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Revision: 1.247
Committed: Thu Sep 25 12:14:32 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.246: +3 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11    
12 root 1.245 TODO: coro rfeleasen
13 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
14 root 1.247 TODO: worldmaps still get loaded on startup before the gridmap is ready
15 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
16 root 1.247 be less erratic now.
17     - refuse to write the uuid file if the uuid is < 1024.
18 root 1.246
19 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
20 root 1.241 - removed all command line parsing, only env variables are supported
21     anymore.
22 root 1.239 - region-specific monsters will now once more be on the worldmap.
23 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
24 root 1.225 would grow out of bounds.
25 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
26 root 1.222 - fixed a double-escaping bug in the pod-parser.
27     - rewrote the cfpod parser in C++.
28     - hintmode moved to C++, players need to re-set their hintmode if
29     they dislike "show".
30 root 1.231 - fix RIP inscription.
31 root 1.239 - bump login name length from 18 to 20 char max.
32 root 1.231 - correctly support gender in emotes.
33     - correctly support gender in the death messages.
34     - correctly generate death messages for players only when they really die,
35     with increased information.
36 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
37     and data corruption (but apparently was never triggered).
38 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
39 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
40     data corruption bug.
41 root 1.223 - tweak coredumping/monitoring a bit.
42 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
43 root 1.227 - do not crash in the loader when an inventory object could not be loaded
44     (from a corrupted file).
45 root 1.241 - redid skills command to send output to proper channel.
46 root 1.233 - object->map is no longer refcounting.
47 root 1.228 - add FLAG_DEBUG for internal debugging.
48 root 1.231 - add NDI_VERBATIM flag to send_msg.
49 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
50 root 1.240 - player->exists is no longer a sync_job.
51 root 1.233 - split login.ext's player scheduler into
52     it's own player-scheduler.ext extension.
53 root 1.222
54 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
55 root 1.212 - require perl 5.10.
56 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
57 root 1.204 - swap player and observed count's on the map when observing.
58 root 1.205 - add (mostly untested) mapspace perl class and accessors.
59 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
60 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
61     could be found.
62 root 1.208 - pits now have a configurable "random spread" range and default
63 root 1.213 to a radius of two now.
64 root 1.212 - rewrite pay_player_arch.
65     - use a more stable perl_reload implementation.
66     - do not use Symbol::delete_package (causes crashes after perl-reload),
67     use our own, safer, clear_package instead.
68     - when asynchronously dumping core, close all file handles to allow
69     the server to restart concurrently.
70 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
71     sequences, without double-encoding. it should be faster, too.
72     - the above fixes wrong display of help tetx and many other issues.
73 root 1.216 - use lzf and frag packets for large messages for clients supporting them
74 root 1.218 (0.9976+), use it for long books and other messages.
75 root 1.210 - eradicate listen command and corresponding code.
76 root 1.211 - eradicate logs command.
77 root 1.218 - let the client log into the server log, used for crash backtraces.
78 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
79     old style spell objects with the spell magic bullet.
80 root 1.220 - (arch) fixed skill less rods in the archetypes
81 root 1.204
82 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
83 elmex 1.197 - made jeweler workbench larger and some other minor map
84     changes in jeweler town.
85 root 1.196 - fixed wrong item handling in jeweler skill code.
86 root 1.198 - (arch) use a special "key_random_map" for random map keys
87     that are used up.
88 root 1.199 - fix a crash when the player who was observed has logged out long
89     enough for his region/map to be gone.
90 root 1.200 - port to g++-4.3's incompatible tr1 changes.
91 root 1.201 - add some missing dependencies.
92 root 1.203 - log to /var/log/deliantra/ by default.
93     - hack observe code to enable smooth movmenet when observing.
94 elmex 1.195
95 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
96 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
97 root 1.179 - correctly move gsay to the party channel.
98 root 1.178 - fix a crash when animate weapon was used in some areas.
99 elmex 1.177 - fixed unnecessary identification of by converters created objects.
100 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
101     with NPCs.
102 elmex 1.175 - (arch) dragon scales got proper type now
103 root 1.193 - object::decrease would sometimes cause container weights to
104     be wrong, this has been fixed.
105 root 1.194 - do not send time updates for newly-seen items.
106 root 1.185 - thawing an icecube will once more drop its contents to the ground.
107 root 1.183 - fix cone spells etc. going through walls sometimes.
108 root 1.186 - fix a weight update bug that sometimes left containers
109     with wrong weights.
110 root 1.194 - added auto_apply event and extension for shop tiles.
