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Revision: 1.264
Committed: Sun Nov 9 15:51:08 2008 UTC (15 years, 6 months ago) by elmex
Branch: MAIN
Changes since 1.263: +2 -0 lines
Log Message:
dragonbreath => dragonfire changes documented.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.255 TODO: look into monster widths again?
14 root 1.249 TODO: cats light witrh JP_5 put light into caster.
15 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
16 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
17 root 1.262 TODO: no detah messages for arena anymore
18 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
19 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
20 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
21 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
22 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
23     back to the player.
24 root 1.251 - attuned/repell and spell base level system reworked.
25 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
26 root 1.247 be less erratic now.
27 root 1.248 - refuse to write the uuid file if the uuid is zero
28     (to avoid writing it in early crashes).
29 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
30     - speed up emergency_save by not syncing every file separately.
31     - no longer reattach perl to every object on reload, it's slow, and no longer
32     necessary since we don't nuke stashes anymore.
33     - do not bootstrap perl from the commandline args, use separate eval for
34     better error reporting.
35 root 1.259 - fix a crash when pushing cone spells met ice attacks.
36 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
37 root 1.255 - speed up map refresh in server a bit.
38 elmex 1.258 - refactored drop code and fixed some programming errors in it.
39 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
40 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
41 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
42     as the current weight of the inventory.
43 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
44     dragonfire has been introduced for the non-dragon players.
45 root 1.246
46 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
47 root 1.241 - removed all command line parsing, only env variables are supported
48     anymore.
49 root 1.239 - region-specific monsters will now once more be on the worldmap.
50 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
51 root 1.225 would grow out of bounds.
52 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
53 root 1.222 - fixed a double-escaping bug in the pod-parser.
54     - rewrote the cfpod parser in C++.
55     - hintmode moved to C++, players need to re-set their hintmode if
56     they dislike "show".
57 root 1.231 - fix RIP inscription.
58 root 1.239 - bump login name length from 18 to 20 char max.
59 root 1.231 - correctly support gender in emotes.
60     - correctly support gender in the death messages.
61     - correctly generate death messages for players only when they really die,
62     with increased information.
63 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
64     and data corruption (but apparently was never triggered).
65 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
66 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
67     data corruption bug.
68 root 1.223 - tweak coredumping/monitoring a bit.
69 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
70 root 1.227 - do not crash in the loader when an inventory object could not be loaded
71     (from a corrupted file).
72 root 1.241 - redid skills command to send output to proper channel.
73 root 1.233 - object->map is no longer refcounting.
74 root 1.228 - add FLAG_DEBUG for internal debugging.
75 root 1.231 - add NDI_VERBATIM flag to send_msg.
76 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
77 root 1.240 - player->exists is no longer a sync_job.
78 root 1.233 - split login.ext's player scheduler into
79     it's own player-scheduler.ext extension.
80 root 1.222
81 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
82 root 1.212 - require perl 5.10.
83 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
84 root 1.204 - swap player and observed count's on the map when observing.
85 root 1.205 - add (mostly untested) mapspace perl class and accessors.
86 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
87 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
88     could be found.
89 root 1.208 - pits now have a configurable "random spread" range and default
90 root 1.213 to a radius of two now.
91 root 1.212 - rewrite pay_player_arch.
92     - use a more stable perl_reload implementation.
93     - do not use Symbol::delete_package (causes crashes after perl-reload),
94     use our own, safer, clear_package instead.
95     - when asynchronously dumping core, close all file handles to allow
96     the server to restart concurrently.
97 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
98     sequences, without double-encoding. it should be faster, too.
99     - the above fixes wrong display of help tetx and many other issues.
100 root 1.216 - use lzf and frag packets for large messages for clients supporting them
101 root 1.218 (0.9976+), use it for long books and other messages.
102 root 1.210 - eradicate listen command and corresponding code.
103 root 1.211 - eradicate logs command.
104 root 1.218 - let the client log into the server log, used for crash backtraces.
