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Revision: 1.254
Committed: Wed Oct 1 05:50:19 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.253: +9 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.249 TODO: cats light witrh JP_5 put light into caster.
14 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
15 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
16     TODO: coro/anyevent/ioaio releasen
17 root 1.253 - the "worldmaps sometimes are block" bug is finally fixed.
18     - the "player objects are referenced in _GENxx globals" has finally
19     been fixed, by not relying on buggy perl internals when serialising.
20 root 1.251 - attuned/repell and spell base level system reworked.
21 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
22 root 1.247 be less erratic now.
23 root 1.248 - refuse to write the uuid file if the uuid is zero
24     (to avoid writing it in early crashes).
25 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
26     - speed up emergency_save by not syncing every file separately.
27     - no longer reattach perl to every object on reload, it's slow, and no longer
28     necessary since we don't nuke stashes anymore.
29     - do not bootstrap perl from the commandline args, use separate eval for
30     better error reporting.
31     - pre-cache perl extension files on reload to speed up the reload.
32 root 1.246
33 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
34 root 1.241 - removed all command line parsing, only env variables are supported
35     anymore.
36 root 1.239 - region-specific monsters will now once more be on the worldmap.
37 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
38 root 1.225 would grow out of bounds.
39 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
40 root 1.222 - fixed a double-escaping bug in the pod-parser.
41     - rewrote the cfpod parser in C++.
42     - hintmode moved to C++, players need to re-set their hintmode if
43     they dislike "show".
44 root 1.231 - fix RIP inscription.
45 root 1.239 - bump login name length from 18 to 20 char max.
46 root 1.231 - correctly support gender in emotes.
47     - correctly support gender in the death messages.
48     - correctly generate death messages for players only when they really die,
49     with increased information.
50 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
51     and data corruption (but apparently was never triggered).
52 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
53 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
54     data corruption bug.
55 root 1.223 - tweak coredumping/monitoring a bit.
56 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
57 root 1.227 - do not crash in the loader when an inventory object could not be loaded
58     (from a corrupted file).
59 root 1.241 - redid skills command to send output to proper channel.
60 root 1.233 - object->map is no longer refcounting.
61 root 1.228 - add FLAG_DEBUG for internal debugging.
62 root 1.231 - add NDI_VERBATIM flag to send_msg.
63 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
64 root 1.240 - player->exists is no longer a sync_job.
65 root 1.233 - split login.ext's player scheduler into
66     it's own player-scheduler.ext extension.
67 root 1.222
68 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
69 root 1.212 - require perl 5.10.
70 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
71 root 1.204 - swap player and observed count's on the map when observing.
72 root 1.205 - add (mostly untested) mapspace perl class and accessors.
73 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
74 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
75     could be found.
76 root 1.208 - pits now have a configurable "random spread" range and default
77 root 1.213 to a radius of two now.
78 root 1.212 - rewrite pay_player_arch.
79     - use a more stable perl_reload implementation.
80     - do not use Symbol::delete_package (causes crashes after perl-reload),
81     use our own, safer, clear_package instead.
82     - when asynchronously dumping core, close all file handles to allow
83     the server to restart concurrently.
84 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
85     sequences, without double-encoding. it should be faster, too.
86     - the above fixes wrong display of help tetx and many other issues.
87 root 1.216 - use lzf and frag packets for large messages for clients supporting them
88 root 1.218 (0.9976+), use it for long books and other messages.
89 root 1.210 - eradicate listen command and corresponding code.
90 root 1.211 - eradicate logs command.
91 root 1.218 - let the client log into the server log, used for crash backtraces.
92 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
93     old style spell objects with the spell magic bullet.
94 root 1.220 - (arch) fixed skill less rods in the archetypes
95 root 1.204
96 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
97 elmex 1.197 - made jeweler workbench larger and some other minor map
98     changes in jeweler town.