111 root 1.172 - work around get_map_flags invoking perl and switching the stack.
112     - make sure the map is loaded when using a town portal return.
113 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
114     where healing spells didn't cost any grace.
115 root 1.173 - fix starvation kill reason.
116 root 1.174 - fix pk killer name message.
117 root 1.189 - don't let people apply signs with @match.
118 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
119     what seems to be the biggets memleak in the server).
120 elmex 1.171
121 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
122 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
123     - use anyevent to manage listen ports (this enables IPv6 support).
124 root 1.167 - server supports ipv6 client connections now.
125 root 1.168 - use newly-available Coro::AnyEvent.
126 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
127     to let it handle AIO requests.
128 root 1.167
129 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
130 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
131     processing considerably (especially in the client) and reduces data transfers
132     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
133 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
134     - (map) fixed npc dialogue in pup_land/s_f/special.
135     - bugfix: fix a crash when a player casts a swarm spell and then logs out
136     (swarm spells now stay in the player's inventory).
137 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
138 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
139     archetype *archname* (chairs of different facings were merged).
140     - bugfix: fix a potential crash issue in find_object_name (not used
141     normally).
142 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
143     (destruction, magic missile etc.).
144 root 1.163 - swarm spells without a direction now use various spiral patterns
145     instead of being fully random.
146 root 1.158 - update AnyEvent API to 3.4 and above.
147 root 1.156
148 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
149 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
150 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
151 root 1.152 - bugfix: the jumping skill now gives experience for jumping
152     and for attacking monsters. it also takes about one second to do a jump.
153 root 1.138 - bugfix: players couldn't starve in 2.53 :(
154 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
155 root 1.152 - bugfix: spell effects like word of recall are removed on death.
156 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
157     were created outside a map.
158 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
159     (fixed by reversing the logic).
160 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
161 root 1.153 - bugfix: the random map generator no longer leaks key objects.
162 root 1.154 - bugfix: support random maps >127x127.
163 root 1.152 - (maps) fixed the death certificate system in nimbus.
164 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
165 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
166 root 1.147 - (arch) give ball lightning a real name.
167 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
168 root 1.155 - support cfpod in ex replies (client item tooltips).
169 root 1.143 - unapply item in range slow when readying a spell.
170 root 1.148 - bugfix: account for rounding errors in weight updates.
171 root 1.139 - remove synchronous mkdir in chargen_race_done.
172     - fix per-race starting maps.
173 root 1.142 - check hiscore on suicide and quit as well.
174 root 1.138 - tell players when they are starving.
175 root 1.133 - get rid of costly object_from_name conversion for altar effects.
176     - fix map difficulty calculation for generators.
177 root 1.146 - slightly more intelligent handling of "is_animated" flag.
178 root 1.149 - support no_drop map header flag (before it was only available internally).
179 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
180 root 1.133
181 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
182 root 1.119 - bugfix: custom skill settings were not saved by the server.
183     - bugfix: remove did not actually remove items from the inventory, leaving
184 root 1.116 ghost items.
185 root 1.119 - bugfix: properly update items identified on the ground.
186 root 1.120 - bugfix: use localtime_r in the logger thread.
187 root 1.122 - bugfix: player starvation will now give the correct kill reason.
188     - bugfix: archetype reloads could crash the server.
189 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
190 elmex 1.114 player is not logged in.
191 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
192 root 1.117 server startup.
193 root 1.128 - bugfix: fix the door surround check in the random map generator.
194     - (maps) fix heaven quest difficulty progression.
195     - (maps) fix some random map styles.
196     - dropping items a shop is not interested in won't sell them anymore.
197     - rods and horns with a too low maximum charge allow now at least one discharge.
198     - implement kill & death statistics.
199     - random map preparation is no longer synchronous.
200     - rewrite find_style in perl, no longer does synchronous I/O.
201     - improve random map specials placement.
202     - make the killer a real object pointer instead of a string, improved
203     kill reason messages.
204 root 1.117 - take advantage of new aio_close and aio_chmod.
205 root 1.128 - implement archetype::get, object::deep_clone and update callers.
206 root 1.125 - change_abil is much faster.
207 root 1.126 - update the floorbox more often to work around the reverses item order
208     display in clients.
209 root 1.125 - cleaned up object copying by encapsulating it to a single place.
210 root 1.126 - add hints to the invite messages.
211 root 1.127 - rewrote key<->value pair handling.
212 root 1.128 - use an independent random number generator for the random map generator.
