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Revision: 1.248
Committed: Sat Sep 27 08:17:40 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.247: +2 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11    
12 root 1.245 TODO: coro rfeleasen
13 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
14 root 1.247 TODO: worldmaps still get loaded on startup before the gridmap is ready
15 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
16 root 1.247 be less erratic now.
17 root 1.248 - refuse to write the uuid file if the uuid is zero
18     (to avoid writing it in early crashes).
19 root 1.246
20 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
21 root 1.241 - removed all command line parsing, only env variables are supported
22     anymore.
23 root 1.239 - region-specific monsters will now once more be on the worldmap.
24 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
25 root 1.225 would grow out of bounds.
26 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
27 root 1.222 - fixed a double-escaping bug in the pod-parser.
28     - rewrote the cfpod parser in C++.
29     - hintmode moved to C++, players need to re-set their hintmode if
30     they dislike "show".
31 root 1.231 - fix RIP inscription.
32 root 1.239 - bump login name length from 18 to 20 char max.
33 root 1.231 - correctly support gender in emotes.
34     - correctly support gender in the death messages.
35     - correctly generate death messages for players only when they really die,
36     with increased information.
37 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
38     and data corruption (but apparently was never triggered).
39 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
40 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
41     data corruption bug.
42 root 1.223 - tweak coredumping/monitoring a bit.
43 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
44 root 1.227 - do not crash in the loader when an inventory object could not be loaded
45     (from a corrupted file).
46 root 1.241 - redid skills command to send output to proper channel.
47 root 1.233 - object->map is no longer refcounting.
48 root 1.228 - add FLAG_DEBUG for internal debugging.
49 root 1.231 - add NDI_VERBATIM flag to send_msg.
50 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
51 root 1.240 - player->exists is no longer a sync_job.
52 root 1.233 - split login.ext's player scheduler into
53     it's own player-scheduler.ext extension.
54 root 1.222
55 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
56 root 1.212 - require perl 5.10.
57 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
58 root 1.204 - swap player and observed count's on the map when observing.
59 root 1.205 - add (mostly untested) mapspace perl class and accessors.
60 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
61 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
62     could be found.
63 root 1.208 - pits now have a configurable "random spread" range and default
64 root 1.213 to a radius of two now.
65 root 1.212 - rewrite pay_player_arch.
66     - use a more stable perl_reload implementation.
67     - do not use Symbol::delete_package (causes crashes after perl-reload),
68     use our own, safer, clear_package instead.
69     - when asynchronously dumping core, close all file handles to allow
70     the server to restart concurrently.
71 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
72     sequences, without double-encoding. it should be faster, too.
73     - the above fixes wrong display of help tetx and many other issues.
74 root 1.216 - use lzf and frag packets for large messages for clients supporting them
75 root 1.218 (0.9976+), use it for long books and other messages.
76 root 1.210 - eradicate listen command and corresponding code.
77 root 1.211 - eradicate logs command.
78 root 1.218 - let the client log into the server log, used for crash backtraces.
79 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
80     old style spell objects with the spell magic bullet.
81 root 1.220 - (arch) fixed skill less rods in the archetypes
82 root 1.204
83 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
84 elmex 1.197 - made jeweler workbench larger and some other minor map
85     changes in jeweler town.
86 root 1.196 - fixed wrong item handling in jeweler skill code.
87 root 1.198 - (arch) use a special "key_random_map" for random map keys
88     that are used up.
89 root 1.199 - fix a crash when the player who was observed has logged out long
90     enough for his region/map to be gone.
91 root 1.200 - port to g++-4.3's incompatible tr1 changes.
92 root 1.201 - add some missing dependencies.
93 root 1.203 - log to /var/log/deliantra/ by default.
94     - hack observe code to enable smooth movmenet when observing.
95 elmex 1.195
96 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
97 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
98 root 1.179 - correctly move gsay to the party channel.
99 root 1.178 - fix a crash when animate weapon was used in some areas.
100 elmex 1.177 - fixed unnecessary identification of by converters created objects.
101 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
102     with NPCs.
103 elmex 1.175 - (arch) dragon scales got proper type now
104 root 1.193 - object::decrease would sometimes cause container weights to
105     be wrong, this has been fixed.
106 root 1.194 - do not send time updates for newly-seen items.
107 root 1.185 - thawing an icecube will once more drop its contents to the ground.
108 root 1.183 - fix cone spells etc. going through walls sometimes.
109 root 1.186 - fix a weight update bug that sometimes left containers
110     with wrong weights.
