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Revision: 1.250
Committed: Mon Sep 29 06:32:08 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.249: +3 -2 lines
Log Message:
spell effective level system reworked

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.249 TODO: cats light witrh JP_5 put light into caster.
14 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
15 root 1.250 TODO: SP_casting_level
16     TODO: destry(true) should be the default, trace code in map::insert?
17 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
18 root 1.247 be less erratic now.
19 root 1.248 - refuse to write the uuid file if the uuid is zero
20     (to avoid writing it in early crashes).
21 root 1.246
22 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
23 root 1.241 - removed all command line parsing, only env variables are supported
24     anymore.
25 root 1.239 - region-specific monsters will now once more be on the worldmap.
26 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
27 root 1.225 would grow out of bounds.
28 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
29 root 1.222 - fixed a double-escaping bug in the pod-parser.
30     - rewrote the cfpod parser in C++.
31     - hintmode moved to C++, players need to re-set their hintmode if
32     they dislike "show".
33 root 1.231 - fix RIP inscription.
34 root 1.239 - bump login name length from 18 to 20 char max.
35 root 1.231 - correctly support gender in emotes.
36     - correctly support gender in the death messages.
37     - correctly generate death messages for players only when they really die,
38     with increased information.
39 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
40     and data corruption (but apparently was never triggered).
41 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
42 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
43     data corruption bug.
44 root 1.223 - tweak coredumping/monitoring a bit.
45 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
46 root 1.227 - do not crash in the loader when an inventory object could not be loaded
47     (from a corrupted file).
48 root 1.241 - redid skills command to send output to proper channel.
49 root 1.233 - object->map is no longer refcounting.
50 root 1.228 - add FLAG_DEBUG for internal debugging.
51 root 1.231 - add NDI_VERBATIM flag to send_msg.
52 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
53 root 1.240 - player->exists is no longer a sync_job.
54 root 1.233 - split login.ext's player scheduler into
55     it's own player-scheduler.ext extension.
56 root 1.222
57 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
58 root 1.212 - require perl 5.10.
59 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
60 root 1.204 - swap player and observed count's on the map when observing.
61 root 1.205 - add (mostly untested) mapspace perl class and accessors.
62 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
63 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
64     could be found.
65 root 1.208 - pits now have a configurable "random spread" range and default
66 root 1.213 to a radius of two now.
67 root 1.212 - rewrite pay_player_arch.
68     - use a more stable perl_reload implementation.
69     - do not use Symbol::delete_package (causes crashes after perl-reload),
70     use our own, safer, clear_package instead.
71     - when asynchronously dumping core, close all file handles to allow
72     the server to restart concurrently.
73 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
74     sequences, without double-encoding. it should be faster, too.
75     - the above fixes wrong display of help tetx and many other issues.
76 root 1.216 - use lzf and frag packets for large messages for clients supporting them
77 root 1.218 (0.9976+), use it for long books and other messages.
78 root 1.210 - eradicate listen command and corresponding code.
79 root 1.211 - eradicate logs command.
80 root 1.218 - let the client log into the server log, used for crash backtraces.
81 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
82     old style spell objects with the spell magic bullet.
83 root 1.220 - (arch) fixed skill less rods in the archetypes
84 root 1.204
85 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
86 elmex 1.197 - made jeweler workbench larger and some other minor map
87     changes in jeweler town.
88 root 1.196 - fixed wrong item handling in jeweler skill code.
89 root 1.198 - (arch) use a special "key_random_map" for random map keys
90     that are used up.
91 root 1.199 - fix a crash when the player who was observed has logged out long
92     enough for his region/map to be gone.
93 root 1.200 - port to g++-4.3's incompatible tr1 changes.
94 root 1.201 - add some missing dependencies.
95 root 1.203 - log to /var/log/deliantra/ by default.
96     - hack observe code to enable smooth movmenet when observing.
97 elmex 1.195
98 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
99 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
100 root 1.179 - correctly move gsay to the party channel.
101 root 1.178 - fix a crash when animate weapon was used in some areas.
102 elmex 1.177 - fixed unnecessary identification of by converters created objects.
103 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
104     with NPCs.
105 elmex 1.175 - (arch) dragon scales got proper type now
106 root 1.193 - object::decrease would sometimes cause container weights to
107     be wrong, this has been fixed.
108 root 1.194 - do not send time updates for newly-seen items.
109 root 1.185 - thawing an icecube will once more drop its contents to the ground.
110 root 1.183 - fix cone spells etc. going through walls sometimes.
