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Revision: 1.252
Committed: Tue Sep 30 04:00:35 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.251: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.249 TODO: cats light witrh JP_5 put light into caster.
14 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
15 root 1.250 TODO: destry(true) should be the default, trace code in map::insert?
16 root 1.251 - attuned/repell and spell base level system reworked.
17 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
18 root 1.247 be less erratic now.
19 root 1.248 - refuse to write the uuid file if the uuid is zero
20     (to avoid writing it in early crashes).
21 root 1.252 - pathsync the directory after savign a file for added slowdown^Wsafety.
22 root 1.246
23 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
24 root 1.241 - removed all command line parsing, only env variables are supported
25     anymore.
26 root 1.239 - region-specific monsters will now once more be on the worldmap.
27 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
28 root 1.225 would grow out of bounds.
29 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
30 root 1.222 - fixed a double-escaping bug in the pod-parser.
31     - rewrote the cfpod parser in C++.
32     - hintmode moved to C++, players need to re-set their hintmode if
33     they dislike "show".
34 root 1.231 - fix RIP inscription.
35 root 1.239 - bump login name length from 18 to 20 char max.
36 root 1.231 - correctly support gender in emotes.
37     - correctly support gender in the death messages.
38     - correctly generate death messages for players only when they really die,
39     with increased information.
40 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
41     and data corruption (but apparently was never triggered).
42 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
43 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
44     data corruption bug.
45 root 1.223 - tweak coredumping/monitoring a bit.
46 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
47 root 1.227 - do not crash in the loader when an inventory object could not be loaded
48     (from a corrupted file).
49 root 1.241 - redid skills command to send output to proper channel.
50 root 1.233 - object->map is no longer refcounting.
51 root 1.228 - add FLAG_DEBUG for internal debugging.
52 root 1.231 - add NDI_VERBATIM flag to send_msg.
53 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
54 root 1.240 - player->exists is no longer a sync_job.
55 root 1.233 - split login.ext's player scheduler into
56     it's own player-scheduler.ext extension.
57 root 1.222
58 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
59 root 1.212 - require perl 5.10.
60 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
61 root 1.204 - swap player and observed count's on the map when observing.
62 root 1.205 - add (mostly untested) mapspace perl class and accessors.
63 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
64 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
65     could be found.
66 root 1.208 - pits now have a configurable "random spread" range and default
67 root 1.213 to a radius of two now.
68 root 1.212 - rewrite pay_player_arch.
69     - use a more stable perl_reload implementation.
70     - do not use Symbol::delete_package (causes crashes after perl-reload),
71     use our own, safer, clear_package instead.
72     - when asynchronously dumping core, close all file handles to allow
73     the server to restart concurrently.
74 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
75     sequences, without double-encoding. it should be faster, too.
76     - the above fixes wrong display of help tetx and many other issues.
77 root 1.216 - use lzf and frag packets for large messages for clients supporting them
78 root 1.218 (0.9976+), use it for long books and other messages.
79 root 1.210 - eradicate listen command and corresponding code.
80 root 1.211 - eradicate logs command.
81 root 1.218 - let the client log into the server log, used for crash backtraces.
82 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
83     old style spell objects with the spell magic bullet.
84 root 1.220 - (arch) fixed skill less rods in the archetypes
85 root 1.204
86 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
87 elmex 1.197 - made jeweler workbench larger and some other minor map
88     changes in jeweler town.
89 root 1.196 - fixed wrong item handling in jeweler skill code.
90 root 1.198 - (arch) use a special "key_random_map" for random map keys
91     that are used up.
92 root 1.199 - fix a crash when the player who was observed has logged out long
93     enough for his region/map to be gone.
94 root 1.200 - port to g++-4.3's incompatible tr1 changes.
95 root 1.201 - add some missing dependencies.
96 root 1.203 - log to /var/log/deliantra/ by default.
97     - hack observe code to enable smooth movmenet when observing.
98 elmex 1.195
99 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
100 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
101 root 1.179 - correctly move gsay to the party channel.
102 root 1.178 - fix a crash when animate weapon was used in some areas.
103 elmex 1.177 - fixed unnecessary identification of by converters created objects.
104 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
105     with NPCs.
106 elmex 1.175 - (arch) dragon scales got proper type now
107 root 1.193 - object::decrease would sometimes cause container weights to
108     be wrong, this has been fixed.
109 root 1.194 - do not send time updates for newly-seen items.
110 root 1.185 - thawing an icecube will once more drop its contents to the ground.
111 root 1.183 - fix cone spells etc. going through walls sometimes.