111 root 1.194 - added auto_apply event and extension for shop tiles.
112 root 1.172 - work around get_map_flags invoking perl and switching the stack.
113     - make sure the map is loaded when using a town portal return.
114 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
115     where healing spells didn't cost any grace.
116 root 1.173 - fix starvation kill reason.
117 root 1.174 - fix pk killer name message.
118 root 1.189 - don't let people apply signs with @match.
119 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
120     what seems to be the biggets memleak in the server).
121 elmex 1.171
122 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
123 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
124     - use anyevent to manage listen ports (this enables IPv6 support).
125 root 1.167 - server supports ipv6 client connections now.
126 root 1.168 - use newly-available Coro::AnyEvent.
127 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
128     to let it handle AIO requests.
129 root 1.167
130 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
131 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
132     processing considerably (especially in the client) and reduces data transfers
133     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
134 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
135     - (map) fixed npc dialogue in pup_land/s_f/special.
136     - bugfix: fix a crash when a player casts a swarm spell and then logs out
137     (swarm spells now stay in the player's inventory).
138 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
139 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
140     archetype *archname* (chairs of different facings were merged).
141     - bugfix: fix a potential crash issue in find_object_name (not used
142     normally).
143 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
144     (destruction, magic missile etc.).
145 root 1.163 - swarm spells without a direction now use various spiral patterns
146     instead of being fully random.
147 root 1.158 - update AnyEvent API to 3.4 and above.
148 root 1.156
149 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
150 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
151 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
152 root 1.152 - bugfix: the jumping skill now gives experience for jumping
153     and for attacking monsters. it also takes about one second to do a jump.
154 root 1.138 - bugfix: players couldn't starve in 2.53 :(
155 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
156 root 1.152 - bugfix: spell effects like word of recall are removed on death.
157 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
158     were created outside a map.
159 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
160     (fixed by reversing the logic).
161 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
162 root 1.153 - bugfix: the random map generator no longer leaks key objects.
163 root 1.154 - bugfix: support random maps >127x127.
164 root 1.152 - (maps) fixed the death certificate system in nimbus.
165 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
166 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
167 root 1.147 - (arch) give ball lightning a real name.
168 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
169 root 1.155 - support cfpod in ex replies (client item tooltips).
170 root 1.143 - unapply item in range slow when readying a spell.
171 root 1.148 - bugfix: account for rounding errors in weight updates.
172 root 1.139 - remove synchronous mkdir in chargen_race_done.
173     - fix per-race starting maps.
174 root 1.142 - check hiscore on suicide and quit as well.
175 root 1.138 - tell players when they are starving.
176 root 1.133 - get rid of costly object_from_name conversion for altar effects.
177     - fix map difficulty calculation for generators.
178 root 1.146 - slightly more intelligent handling of "is_animated" flag.
179 root 1.149 - support no_drop map header flag (before it was only available internally).
180 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
181 root 1.133
182 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
183 root 1.119 - bugfix: custom skill settings were not saved by the server.
184     - bugfix: remove did not actually remove items from the inventory, leaving
185 root 1.116 ghost items.
186 root 1.119 - bugfix: properly update items identified on the ground.
187 root 1.120 - bugfix: use localtime_r in the logger thread.
188 root 1.122 - bugfix: player starvation will now give the correct kill reason.
189     - bugfix: archetype reloads could crash the server.
190 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
191 elmex 1.114 player is not logged in.
192 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
193 root 1.117 server startup.
194 root 1.128 - bugfix: fix the door surround check in the random map generator.
195     - (maps) fix heaven quest difficulty progression.
196     - (maps) fix some random map styles.
197     - dropping items a shop is not interested in won't sell them anymore.
198     - rods and horns with a too low maximum charge allow now at least one discharge.
199     - implement kill & death statistics.
200     - random map preparation is no longer synchronous.
201     - rewrite find_style in perl, no longer does synchronous I/O.
202     - improve random map specials placement.
203     - make the killer a real object pointer instead of a string, improved
204     kill reason messages.
205 root 1.117 - take advantage of new aio_close and aio_chmod.
206 root 1.128 - implement archetype::get, object::deep_clone and update callers.
207 root 1.125 - change_abil is much faster.
208 root 1.126 - update the floorbox more often to work around the reverses item order
209     display in clients.
210 root 1.125 - cleaned up object copying by encapsulating it to a single place.
211 root 1.126 - add hints to the invite messages.
212 root 1.127 - rewrote key<->value pair handling.
213 root 1.128 - use an independent random number generator for the random map generator.