99 root 1.196 - fixed wrong item handling in jeweler skill code.
100 root 1.198 - (arch) use a special "key_random_map" for random map keys
101     that are used up.
102 root 1.199 - fix a crash when the player who was observed has logged out long
103     enough for his region/map to be gone.
104 root 1.200 - port to g++-4.3's incompatible tr1 changes.
105 root 1.201 - add some missing dependencies.
106 root 1.203 - log to /var/log/deliantra/ by default.
107     - hack observe code to enable smooth movmenet when observing.
108 elmex 1.195
109 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
110 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
111 root 1.179 - correctly move gsay to the party channel.
112 root 1.178 - fix a crash when animate weapon was used in some areas.
113 elmex 1.177 - fixed unnecessary identification of by converters created objects.
114 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
115     with NPCs.
116 elmex 1.175 - (arch) dragon scales got proper type now
117 root 1.193 - object::decrease would sometimes cause container weights to
118     be wrong, this has been fixed.
119 root 1.194 - do not send time updates for newly-seen items.
120 root 1.185 - thawing an icecube will once more drop its contents to the ground.
121 root 1.183 - fix cone spells etc. going through walls sometimes.
122 root 1.186 - fix a weight update bug that sometimes left containers
123     with wrong weights.
124 root 1.194 - added auto_apply event and extension for shop tiles.
125 root 1.172 - work around get_map_flags invoking perl and switching the stack.
126     - make sure the map is loaded when using a town portal return.
127 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
128     where healing spells didn't cost any grace.
129 root 1.173 - fix starvation kill reason.
130 root 1.174 - fix pk killer name message.
131 root 1.189 - don't let people apply signs with @match.
132 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
133     what seems to be the biggets memleak in the server).
134 elmex 1.171
135 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
136 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
137     - use anyevent to manage listen ports (this enables IPv6 support).
138 root 1.167 - server supports ipv6 client connections now.
139 root 1.168 - use newly-available Coro::AnyEvent.
140 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
141     to let it handle AIO requests.
142 root 1.167
143 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
144 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
145     processing considerably (especially in the client) and reduces data transfers
146     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
147 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
148     - (map) fixed npc dialogue in pup_land/s_f/special.
149     - bugfix: fix a crash when a player casts a swarm spell and then logs out
150     (swarm spells now stay in the player's inventory).
151 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
152 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
153     archetype *archname* (chairs of different facings were merged).
154     - bugfix: fix a potential crash issue in find_object_name (not used
155     normally).
156 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
157     (destruction, magic missile etc.).
158 root 1.163 - swarm spells without a direction now use various spiral patterns
159     instead of being fully random.
160 root 1.158 - update AnyEvent API to 3.4 and above.
161 root 1.156
162 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
163 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
164 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
165 root 1.152 - bugfix: the jumping skill now gives experience for jumping
166     and for attacking monsters. it also takes about one second to do a jump.
167 root 1.138 - bugfix: players couldn't starve in 2.53 :(
168 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
169 root 1.152 - bugfix: spell effects like word of recall are removed on death.
170 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
171     were created outside a map.
172 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
173     (fixed by reversing the logic).
174 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
175 root 1.153 - bugfix: the random map generator no longer leaks key objects.
176 root 1.154 - bugfix: support random maps >127x127.
177 root 1.152 - (maps) fixed the death certificate system in nimbus.
178 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
179 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
180 root 1.147 - (arch) give ball lightning a real name.
181 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
182 root 1.155 - support cfpod in ex replies (client item tooltips).
183 root 1.143 - unapply item in range slow when readying a spell.
184 root 1.148 - bugfix: account for rounding errors in weight updates.
185 root 1.139 - remove synchronous mkdir in chargen_race_done.
186     - fix per-race starting maps.
187 root 1.142 - check hiscore on suicide and quit as well.
188 root 1.138 - tell players when they are starving.