112 root 1.186 - fix a weight update bug that sometimes left containers
113     with wrong weights.
114 root 1.194 - added auto_apply event and extension for shop tiles.
115 root 1.172 - work around get_map_flags invoking perl and switching the stack.
116     - make sure the map is loaded when using a town portal return.
117 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
118     where healing spells didn't cost any grace.
119 root 1.173 - fix starvation kill reason.
120 root 1.174 - fix pk killer name message.
121 root 1.189 - don't let people apply signs with @match.
122 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
123     what seems to be the biggets memleak in the server).
124 elmex 1.171
125 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
126 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
127     - use anyevent to manage listen ports (this enables IPv6 support).
128 root 1.167 - server supports ipv6 client connections now.
129 root 1.168 - use newly-available Coro::AnyEvent.
130 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
131     to let it handle AIO requests.
132 root 1.167
133 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
134 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
135     processing considerably (especially in the client) and reduces data transfers
136     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
137 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
138     - (map) fixed npc dialogue in pup_land/s_f/special.
139     - bugfix: fix a crash when a player casts a swarm spell and then logs out
140     (swarm spells now stay in the player's inventory).
141 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
142 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
143     archetype *archname* (chairs of different facings were merged).
144     - bugfix: fix a potential crash issue in find_object_name (not used
145     normally).
146 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
147     (destruction, magic missile etc.).
148 root 1.163 - swarm spells without a direction now use various spiral patterns
149     instead of being fully random.
150 root 1.158 - update AnyEvent API to 3.4 and above.
151 root 1.156
152 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
153 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
154 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
155 root 1.152 - bugfix: the jumping skill now gives experience for jumping
156     and for attacking monsters. it also takes about one second to do a jump.
157 root 1.138 - bugfix: players couldn't starve in 2.53 :(
158 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
159 root 1.152 - bugfix: spell effects like word of recall are removed on death.
160 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
161     were created outside a map.
162 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
163     (fixed by reversing the logic).
164 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
165 root 1.153 - bugfix: the random map generator no longer leaks key objects.
166 root 1.154 - bugfix: support random maps >127x127.
167 root 1.152 - (maps) fixed the death certificate system in nimbus.
168 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
169 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
170 root 1.147 - (arch) give ball lightning a real name.
171 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
172 root 1.155 - support cfpod in ex replies (client item tooltips).
173 root 1.143 - unapply item in range slow when readying a spell.
174 root 1.148 - bugfix: account for rounding errors in weight updates.
175 root 1.139 - remove synchronous mkdir in chargen_race_done.
176     - fix per-race starting maps.
177 root 1.142 - check hiscore on suicide and quit as well.
178 root 1.138 - tell players when they are starving.
179 root 1.133 - get rid of costly object_from_name conversion for altar effects.
180     - fix map difficulty calculation for generators.
181 root 1.146 - slightly more intelligent handling of "is_animated" flag.
182 root 1.149 - support no_drop map header flag (before it was only available internally).
183 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
184 root 1.133
185 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
186 root 1.119 - bugfix: custom skill settings were not saved by the server.
187     - bugfix: remove did not actually remove items from the inventory, leaving
188 root 1.116 ghost items.
189 root 1.119 - bugfix: properly update items identified on the ground.
190 root 1.120 - bugfix: use localtime_r in the logger thread.
191 root 1.122 - bugfix: player starvation will now give the correct kill reason.
192     - bugfix: archetype reloads could crash the server.
193 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
194 elmex 1.114 player is not logged in.
195 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
196 root 1.117 server startup.
197 root 1.128 - bugfix: fix the door surround check in the random map generator.
198     - (maps) fix heaven quest difficulty progression.
199     - (maps) fix some random map styles.
200     - dropping items a shop is not interested in won't sell them anymore.
201     - rods and horns with a too low maximum charge allow now at least one discharge.
202     - implement kill & death statistics.
203     - random map preparation is no longer synchronous.
204     - rewrite find_style in perl, no longer does synchronous I/O.
205     - improve random map specials placement.
206     - make the killer a real object pointer instead of a string, improved
207     kill reason messages.
208 root 1.117 - take advantage of new aio_close and aio_chmod.
209 root 1.128 - implement archetype::get, object::deep_clone and update callers.
210 root 1.125 - change_abil is much faster.
211 root 1.126 - update the floorbox more often to work around the reverses item order
212     display in clients.
213 root 1.125 - cleaned up object copying by encapsulating it to a single place.
214 root 1.126 - add hints to the invite messages.
215 root 1.127 - rewrote key<->value pair handling.