105 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
106     old style spell objects with the spell magic bullet.
107 root 1.220 - (arch) fixed skill less rods in the archetypes
108 root 1.204
109 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
110 elmex 1.197 - made jeweler workbench larger and some other minor map
111     changes in jeweler town.
112 root 1.196 - fixed wrong item handling in jeweler skill code.
113 root 1.198 - (arch) use a special "key_random_map" for random map keys
114     that are used up.
115 root 1.199 - fix a crash when the player who was observed has logged out long
116     enough for his region/map to be gone.
117 root 1.200 - port to g++-4.3's incompatible tr1 changes.
118 root 1.201 - add some missing dependencies.
119 root 1.203 - log to /var/log/deliantra/ by default.
120     - hack observe code to enable smooth movmenet when observing.
121 elmex 1.195
122 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
123 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
124 root 1.179 - correctly move gsay to the party channel.
125 root 1.178 - fix a crash when animate weapon was used in some areas.
126 elmex 1.177 - fixed unnecessary identification of by converters created objects.
127 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
128     with NPCs.
129 elmex 1.175 - (arch) dragon scales got proper type now
130 root 1.193 - object::decrease would sometimes cause container weights to
131     be wrong, this has been fixed.
132 root 1.194 - do not send time updates for newly-seen items.
133 root 1.185 - thawing an icecube will once more drop its contents to the ground.
134 root 1.183 - fix cone spells etc. going through walls sometimes.
135 root 1.186 - fix a weight update bug that sometimes left containers
136     with wrong weights.
137 root 1.194 - added auto_apply event and extension for shop tiles.
138 root 1.172 - work around get_map_flags invoking perl and switching the stack.
139     - make sure the map is loaded when using a town portal return.
140 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
141     where healing spells didn't cost any grace.
142 root 1.173 - fix starvation kill reason.
143 root 1.174 - fix pk killer name message.
144 root 1.189 - don't let people apply signs with @match.
145 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
146     what seems to be the biggets memleak in the server).
147 elmex 1.171
148 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
149 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
150     - use anyevent to manage listen ports (this enables IPv6 support).
151 root 1.167 - server supports ipv6 client connections now.
152 root 1.168 - use newly-available Coro::AnyEvent.
153 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
154     to let it handle AIO requests.
155 root 1.167
156 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
157 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
158     processing considerably (especially in the client) and reduces data transfers
159     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
160 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
161     - (map) fixed npc dialogue in pup_land/s_f/special.
162     - bugfix: fix a crash when a player casts a swarm spell and then logs out
163     (swarm spells now stay in the player's inventory).
164 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
165 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
166     archetype *archname* (chairs of different facings were merged).
167     - bugfix: fix a potential crash issue in find_object_name (not used
168     normally).
169 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
170     (destruction, magic missile etc.).
171 root 1.163 - swarm spells without a direction now use various spiral patterns
172     instead of being fully random.
173 root 1.158 - update AnyEvent API to 3.4 and above.
174 root 1.156
175 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
176 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
177 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
178 root 1.152 - bugfix: the jumping skill now gives experience for jumping
179     and for attacking monsters. it also takes about one second to do a jump.
180 root 1.138 - bugfix: players couldn't starve in 2.53 :(
181 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
182 root 1.152 - bugfix: spell effects like word of recall are removed on death.
183 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
184     were created outside a map.
185 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
186     (fixed by reversing the logic).
187 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
188 root 1.153 - bugfix: the random map generator no longer leaks key objects.
189 root 1.154 - bugfix: support random maps >127x127.
190 root 1.152 - (maps) fixed the death certificate system in nimbus.
191 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
192 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
193 root 1.147 - (arch) give ball lightning a real name.
194 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
195 root 1.155 - support cfpod in ex replies (client item tooltips).
196 root 1.143 - unapply item in range slow when readying a spell.
197 root 1.148 - bugfix: account for rounding errors in weight updates.