189 root 1.133 - get rid of costly object_from_name conversion for altar effects.
190     - fix map difficulty calculation for generators.
191 root 1.146 - slightly more intelligent handling of "is_animated" flag.
192 root 1.149 - support no_drop map header flag (before it was only available internally).
193 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
194 root 1.133
195 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
196 root 1.119 - bugfix: custom skill settings were not saved by the server.
197     - bugfix: remove did not actually remove items from the inventory, leaving
198 root 1.116 ghost items.
199 root 1.119 - bugfix: properly update items identified on the ground.
200 root 1.120 - bugfix: use localtime_r in the logger thread.
201 root 1.122 - bugfix: player starvation will now give the correct kill reason.
202     - bugfix: archetype reloads could crash the server.
203 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
204 elmex 1.114 player is not logged in.
205 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
206 root 1.117 server startup.
207 root 1.128 - bugfix: fix the door surround check in the random map generator.
208     - (maps) fix heaven quest difficulty progression.
209     - (maps) fix some random map styles.
210     - dropping items a shop is not interested in won't sell them anymore.
211     - rods and horns with a too low maximum charge allow now at least one discharge.
212     - implement kill & death statistics.
213     - random map preparation is no longer synchronous.
214     - rewrite find_style in perl, no longer does synchronous I/O.
215     - improve random map specials placement.
216     - make the killer a real object pointer instead of a string, improved
217     kill reason messages.
218 root 1.117 - take advantage of new aio_close and aio_chmod.
219 root 1.128 - implement archetype::get, object::deep_clone and update callers.
220 root 1.125 - change_abil is much faster.
221 root 1.126 - update the floorbox more often to work around the reverses item order
222     display in clients.
223 root 1.125 - cleaned up object copying by encapsulating it to a single place.
224 root 1.126 - add hints to the invite messages.
225 root 1.127 - rewrote key<->value pair handling.
226 root 1.128 - use an independent random number generator for the random map generator.
227 elmex 1.113
228 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
229 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
230     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
231     - completely automate the weight handling, should fix all weight
232     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
233 root 1.103 - reloading archetypes while a user was in the character creation phase
234     could crash the server.
235 root 1.106 - fix a nontrivial number of cases of code commented similar
236     to "is this really correct?", as many of those cases are now handles
237     automatically by lower level code.
238     - replace many ad-hoc checks for client visibility by object::visible_to,
239     should result in broader applicability of functions using it.
240 root 1.104 - merge items with different arch pointers refering to the same arch
241     (due to archetype reloads).
242 root 1.106 - refactored the object remove/insert functions and most related
243     functions (decrease, split, merge_ob etc.).
244 root 1.105 - make it compile better on freebsd (reported by pippijn).
245 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
246 root 1.108 - fix the longstanding "container stays open" bug.
247 root 1.107 - improved floorbox updating to be incremental and other protocol
248     optimisations.
249     - get rid of update_after_inventory_change and only do update stats
250     for weight once/tick/player at max.
251 root 1.109 - rewrite party commands, use party channel.
252 root 1.103
253 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
254 root 1.97 - properly link against libgthread as that is needed to make the slice
255     allocator thread-safe.
256 root 1.91 - support perls not compiled with 64 bit support (though this is not a
257     recommended configuration) (reported by Samuel Gondouin).
258 root 1.94 - always put godgiven items into the player inventory, never any containers.
259 root 1.92 - (maps, arch) the scorn go club was founded!
260 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
261 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
262     became a real spell-class.
263 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
264     - (arch) considerably strengthened spark shower and destruction.
265     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
266     finally reloadable at runtime.
267     - changed archetype loading algorithm to only require one pass and
268     use delayed resolving of references.
269 root 1.101 - examine command now uses the examine infobox.
270 root 1.102 - implement an "incremental garbage collector" for archetypes.
271 root 1.98 - enable slice allocator again.
272 root 1.96 - implement optional free memory poisoning.