111 root 1.186 - fix a weight update bug that sometimes left containers
112     with wrong weights.
113 root 1.194 - added auto_apply event and extension for shop tiles.
114 root 1.172 - work around get_map_flags invoking perl and switching the stack.
115     - make sure the map is loaded when using a town portal return.
116 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
117     where healing spells didn't cost any grace.
118 root 1.173 - fix starvation kill reason.
119 root 1.174 - fix pk killer name message.
120 root 1.189 - don't let people apply signs with @match.
121 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
122     what seems to be the biggets memleak in the server).
123 elmex 1.171
124 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
125 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
126     - use anyevent to manage listen ports (this enables IPv6 support).
127 root 1.167 - server supports ipv6 client connections now.
128 root 1.168 - use newly-available Coro::AnyEvent.
129 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
130     to let it handle AIO requests.
131 root 1.167
132 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
133 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
134     processing considerably (especially in the client) and reduces data transfers
135     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
136 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
137     - (map) fixed npc dialogue in pup_land/s_f/special.
138     - bugfix: fix a crash when a player casts a swarm spell and then logs out
139     (swarm spells now stay in the player's inventory).
140 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
141 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
142     archetype *archname* (chairs of different facings were merged).
143     - bugfix: fix a potential crash issue in find_object_name (not used
144     normally).
145 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
146     (destruction, magic missile etc.).
147 root 1.163 - swarm spells without a direction now use various spiral patterns
148     instead of being fully random.
149 root 1.158 - update AnyEvent API to 3.4 and above.
150 root 1.156
151 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
152 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
153 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
154 root 1.152 - bugfix: the jumping skill now gives experience for jumping
155     and for attacking monsters. it also takes about one second to do a jump.
156 root 1.138 - bugfix: players couldn't starve in 2.53 :(
157 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
158 root 1.152 - bugfix: spell effects like word of recall are removed on death.
159 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
160     were created outside a map.
161 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
162     (fixed by reversing the logic).
163 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
164 root 1.153 - bugfix: the random map generator no longer leaks key objects.
165 root 1.154 - bugfix: support random maps >127x127.
166 root 1.152 - (maps) fixed the death certificate system in nimbus.
167 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
168 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
169 root 1.147 - (arch) give ball lightning a real name.
170 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
171 root 1.155 - support cfpod in ex replies (client item tooltips).
172 root 1.143 - unapply item in range slow when readying a spell.
173 root 1.148 - bugfix: account for rounding errors in weight updates.
174 root 1.139 - remove synchronous mkdir in chargen_race_done.
175     - fix per-race starting maps.
176 root 1.142 - check hiscore on suicide and quit as well.
177 root 1.138 - tell players when they are starving.
178 root 1.133 - get rid of costly object_from_name conversion for altar effects.
179     - fix map difficulty calculation for generators.
180 root 1.146 - slightly more intelligent handling of "is_animated" flag.
181 root 1.149 - support no_drop map header flag (before it was only available internally).
182 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
183 root 1.133
184 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
185 root 1.119 - bugfix: custom skill settings were not saved by the server.
186     - bugfix: remove did not actually remove items from the inventory, leaving
187 root 1.116 ghost items.
188 root 1.119 - bugfix: properly update items identified on the ground.
189 root 1.120 - bugfix: use localtime_r in the logger thread.
190 root 1.122 - bugfix: player starvation will now give the correct kill reason.
191     - bugfix: archetype reloads could crash the server.
192 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
193 elmex 1.114 player is not logged in.
194 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
195 root 1.117 server startup.
196 root 1.128 - bugfix: fix the door surround check in the random map generator.
197     - (maps) fix heaven quest difficulty progression.
198     - (maps) fix some random map styles.
199     - dropping items a shop is not interested in won't sell them anymore.
200     - rods and horns with a too low maximum charge allow now at least one discharge.
201     - implement kill & death statistics.
202     - random map preparation is no longer synchronous.
203     - rewrite find_style in perl, no longer does synchronous I/O.
204     - improve random map specials placement.
205     - make the killer a real object pointer instead of a string, improved
206     kill reason messages.
207 root 1.117 - take advantage of new aio_close and aio_chmod.
208 root 1.128 - implement archetype::get, object::deep_clone and update callers.
209 root 1.125 - change_abil is much faster.
210 root 1.126 - update the floorbox more often to work around the reverses item order
211     display in clients.
212 root 1.125 - cleaned up object copying by encapsulating it to a single place.
213 root 1.126 - add hints to the invite messages.
214 root 1.127 - rewrote key<->value pair handling.
