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Revision: 1.249
Committed: Sun Sep 28 15:49:08 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.248: +2 -1 lines
Log Message:
use SP_casting_level for effective casting level calculation

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11    
12 root 1.249 TODO: cats light witrh JP_5 put light into caster.
13     TODO: extract/insert-tool schreiben
14 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
15 root 1.247 TODO: worldmaps still get loaded on startup before the gridmap is ready
16 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
17 root 1.247 be less erratic now.
18 root 1.248 - refuse to write the uuid file if the uuid is zero
19     (to avoid writing it in early crashes).
20 root 1.246
21 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
22 root 1.241 - removed all command line parsing, only env variables are supported
23     anymore.
24 root 1.239 - region-specific monsters will now once more be on the worldmap.
25 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
26 root 1.225 would grow out of bounds.
27 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
28 root 1.222 - fixed a double-escaping bug in the pod-parser.
29     - rewrote the cfpod parser in C++.
30     - hintmode moved to C++, players need to re-set their hintmode if
31     they dislike "show".
32 root 1.231 - fix RIP inscription.
33 root 1.239 - bump login name length from 18 to 20 char max.
34 root 1.231 - correctly support gender in emotes.
35     - correctly support gender in the death messages.
36     - correctly generate death messages for players only when they really die,
37     with increased information.
38 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
39     and data corruption (but apparently was never triggered).
40 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
41 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
42     data corruption bug.
43 root 1.223 - tweak coredumping/monitoring a bit.
44 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
45 root 1.227 - do not crash in the loader when an inventory object could not be loaded
46     (from a corrupted file).
47 root 1.241 - redid skills command to send output to proper channel.
48 root 1.233 - object->map is no longer refcounting.
49 root 1.228 - add FLAG_DEBUG for internal debugging.
50 root 1.231 - add NDI_VERBATIM flag to send_msg.
51 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
52 root 1.240 - player->exists is no longer a sync_job.
53 root 1.233 - split login.ext's player scheduler into
54     it's own player-scheduler.ext extension.
55 root 1.222
56 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
57 root 1.212 - require perl 5.10.
58 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
59 root 1.204 - swap player and observed count's on the map when observing.
60 root 1.205 - add (mostly untested) mapspace perl class and accessors.
61 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
62 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
63     could be found.
64 root 1.208 - pits now have a configurable "random spread" range and default
65 root 1.213 to a radius of two now.
66 root 1.212 - rewrite pay_player_arch.
67     - use a more stable perl_reload implementation.
68     - do not use Symbol::delete_package (causes crashes after perl-reload),
69     use our own, safer, clear_package instead.
70     - when asynchronously dumping core, close all file handles to allow
71     the server to restart concurrently.
72 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
73     sequences, without double-encoding. it should be faster, too.
74     - the above fixes wrong display of help tetx and many other issues.
75 root 1.216 - use lzf and frag packets for large messages for clients supporting them
76 root 1.218 (0.9976+), use it for long books and other messages.
77 root 1.210 - eradicate listen command and corresponding code.
78 root 1.211 - eradicate logs command.
79 root 1.218 - let the client log into the server log, used for crash backtraces.
80 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
81     old style spell objects with the spell magic bullet.
82 root 1.220 - (arch) fixed skill less rods in the archetypes
83 root 1.204
84 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
85 elmex 1.197 - made jeweler workbench larger and some other minor map
86     changes in jeweler town.
87 root 1.196 - fixed wrong item handling in jeweler skill code.
88 root 1.198 - (arch) use a special "key_random_map" for random map keys
89     that are used up.
90 root 1.199 - fix a crash when the player who was observed has logged out long
91     enough for his region/map to be gone.
92 root 1.200 - port to g++-4.3's incompatible tr1 changes.
93 root 1.201 - add some missing dependencies.
94 root 1.203 - log to /var/log/deliantra/ by default.
95     - hack observe code to enable smooth movmenet when observing.
96 elmex 1.195
97 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
98 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
99 root 1.179 - correctly move gsay to the party channel.
100 root 1.178 - fix a crash when animate weapon was used in some areas.
101 elmex 1.177 - fixed unnecessary identification of by converters created objects.
102 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
103     with NPCs.
104 elmex 1.175 - (arch) dragon scales got proper type now
105 root 1.193 - object::decrease would sometimes cause container weights to
106     be wrong, this has been fixed.
107 root 1.194 - do not send time updates for newly-seen items.
108 root 1.185 - thawing an icecube will once more drop its contents to the ground.
109 root 1.183 - fix cone spells etc. going through walls sometimes.