273 root 1.91
274 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
275 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
276 root 1.85 skill.
277 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
278     names (also update all maps to use money instead of coins).
279 root 1.78 - add uuid accessors to perl.
280     - add coin names and archetype accessors to perl.
281 root 1.80 - fix runtime uuid file format to use "." instead of ",".
282 root 1.78 - change perl extensions to not use hardcoded coins and values.
283 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
284     and be more parsimonous of uuid usage by the exact value out on exit.
285 root 1.86 - write log messages in another thread, removing another sync point.
286     - support multi-line log messages in a nicer way.
287 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
288 root 1.81 - fix a minor memleak in the random map generator.
289     - some parts of the random map generator are not coroutine-safe,
290     so only call it "single-threaded".
291     - major cleanup of memory management in random map generator.
292 root 1.87 - slight refactoring of the random map generator, faster too.
293 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
294     bookkeeping bug.
295 root 1.87 - work around "player is on active list" problem by deactivating player
296     after loading.
297 root 1.81 - garbage collect shstr's more evenly and adaptively only when
298     there have in fact been allocations.
299 root 1.82 - fix object::insert to do as documented and insert into the env
300     if necessary.
301     - fix cf::map::unique_maps.
302     - fix nrof overflow check in can_merge_slow.
303     - fix converter code to handle >31 bit values.
304 elmex 1.83 - added support for the player_sold flag
305 root 1.84 - converters no longer accept unpaid items.
306 root 1.88 - canonicalize random map meta files for better unification.
307 root 1.77
308 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
309 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
310     when mlockall has been used.
311 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
312 root 1.72 - use separate thread for ticker timing (and more in the future).
313     this greatly increases timing accuracy and gets rid of an enourmous
314     number of gettimeofday calls.
315 root 1.82 - use a separate thread to signal aio completion, for lower latency.
316 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
317 root 1.71
318 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
319 root 1.68 - rebalanced default experience table to be more exponential
320     and much easier up to level ~40, then moderately harder.
321 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
322 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
323     - do not exit on reload/load errors but properly cleanup.
324 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
325 root 1.66
326 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
327 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
328     (this fixes the jeweler skill).
329 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
330 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
331 root 1.63 - move tombstone to real map if player died due to cave-in (even if
332     it has reset, which is better than putting it on the savebed, also as
333     proof that the palyer didn't use a savebed).
334 root 1.59
335 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
336 root 1.56 - work around perl bug in configure perl module version check.
337 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
338 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
339 root 1.52 - fix a bug in animate_weapon, causing a crash.
340 root 1.54 - no longer exit when a coroutine throws an exception.
341 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
342 root 1.53 - fix the "<player> is nuts" message.
343 root 1.58 - fix an exception at logout due to the json_coder being gone.
344 root 1.43 - upgrade to EV version 2.0 API.
345 root 1.47 - when players don't apply a savebed correctly but stand above one,
346     do not move or kill them.
347 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
348 root 1.43 - implement generic framework for server-side resource files.
349     - implement resource file update event.
350     - hook experience table update into the framework.
351     - move jeweler.yaml to resources (arch/).
352 root 1.44 - switch from Crossfire to Deliantra perl module.
353     - implement json2json arch filter.
354 root 1.45 - implement widget protocol version 2, support for ui templates.
355 root 1.54 - mapinfo is now handled fully asynchronously.
356 root 1.48 - ext/irc: also log irc messages.
357 root 1.51 - ext/schmorplog: write user stat files asynchronously.
358 root 1.43
359 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
360 elmex 1.41 - limited the number of items that can be picked up and dropped
361 root 1.42 as temporary measurement against bad performance or dropping things
362     (this lead to long freezes and triggered the watchdog).
363 elmex 1.41 - improved the performance of the drop command a bit.
364 root 1.38 - switch from Event to EV for higher performance, easier usage,
365     less bugs...