215 root 1.128 - use an independent random number generator for the random map generator.
216 elmex 1.113
217 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
218 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
219     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
220     - completely automate the weight handling, should fix all weight
221     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
222 root 1.103 - reloading archetypes while a user was in the character creation phase
223     could crash the server.
224 root 1.106 - fix a nontrivial number of cases of code commented similar
225     to "is this really correct?", as many of those cases are now handles
226     automatically by lower level code.
227     - replace many ad-hoc checks for client visibility by object::visible_to,
228     should result in broader applicability of functions using it.
229 root 1.104 - merge items with different arch pointers refering to the same arch
230     (due to archetype reloads).
231 root 1.106 - refactored the object remove/insert functions and most related
232     functions (decrease, split, merge_ob etc.).
233 root 1.105 - make it compile better on freebsd (reported by pippijn).
234 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
235 root 1.108 - fix the longstanding "container stays open" bug.
236 root 1.107 - improved floorbox updating to be incremental and other protocol
237     optimisations.
238     - get rid of update_after_inventory_change and only do update stats
239     for weight once/tick/player at max.
240 root 1.109 - rewrite party commands, use party channel.
241 root 1.103
242 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
243 root 1.97 - properly link against libgthread as that is needed to make the slice
244     allocator thread-safe.
245 root 1.91 - support perls not compiled with 64 bit support (though this is not a
246     recommended configuration) (reported by Samuel Gondouin).
247 root 1.94 - always put godgiven items into the player inventory, never any containers.
248 root 1.92 - (maps, arch) the scorn go club was founded!
249 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
250 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
251     became a real spell-class.
252 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
253     - (arch) considerably strengthened spark shower and destruction.
254     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
255     finally reloadable at runtime.
256     - changed archetype loading algorithm to only require one pass and
257     use delayed resolving of references.
258 root 1.101 - examine command now uses the examine infobox.
259 root 1.102 - implement an "incremental garbage collector" for archetypes.
260 root 1.98 - enable slice allocator again.
261 root 1.96 - implement optional free memory poisoning.
262 root 1.91
263 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
264 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
265 root 1.85 skill.
266 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
267     names (also update all maps to use money instead of coins).
268 root 1.78 - add uuid accessors to perl.
269     - add coin names and archetype accessors to perl.
270 root 1.80 - fix runtime uuid file format to use "." instead of ",".
271 root 1.78 - change perl extensions to not use hardcoded coins and values.
272 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
273     and be more parsimonous of uuid usage by the exact value out on exit.
274 root 1.86 - write log messages in another thread, removing another sync point.
275     - support multi-line log messages in a nicer way.
276 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
277 root 1.81 - fix a minor memleak in the random map generator.
278     - some parts of the random map generator are not coroutine-safe,
279     so only call it "single-threaded".
280     - major cleanup of memory management in random map generator.
281 root 1.87 - slight refactoring of the random map generator, faster too.
282 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
283     bookkeeping bug.
284 root 1.87 - work around "player is on active list" problem by deactivating player
285     after loading.
286 root 1.81 - garbage collect shstr's more evenly and adaptively only when
287     there have in fact been allocations.
288 root 1.82 - fix object::insert to do as documented and insert into the env
289     if necessary.
290     - fix cf::map::unique_maps.
291     - fix nrof overflow check in can_merge_slow.
292     - fix converter code to handle >31 bit values.
293 elmex 1.83 - added support for the player_sold flag
294 root 1.84 - converters no longer accept unpaid items.
295 root 1.88 - canonicalize random map meta files for better unification.
296 root 1.77
297 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
298 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
299     when mlockall has been used.
300 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
301 root 1.72 - use separate thread for ticker timing (and more in the future).
302     this greatly increases timing accuracy and gets rid of an enourmous
303     number of gettimeofday calls.
304 root 1.82 - use a separate thread to signal aio completion, for lower latency.
305 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
306 root 1.71
307 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
308 root 1.68 - rebalanced default experience table to be more exponential
309     and much easier up to level ~40, then moderately harder.
310 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
311 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
312     - do not exit on reload/load errors but properly cleanup.
313 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
314 root 1.66
315 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
316 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
317     (this fixes the jeweler skill).
318 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
319 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
320 root 1.63 - move tombstone to real map if player died due to cave-in (even if
321     it has reset, which is better than putting it on the savebed, also as
322     proof that the palyer didn't use a savebed).
323 root 1.59
324 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
325 root 1.56 - work around perl bug in configure perl module version check.
326 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
327 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
328 root 1.52 - fix a bug in animate_weapon, causing a crash.
