (arch) use a special "key_random_map" for random map keys
85     that are used up.
86 root 1.199 - fix a crash when the player who was observed has logged out long
87     enough for his region/map to be gone.
88 root 1.200 - port to g++-4.3's incompatible tr1 changes.
89 root 1.201 - add some missing dependencies.
90 root 1.203 - log to /var/log/deliantra/ by default.
91     - hack observe code to enable smooth movmenet when observing.
92 elmex 1.195
93 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
94 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
95 root 1.179 - correctly move gsay to the party channel.
96 root 1.178 - fix a crash when animate weapon was used in some areas.
97 elmex 1.177 - fixed unnecessary identification of by converters created objects.
98 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
99     with NPCs.
100 elmex 1.175 - (arch) dragon scales got proper type now
101 root 1.193 - object::decrease would sometimes cause container weights to
102     be wrong, this has been fixed.
103 root 1.194 - do not send time updates for newly-seen items.
104 root 1.185 - thawing an icecube will once more drop its contents to the ground.
105 root 1.183 - fix cone spells etc. going through walls sometimes.
106 root 1.186 - fix a weight update bug that sometimes left containers
107     with wrong weights.
108 root 1.194 - added auto_apply event and extension for shop tiles.
109 root 1.172 - work around get_map_flags invoking perl and switching the stack.
110     - make sure the map is loaded when using a town portal return.
111 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
112     where healing spells didn't cost any grace.
113 root 1.173 - fix starvation kill reason.
114 root 1.174 - fix pk killer name message.
115 root 1.189 - don't let people apply signs with @match.
116 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
117     what seems to be the biggets memleak in the server).
118 elmex 1.171
119 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
120 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
121     - use anyevent to manage listen ports (this enables IPv6 support).
122 root 1.167 - server supports ipv6 client connections now.
123 root 1.168 - use newly-available Coro::AnyEvent.
124 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
125     to let it handle AIO requests.
126 root 1.167
127 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
128 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
129     processing considerably (especially in the client) and reduces data transfers
130     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
131 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
132     - (map) fixed npc dialogue in pup_land/s_f/special.
133     - bugfix: fix a crash when a player casts a swarm spell and then logs out
134     (swarm spells now stay in the player's inventory).
135 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
136 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
137     archetype *archname* (chairs of different facings were merged).
138     - bugfix: fix a potential crash issue in find_object_name (not used
139     normally).
140 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
141     (destruction, magic missile etc.).
142 root 1.163 - swarm spells without a direction now use various spiral patterns
143     instead of being fully random.
144 root 1.158 - update AnyEvent API to 3.4 and above.
145 root 1.156
146 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
147 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
148 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
149 root 1.152 - bugfix: the jumping skill now gives experience for jumping
150     and for attacking monsters. it also takes about one second to do a jump.
151 root 1.138 - bugfix: players couldn't starve in 2.53 :(
152 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
153 root 1.152 - bugfix: spell effects like word of recall are removed on death.
154 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
155     were created outside a map.
156 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
157     (fixed by reversing the logic).
158 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
159 root 1.153 - bugfix: the random map generator no longer leaks key objects.
160 root 1.154 - bugfix: support random maps >127x127.
161 root 1.152 - (maps) fixed the death certificate system in nimbus.
162 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
163 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
164 root 1.147 - (arch) give ball lightning a real name.
165 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
166 root 1.155 - support cfpod in ex replies (client item tooltips).
167 root 1.143 - unapply item in range slow when readying a spell.
168 root 1.148 - bugfix: account for rounding errors in weight updates.
169 root 1.139 - remove synchronous mkdir in chargen_race_done.
170     - fix per-race starting maps.
171 root 1.142 - check hiscore on suicide and quit as well.
172 root 1.138 - tell players when they are starving.
173 root 1.133 - get rid of costly object_from_name conversion for altar effects.
174     - fix map difficulty calculation for generators.
175 root 1.146 - slightly more intelligent handling of "is_animated" flag.
176 root 1.149 - support no_drop map header flag (before it was only available internally).
177 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
178 root 1.133
179 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
180 root 1.119 - bugfix: custom skill settings were not saved by the server.
181     - bugfix: remove did not actually remove items from the inventory, leaving
182 root 1.116 ghost items.
183 root 1.119 - bugfix: properly update items identified on the ground.
184 root 1.120 - bugfix: use localtime_r in the logger thread.
185 root 1.122 - bugfix: player starvation will now give the correct kill reason.
186     - bugfix: archetype reloads could crash the server.
187 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
188 elmex 1.114 player is not logged in.
189 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
190 root 1.117 server startup.
191 root 1.128 - bugfix: fix the door surround check in the random map generator.
192     - (maps) fix heaven quest difficulty progression.
193     - (maps) fix some random map styles.
194     - dropping items a shop is not interested in won't sell them anymore.