366 root 1.39 - updated to release version of the gnu affero license.
367 root 1.38
368 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
369 root 1.36 - more thoroughly rename the binaries, contact addresses.
370     - update the copyrights.
371 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
372     crashes.
373 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
374     potentially causing crashes.
375 root 1.35 - assign weapons on user load time, not login-time, avoiding
376     crashes.
377    
378 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
379 root 1.32 - fixed an important bug that caused passwords to be forgotten.
380 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
381     in some of the maps.
382 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
383     which is now trivial to do.
384 root 1.33 - removed all traces of the old (and never working) plug-in interface
385     (70kb code less on amd64).
386 root 1.34 - improve/tune scheduling priorities.
387     - fix some freezing bugs.
388     - fix a memory corruption problem in dynbuf.printf.
389     - use channels for chat and many informational commands.
390     - improved the tutorial.
391     - create missile is now fixed.
392     - race fields must now contain archetypes.
393     - jumping skill now works as advertised.
394 root 1.31
395 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
396 root 1.24 - relicense under the gnu affero license.
397 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
398 root 1.24 - implement server-side framework for generic resources.
399     - use resource framework for server-provided ambient
400     music.
401 root 1.27 - save object owners (players only atm).
402 root 1.24 - replace limited sound api with server-provided sound effects.
403     - new sc (sound control) protocol command.
404     - improve fxix protocol to include types.
405     - exactly fill tcp segments, if possible.
406     - output-rate is now an upper limit, the server will automatically
407     (and quite perfectly) adjust to the network conditions, ensuring
408     low latency even during bulk transfers (music, images, sounds etc.).
409     - implement server-side widgets (i.e. client widgets controlled
410     in the server side). this will allow future expansion without
411     having to upgrade clients.
412     - implement a (artwork) world map with realtime player position
413     tracking.
414     - new and more efficient extcmd (server still supports old extcmd
415     protocol).
416 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
417     calcluation that could be easily exploited by users.
418     - rebalanced diseases to spread more naturally/evenly.
419     - completely asynchronous map loading even for tiled maps.
420 root 1.24 - replace simple messaging protocol with channels carrying metadata
421     (similar to message types, but more directed at the user).
422     - reduce command processing latency by a whopping 120ms by
423     reordering some processing steps inside the server. this directly
424     reduces lag by 120ms.
425     - actually send spell faces to the client.
426 root 1.23 - implement player genders.
427 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
428     otherwise return to savebed and possible kill if the log-out
429     was for too long.
430     - fast socket-dead detection (kick player after 8 seconds without ack).
431     - greatly reduce the cpu time needed to draw maps _again_.
432     - archetypes are now subclasses of objects.
433     - rebalanced shop greed and approval functions to be more realistic
434     (and likely match the actual intention).
435 root 1.23 - implement "crossfire pod" format for messages, with working bold,
436     italic, gender-specific text, paragraphs etc.
437 root 1.24 - implemented hint framework, players can opt to receive hints.
438     - implemented (long) book framework, added some books from the cf wiki.
439 root 1.23 - implement generic message framework that uses xml, utf8 for the client
440     protocol and is capable of transmitting generic meta information.
441 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
442     - replace the nexus by a per-player tutorial map that teaches stuff
443     better than the newbie house.
444 root 1.18 - fix the magicmap colours.
445 root 1.19 - optimise map update even more by removing unneeded code and checks.
446     - decouple map and stats update from pl->ob and use pl->observe instead.
447     - implement observe command.
448 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
449     calls with a simple comparison.
450     - fix a latent crossfire bug that could crash the server because the
451     map refresh did not update the mapspace.
452 root 1.24 - support custom keys for regions and maps, regions are now
453     refcount-managed.
454     - allow worldmap overlays anywhere in the 000..999 range.
455     - new system to acquire time slices for background jobs, to reduce
456     jitter.