214 elmex 1.113
215 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
216 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
217     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
218     - completely automate the weight handling, should fix all weight
219     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
220 root 1.103 - reloading archetypes while a user was in the character creation phase
221     could crash the server.
222 root 1.106 - fix a nontrivial number of cases of code commented similar
223     to "is this really correct?", as many of those cases are now handles
224     automatically by lower level code.
225     - replace many ad-hoc checks for client visibility by object::visible_to,
226     should result in broader applicability of functions using it.
227 root 1.104 - merge items with different arch pointers refering to the same arch
228     (due to archetype reloads).
229 root 1.106 - refactored the object remove/insert functions and most related
230     functions (decrease, split, merge_ob etc.).
231 root 1.105 - make it compile better on freebsd (reported by pippijn).
232 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
233 root 1.108 - fix the longstanding "container stays open" bug.
234 root 1.107 - improved floorbox updating to be incremental and other protocol
235     optimisations.
236     - get rid of update_after_inventory_change and only do update stats
237     for weight once/tick/player at max.
238 root 1.109 - rewrite party commands, use party channel.
239 root 1.103
240 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
241 root 1.97 - properly link against libgthread as that is needed to make the slice
242     allocator thread-safe.
243 root 1.91 - support perls not compiled with 64 bit support (though this is not a
244     recommended configuration) (reported by Samuel Gondouin).
245 root 1.94 - always put godgiven items into the player inventory, never any containers.
246 root 1.92 - (maps, arch) the scorn go club was founded!
247 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
248 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
249     became a real spell-class.
250 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
251     - (arch) considerably strengthened spark shower and destruction.
252     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
253     finally reloadable at runtime.
254     - changed archetype loading algorithm to only require one pass and
255     use delayed resolving of references.
256 root 1.101 - examine command now uses the examine infobox.
257 root 1.102 - implement an "incremental garbage collector" for archetypes.
258 root 1.98 - enable slice allocator again.
259 root 1.96 - implement optional free memory poisoning.
260 root 1.91
261 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
262 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
263 root 1.85 skill.
264 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
265     names (also update all maps to use money instead of coins).
266 root 1.78 - add uuid accessors to perl.
267     - add coin names and archetype accessors to perl.
268 root 1.80 - fix runtime uuid file format to use "." instead of ",".
269 root 1.78 - change perl extensions to not use hardcoded coins and values.
270 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
271     and be more parsimonous of uuid usage by the exact value out on exit.
272 root 1.86 - write log messages in another thread, removing another sync point.
273     - support multi-line log messages in a nicer way.
274 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
275 root 1.81 - fix a minor memleak in the random map generator.
276     - some parts of the random map generator are not coroutine-safe,
277     so only call it "single-threaded".
278     - major cleanup of memory management in random map generator.
279 root 1.87 - slight refactoring of the random map generator, faster too.
280 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
281     bookkeeping bug.
282 root 1.87 - work around "player is on active list" problem by deactivating player
283     after loading.
284 root 1.81 - garbage collect shstr's more evenly and adaptively only when
285     there have in fact been allocations.
286 root 1.82 - fix object::insert to do as documented and insert into the env
287     if necessary.
288     - fix cf::map::unique_maps.
289     - fix nrof overflow check in can_merge_slow.
290     - fix converter code to handle >31 bit values.
291 elmex 1.83 - added support for the player_sold flag
292 root 1.84 - converters no longer accept unpaid items.
293 root 1.88 - canonicalize random map meta files for better unification.
294 root 1.77
295 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
296 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
297     when mlockall has been used.
298 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
299 root 1.72 - use separate thread for ticker timing (and more in the future).
300     this greatly increases timing accuracy and gets rid of an enourmous
301     number of gettimeofday calls.
302 root 1.82 - use a separate thread to signal aio completion, for lower latency.
303 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
304 root 1.71
305 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
306 root 1.68 - rebalanced default experience table to be more exponential
307     and much easier up to level ~40, then moderately harder.
308 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
309 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
310     - do not exit on reload/load errors but properly cleanup.
311 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
312 root 1.66
313 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
314 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
315     (this fixes the jeweler skill).
316 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
317 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
318 root 1.63 - move tombstone to real map if player died due to cave-in (even if
319     it has reset, which is better than putting it on the savebed, also as
320     proof that the palyer didn't use a savebed).
321 root 1.59
322 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
323 root 1.56 - work around perl bug in configure perl module version check.
324 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
325 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
326 root 1.52 - fix a bug in animate_weapon, causing a crash.