198 root 1.139 - remove synchronous mkdir in chargen_race_done.
199     - fix per-race starting maps.
200 root 1.142 - check hiscore on suicide and quit as well.
201 root 1.138 - tell players when they are starving.
202 root 1.133 - get rid of costly object_from_name conversion for altar effects.
203     - fix map difficulty calculation for generators.
204 root 1.146 - slightly more intelligent handling of "is_animated" flag.
205 root 1.149 - support no_drop map header flag (before it was only available internally).
206 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
207 root 1.133
208 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
209 root 1.119 - bugfix: custom skill settings were not saved by the server.
210     - bugfix: remove did not actually remove items from the inventory, leaving
211 root 1.116 ghost items.
212 root 1.119 - bugfix: properly update items identified on the ground.
213 root 1.120 - bugfix: use localtime_r in the logger thread.
214 root 1.122 - bugfix: player starvation will now give the correct kill reason.
215     - bugfix: archetype reloads could crash the server.
216 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
217 elmex 1.114 player is not logged in.
218 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
219 root 1.117 server startup.
220 root 1.128 - bugfix: fix the door surround check in the random map generator.
221     - (maps) fix heaven quest difficulty progression.
222     - (maps) fix some random map styles.
223     - dropping items a shop is not interested in won't sell them anymore.
224     - rods and horns with a too low maximum charge allow now at least one discharge.
225     - implement kill & death statistics.
226     - random map preparation is no longer synchronous.
227     - rewrite find_style in perl, no longer does synchronous I/O.
228     - improve random map specials placement.
229     - make the killer a real object pointer instead of a string, improved
230     kill reason messages.
231 root 1.117 - take advantage of new aio_close and aio_chmod.
232 root 1.128 - implement archetype::get, object::deep_clone and update callers.
233 root 1.125 - change_abil is much faster.
234 root 1.126 - update the floorbox more often to work around the reverses item order
235     display in clients.
236 root 1.125 - cleaned up object copying by encapsulating it to a single place.
237 root 1.126 - add hints to the invite messages.
238 root 1.127 - rewrote key<->value pair handling.
239 root 1.128 - use an independent random number generator for the random map generator.
240 elmex 1.113
241 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
242 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
243     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
244     - completely automate the weight handling, should fix all weight
245     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
246 root 1.103 - reloading archetypes while a user was in the character creation phase
247     could crash the server.
248 root 1.106 - fix a nontrivial number of cases of code commented similar
249     to "is this really correct?", as many of those cases are now handles
250     automatically by lower level code.
251     - replace many ad-hoc checks for client visibility by object::visible_to,
252     should result in broader applicability of functions using it.
253 root 1.104 - merge items with different arch pointers refering to the same arch
254     (due to archetype reloads).
255 root 1.106 - refactored the object remove/insert functions and most related
256     functions (decrease, split, merge_ob etc.).
257 root 1.105 - make it compile better on freebsd (reported by pippijn).
258 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
259 root 1.108 - fix the longstanding "container stays open" bug.
260 root 1.107 - improved floorbox updating to be incremental and other protocol
261     optimisations.
262     - get rid of update_after_inventory_change and only do update stats
263     for weight once/tick/player at max.
264 root 1.109 - rewrite party commands, use party channel.
265 root 1.103
266 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
267 root 1.97 - properly link against libgthread as that is needed to make the slice
268     allocator thread-safe.
269 root 1.91 - support perls not compiled with 64 bit support (though this is not a
270     recommended configuration) (reported by Samuel Gondouin).
271 root 1.94 - always put godgiven items into the player inventory, never any containers.
272 root 1.92 - (maps, arch) the scorn go club was founded!
273 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
274 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
275     became a real spell-class.
276 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
277     - (arch) considerably strengthened spark shower and destruction.
278     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
279     finally reloadable at runtime.
280     - changed archetype loading algorithm to only require one pass and
281     use delayed resolving of references.