213 elmex 1.113
214 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
215 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
216     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
217     - completely automate the weight handling, should fix all weight
218     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
219 root 1.103 - reloading archetypes while a user was in the character creation phase
220     could crash the server.
221 root 1.106 - fix a nontrivial number of cases of code commented similar
222     to "is this really correct?", as many of those cases are now handles
223     automatically by lower level code.
224     - replace many ad-hoc checks for client visibility by object::visible_to,
225     should result in broader applicability of functions using it.
226 root 1.104 - merge items with different arch pointers refering to the same arch
227     (due to archetype reloads).
228 root 1.106 - refactored the object remove/insert functions and most related
229     functions (decrease, split, merge_ob etc.).
230 root 1.105 - make it compile better on freebsd (reported by pippijn).
231 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
232 root 1.108 - fix the longstanding "container stays open" bug.
233 root 1.107 - improved floorbox updating to be incremental and other protocol
234     optimisations.
235     - get rid of update_after_inventory_change and only do update stats
236     for weight once/tick/player at max.
237 root 1.109 - rewrite party commands, use party channel.
238 root 1.103
239 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
240 root 1.97 - properly link against libgthread as that is needed to make the slice
241     allocator thread-safe.
242 root 1.91 - support perls not compiled with 64 bit support (though this is not a
243     recommended configuration) (reported by Samuel Gondouin).
244 root 1.94 - always put godgiven items into the player inventory, never any containers.
245 root 1.92 - (maps, arch) the scorn go club was founded!
246 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
247 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
248     became a real spell-class.
249 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
250     - (arch) considerably strengthened spark shower and destruction.
251     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
252     finally reloadable at runtime.
253     - changed archetype loading algorithm to only require one pass and
254     use delayed resolving of references.
255 root 1.101 - examine command now uses the examine infobox.
256 root 1.102 - implement an "incremental garbage collector" for archetypes.
257 root 1.98 - enable slice allocator again.
258 root 1.96 - implement optional free memory poisoning.
259 root 1.91
260 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
261 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
262 root 1.85 skill.
263 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
264     names (also update all maps to use money instead of coins).
265 root 1.78 - add uuid accessors to perl.
266     - add coin names and archetype accessors to perl.
267 root 1.80 - fix runtime uuid file format to use "." instead of ",".
268 root 1.78 - change perl extensions to not use hardcoded coins and values.
269 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
270     and be more parsimonous of uuid usage by the exact value out on exit.
271 root 1.86 - write log messages in another thread, removing another sync point.
272     - support multi-line log messages in a nicer way.
273 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
274 root 1.81 - fix a minor memleak in the random map generator.
275     - some parts of the random map generator are not coroutine-safe,
276     so only call it "single-threaded".
277     - major cleanup of memory management in random map generator.
278 root 1.87 - slight refactoring of the random map generator, faster too.
279 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
280     bookkeeping bug.
281 root 1.87 - work around "player is on active list" problem by deactivating player
282     after loading.
283 root 1.81 - garbage collect shstr's more evenly and adaptively only when
284     there have in fact been allocations.
285 root 1.82 - fix object::insert to do as documented and insert into the env
286     if necessary.
287     - fix cf::map::unique_maps.
288     - fix nrof overflow check in can_merge_slow.
289     - fix converter code to handle >31 bit values.
290 elmex 1.83 - added support for the player_sold flag
291 root 1.84 - converters no longer accept unpaid items.
292 root 1.88 - canonicalize random map meta files for better unification.
293 root 1.77
294 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
295 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
296     when mlockall has been used.
297 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
298 root 1.72 - use separate thread for ticker timing (and more in the future).
299     this greatly increases timing accuracy and gets rid of an enourmous
300     number of gettimeofday calls.
301 root 1.82 - use a separate thread to signal aio completion, for lower latency.
302 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
303 root 1.71
304 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
305 root 1.68 - rebalanced default experience table to be more exponential
306     and much easier up to level ~40, then moderately harder.
307 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
308 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
309     - do not exit on reload/load errors but properly cleanup.
310 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
311 root 1.66
312 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
313 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
314     (this fixes the jeweler skill).
315 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
316 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
317 root 1.63 - move tombstone to real map if player died due to cave-in (even if
318     it has reset, which is better than putting it on the savebed, also as
319     proof that the palyer didn't use a savebed).
320 root 1.59
321 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
322 root 1.56 - work around perl bug in configure perl module version check.
323 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
324 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
325 root 1.52 - fix a bug in animate_weapon, causing a crash.