216 root 1.128 - use an independent random number generator for the random map generator.
217 elmex 1.113
218 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
219 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
220     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
221     - completely automate the weight handling, should fix all weight
222     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
223 root 1.103 - reloading archetypes while a user was in the character creation phase
224     could crash the server.
225 root 1.106 - fix a nontrivial number of cases of code commented similar
226     to "is this really correct?", as many of those cases are now handles
227     automatically by lower level code.
228     - replace many ad-hoc checks for client visibility by object::visible_to,
229     should result in broader applicability of functions using it.
230 root 1.104 - merge items with different arch pointers refering to the same arch
231     (due to archetype reloads).
232 root 1.106 - refactored the object remove/insert functions and most related
233     functions (decrease, split, merge_ob etc.).
234 root 1.105 - make it compile better on freebsd (reported by pippijn).
235 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
236 root 1.108 - fix the longstanding "container stays open" bug.
237 root 1.107 - improved floorbox updating to be incremental and other protocol
238     optimisations.
239     - get rid of update_after_inventory_change and only do update stats
240     for weight once/tick/player at max.
241 root 1.109 - rewrite party commands, use party channel.
242 root 1.103
243 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
244 root 1.97 - properly link against libgthread as that is needed to make the slice
245     allocator thread-safe.
246 root 1.91 - support perls not compiled with 64 bit support (though this is not a
247     recommended configuration) (reported by Samuel Gondouin).
248 root 1.94 - always put godgiven items into the player inventory, never any containers.
249 root 1.92 - (maps, arch) the scorn go club was founded!
250 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
251 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
252     became a real spell-class.
253 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
254     - (arch) considerably strengthened spark shower and destruction.
255     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
256     finally reloadable at runtime.
257     - changed archetype loading algorithm to only require one pass and
258     use delayed resolving of references.
259 root 1.101 - examine command now uses the examine infobox.
260 root 1.102 - implement an "incremental garbage collector" for archetypes.
261 root 1.98 - enable slice allocator again.
262 root 1.96 - implement optional free memory poisoning.
263 root 1.91
264 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
265 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
266 root 1.85 skill.
267 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
268     names (also update all maps to use money instead of coins).
269 root 1.78 - add uuid accessors to perl.
270     - add coin names and archetype accessors to perl.
271 root 1.80 - fix runtime uuid file format to use "." instead of ",".
272 root 1.78 - change perl extensions to not use hardcoded coins and values.
273 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
274     and be more parsimonous of uuid usage by the exact value out on exit.
275 root 1.86 - write log messages in another thread, removing another sync point.
276     - support multi-line log messages in a nicer way.
277 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
278 root 1.81 - fix a minor memleak in the random map generator.
279     - some parts of the random map generator are not coroutine-safe,
280     so only call it "single-threaded".
281     - major cleanup of memory management in random map generator.
282 root 1.87 - slight refactoring of the random map generator, faster too.
283 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
284     bookkeeping bug.
285 root 1.87 - work around "player is on active list" problem by deactivating player
286     after loading.
287 root 1.81 - garbage collect shstr's more evenly and adaptively only when
288     there have in fact been allocations.
289 root 1.82 - fix object::insert to do as documented and insert into the env
290     if necessary.
291     - fix cf::map::unique_maps.
292     - fix nrof overflow check in can_merge_slow.
293     - fix converter code to handle >31 bit values.
294 elmex 1.83 - added support for the player_sold flag
295 root 1.84 - converters no longer accept unpaid items.
296 root 1.88 - canonicalize random map meta files for better unification.
297 root 1.77
298 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
299 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
300     when mlockall has been used.
301 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
302 root 1.72 - use separate thread for ticker timing (and more in the future).
303     this greatly increases timing accuracy and gets rid of an enourmous
304     number of gettimeofday calls.
305 root 1.82 - use a separate thread to signal aio completion, for lower latency.
306 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
307 root 1.71
308 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
309 root 1.68 - rebalanced default experience table to be more exponential
310     and much easier up to level ~40, then moderately harder.
311 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
312 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
313     - do not exit on reload/load errors but properly cleanup.
314 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
315 root 1.66
316 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
317 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
318     (this fixes the jeweler skill).
319 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
320 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
321 root 1.63 - move tombstone to real map if player died due to cave-in (even if
322     it has reset, which is better than putting it on the savebed, also as
323     proof that the palyer didn't use a savebed).
324 root 1.59
325 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
326 root 1.56 - work around perl bug in configure perl module version check.