195     - rods and horns with a too low maximum charge allow now at least one discharge.
196     - implement kill & death statistics.
197     - random map preparation is no longer synchronous.
198     - rewrite find_style in perl, no longer does synchronous I/O.
199     - improve random map specials placement.
200     - make the killer a real object pointer instead of a string, improved
201     kill reason messages.
202 root 1.117 - take advantage of new aio_close and aio_chmod.
203 root 1.128 - implement archetype::get, object::deep_clone and update callers.
204 root 1.125 - change_abil is much faster.
205 root 1.126 - update the floorbox more often to work around the reverses item order
206     display in clients.
207 root 1.125 - cleaned up object copying by encapsulating it to a single place.
208 root 1.126 - add hints to the invite messages.
209 root 1.127 - rewrote key<->value pair handling.
210 root 1.128 - use an independent random number generator for the random map generator.
211 elmex 1.113
212 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
213 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
214     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
215     - completely automate the weight handling, should fix all weight
216     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
217 root 1.103 - reloading archetypes while a user was in the character creation phase
218     could crash the server.
219 root 1.106 - fix a nontrivial number of cases of code commented similar
220     to "is this really correct?", as many of those cases are now handles
221     automatically by lower level code.
222     - replace many ad-hoc checks for client visibility by object::visible_to,
223     should result in broader applicability of functions using it.
224 root 1.104 - merge items with different arch pointers refering to the same arch
225     (due to archetype reloads).
226 root 1.106 - refactored the object remove/insert functions and most related
227     functions (decrease, split, merge_ob etc.).
228 root 1.105 - make it compile better on freebsd (reported by pippijn).
229 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
230 root 1.108 - fix the longstanding "container stays open" bug.
231 root 1.107 - improved floorbox updating to be incremental and other protocol
232     optimisations.
233     - get rid of update_after_inventory_change and only do update stats
234     for weight once/tick/player at max.
235 root 1.109 - rewrite party commands, use party channel.
236 root 1.103
237 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
238 root 1.97 - properly link against libgthread as that is needed to make the slice
239     allocator thread-safe.
240 root 1.91 - support perls not compiled with 64 bit support (though this is not a
241     recommended configuration) (reported by Samuel Gondouin).
242 root 1.94 - always put godgiven items into the player inventory, never any containers.
243 root 1.92 - (maps, arch) the scorn go club was founded!
244 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
245 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
246     became a real spell-class.
247 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
248     - (arch) considerably strengthened spark shower and destruction.
249     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
250     finally reloadable at runtime.
251     - changed archetype loading algorithm to only require one pass and
252     use delayed resolving of references.
253 root 1.101 - examine command now uses the examine infobox.
254 root 1.102 - implement an "incremental garbage collector" for archetypes.
255 root 1.98 - enable slice allocator again.
256 root 1.96 - implement optional free memory poisoning.
257 root 1.91
258 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
259 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
260 root 1.85 skill.
261 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
262     names (also update all maps to use money instead of coins).
263 root 1.78 - add uuid accessors to perl.
264     - add coin names and archetype accessors to perl.
265 root 1.80 - fix runtime uuid file format to use "." instead of ",".
266 root 1.78 - change perl extensions to not use hardcoded coins and values.
267 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
268     and be more parsimonous of uuid usage by the exact value out on exit.
269 root 1.86 - write log messages in another thread, removing another sync point.
270     - support multi-line log messages in a nicer way.
271 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
272 root 1.81 - fix a minor memleak in the random map generator.
273     - some parts of the random map generator are not coroutine-safe,
274     so only call it "single-threaded".
275     - major cleanup of memory management in random map generator.
276 root 1.87 - slight refactoring of the random map generator, faster too.
277 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
278     bookkeeping bug.
279 root 1.87 - work around "player is on active list" problem by deactivating player
280     after loading.
281 root 1.81 - garbage collect shstr's more evenly and adaptively only when
282     there have in fact been allocations.
283 root 1.82 - fix object::insert to do as documented and insert into the env
284     if necessary.
285     - fix cf::map::unique_maps.
286     - fix nrof overflow check in can_merge_slow.
287     - fix converter code to handle >31 bit values.
288 elmex 1.83 - added support for the player_sold flag
289 root 1.84 - converters no longer accept unpaid items.
290 root 1.88 - canonicalize random map meta files for better unification.
291 root 1.77
292 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
293 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
294     when mlockall has been used.
295 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
296 root 1.72 - use separate thread for ticker timing (and more in the future).
297     this greatly increases timing accuracy and gets rid of an enourmous
298     number of gettimeofday calls.
299 root 1.82 - use a separate thread to signal aio completion, for lower latency.
300 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
301 root 1.71
302 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
303 root 1.68 - rebalanced default experience table to be more exponential
304     and much easier up to level ~40, then moderately harder.