329 root 1.54 - no longer exit when a coroutine throws an exception.
330 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
331 root 1.53 - fix the "<player> is nuts" message.
332 root 1.58 - fix an exception at logout due to the json_coder being gone.
333 root 1.43 - upgrade to EV version 2.0 API.
334 root 1.47 - when players don't apply a savebed correctly but stand above one,
335     do not move or kill them.
336 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
337 root 1.43 - implement generic framework for server-side resource files.
338     - implement resource file update event.
339     - hook experience table update into the framework.
340     - move jeweler.yaml to resources (arch/).
341 root 1.44 - switch from Crossfire to Deliantra perl module.
342     - implement json2json arch filter.
343 root 1.45 - implement widget protocol version 2, support for ui templates.
344 root 1.54 - mapinfo is now handled fully asynchronously.
345 root 1.48 - ext/irc: also log irc messages.
346 root 1.51 - ext/schmorplog: write user stat files asynchronously.
347 root 1.43
348 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
349 elmex 1.41 - limited the number of items that can be picked up and dropped
350 root 1.42 as temporary measurement against bad performance or dropping things
351     (this lead to long freezes and triggered the watchdog).
352 elmex 1.41 - improved the performance of the drop command a bit.
353 root 1.38 - switch from Event to EV for higher performance, easier usage,
354     less bugs...
355 root 1.39 - updated to release version of the gnu affero license.
356 root 1.38
357 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
358 root 1.36 - more thoroughly rename the binaries, contact addresses.
359     - update the copyrights.
360 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
361     crashes.
362 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
363     potentially causing crashes.
364 root 1.35 - assign weapons on user load time, not login-time, avoiding
365     crashes.
366    
367 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
368 root 1.32 - fixed an important bug that caused passwords to be forgotten.
369 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
370     in some of the maps.
371 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
372     which is now trivial to do.
373 root 1.33 - removed all traces of the old (and never working) plug-in interface
374     (70kb code less on amd64).
375 root 1.34 - improve/tune scheduling priorities.
376     - fix some freezing bugs.
377     - fix a memory corruption problem in dynbuf.printf.
378     - use channels for chat and many informational commands.
379     - improved the tutorial.
380     - create missile is now fixed.
381     - race fields must now contain archetypes.
382     - jumping skill now works as advertised.
383 root 1.31
384 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
385 root 1.24 - relicense under the gnu affero license.
386 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
387 root 1.24 - implement server-side framework for generic resources.
388     - use resource framework for server-provided ambient
389     music.
390 root 1.27 - save object owners (players only atm).
391 root 1.24 - replace limited sound api with server-provided sound effects.
392     - new sc (sound control) protocol command.
393     - improve fxix protocol to include types.
394     - exactly fill tcp segments, if possible.
395     - output-rate is now an upper limit, the server will automatically
396     (and quite perfectly) adjust to the network conditions, ensuring
397     low latency even during bulk transfers (music, images, sounds etc.).
398     - implement server-side widgets (i.e. client widgets controlled
399     in the server side). this will allow future expansion without
400     having to upgrade clients.
401     - implement a (artwork) world map with realtime player position
402     tracking.
403     - new and more efficient extcmd (server still supports old extcmd
404     protocol).
405 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
406     calcluation that could be easily exploited by users.
407     - rebalanced diseases to spread more naturally/evenly.
408     - completely asynchronous map loading even for tiled maps.
409 root 1.24 - replace simple messaging protocol with channels carrying metadata
410     (similar to message types, but more directed at the user).
411     - reduce command processing latency by a whopping 120ms by
412     reordering some processing steps inside the server. this directly
413     reduces lag by 120ms.
414     - actually send spell faces to the client.
415 root 1.23 - implement player genders.
416 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
417     otherwise return to savebed and possible kill if the log-out
418     was for too long.
419     - fast socket-dead detection (kick player after 8 seconds without ack).
420     - greatly reduce the cpu time needed to draw maps _again_.
421     - archetypes are now subclasses of objects.
422     - rebalanced shop greed and approval functions to be more realistic
423     (and likely match the actual intention).
424 root 1.23 - implement "crossfire pod" format for messages, with working bold,
425     italic, gender-specific text, paragraphs etc.
426 root 1.24 - implemented hint framework, players can opt to receive hints.
427     - implemented (long) book framework, added some books from the cf wiki.
428 root 1.23 - implement generic message framework that uses xml, utf8 for the client
429     protocol and is capable of transmitting generic meta information.