327 root 1.54 - no longer exit when a coroutine throws an exception.
328 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
329 root 1.53 - fix the "<player> is nuts" message.
330 root 1.58 - fix an exception at logout due to the json_coder being gone.
331 root 1.43 - upgrade to EV version 2.0 API.
332 root 1.47 - when players don't apply a savebed correctly but stand above one,
333     do not move or kill them.
334 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
335 root 1.43 - implement generic framework for server-side resource files.
336     - implement resource file update event.
337     - hook experience table update into the framework.
338     - move jeweler.yaml to resources (arch/).
339 root 1.44 - switch from Crossfire to Deliantra perl module.
340     - implement json2json arch filter.
341 root 1.45 - implement widget protocol version 2, support for ui templates.
342 root 1.54 - mapinfo is now handled fully asynchronously.
343 root 1.48 - ext/irc: also log irc messages.
344 root 1.51 - ext/schmorplog: write user stat files asynchronously.
345 root 1.43
346 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
347 elmex 1.41 - limited the number of items that can be picked up and dropped
348 root 1.42 as temporary measurement against bad performance or dropping things
349     (this lead to long freezes and triggered the watchdog).
350 elmex 1.41 - improved the performance of the drop command a bit.
351 root 1.38 - switch from Event to EV for higher performance, easier usage,
352     less bugs...
353 root 1.39 - updated to release version of the gnu affero license.
354 root 1.38
355 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
356 root 1.36 - more thoroughly rename the binaries, contact addresses.
357     - update the copyrights.
358 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
359     crashes.
360 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
361     potentially causing crashes.
362 root 1.35 - assign weapons on user load time, not login-time, avoiding
363     crashes.
364    
365 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
366 root 1.32 - fixed an important bug that caused passwords to be forgotten.
367 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
368     in some of the maps.
369 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
370     which is now trivial to do.
371 root 1.33 - removed all traces of the old (and never working) plug-in interface
372     (70kb code less on amd64).
373 root 1.34 - improve/tune scheduling priorities.
374     - fix some freezing bugs.
375     - fix a memory corruption problem in dynbuf.printf.
376     - use channels for chat and many informational commands.
377     - improved the tutorial.
378     - create missile is now fixed.
379     - race fields must now contain archetypes.
380     - jumping skill now works as advertised.
381 root 1.31
382 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
383 root 1.24 - relicense under the gnu affero license.
384 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
385 root 1.24 - implement server-side framework for generic resources.
386     - use resource framework for server-provided ambient
387     music.
388 root 1.27 - save object owners (players only atm).
389 root 1.24 - replace limited sound api with server-provided sound effects.
390     - new sc (sound control) protocol command.
391     - improve fxix protocol to include types.
392     - exactly fill tcp segments, if possible.
393     - output-rate is now an upper limit, the server will automatically
394     (and quite perfectly) adjust to the network conditions, ensuring
395     low latency even during bulk transfers (music, images, sounds etc.).
396     - implement server-side widgets (i.e. client widgets controlled
397     in the server side). this will allow future expansion without
398     having to upgrade clients.
399     - implement a (artwork) world map with realtime player position
400     tracking.
401     - new and more efficient extcmd (server still supports old extcmd
402     protocol).
403 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
404     calcluation that could be easily exploited by users.
405     - rebalanced diseases to spread more naturally/evenly.
406     - completely asynchronous map loading even for tiled maps.
407 root 1.24 - replace simple messaging protocol with channels carrying metadata
408     (similar to message types, but more directed at the user).
409     - reduce command processing latency by a whopping 120ms by
410     reordering some processing steps inside the server. this directly
411     reduces lag by 120ms.
412     - actually send spell faces to the client.
413 root 1.23 - implement player genders.
414 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
415     otherwise return to savebed and possible kill if the log-out
416     was for too long.
417     - fast socket-dead detection (kick player after 8 seconds without ack).
418     - greatly reduce the cpu time needed to draw maps _again_.
419     - archetypes are now subclasses of objects.
420     - rebalanced shop greed and approval functions to be more realistic
421     (and likely match the actual intention).
422 root 1.23 - implement "crossfire pod" format for messages, with working bold,
423     italic, gender-specific text, paragraphs etc.
424 root 1.24 - implemented hint framework, players can opt to receive hints.
425     - implemented (long) book framework, added some books from the cf wiki.
426 root 1.23 - implement generic message framework that uses xml, utf8 for the client
427     protocol and is capable of transmitting generic meta information.