110 root 1.186 - fix a weight update bug that sometimes left containers
111     with wrong weights.
112 root 1.194 - added auto_apply event and extension for shop tiles.
113 root 1.172 - work around get_map_flags invoking perl and switching the stack.
114     - make sure the map is loaded when using a town portal return.
115 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
116     where healing spells didn't cost any grace.
117 root 1.173 - fix starvation kill reason.
118 root 1.174 - fix pk killer name message.
119 root 1.189 - don't let people apply signs with @match.
120 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
121     what seems to be the biggets memleak in the server).
122 elmex 1.171
123 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
124 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
125     - use anyevent to manage listen ports (this enables IPv6 support).
126 root 1.167 - server supports ipv6 client connections now.
127 root 1.168 - use newly-available Coro::AnyEvent.
128 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
129     to let it handle AIO requests.
130 root 1.167
131 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
132 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
133     processing considerably (especially in the client) and reduces data transfers
134     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
135 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
136     - (map) fixed npc dialogue in pup_land/s_f/special.
137     - bugfix: fix a crash when a player casts a swarm spell and then logs out
138     (swarm spells now stay in the player's inventory).
139 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
140 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
141     archetype *archname* (chairs of different facings were merged).
142     - bugfix: fix a potential crash issue in find_object_name (not used
143     normally).
144 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
145     (destruction, magic missile etc.).
146 root 1.163 - swarm spells without a direction now use various spiral patterns
147     instead of being fully random.
148 root 1.158 - update AnyEvent API to 3.4 and above.
149 root 1.156
150 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
151 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
152 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
153 root 1.152 - bugfix: the jumping skill now gives experience for jumping
154     and for attacking monsters. it also takes about one second to do a jump.
155 root 1.138 - bugfix: players couldn't starve in 2.53 :(
156 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
157 root 1.152 - bugfix: spell effects like word of recall are removed on death.
158 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
159     were created outside a map.
160 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
161     (fixed by reversing the logic).
162 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
163 root 1.153 - bugfix: the random map generator no longer leaks key objects.
164 root 1.154 - bugfix: support random maps >127x127.
165 root 1.152 - (maps) fixed the death certificate system in nimbus.
166 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
167 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
168 root 1.147 - (arch) give ball lightning a real name.
169 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
170 root 1.155 - support cfpod in ex replies (client item tooltips).
171 root 1.143 - unapply item in range slow when readying a spell.
172 root 1.148 - bugfix: account for rounding errors in weight updates.
173 root 1.139 - remove synchronous mkdir in chargen_race_done.
174     - fix per-race starting maps.
175 root 1.142 - check hiscore on suicide and quit as well.
176 root 1.138 - tell players when they are starving.
177 root 1.133 - get rid of costly object_from_name conversion for altar effects.
178     - fix map difficulty calculation for generators.
179 root 1.146 - slightly more intelligent handling of "is_animated" flag.
180 root 1.149 - support no_drop map header flag (before it was only available internally).
181 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
182 root 1.133
183 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
184 root 1.119 - bugfix: custom skill settings were not saved by the server.
185     - bugfix: remove did not actually remove items from the inventory, leaving
186 root 1.116 ghost items.
187 root 1.119 - bugfix: properly update items identified on the ground.
188 root 1.120 - bugfix: use localtime_r in the logger thread.
189 root 1.122 - bugfix: player starvation will now give the correct kill reason.
190     - bugfix: archetype reloads could crash the server.
191 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
192 elmex 1.114 player is not logged in.
193 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
194 root 1.117 server startup.
195 root 1.128 - bugfix: fix the door surround check in the random map generator.
196     - (maps) fix heaven quest difficulty progression.
197     - (maps) fix some random map styles.
198     - dropping items a shop is not interested in won't sell them anymore.
199     - rods and horns with a too low maximum charge allow now at least one discharge.
200     - implement kill & death statistics.
201     - random map preparation is no longer synchronous.
202     - rewrite find_style in perl, no longer does synchronous I/O.
203     - improve random map specials placement.
204     - make the killer a real object pointer instead of a string, improved
205     kill reason messages.
206 root 1.117 - take advantage of new aio_close and aio_chmod.
207 root 1.128 - implement archetype::get, object::deep_clone and update callers.
208 root 1.125 - change_abil is much faster.
209 root 1.126 - update the floorbox more often to work around the reverses item order
210     display in clients.
211 root 1.125 - cleaned up object copying by encapsulating it to a single place.
212 root 1.126 - add hints to the invite messages.