327 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
328 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
329 root 1.52 - fix a bug in animate_weapon, causing a crash.
330 root 1.54 - no longer exit when a coroutine throws an exception.
331 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
332 root 1.53 - fix the "<player> is nuts" message.
333 root 1.58 - fix an exception at logout due to the json_coder being gone.
334 root 1.43 - upgrade to EV version 2.0 API.
335 root 1.47 - when players don't apply a savebed correctly but stand above one,
336     do not move or kill them.
337 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
338 root 1.43 - implement generic framework for server-side resource files.
339     - implement resource file update event.
340     - hook experience table update into the framework.
341     - move jeweler.yaml to resources (arch/).
342 root 1.44 - switch from Crossfire to Deliantra perl module.
343     - implement json2json arch filter.
344 root 1.45 - implement widget protocol version 2, support for ui templates.
345 root 1.54 - mapinfo is now handled fully asynchronously.
346 root 1.48 - ext/irc: also log irc messages.
347 root 1.51 - ext/schmorplog: write user stat files asynchronously.
348 root 1.43
349 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
350 elmex 1.41 - limited the number of items that can be picked up and dropped
351 root 1.42 as temporary measurement against bad performance or dropping things
352     (this lead to long freezes and triggered the watchdog).
353 elmex 1.41 - improved the performance of the drop command a bit.
354 root 1.38 - switch from Event to EV for higher performance, easier usage,
355     less bugs...
356 root 1.39 - updated to release version of the gnu affero license.
357 root 1.38
358 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
359 root 1.36 - more thoroughly rename the binaries, contact addresses.
360     - update the copyrights.
361 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
362     crashes.
363 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
364     potentially causing crashes.
365 root 1.35 - assign weapons on user load time, not login-time, avoiding
366     crashes.
367    
368 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
369 root 1.32 - fixed an important bug that caused passwords to be forgotten.
370 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
371     in some of the maps.
372 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
373     which is now trivial to do.
374 root 1.33 - removed all traces of the old (and never working) plug-in interface
375     (70kb code less on amd64).
376 root 1.34 - improve/tune scheduling priorities.
377     - fix some freezing bugs.
378     - fix a memory corruption problem in dynbuf.printf.
379     - use channels for chat and many informational commands.
380     - improved the tutorial.
381     - create missile is now fixed.
382     - race fields must now contain archetypes.
383     - jumping skill now works as advertised.
384 root 1.31
385 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
386 root 1.24 - relicense under the gnu affero license.
387 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
388 root 1.24 - implement server-side framework for generic resources.
389     - use resource framework for server-provided ambient
390     music.
391 root 1.27 - save object owners (players only atm).
392 root 1.24 - replace limited sound api with server-provided sound effects.
393     - new sc (sound control) protocol command.
394     - improve fxix protocol to include types.
395     - exactly fill tcp segments, if possible.
396     - output-rate is now an upper limit, the server will automatically
397     (and quite perfectly) adjust to the network conditions, ensuring
398     low latency even during bulk transfers (music, images, sounds etc.).
399     - implement server-side widgets (i.e. client widgets controlled
400     in the server side). this will allow future expansion without
401     having to upgrade clients.
402     - implement a (artwork) world map with realtime player position
403     tracking.
404     - new and more efficient extcmd (server still supports old extcmd
405     protocol).
406 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
407     calcluation that could be easily exploited by users.
408     - rebalanced diseases to spread more naturally/evenly.
409     - completely asynchronous map loading even for tiled maps.
410 root 1.24 - replace simple messaging protocol with channels carrying metadata
411     (similar to message types, but more directed at the user).
412     - reduce command processing latency by a whopping 120ms by
413     reordering some processing steps inside the server. this directly
414     reduces lag by 120ms.
415     - actually send spell faces to the client.
416 root 1.23 - implement player genders.
417 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
418     otherwise return to savebed and possible kill if the log-out
419     was for too long.
420     - fast socket-dead detection (kick player after 8 seconds without ack).
421     - greatly reduce the cpu time needed to draw maps _again_.
422     - archetypes are now subclasses of objects.
423     - rebalanced shop greed and approval functions to be more realistic
424     (and likely match the actual intention).
425 root 1.23 - implement "crossfire pod" format for messages, with working bold,
426     italic, gender-specific text, paragraphs etc.
427 root 1.24 - implemented hint framework, players can opt to receive hints.
428     - implemented (long) book framework, added some books from the cf wiki.
429 root 1.23 - implement generic message framework that uses xml, utf8 for the client
430     protocol and is capable of transmitting generic meta information.