326 root 1.54 - no longer exit when a coroutine throws an exception.
327 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
328 root 1.53 - fix the "<player> is nuts" message.
329 root 1.58 - fix an exception at logout due to the json_coder being gone.
330 root 1.43 - upgrade to EV version 2.0 API.
331 root 1.47 - when players don't apply a savebed correctly but stand above one,
332     do not move or kill them.
333 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
334 root 1.43 - implement generic framework for server-side resource files.
335     - implement resource file update event.
336     - hook experience table update into the framework.
337     - move jeweler.yaml to resources (arch/).
338 root 1.44 - switch from Crossfire to Deliantra perl module.
339     - implement json2json arch filter.
340 root 1.45 - implement widget protocol version 2, support for ui templates.
341 root 1.54 - mapinfo is now handled fully asynchronously.
342 root 1.48 - ext/irc: also log irc messages.
343 root 1.51 - ext/schmorplog: write user stat files asynchronously.
344 root 1.43
345 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
346 elmex 1.41 - limited the number of items that can be picked up and dropped
347 root 1.42 as temporary measurement against bad performance or dropping things
348     (this lead to long freezes and triggered the watchdog).
349 elmex 1.41 - improved the performance of the drop command a bit.
350 root 1.38 - switch from Event to EV for higher performance, easier usage,
351     less bugs...
352 root 1.39 - updated to release version of the gnu affero license.
353 root 1.38
354 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
355 root 1.36 - more thoroughly rename the binaries, contact addresses.
356     - update the copyrights.
357 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
358     crashes.
359 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
360     potentially causing crashes.
361 root 1.35 - assign weapons on user load time, not login-time, avoiding
362     crashes.
363    
364 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
365 root 1.32 - fixed an important bug that caused passwords to be forgotten.
366 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
367     in some of the maps.
368 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
369     which is now trivial to do.
370 root 1.33 - removed all traces of the old (and never working) plug-in interface
371     (70kb code less on amd64).
372 root 1.34 - improve/tune scheduling priorities.
373     - fix some freezing bugs.
374     - fix a memory corruption problem in dynbuf.printf.
375     - use channels for chat and many informational commands.
376     - improved the tutorial.
377     - create missile is now fixed.
378     - race fields must now contain archetypes.
379     - jumping skill now works as advertised.
380 root 1.31
381 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
382 root 1.24 - relicense under the gnu affero license.
383 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
384 root 1.24 - implement server-side framework for generic resources.
385     - use resource framework for server-provided ambient
386     music.
387 root 1.27 - save object owners (players only atm).
388 root 1.24 - replace limited sound api with server-provided sound effects.
389     - new sc (sound control) protocol command.
390     - improve fxix protocol to include types.
391     - exactly fill tcp segments, if possible.
392     - output-rate is now an upper limit, the server will automatically
393     (and quite perfectly) adjust to the network conditions, ensuring
394     low latency even during bulk transfers (music, images, sounds etc.).
395     - implement server-side widgets (i.e. client widgets controlled
396     in the server side). this will allow future expansion without
397     having to upgrade clients.
398     - implement a (artwork) world map with realtime player position
399     tracking.
400     - new and more efficient extcmd (server still supports old extcmd
401     protocol).
402 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
403     calcluation that could be easily exploited by users.
404     - rebalanced diseases to spread more naturally/evenly.
405     - completely asynchronous map loading even for tiled maps.
406 root 1.24 - replace simple messaging protocol with channels carrying metadata
407     (similar to message types, but more directed at the user).
408     - reduce command processing latency by a whopping 120ms by
409     reordering some processing steps inside the server. this directly
410     reduces lag by 120ms.
411     - actually send spell faces to the client.
412 root 1.23 - implement player genders.
413 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
414     otherwise return to savebed and possible kill if the log-out
415     was for too long.
416     - fast socket-dead detection (kick player after 8 seconds without ack).
417     - greatly reduce the cpu time needed to draw maps _again_.
418     - archetypes are now subclasses of objects.
419     - rebalanced shop greed and approval functions to be more realistic
420     (and likely match the actual intention).
421 root 1.23 - implement "crossfire pod" format for messages, with working bold,
422     italic, gender-specific text, paragraphs etc.
423 root 1.24 - implemented hint framework, players can opt to receive hints.
424     - implemented (long) book framework, added some books from the cf wiki.
425 root 1.23 - implement generic message framework that uses xml, utf8 for the client
426     protocol and is capable of transmitting generic meta information.
427 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
428     - replace the nexus by a per-player tutorial map that teaches stuff
429     better than the newbie house.