213 root 1.127 - rewrote key<->value pair handling.
214 root 1.128 - use an independent random number generator for the random map generator.
215 elmex 1.113
216 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
217 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
218     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
219     - completely automate the weight handling, should fix all weight
220     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
221 root 1.103 - reloading archetypes while a user was in the character creation phase
222     could crash the server.
223 root 1.106 - fix a nontrivial number of cases of code commented similar
224     to "is this really correct?", as many of those cases are now handles
225     automatically by lower level code.
226     - replace many ad-hoc checks for client visibility by object::visible_to,
227     should result in broader applicability of functions using it.
228 root 1.104 - merge items with different arch pointers refering to the same arch
229     (due to archetype reloads).
230 root 1.106 - refactored the object remove/insert functions and most related
231     functions (decrease, split, merge_ob etc.).
232 root 1.105 - make it compile better on freebsd (reported by pippijn).
233 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
234 root 1.108 - fix the longstanding "container stays open" bug.
235 root 1.107 - improved floorbox updating to be incremental and other protocol
236     optimisations.
237     - get rid of update_after_inventory_change and only do update stats
238     for weight once/tick/player at max.
239 root 1.109 - rewrite party commands, use party channel.
240 root 1.103
241 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
242 root 1.97 - properly link against libgthread as that is needed to make the slice
243     allocator thread-safe.
244 root 1.91 - support perls not compiled with 64 bit support (though this is not a
245     recommended configuration) (reported by Samuel Gondouin).
246 root 1.94 - always put godgiven items into the player inventory, never any containers.
247 root 1.92 - (maps, arch) the scorn go club was founded!
248 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
249 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
250     became a real spell-class.
251 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
252     - (arch) considerably strengthened spark shower and destruction.
253     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
254     finally reloadable at runtime.
255     - changed archetype loading algorithm to only require one pass and
256     use delayed resolving of references.
257 root 1.101 - examine command now uses the examine infobox.
258 root 1.102 - implement an "incremental garbage collector" for archetypes.
259 root 1.98 - enable slice allocator again.
260 root 1.96 - implement optional free memory poisoning.
261 root 1.91
262 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
263 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
264 root 1.85 skill.
265 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
266     names (also update all maps to use money instead of coins).
267 root 1.78 - add uuid accessors to perl.
268     - add coin names and archetype accessors to perl.
269 root 1.80 - fix runtime uuid file format to use "." instead of ",".
270 root 1.78 - change perl extensions to not use hardcoded coins and values.
271 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
272     and be more parsimonous of uuid usage by the exact value out on exit.
273 root 1.86 - write log messages in another thread, removing another sync point.
274     - support multi-line log messages in a nicer way.
275 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
276 root 1.81 - fix a minor memleak in the random map generator.
277     - some parts of the random map generator are not coroutine-safe,
278     so only call it "single-threaded".
279     - major cleanup of memory management in random map generator.
280 root 1.87 - slight refactoring of the random map generator, faster too.
281 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
282     bookkeeping bug.
283 root 1.87 - work around "player is on active list" problem by deactivating player
284     after loading.
285 root 1.81 - garbage collect shstr's more evenly and adaptively only when
286     there have in fact been allocations.
287 root 1.82 - fix object::insert to do as documented and insert into the env
288     if necessary.
289     - fix cf::map::unique_maps.
290     - fix nrof overflow check in can_merge_slow.
291     - fix converter code to handle >31 bit values.
292 elmex 1.83 - added support for the player_sold flag
293 root 1.84 - converters no longer accept unpaid items.
294 root 1.88 - canonicalize random map meta files for better unification.
295 root 1.77
296 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
297 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
298     when mlockall has been used.
299 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
300 root 1.72 - use separate thread for ticker timing (and more in the future).
301     this greatly increases timing accuracy and gets rid of an enourmous
302     number of gettimeofday calls.
303 root 1.82 - use a separate thread to signal aio completion, for lower latency.
304 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
305 root 1.71
306 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
307 root 1.68 - rebalanced default experience table to be more exponential
308     and much easier up to level ~40, then moderately harder.
309 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
310 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
311     - do not exit on reload/load errors but properly cleanup.
312 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
313 root 1.66
314 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
315 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
316     (this fixes the jeweler skill).
317 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
318 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
319 root 1.63 - move tombstone to real map if player died due to cave-in (even if
320     it has reset, which is better than putting it on the savebed, also as
321     proof that the palyer didn't use a savebed).
322 root 1.59
323 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
324 root 1.56 - work around perl bug in configure perl module version check.