282 root 1.101 - examine command now uses the examine infobox.
283 root 1.102 - implement an "incremental garbage collector" for archetypes.
284 root 1.98 - enable slice allocator again.
285 root 1.96 - implement optional free memory poisoning.
286 root 1.91
287 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
288 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
289 root 1.85 skill.
290 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
291     names (also update all maps to use money instead of coins).
292 root 1.78 - add uuid accessors to perl.
293     - add coin names and archetype accessors to perl.
294 root 1.80 - fix runtime uuid file format to use "." instead of ",".
295 root 1.78 - change perl extensions to not use hardcoded coins and values.
296 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
297     and be more parsimonous of uuid usage by the exact value out on exit.
298 root 1.86 - write log messages in another thread, removing another sync point.
299     - support multi-line log messages in a nicer way.
300 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
301 root 1.81 - fix a minor memleak in the random map generator.
302     - some parts of the random map generator are not coroutine-safe,
303     so only call it "single-threaded".
304     - major cleanup of memory management in random map generator.
305 root 1.87 - slight refactoring of the random map generator, faster too.
306 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
307     bookkeeping bug.
308 root 1.87 - work around "player is on active list" problem by deactivating player
309     after loading.
310 root 1.81 - garbage collect shstr's more evenly and adaptively only when
311     there have in fact been allocations.
312 root 1.82 - fix object::insert to do as documented and insert into the env
313     if necessary.
314     - fix cf::map::unique_maps.
315     - fix nrof overflow check in can_merge_slow.
316     - fix converter code to handle >31 bit values.
317 elmex 1.83 - added support for the player_sold flag
318 root 1.84 - converters no longer accept unpaid items.
319 root 1.88 - canonicalize random map meta files for better unification.
320 root 1.77
321 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
322 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
323     when mlockall has been used.
324 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
325 root 1.72 - use separate thread for ticker timing (and more in the future).
326     this greatly increases timing accuracy and gets rid of an enourmous
327     number of gettimeofday calls.
328 root 1.82 - use a separate thread to signal aio completion, for lower latency.
329 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
330 root 1.71
331 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
332 root 1.68 - rebalanced default experience table to be more exponential
333     and much easier up to level ~40, then moderately harder.
334 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
335 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
336     - do not exit on reload/load errors but properly cleanup.
337 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
338 root 1.66
339 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
340 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
341     (this fixes the jeweler skill).
342 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
343 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
344 root 1.63 - move tombstone to real map if player died due to cave-in (even if
345     it has reset, which is better than putting it on the savebed, also as
346     proof that the palyer didn't use a savebed).
347 root 1.59
348 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
349 root 1.56 - work around perl bug in configure perl module version check.
350 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
351 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
352 root 1.52 - fix a bug in animate_weapon, causing a crash.
353 root 1.54 - no longer exit when a coroutine throws an exception.
354 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
355 root 1.53 - fix the "<player> is nuts" message.
356 root 1.58 - fix an exception at logout due to the json_coder being gone.
357 root 1.43 - upgrade to EV version 2.0 API.
358 root 1.47 - when players don't apply a savebed correctly but stand above one,
359     do not move or kill them.
360 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
361 root 1.43 - implement generic framework for server-side resource files.
362     - implement resource file update event.
363     - hook experience table update into the framework.
364     - move jeweler.yaml to resources (arch/).
365 root 1.44 - switch from Crossfire to Deliantra perl module.
366     - implement json2json arch filter.
367 root 1.45 - implement widget protocol version 2, support for ui templates.
368 root 1.54 - mapinfo is now handled fully asynchronously.
369 root 1.48 - ext/irc: also log irc messages.
370 root 1.51 - ext/schmorplog: write user stat files asynchronously.
371 root 1.43
372 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
373 elmex 1.41 - limited the number of items that can be picked up and dropped
374 root 1.42 as temporary measurement against bad performance or dropping things
375     (this lead to long freezes and triggered the watchdog).