430 root 1.18 - fix the magicmap colours.
431 root 1.19 - optimise map update even more by removing unneeded code and checks.
432     - decouple map and stats update from pl->ob and use pl->observe instead.
433     - implement observe command.
434 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
435     calls with a simple comparison.
436     - fix a latent crossfire bug that could crash the server because the
437     map refresh did not update the mapspace.
438 root 1.24 - support custom keys for regions and maps, regions are now
439     refcount-managed.
440     - allow worldmap overlays anywhere in the 000..999 range.
441     - new system to acquire time slices for background jobs, to reduce
442     jitter.
443 root 1.27 - semi-persistent object-referencing framework (currently only players
444     supported).
445 root 1.22 - dependency tracking for perl extensions.
446 root 1.24 - new slag-ex extension for cleaning cauldrons.
447     - fix invoke result processing.
448     - there are even less i/o syncpoints in the server now.
449 root 1.29 - added map-tags extension that scans all maps for object tags
450     and records them in the database (not used yet).
451 root 1.28 - metaserver 2 support.
452 root 1.22 - many more bugfixes and minor optimisations.
453 root 1.16
454 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
455 root 1.14 - optimised event invocation (non-wanted events can now be
456     skipped with 4-5 inlined instructions).
457 root 1.12 - complete rewrite of town_portal: it now creates a portal
458     to the "nearest" town only, travel is only possible
459 root 1.13 to the town and back, anybody can use it (also removes
460     one of the remaining syncpoints in the server).
461 root 1.10 - complete rewrite of the range/attack skill slot system:
462     there are now two slots, one for combat, one for ranged
463     attacks.
464     - introduce the concept of a current weapon (either a ranged
465     or a combat weapon/skill/tool) and switch between them as
466     needed.
467     - rewrite bow code so bows get more useful: apply damage,
468     attacktype and other stats to the arrows and treat
469     bows as weapons. also rebalance the missile weapons skill
470     so its damage increases with level.
471     - rewrite the complete player speed logic: weapon_speed now
472     works as documented and there are no unnatural speed boosts.
473 root 1.6 - implement a utility - cfutil - that simplifies arch and map
474     installation, replacing the old collect scripts and
475 root 1.9 simplying deployment by scaling and cutting faces as required.
476     - simplify the map protocol extensively by taking advantage
477     of missing bigfaces, speeding up map generation immensely.
478 root 1.6 - implement inherit keyword allowing archetypes to inherit from
479     other archetypes.
480     - rationalise archetype, region and treasurelist file format
481     into a single file format and make them reloadable asynchronously.
482 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
483     reloadable at runtime.
484 root 1.6 - implement 64x64 faceset support.
485     - implement fxixsx protocol that saves
486     a lot of bandwidth over the old image/face/smooth packets
487 root 1.11 and allows images > packetsize, incremental and background
488     transfers.
489 root 1.6 - implement a bandwidth-saving smoothing protocol that works
490     on a face basis as opposed to a mapspace basis.
491 root 1.7 - the server can now rate-limit image uploads to not exceed
492     a certain (client-configurable) speed while guarenteeing full
493     freedom of movement.
494 root 1.8 - implement new ex command to request item descriptions.
495     - implement new msg command for in-game messages with meta
496     information (using xml).
497 root 1.9 - enforce utf-8 for all text messages.
498 root 1.13 - added micropather (not used yet).
499 root 1.6 - many, many bugfixes.
500 root 1.1
501 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
502 root 1.1 - make coroapi accessible to cf+.
503     - moved map handling logic completely to perl
504     - per player maps are now marked in the map
505 root 1.2 - maps are saved completely differently now,
506     and much more often.
507 root 1.17 - rewrote map header parser and writer, to be much faster.
508 pippijn 1.4 - maps and players are now (in the average case) loaded
509 root 1.2 and saved completely asynchronously, I/O contention will no
510     longer freeze the server.
511 pippijn 1.4 - players and maps can be loaded anytime, without the player
512 root 1.2 being logged in.
513 root 1.1 - automatically generate method interfaces for perl from headers
514     - unbundled freezethaw
515     - mostly rewrote common/map.C
516     - completely rewrite server/swap.C
517     - introduced "runtime", the CCT clock (corrected crossfire time) :)
518     - introduced new keyword for map files: file_format_version (integer, server version: 0)
519     - better message for apply failures due to applymode
520     - removed most all of the weather code
521     - unified logging to stderr and file
522     - too many minor changes to document