325 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
326 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
327 root 1.52 - fix a bug in animate_weapon, causing a crash.
328 root 1.54 - no longer exit when a coroutine throws an exception.
329 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
330 root 1.53 - fix the "<player> is nuts" message.
331 root 1.58 - fix an exception at logout due to the json_coder being gone.
332 root 1.43 - upgrade to EV version 2.0 API.
333 root 1.47 - when players don't apply a savebed correctly but stand above one,
334     do not move or kill them.
335 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
336 root 1.43 - implement generic framework for server-side resource files.
337     - implement resource file update event.
338     - hook experience table update into the framework.
339     - move jeweler.yaml to resources (arch/).
340 root 1.44 - switch from Crossfire to Deliantra perl module.
341     - implement json2json arch filter.
342 root 1.45 - implement widget protocol version 2, support for ui templates.
343 root 1.54 - mapinfo is now handled fully asynchronously.
344 root 1.48 - ext/irc: also log irc messages.
345 root 1.51 - ext/schmorplog: write user stat files asynchronously.
346 root 1.43
347 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
348 elmex 1.41 - limited the number of items that can be picked up and dropped
349 root 1.42 as temporary measurement against bad performance or dropping things
350     (this lead to long freezes and triggered the watchdog).
351 elmex 1.41 - improved the performance of the drop command a bit.
352 root 1.38 - switch from Event to EV for higher performance, easier usage,
353     less bugs...
354 root 1.39 - updated to release version of the gnu affero license.
355 root 1.38
356 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
357 root 1.36 - more thoroughly rename the binaries, contact addresses.
358     - update the copyrights.
359 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
360     crashes.
361 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
362     potentially causing crashes.
363 root 1.35 - assign weapons on user load time, not login-time, avoiding
364     crashes.
365    
366 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
367 root 1.32 - fixed an important bug that caused passwords to be forgotten.
368 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
369     in some of the maps.
370 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
371     which is now trivial to do.
372 root 1.33 - removed all traces of the old (and never working) plug-in interface
373     (70kb code less on amd64).
374 root 1.34 - improve/tune scheduling priorities.
375     - fix some freezing bugs.
376     - fix a memory corruption problem in dynbuf.printf.
377     - use channels for chat and many informational commands.
378     - improved the tutorial.
379     - create missile is now fixed.
380     - race fields must now contain archetypes.
381     - jumping skill now works as advertised.
382 root 1.31
383 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
384 root 1.24 - relicense under the gnu affero license.
385 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
386 root 1.24 - implement server-side framework for generic resources.
387     - use resource framework for server-provided ambient
388     music.
389 root 1.27 - save object owners (players only atm).
390 root 1.24 - replace limited sound api with server-provided sound effects.
391     - new sc (sound control) protocol command.
392     - improve fxix protocol to include types.
393     - exactly fill tcp segments, if possible.
394     - output-rate is now an upper limit, the server will automatically
395     (and quite perfectly) adjust to the network conditions, ensuring
396     low latency even during bulk transfers (music, images, sounds etc.).
397     - implement server-side widgets (i.e. client widgets controlled
398     in the server side). this will allow future expansion without
399     having to upgrade clients.
400     - implement a (artwork) world map with realtime player position
401     tracking.
402     - new and more efficient extcmd (server still supports old extcmd
403     protocol).
404 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
405     calcluation that could be easily exploited by users.
406     - rebalanced diseases to spread more naturally/evenly.
407     - completely asynchronous map loading even for tiled maps.
408 root 1.24 - replace simple messaging protocol with channels carrying metadata
409     (similar to message types, but more directed at the user).
410     - reduce command processing latency by a whopping 120ms by
411     reordering some processing steps inside the server. this directly
412     reduces lag by 120ms.
413     - actually send spell faces to the client.
414 root 1.23 - implement player genders.
415 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
416     otherwise return to savebed and possible kill if the log-out
417     was for too long.
418     - fast socket-dead detection (kick player after 8 seconds without ack).
419     - greatly reduce the cpu time needed to draw maps _again_.
420     - archetypes are now subclasses of objects.
421     - rebalanced shop greed and approval functions to be more realistic
422     (and likely match the actual intention).
423 root 1.23 - implement "crossfire pod" format for messages, with working bold,
424     italic, gender-specific text, paragraphs etc.
425 root 1.24 - implemented hint framework, players can opt to receive hints.
426     - implemented (long) book framework, added some books from the cf wiki.
427 root 1.23 - implement generic message framework that uses xml, utf8 for the client
428     protocol and is capable of transmitting generic meta information.