376 elmex 1.41 - improved the performance of the drop command a bit.
377 root 1.38 - switch from Event to EV for higher performance, easier usage,
378     less bugs...
379 root 1.39 - updated to release version of the gnu affero license.
380 root 1.38
381 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
382 root 1.36 - more thoroughly rename the binaries, contact addresses.
383     - update the copyrights.
384 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
385     crashes.
386 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
387     potentially causing crashes.
388 root 1.35 - assign weapons on user load time, not login-time, avoiding
389     crashes.
390    
391 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
392 root 1.32 - fixed an important bug that caused passwords to be forgotten.
393 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
394     in some of the maps.
395 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
396     which is now trivial to do.
397 root 1.33 - removed all traces of the old (and never working) plug-in interface
398     (70kb code less on amd64).
399 root 1.34 - improve/tune scheduling priorities.
400     - fix some freezing bugs.
401     - fix a memory corruption problem in dynbuf.printf.
402     - use channels for chat and many informational commands.
403     - improved the tutorial.
404     - create missile is now fixed.
405     - race fields must now contain archetypes.
406     - jumping skill now works as advertised.
407 root 1.31
408 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
409 root 1.24 - relicense under the gnu affero license.
410 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
411 root 1.24 - implement server-side framework for generic resources.
412     - use resource framework for server-provided ambient
413     music.
414 root 1.27 - save object owners (players only atm).
415 root 1.24 - replace limited sound api with server-provided sound effects.
416     - new sc (sound control) protocol command.
417     - improve fxix protocol to include types.
418     - exactly fill tcp segments, if possible.
419     - output-rate is now an upper limit, the server will automatically
420     (and quite perfectly) adjust to the network conditions, ensuring
421     low latency even during bulk transfers (music, images, sounds etc.).
422     - implement server-side widgets (i.e. client widgets controlled
423     in the server side). this will allow future expansion without
424     having to upgrade clients.
425     - implement a (artwork) world map with realtime player position
426     tracking.
427     - new and more efficient extcmd (server still supports old extcmd
428     protocol).
429 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
430     calcluation that could be easily exploited by users.
431     - rebalanced diseases to spread more naturally/evenly.
432     - completely asynchronous map loading even for tiled maps.
433 root 1.24 - replace simple messaging protocol with channels carrying metadata
434     (similar to message types, but more directed at the user).
435     - reduce command processing latency by a whopping 120ms by
436     reordering some processing steps inside the server. this directly
437     reduces lag by 120ms.
438     - actually send spell faces to the client.
439 root 1.23 - implement player genders.
440 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
441     otherwise return to savebed and possible kill if the log-out
442     was for too long.
443     - fast socket-dead detection (kick player after 8 seconds without ack).
444     - greatly reduce the cpu time needed to draw maps _again_.
445     - archetypes are now subclasses of objects.
446     - rebalanced shop greed and approval functions to be more realistic
447     (and likely match the actual intention).
448 root 1.23 - implement "crossfire pod" format for messages, with working bold,
449     italic, gender-specific text, paragraphs etc.
450 root 1.24 - implemented hint framework, players can opt to receive hints.
451     - implemented (long) book framework, added some books from the cf wiki.
452 root 1.23 - implement generic message framework that uses xml, utf8 for the client
453     protocol and is capable of transmitting generic meta information.
454 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
455     - replace the nexus by a per-player tutorial map that teaches stuff
456     better than the newbie house.
457 root 1.18 - fix the magicmap colours.
458 root 1.19 - optimise map update even more by removing unneeded code and checks.
459     - decouple map and stats update from pl->ob and use pl->observe instead.
460     - implement observe command.
461 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
462     calls with a simple comparison.
463     - fix a latent crossfire bug that could crash the server because the
464     map refresh did not update the mapspace.
465 root 1.24 - support custom keys for regions and maps, regions are now
466     refcount-managed.
467     - allow worldmap overlays anywhere in the 000..999 range.