431 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
432     - replace the nexus by a per-player tutorial map that teaches stuff
433     better than the newbie house.
434 root 1.18 - fix the magicmap colours.
435 root 1.19 - optimise map update even more by removing unneeded code and checks.
436     - decouple map and stats update from pl->ob and use pl->observe instead.
437     - implement observe command.
438 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
439     calls with a simple comparison.
440     - fix a latent crossfire bug that could crash the server because the
441     map refresh did not update the mapspace.
442 root 1.24 - support custom keys for regions and maps, regions are now
443     refcount-managed.
444     - allow worldmap overlays anywhere in the 000..999 range.
445     - new system to acquire time slices for background jobs, to reduce
446     jitter.
447 root 1.27 - semi-persistent object-referencing framework (currently only players
448     supported).
449 root 1.22 - dependency tracking for perl extensions.
450 root 1.24 - new slag-ex extension for cleaning cauldrons.
451     - fix invoke result processing.
452     - there are even less i/o syncpoints in the server now.
453 root 1.29 - added map-tags extension that scans all maps for object tags
454     and records them in the database (not used yet).
455 root 1.28 - metaserver 2 support.
456 root 1.22 - many more bugfixes and minor optimisations.
457 root 1.16
458 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
459 root 1.14 - optimised event invocation (non-wanted events can now be
460     skipped with 4-5 inlined instructions).
461 root 1.12 - complete rewrite of town_portal: it now creates a portal
462     to the "nearest" town only, travel is only possible
463 root 1.13 to the town and back, anybody can use it (also removes
464     one of the remaining syncpoints in the server).
465 root 1.10 - complete rewrite of the range/attack skill slot system:
466     there are now two slots, one for combat, one for ranged
467     attacks.
468     - introduce the concept of a current weapon (either a ranged
469     or a combat weapon/skill/tool) and switch between them as
470     needed.
471     - rewrite bow code so bows get more useful: apply damage,
472     attacktype and other stats to the arrows and treat
473     bows as weapons. also rebalance the missile weapons skill
474     so its damage increases with level.
475     - rewrite the complete player speed logic: weapon_speed now
476     works as documented and there are no unnatural speed boosts.
477 root 1.6 - implement a utility - cfutil - that simplifies arch and map
478     installation, replacing the old collect scripts and
479 root 1.9 simplying deployment by scaling and cutting faces as required.
480     - simplify the map protocol extensively by taking advantage
481     of missing bigfaces, speeding up map generation immensely.
482 root 1.6 - implement inherit keyword allowing archetypes to inherit from
483     other archetypes.
484     - rationalise archetype, region and treasurelist file format
485     into a single file format and make them reloadable asynchronously.
486 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
487     reloadable at runtime.
488 root 1.6 - implement 64x64 faceset support.
489     - implement fxixsx protocol that saves
490     a lot of bandwidth over the old image/face/smooth packets
491 root 1.11 and allows images > packetsize, incremental and background
492     transfers.
493 root 1.6 - implement a bandwidth-saving smoothing protocol that works
494     on a face basis as opposed to a mapspace basis.
495 root 1.7 - the server can now rate-limit image uploads to not exceed
496     a certain (client-configurable) speed while guarenteeing full
497     freedom of movement.
498 root 1.8 - implement new ex command to request item descriptions.
499     - implement new msg command for in-game messages with meta
500     information (using xml).
501 root 1.9 - enforce utf-8 for all text messages.
502 root 1.13 - added micropather (not used yet).
503 root 1.6 - many, many bugfixes.
504 root 1.1
505 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
506 root 1.1 - make coroapi accessible to cf+.
507     - moved map handling logic completely to perl
508     - per player maps are now marked in the map
509 root 1.2 - maps are saved completely differently now,
510     and much more often.
511 root 1.17 - rewrote map header parser and writer, to be much faster.
512 pippijn 1.4 - maps and players are now (in the average case) loaded
513 root 1.2 and saved completely asynchronously, I/O contention will no
514     longer freeze the server.
515 pippijn 1.4 - players and maps can be loaded anytime, without the player
516 root 1.2 being logged in.
517 root 1.1 - automatically generate method interfaces for perl from headers
518     - unbundled freezethaw
519     - mostly rewrote common/map.C
520     - completely rewrite server/swap.C
521     - introduced "runtime", the CCT clock (corrected crossfire time) :)
522     - introduced new keyword for map files: file_format_version (integer, server version: 0)
523     - better message for apply failures due to applymode
524     - removed most all of the weather code
525     - unified logging to stderr and file
526     - too many minor changes to document