429 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
430     - replace the nexus by a per-player tutorial map that teaches stuff
431     better than the newbie house.
432 root 1.18 - fix the magicmap colours.
433 root 1.19 - optimise map update even more by removing unneeded code and checks.
434     - decouple map and stats update from pl->ob and use pl->observe instead.
435     - implement observe command.
436 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
437     calls with a simple comparison.
438     - fix a latent crossfire bug that could crash the server because the
439     map refresh did not update the mapspace.
440 root 1.24 - support custom keys for regions and maps, regions are now
441     refcount-managed.
442     - allow worldmap overlays anywhere in the 000..999 range.
443     - new system to acquire time slices for background jobs, to reduce
444     jitter.
445 root 1.27 - semi-persistent object-referencing framework (currently only players
446     supported).
447 root 1.22 - dependency tracking for perl extensions.
448 root 1.24 - new slag-ex extension for cleaning cauldrons.
449     - fix invoke result processing.
450     - there are even less i/o syncpoints in the server now.
451 root 1.29 - added map-tags extension that scans all maps for object tags
452     and records them in the database (not used yet).
453 root 1.28 - metaserver 2 support.
454 root 1.22 - many more bugfixes and minor optimisations.
455 root 1.16
456 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
457 root 1.14 - optimised event invocation (non-wanted events can now be
458     skipped with 4-5 inlined instructions).
459 root 1.12 - complete rewrite of town_portal: it now creates a portal
460     to the "nearest" town only, travel is only possible
461 root 1.13 to the town and back, anybody can use it (also removes
462     one of the remaining syncpoints in the server).
463 root 1.10 - complete rewrite of the range/attack skill slot system:
464     there are now two slots, one for combat, one for ranged
465     attacks.
466     - introduce the concept of a current weapon (either a ranged
467     or a combat weapon/skill/tool) and switch between them as
468     needed.
469     - rewrite bow code so bows get more useful: apply damage,
470     attacktype and other stats to the arrows and treat
471     bows as weapons. also rebalance the missile weapons skill
472     so its damage increases with level.
473     - rewrite the complete player speed logic: weapon_speed now
474     works as documented and there are no unnatural speed boosts.
475 root 1.6 - implement a utility - cfutil - that simplifies arch and map
476     installation, replacing the old collect scripts and
477 root 1.9 simplying deployment by scaling and cutting faces as required.
478     - simplify the map protocol extensively by taking advantage
479     of missing bigfaces, speeding up map generation immensely.
480 root 1.6 - implement inherit keyword allowing archetypes to inherit from
481     other archetypes.
482     - rationalise archetype, region and treasurelist file format
483     into a single file format and make them reloadable asynchronously.
484 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
485     reloadable at runtime.
486 root 1.6 - implement 64x64 faceset support.
487     - implement fxixsx protocol that saves
488     a lot of bandwidth over the old image/face/smooth packets
489 root 1.11 and allows images > packetsize, incremental and background
490     transfers.
491 root 1.6 - implement a bandwidth-saving smoothing protocol that works
492     on a face basis as opposed to a mapspace basis.
493 root 1.7 - the server can now rate-limit image uploads to not exceed
494     a certain (client-configurable) speed while guarenteeing full
495     freedom of movement.
496 root 1.8 - implement new ex command to request item descriptions.
497     - implement new msg command for in-game messages with meta
498     information (using xml).
499 root 1.9 - enforce utf-8 for all text messages.
500 root 1.13 - added micropather (not used yet).
501 root 1.6 - many, many bugfixes.
502 root 1.1
503 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
504 root 1.1 - make coroapi accessible to cf+.
505     - moved map handling logic completely to perl
506     - per player maps are now marked in the map
507 root 1.2 - maps are saved completely differently now,
508     and much more often.
509 root 1.17 - rewrote map header parser and writer, to be much faster.
510 pippijn 1.4 - maps and players are now (in the average case) loaded
511 root 1.2 and saved completely asynchronously, I/O contention will no
512     longer freeze the server.
513 pippijn 1.4 - players and maps can be loaded anytime, without the player
514 root 1.2 being logged in.
515 root 1.1 - automatically generate method interfaces for perl from headers
516     - unbundled freezethaw
517     - mostly rewrote common/map.C
518     - completely rewrite server/swap.C
519     - introduced "runtime", the CCT clock (corrected crossfire time) :)
520     - introduced new keyword for map files: file_format_version (integer, server version: 0)
521     - better message for apply failures due to applymode
522     - removed most all of the weather code
523     - unified logging to stderr and file
524     - too many minor changes to document