430 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
431     - replace the nexus by a per-player tutorial map that teaches stuff
432     better than the newbie house.
433 root 1.18 - fix the magicmap colours.
434 root 1.19 - optimise map update even more by removing unneeded code and checks.
435     - decouple map and stats update from pl->ob and use pl->observe instead.
436     - implement observe command.
437 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
438     calls with a simple comparison.
439     - fix a latent crossfire bug that could crash the server because the
440     map refresh did not update the mapspace.
441 root 1.24 - support custom keys for regions and maps, regions are now
442     refcount-managed.
443     - allow worldmap overlays anywhere in the 000..999 range.
444     - new system to acquire time slices for background jobs, to reduce
445     jitter.
446 root 1.27 - semi-persistent object-referencing framework (currently only players
447     supported).
448 root 1.22 - dependency tracking for perl extensions.
449 root 1.24 - new slag-ex extension for cleaning cauldrons.
450     - fix invoke result processing.
451     - there are even less i/o syncpoints in the server now.
452 root 1.29 - added map-tags extension that scans all maps for object tags
453     and records them in the database (not used yet).
454 root 1.28 - metaserver 2 support.
455 root 1.22 - many more bugfixes and minor optimisations.
456 root 1.16
457 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
458 root 1.14 - optimised event invocation (non-wanted events can now be
459     skipped with 4-5 inlined instructions).
460 root 1.12 - complete rewrite of town_portal: it now creates a portal
461     to the "nearest" town only, travel is only possible
462 root 1.13 to the town and back, anybody can use it (also removes
463     one of the remaining syncpoints in the server).
464 root 1.10 - complete rewrite of the range/attack skill slot system:
465     there are now two slots, one for combat, one for ranged
466     attacks.
467     - introduce the concept of a current weapon (either a ranged
468     or a combat weapon/skill/tool) and switch between them as
469     needed.
470     - rewrite bow code so bows get more useful: apply damage,
471     attacktype and other stats to the arrows and treat
472     bows as weapons. also rebalance the missile weapons skill
473     so its damage increases with level.
474     - rewrite the complete player speed logic: weapon_speed now
475     works as documented and there are no unnatural speed boosts.
476 root 1.6 - implement a utility - cfutil - that simplifies arch and map
477     installation, replacing the old collect scripts and
478 root 1.9 simplying deployment by scaling and cutting faces as required.
479     - simplify the map protocol extensively by taking advantage
480     of missing bigfaces, speeding up map generation immensely.
481 root 1.6 - implement inherit keyword allowing archetypes to inherit from
482     other archetypes.
483     - rationalise archetype, region and treasurelist file format
484     into a single file format and make them reloadable asynchronously.
485 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
486     reloadable at runtime.
487 root 1.6 - implement 64x64 faceset support.
488     - implement fxixsx protocol that saves
489     a lot of bandwidth over the old image/face/smooth packets
490 root 1.11 and allows images > packetsize, incremental and background
491     transfers.
492 root 1.6 - implement a bandwidth-saving smoothing protocol that works
493     on a face basis as opposed to a mapspace basis.
494 root 1.7 - the server can now rate-limit image uploads to not exceed
495     a certain (client-configurable) speed while guarenteeing full
496     freedom of movement.
497 root 1.8 - implement new ex command to request item descriptions.
498     - implement new msg command for in-game messages with meta
499     information (using xml).
500 root 1.9 - enforce utf-8 for all text messages.
501 root 1.13 - added micropather (not used yet).
502 root 1.6 - many, many bugfixes.
503 root 1.1
504 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
505 root 1.1 - make coroapi accessible to cf+.
506     - moved map handling logic completely to perl
507     - per player maps are now marked in the map
508 root 1.2 - maps are saved completely differently now,
509     and much more often.
510 root 1.17 - rewrote map header parser and writer, to be much faster.
511 pippijn 1.4 - maps and players are now (in the average case) loaded
512 root 1.2 and saved completely asynchronously, I/O contention will no
513     longer freeze the server.
514 pippijn 1.4 - players and maps can be loaded anytime, without the player
515 root 1.2 being logged in.
516 root 1.1 - automatically generate method interfaces for perl from headers
517     - unbundled freezethaw
518     - mostly rewrote common/map.C
519     - completely rewrite server/swap.C
520     - introduced "runtime", the CCT clock (corrected crossfire time) :)
521     - introduced new keyword for map files: file_format_version (integer, server version: 0)
522     - better message for apply failures due to applymode
523     - removed most all of the weather code
524     - unified logging to stderr and file
525     - too many minor changes to document