428 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
429     - replace the nexus by a per-player tutorial map that teaches stuff
430     better than the newbie house.
431 root 1.18 - fix the magicmap colours.
432 root 1.19 - optimise map update even more by removing unneeded code and checks.
433     - decouple map and stats update from pl->ob and use pl->observe instead.
434     - implement observe command.
435 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
436     calls with a simple comparison.
437     - fix a latent crossfire bug that could crash the server because the
438     map refresh did not update the mapspace.
439 root 1.24 - support custom keys for regions and maps, regions are now
440     refcount-managed.
441     - allow worldmap overlays anywhere in the 000..999 range.
442     - new system to acquire time slices for background jobs, to reduce
443     jitter.
444 root 1.27 - semi-persistent object-referencing framework (currently only players
445     supported).
446 root 1.22 - dependency tracking for perl extensions.
447 root 1.24 - new slag-ex extension for cleaning cauldrons.
448     - fix invoke result processing.
449     - there are even less i/o syncpoints in the server now.
450 root 1.29 - added map-tags extension that scans all maps for object tags
451     and records them in the database (not used yet).
452 root 1.28 - metaserver 2 support.
453 root 1.22 - many more bugfixes and minor optimisations.
454 root 1.16
455 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
456 root 1.14 - optimised event invocation (non-wanted events can now be
457     skipped with 4-5 inlined instructions).
458 root 1.12 - complete rewrite of town_portal: it now creates a portal
459     to the "nearest" town only, travel is only possible
460 root 1.13 to the town and back, anybody can use it (also removes
461     one of the remaining syncpoints in the server).
462 root 1.10 - complete rewrite of the range/attack skill slot system:
463     there are now two slots, one for combat, one for ranged
464     attacks.
465     - introduce the concept of a current weapon (either a ranged
466     or a combat weapon/skill/tool) and switch between them as
467     needed.
468     - rewrite bow code so bows get more useful: apply damage,
469     attacktype and other stats to the arrows and treat
470     bows as weapons. also rebalance the missile weapons skill
471     so its damage increases with level.
472     - rewrite the complete player speed logic: weapon_speed now
473     works as documented and there are no unnatural speed boosts.
474 root 1.6 - implement a utility - cfutil - that simplifies arch and map
475     installation, replacing the old collect scripts and
476 root 1.9 simplying deployment by scaling and cutting faces as required.
477     - simplify the map protocol extensively by taking advantage
478     of missing bigfaces, speeding up map generation immensely.
479 root 1.6 - implement inherit keyword allowing archetypes to inherit from
480     other archetypes.
481     - rationalise archetype, region and treasurelist file format
482     into a single file format and make them reloadable asynchronously.
483 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
484     reloadable at runtime.
485 root 1.6 - implement 64x64 faceset support.
486     - implement fxixsx protocol that saves
487     a lot of bandwidth over the old image/face/smooth packets
488 root 1.11 and allows images > packetsize, incremental and background
489     transfers.
490 root 1.6 - implement a bandwidth-saving smoothing protocol that works
491     on a face basis as opposed to a mapspace basis.
492 root 1.7 - the server can now rate-limit image uploads to not exceed
493     a certain (client-configurable) speed while guarenteeing full
494     freedom of movement.
495 root 1.8 - implement new ex command to request item descriptions.
496     - implement new msg command for in-game messages with meta
497     information (using xml).
498 root 1.9 - enforce utf-8 for all text messages.
499 root 1.13 - added micropather (not used yet).
500 root 1.6 - many, many bugfixes.
501 root 1.1
502 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
503 root 1.1 - make coroapi accessible to cf+.
504     - moved map handling logic completely to perl
505     - per player maps are now marked in the map
506 root 1.2 - maps are saved completely differently now,
507     and much more often.
508 root 1.17 - rewrote map header parser and writer, to be much faster.
509 pippijn 1.4 - maps and players are now (in the average case) loaded
510 root 1.2 and saved completely asynchronously, I/O contention will no
511     longer freeze the server.
512 pippijn 1.4 - players and maps can be loaded anytime, without the player
513 root 1.2 being logged in.
514 root 1.1 - automatically generate method interfaces for perl from headers
515     - unbundled freezethaw
516     - mostly rewrote common/map.C
517     - completely rewrite server/swap.C
518     - introduced "runtime", the CCT clock (corrected crossfire time) :)
519     - introduced new keyword for map files: file_format_version (integer, server version: 0)
520     - better message for apply failures due to applymode
521     - removed most all of the weather code
522     - unified logging to stderr and file
523     - too many minor changes to document