468     - new system to acquire time slices for background jobs, to reduce
469     jitter.
470 root 1.27 - semi-persistent object-referencing framework (currently only players
471     supported).
472 root 1.22 - dependency tracking for perl extensions.
473 root 1.24 - new slag-ex extension for cleaning cauldrons.
474     - fix invoke result processing.
475     - there are even less i/o syncpoints in the server now.
476 root 1.29 - added map-tags extension that scans all maps for object tags
477     and records them in the database (not used yet).
478 root 1.28 - metaserver 2 support.
479 root 1.22 - many more bugfixes and minor optimisations.
480 root 1.16
481 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
482 root 1.14 - optimised event invocation (non-wanted events can now be
483     skipped with 4-5 inlined instructions).
484 root 1.12 - complete rewrite of town_portal: it now creates a portal
485     to the "nearest" town only, travel is only possible
486 root 1.13 to the town and back, anybody can use it (also removes
487     one of the remaining syncpoints in the server).
488 root 1.10 - complete rewrite of the range/attack skill slot system:
489     there are now two slots, one for combat, one for ranged
490     attacks.
491     - introduce the concept of a current weapon (either a ranged
492     or a combat weapon/skill/tool) and switch between them as
493     needed.
494     - rewrite bow code so bows get more useful: apply damage,
495     attacktype and other stats to the arrows and treat
496     bows as weapons. also rebalance the missile weapons skill
497     so its damage increases with level.
498     - rewrite the complete player speed logic: weapon_speed now
499     works as documented and there are no unnatural speed boosts.
500 root 1.6 - implement a utility - cfutil - that simplifies arch and map
501     installation, replacing the old collect scripts and
502 root 1.9 simplying deployment by scaling and cutting faces as required.
503     - simplify the map protocol extensively by taking advantage
504     of missing bigfaces, speeding up map generation immensely.
505 root 1.6 - implement inherit keyword allowing archetypes to inherit from
506     other archetypes.
507     - rationalise archetype, region and treasurelist file format
508     into a single file format and make them reloadable asynchronously.
509 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
510     reloadable at runtime.
511 root 1.6 - implement 64x64 faceset support.
512     - implement fxixsx protocol that saves
513     a lot of bandwidth over the old image/face/smooth packets
514 root 1.11 and allows images > packetsize, incremental and background
515     transfers.
516 root 1.6 - implement a bandwidth-saving smoothing protocol that works
517     on a face basis as opposed to a mapspace basis.
518 root 1.7 - the server can now rate-limit image uploads to not exceed
519     a certain (client-configurable) speed while guarenteeing full
520     freedom of movement.
521 root 1.8 - implement new ex command to request item descriptions.
522     - implement new msg command for in-game messages with meta
523     information (using xml).
524 root 1.9 - enforce utf-8 for all text messages.
525 root 1.13 - added micropather (not used yet).
526 root 1.6 - many, many bugfixes.
527 root 1.1
528 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
529 root 1.1 - make coroapi accessible to cf+.
530     - moved map handling logic completely to perl
531     - per player maps are now marked in the map
532 root 1.2 - maps are saved completely differently now,
533     and much more often.
534 root 1.17 - rewrote map header parser and writer, to be much faster.
535 pippijn 1.4 - maps and players are now (in the average case) loaded
536 root 1.2 and saved completely asynchronously, I/O contention will no
537     longer freeze the server.
538 pippijn 1.4 - players and maps can be loaded anytime, without the player
539 root 1.2 being logged in.
540 root 1.1 - automatically generate method interfaces for perl from headers
541     - unbundled freezethaw
542     - mostly rewrote common/map.C
543     - completely rewrite server/swap.C
544     - introduced "runtime", the CCT clock (corrected crossfire time) :)
545     - introduced new keyword for map files: file_format_version (integer, server version: 0)
546     - better message for apply failures due to applymode
547     - removed most all of the weather code
548     - unified logging to stderr and file
549     - too many minor changes to document