457 root 1.27 - semi-persistent object-referencing framework (currently only players
458     supported).
459 root 1.22 - dependency tracking for perl extensions.
460 root 1.24 - new slag-ex extension for cleaning cauldrons.
461     - fix invoke result processing.
462     - there are even less i/o syncpoints in the server now.
463 root 1.29 - added map-tags extension that scans all maps for object tags
464     and records them in the database (not used yet).
465 root 1.28 - metaserver 2 support.
466 root 1.22 - many more bugfixes and minor optimisations.
467 root 1.16
468 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
469 root 1.14 - optimised event invocation (non-wanted events can now be
470     skipped with 4-5 inlined instructions).
471 root 1.12 - complete rewrite of town_portal: it now creates a portal
472     to the "nearest" town only, travel is only possible
473 root 1.13 to the town and back, anybody can use it (also removes
474     one of the remaining syncpoints in the server).
475 root 1.10 - complete rewrite of the range/attack skill slot system:
476     there are now two slots, one for combat, one for ranged
477     attacks.
478     - introduce the concept of a current weapon (either a ranged
479     or a combat weapon/skill/tool) and switch between them as
480     needed.
481     - rewrite bow code so bows get more useful: apply damage,
482     attacktype and other stats to the arrows and treat
483     bows as weapons. also rebalance the missile weapons skill
484     so its damage increases with level.
485     - rewrite the complete player speed logic: weapon_speed now
486     works as documented and there are no unnatural speed boosts.
487 root 1.6 - implement a utility - cfutil - that simplifies arch and map
488     installation, replacing the old collect scripts and
489 root 1.9 simplying deployment by scaling and cutting faces as required.
490     - simplify the map protocol extensively by taking advantage
491     of missing bigfaces, speeding up map generation immensely.
492 root 1.6 - implement inherit keyword allowing archetypes to inherit from
493     other archetypes.
494     - rationalise archetype, region and treasurelist file format
495     into a single file format and make them reloadable asynchronously.
496 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
497     reloadable at runtime.
498 root 1.6 - implement 64x64 faceset support.
499     - implement fxixsx protocol that saves
500     a lot of bandwidth over the old image/face/smooth packets
501 root 1.11 and allows images > packetsize, incremental and background
502     transfers.
503 root 1.6 - implement a bandwidth-saving smoothing protocol that works
504     on a face basis as opposed to a mapspace basis.
505 root 1.7 - the server can now rate-limit image uploads to not exceed
506     a certain (client-configurable) speed while guarenteeing full
507     freedom of movement.
508 root 1.8 - implement new ex command to request item descriptions.
509     - implement new msg command for in-game messages with meta
510     information (using xml).
511 root 1.9 - enforce utf-8 for all text messages.
512 root 1.13 - added micropather (not used yet).
513 root 1.6 - many, many bugfixes.
514 root 1.1
515 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
516 root 1.1 - make coroapi accessible to cf+.
517     - moved map handling logic completely to perl
518     - per player maps are now marked in the map
519 root 1.2 - maps are saved completely differently now,
520     and much more often.
521 root 1.17 - rewrote map header parser and writer, to be much faster.
522 pippijn 1.4 - maps and players are now (in the average case) loaded
523 root 1.2 and saved completely asynchronously, I/O contention will no
524     longer freeze the server.
525 pippijn 1.4 - players and maps can be loaded anytime, without the player
526 root 1.2 being logged in.
527 root 1.1 - automatically generate method interfaces for perl from headers
528     - unbundled freezethaw
529     - mostly rewrote common/map.C
530     - completely rewrite server/swap.C
531     - introduced "runtime", the CCT clock (corrected crossfire time) :)
532     - introduced new keyword for map files: file_format_version (integer, server version: 0)
533     - better message for apply failures due to applymode
534     - removed most all of the weather code
535     - unified logging to stderr and file
536     - too many minor changes to document