305 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
306 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
307     - do not exit on reload/load errors but properly cleanup.
308 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
309 root 1.66
310 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
311 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
312     (this fixes the jeweler skill).
313 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
314 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
315 root 1.63 - move tombstone to real map if player died due to cave-in (even if
316     it has reset, which is better than putting it on the savebed, also as
317     proof that the palyer didn't use a savebed).
318 root 1.59
319 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
320 root 1.56 - work around perl bug in configure perl module version check.
321 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
322 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
323 root 1.52 - fix a bug in animate_weapon, causing a crash.
324 root 1.54 - no longer exit when a coroutine throws an exception.
325 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
326 root 1.53 - fix the "<player> is nuts" message.
327 root 1.58 - fix an exception at logout due to the json_coder being gone.
328 root 1.43 - upgrade to EV version 2.0 API.
329 root 1.47 - when players don't apply a savebed correctly but stand above one,
330     do not move or kill them.
331 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
332 root 1.43 - implement generic framework for server-side resource files.
333     - implement resource file update event.
334     - hook experience table update into the framework.
335     - move jeweler.yaml to resources (arch/).
336 root 1.44 - switch from Crossfire to Deliantra perl module.
337     - implement json2json arch filter.
338 root 1.45 - implement widget protocol version 2, support for ui templates.
339 root 1.54 - mapinfo is now handled fully asynchronously.
340 root 1.48 - ext/irc: also log irc messages.
341 root 1.51 - ext/schmorplog: write user stat files asynchronously.
342 root 1.43
343 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
344 elmex 1.41 - limited the number of items that can be picked up and dropped
345 root 1.42 as temporary measurement against bad performance or dropping things
346     (this lead to long freezes and triggered the watchdog).
347 elmex 1.41 - improved the performance of the drop command a bit.
348 root 1.38 - switch from Event to EV for higher performance, easier usage,
349     less bugs...
350 root 1.39 - updated to release version of the gnu affero license.
351 root 1.38
352 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
353 root 1.36 - more thoroughly rename the binaries, contact addresses.
354     - update the copyrights.
355 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
356     crashes.
357 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
358     potentially causing crashes.
359 root 1.35 - assign weapons on user load time, not login-time, avoiding
360     crashes.
361    
362 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
363 root 1.32 - fixed an important bug that caused passwords to be forgotten.
364 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
365     in some of the maps.
366 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
367     which is now trivial to do.
368 root 1.33 - removed all traces of the old (and never working) plug-in interface
369     (70kb code less on amd64).
370 root 1.34 - improve/tune scheduling priorities.
371     - fix some freezing bugs.
372     - fix a memory corruption problem in dynbuf.printf.
373     - use channels for chat and many informational commands.
374     - improved the tutorial.
375     - create missile is now fixed.
376     - race fields must now contain archetypes.
377     - jumping skill now works as advertised.
378 root 1.31
379 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
380 root 1.24 - relicense under the gnu affero license.
381 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
382 root 1.24 - implement server-side framework for generic resources.
383     - use resource framework for server-provided ambient
384     music.
385 root 1.27 - save object owners (players only atm).
386 root 1.24 - replace limited sound api with server-provided sound effects.
387     - new sc (sound control) protocol command.
388     - improve fxix protocol to include types.
389     - exactly fill tcp segments, if possible.
390     - output-rate is now an upper limit, the server will automatically
391     (and quite perfectly) adjust to the network conditions, ensuring
392     low latency even during bulk transfers (music, images, sounds etc.).
393     - implement server-side widgets (i.e. client widgets controlled
394     in the server side). this will allow future expansion without
395     having to upgrade clients.
396     - implement a (artwork) world map with realtime player position
397     tracking.
398     - new and more efficient extcmd (server still supports old extcmd
399     protocol).
400 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
401     calcluation that could be easily exploited by users.
402     - rebalanced diseases to spread more naturally/evenly.
403     - completely asynchronous map loading even for tiled maps.
404 root 1.24 - replace simple messaging protocol with channels carrying metadata
405     (similar to message types, but more directed at the user).
406     - reduce command processing latency by a whopping 120ms by
407     reordering some processing steps inside the server. this directly
408     reduces lag by 120ms.
409     - actually send spell faces to the client.
410 root 1.23 - implement player genders.
411 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
412     otherwise return to savebed and possible kill if the log-out
413     was for too long.
414     - fast socket-dead detection (kick player after 8 seconds without ack).
415     - greatly reduce the cpu time needed to draw maps _again_.
416     - archetypes are now subclasses of objects.
417     - rebalanced shop greed and approval functions to be more realistic
418     (and likely match the actual intention).
419 root 1.23 - implement "crossfire pod" format for messages, with working bold,
420     italic, gender-specific text, paragraphs etc.
421 root 1.24 - implemented hint framework, players can opt to receive hints.
422     - implemented (long) book framework, added some books from the cf wiki.
423 root 1.23 - implement generic message framework that uses xml, utf8 for the client
424     protocol and is capable of transmitting generic meta information.
425 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
426     - replace the nexus by a per-player tutorial map that teaches stuff
427     better than the newbie house.
428 root 1.18 - fix the magicmap colours.
429 root 1.19 - optimise map update even more by removing unneeded code and checks.
430     - decouple map and stats update from pl->ob and use pl->observe instead.
431     - implement observe command.
432 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
433     calls with a simple comparison.
434     - fix a latent crossfire bug that could crash the server because the
435     map refresh did not update the mapspace.
436 root 1.24 - support custom keys for regions and maps, regions are now
437     refcount-managed.
438     - allow worldmap overlays anywhere in the 000..999 range.
439     - new system to acquire time slices for background jobs, to reduce
440     jitter.
441 root 1.27 - semi-persistent object-referencing framework (currently only players
442     supported).
443 root 1.22 - dependency tracking for perl extensions.
444 root 1.24 - new slag-ex extension for cleaning cauldrons.
445     - fix invoke result processing.
446     - there are even less i/o syncpoints in the server now.
447 root 1.29 - added map-tags extension that scans all maps for object tags
448     and records them in the database (not used yet).
449 root 1.28 - metaserver 2 support.
450 root 1.22 - many more bugfixes and minor optimisations.
451 root 1.16
452 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
453 root 1.14 - optimised event invocation (non-wanted events can now be
454     skipped with 4-5 inlined instructions).
455 root 1.12 - complete rewrite of town_portal: it now creates a portal
456     to the "nearest" town only, travel is only possible
457 root 1.13 to the town and back, anybody can use it (also removes
458     one of the remaining syncpoints in the server).
459 root 1.10 - complete rewrite of the range/attack skill slot system:
460     there are now two slots, one for combat, one for ranged
461     attacks.
462     - introduce the concept of a current weapon (either a ranged
463     or a combat weapon/skill/tool) and switch between them as
464     needed.
465     - rewrite bow code so bows get more useful: apply damage,
466     attacktype and other stats to the arrows and treat
467     bows as weapons. also rebalance the missile weapons skill
468     so its damage increases with level.
469     - rewrite the complete player speed logic: weapon_speed now
470     works as documented and there are no unnatural speed boosts.
471 root 1.6 - implement a utility - cfutil - that simplifies arch and map
472     installation, replacing the old collect scripts and
473 root 1.9 simplying deployment by scaling and cutting faces as required.
474     - simplify the map protocol extensively by taking advantage
475     of missing bigfaces, speeding up map generation immensely.
476 root 1.6 - implement inherit keyword allowing archetypes to inherit from
477     other archetypes.
478     - rationalise archetype, region and treasurelist file format
479     into a single file format and make them reloadable asynchronously.
480 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
481     reloadable at runtime.
482 root 1.6 - implement 64x64 faceset support.
483     - implement fxixsx protocol that saves
484     a lot of bandwidth over the old image/face/smooth packets
485 root 1.11 and allows images > packetsize, incremental and background
486     transfers.
487 root 1.6 - implement a bandwidth-saving smoothing protocol that works
488     on a face basis as opposed to a mapspace basis.
489 root 1.7 - the server can now rate-limit image uploads to not exceed
490     a certain (client-configurable) speed while guarenteeing full
491     freedom of movement.
492 root 1.8 - implement new ex command to request item descriptions.
493     - implement new msg command for in-game messages with meta
494     information (using xml).
495 root 1.9 - enforce utf-8 for all text messages.
496 root 1.13 - added micropather (not used yet).
497 root 1.6 - many, many bugfixes.
498 root 1.1
499 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
500 root 1.1 - make coroapi accessible to cf+.
501     - moved map handling logic completely to perl
502     - per player maps are now marked in the map
503 root 1.2 - maps are saved completely differently now,
504     and much more often.
505 root 1.17 - rewrote map header parser and writer, to be much faster.
506 pippijn 1.4 - maps and players are now (in the average case) loaded
507 root 1.2 and saved completely asynchronously, I/O contention will no
508     longer freeze the server.
509 pippijn 1.4 - players and maps can be loaded anytime, without the player
510 root 1.2 being logged in.
511 root 1.1 - automatically generate method interfaces for perl from headers
512     - unbundled freezethaw
513     - mostly rewrote common/map.C
514     - completely rewrite server/swap.C
515     - introduced "runtime", the CCT clock (corrected crossfire time) :)
516     - introduced new keyword for map files: file_format_version (integer, server version: 0)
517     - better message for apply failures due to applymode
518     - removed most all of the weather code
519     - unified logging to stderr and file
520     - too many minor changes to document